global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2533.000, 250.000, 34.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-596.000, 2849.000, 702.000), Range = 1250, TeamAvailability = 6, }, ATTACK_a_code_1 = { AimVectors = { [0] = Vec3(-0.233, 0.935, 0.266), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3738.125, -739.875, 0.125), Radius = 15, }, ATTACK_a_code_2 = { AimVectors = { [0] = Vec3(-0.064, 0.965, 0.255), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3932.063, -808.760, 0.125), Radius = 15, }, ATTACK_a_code_3 = { AimVectors = { [0] = Vec3(0.549, 0.835, -0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-4197.875, -741.875, 256.125), Radius = 15, }, ATTACK_a_code_4 = { AimVectors = { [0] = Vec3(0.789, 0.614, -0.005), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-4197.875, -366.887, 256.125), Radius = 15, }, ATTACK_a_code_5 = { AimVectors = { [0] = Vec3(0.876, 0.481, 0.035), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3970.781, -362.172, 256.125), Radius = 15, }, ATTACK_a_code_6 = { AimVectors = { [0] = Vec3(-0.105, 0.994, -0.010), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3738.125, -739.875, 256.125), Radius = 15, }, ATTACK_a_detonator_1 = { AimVectors = { [0] = Vec3(0.057, -0.997, -0.057), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(1426.125, 4077.875, 37.043), Radius = 15, }, ATTACK_a_detonator_2 = { AimVectors = { [0] = Vec3(-0.904, 0.426, 0.030), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(1910.195, 3606.125, 0.125), Radius = 15, }, ATTACK_a_detonator_3 = { AimVectors = { [0] = Vec3(0.990, 0.139, -0.016), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(290.391, 3508.667, 0.125), Radius = 15, }, ATTACK_a_detonator_4 = { AimVectors = { [0] = Vec3(0.999, 0.037, 0.018), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(300.583, 3604.621, 0.125), Radius = 15, }, ATTACK_a_detonator_5 = { AimVectors = { [0] = Vec3(0.853, 0.352, 0.386), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(336.004, 3355.579, 0.125), Radius = 15, }, ATTACK_a_detonator_6 = { AimVectors = { [0] = Vec3(0.864, 0.413, 0.289), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(84.279, 3172.048, 0.125), Radius = 15, }, ATTACK_a_detonator_7 = { AimVectors = { [0] = Vec3(0.817, 0.575, 0.047), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(274.278, 3218.125, 0.125), Radius = 15, }, ATTACK_a_end_1 = { AimVectors = { [0] = Vec3(-0.403, -0.915, 0.032), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3754.125, -791.125, 256.125), Radius = 15, }, ATTACK_a_end_2 = { AimVectors = { [0] = Vec3(0.999, -0.017, 0.032), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3933.875, -791.125, 256.125), Radius = 15, }, ATTACK_a_end_3 = { AimVectors = { [0] = Vec3(0.105, -0.993, 0.054), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3677.875, -794.125, 256.125), Radius = 15, }, ATTACK_a_end_4 = { AimVectors = { [0] = Vec3(0.282, 0.956, 0.078), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3933.875, -1061.875, 256.125), Radius = 15, }, ATTACK_a_start_1 = { AimVectors = { [0] = Vec3(0.084, 0.996, -0.009), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3313.479, -105.874, 18.644), Radius = 15, }, ATTACK_a_start_2 = { AimVectors = { [0] = Vec3(0.717, 0.697, 0.009), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2485.510, 125.875, 0.125), Radius = 15, }, ATTACK_a_start_3 = { AimVectors = { [0] = Vec3(0.997, -0.069, -0.036), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2904.125, 747.709, 0.125), Radius = 15, }, ATTACK_a_start_4 = { AimVectors = { [0] = Vec3(-0.649, 0.758, 0.073), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2324.683, 1630.643, 288.426), Radius = 15, }, ATTACK_a_start_5 = { AimVectors = { [0] = Vec3(0.818, 0.135, -0.559), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2882.454, 2309.028, 561.232), Radius = 15, }, ATTACK_a_start_6 = { AimVectors = { [0] = Vec3(-0.931, -0.295, -0.217), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2758.204, 2317.843, 569.164), Radius = 15, }, ATTACK_a_start_7 = { AimVectors = { [0] = Vec3(0.732, 0.220, -0.645), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3014.860, 2173.465, 549.593), Radius = 15, }, ATTACK_a_start_8 = { AimVectors = { [0] = Vec3(0.570, 0.560, -0.601), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3047.255, 1971.428, 604.761), Radius = 15, }, ATTACK_a_start_9 = { AimVectors = { [0] = Vec3(-0.867, 0.100, -0.489), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2954.918, 1982.195, 617.762), Radius = 15, }, BUILD_Big_Gun_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4160.000, 61.000, 312.000), TagName = "Big Gun MG", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(573.000, 2268.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_High_Guardhouse = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3776.000, -1329.000, 396.000), TagName = "High Guardhouse", TeamAvailability = 4, }, BUILD_Schutzschild = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1116.000, 3635.000, 409.000), TeamAvailability = 2, }, CAPPOINT_Dropoff = { GoalType = "CapPoint", Position = Vec3(779.972, 3540.617, 0.125), Radius = 15, }, CAPPOINT_Dropoff_1 = { GoalType = "CapPoint", Position = Vec3(-4044.562, -719.874, 256.125), Radius = 15, }, DEFEND_d_code_1 = { AimVectors = { [0] = Vec3(-0.861, 0.473, -0.185), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3109.875, 117.736, 374.125), Radius = 15, }, DEFEND_d_code_2 = { AimVectors = { [0] = Vec3(-0.735, 0.645, -0.211), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3381.264, 11.170, 323.279), Radius = 15, }, DEFEND_d_code_3 = { AimVectors = { [0] = Vec3(-0.400, -0.850, -0.343), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3388.182, -48.123, 321.725), Radius = 15, }, DEFEND_d_code_4 = { AimVectors = { [0] = Vec3(-0.366, -0.930, -0.017), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3738.125, 53.875, 256.125), Radius = 15, }, DEFEND_d_code_5 = { AimVectors = { [0] = Vec3(0.416, -0.910, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4195.500, 41.875, 0.125), Radius = 35, }, DEFEND_d_code_6 = { AimVectors = { [0] = Vec3(0.933, 0.355, -0.055), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4121.193, -741.875, 0.125), Radius = 15, }, DEFEND_d_code_7 = { AimVectors = { [0] = Vec3(0.860, 0.489, -0.144), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3946.558, -1251.446, 64.125), Radius = 35, }, DEFEND_d_code_8 = { AimVectors = { [0] = Vec3(0.794, -0.608, -0.031), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4188.928, -475.123, 0.125), Radius = 15, }, DEFEND_d_detonator_1 = { AimVectors = { [0] = Vec3(-0.615, 0.784, -0.084), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1389.875, 3346.125, 0.125), Radius = 35, }, DEFEND_d_detonator_2 = { AimVectors = { [0] = Vec3(0.478, 0.878, 0.016), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1242.125, 3346.125, 0.125), Radius = 15, }, DEFEND_d_detonator_3 = { AimVectors = { [0] = Vec3(-0.609, 0.789, -0.086), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1061.875, 3346.126, 0.125), Radius = 15, }, DEFEND_d_detonator_5 = { AimVectors = { [0] = Vec3(-0.591, 0.806, -0.046), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(749.872, 2976.599, 1.369), Radius = 15, }, DEFEND_d_detonator_6 = { AimVectors = { [0] = Vec3(0.998, -0.059, 0.013), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(352.513, 3474.125, 0.125), Radius = 15, }, DEFEND_d_end_1 = { AimVectors = { [0] = Vec3(-0.456, 0.890, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3673.321, -1105.994, 256.125), Radius = 15, }, DEFEND_d_end_2 = { AimVectors = { [0] = Vec3(-0.028, -0.991, -0.128), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3429.875, -1253.875, 380.125), Radius = 15, }, DEFEND_d_end_3 = { AimVectors = { [0] = Vec3(-0.936, -0.351, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3370.125, -794.125, 256.125), Radius = 15, }, DEFEND_d_end_4 = { AimVectors = { [0] = Vec3(-0.729, 0.625, -0.280), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3506.576, -1092.946, 376.799), Radius = 15, }, DEFEND_d_start_1 = { AimVectors = { [0] = Vec3(0.459, -0.738, -0.494), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2522.125, -2549.875, 741.125), Radius = 15, }, DEFEND_d_start_2 = { AimVectors = { [0] = Vec3(-0.763, -0.586, -0.272), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4509.874, -2677.875, 741.125), Radius = 15, }, DEFEND_d_start_3 = { AimVectors = { [0] = Vec3(-0.731, -0.626, -0.271), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4402.125, -2570.125, 741.125), Radius = 15, }, DEFEND_d_start_4 = { AimVectors = { [0] = Vec3(0.192, -0.883, -0.428), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4055.177, -2156.585, 632.125), Radius = 15, }, DEFEND_d_start_5 = { AimVectors = { [0] = Vec3(-0.808, 0.572, -0.143), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2629.875, -2442.125, 741.125), Radius = 15, }, DEFEND_d_start_6 = { AimVectors = { [0] = Vec3(-0.994, 0.086, -0.065), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2943.563, 466.125, 0.125), Radius = 15, }, DEFEND_d_start_7 = { AimVectors = { [0] = Vec3(-0.553, -0.832, -0.029), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2868.156, 947.105, 0.125), Radius = 15, }, DEFEND_d_start_8 = { AimVectors = { [0] = Vec3(-0.759, 0.646, -0.084), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2931.761, 166.403, 4.125), Radius = 15, }, DEFEND_d_start_9 = { AimVectors = { [0] = Vec3(-0.505, -0.863, 0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3013.930, 177.576, 4.125), Radius = 15, }, FLAG_radarbox1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2518.000, 502.000, 8.125), TeamAvailability = 4, }, FLAG_secretdocs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(636.000, 3972.000, 0.125), TeamAvailability = 4, }, GRENADE_crate1 = { Facing = Vec3(0.021, 0.987, -0.160), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2560.127, 240.879, 0.125), PrimeGrenade = 1, TraceEntity = 435, TraceInfo = { endPos = Vec3(2395.032, 1019.803, 17.998), eyePos = Vec3(2657.646, 31.126, 64.125), id = 435, }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2533.000, 186.000, 26.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-532.000, 2849.000, 694.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_mg_al_gun_1 = { AimVectors = { [0] = Vec3(0.248, -0.964, -0.094), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-4699.766, 2901.796, 622.392), Radius = 15, }, MOUNTMG42_520 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-3344.000, -1192.000, 428.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_536 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1360.000, -1643.000, 664.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_538 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1360.000, -1579.000, 664.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_565 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(3626.000, 1120.000, 336.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_586 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(2254.000, -416.000, 336.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_Big_Gun_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-3984.000, 106.000, 304.000), TagName = "Big Gun MG", TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_High_Guardhouse = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(3774.000, -1054.000, 550.000), TagName = "High Guardhouse", TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_Schutzschild = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1212.000, 3745.000, 392.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_a_start_3 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(2928.000, 820.000, 112.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, PLANT_Big_Gun = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3512.000, -1001.432, 360.109), TagName = "Big Gun", TeamAvailability = 4, }, PLANT_Big_Gun_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3968.000, 114.999, 278.000), TagName = "Big Gun MG", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(576.000, 2238.500, 52.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_High_Guardhouse = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3772.425, -1134.262, 491.501), TagName = "High Guardhouse", TeamAvailability = 2, }, PLANT_Schutzschild = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1196.001, 3745.000, 392.000), TeamAvailability = 4, }, REPAIRMG42_520 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3344.000, -1192.000, 428.000), TeamAvailability = 6, }, REPAIRMG42_536 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1360.000, -1643.000, 664.000), TeamAvailability = 6, }, REPAIRMG42_538 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1360.000, -1579.000, 664.000), TeamAvailability = 6, }, REPAIRMG42_565 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3626.000, 1120.000, 336.000), TeamAvailability = 6, }, REPAIRMG42_586 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2254.000, -416.000, 336.000), TeamAvailability = 6, }, REPAIRMG42_Big_Gun_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3984.000, 106.000, 304.000), TagName = "Big Gun MG", TeamAvailability = 6, }, REPAIRMG42_High_Guardhouse = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3774.000, -1054.000, 550.000), TagName = "High Guardhouse", TeamAvailability = 6, }, REPAIRMG42_Schutzschild = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1212.000, 3745.000, 392.000), TeamAvailability = 6, }, REPAIRMG42_a_start_3 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2928.000, 820.000, 112.000), TeamAvailability = 6, }, ROUTE_alliesspawn = { GoalType = "ROUTE", Position = Vec3(1702.022, -4929.583, 0.125), Radius = 300, }, ROUTE_bunker_spawn = { GoalType = "ROUTE", Position = Vec3(2808.740, 296.515, 0.125), Radius = 500, }, ROUTE_churchpath = { GoalType = "ROUTE", Position = Vec3(1063.638, 1433.804, 58.878), Radius = 75, }, ROUTE_docs = { GoalType = "ROUTE", Position = Vec3(633.959, 3978.754, -0.875), Radius = 75, }, ROUTE_farmhouse_front = { GoalType = "ROUTE", Position = Vec3(-2761.872, -1237.775, -0.803), Radius = 100, }, ROUTE_mainwall = { GoalType = "ROUTE", Position = Vec3(3836.428, -1053.464, 336.125), Radius = 32, }, ROUTE_pond_side = { GoalType = "ROUTE", Position = Vec3(-3796.664, 2731.610, 572.410), Radius = 100, }, ROUTE_railtrack = { GoalType = "ROUTE", Position = Vec3(3629.833, 1819.409, -0.675), Radius = 75, }, ROUTE_side_tunnel = { GoalType = "ROUTE", Position = Vec3(-2165.831, -1975.865, 55.125), Radius = 50, }, ROUTE_sidegate = { GoalType = "ROUTE", Position = Vec3(2035.549, -1605.121, 188.034), Radius = 32, }, ROUTE_town_spawn = { GoalType = "ROUTE", Position = Vec3(997.116, 4391.813, 55.871), Radius = 300, }, SNIPE_s_al_gun_1 = { AimVectors = { [0] = Vec3(0.197, -0.976, -0.090), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4555.217, 3017.852, 615.369), Radius = 15, }, SNIPE_s_al_gun_2 = { AimVectors = { [0] = Vec3(0.314, -0.943, -0.106), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4829.855, 2695.775, 629.548), Radius = 15, }, SWITCH_Detonator = { AimPosition = Vec3(823.875, 3538.457, 44.715), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(790.326, 3497.738, -0.875), Radius = 32, }, Version = 1, };