global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-95.000, -4742.000, 602.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-596.000, 2849.000, 702.000), Range = 1250, TeamAvailability = 6, }, ATTACK_gun_1 = { AimVectors = { [0] = Vec3(-0.683, 0.398, 0.612), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-3895.891, -139.219, -0.875), }, ATTACK_gun_2 = { AimVectors = { [0] = Vec3(0.314, 0.948, -0.045), [1] = Vec3(-0.972, 0.142, -0.185), [2] = Vec3(0.305, 0.952, 0.004), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-3941.344, -589.349, 255.125), }, ATTACK_gun_3 = { AimVectors = { [0] = Vec3(0.020, 1.000, 0.007), [1] = Vec3(0.500, 0.864, -0.048), [2] = Vec3(-0.852, -0.400, -0.337), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-4023.285, -502.847, 255.125), }, ATTACK_gun_4 = { AimVectors = { [0] = Vec3(0.990, 0.134, -0.042), [1] = Vec3(0.864, -0.075, -0.499), [2] = Vec3(0.985, 0.172, -0.015), [3] = Vec3(0.061, -0.984, -0.170), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-4195.301, -84.000, 255.125), }, ATTACK_gun_5 = { AimVectors = { [0] = Vec3(-0.595, 0.785, -0.176), [1] = Vec3(0.008, 0.997, -0.082), [2] = Vec3(-0.953, 0.295, -0.073), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-3751.365, -719.903, 255.202), }, ATTACK_gun_6 = { AimVectors = { [0] = Vec3(-0.829, 0.556, -0.048), [1] = Vec3(-0.032, 0.995, -0.090), [2] = Vec3(-0.419, 0.905, -0.075), [3] = Vec3(-0.960, -0.267, -0.088), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-3774.555, -353.837, 255.125), }, ATTACK_gun_out_1 = { AimVectors = { [0] = Vec3(-0.778, 0.625, 0.069), }, GoalType = "Attack", MaxCampTime = 0, MinCampTime = 0, MinRadius = 32, Position = Vec3(-2838.678, -1323.616, -0.875), }, ATTACK_gun_out_2 = { AimVectors = { [0] = Vec3(-0.906, -0.423, 0.026), }, GoalType = "Attack", MaxCampTime = 0, MinCampTime = 0, MinRadius = 32, Position = Vec3(-3566.799, -126.729, -0.875), }, ATTACK_side_1 = { AimVectors = { [0] = Vec3(0.716, 0.649, 0.257), [1] = Vec3(0.706, 0.478, 0.522), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(33.184, -2403.208, 367.729), }, ATTACK_side_2 = { AimVectors = { [0] = Vec3(0.882, 0.020, 0.470), [1] = Vec3(0.937, 0.332, 0.111), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(90.526, -2027.690, 511.125), }, ATTACK_town_1 = { AimVectors = { [0] = Vec3(-0.958, 0.245, 0.147), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(2371.129, 3666.362, 7.125), }, ATTACK_town_2 = { AimVectors = { [0] = Vec3(-0.986, 0.106, 0.125), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(2397.421, 3801.293, 11.125), }, ATTACK_town_3 = { AimVectors = { [0] = Vec3(-0.952, 0.304, -0.025), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(1175.117, 3437.682, -0.679), }, ATTACK_town_4 = { AimVectors = { [0] = Vec3(-0.935, 0.355, -0.006), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(666.281, 3203.550, -0.821), }, ATTACK_town_5 = { AimVectors = { [0] = Vec3(0.362, -0.931, -0.054), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(149.730, 3297.199, -0.821), }, ATTACK_wall_1 = { AimVectors = { [0] = Vec3(0.627, 0.664, 0.407), [1] = Vec3(-0.420, 0.882, 0.211), [2] = Vec3(-0.496, 0.760, 0.420), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(3388.969, -3789.017, 55.975), }, ATTACK_wall_2 = { AimVectors = { [0] = Vec3(-0.652, 0.634, 0.416), [1] = Vec3(-0.609, 0.766, 0.205), [2] = Vec3(0.571, 0.662, 0.486), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(3654.753, -3593.753, 72.525), }, BUILD_Big_Gun_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4160.000, 61.000, 312.000), TagName = "Big Gun MG", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(573.000, 2268.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Door_Lock = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2916.500, -2360.000, 362.500), TagName = "Door Lock", TeamAvailability = 2, }, BUILD_High_Guardhouse = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2976.000, 2211.000, 612.000), TagName = "High Guardhouse", TeamAvailability = 2, }, BUILD_Schutzschild = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1116.000, 3635.000, 409.000), TeamAvailability = 2, }, CAPPOINT_detbatcap = { GoalType = "CapPoint", Position = Vec3(857.476, 3540.123, 0.125), Radius = 35, }, CAPPOINT_doccap = { GoalType = "CapPoint", Position = Vec3(-4047.118, -712.987, 256.125), Radius = 35, }, CHECKPOINT_roadbunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3044.000, 292.000, 68.000), }, DEFEND_Flag_1 = { AimVectors = { [0] = Vec3(0.089, 0.984, 0.153), [1] = Vec3(-0.007, 0.985, 0.174), [2] = Vec3(0.138, 0.975, 0.172), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(2350.275, 91.745, 1.123), }, DEFEND_Flag_2 = { AimVectors = { [0] = Vec3(-0.313, 0.913, 0.262), [1] = Vec3(0.929, 0.367, -0.035), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(2803.750, 956.526, -0.875), }, DEFEND_Flag_3 = { AimVectors = { [0] = Vec3(0.075, 0.997, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(3415.789, 651.452, -0.875), }, DEFEND_Flag_4 = { AimVectors = { [0] = Vec3(0.491, 0.871, -0.015), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(3094.685, 571.788, -0.776), }, DEFEND_detwait1 = { AimVectors = { [0] = Vec3(-0.927, 0.344, -0.151), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(1338.706, 3437.028, 0.125), Radius = 35, }, DEFEND_detwait2 = { AimVectors = { [0] = Vec3(0.851, -0.513, -0.115), [1] = Vec3(1.000, 0.025, -0.013), [2] = Vec3(0.147, -0.989, -0.009), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(402.284, 3612.508, 0.125), Radius = 35, }, DEFEND_detwait3 = { AimVectors = { [0] = Vec3(0.446, 0.884, -0.142), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(461.852, 3069.815, 0.125), Radius = 35, }, DEFEND_detwait4 = { AimVectors = { [0] = Vec3(-0.414, 0.895, -0.163), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(665.187, 3048.565, 0.409), Radius = 35, }, DEFEND_gate_1 = { AimVectors = { [0] = Vec3(-0.823, -0.415, -0.389), [1] = Vec3(-0.830, -0.505, -0.236), [2] = Vec3(-0.853, -0.347, -0.389), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(641.011, -2016.756, 798.125), Radius = 35, }, DEFEND_gate_2 = { AimVectors = { [0] = Vec3(-0.809, -0.570, -0.140), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(849.724, -1692.931, 611.125), Radius = 35, }, DEFEND_gun_1 = { AimVectors = { [0] = Vec3(0.376, -0.881, -0.286), [1] = Vec3(0.695, -0.590, -0.411), [2] = Vec3(-0.027, -0.995, -0.096), [3] = Vec3(0.861, -0.335, -0.382), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(-4190.956, -1.407, 256.125), Radius = 35, }, DEFEND_gun_2 = { AimVectors = { [0] = Vec3(0.727, -0.671, -0.142), [1] = Vec3(0.937, -0.348, 0.010), [2] = Vec3(0.336, -0.942, -0.009), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(-4154.626, -39.539, 0.125), Radius = 35, }, DEFEND_gun_3 = { AimVectors = { [0] = Vec3(0.986, -0.168, -0.018), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(-3155.896, -1311.563, 0.125), Radius = 35, }, DEFEND_gun_4 = { AimVectors = { [0] = Vec3(0.053, 0.912, -0.406), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-4184.831, -724.185, 255.125), }, DEFEND_gun_G1 = { AimVectors = { [0] = Vec3(-0.474, 0.857, -0.200), }, GoalType = "Defend", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(-3943.258, 55.041, 256.125), Radius = 35, }, DEFEND_lock_1 = { AimVectors = { [0] = Vec3(0.521, -0.638, -0.567), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2587.848, -2549.875, 741.125), Radius = 20, }, DEFEND_town_1 = { AimVectors = { [0] = Vec3(-0.257, -0.966, -0.033), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(203.915, 3136.487, 0.125), Radius = 35, }, DEFEND_town_2 = { AimVectors = { [0] = Vec3(0.927, -0.374, -0.010), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1950.393, 3997.861, 0.125), Radius = 35, }, DEFEND_town_3 = { AimVectors = { [0] = Vec3(0.915, -0.371, -0.161), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1816.228, 4058.379, 240.125), Radius = 35, }, DEFEND_town_4 = { AimVectors = { [0] = Vec3(-0.972, -0.225, 0.062), [1] = Vec3(0.927, 0.376, 0.004), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, MinRadius = 32, Position = Vec3(1015.204, 3457.931, -0.704), }, DEFEND_town_5 = { AimVectors = { [0] = Vec3(-0.077, -0.997, -0.009), [1] = Vec3(0.981, 0.194, 0.019), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, MinRadius = 32, Position = Vec3(164.649, 3317.848, -0.875), }, DEFEND_wall_1 = { AimVectors = { [0] = Vec3(-0.708, -0.599, -0.373), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4446.309, -2677.874, 741.125), Radius = 35, }, DEFEND_wall_2 = { AimVectors = { [0] = Vec3(-0.742, -0.613, -0.273), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4413.423, -2625.600, 741.125), Radius = 35, }, FLAG_radarbox1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2518.000, 502.000, 13.125), TeamAvailability = 4, }, FLAG_secretdocs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(636.000, 3972.000, 5.125), TeamAvailability = 4, }, GRENADE_Obj_box_1 = { Facing = Vec3(-0.632, -0.772, -0.069), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2760.072, 803.728, -0.875), PrimeGrenade = 3, TraceEntity = 477, TraceInfo = { endPos = Vec3(2123.446, 12.074, -14.436), eyePos = Vec3(2764.316, 806.863, 64.125), id = 477, }, }, GRENADE_Obj_box_2 = { Facing = Vec3(-0.193, 0.959, -0.210), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2582.495, 199.526, -0.875), PrimeGrenade = 3, TraceEntity = 477, TraceInfo = { endPos = Vec3(2380.453, 1200.208, -15.806), eyePos = Vec3(2582.495, 199.526, 64.125), id = 477, }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-95.000, -4806.000, 594.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-532.000, 2849.000, 694.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_745 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(2928.000, 820.000, 132.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Big_Gun_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3984.000, 106.000, 324.000), TagName = "Big Gun MG", TeamAvailability = 6, }, MOUNTMG42_High_Guardhouse = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(3006.000, 1878.000, 826.000), TagName = "High Guardhouse", TeamAvailability = 6, }, MOUNTMG42_HillTop_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1360.000, -1579.000, 684.000), TeamAvailability = 6, }, MOUNTMG42_HillTop_2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1360.000, -1643.000, 684.000), TeamAvailability = 6, }, MOUNTMG42_Rear_Facing = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(3626.000, 1120.000, 356.000), TeamAvailability = 6, }, MOUNTMG42_Schutzschild = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1212.000, 3745.000, 412.000), TeamAvailability = 6, }, MOUNTMG42_bunker_G2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(2254.000, -416.000, 356.000), TeamAvailability = 6, }, MOUNTMG42_gun_G2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-3344.000, -1192.000, 448.000), TeamAvailability = 6, }, PLANT_Big_Gun = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3511.999, -1001.432, 360.109), TagName = "Big Gun", TeamAvailability = 4, }, PLANT_Big_Gun_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3968.000, 114.999, 278.000), TagName = "Big Gun MG", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(576.000, 2238.500, 52.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Door_Lock = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2922.000, -2378.000, 366.000), TagName = "Door Lock", TeamAvailability = 4, }, PLANT_High_Guardhouse = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3007.574, 1958.262, 747.506), TagName = "High Guardhouse", TeamAvailability = 4, }, PLANT_Schutzschild = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1196.001, 3744.999, 392.000), TeamAvailability = 4, }, PLANT_Side_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.610, 0.784, 0.115), [1] = Vec3(0.305, 0.080, 0.949), }, position = Vec3(525.167, -2028.142, 575.604), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.770, 0.174, 0.613), [1] = Vec3(0.840, 0.464, 0.282), }, position = Vec3(152.974, -2116.498, 451.769), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(702.000, -1825.000, 678.000), TagName = "Side Gate", TeamAvailability = 4, }, PLANT_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.627, 0.488, 0.607), [1] = Vec3(0.698, 0.393, 0.598), [2] = Vec3(-0.853, -0.468, -0.230), }, position = Vec3(3737.869, -3092.120, 157.470), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.725, 0.661, 0.193), [1] = Vec3(0.746, 0.554, 0.369), [2] = Vec3(0.150, 0.979, 0.138), }, position = Vec3(2950.619, -3827.657, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4208.000, -2624.000, 452.003), TeamAvailability = 4, }, REPAIRMG42_745 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2928.000, 820.000, 132.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Big_Gun_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3984.000, 106.000, 324.000), TagName = "Big Gun MG", TeamAvailability = 6, }, REPAIRMG42_High_Guardhouse = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3006.000, 1878.000, 826.000), TagName = "High Guardhouse", TeamAvailability = 6, }, REPAIRMG42_HillTop_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1360.000, -1579.000, 684.000), TeamAvailability = 6, }, REPAIRMG42_HillTop_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1360.000, -1643.000, 684.000), TeamAvailability = 6, }, REPAIRMG42_Rear_Facing = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3626.000, 1120.000, 356.000), TeamAvailability = 6, }, REPAIRMG42_Schutzschild = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1212.000, 3745.000, 412.000), TeamAvailability = 6, }, REPAIRMG42_bunker_G2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2254.000, -416.000, 356.000), TeamAvailability = 6, }, REPAIRMG42_gun_G2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3344.000, -1192.000, 448.000), TeamAvailability = 6, }, ROUTE_alliesspawn = { GoalType = "ROUTE", Position = Vec3(1702.022, -4929.583, 0.125), Radius = 300, }, ROUTE_bunker_spawn = { GoalType = "ROUTE", Position = Vec3(2808.740, 296.515, 0.125), Radius = 500, }, ROUTE_churchpath = { GoalType = "ROUTE", Position = Vec3(1063.638, 1433.804, 58.878), Radius = 75, }, ROUTE_docs = { GoalType = "ROUTE", Position = Vec3(633.959, 3978.754, -0.875), Radius = 75, }, ROUTE_farmhouse_front = { GoalType = "ROUTE", Position = Vec3(-2761.872, -1237.775, -0.803), Radius = 100, }, ROUTE_mainwall = { GoalType = "ROUTE", Position = Vec3(3836.428, -1053.464, 336.125), Radius = 32, }, ROUTE_pond_side = { GoalType = "ROUTE", Position = Vec3(-3796.664, 2731.610, 572.410), Radius = 100, }, ROUTE_railtrack = { GoalType = "ROUTE", Position = Vec3(3629.833, 1819.409, -0.675), Radius = 75, }, ROUTE_side_tunnel = { GoalType = "ROUTE", Position = Vec3(-2165.831, -1975.865, 55.125), Radius = 50, }, ROUTE_sidegate = { GoalType = "ROUTE", Position = Vec3(2035.549, -1605.121, 188.034), Radius = 32, }, ROUTE_town_spawn = { GoalType = "ROUTE", Position = Vec3(997.116, 4391.813, 55.871), Radius = 300, }, SWITCH_dynowall = { AimPosition = Vec3(828.125, 3540.448, 42.806), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(856.346, 3540.653, -0.875), Radius = 32, }, Version = 1, };