global _MG = { AMMOCAB_hutammocab = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1915.000, 1076.000, -82.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Axis_DoorControls_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1683.533, -2073.782, -300.265), }, ATTACK_Allied_AtTransmitter_1 = { AimVectors = { [0] = Vec3(0.994, 0.104, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-410.750, -3083.776, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_10 = { AimVectors = { [0] = Vec3(-0.063, 0.994, -0.088), [1] = Vec3(0.704, 0.710, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(251.695, -3719.519, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_11 = { AimVectors = { [0] = Vec3(-0.562, 0.822, -0.088), [1] = Vec3(0.902, 0.428, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(423.017, -3455.872, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_12 = { AimVectors = { [0] = Vec3(-0.784, 0.618, -0.048), [1] = Vec3(-0.363, 0.931, -0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(845.757, -3453.692, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_13 = { AimVectors = { [0] = Vec3(-0.551, 0.790, -0.268), [1] = Vec3(0.994, -0.103, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(430.763, -3041.634, -174.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_14 = { AimVectors = { [0] = Vec3(0.107, 0.972, -0.210), [1] = Vec3(0.954, 0.300, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(64.033, -3279.432, -174.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_15 = { AimVectors = { [0] = Vec3(0.897, 0.424, -0.122), [1] = Vec3(0.978, 0.199, -0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-537.539, -3323.369, -78.875), Radius = 32, Stance = "crouch", }, ATTACK_Allied_AtTransmitter_16 = { AimVectors = { [0] = Vec3(0.112, 0.993, -0.040), [1] = Vec3(-0.735, 0.677, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(708.677, -3725.434, -122.875), Radius = 32, Stance = "crouch", }, ATTACK_Allied_AtTransmitter_17 = { AimVectors = { [0] = Vec3(-0.618, 0.767, -0.171), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(405.875, -2844.771, -244.866), Radius = 32, Stance = "crouch", }, ATTACK_Allied_AtTransmitter_2 = { AimVectors = { [0] = Vec3(0.972, 0.231, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-369.892, -3193.029, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_3 = { AimVectors = { [0] = Vec3(0.915, 0.403, -0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-443.175, -3315.288, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_4 = { AimVectors = { [0] = Vec3(0.874, 0.485, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-416.986, -3422.795, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_5 = { AimVectors = { [0] = Vec3(0.706, 0.700, -0.107), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-126.070, -3374.572, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_6 = { AimVectors = { [0] = Vec3(0.733, 0.674, -0.092), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-215.945, -3400.468, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_7 = { AimVectors = { [0] = Vec3(0.733, -0.669, -0.119), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-64.309, -2952.924, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_8 = { AimVectors = { [0] = Vec3(0.969, -0.246, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-272.446, -2960.817, -158.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_9 = { AimVectors = { [0] = Vec3(0.082, 0.990, -0.115), [1] = Vec3(0.843, 0.537, -0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(134.453, -3451.463, -158.875), Radius = 32, }, ATTACK_Allied_DoorControls_1 = { AimVectors = { [0] = Vec3(-0.984, 0.010, 0.178), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(375.303, -1401.704, -358.669), Radius = 32, }, ATTACK_Allied_DoorControls_10 = { AimVectors = { [0] = Vec3(-0.912, 0.384, 0.145), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(453.349, -2003.641, -358.875), Radius = 32, }, ATTACK_Allied_DoorControls_11 = { AimVectors = { [0] = Vec3(-0.788, 0.567, 0.242), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-161.556, -1919.620, -318.875), Radius = 32, }, ATTACK_Allied_DoorControls_12 = { AimVectors = { [0] = Vec3(-0.391, 0.875, 0.284), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-281.228, -2268.542, -358.875), Radius = 32, }, ATTACK_Allied_DoorControls_13 = { AimVectors = { [0] = Vec3(-0.486, 0.809, 0.331), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-356.718, -1985.660, -318.875), Radius = 32, }, ATTACK_Allied_DoorControls_2 = { AimVectors = { [0] = Vec3(0.308, -0.951, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(730.130, -1264.644, -358.873), Radius = 32, }, ATTACK_Allied_DoorControls_3 = { AimVectors = { [0] = Vec3(-0.943, 0.315, 0.112), [1] = Vec3(-0.952, -0.247, 0.183), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(403.920, -1576.865, -358.873), Radius = 32, }, ATTACK_Allied_DoorControls_4 = { AimVectors = { [0] = Vec3(-0.883, 0.437, 0.172), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(257.004, -1961.093, -358.873), Radius = 32, }, ATTACK_Allied_DoorControls_5 = { AimVectors = { [0] = Vec3(-0.633, 0.726, 0.268), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-144.686, -2236.251, -358.873), Radius = 32, }, ATTACK_Allied_DoorControls_6 = { AimVectors = { [0] = Vec3(-0.834, 0.453, 0.316), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-237.274, -1760.537, -318.875), Radius = 32, }, ATTACK_Allied_DoorControls_7 = { AimVectors = { [0] = Vec3(-0.880, -0.319, 0.352), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-223.132, -1193.529, -318.875), Radius = 32, }, ATTACK_Allied_DoorControls_8 = { AimVectors = { [0] = Vec3(-0.933, 0.075, 0.352), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-236.817, -1392.624, -318.875), Radius = 32, }, ATTACK_Allied_DoorControls_9 = { AimVectors = { [0] = Vec3(-0.972, 0.149, 0.183), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(302.486, -1487.088, -358.875), Radius = 32, }, BUILD_Allied_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-404.000, -2068.000, 132.000), TagName = "Allied CP", TeamAvailability = 4, }, CALLARTILLERY_Axis_DoorControls_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1120.118, -1554.125, -118.875), }, CAPPOINT_Transmitter = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-469.875, -3158.725, -158.875), }, DEFEND_Axis_AtDocs_1 = { AimVectors = { [0] = Vec3(0.982, 0.115, -0.148), [1] = Vec3(0.191, 0.981, 0.016), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-393.873, 98.125, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_10 = { AimVectors = { [0] = Vec3(0.077, 0.996, 0.037), [1] = Vec3(-0.580, 0.812, 0.059), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-510.825, 450.125, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_11 = { AimVectors = { [0] = Vec3(0.710, 0.703, 0.032), [1] = Vec3(-0.022, 0.997, 0.075), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-858.063, 459.567, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_12 = { AimVectors = { [0] = Vec3(-0.273, -0.962, -0.012), [1] = Vec3(0.859, -0.511, -0.034), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-858.811, 1100.157, 65.125), Radius = 32, }, DEFEND_Axis_AtDocs_13 = { AimVectors = { [0] = Vec3(0.607, 0.793, -0.051), [1] = Vec3(-0.229, 0.973, 0.004), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 15, Position = Vec3(-720.542, 460.393, 96.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_AtDocs_14 = { AimVectors = { [0] = Vec3(0.444, 0.895, -0.047), [1] = Vec3(-0.410, 0.912, -0.020), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 15, Position = Vec3(-643.189, 452.987, 97.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_AtDocs_15 = { AimVectors = { [0] = Vec3(0.533, -0.846, -0.003), [1] = Vec3(-0.933, -0.358, 0.041), [2] = Vec3(0.999, -0.042, 0.013), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-520.729, 1105.874, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_16 = { AimVectors = { [0] = Vec3(0.027, 0.998, 0.052), [1] = Vec3(-0.923, 0.223, 0.315), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(104.628, -65.875, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_17 = { AimVectors = { [0] = Vec3(0.974, -0.204, -0.097), [1] = Vec3(0.244, 0.970, 0.024), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-429.875, 166.553, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_18 = { AimVectors = { [0] = Vec3(0.378, -0.925, 0.046), [1] = Vec3(0.997, 0.051, 0.051), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-429.875, 385.875, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_2 = { AimVectors = { [0] = Vec3(0.280, -0.949, -0.144), [1] = Vec3(-0.310, -0.949, 0.048), [2] = Vec3(-0.785, -0.610, 0.107), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(8.357, 573.698, 20.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_3 = { AimVectors = { [0] = Vec3(-0.041, -0.977, -0.208), [1] = Vec3(-0.452, -0.891, 0.038), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(108.998, 581.874, 21.125), Radius = 32, }, DEFEND_Axis_AtDocs_4 = { AimVectors = { [0] = Vec3(-0.405, 0.914, 0.016), [1] = Vec3(-0.997, 0.029, 0.065), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(101.874, 670.217, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_5 = { AimVectors = { [0] = Vec3(-0.145, -0.989, 0.032), [1] = Vec3(-0.991, 0.105, 0.081), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-26.125, 1105.874, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_6 = { AimVectors = { [0] = Vec3(-0.114, 0.990, 0.087), [1] = Vec3(-0.866, -0.496, 0.070), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-26.125, 1208.207, 41.204), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_7 = { AimVectors = { [0] = Vec3(-0.476, -0.879, 0.037), [1] = Vec3(-0.920, 0.385, 0.065), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(7.875, 1373.875, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_8 = { AimVectors = { [0] = Vec3(0.633, 0.773, 0.032), [1] = Vec3(0.914, -0.403, 0.048), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-373.873, 1190.125, 41.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_9 = { AimVectors = { [0] = Vec3(-0.771, -0.636, 0.037), [1] = Vec3(-0.793, 0.609, 0.021), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(141.875, 890.125, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_1 = { AimVectors = { [0] = Vec3(0.755, 0.646, -0.114), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-335.080, -3501.402, -46.866), Radius = 32, Stance = "prone", }, DEFEND_Axis_AtTransmitter_10 = { AimVectors = { [0] = Vec3(0.880, 0.476, 0.009), [1] = Vec3(0.965, 0.260, 0.016), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(98.125, -3387.928, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_11 = { AimVectors = { [0] = Vec3(-0.146, 0.987, -0.064), [1] = Vec3(0.614, 0.788, 0.034), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(344.179, -3719.707, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_12 = { AimVectors = { [0] = Vec3(-0.540, 0.842, 0.002), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(379.661, -3394.348, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_13 = { AimVectors = { [0] = Vec3(0.436, 0.868, -0.239), [1] = Vec3(0.996, -0.078, 0.046), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(75.493, -3026.125, -174.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_14 = { AimVectors = { [0] = Vec3(-0.923, 0.332, 0.195), [1] = Vec3(-0.313, -0.909, 0.277), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(445.852, -2482.126, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_15 = { AimVectors = { [0] = Vec3(-0.713, 0.700, -0.038), [1] = Vec3(-0.379, 0.920, 0.096), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(859.875, -3499.129, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_16 = { AimVectors = { [0] = Vec3(0.030, 0.998, -0.061), [1] = Vec3(0.775, 0.631, 0.020), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(195.602, -3732.080, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_17 = { AimVectors = { [0] = Vec3(0.415, 0.910, 0.016), [1] = Vec3(-0.405, 0.914, -0.008), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(489.849, -3716.161, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_2 = { AimVectors = { [0] = Vec3(0.388, 0.915, -0.110), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-10.125, -3358.814, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_3 = { AimVectors = { [0] = Vec3(0.987, -0.154, -0.054), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-543.780, -2934.601, -78.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_4 = { AimVectors = { [0] = Vec3(0.958, 0.287, 0.030), [1] = Vec3(0.838, 0.546, 0.009), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-510.311, -3434.518, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_5 = { AimVectors = { [0] = Vec3(0.344, -0.938, 0.037), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(-101.577, -2770.125, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_6 = { AimVectors = { [0] = Vec3(-0.120, 0.992, 0.034), [1] = Vec3(-0.545, 0.839, -0.015), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(854.049, -3708.550, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_7 = { AimVectors = { [0] = Vec3(0.024, 0.997, -0.079), [1] = Vec3(-0.773, 0.632, -0.054), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(760.661, -3717.577, -122.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_8 = { AimVectors = { [0] = Vec3(0.134, 0.989, -0.060), [1] = Vec3(-0.716, 0.695, -0.063), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(684.520, -3714.178, -122.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_9 = { AimVectors = { [0] = Vec3(-0.790, 0.613, -0.013), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 210, MinRadius = 32, Position = Vec3(850.086, -3395.852, -158.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_10 = { AimVectors = { [0] = Vec3(0.044, -0.994, 0.105), [1] = Vec3(-0.457, -0.888, 0.052), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(557.874, -1586.125, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_11 = { AimVectors = { [0] = Vec3(-0.066, 0.995, 0.077), [1] = Vec3(-0.205, 0.979, 0.022), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(1121.381, -2405.874, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_12 = { AimVectors = { [0] = Vec3(-0.087, -0.995, 0.050), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(1099.895, -1608.327, -358.874), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_13 = { AimVectors = { [0] = Vec3(0.161, -0.984, 0.070), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(742.227, -987.779, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_14 = { AimVectors = { [0] = Vec3(0.823, -0.560, 0.099), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(567.762, -1013.614, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_15 = { AimVectors = { [0] = Vec3(0.907, 0.419, 0.045), [1] = Vec3(0.677, 0.614, 0.405), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(565.856, -1357.875, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_16 = { AimVectors = { [0] = Vec3(0.325, -0.946, -0.005), [1] = Vec3(0.810, -0.474, 0.344), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(330.125, -1042.125, -350.875), Radius = 32, }, DEFEND_Axis_DoorControls_17 = { AimVectors = { [0] = Vec3(0.859, 0.513, -0.009), [1] = Vec3(-0.104, -0.995, -0.000), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-39.948, -2146.208, -358.875), Radius = 32, }, DEFEND_Axis_DoorControls_4 = { AimVectors = { [0] = Vec3(0.980, 0.199, -0.026), [1] = Vec3(-0.028, -0.999, -0.039), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(-96.801, -1885.244, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_5 = { AimVectors = { [0] = Vec3(-0.040, -0.996, 0.086), [1] = Vec3(-0.364, 0.930, 0.045), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(515.630, -1426.040, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_6 = { AimVectors = { [0] = Vec3(0.345, 0.937, 0.050), [1] = Vec3(-0.086, -0.986, -0.143), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(502.362, -2145.183, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_7 = { AimVectors = { [0] = Vec3(0.323, 0.945, 0.049), [1] = Vec3(-0.938, -0.343, 0.054), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(745.143, -1919.670, -358.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_8 = { AimVectors = { [0] = Vec3(0.744, -0.613, 0.266), [1] = Vec3(0.832, 0.396, 0.389), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(330.125, -1293.874, -350.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DoorControls_9 = { AimVectors = { [0] = Vec3(0.166, -0.986, 0.015), [1] = Vec3(0.615, -0.693, 0.377), }, GoalType = "Defend", MaxCampTime = 210, MinCampTime = 180, MinRadius = 32, Position = Vec3(411.975, -994.404, -350.875), Radius = 32, }, FLAG_documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-676.000, 478.000, 101.125), TeamAvailability = 4, }, GRENADE_PipeBar_1 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1269.979, -706.941, -118.875), PrimeGrenade = 1, TraceEntity = 172, TraceInfo = { class = "BREAKABLE", endPos = Vec3(247.175, -683.893, -12.102), eyePos = Vec3(1269.979, -706.941, -55.875), id = 172, }, }, GRENADE_PipeBar_2 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1008.276, -878.726, -94.789), PrimeGrenade = 1, TraceEntity = 173, TraceInfo = { class = "BREAKABLE", endPos = Vec3(999.933, -1902.518, -74.638), eyePos = Vec3(1008.276, -878.726, -55.789), id = 173, }, }, GRENADE_window = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1022.868, 640.465, 49.125), PrimeGrenade = 1, TraceEntity = 184, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-660.596, 1595.125, 189.315), eyePos = Vec3(-1022.868, 640.465, 112.125), id = 184, }, }, HEALTHCAB_huthpcab = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1915.000, 1016.000, -82.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_AtDocs_19 = { AimVectors = { [0] = Vec3(0.799, 0.601, 0.007), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 300, MinRadius = 15, Position = Vec3(-819.663, 594.632, 64.125), }, MOBILEMG42_Axis_AtTransmitter_18 = { AimVectors = { [0] = Vec3(0.893, 0.449, 0.019), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 300, MinRadius = 15, Position = Vec3(-513.172, -3491.989, -159.875), }, MOBILEMG42_Axis_DoorControls_1 = { AimVectors = { [0] = Vec3(0.675, -0.738, -0.001), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 300, MinRadius = 32, Position = Vec3(-58.239, -1037.421, -319.875), }, MOUNTMG42_359 = { AimVectors = { [0] = Vec3(-0.930, 0.357, -0.085), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 300, Position = Vec3(2752.000, -2576.000, -52.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_91 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2752.000, -2576.000, -52.000), TagName = "", TeamAvailability = 6, }, PLANT_Allied_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-424.000, -2064.001, 112.000), TagName = "Allied CP", TeamAvailability = 2, }, PLANT_Door_controls = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.018, -0.998, 0.066), }, position = Vec3(362.125, -986.125, -327.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.834, -0.497, 0.239), }, position = Vec3(330.125, -1293.873, -327.875), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.310, -0.947, 0.082), }, position = Vec3(485.875, -986.125, -327.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(424.000, -1160.000, -312.000), TagName = "Door controls", TeamAvailability = 4, }, REPAIRMG42_359 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2752.000, -2576.000, -52.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_91 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2752.000, -2576.000, -52.000), TagName = "", TeamAvailability = 6, }, ROUTE_Allied_CPSpawn = { GoalType = "ROUTE", Position = Vec3(-350.812, -2794.070, 81.125), Radius = 350, }, ROUTE_Allied_FirstSpawn = { GoalType = "ROUTE", Position = Vec3(3084.000, -956.000, -118.875), Radius = 350, }, ROUTE_Allied_FirstSpawn_Left = { GoalType = "ROUTE", Position = Vec3(2782.141, -1426.965, -118.875), Radius = 125, }, ROUTE_Allied_FirstSpawn_Right = { GoalType = "ROUTE", Position = Vec3(1838.025, -352.034, -118.875), Radius = 125, }, ROUTE_AxisControlsDoor = { GoalType = "ROUTE", Position = Vec3(-219.896, -2178.525, -358.862), Radius = 125, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-1752.000, -252.000, 49.125), Radius = 350, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(-1752.000, -252.000, 49.125), Radius = 350, }, ROUTE_Blast_Door = { GoalType = "ROUTE", Position = Vec3(1220.480, -3175.392, -174.875), Radius = 125, }, ROUTE_Bridge = { GoalType = "ROUTE", Position = Vec3(388.521, -619.019, 37.125), Radius = 125, }, ROUTE_BrokenWall = { GoalType = "ROUTE", Position = Vec3(1388.753, -1558.390, -189.930), Radius = 125, }, ROUTE_Docs = { GoalType = "ROUTE", Position = Vec3(-675.991, 603.253, 65.125), Radius = 125, }, ROUTE_DoorToCP = { GoalType = "ROUTE", Position = Vec3(446.144, -2120.076, 65.125), Radius = 125, }, ROUTE_Flag_Docs = { GoalType = "ROUTE", Position = Vec3(-676.097, 477.920, 97.125), Radius = 150, }, ROUTE_FrontPlant = { GoalType = "ROUTE", Position = Vec3(617.747, -1736.998, -358.875), Radius = 125, }, ROUTE_Hatch = { GoalType = "ROUTE", Position = Vec3(1197.245, -1060.404, -356.472), Radius = 125, }, ROUTE_LeftDocsStairs = { GoalType = "ROUTE", Position = Vec3(165.771, 186.696, -70.875), Radius = 125, }, ROUTE_MainAccess = { GoalType = "ROUTE", Position = Vec3(1241.207, -1977.797, -319.718), Radius = 125, }, ROUTE_MainGate = { GoalType = "ROUTE", Position = Vec3(353.878, -2477.880, -358.875), Radius = 125, }, ROUTE_Meadow = { GoalType = "ROUTE", Position = Vec3(1945.456, -1821.365, -241.476), Radius = 125, }, ROUTE_NearMG42 = { GoalType = "ROUTE", Position = Vec3(2903.358, -2537.871, -118.875), Radius = 125, }, ROUTE_NearSideGate = { GoalType = "ROUTE", Position = Vec3(992.196, -938.737, 49.125), Radius = 125, }, ROUTE_Pipe = { GoalType = "ROUTE", Position = Vec3(1007.999, -939.642, -94.875), Radius = 125, }, ROUTE_RightDocsStairs = { GoalType = "ROUTE", Position = Vec3(131.175, 1631.532, -54.875), Radius = 125, }, ROUTE_SideGate = { GoalType = "ROUTE", Position = Vec3(1509.221, -197.004, -115.302), Radius = 125, }, ROUTE_SideGate_Left = { GoalType = "ROUTE", Position = Vec3(1074.387, -286.724, -118.875), Radius = 125, }, ROUTE_SideGate_Right = { GoalType = "ROUTE", Position = Vec3(1067.160, 44.165, -118.875), Radius = 125, }, ROUTE_SideWallPlant = { GoalType = "ROUTE", Position = Vec3(693.509, -1051.154, -358.875), Radius = 125, }, ROUTE_StairsToCP = { GoalType = "ROUTE", Position = Vec3(783.408, -2644.762, -62.875), Radius = 125, }, ROUTE_Way_1 = { GoalType = "ROUTE", Position = Vec3(-1238.231, -1521.271, -118.875), Radius = 125, }, ROUTE_Way_2 = { GoalType = "ROUTE", Position = Vec3(-852.643, -1662.463, -143.388), Radius = 125, }, SMOKEBOMB_Allied_DoorControls_14 = { AimVectors = { [0] = Vec3(-0.329, 0.126, 0.936), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(699.592, -1324.363, -358.875), Radius = 32, }, SMOKEBOMB_Axis_DoorControls_18 = { AimVectors = { [0] = Vec3(0.684, -0.521, 0.510), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(491.447, -1576.762, -359.875), Radius = 32, }, SWITCH_BlastDoorSwitch1 = { AimPosition = Vec3(421.605, -3742.831, -107.533), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(419.961, -3685.874, -158.875), Radius = 32, }, SWITCH_BlastDoorSwitch2 = { AimPosition = Vec3(947.279, -2867.811, -125.754), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(885.874, -2865.555, -174.875), Radius = 32, }, Version = 1, };