global _MG = { AIRSTRIKE_mg = { AimVectors = { [0] = Vec3(-0.074, 0.623, 0.778), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(2804.194, 1396.550, 866.742), Radius = 32, Range = 1500, }, AMMOCAB_command_post_left = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1948.000, -296.000, 816.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_command_post_right = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1948.000, -492.000, 816.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_key1_room = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3276.000, 2228.000, 224.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_key2_left = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5460.000, 940.000, 672.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_key2_right = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5460.000, 1116.000, 672.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(24.000, -2058.000, 1004.000), TeamAvailability = 6, }, ATTACK_industry1 = { AimVectors = { [0] = Vec3(-0.080, -0.996, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5099.009, 1501.875, 641.125), }, ATTACK_industry2 = { AimVectors = { [0] = Vec3(0.087, -0.934, 0.348), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5714.364, 573.974, 641.125), }, ATTACK_industry3 = { AimVectors = { [0] = Vec3(0.198, -0.976, 0.086), [1] = Vec3(0.954, 0.048, 0.295), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5211.496, 908.231, 641.125), }, ATTACK_lower1 = { AimVectors = { [0] = Vec3(0.560, 0.816, -0.146), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1884.360, 2088.618, 367.659), }, ATTACK_main_door1 = { AimVectors = { [0] = Vec3(-0.972, 0.146, -0.184), [1] = Vec3(-0.649, -0.758, -0.064), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4481.667, 23.424, 997.262), }, ATTACK_main_door2 = { AimVectors = { [0] = Vec3(-0.032, -0.999, 0.044), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4033.918, 422.832, 889.444), }, ATTACK_main_door3 = { AimVectors = { [0] = Vec3(-0.979, -0.201, -0.016), [1] = Vec3(-0.288, 0.953, -0.094), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4198.133, -643.537, 968.154), }, ATTACK_prison1 = { AimVectors = { [0] = Vec3(-0.991, -0.035, -0.132), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1547.506, -313.936, 913.125), }, ATTACK_prison2 = { AimVectors = { [0] = Vec3(-0.074, 0.997, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1454.375, -188.456, 913.125), }, ATTACK_prison3 = { AimVectors = { [0] = Vec3(-1.000, 0.019, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-140.394, -71.451, 913.125), }, BUILD_Allied_MG42_Construction = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1856.000, 1312.000, 952.000), TagName = "Allied MG42 Construction", TeamAvailability = 4, }, BUILD_Axis_Escort_Boat = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-150.046, -281.307, -150.370), }, Position = Vec3(1968.000, 4112.000, 280.000), TagName = "Axis Escort Boat", TeamAvailability = 2, Vehicle = "MOVER_ship", }, BUILD_Axis_MG42_Construction = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2352.000, 2892.000, 236.000), TagName = "Axis MG42 Construction", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1920.000, -392.000, 836.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_DRiRelc_lock = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1732.000, 452.000, 960.000), TagName = "DRiRelc lock", TeamAvailability = 2, }, CAPPOINT_key1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-5226.932, 1096.696, 641.125), }, CAPPOINT_key2 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(3986.125, 195.743, 892.589), }, CHECKPOINT_depotflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3296.000, 128.000, 952.000), }, DEFEND_cell1 = { AimVectors = { [0] = Vec3(0.925, 0.379, -0.036), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1833.339, 286.149, 917.125), }, DEFEND_cell2 = { AimVectors = { [0] = Vec3(-0.081, -0.996, 0.030), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1546.448, 452.132, 913.125), }, DEFEND_industry1 = { AimVectors = { [0] = Vec3(-0.047, -0.992, 0.119), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4834.793, 1240.855, 641.125), }, DEFEND_industry2 = { AimVectors = { [0] = Vec3(0.008, 1.000, 0.004), [1] = Vec3(-1.000, -0.018, 0.012), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4921.966, 671.374, 641.125), }, DEFEND_industry3 = { AimVectors = { [0] = Vec3(0.441, -0.897, 0.027), [1] = Vec3(-0.147, -0.989, 0.017), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-5050.695, 1472.922, 641.125), }, DEFEND_industry4 = { AimVectors = { [0] = Vec3(-0.052, -0.999, 0.010), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-3501.937, 1501.875, 857.125), }, DEFEND_industry5 = { AimVectors = { [0] = Vec3(-0.020, 1.000, 0.010), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-3520.360, 546.125, 857.125), }, DEFEND_industry6 = { AimVectors = { [0] = Vec3(0.721, 0.509, 0.470), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4715.708, 914.125, 729.125), }, DEFEND_industry7 = { AimVectors = { [0] = Vec3(0.827, 0.542, 0.151), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-5469.873, 546.125, 641.125), }, DEFEND_industry8 = { AimVectors = { [0] = Vec3(-0.348, 0.924, -0.159), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1944.847, 246.221, 928.971), }, DEFEND_key1_1 = { AimVectors = { [0] = Vec3(-0.999, -0.046, 0.019), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(3149.608, 2186.694, 193.283), }, DEFEND_key1_2 = { AimVectors = { [0] = Vec3(-0.998, 0.054, 0.013), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(3414.357, 2151.750, 193.125), }, DEFEND_key1_3 = { AimVectors = { [0] = Vec3(-0.852, 0.523, -0.006), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(3503.096, 1844.542, 193.125), }, DEFEND_key1_4 = { AimVectors = { [0] = Vec3(-0.343, 0.939, 0.010), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(3314.161, 1621.515, 193.125), }, DEFEND_main_door1 = { AimVectors = { [0] = Vec3(0.350, 0.936, -0.035), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(3986.125, 545.820, 882.738), }, DEFEND_main_door2 = { AimVectors = { [0] = Vec3(-0.748, 0.652, -0.127), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(4652.346, 193.097, 1008.544), }, DEFEND_main_door3 = { AimVectors = { [0] = Vec3(0.452, -0.892, -0.020), [1] = Vec3(0.992, -0.126, 0.032), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(2990.465, -549.656, 912.492), }, DEFEND_main_door4 = { AimVectors = { [0] = Vec3(0.655, 0.755, -0.022), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(3994.816, 235.820, 893.617), }, DEFEND_main_door5 = { AimVectors = { [0] = Vec3(-0.990, -0.140, 0.015), [1] = Vec3(-0.083, -0.996, 0.044), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(4143.140, 1353.772, 833.125), }, DEFEND_main_door6 = { AimVectors = { [0] = Vec3(0.273, -0.962, -0.004), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(2234.310, -845.413, 908.805), }, DEFEND_prison1 = { AimVectors = { [0] = Vec3(-0.354, 0.935, -0.003), [1] = Vec3(-0.179, -0.984, 0.016), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-143.710, 12.106, 913.125), }, DEFEND_prison10 = { AimVectors = { [0] = Vec3(-0.726, 0.201, -0.658), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-347.875, -117.128, 1281.258), }, DEFEND_prison11 = { AimVectors = { [0] = Vec3(-0.873, 0.164, -0.460), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-347.875, -90.911, 1465.125), }, DEFEND_prison12 = { AimVectors = { [0] = Vec3(0.934, 0.302, -0.191), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1290.058, -148.125, 1097.125), }, DEFEND_prison13 = { AimVectors = { [0] = Vec3(0.872, -0.450, -0.195), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-823.484, 148.125, 1097.125), }, DEFEND_prison2 = { AimVectors = { [0] = Vec3(0.880, 0.251, -0.402), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(193.245, -469.541, 913.125), }, DEFEND_prison3 = { AimVectors = { [0] = Vec3(-0.278, 0.961, 0.012), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(663.773, 302.194, 785.125), }, DEFEND_prison4 = { AimVectors = { [0] = Vec3(-0.122, -0.992, -0.009), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(656.893, -336.667, 785.125), }, DEFEND_prison5 = { AimVectors = { [0] = Vec3(-0.104, -0.995, 0.009), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(1130.902, 515.443, 785.125), }, DEFEND_prison6 = { AimVectors = { [0] = Vec3(0.725, -0.689, 0.009), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(1363.182, -621.625, 785.125), }, DEFEND_prison7 = { AimVectors = { [0] = Vec3(-0.921, 0.033, -0.388), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-258.387, -9.798, 1097.125), }, DEFEND_prison8 = { AimVectors = { [0] = Vec3(0.995, -0.097, 0.010), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(1603.225, 235.222, 785.125), }, DEFEND_prison9 = { AimVectors = { [0] = Vec3(0.999, -0.030, 0.022), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(1654.721, -812.908, 785.172), }, ESCORT_hostage = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(2.480, 34.564, -13.875), }, Position = Vec3(-1780.280, 328.744, 913.125), Vehicle = "MOVER_hostage", }, ESCORT_hostage_allies = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(88.595, 127.299, -13.853), [1] = Vec3(1.372, 209.875, -13.853), [2] = Vec3(-101.298, 119.789, -13.853), }, Position = Vec3(-1829.300, 407.601, 917.125), Vehicle = "MOVER_hostage", }, FLAG_industry_key = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3490.000, 1816.000, 197.125), TeamAvailability = 2, }, FLAG_jail_key = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-5442.000, 1030.000, 645.125), TeamAvailability = 2, }, HEALTHCAB_building64 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3100.000, 2222.000, 224.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_dining_room = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1546.000, -700.000, 816.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_industry = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5436.000, 1402.000, 672.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-84.000, -2040.000, 1012.000), TeamAvailability = 6, }, MOBILEMG42_industry1 = { AimVectors = { [0] = Vec3(0.251, 0.967, -0.047), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2245.411, -50.142, 935.635), }, MOBILEMORTAR_industry = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.907, 0.412, -0.094), [1] = Vec3(0.908, 0.419, -0.001), [2] = Vec3(0.892, 0.443, 0.086), [3] = Vec3(0.902, 0.403, 0.157), [4] = Vec3(0.845, 0.533, -0.047), }, Position = Vec3(-3067.615, 82.149, 943.294), }, MOBILEMORTAR_lower = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.487, -0.805, 0.339), [1] = Vec3(-0.719, -0.638, 0.276), [2] = Vec3(-0.105, -0.928, 0.358), [3] = Vec3(-0.085, -0.945, 0.317), [4] = Vec3(-0.393, -0.855, 0.340), }, Position = Vec3(4352.598, 2902.066, 181.417), }, MOBILEMORTAR_upper = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.922, 0.190, 0.337), [1] = Vec3(-0.831, 0.464, 0.306), [2] = Vec3(-0.969, -0.032, 0.246), [3] = Vec3(-0.938, 0.077, 0.337), }, Position = Vec3(5316.695, 2277.119, 771.862), }, MOUNTMG42_Allied_MG42_Construction = { AimVectors = { [0] = Vec3(-0.966, 0.147, -0.212), [1] = Vec3(-0.998, -0.066, 0.019), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1712.000, 1297.000, 995.000), TagName = "Allied MG42 Construction", TeamAvailability = 6, }, MOUNTMG42_Axis_MG42_Construction = { AimVectors = { [0] = Vec3(0.682, -0.731, 0.024), [1] = Vec3(-0.615, -0.752, 0.239), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2309.000, 2852.000, 231.000), Range = 1500, TagName = "Axis MG42 Construction", TeamAvailability = 6, }, MOUNTMG42_south = { AimVectors = { [0] = Vec3(0.915, 0.403, -0.021), [1] = Vec3(-0.913, 0.408, 0.025), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(0.000, -2303.000, 1031.000), TeamAvailability = 6, }, MOUNT_boat = { AimMode = Vec3(1158.875, 822.398, 868.511), GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-159.576, -221.853, -150.375), }, Position = Vec3(2265.113, 3890.864, 161.125), Range = 1500, Vehicle = "MOVER_ship", }, MOVER_hostage = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1732.000, 484.000, 950.000), TeamAvailability = 6, }, MOVER_ship = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1955.500, 4107.500, 334.500), TeamAvailability = 2, }, PLANTMINE_industry1 = { GoalType = "PLANTMINE", Position = Vec3(-4667.308, -1228.151, 920.712), Radius = 32, }, PLANTMINE_industry2 = { GoalType = "PLANTMINE", Position = Vec3(-4694.023, -606.277, 913.159), Radius = 32, }, PLANTMINE_industry3 = { GoalType = "PLANTMINE", Position = Vec3(-4709.109, -375.234, 890.940), Radius = 32, }, PLANTMINE_south_east1 = { GoalType = "PLANTMINE", Position = Vec3(1700.054, -1150.978, 892.093), Radius = 32, }, PLANTMINE_south_east2 = { GoalType = "PLANTMINE", Position = Vec3(2434.120, -1068.286, 906.648), Radius = 32, }, PLANTMINE_south_east3 = { GoalType = "PLANTMINE", Position = Vec3(3321.852, -845.107, 892.341), Radius = 32, }, PLANTMINE_south_east4 = { GoalType = "PLANTMINE", Position = Vec3(271.797, -1256.258, 944.125), Radius = 32, }, PLANTMINE_south_east5 = { GoalType = "PLANTMINE", Position = Vec3(-1505.085, -1474.044, 964.511), Radius = 32, }, PLANTMINE_south_east6 = { GoalType = "PLANTMINE", Position = Vec3(-351.235, -958.620, 943.297), Radius = 32, }, PLANT_Allied_MG42_Construction = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1767.848, 1295.000, 999.000), TagName = "Allied MG42 Construction", TeamAvailability = 2, }, PLANT_Allies_Back_Door_Lower = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2864.000, 2288.000, 260.000), TagName = "Allies Back Door Lower", TeamAvailability = 2, }, PLANT_Allies_Back_Door_upper = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.488, -0.872, 0.030), }, position = Vec3(4525.773, 1816.590, 696.125), stance = "prone", }, [1] = { AimVectors = { [0] = Vec3(0.869, -0.494, 0.028), }, position = Vec3(4122.697, 1671.069, 696.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4848.000, 1274.000, 740.000), TagName = "Allies Back Door upper", TeamAvailability = 2, }, PLANT_Axis_MG42_Construction = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2314.996, 2853.498, 177.000), TagName = "Axis MG42 Construction", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1945.500, -393.000, 836.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_DRiRelc_Cell = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.547, 0.837, -0.018), }, position = Vec3(-1304.103, -186.349, 936.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1607.999, 245.000, 974.001), TagName = "DRiRelc Cell", TeamAvailability = 2, }, PLANT_DRiRelc_lock = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1732.000, 480.000, 988.000), TagName = "DRiRelc lock", TeamAvailability = 4, }, PLANT_backyard_wall_axis_spawn = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1824.000, -1392.000, 1040.000), TagName = "backyard wall axis spawn", TeamAvailability = 4, }, REPAIRMG42_Allied_MG42_Construction = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1712.000, 1297.000, 995.000), TagName = "Allied MG42 Construction", TeamAvailability = 6, }, REPAIRMG42_Axis_MG42_Construction = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2309.000, 2852.000, 231.000), Range = 1500, TagName = "Axis MG42 Construction", TeamAvailability = 6, }, REPAIRMG42_south = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(0.000, -2303.000, 1031.000), TeamAvailability = 6, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(2532.532, 3772.671, 164.465), Radius = 370, }, ROUTE_backyard = { GoalType = "ROUTE", Position = Vec3(-3298.625, -926.561, 964.611), Radius = 300, }, ROUTE_corridor_north = { GoalType = "ROUTE", Position = Vec3(1077.256, 253.604, 785.125), Radius = 125, }, ROUTE_corridor_south = { GoalType = "ROUTE", Position = Vec3(995.285, -870.202, 785.125), Radius = 125, }, ROUTE_flag = { GoalType = "ROUTE", Position = Vec3(3309.032, 122.124, 946.850), Radius = 300, }, ROUTE_industry = { GoalType = "ROUTE", Position = Vec3(-5049.884, 1038.135, 641.170), Radius = 290, }, ROUTE_industry_back = { GoalType = "ROUTE", Position = Vec3(-6100.184, -597.788, 854.498), Radius = 125, }, ROUTE_industry_north = { GoalType = "ROUTE", Position = Vec3(-4092.835, 1459.921, 857.125), Radius = 125, }, ROUTE_industry_south = { GoalType = "ROUTE", Position = Vec3(-4005.020, 584.454, 857.125), Radius = 125, }, ROUTE_key1 = { GoalType = "ROUTE", Position = Vec3(3505.779, 1818.872, 193.125), Radius = 125, }, ROUTE_key2 = { GoalType = "ROUTE", Position = Vec3(-5455.701, 1027.712, 641.125), Radius = 125, }, ROUTE_lower_door = { GoalType = "ROUTE", Position = Vec3(2873.514, 2185.841, 193.125), Radius = 125, }, ROUTE_north_outside = { GoalType = "ROUTE", Position = Vec3(-507.114, 863.140, 834.238), Radius = 200, }, ROUTE_north_trees = { GoalType = "ROUTE", Position = Vec3(-499.208, 1635.059, 787.136), Radius = 125, }, ROUTE_north_water = { GoalType = "ROUTE", Position = Vec3(-2819.485, 2789.982, 118.072), Radius = 125, }, ROUTE_south_outside = { GoalType = "ROUTE", Position = Vec3(-594.176, -1344.137, 946.340), Radius = 200, }, ROUTE_upper_back_door = { GoalType = "ROUTE", Position = Vec3(4765.905, 1295.934, 673.125), Radius = 125, }, SNIPE_roof1 = { AimVectors = { [0] = Vec3(-0.950, 0.115, -0.289), }, GoalType = "Snipe", MaxCampTime = 900, MinCampTime = 900, MinRadius = 32, Position = Vec3(434.125, 528.436, 1665.125), }, Version = 1, };