global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_south_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4286.943, -5302.614, 352.000), Radius = 0, Range = 1250, SerialNum = 320, TagName = "south_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_south_ammocabinet_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3910.000, -2606.500, 360.000), Radius = 0, Range = 1250, SerialNum = 328, TagName = "south_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_south_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_south_ammocabinet_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4954.000, -3358.499, 48.000), Radius = 0, Range = 1250, SerialNum = 348, TagName = "south_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_south_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_south_ammocabinet_3", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-6554.000, -462.500, 112.000), Radius = 0, Range = 1250, SerialNum = 352, TagName = "south_ammocabinet", TeamAvailability = 6, Version = 1, }, ATTACK_Axis_BarrierOne_1 = { AimVectors = { [0] = Vec3(-0.353, -0.928, 0.119), [1] = Vec3(0.194, -0.966, 0.170), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_1", Orientation = Vec3(-2.340, 0.005, -0.000), Position = Vec3(-3841.996, -2418.331, 13.526), Radius = 25, SerialNum = 202, Stance = "crouch", TagName = "Axis_BarrierOne_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_2 = { AimVectors = { [0] = Vec3(0.632, -0.773, 0.062), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_2", Orientation = Vec3(-2.456, 0.062, -0.000), Position = Vec3(-240.217, -5347.889, 928.125), Radius = 25, SerialNum = 204, Stance = "crouch", TagName = "Axis_BarrierOne_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_3 = { AimVectors = { [0] = Vec3(0.901, -0.430, 0.057), [1] = Vec3(0.325, -0.945, 0.021), [2] = Vec3(0.491, -0.860, 0.136), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_3", Orientation = Vec3(-2.356, 0.092, -0.000), Position = Vec3(-4081.278, -2414.681, -14.374), Radius = 25, SerialNum = 108, Stance = "crouch", TagName = "Axis_BarrierOne_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_4 = { AimVectors = { [0] = Vec3(0.974, 0.121, 0.192), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_4", Orientation = Vec3(-1.866, 0.083, -0.000), Position = Vec3(-3800.031, -2636.265, 45.707), Radius = 25, SerialNum = 194, Stance = "crouch", TagName = "Axis_BarrierOne_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_5 = { AimVectors = { [0] = Vec3(0.752, -0.657, -0.052), [1] = Vec3(-0.399, -0.916, -0.035), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_5", Orientation = Vec3(-2.612, -0.005, -0.000), Position = Vec3(-3817.511, -2303.477, 1.162), Radius = 25, SerialNum = 182, Stance = "crouch", TagName = "Axis_BarrierOne_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_6 = { AimVectors = { [0] = Vec3(0.769, -0.638, 0.040), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_6", Orientation = Vec3(-2.263, 0.040, -0.000), Position = Vec3(29.374, -4890.327, 1024.125), Radius = 25, SerialNum = 180, Stance = "crouch", TagName = "Axis_BarrierOne_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_7 = { AimVectors = { [0] = Vec3(0.523, -0.827, 0.209), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_7", Orientation = Vec3(1.150, 0.097, -0.000), Position = Vec3(-4224.139, -3073.799, 2.445), Radius = 25, SerialNum = 178, Stance = "crouch", TagName = "Axis_BarrierOne_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierOne_8 = { AimVectors = { [0] = Vec3(0.330, -0.943, -0.042), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierOne_8", Orientation = Vec3(2.039, 0.054, -0.000), Position = Vec3(491.371, -4416.012, 1024.125), Radius = 25, SerialNum = 176, Stance = "crouch", TagName = "Axis_BarrierOne_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierTwo_1 = { AimVectors = { [0] = Vec3(0.815, -0.575, 0.066), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierTwo_1", Orientation = Vec3(-2.185, 0.066, -0.000), Position = Vec3(840.835, -4754.714, 928.125), Radius = 25, SerialNum = 174, Stance = "crouch", TagName = "Axis_BarrierTwo_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierTwo_2 = { AimVectors = { [0] = Vec3(0.293, 0.942, -0.161), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierTwo_2", Orientation = Vec3(-2.792, 0.101, -0.000), Position = Vec3(616.103, -4788.089, 928.125), Radius = 25, SerialNum = 170, Stance = "crouch", TagName = "Axis_BarrierTwo_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierTwo_3 = { AimVectors = { [0] = Vec3(0.831, 0.557, 0.012), [1] = Vec3(0.623, 0.781, 0.049), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierTwo_3", Orientation = Vec3(-1.995, -0.003, -0.000), Position = Vec3(-469.360, -5722.908, 914.293), Radius = 25, SerialNum = 228, Stance = "crouch", TagName = "Axis_BarrierTwo_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_BarrierTwo_4 = { AimVectors = { [0] = Vec3(-0.927, 0.256, -0.274), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_BarrierTwo_4", Orientation = Vec3(-2.233, 0.063, -0.000), Position = Vec3(-111.088, -5630.853, 928.125), Radius = 25, SerialNum = 190, Stance = "crouch", TagName = "Axis_BarrierTwo_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_FieldRadio = { AimVectors = { [0] = Vec3(0.512, 0.827, -0.233), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 15, MinRadius = 30, Name = "ATTACK_Axis_FieldRadio", Orientation = Vec3(-2.862, -0.016, -0.000), Position = Vec3(3040.285, -3410.352, 440.945), Radius = 50, SerialNum = 212, Stance = "stand", TagName = "Axis_FieldRadio", TeamAvailability = 30, Version = 1, Weapons = { }, }, BUILD_Allied_MG = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Allied_MG", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(434.000, -5416.000, 1179.000), Radius = 0, SerialNum = 316, Stance = "crouch", TagName = "Allied MG", TeamAvailability = 4, Version = 1, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Command_Post", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2614.500, -3493.000, 628.500), Radius = 0, SerialNum = 302, Stance = "crouch", TagName = "Command Post", TeamAvailability = 6, Version = 1, }, BUILD_Field_Radio = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Field_Radio", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3961.000, -2122.000, 359.000), Radius = 0, SerialNum = 344, Stance = "crouch", TagName = "Field Radio", TeamAvailability = 2, Version = 1, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 1, Name = "BUILD_Tank", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3918.000, 220.000, 94.000), Radius = 0, SerialNum = 296, Stance = "crouch", TagName = "Tank", TeamAvailability = 2, Version = 1, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Tank_Barrier_1", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4195.000, -2697.000, 25.000), Radius = 0, SerialNum = 332, Stance = "crouch", TagName = "Tank Barrier 1", TeamAvailability = 4, Version = 1, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Tank_Barrier_2", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(207.500, -4878.500, 1062.500), Radius = 0, SerialNum = 336, Stance = "crouch", TagName = "Tank Barrier 2", TeamAvailability = 4, Version = 1, }, CAPPOINT_FieldRadio = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 0, Name = "CAPPOINT_FieldRadio", Orientation = Vec3(1.583, -0.014, -0.000), Position = Vec3(4000.159, -1912.050, 333.125), Radius = 25, SerialNum = 226, TagName = "FieldRadio", TeamAvailability = 30, Version = 1, }, DEFEND_Allies_Ambush_1 = { AimVectors = { [0] = Vec3(0.114, 0.982, -0.154), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_1", Orientation = Vec3(1.622, 0.090, -0.000), Position = Vec3(-4147.602, -4388.820, 318.316), Radius = 25, SerialNum = 230, Stance = "crouch", TagName = "Allies_Ambush_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_2 = { AimVectors = { [0] = Vec3(-0.188, 0.960, -0.208), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_2", Orientation = Vec3(-1.558, 0.113, -0.000), Position = Vec3(-3565.353, -4469.036, 407.033), Radius = 25, SerialNum = 192, Stance = "crouch", TagName = "Allies_Ambush_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_3 = { AimVectors = { [0] = Vec3(0.212, 0.976, 0.049), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_3", Orientation = Vec3(-0.213, 0.049, -0.000), Position = Vec3(-4300.785, -2536.714, 281.125), Radius = 25, SerialNum = 120, Stance = "crouch", TagName = "Allies_Ambush_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_4 = { AimVectors = { [0] = Vec3(-0.518, 0.834, -0.190), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_4", Orientation = Vec3(1.791, 0.094, -0.000), Position = Vec3(-3182.316, -4033.258, 388.805), Radius = 25, SerialNum = 152, Stance = "crouch", TagName = "Allies_Ambush_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_5 = { AimVectors = { [0] = Vec3(-0.723, 0.687, 0.075), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_5", Orientation = Vec3(0.811, 0.075, -0.000), Position = Vec3(-3130.055, -3280.643, 202.178), Radius = 25, SerialNum = 186, Stance = "crouch", TagName = "Allies_Ambush_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_6 = { AimVectors = { [0] = Vec3(-0.992, -0.081, 0.092), [1] = Vec3(0.998, -0.066, -0.009), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_6", Orientation = Vec3(1.653, 0.092, -0.000), Position = Vec3(-2246.237, -2622.202, 295.924), Radius = 25, SerialNum = 144, Stance = "crouch", TagName = "Allies_Ambush_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_7 = { AimVectors = { [0] = Vec3(0.221, 0.969, -0.112), [1] = Vec3(0.543, 0.835, -0.088), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_7", Orientation = Vec3(-2.007, 0.028, -0.000), Position = Vec3(-4366.081, -4302.470, 271.268), Radius = 25, SerialNum = 248, Stance = "crouch", TagName = "Allies_Ambush_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Ambush_8 = { AimVectors = { [0] = Vec3(-0.613, 0.790, 0.014), [1] = Vec3(0.455, 0.890, 0.009), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Ambush_8", Orientation = Vec3(0.447, 0.075, -0.000), Position = Vec3(-2234.871, -3735.859, 570.125), Radius = 25, SerialNum = 280, Stance = "crouch", TagName = "Allies_Ambush_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_1 = { AimVectors = { [0] = Vec3(0.557, 0.769, -0.315), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_1", Orientation = Vec3(1.257, 0.123, -0.000), Position = Vec3(-4308.849, -3702.801, 90.726), Radius = 25, SerialNum = 244, Stance = "crouch", TagName = "Allies_BarrierOne_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_3 = { AimVectors = { [0] = Vec3(-0.956, -0.246, -0.159), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_3", Orientation = Vec3(-2.983, 0.011, -0.000), Position = Vec3(-2967.542, -2546.300, 129.968), Radius = 25, SerialNum = 162, Stance = "crouch", TagName = "Allies_BarrierOne_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_4 = { AimVectors = { [0] = Vec3(0.573, 0.819, -0.030), [1] = Vec3(0.047, 0.997, -0.058), [2] = Vec3(-0.255, -0.965, -0.064), [3] = Vec3(0.934, 0.325, 0.148), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_4", Orientation = Vec3(-1.271, 0.061, -0.000), Position = Vec3(-3977.646, -3697.194, 141.374), Radius = 25, SerialNum = 160, Stance = "crouch", TagName = "Allies_BarrierOne_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_5 = { AimVectors = { [0] = Vec3(-0.485, 0.869, -0.104), [1] = Vec3(0.983, -0.181, -0.016), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_5", Orientation = Vec3(2.526, -0.016, -0.000), Position = Vec3(-3662.969, -3083.692, 101.357), Radius = 25, SerialNum = 158, Stance = "crouch", TagName = "Allies_BarrierOne_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_6 = { AimVectors = { [0] = Vec3(-0.354, 0.929, -0.110), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_6", Orientation = Vec3(1.688, -0.005, -0.000), Position = Vec3(-3075.708, -4761.197, 478.132), Radius = 25, SerialNum = 150, Stance = "crouch", TagName = "Allies_BarrierOne_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_7 = { AimVectors = { [0] = Vec3(-0.522, 0.842, -0.139), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_7", Orientation = Vec3(0.325, 0.042, -0.000), Position = Vec3(-2696.567, -4544.788, 483.981), Radius = 25, SerialNum = 86, Stance = "crouch", TagName = "Allies_BarrierOne_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierOne_8 = { AimVectors = { [0] = Vec3(-0.600, 0.793, -0.102), [1] = Vec3(-0.841, 0.515, -0.162), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierOne_8", Orientation = Vec3(1.935, -0.007, -0.000), Position = Vec3(-3306.780, -3291.682, 171.751), Radius = 25, SerialNum = 146, Stance = "crouch", TagName = "Allies_BarrierOne_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_1 = { AimVectors = { [0] = Vec3(-0.929, -0.299, -0.219), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_1", Orientation = Vec3(2.196, -0.021, -0.000), Position = Vec3(-2600.472, -3225.022, 382.002), Radius = 25, SerialNum = 142, Stance = "crouch", TagName = "Allies_BarrierTwo_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_2 = { AimVectors = { [0] = Vec3(-0.890, -0.454, 0.041), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_2", Orientation = Vec3(2.042, 0.041, -0.000), Position = Vec3(330.573, -5288.508, 928.125), Radius = 25, SerialNum = 140, Stance = "crouch", TagName = "Allies_BarrierTwo_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_3 = { AimVectors = { [0] = Vec3(0.185, -0.918, -0.351), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_3", Orientation = Vec3(1.789, 0.042, -0.000), Position = Vec3(-35.248, -4642.946, 1195.602), Radius = 25, SerialNum = 138, Stance = "crouch", TagName = "Allies_BarrierTwo_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_4 = { AimVectors = { [0] = Vec3(0.641, 0.767, -0.003), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_4", Orientation = Vec3(-0.696, -0.003, -0.000), Position = Vec3(183.479, -5505.193, 928.125), Radius = 25, SerialNum = 132, Stance = "crouch", TagName = "Allies_BarrierTwo_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_5 = { AimVectors = { [0] = Vec3(-0.358, 0.933, 0.030), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_5", Orientation = Vec3(0.366, 0.030, -0.000), Position = Vec3(344.177, -4844.143, 1024.125), Radius = 25, SerialNum = 184, Stance = "crouch", TagName = "Allies_BarrierTwo_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_6 = { AimVectors = { [0] = Vec3(-0.529, -0.848, -0.025), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_6", Orientation = Vec3(-0.562, 0.044, -0.000), Position = Vec3(856.463, -4376.085, 928.125), Radius = 25, SerialNum = 216, Stance = "crouch", TagName = "Allies_BarrierTwo_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_7 = { AimVectors = { [0] = Vec3(-0.452, -0.890, -0.049), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_7", Orientation = Vec3(-2.772, 0.033, -0.000), Position = Vec3(642.065, -4611.190, 928.125), Radius = 25, SerialNum = 172, Stance = "crouch", TagName = "Allies_BarrierTwo_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_BarrierTwo_8 = { AimVectors = { [0] = Vec3(-0.244, -0.969, -0.043), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_BarrierTwo_8", Orientation = Vec3(0.473, 0.070, -0.000), Position = Vec3(870.509, -3810.877, 928.125), Radius = 25, SerialNum = 134, Stance = "crouch", TagName = "Allies_BarrierTwo_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_1 = { AimVectors = { [0] = Vec3(-0.551, -0.818, 0.167), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_1", Orientation = Vec3(-2.089, 0.104, -0.000), Position = Vec3(3779.055, -2313.610, 337.961), Radius = 25, SerialNum = 40, Stance = "crouch", TagName = "Allies_FieldRadio_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_2 = { AimVectors = { [0] = Vec3(-0.530, -0.842, 0.104), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_2", Orientation = Vec3(-2.036, 0.083, -0.000), Position = Vec3(4255.836, -2351.990, 240.491), Radius = 25, SerialNum = 48, Stance = "crouch", TagName = "Allies_FieldRadio_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_3 = { AimVectors = { [0] = Vec3(-0.995, 0.091, 0.042), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_3", Orientation = Vec3(0.630, 0.020, -0.000), Position = Vec3(3217.788, -2226.988, 355.224), Radius = 35, SerialNum = 56, Stance = "stand", TagName = "Allies_FieldRadio_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_3_1 = { AimVectors = { [0] = Vec3(-0.987, -0.147, 0.066), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_3_1", Orientation = Vec3(-0.649, -0.040, -0.000), Position = Vec3(3728.536, -2023.153, 324.125), Radius = 25, SerialNum = 62, Stance = "stand", TagName = "Allies_FieldRadio_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_4 = { AimVectors = { [0] = Vec3(-0.717, -0.678, 0.161), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_4", Orientation = Vec3(0.272, -0.071, -0.000), Position = Vec3(3473.586, -1713.801, 266.652), Radius = 25, SerialNum = 66, Stance = "crouch", TagName = "Allies_FieldRadio_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_5 = { AimVectors = { [0] = Vec3(-0.746, -0.646, 0.161), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_5", Orientation = Vec3(-0.199, -0.012, -0.000), Position = Vec3(4074.095, -2692.212, 284.756), Radius = 25, SerialNum = 128, Stance = "crouch", TagName = "Allies_FieldRadio_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_6 = { AimVectors = { [0] = Vec3(-0.965, 0.263, 0.006), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_6", Orientation = Vec3(-1.144, -0.029, -0.000), Position = Vec3(3933.052, -1351.935, 167.046), Radius = 25, SerialNum = 126, Stance = "crouch", TagName = "Allies_FieldRadio_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_7 = { AimVectors = { [0] = Vec3(-0.665, -0.743, 0.080), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_7", Orientation = Vec3(0.503, 0.068, -0.000), Position = Vec3(3694.633, -1334.424, 190.327), Radius = 25, SerialNum = 122, Stance = "crouch", TagName = "Allies_FieldRadio_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_FieldRadio_8 = { AimVectors = { [0] = Vec3(-0.433, -0.891, 0.140), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_FieldRadio_8", Orientation = Vec3(-0.851, 0.047, -0.000), Position = Vec3(3735.720, -1860.643, 324.125), Radius = 25, SerialNum = 98, Stance = "crouch", TagName = "Allies_FieldRadio_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_1 = { AimVectors = { [0] = Vec3(-0.980, 0.065, -0.188), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_1", Orientation = Vec3(0.325, 0.024, -0.000), Position = Vec3(-212.243, -4699.845, 1220.797), Radius = 25, SerialNum = 106, Stance = "crouch", TagName = "Allies_Guard_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_2 = { AimVectors = { [0] = Vec3(-0.033, 0.999, 0.020), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_2", Orientation = Vec3(0.033, 0.020, -0.000), Position = Vec3(1386.125, -686.162, 60.775), Radius = 25, SerialNum = 114, Stance = "crouch", TagName = "Allies_Guard_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_3 = { AimVectors = { [0] = Vec3(-0.947, 0.316, 0.066), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_3", Orientation = Vec3(1.249, 0.066, -0.000), Position = Vec3(3682.028, -2701.883, 360.610), Radius = 25, SerialNum = 136, Stance = "crouch", TagName = "Allies_Guard_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_4 = { AimVectors = { [0] = Vec3(-0.964, -0.266, 0.021), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_4", Orientation = Vec3(1.840, 0.021, -0.000), Position = Vec3(301.633, -3635.875, 1024.125), Radius = 25, SerialNum = 168, Stance = "crouch", TagName = "Allies_Guard_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_5 = { AimVectors = { [0] = Vec3(-0.975, 0.220, 0.046), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_5", Orientation = Vec3(1.349, 0.046, -0.000), Position = Vec3(-505.868, -3878.167, 1123.788), Radius = 25, SerialNum = 200, Stance = "crouch", TagName = "Allies_Guard_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_6 = { AimVectors = { [0] = Vec3(-0.940, 0.340, 0.038), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_6", Orientation = Vec3(1.223, 0.038, -0.000), Position = Vec3(1905.962, -3630.778, 726.118), Radius = 25, SerialNum = 232, Stance = "prone", TagName = "Allies_Guard_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_7 = { AimVectors = { [0] = Vec3(-0.770, 0.627, -0.119), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_7", Orientation = Vec3(-2.968, 0.009, -0.000), Position = Vec3(-1747.569, -5385.691, 709.363), Radius = 25, SerialNum = 264, Stance = "crouch", TagName = "Allies_Guard_7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Guard_8 = { AimVectors = { [0] = Vec3(0.076, -0.997, -0.005), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Guard_8", Orientation = Vec3(-3.065, -0.005, -0.000), Position = Vec3(-667.817, -4300.613, 1297.125), Radius = 25, SerialNum = 36, Stance = "crouch", TagName = "Allies_Guard_8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Safe_1 = { AimVectors = { [0] = Vec3(0.980, 0.172, 0.099), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Safe_1", Orientation = Vec3(-1.398, 0.099, -0.000), Position = Vec3(66.183, -3568.384, 1061.704), Radius = 25, SerialNum = 44, Stance = "crouch", TagName = "Allies_Safe_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Safe_2 = { AimVectors = { [0] = Vec3(0.941, -0.340, -0.008), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Safe_2", Orientation = Vec3(-2.582, 0.042, -0.000), Position = Vec3(-308.192, -3068.526, 928.125), Radius = 25, SerialNum = 52, Stance = "crouch", TagName = "Allies_Safe_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Safe_3 = { AimVectors = { [0] = Vec3(-0.453, 0.869, -0.200), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Safe_3", Orientation = Vec3(-1.359, 0.066, -0.000), Position = Vec3(-1195.825, -4175.893, 1009.255), Radius = 25, SerialNum = 60, Stance = "crouch", TagName = "Allies_Safe_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Safe_4 = { AimVectors = { [0] = Vec3(-0.148, -0.987, 0.066), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Safe_4", Orientation = Vec3(2.992, 0.066, -0.000), Position = Vec3(-272.795, -3699.202, 1145.218), Radius = 25, SerialNum = 238, Stance = "crouch", TagName = "Allies_Safe_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Safe_5 = { AimVectors = { [0] = Vec3(-0.664, 0.671, -0.330), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Safe_5", Orientation = Vec3(1.124, 0.099, -0.000), Position = Vec3(-1016.812, -4061.620, 1030.819), Radius = 25, SerialNum = 74, Stance = "crouch", TagName = "Allies_Safe_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Allies_Safe_6 = { AimVectors = { [0] = Vec3(0.966, 0.242, -0.097), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 45, MinCampTime = 30, MinRadius = 30, Name = "DEFEND_Allies_Safe_6", Orientation = Vec3(-2.996, 0.059, -0.000), Position = Vec3(-106.606, -3640.216, 1107.606), Radius = 25, SerialNum = 82, Stance = "crouch", TagName = "Allies_Safe_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, ESCORT_Tank = { Buttons = { [0] = 3, }, CreateOnLoad = 1, GoalType = "ESCORT", GroupName = "", MinRadius = 32, Name = "ESCORT_Tank", Offsets = { [0] = Vec3(-60.000, -205.850, 24.125), [1] = Vec3(60.000, -205.850, 24.125), [2] = Vec3(115.000, 15.000, 24.125), [3] = Vec3(-115.000, 15.000, 24.125), [4] = Vec3(-60.000, 220.000, 24.125), [5] = Vec3(60.000, 220.000, 24.125), }, Orientation = Vec3(3.098, 0.163, -0.000), Position = Vec3(-3903.321, 215.919, 59.320), Radius = 0, SerialNum = 90, TagName = "Tank", TeamAvailability = 30, Vehicle = "MOVER_tank", Version = 1, }, FLAG_Das_Kochrezept = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_Das_Kochrezept", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-443.000, -4294.000, 1335.125), Radius = 0, SerialNum = 294, TagName = "Das Kochrezept", TeamAvailability = 2, Version = 1, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_south_healthcabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4172.138, -5371.634, 351.000), Radius = 0, Range = 1250, SerialNum = 322, TagName = "south_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_south_healthcabinet_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3950.000, -2644.500, 343.000), Radius = 0, Range = 1250, SerialNum = 330, TagName = "south_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_south_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_south_healthcabinet_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4914.000, -3396.500, 55.000), Radius = 0, Range = 1250, SerialNum = 350, TagName = "south_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_south_healthcabinet_3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_south_healthcabinet_3", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-6482.000, -468.500, 111.000), Radius = 0, Range = 1250, SerialNum = 354, TagName = "south_healthcabinet", TeamAvailability = 6, Version = 1, }, MOBILEMG42_Allies_Ambush_MG42_1 = { AimVectors = { [0] = Vec3(-0.986, -0.156, 0.056), }, CreateOnLoad = 1, GoalType = "MOBILEMG42", GroupName = "", MaxCampTime = 60, MinCampTime = 10, MinRadius = 0, Name = "MOBILEMG42_Allies_Ambush_MG42_1", Orientation = Vec3(1.728, 0.056, -0.000), Position = Vec3(3804.911, -2037.691, 364.125), Radius = 25, SerialNum = 268, TagName = "Allies_Ambush_MG42_1", TeamAvailability = 30, Version = 1, }, MOBILEMG42_Allies_Ambush_MG42_2 = { AimVectors = { [0] = Vec3(-0.013, 0.998, 0.057), }, CreateOnLoad = 1, GoalType = "MOBILEMG42", GroupName = "", MaxCampTime = 60, MinCampTime = 10, MinRadius = 0, Name = "MOBILEMG42_Allies_Ambush_MG42_2", Orientation = Vec3(0.013, 0.057, 0.000), Position = Vec3(438.851, -5540.608, 1144.125), Radius = 25, SerialNum = 38, TagName = "Allies_Ambush_MG42_2", TeamAvailability = 30, Version = 1, }, MOUNTMG42_398 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MinRadius = 0, Name = "MOUNTMG42_398", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(788.000, -3032.000, 96.000), Radius = 0, SerialNum = 343, TagName = "", TeamAvailability = 6, Version = 1, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_Allied_MG = { AimVectors = { }, CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_Allied_MG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(413.000, -5546.000, 1214.000), Radius = 0, SerialNum = 360, TagName = "Allied MG", TeamAvailability = 6, Version = 1, }, MOUNTMG42_axismg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MinRadius = 0, Name = "MOUNTMG42_axismg", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-736.000, -1540.000, 220.000), Radius = 0, SerialNum = 339, TagName = "axismg", TeamAvailability = 6, Version = 1, maxcamptime = 30, mincamptime = 15, }, MOVER_Baumaterial = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_Baumaterial", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(3957.000, -2114.000, 353.000), Radius = 0, SerialNum = 342, TagName = "Baumaterial", TeamAvailability = 6, Version = 1, }, MOVER_allied_cp_damaged = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_allied_cp_damaged", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-2616.000, -3494.001, 627.000), Radius = 0, SerialNum = 300, TagName = "allied_cp_damaged", TeamAvailability = 6, Version = 1, }, MOVER_alliedmg_materials = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_alliedmg_materials", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(418.000, -5367.000, 1152.000), Radius = 0, SerialNum = 312, TagName = "alliedmg_materials", TeamAvailability = 6, Version = 1, }, MOVER_alliedmg_materials_1 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_alliedmg_materials_1", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(432.500, -5401.001, 1172.000), Radius = 0, SerialNum = 314, TagName = "alliedmg_materials", TeamAvailability = 6, Version = 1, }, MOVER_axis_cp_damaged = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_axis_cp_damaged", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-2616.000, -3494.001, 627.000), Radius = 0, SerialNum = 308, TagName = "axis_cp_damaged", TeamAvailability = 6, Version = 1, }, MOVER_neutral_cp_clip = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_neutral_cp_clip", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-2606.000, -3464.500, 627.000), Radius = 0, SerialNum = 310, TagName = "neutral_cp_clip", TeamAvailability = 6, Version = 1, }, MOVER_neutral_cp_closed = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_neutral_cp_closed", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-2608.000, -3457.500, 627.000), Radius = 0, SerialNum = 306, TagName = "neutral_cp_closed", TeamAvailability = 6, Version = 1, }, MOVER_south_ammocabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_south_ammocabinet_clip", Orientation = Vec3(-0.524, -0.000, 0.000), Position = Vec3(-1141.047, -4909.345, 349.000), Radius = 0, SerialNum = 324, TagName = "south_ammocabinet_clip", TeamAvailability = 6, Version = 1, }, MOVER_south_healthcabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_south_healthcabinet_clip", Orientation = Vec3(-0.524, -0.000, 0.000), Position = Vec3(-959.268, -4967.447, 347.000), Radius = 0, SerialNum = 326, TagName = "south_healthcabinet_clip", TeamAvailability = 6, Version = 1, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_tank", Orientation = Vec3(3.141, 0.000, -0.000), Position = Vec3(-3916.000, 61.047, 106.231), Radius = 0, SerialNum = 298, TagName = "tank", TeamAvailability = 2, Version = 1, }, MOVER_tiolet_handle = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_tiolet_handle", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-3361.000, -5539.000, 604.000), Radius = 0, SerialNum = 356, TagName = "tiolet_handle", TeamAvailability = 6, Version = 1, }, MOVER_tiolet_water = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_tiolet_water", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-3348.000, -5512.000, 539.000), Radius = 0, SerialNum = 358, TagName = "tiolet_water", TeamAvailability = 6, Version = 1, }, PLANT_Allied_MG = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Allied_MG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(399.000, -5533.486, 1161.000), Radius = 0, SerialNum = 318, TagName = "Allied MG", TeamAvailability = 2, Version = 1, }, PLANT_Command_Post = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2608.000, -3457.500, 627.000), Radius = 0, SerialNum = 304, TagName = "Command Post", TeamAvailability = 6, Version = 1, }, PLANT_Field_Radio = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Field_Radio", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3945.000, -1919.000, 371.000), Radius = 0, SerialNum = 346, TagName = "Field Radio", TeamAvailability = 4, Version = 1, }, PLANT_Safe = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.919, -0.391, 0.049), }, position = Vec3(1344.948, 541.875, 48.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.573, -0.819, 0.031), }, position = Vec3(1668.502, 524.177, 48.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.941, 0.337, 0.028), [1] = Vec3(0.972, -0.231, 0.042), }, position = Vec3(1179.917, 250.660, 48.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Safe", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-463.000, -4294.000, 1352.000), Radius = 0, SerialNum = 340, TagName = "Safe", TeamAvailability = 2, Version = 1, }, PLANT_Tank_Barrier_2 = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Tank_Barrier_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(696.999, -4750.000, 964.000), Radius = 0, SerialNum = 338, TagName = "Tank Barrier 2", TeamAvailability = 2, Version = 1, }, REPAIRMG42_398 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_398", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(788.000, -3032.000, 96.000), Radius = 0, SerialNum = 345, TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_Allied_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_Allied_MG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(413.000, -5546.000, 1214.000), Radius = 0, SerialNum = 362, TagName = "Allied MG", TeamAvailability = 6, Version = 1, }, REPAIRMG42_axismg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_axismg", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-736.000, -1540.000, 220.000), Radius = 0, SerialNum = 341, TagName = "axismg", TeamAvailability = 6, Version = 1, }, ROUTE_alliedFirstSpawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_alliedFirstSpawn", Orientation = Vec3(0.205, 0.059, -0.000), Position = Vec3(-2200.946, -6201.466, 543.011), Radius = 350, SerialNum = 292, TagName = "alliedFirstSpawn", TeamAvailability = 30, Version = 1, }, ROUTE_alliedSecondSpawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_alliedSecondSpawn", Orientation = Vec3(1.630, 0.007, -0.000), Position = Vec3(3091.055, -6948.933, 119.142), Radius = 350, SerialNum = 240, TagName = "alliedSecondSpawn", TeamAvailability = 30, Version = 1, }, ROUTE_alliedSecondSpawn_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_alliedSecondSpawn_2", Orientation = Vec3(1.361, 0.007, -0.000), Position = Vec3(2387.038, -6225.760, 215.021), Radius = 105, SerialNum = 256, TagName = "alliedSecondSpawn_2", TeamAvailability = 30, Version = 1, }, ROUTE_alliedSecondSpawn_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_alliedSecondSpawn_3", Orientation = Vec3(1.598, -0.009, -0.000), Position = Vec3(3033.007, -4969.550, 508.837), Radius = 105, SerialNum = 250, TagName = "alliedSecondSpawn_3", TeamAvailability = 30, Version = 1, }, ROUTE_ammoHealth = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ammoHealth", Orientation = Vec3(-2.295, 0.016, -0.000), Position = Vec3(-4107.487, -4964.010, 320.125), Radius = 50, SerialNum = 254, TagName = "ammoHealth", TeamAvailability = 30, Version = 1, }, ROUTE_axisSpawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_axisSpawn", Orientation = Vec3(-1.623, 0.028, -0.000), Position = Vec3(-5709.426, 359.733, 30.129), Radius = 350, SerialNum = 258, TagName = "axisSpawn", TeamAvailability = 30, Version = 1, }, ROUTE_axisSpawn_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_axisSpawn_2", Orientation = Vec3(3.134, 0.056, -0.000), Position = Vec3(-156.236, 293.166, 31.176), Radius = 350, SerialNum = 260, TagName = "axisSpawn_2", TeamAvailability = 30, Version = 1, }, ROUTE_backWay = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_backWay", Orientation = Vec3(3.029, 0.021, -0.000), Position = Vec3(-3088.577, -5820.627, 436.937), Radius = 75, SerialNum = 262, TagName = "backWay", TeamAvailability = 30, Version = 1, }, ROUTE_bunkerEntryLeft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_bunkerEntryLeft", Orientation = Vec3(-1.413, 0.068, -0.000), Position = Vec3(-1494.683, -3999.101, 823.125), Radius = 75, SerialNum = 154, TagName = "bunkerEntryLeft", TeamAvailability = 30, Version = 1, }, ROUTE_bunkerEntryRight = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_bunkerEntryRight", Orientation = Vec3(1.026, 0.012, -0.000), Position = Vec3(-320.109, -3890.156, 1174.913), Radius = 75, SerialNum = 266, TagName = "bunkerEntryRight", TeamAvailability = 30, Version = 1, }, ROUTE_cpRoute = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_cpRoute", Orientation = Vec3(-1.728, 0.035, -0.000), Position = Vec3(-1498.374, -4892.440, 749.125), Radius = 75, SerialNum = 148, TagName = "cpRoute", TeamAvailability = 30, Version = 1, }, ROUTE_cpRouteLeft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_cpRouteLeft", Orientation = Vec3(3.131, 0.014, -0.000), Position = Vec3(-1407.001, -3603.921, 823.125), Radius = 105, SerialNum = 270, TagName = "cpRouteLeft", TeamAvailability = 30, Version = 1, }, ROUTE_cpRouteRight = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_cpRouteRight", Orientation = Vec3(-3.136, 0.057, -0.000), Position = Vec3(-2796.766, -3299.299, 282.229), Radius = 105, SerialNum = 272, TagName = "cpRouteRight", TeamAvailability = 30, Version = 1, }, ROUTE_cpSpawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_cpSpawn", Orientation = Vec3(-2.678, 0.028, -0.000), Position = Vec3(-2257.810, -2315.440, 254.132), Radius = 105, SerialNum = 274, TagName = "cpSpawn", TeamAvailability = 30, Version = 1, }, ROUTE_crossRoad = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_crossRoad", Orientation = Vec3(-0.673, 0.054, -0.000), Position = Vec3(85.725, -1231.861, 355.140), Radius = 105, SerialNum = 276, TagName = "crossRoad", TeamAvailability = 30, Version = 1, }, ROUTE_engineRoom = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_engineRoom", Orientation = Vec3(3.042, 0.002, -0.000), Position = Vec3(-838.083, -4307.606, 1297.125), Radius = 75, SerialNum = 278, TagName = "engineRoom", TeamAvailability = 30, Version = 1, }, ROUTE_escortLeft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_escortLeft", Orientation = Vec3(-1.988, 0.016, -0.000), Position = Vec3(-3814.632, -1329.034, 34.538), Radius = 50, SerialNum = 282, TagName = "escortLeft", TeamAvailability = 30, Version = 1, }, ROUTE_escortRight = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_escortRight", Orientation = Vec3(-2.421, 0.033, -0.000), Position = Vec3(-3873.331, -2945.404, 59.200), Radius = 50, SerialNum = 286, TagName = "escortRight", TeamAvailability = 30, Version = 1, }, ROUTE_exitCenter = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_exitCenter", Orientation = Vec3(-1.787, 0.042, -0.000), Position = Vec3(-692.846, -3882.434, 1075.924), Radius = 35, SerialNum = 288, TagName = "exitCenter", TeamAvailability = 30, Version = 1, }, ROUTE_exitLeft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_exitLeft", Orientation = Vec3(1.387, 0.068, -0.000), Position = Vec3(3383.792, -3292.637, 374.370), Radius = 50, SerialNum = 290, TagName = "exitLeft", TeamAvailability = 30, Version = 1, }, ROUTE_exitRight = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_exitRight", Orientation = Vec3(0.905, 0.014, -0.000), Position = Vec3(275.364, -2895.495, 838.772), Radius = 50, SerialNum = 188, TagName = "exitRight", TeamAvailability = 30, Version = 1, }, ROUTE_flankAlley = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_flankAlley", Orientation = Vec3(0.077, 0.045, -0.000), Position = Vec3(-3288.760, -4313.636, 411.576), Radius = 75, SerialNum = 220, TagName = "flankAlley", TeamAvailability = 30, Version = 1, }, ROUTE_flankLeft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_flankLeft", Orientation = Vec3(0.058, 0.042, -0.000), Position = Vec3(-1544.142, -6409.743, 514.830), Radius = 75, SerialNum = 252, TagName = "flankLeft", TeamAvailability = 30, Version = 1, }, ROUTE_flankRight = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_flankRight", Orientation = Vec3(-0.009, 0.016, -0.000), Position = Vec3(-164.816, -5493.840, 928.125), Radius = 105, SerialNum = 284, TagName = "flankRight", TeamAvailability = 30, Version = 1, }, ROUTE_jumpWallLeft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_jumpWallLeft", Orientation = Vec3(3.126, -0.014, -0.000), Position = Vec3(382.469, -2206.710, 608.620), Radius = 25, SerialNum = 42, TagName = "jumpWallLeft", TeamAvailability = 30, Version = 1, }, ROUTE_jumpWallRight = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_jumpWallRight", Orientation = Vec3(-3.118, 0.026, -0.000), Position = Vec3(-544.967, -1447.257, 407.305), Radius = 75, SerialNum = 50, TagName = "jumpWallRight", TeamAvailability = 30, Version = 1, }, ROUTE_mainRoute = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_mainRoute", Orientation = Vec3(0.037, -0.028, -0.000), Position = Vec3(-1020.625, -5318.007, 814.072), Radius = 75, SerialNum = 58, TagName = "mainRoute", TeamAvailability = 30, Version = 1, }, SNIPE_1023 = { AimVectors = { [0] = Vec3(0.064, -0.998, -0.009), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_1023", Orientation = Vec3(-3.078, -0.009, -0.000), Position = Vec3(-185.565, -4010.515, 1205.946), Radius = 20, SerialNum = 64, Stance = "stand", TagName = "1023", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_Ambush_Snipe_1 = { AimVectors = { [0] = Vec3(-0.410, 0.904, -0.120), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_Ambush_Snipe_1", Orientation = Vec3(-0.076, 0.064, -0.000), Position = Vec3(-2933.875, -4819.720, 486.965), Radius = 20, SerialNum = 72, Stance = "crouch", TagName = "Allies_Ambush_Snipe_1", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_Ambush_Snipe_2 = { AimVectors = { [0] = Vec3(0.167, 0.978, -0.123), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_Ambush_Snipe_2", Orientation = Vec3(-0.169, -0.123, -0.000), Position = Vec3(-4539.893, -2576.176, 281.125), Radius = 20, SerialNum = 80, Stance = "crouch", TagName = "Allies_Ambush_Snipe_2", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_Ambush_Snipe_3 = { AimVectors = { [0] = Vec3(0.938, 0.314, -0.145), [1] = Vec3(0.072, 0.984, -0.162), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_Ambush_Snipe_3", Orientation = Vec3(-1.248, -0.146, -0.000), Position = Vec3(-2578.330, -5081.456, 552.027), Radius = 20, SerialNum = 88, Stance = "prone", TagName = "Allies_Ambush_Snipe_3", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_BarrierTwo_Snipe_1 = { AimVectors = { [0] = Vec3(-0.965, -0.192, -0.179), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_BarrierTwo_Snipe_1", Orientation = Vec3(1.382, 0.031, -0.000), Position = Vec3(522.872, -5285.383, 1144.125), Radius = 20, SerialNum = 96, Stance = "crouch", TagName = "Allies_BarrierTwo_Snipe_1", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_BarrierTwo_Snipe_2 = { AimVectors = { [0] = Vec3(0.752, -0.659, 0.037), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_BarrierTwo_Snipe_2", Orientation = Vec3(2.203, -0.078, -0.000), Position = Vec3(-116.595, -3030.998, 928.125), Radius = 20, SerialNum = 104, Stance = "crouch", TagName = "Allies_BarrierTwo_Snipe_2", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_BarrierTwo_Snipe_3 = { AimVectors = { [0] = Vec3(-0.895, 0.344, -0.285), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_BarrierTwo_Snipe_3", Orientation = Vec3(1.442, -0.003, -0.000), Position = Vec3(76.679, -5767.985, 1237.125), Radius = 20, SerialNum = 110, Stance = "crouch", TagName = "Allies_BarrierTwo_Snipe_3", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Allies_Guard_Snipe_1 = { AimVectors = { [0] = Vec3(-0.999, -0.046, 0.015), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Allies_Guard_Snipe_1", Orientation = Vec3(1.617, 0.015, -0.000), Position = Vec3(376.368, -3123.645, 890.463), Radius = 20, SerialNum = 124, Stance = "prone", TagName = "Allies_Guard_Snipe_1", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Axis_BarrierOne_Snipe_1 = { AimVectors = { [0] = Vec3(0.983, -0.185, -0.011), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Axis_BarrierOne_Snipe_1", Orientation = Vec3(-1.757, -0.011, -0.000), Position = Vec3(-6667.366, 239.262, 163.125), Radius = 20, SerialNum = 156, Stance = "crouch", TagName = "Axis_BarrierOne_Snipe_1", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Axis_BarrierOne_Snipe_2 = { AimVectors = { [0] = Vec3(-0.102, -0.994, 0.029), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 60, MinCampTime = 45, MinRadius = 30, Name = "SNIPE_Axis_BarrierOne_Snipe_2", Orientation = Vec3(-1.753, -0.028, -0.000), Position = Vec3(-3707.116, 157.778, 53.550), Radius = 20, SerialNum = 116, Stance = "crouch", TagName = "Axis_BarrierOne_Snipe_2", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, Version = 1, };