global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4172.000, 569.000, 760.000), Range = 1250, TeamAvailability = 6, }, ATTACK_radio1 = { AimVectors = { [0] = Vec3(-0.163, 0.885, -0.436), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-6217.805, -3500.794, 716.125), Radius = 35, TeamAvailability = 2, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-6711.000, -4192.000, 768.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1667.500, 3891.000, 772.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2110.000, -2978.000, 772.000), TeamAvailability = 4, }, BUILD_East_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3097.000, 3883.000, 786.000), TagName = "East Barrier", TeamAvailability = 2, }, BUILD_South_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4335.000, 1967.000, 786.000), TagName = "South Barrier", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(-2718.000, -4135.000, 782.000), TeamAvailability = 4, }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-6382.000, -3202.000, 786.000), TagName = "Tank Barrier", TeamAvailability = 2, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-6352.000, -840.000, 786.000), TagName = "Tank Barrier", TeamAvailability = 2, }, BUILD_West_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5693.000, 3569.000, 786.000), TagName = "West Barrier", TeamAvailability = 2, }, CAPPOINT_radio = { GoalType = "CapPoint", Position = Vec3(-6647.908, -4517.875, 720.125), Radius = 20, }, CHECKPOINT_forward_bunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-6972.000, -444.000, 788.000), }, DEFEND_doc1 = { AimVectors = { [0] = Vec3(0.949, 0.135, -0.286), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-5172.523, 3318.092, 718.319), Radius = 15, TeamAvailability = 2, }, DEFEND_doc2 = { AimVectors = { [0] = Vec3(-0.279, 0.907, -0.316), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4771.881, 3604.844, 732.359), Radius = 20, TeamAvailability = 2, }, DEFEND_doc3 = { AimVectors = { [0] = Vec3(0.070, 0.925, -0.372), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-5031.357, 3614.870, 732.359), Radius = 20, TeamAvailability = 2, }, DEFEND_doc4 = { AimVectors = { [0] = Vec3(0.953, 0.304, -0.018), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-5025.873, 2890.125, 716.125), Radius = 20, TeamAvailability = 2, }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-34.197, -215.472, -29.875), [1] = Vec3(96.738, -106.169, -29.875), [2] = Vec3(-95.125, -77.023, -29.875), [3] = Vec3(46.350, -201.379, -29.875), [4] = Vec3(96.398, -2.525, -29.875), [5] = Vec3(-95.125, 59.870, -29.875), }, Position = Vec3(-2564.096, -4283.971, 717.125), Vehicle = "MOVER_tank", }, FLAG_allied_obj = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-4897.000, 3968.000, 737.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4308.000, 569.000, 752.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_13 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3886.000, -3738.000, 788.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_31 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2378.000, -4949.000, 840.000), TagName = "", TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-1.362, -218.491, -29.875), [1] = Vec3(-95.125, 11.321, -29.875), [2] = Vec3(95.125, 32.302, -29.875), }, Position = Vec3(-2632.213, -4351.049, 717.125), Vehicle = "MOVER_tank", }, MOVER_boat1_move = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3658.000, -2505.053, 666.695), TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2883.000, -4160.000, 770.000), TeamAvailability = 4, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-6712.000, -4124.501, 768.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1666.000, 3823.501, 772.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2119.972, -2396.000, 728.000), TeamAvailability = 2, }, PLANT_East_Barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2873.500, 3724.000, 804.375), TagName = "East Barrier", TeamAvailability = 4, }, PLANT_Side_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1952.000, 832.000, 774.000), TagName = "Side Wall", TeamAvailability = 4, }, PLANT_South_Barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4494.000, 1743.500, 804.376), TagName = "South Barrier", TeamAvailability = 4, }, PLANT_Tank_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-6160.000, -3046.998, 744.001), TagName = "Tank Barrier", TeamAvailability = 4, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-6130.000, -684.998, 744.001), TagName = "Tank Barrier", TeamAvailability = 4, }, PLANT_West_Barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5916.500, 3728.000, 804.376), TagName = "West Barrier", TeamAvailability = 4, }, REPAIRMG42_13 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3886.000, -3738.000, 788.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_31 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2378.000, -4949.000, 840.000), TagName = "", TeamAvailability = 6, }, ROUTE_allies_spawn = { GoalType = "ROUTE", Position = Vec3(-1678.496, -4438.292, 720.125), Radius = 100, }, ROUTE_attic = { GoalType = "ROUTE", Position = Vec3(-4904.552, 3846.420, 996.125), Radius = 45, }, ROUTE_axis_door_east = { GoalType = "ROUTE", Position = Vec3(-5605.385, 483.642, 718.125), Radius = 30, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(-4229.600, 22.927, 720.125), Radius = 120, }, ROUTE_doc = { GoalType = "ROUTE", Position = Vec3(-4893.990, 4008.744, 732.125), Radius = 10, }, ROUTE_entrance = { GoalType = "ROUTE", Position = Vec3(-4465.778, 3130.207, 716.125), Radius = 40, }, ROUTE_flag = { GoalType = "ROUTE", Position = Vec3(-6963.926, -443.669, 744.475), Radius = 185, }, ROUTE_gate_east = { GoalType = "ROUTE", Position = Vec3(-2934.079, 3717.818, 716.125), Radius = 30, }, ROUTE_gate_south = { GoalType = "ROUTE", Position = Vec3(-4522.861, 1949.759, 716.125), Radius = 40, }, ROUTE_gate_west = { GoalType = "ROUTE", Position = Vec3(-5942.308, 3689.681, 716.146), Radius = 30, }, ROUTE_ladder_east = { GoalType = "ROUTE", Position = Vec3(-3015.126, 3349.476, 716.502), Radius = 20, }, ROUTE_ladder_east2 = { GoalType = "ROUTE", Position = Vec3(-3015.125, 2316.085, 716.125), Radius = 20, }, ROUTE_ladder_south = { GoalType = "ROUTE", Position = Vec3(-4626.479, 1885.268, 716.125), Radius = 20, }, ROUTE_ladder_west = { GoalType = "ROUTE", Position = Vec3(-5774.028, 3086.297, 716.125), Radius = 20, }, ROUTE_ladder_west2 = { GoalType = "ROUTE", Position = Vec3(-5774.875, 2320.863, 716.125), Radius = 20, }, ROUTE_sidewall = { GoalType = "ROUTE", Position = Vec3(-1948.829, 785.536, 716.125), Radius = 25, }, SNIPE_202 = { AimVectors = { [0] = Vec3(-0.131, 0.934, -0.333), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4303.247, 552.353, 1100.125), Radius = 25, TeamAvailability = 2, }, SNIPE_allied_tower = { AimVectors = { [0] = Vec3(-0.994, 0.084, -0.069), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2282.655, -4035.015, 985.125), Radius = 25, }, SNIPE_radio1 = { AimVectors = { [0] = Vec3(0.104, 0.993, -0.062), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6723.100, -4125.803, 848.125), Radius = 25, }, SNIPE_sidewall1 = { AimVectors = { [0] = Vec3(-0.099, -0.994, -0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1676.589, 847.992, 880.125), Radius = 15, }, Version = 1, };