global _MG = { AMMOCAB_allisupply1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-176.000, 1779.500, 1012.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_supplycabinetaxis = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-581.500, -2683.000, 1013.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_supplycabinetaxis_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(656.000, -1514.000, 1188.000), Range = 1250, TagName = "supplycabinetaxis", TeamAvailability = 6, }, AMMOCAB_supplycabinetaxis_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-371.000, 48.500, 1012.000), Range = 1250, TagName = "supplycabinetaxis", TeamAvailability = 6, }, ATTACK_att_randi_01 = { AimVectors = { [0] = Vec3(0.851, 0.134, -0.508), [1] = Vec3(0.994, 0.032, -0.105), [2] = Vec3(0.990, -0.134, -0.048), }, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 60, MinRadius = 32, Position = Vec3(-392.845, 3054.172, 1217.125), Radius = 32, Stance = "crouch", }, ATTACK_ax_docroom_att_1 = { AimVectors = { [0] = Vec3(0.972, 0.100, -0.214), [1] = Vec3(0.724, 0.228, -0.651), [2] = Vec3(-0.311, -0.746, -0.589), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-477.921, 3009.873, 1321.125), Radius = 32, Stance = "crouch", }, ATTACK_ax_docroom_window_01 = { AimVectors = { [0] = Vec3(0.963, 0.229, -0.144), [1] = Vec3(0.823, 0.493, -0.283), [2] = Vec3(0.993, 0.050, -0.106), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-674.125, 2808.406, 1289.125), Radius = 32, Stance = "crouch", }, ATTACK_ax_forward_def_03b = { AimVectors = { [0] = Vec3(-0.993, -0.113, 0.016), [1] = Vec3(0.090, 0.995, 0.044), [2] = Vec3(-0.999, 0.020, 0.035), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(612.530, -678.155, 977.290), Radius = 32, Stance = "crouch", }, ATTACK_ax_forward_def_04 = { AimVectors = { [0] = Vec3(-0.559, 0.826, 0.071), [1] = Vec3(-0.779, 0.622, 0.077), [2] = Vec3(-0.894, 0.444, 0.065), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(336.547, -346.396, 977.125), Radius = 32, Stance = "prone", }, ATTACK_ax_forward_def_05 = { AimVectors = { [0] = Vec3(0.817, 0.568, 0.102), [1] = Vec3(0.429, 0.901, 0.067), [2] = Vec3(0.036, 0.998, 0.042), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-267.663, -498.396, 977.274), Radius = 32, Stance = "prone", }, ATTACK_ax_forward_def_06 = { AimVectors = { [0] = Vec3(0.982, -0.188, -0.024), [1] = Vec3(0.987, -0.158, 0.007), [2] = Vec3(0.961, -0.276, 0.009), [3] = Vec3(0.301, 0.953, -0.004), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-489.752, 346.132, 1005.125), Radius = 32, Stance = "crouch", }, ATTACK_ax_forward_def_07 = { AimVectors = { [0] = Vec3(0.940, -0.339, 0.031), [1] = Vec3(0.874, -0.484, 0.050), [2] = Vec3(0.919, -0.391, 0.045), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-604.257, 558.009, 977.125), Radius = 32, Stance = "prone", }, ATTACK_ax_forward_def_08 = { AimVectors = { [0] = Vec3(0.799, -0.601, 0.020), [1] = Vec3(0.577, -0.816, 0.013), [2] = Vec3(0.949, 0.314, 0.005), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-567.648, 947.436, 977.266), Radius = 32, Stance = "crouch", }, ATTACK_ax_forward_def_09 = { AimVectors = { [0] = Vec3(-0.349, 0.937, 0.003), [1] = Vec3(0.080, 0.997, 0.011), [2] = Vec3(-0.188, 0.982, 0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-11.641, -938.944, 1002.125), Radius = 32, Stance = "prone", }, ATTACK_ax_forward_def_10 = { AimVectors = { [0] = Vec3(0.994, 0.104, 0.023), [1] = Vec3(0.997, 0.069, 0.039), [2] = Vec3(1.000, -0.006, 0.029), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1080.936, -745.703, 985.125), Radius = 32, Stance = "prone", }, ATTACK_ax_forward_def_centre_01 = { AimVectors = { [0] = Vec3(-0.693, -0.721, -0.004), [1] = Vec3(-0.996, 0.077, 0.037), [2] = Vec3(-0.938, -0.346, 0.026), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(393.330, -198.718, 977.365), Radius = 32, Stance = "crouch", }, BUILD_Allied_Fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(32.000, -1330.500, 1007.500), TagName = "Allied Fence", TeamAvailability = 4, }, BUILD_Axis_Pump = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1040.000, -792.000, 1188.000), TagName = "Axis Pump", TeamAvailability = 2, }, BUILD_Axis_Sniper_Stairs = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-469.000, -2630.000, 1011.000), TagName = "Axis Sniper Stairs", TeamAvailability = 2, }, BUILD_Centre_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-471.000, 1054.000, 1012.000), TagName = "Centre Ramp", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-467.000, -1404.000, 1028.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_East_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(872.000, 812.000, 1015.000), TagName = "East Ramp", TeamAvailability = 2, }, CAMP_alli_upper_right_01 = { AimVectors = { [0] = Vec3(-0.075, 0.997, -0.002), [1] = Vec3(0.018, 1.000, 0.018), [2] = Vec3(-0.092, 0.995, 0.035), }, GoalType = "CAMP", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-806.086, -1384.960, 1161.125), Radius = 32, Stance = "crouch", }, CAPPOINT_Dropoff = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-788.871, -2328.438, 977.367), }, DEFEND_alli_def_upper_left_01 = { AimVectors = { [0] = Vec3(-0.927, -0.302, -0.222), [1] = Vec3(-0.938, 0.289, -0.189), [2] = Vec3(-0.941, -0.288, -0.176), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(293.405, -1377.151, 1153.255), Radius = 32, Stance = "prone", }, DEFEND_alli_def_upper_left_02 = { AimVectors = { [0] = Vec3(-0.962, -0.063, -0.266), [1] = Vec3(-0.539, 0.787, -0.302), [2] = Vec3(-0.904, -0.280, -0.323), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(297.675, -1516.405, 1153.125), Radius = 32, Stance = "crouch", }, DEFEND_alli_def_upper_right_01 = { AimVectors = { [0] = Vec3(0.926, 0.320, -0.202), [1] = Vec3(0.845, 0.466, -0.261), [2] = Vec3(0.703, 0.599, -0.384), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-537.280, -1292.901, 1176.184), Radius = 32, Stance = "crouch", }, DEFEND_alli_def_upper_right_02 = { AimVectors = { [0] = Vec3(0.952, 0.129, -0.279), [1] = Vec3(0.975, 0.081, -0.208), [2] = Vec3(0.934, 0.183, -0.308), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-869.348, -836.434, 1169.213), Radius = 32, Stance = "crouch", }, DEFEND_alli_def_window_01 = { AimVectors = { [0] = Vec3(0.948, 0.258, -0.183), [1] = Vec3(0.957, 0.247, -0.151), [2] = Vec3(0.768, 0.551, -0.326), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-290.628, -1403.412, 1155.125), Radius = 32, Stance = "crouch", }, DEFEND_alli_near_fencebox_01 = { AimVectors = { [0] = Vec3(-0.999, 0.039, 0.026), [1] = Vec3(-0.806, 0.591, 0.030), [2] = Vec3(-0.996, -0.026, 0.080), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(498.969, -806.583, 977.125), Radius = 32, Stance = "prone", }, DEFEND_alli_near_fencebox_02 = { AimVectors = { [0] = Vec3(-0.980, -0.195, 0.044), [1] = Vec3(-0.999, -0.050, 0.009), [2] = Vec3(-0.988, -0.152, 0.027), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(696.414, -706.729, 977.125), Radius = 32, Stance = "crouch", }, DEFEND_alli_panzer_01 = { AimVectors = { [0] = Vec3(-0.853, -0.429, -0.296), [1] = Vec3(-0.818, -0.535, -0.211), [2] = Vec3(-0.944, -0.237, -0.229), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(547.314, 260.973, 1169.125), Radius = 32, Weapons = { [11] = 1, [96] = 1, }, }, DEFEND_alli_panzer_02 = { AimVectors = { [0] = Vec3(-0.265, -0.961, -0.080), [1] = Vec3(-0.234, -0.971, -0.053), [2] = Vec3(-0.315, -0.947, -0.065), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(354.122, 754.125, 1105.125), Radius = 32, Stance = "crouch", }, DEFEND_alli_pumpboxes_01 = { AimVectors = { [0] = Vec3(-0.131, -0.990, 0.051), [1] = Vec3(-0.211, -0.971, 0.112), [2] = Vec3(-0.033, -0.999, 0.037), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-988.557, -420.603, 1153.125), Radius = 32, Stance = "prone", }, DEFEND_alli_under_pump_01 = { AimVectors = { [0] = Vec3(1.000, 0.029, 0.001), [1] = Vec3(0.993, 0.115, 0.025), [2] = Vec3(1.000, 0.006, 0.027), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1148.618, -797.559, 985.237), Radius = 32, Stance = "prone", }, DEFEND_alli_under_pump_02 = { AimVectors = { [0] = Vec3(0.987, -0.158, -0.002), [1] = Vec3(0.992, -0.126, 0.005), [2] = Vec3(0.985, -0.171, 0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1187.108, -597.728, 985.237), Radius = 32, Stance = "crouch", }, DEFEND_alli_under_pump_03 = { AimVectors = { [0] = Vec3(1.000, -0.015, 0.008), [1] = Vec3(0.997, -0.061, 0.042), [2] = Vec3(0.998, 0.046, 0.038), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-962.119, -720.913, 985.237), Radius = 32, Stance = "prone", }, DEFEND_alli_unorthodox_near_comp_01 = { AimVectors = { [0] = Vec3(-0.410, 0.909, -0.078), [1] = Vec3(-0.823, 0.568, 0.001), [2] = Vec3(-0.124, 0.989, 0.081), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-365.007, -1408.316, 978.125), Radius = 32, Stance = "crouch", }, DEFEND_alli_unorthodox_position_01 = { AimVectors = { [0] = Vec3(0.989, 0.045, -0.138), [1] = Vec3(0.974, 0.225, 0.009), [2] = Vec3(0.166, 0.986, -0.013), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1025.164, -1310.182, 977.125), Radius = 32, }, DEFEND_alli_wall_01 = { AimVectors = { [0] = Vec3(0.129, -0.990, 0.054), [1] = Vec3(0.195, -0.979, 0.054), [2] = Vec3(0.052, -0.997, 0.052), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-56.304, -599.539, 977.206), Radius = 32, Stance = "prone", }, DEFEND_alli_window_upper_left_01 = { AimVectors = { [0] = Vec3(-0.808, -0.482, -0.338), [1] = Vec3(-0.939, 0.219, -0.263), [2] = Vec3(-0.743, 0.640, -0.196), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(284.033, -146.763, 1153.274), Radius = 32, }, DEFEND_ax_def_at_alli_wall_door_01 = { AimVectors = { [0] = Vec3(0.048, 0.999, 0.009), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-871.309, -1328.982, 977.242), Radius = 32, Stance = "prone", }, DEFEND_ax_def_at_alli_wall_door_02 = { AimVectors = { [0] = Vec3(0.996, -0.065, -0.055), [1] = Vec3(0.436, -0.900, -0.027), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1027.277, -978.149, 977.556), Radius = 32, }, DEFEND_ax_def_at_alli_wall_door_03 = { AimVectors = { [0] = Vec3(0.213, 0.977, 0.020), [1] = Vec3(0.172, 0.985, 0.028), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-948.174, -1295.263, 977.214), Radius = 32, }, DEFEND_ax_def_at_alli_wall_door_04 = { AimVectors = { [0] = Vec3(0.406, 0.914, 0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-957.362, -1099.345, 977.125), Radius = 32, Stance = "crouch", }, DEFEND_ax_def_at_alli_wall_door_05 = { AimVectors = { [0] = Vec3(-0.071, 0.997, 0.007), [1] = Vec3(-0.118, 0.993, 0.014), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-790.440, -1632.712, 977.125), Radius = 32, }, DEFEND_ax_def_near_mg_01 = { AimVectors = { [0] = Vec3(0.302, 0.953, 0.012), [1] = Vec3(0.903, 0.352, 0.244), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-231.170, -1676.280, 977.334), Radius = 32, Stance = "crouch", }, DEFEND_ax_def_near_mg_centre01 = { AimVectors = { [0] = Vec3(0.090, 0.996, 0.010), [1] = Vec3(0.742, 0.554, 0.378), [2] = Vec3(0.093, 0.995, 0.017), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-100.921, -1748.334, 1000.125), Radius = 32, Stance = "prone", }, DEFEND_ax_def_sniperstair_house_01 = { AimVectors = { [0] = Vec3(0.480, 0.877, -0.036), [1] = Vec3(0.119, 0.989, -0.087), [2] = Vec3(0.195, 0.972, -0.127), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-256.701, -2390.190, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_ax_door_def_right_01 = { AimVectors = { [0] = Vec3(-0.182, -0.874, -0.450), [1] = Vec3(-0.218, -0.426, -0.878), [2] = Vec3(-0.256, -0.862, -0.437), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(731.258, -301.011, 1184.125), Radius = 32, Stance = "crouch", }, DEFEND_ax_forward_def_02b = { AimVectors = { [0] = Vec3(-0.999, -0.044, 0.013), [1] = Vec3(-0.021, 0.998, 0.051), [2] = Vec3(-0.989, -0.075, 0.126), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(688.368, -711.744, 977.290), Radius = 32, Stance = "crouch", }, DEFEND_ax_sneaky_def_01 = { AimVectors = { [0] = Vec3(-0.829, -0.525, -0.193), [1] = Vec3(-0.809, -0.502, -0.306), [2] = Vec3(-0.407, -0.782, -0.473), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-68.397, 3173.787, 1314.125), Radius = 32, Stance = "crouch", }, DEFEND_ax_sneaky_def_02 = { AimVectors = { [0] = Vec3(0.888, -0.461, -0.003), [1] = Vec3(1.000, -0.028, -0.003), [2] = Vec3(0.840, -0.542, 0.010), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-127.301, 3384.709, 1153.301), Radius = 32, Stance = "crouch", }, DEFEND_def_docroom_1 = { AimVectors = { [0] = Vec3(0.186, -0.979, 0.082), [1] = Vec3(0.280, -0.957, 0.070), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-251.593, 3074.698, 1153.125), Radius = 32, Stance = "crouch", }, DEFEND_def_docroom_2 = { AimVectors = { [0] = Vec3(0.959, -0.283, -0.019), [1] = Vec3(0.999, 0.006, -0.036), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-632.221, 2895.223, 1176.125), Radius = 32, Stance = "prone", }, DEFEND_def_docroom_3 = { AimVectors = { [0] = Vec3(0.970, 0.245, 0.007), [1] = Vec3(1.000, 0.005, 0.002), [2] = Vec3(0.995, 0.102, -0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-751.651, 2745.552, 1176.125), Radius = 32, Stance = "crouch", }, DEFEND_def_docroom_4 = { AimVectors = { [0] = Vec3(-0.954, -0.299, 0.012), [1] = Vec3(-0.995, -0.073, 0.062), [2] = Vec3(-0.703, -0.709, 0.057), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(443.836, 3072.964, 1153.125), Radius = 32, Stance = "crouch", }, DEFEND_walldef01 = { AimVectors = { [0] = Vec3(-0.967, -0.225, 0.118), [1] = Vec3(-1.000, -0.021, -0.016), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(552.251, -1049.058, 977.125), Radius = 32, }, DEFEND_walldef02 = { AimVectors = { [0] = Vec3(-0.915, 0.401, -0.044), [1] = Vec3(-0.999, 0.043, 0.001), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(537.063, -1247.331, 977.125), Radius = 32, }, DEFEND_walldef03 = { AimVectors = { [0] = Vec3(0.198, -0.850, 0.488), [1] = Vec3(0.999, 0.005, -0.032), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-550.284, -1050.993, 977.147), Radius = 32, }, FLAG_docs_scriptname = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-50.000, 2913.000, 1189.125), TeamAvailability = 2, }, HEALTHCAB_healthalli1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-176.000, 1716.500, 1012.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcabinetaxis = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-641.500, -2683.000, 1013.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcabinetaxis_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(718.000, -1514.000, 1186.000), Range = 1250, TagName = "healthcabinetaxis", TeamAvailability = 6, }, HEALTHCAB_healthcabinetaxis_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-369.000, -32.000, 1012.000), Range = 1250, TagName = "healthcabinetaxis", TeamAvailability = 6, }, PLANTMINE_fencebox_01 = { GoalType = "PLANTMINE", Position = Vec3(42.344, -1259.598, 989.125), Radius = 32, }, PLANTMINE_landmines_centerramp = { GoalType = "PLANTMINE", Position = Vec3(-298.320, 1129.921, 989.367), Radius = 32, }, PLANTMINE_landmines_centerramp_box = { GoalType = "PLANTMINE", Position = Vec3(-458.496, 878.120, 985.197), Radius = 32, }, PLANTMINE_landmines_commpost = { GoalType = "PLANTMINE", Position = Vec3(-289.187, -324.964, 989.135), Radius = 32, }, PLANT_Allied_Fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2.500, -847.000, 1109.000), TagName = "Allied Fence", TeamAvailability = 2, }, PLANT_Axis_Pump = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1256.000, -758.000, 1235.000), TagName = "Axis Pump", TeamAvailability = 4, }, PLANT_Axis_Sniper_Stairs = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(160.000, -2515.500, 1088.000), TagName = "Axis Sniper Stairs", TeamAvailability = 4, }, PLANT_Centre_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-281.000, 1372.000, 1073.000), TagName = "Centre Ramp", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-476.000, -1421.500, 1028.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_East_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(996.000, 691.000, 1062.500), TagName = "East Ramp", TeamAvailability = 4, }, PLANT_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(0.000, -992.000, 1048.000), TeamAvailability = 2, }, ROUTE_al_2nd_spawn1 = { GoalType = "ROUTE", Position = Vec3(1907.879, 1783.190, 1153.342), Radius = 500, }, ROUTE_alli_2nd_spawn_01 = { GoalType = "ROUTE", Position = Vec3(1229.294, 590.389, 977.125), Radius = 350, }, ROUTE_alli_2nd_spawn_02 = { GoalType = "ROUTE", Position = Vec3(675.475, 854.253, 977.125), Radius = 200, }, ROUTE_alli_2nd_spawn_03 = { GoalType = "ROUTE", Position = Vec3(713.748, 468.573, 977.125), Radius = 125, }, ROUTE_alli_2nd_spawn_detour_01 = { GoalType = "ROUTE", Position = Vec3(1260.742, 1914.165, 1153.125), Radius = 125, }, ROUTE_alli_2nd_spawn_detour_02 = { GoalType = "ROUTE", Position = Vec3(509.016, 1403.662, 1153.125), Radius = 125, }, ROUTE_alli_2nd_spawn_detour_03 = { GoalType = "ROUTE", Position = Vec3(883.530, 1598.365, 1153.125), Radius = 125, }, ROUTE_alli_after_defuse_wall_01 = { GoalType = "ROUTE", Position = Vec3(-49.689, -1054.947, 982.909), Radius = 125, }, ROUTE_alli_firstspawn_exit_left_01 = { GoalType = "ROUTE", Position = Vec3(563.343, -714.602, 977.269), Radius = 125, }, ROUTE_alli_inside_ax_2nd_spawn_01 = { GoalType = "ROUTE", Position = Vec3(786.125, -1527.608, 1001.125), Radius = 50, }, ROUTE_alli_panzer_01 = { GoalType = "ROUTE", Position = Vec3(519.715, 291.050, 1169.125), Radius = 125, }, ROUTE_alli_unorthodox_run_01 = { GoalType = "ROUTE", Position = Vec3(404.075, 20.125, 1041.125), Radius = 35, }, ROUTE_around_ax_1st_spawn_01 = { GoalType = "ROUTE", Position = Vec3(-1941.059, -2673.061, 1289.125), Radius = 35, }, ROUTE_at_centre_ramp_box_01 = { GoalType = "ROUTE", Position = Vec3(-421.875, 1083.875, 977.188), Radius = 300, }, ROUTE_at_commpost_01 = { GoalType = "ROUTE", Position = Vec3(-406.100, -1402.426, 978.125), Radius = 150, }, ROUTE_at_documents = { GoalType = "ROUTE", Position = Vec3(-49.316, 2886.875, 1153.298), Radius = 250, }, ROUTE_at_eastramp_box_01 = { GoalType = "ROUTE", Position = Vec3(882.256, 869.434, 977.219), Radius = 200, }, ROUTE_at_ladder_1_upstairs_01 = { GoalType = "ROUTE", Position = Vec3(918.340, 2233.323, 1153.145), Radius = 125, }, ROUTE_at_ladder_2_downstairs_01 = { GoalType = "ROUTE", Position = Vec3(1693.641, 2105.829, 977.125), Radius = 125, }, ROUTE_at_ladder_2_upstairs_01 = { GoalType = "ROUTE", Position = Vec3(1371.983, 2284.425, 1153.327), Radius = 75, }, ROUTE_at_pump_01 = { GoalType = "ROUTE", Position = Vec3(-1063.061, -728.375, 1161.287), Radius = 125, }, ROUTE_ax_01 = { GoalType = "ROUTE", Position = Vec3(629.131, 2581.858, 1082.932), Radius = 35, }, ROUTE_ax_02 = { GoalType = "ROUTE", Position = Vec3(149.226, 750.505, 977.287), Radius = 50, }, ROUTE_ax_2nd_spawn_compost_01 = { GoalType = "ROUTE", Position = Vec3(-660.148, -1332.574, 978.125), Radius = 125, }, ROUTE_ax_2nd_spawn_compost_02 = { GoalType = "ROUTE", Position = Vec3(-719.218, -1111.459, 978.125), Radius = 75, }, ROUTE_ax_2nd_spawn_rear = { GoalType = "ROUTE", Position = Vec3(894.125, -1842.697, 1001.125), Radius = 300, }, ROUTE_ax_2nd_spawn_wall_1 = { GoalType = "ROUTE", Position = Vec3(897.905, -1233.805, 1001.125), Radius = 250, }, ROUTE_ax_cellar_route_01 = { GoalType = "ROUTE", Position = Vec3(869.875, -973.875, 817.125), Radius = 50, }, ROUTE_ax_cellar_route_02 = { GoalType = "ROUTE", Position = Vec3(780.374, -361.810, 1161.283), Radius = 125, }, ROUTE_ax_engi_sneak_01 = { GoalType = "ROUTE", Position = Vec3(1513.785, 136.006, 978.239), Radius = 125, }, ROUTE_ax_engi_sneak_02 = { GoalType = "ROUTE", Position = Vec3(1501.928, 1019.160, 978.272), Radius = 125, }, ROUTE_ax_enter_docroom_01 = { GoalType = "ROUTE", Position = Vec3(603.232, 2715.735, 1153.125), Radius = 50, }, ROUTE_ax_enter_docroom_02 = { GoalType = "ROUTE", Position = Vec3(-828.952, 3050.216, 1153.319), Radius = 35, }, ROUTE_ax_enter_docroom_03 = { GoalType = "ROUTE", Position = Vec3(-764.505, 2806.041, 1153.125), Radius = 35, }, ROUTE_ax_enter_docroom_04 = { GoalType = "ROUTE", Position = Vec3(-342.090, 3387.689, 1153.125), Radius = 35, }, ROUTE_ax_extra_spawns_01 = { GoalType = "ROUTE", Position = Vec3(-230.568, -2575.606, 977.273), Radius = 250, }, ROUTE_ax_extra_spawns_02 = { GoalType = "ROUTE", Position = Vec3(665.754, -2468.634, 977.282), Radius = 250, }, ROUTE_ax_first_spawn = { GoalType = "ROUTE", Position = Vec3(-1888.087, -2528.813, 1178.125), Radius = 100, }, ROUTE_ax_first_spawn_01 = { GoalType = "ROUTE", Position = Vec3(-1858.730, -2334.144, 1178.125), Radius = 100, }, ROUTE_ax_first_spawn_02 = { GoalType = "ROUTE", Position = Vec3(-1645.963, -2528.715, 1178.125), Radius = 100, }, ROUTE_ax_first_spawn_03 = { GoalType = "ROUTE", Position = Vec3(-1597.999, -2337.782, 1178.125), Radius = 100, }, ROUTE_ax_first_spawn_04 = { GoalType = "ROUTE", Position = Vec3(-1364.906, -2529.516, 1178.125), Radius = 100, }, ROUTE_ax_first_spawn_05 = { GoalType = "ROUTE", Position = Vec3(-1321.444, -2339.125, 1178.125), Radius = 100, }, ROUTE_ax_first_spawn_down_01 = { GoalType = "ROUTE", Position = Vec3(-1832.449, -2074.949, 1016.516), Radius = 125, }, ROUTE_ax_first_spawn_down_02 = { GoalType = "ROUTE", Position = Vec3(-1865.250, -1885.875, 977.125), Radius = 100, }, ROUTE_ax_first_spawn_down_03 = { GoalType = "ROUTE", Position = Vec3(-1648.558, -1594.874, 977.366), Radius = 50, }, ROUTE_ax_first_spawn_down_04 = { GoalType = "ROUTE", Position = Vec3(-1460.220, -1682.440, 977.125), Radius = 50, }, ROUTE_ax_firstspawn_exit_01 = { GoalType = "ROUTE", Position = Vec3(-916.020, -2608.074, 977.125), Radius = 75, }, ROUTE_ax_firstspawn_exit_02 = { GoalType = "ROUTE", Position = Vec3(-469.016, -2072.701, 977.228), Radius = 75, }, ROUTE_ax_firstspawn_exit_03 = { GoalType = "ROUTE", Position = Vec3(-1044.798, -1822.368, 977.125), Radius = 50, }, ROUTE_ax_firstspawn_exit_04 = { GoalType = "ROUTE", Position = Vec3(-1079.500, -1615.699, 977.342), Radius = 50, }, ROUTE_ax_left_centre_01 = { GoalType = "ROUTE", Position = Vec3(-151.626, -979.581, 1001.125), Radius = 35, }, ROUTE_ax_left_centre_02 = { GoalType = "ROUTE", Position = Vec3(-235.391, -1032.817, 1001.349), Radius = 125, }, ROUTE_ax_near_swimpool_01 = { GoalType = "ROUTE", Position = Vec3(-1834.433, -1443.896, 1000.253), Radius = 35, }, ROUTE_ax_sneak_near_doc_01 = { GoalType = "ROUTE", Position = Vec3(-217.898, 1962.322, 1153.125), Radius = 35, }, ROUTE_ax_sneak_route_01 = { GoalType = "ROUTE", Position = Vec3(-999.041, -1164.177, 1284.125), Radius = 125, }, ROUTE_ax_sniperstair_boxes = { GoalType = "ROUTE", Position = Vec3(-455.141, -2562.998, 977.316), Radius = 200, }, ROUTE_ax_spawn_centre = { GoalType = "ROUTE", Position = Vec3(-162.800, -1998.783, 977.342), Radius = 200, }, ROUTE_ax_spawn_right_side = { GoalType = "ROUTE", Position = Vec3(210.234, -2412.129, 977.307), Radius = 125, }, ROUTE_ax_to_cellar_01 = { GoalType = "ROUTE", Position = Vec3(344.082, -1109.499, 977.253), Radius = 125, }, ROUTE_ax_towards_swim_01 = { GoalType = "ROUTE", Position = Vec3(-1503.988, -1353.084, 977.164), Radius = 125, }, ROUTE_ax_vent_sneak_01 = { GoalType = "ROUTE", Position = Vec3(-294.164, 3285.000, 1314.125), Radius = 125, }, ROUTE_ax_water_left = { GoalType = "ROUTE", Position = Vec3(-1479.803, 516.089, 977.125), Radius = 125, }, ROUTE_ax_water_right = { GoalType = "ROUTE", Position = Vec3(-736.197, 1547.665, 1153.125), Radius = 125, }, ROUTE_centre_ramp_upstairs_01 = { GoalType = "ROUTE", Position = Vec3(-272.246, 1566.640, 1153.125), Radius = 125, }, ROUTE_docroom_1 = { GoalType = "ROUTE", Position = Vec3(434.040, 3072.975, 1153.342), Radius = 125, }, ROUTE_docroom_2 = { GoalType = "ROUTE", Position = Vec3(-566.704, 2844.669, 1153.125), Radius = 125, }, ROUTE_north_east_01 = { GoalType = "ROUTE", Position = Vec3(1431.097, 2714.964, 1153.235), Radius = 125, }, ROUTE_omni_unorthodox_run_01 = { GoalType = "ROUTE", Position = Vec3(-365.875, 8.889, 978.125), Radius = 35, }, ROUTE_pickup_ammo_centre_01 = { GoalType = "ROUTE", Position = Vec3(-362.064, 92.809, 977.368), Radius = 35, }, ROUTE_randi_01 = { GoalType = "ROUTE", Position = Vec3(-606.487, 3112.787, 1153.125), Radius = 50, }, ROUTE_to_sneaky_def_01 = { GoalType = "ROUTE", Position = Vec3(21.001, 3412.675, 1314.125), Radius = 35, }, ROUTE_under_pumpboxes_01 = { GoalType = "ROUTE", Position = Vec3(-826.279, -640.917, 979.125), Radius = 35, }, SNIPE_alli_pump_01 = { AimVectors = { [0] = Vec3(0.973, -0.134, -0.188), [1] = Vec3(0.975, -0.172, -0.140), [2] = Vec3(0.978, -0.115, -0.175), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-1148.070, -634.509, 1161.125), Radius = 32, }, SNIPE_alli_snipe_01 = { AimVectors = { [0] = Vec3(-0.980, -0.152, -0.125), [1] = Vec3(-0.984, -0.151, -0.096), [2] = Vec3(-0.978, -0.169, -0.122), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(691.359, -1394.551, 1153.353), Radius = 32, }, SNIPE_ax_snipe_sniperstairs_01 = { AimVectors = { [0] = Vec3(0.104, 0.990, -0.092), [1] = Vec3(0.134, 0.988, -0.079), [2] = Vec3(0.092, 0.991, -0.101), [3] = Vec3(0.441, 0.211, -0.872), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-218.441, -2481.241, 1185.253), Radius = 250, }, SNIPE_ax_snipe_sniperstairs_02 = { AimVectors = { [0] = Vec3(0.366, 0.930, -0.018), [1] = Vec3(0.016, 0.996, -0.083), [2] = Vec3(0.141, 0.988, -0.067), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-105.596, -2389.332, 1185.253), Radius = 32, Stance = "prone", }, SNIPE_ax_snipe_that_mg_01 = { AimVectors = { [0] = Vec3(0.181, 0.983, 0.032), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-199.692, -1502.945, 1000.125), Radius = 32, Stance = "prone", }, SNIPE_ax_snipe_that_mg_02 = { AimVectors = { [0] = Vec3(0.302, 0.953, -0.017), [1] = Vec3(0.258, 0.966, 0.028), [2] = Vec3(0.306, 0.952, -0.020), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 50, MinRadius = 32, Position = Vec3(-305.238, -1686.108, 1057.125), Radius = 32, Stance = "prone", }, Version = 1, };