global _MG = { AIRSTRIKE_north = { AimVectors = { [0] = Vec3(-0.980, -0.006, -0.197), }, GoalType = "AIRSTRIKE", Position = Vec3(3134.413, -2571.834, 35.089), Radius = 32, }, AIRSTRIKE_south = { AimVectors = { [0] = Vec3(-0.971, 0.158, 0.180), }, GoalType = "AIRSTRIKE", Position = Vec3(3612.052, -3750.861, 32.344), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5951.000, -4009.000, 83.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_south = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(3093.123, -4095.603, 76.770), }, ARTILLERY_S_north = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2860.364, -3954.577, 34.125), }, ATTACK_ammo = { AimVectors = { [0] = Vec3(-0.991, 0.111, -0.080), [1] = Vec3(-0.999, -0.042, -0.027), [2] = Vec3(-0.915, 0.402, -0.033), [3] = Vec3(-0.598, 0.801, -0.010), [4] = Vec3(0.771, 0.631, 0.080), [5] = Vec3(0.896, 0.444, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3951.531, -3177.273, 41.125), Radius = 32, }, ATTACK_ammo_1 = { AimVectors = { [0] = Vec3(-0.575, -0.818, -0.015), [1] = Vec3(-1.000, 0.026, -0.001), [2] = Vec3(-0.344, -0.939, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4046.693, -2487.624, 41.125), Radius = 32, TagName = "ammo", }, ATTACK_ammo_2 = { AimVectors = { [0] = Vec3(-0.714, -0.700, -0.018), [1] = Vec3(-0.969, -0.204, 0.138), [2] = Vec3(-0.071, -0.997, 0.036), [3] = Vec3(-0.504, -0.863, 0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4011.545, -2696.378, 41.125), Radius = 32, TagName = "ammo", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2314.000, -1176.000, 284.000), TagName = "Command Post", TeamAvailability = 6, }, CALLARTILLERY_north = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2602.022, -2498.251, 217.341), }, CALLARTILLERY_south = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(4918.176, -3145.380, 142.225), }, DEFEND_ammo = { AimVectors = { [0] = Vec3(0.886, 0.463, 0.020), [1] = Vec3(0.977, 0.214, -0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3801.182, -2479.593, 41.125), Radius = 32, }, DEFEND_ammo_1 = { AimVectors = { [0] = Vec3(-0.569, -0.822, 0.029), [1] = Vec3(-0.816, -0.577, -0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4295.875, -3021.920, 41.125), Radius = 32, TagName = "ammo", }, DEFEND_ammo_2 = { AimVectors = { [0] = Vec3(0.733, -0.680, 0.026), [1] = Vec3(0.896, -0.444, -0.003), [2] = Vec3(0.582, -0.813, -0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3756.763, -2890.039, 41.125), Radius = 32, TagName = "ammo", }, DEFEND_ammo_3 = { AimVectors = { [0] = Vec3(-0.811, -0.584, -0.031), [1] = Vec3(-0.692, -0.722, -0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3986.414, -2796.480, 41.125), Radius = 32, TagName = "ammo", }, DEFEND_ammo_4 = { AimVectors = { [0] = Vec3(0.995, -0.099, 0.028), [1] = Vec3(0.539, 0.842, 0.005), [2] = Vec3(0.901, 0.434, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3564.716, -3193.142, 41.125), Radius = 32, TagName = "ammo", }, DEFEND_ammo_5 = { AimVectors = { [0] = Vec3(0.898, -0.439, 0.006), [1] = Vec3(0.993, -0.119, 0.002), [2] = Vec3(0.946, 0.325, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3608.051, -3002.555, 41.125), Radius = 32, TagName = "ammo", }, DEFEND_ammo_6 = { AimVectors = { [0] = Vec3(0.988, -0.154, 0.012), [1] = Vec3(0.604, 0.797, 0.015), [2] = Vec3(0.952, 0.307, -0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3596.054, -3102.644, 41.125), Radius = 32, TagName = "ammo", }, DEFEND_ammo_7 = { AimVectors = { [0] = Vec3(0.635, 0.772, -0.031), [1] = Vec3(0.563, -0.823, -0.075), [2] = Vec3(0.755, 0.653, -0.067), [3] = Vec3(0.689, -0.717, -0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3770.266, -2733.264, 147.125), Radius = 32, Stance = "prone", TagName = "ammo", }, DEFEND_north = { AimVectors = { [0] = Vec3(0.192, -0.973, -0.127), [1] = Vec3(0.477, -0.868, -0.137), [2] = Vec3(0.014, -0.985, -0.170), [3] = Vec3(0.252, -0.933, -0.257), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2602.220, -2563.874, 217.125), Radius = 32, }, DEFEND_north_1 = { AimVectors = { [0] = Vec3(-0.040, -0.995, -0.090), [1] = Vec3(-0.165, -0.978, -0.129), [2] = Vec3(-0.036, -0.970, -0.241), [3] = Vec3(-0.459, -0.871, -0.177), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3008.050, -2296.648, 217.125), Radius = 32, TagName = "north", }, DEFEND_north_2 = { AimVectors = { [0] = Vec3(0.970, 0.110, -0.217), [1] = Vec3(0.936, -0.195, -0.294), [2] = Vec3(0.992, -0.094, -0.080), [3] = Vec3(-0.118, -0.988, -0.101), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3124.424, -2071.373, 217.125), Radius = 32, TagName = "north", }, DEFEND_north_3 = { AimVectors = { [0] = Vec3(0.141, -0.986, -0.086), [1] = Vec3(0.073, -0.972, -0.223), [2] = Vec3(0.475, -0.849, -0.230), [3] = Vec3(-0.522, -0.821, -0.232), [4] = Vec3(-0.893, -0.435, -0.118), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4998.485, -1540.881, 217.266), Radius = 32, TagName = "north", }, DEFEND_north_4 = { AimVectors = { [0] = Vec3(0.432, -0.902, 0.005), [1] = Vec3(-0.736, -0.677, 0.014), [2] = Vec3(-0.425, -0.905, -0.035), [3] = Vec3(0.906, -0.423, 0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4465.419, -1569.405, 59.448), Radius = 32, TagName = "north", }, DEFEND_north_5 = { AimVectors = { [0] = Vec3(-0.219, -0.976, -0.007), [1] = Vec3(-0.427, -0.904, -0.018), [2] = Vec3(-0.594, -0.804, -0.006), [3] = Vec3(1.000, 0.024, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3249.592, -2198.433, 53.055), Radius = 32, TagName = "north", }, DEFEND_north_6 = { AimVectors = { [0] = Vec3(-0.397, -0.917, -0.027), [1] = Vec3(-0.563, -0.826, 0.008), [2] = Vec3(-0.999, -0.029, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5625.104, -2115.600, 95.881), Radius = 32, TagName = "north", }, DEFEND_north_7 = { AimVectors = { [0] = Vec3(0.430, -0.897, -0.099), [1] = Vec3(0.183, -0.979, -0.095), [2] = Vec3(0.364, -0.922, -0.133), [3] = Vec3(0.913, -0.283, -0.294), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2587.574, -2303.131, 217.125), Radius = 32, TagName = "north", }, DEFEND_south = { AimVectors = { [0] = Vec3(-0.451, 0.877, -0.164), [1] = Vec3(-0.838, 0.523, -0.153), [2] = Vec3(-0.925, 0.353, -0.139), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4661.112, -4366.680, 217.125), Radius = 32, }, DEFEND_south_1 = { AimVectors = { [0] = Vec3(-0.878, 0.462, -0.124), [1] = Vec3(-0.748, 0.634, -0.195), [2] = Vec3(-0.396, 0.897, -0.198), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4403.784, -4371.659, 217.125), Radius = 32, TagName = "south", }, DEFEND_south_2 = { AimVectors = { [0] = Vec3(-0.863, 0.485, -0.138), [1] = Vec3(-0.728, 0.645, -0.233), [2] = Vec3(-0.982, -0.111, -0.153), [3] = Vec3(-0.988, 0.128, -0.083), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5433.222, -4045.398, 217.125), Radius = 32, TagName = "south", }, DEFEND_south_3 = { AimVectors = { [0] = Vec3(-0.978, 0.190, -0.088), [1] = Vec3(-0.991, -0.019, -0.132), [2] = Vec3(-0.933, -0.360, -0.022), [3] = Vec3(-0.802, 0.591, -0.084), [4] = Vec3(-0.690, 0.705, -0.165), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5415.466, -4232.126, 217.125), Radius = 32, TagName = "south", }, DEFEND_south_4 = { AimVectors = { [0] = Vec3(-0.967, 0.228, -0.111), [1] = Vec3(-0.852, 0.514, -0.101), [2] = Vec3(-0.715, 0.684, -0.141), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3871.541, -4116.961, 109.638), Radius = 32, TagName = "south", }, DEFEND_south_5 = { AimVectors = { [0] = Vec3(-0.977, 0.212, 0.020), [1] = Vec3(-0.908, 0.420, 0.003), [2] = Vec3(-0.950, -0.310, 0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4662.116, -4110.292, 43.492), Radius = 32, TagName = "south", }, DEFEND_south_6 = { AimVectors = { [0] = Vec3(-0.876, -0.481, -0.044), [1] = Vec3(-0.932, -0.357, -0.063), [2] = Vec3(-0.874, -0.471, -0.121), [3] = Vec3(-0.729, -0.676, -0.107), [4] = Vec3(-0.335, -0.940, 0.062), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4941.187, -3132.297, 124.319), Radius = 32, TagName = "south", }, DEFEND_south_7 = { AimVectors = { [0] = Vec3(0.448, -0.894, 0.004), [1] = Vec3(0.629, -0.777, -0.004), [2] = Vec3(-0.336, -0.941, -0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2363.718, -3340.682, 41.125), Radius = 32, TagName = "south", }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6007.000, -4124.000, 83.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_ammo = { AimVectors = { [0] = Vec3(0.991, -0.127, 0.051), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3450.402, -3097.244, 41.125), }, MOBILEMG42_ammo_1 = { AimVectors = { [0] = Vec3(-0.194, -0.979, -0.056), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(4202.597, -2943.894, 121.125), TagName = "ammo", }, PLANT_Ammo_Storage = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.891, -0.454, 0.004), [1] = Vec3(-0.945, -0.327, -0.000), [2] = Vec3(-0.999, -0.047, -0.006), [3] = Vec3(-0.822, 0.562, -0.092), [4] = Vec3(-0.232, 0.970, -0.070), }, position = Vec3(3957.690, -2980.631, 64.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.535, 0.845, -0.009), [1] = Vec3(-0.396, -0.916, -0.056), }, position = Vec3(3760.583, -2893.475, 64.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-1.000, 0.015, -0.011), [1] = Vec3(-0.988, 0.151, -0.015), [2] = Vec3(-0.959, 0.282, -0.017), [3] = Vec3(-0.780, 0.624, 0.057), [4] = Vec3(-0.725, 0.688, -0.031), [5] = Vec3(-0.852, 0.519, -0.067), }, position = Vec3(4278.022, -3207.107, 64.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3401.500, -3112.500, 96.000), TagName = "Ammo Storage", TeamAvailability = 4, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.434, -0.881, -0.186), [1] = Vec3(0.826, -0.553, -0.109), [2] = Vec3(0.251, -0.921, -0.299), }, position = Vec3(2482.366, -1239.126, 240.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.834, -0.535, -0.134), [1] = Vec3(0.979, -0.175, -0.107), }, position = Vec3(2223.995, -1268.666, 240.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(2317.000, -1205.500, 284.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_North_bunker_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.712, -0.702, -0.018), [1] = Vec3(0.890, -0.456, -0.001), [2] = Vec3(0.612, -0.790, 0.033), [3] = Vec3(-0.676, -0.736, -0.002), }, position = Vec3(4462.208, -1924.410, 53.787), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.490, -0.870, -0.063), [1] = Vec3(0.949, -0.314, -0.027), [2] = Vec3(0.890, -0.456, -0.022), [3] = Vec3(-0.640, -0.767, -0.051), [4] = Vec3(-0.774, -0.631, -0.044), }, position = Vec3(3885.914, -1782.510, 94.237), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.728, -0.685, -0.001), [1] = Vec3(-0.794, 0.606, -0.049), [2] = Vec3(0.997, 0.031, -0.075), [3] = Vec3(0.894, 0.448, -0.030), [4] = Vec3(0.809, 0.577, 0.116), }, position = Vec3(3660.006, -2261.276, 64.125), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.129, 0.984, 0.124), [1] = Vec3(0.839, 0.544, 0.036), [2] = Vec3(-0.965, 0.263, -0.003), [3] = Vec3(0.218, -0.976, -0.019), [4] = Vec3(-0.836, 0.541, -0.088), }, position = Vec3(4878.256, -2393.212, 108.537), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4138.000, -2286.000, 144.000), TagName = "North bunker wall", TeamAvailability = 4, }, PLANT_South_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.760, -0.649, -0.044), [1] = Vec3(-0.982, -0.175, -0.069), [2] = Vec3(0.393, -0.918, 0.063), [3] = Vec3(0.778, 0.612, -0.142), [4] = Vec3(0.996, 0.085, -0.031), [5] = Vec3(0.785, -0.618, -0.044), }, position = Vec3(3810.706, -3546.488, 107.583), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.615, 0.788, -0.027), [1] = Vec3(0.596, 0.803, 0.008), [2] = Vec3(-0.994, 0.108, 0.009), [3] = Vec3(-0.967, -0.254, 0.010), [4] = Vec3(-0.298, -0.947, 0.120), }, position = Vec3(4509.875, -3798.302, 62.042), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.073, 0.997, -0.013), [1] = Vec3(-0.582, 0.813, 0.010), [2] = Vec3(0.555, 0.832, -0.012), [3] = Vec3(0.941, 0.339, -0.002), }, position = Vec3(4054.476, -4406.323, 67.724), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.098, 0.995, 0.028), [1] = Vec3(0.589, 0.807, -0.038), [2] = Vec3(-0.967, -0.227, -0.120), [3] = Vec3(-0.899, -0.432, -0.069), [4] = Vec3(-0.311, -0.949, 0.052), [5] = Vec3(0.345, -0.932, -0.112), }, position = Vec3(4861.059, -3188.331, 158.191), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4138.000, -3274.000, 145.000), TagName = "South wall", TeamAvailability = 4, }, Version = 1, };