global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-682.000, 41.000, 56.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Cap_1 = { AimVectors = { [0] = Vec3(0.912, -0.410, -0.030), [1] = Vec3(0.853, -0.521, -0.030), [2] = Vec3(0.942, -0.334, -0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-534.516, 1746.514, 161.125), }, ATTACK_Cap_2 = { AimVectors = { [0] = Vec3(0.980, 0.176, -0.088), [1] = Vec3(0.995, -0.046, -0.084), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-489.762, 1570.125, 161.125), }, ATTACK_Cap_3 = { AimVectors = { [0] = Vec3(0.735, 0.677, -0.040), [1] = Vec3(0.924, 0.381, -0.032), [2] = Vec3(0.334, 0.942, -0.045), [3] = Vec3(-0.773, 0.599, 0.207), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(185.385, 1478.910, 17.125), }, ATTACK_Radar_1 = { AimVectors = { [0] = Vec3(-0.805, -0.584, -0.105), [1] = Vec3(-0.979, -0.201, -0.040), [2] = Vec3(0.184, -0.977, -0.106), [3] = Vec3(-0.210, -0.977, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-370.127, 453.875, 289.125), }, ATTACK_Radar_2 = { AimVectors = { [0] = Vec3(0.582, 0.807, -0.102), [1] = Vec3(0.995, 0.064, -0.078), [2] = Vec3(0.117, 0.993, -0.020), [3] = Vec3(-0.984, 0.159, -0.075), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-486.676, 556.790, 289.125), }, ATTACK_Radar_3 = { AimVectors = { [0] = Vec3(-0.744, 0.668, 0.028), [1] = Vec3(-0.949, -0.314, 0.027), [2] = Vec3(-0.168, -0.985, -0.036), [3] = Vec3(0.999, -0.045, 0.003), [4] = Vec3(0.393, 0.919, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-812.017, 626.053, 289.125), }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1852.000, 884.000, 340.000), TagName = "Command Post", TeamAvailability = 6, }, CAMP_Roam_1 = { AimVectors = { [0] = Vec3(0.763, -0.646, 0.025), [1] = Vec3(-0.568, -0.823, 0.026), [2] = Vec3(-0.975, -0.222, 0.023), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(32.934, 31.908, 1.125), }, CAMP_Roam_2 = { AimVectors = { [0] = Vec3(-0.407, -0.913, 0.007), [1] = Vec3(-0.978, -0.203, 0.046), [2] = Vec3(-0.121, 0.990, -0.071), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-944.761, 748.421, 1.125), }, CAMP_Roam_3 = { AimVectors = { [0] = Vec3(0.249, -0.968, -0.003), [1] = Vec3(-0.764, -0.643, -0.052), [2] = Vec3(-0.999, 0.008, -0.041), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-318.186, 918.494, 289.125), }, CAMP_Roam_4 = { AimVectors = { [0] = Vec3(-0.120, -0.981, -0.152), [1] = Vec3(-0.894, -0.446, -0.054), [2] = Vec3(0.831, -0.555, -0.026), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1091.355, 436.299, 289.125), }, CAMP_Roam_5 = { AimVectors = { [0] = Vec3(0.005, 1.000, 0.006), [1] = Vec3(1.000, 0.002, -0.008), [2] = Vec3(0.783, 0.622, 0.006), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1762.441, -523.040, 289.125), }, CAMP_Roam_6 = { AimVectors = { [0] = Vec3(-0.879, 0.437, -0.190), [1] = Vec3(-0.998, -0.065, -0.010), [2] = Vec3(0.987, -0.151, -0.055), [3] = Vec3(0.903, 0.321, -0.286), [4] = Vec3(0.085, 0.996, -0.027), [5] = Vec3(-0.274, 0.962, -0.006), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-277.490, -369.201, 289.125), }, CAMP_Roam_7 = { AimVectors = { [0] = Vec3(0.411, -0.911, 0.026), [1] = Vec3(-0.485, -0.874, -0.016), [2] = Vec3(-0.005, -0.911, 0.411), [3] = Vec3(0.624, -0.679, 0.386), [4] = Vec3(0.931, 0.365, 0.020), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2129.234, 164.459, 1.126), }, CAPPOINT_Radio = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-412.893, 1773.875, 201.126), }, DEFEND_Cap_1 = { AimVectors = { [0] = Vec3(-0.134, 0.991, -0.029), [1] = Vec3(-0.713, 0.701, -0.010), [2] = Vec3(0.984, 0.097, -0.149), [3] = Vec3(0.301, 0.953, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(704.064, 816.125, 1.136), Stance = "crouch", }, DEFEND_Cap_2 = { AimVectors = { [0] = Vec3(0.850, -0.504, -0.150), [1] = Vec3(0.428, -0.896, -0.115), [2] = Vec3(0.645, -0.756, -0.111), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-221.875, 1821.875, 164.125), Stance = "crouch", }, DEFEND_Cap_3 = { AimVectors = { [0] = Vec3(0.967, 0.246, -0.066), [1] = Vec3(0.998, -0.047, -0.053), [2] = Vec3(0.866, 0.476, -0.150), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-197.477, 1462.916, 149.125), Stance = "crouch", }, DEFEND_Cap_4 = { AimVectors = { [0] = Vec3(0.375, -0.924, -0.079), [1] = Vec3(0.163, -0.986, -0.046), [2] = Vec3(-0.458, -0.865, 0.207), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(398.389, 1821.875, 17.125), }, DEFEND_Docs_1 = { AimVectors = { [0] = Vec3(-0.868, -0.489, -0.086), [1] = Vec3(-0.946, 0.313, -0.086), [2] = Vec3(-0.441, -0.897, -0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1966.452, 623.378, 289.125), }, DEFEND_Docs_2 = { AimVectors = { [0] = Vec3(0.909, -0.413, -0.064), [1] = Vec3(0.849, 0.523, -0.080), [2] = Vec3(-0.554, -0.831, -0.053), [3] = Vec3(0.350, -0.936, -0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2239.874, 625.625, 289.125), }, DEFEND_Docs_3 = { AimVectors = { [0] = Vec3(0.999, 0.007, -0.054), [1] = Vec3(0.389, -0.920, -0.041), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2692.616, 401.553, 289.125), }, DEFEND_Radar_1 = { AimVectors = { [0] = Vec3(0.011, 0.999, -0.030), [1] = Vec3(0.950, 0.309, -0.040), [2] = Vec3(-0.821, 0.570, -0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-561.813, 247.232, 289.125), }, DEFEND_Radar_2 = { AimVectors = { [0] = Vec3(-0.546, -0.817, -0.185), [1] = Vec3(-0.933, -0.359, -0.021), [2] = Vec3(-0.956, 0.292, -0.001), [3] = Vec3(-0.007, 0.998, -0.067), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-797.099, 257.026, 289.125), }, DEFEND_Radar_3 = { AimVectors = { [0] = Vec3(0.802, -0.541, -0.254), [1] = Vec3(-0.197, -0.979, -0.059), [2] = Vec3(-0.969, -0.245, 0.018), [3] = Vec3(-0.986, 0.164, 0.013), [4] = Vec3(-0.099, 0.994, -0.053), [5] = Vec3(0.487, -0.873, -0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-166.779, 80.470, 289.125), }, FLAG_War_Documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2336.000, 224.000, 325.125), TagName = "War Documents", TeamAvailability = 4, }, GRENADE_Middle = { Facing = Vec3(-0.885, 0.014, -0.466), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(911.638, -1314.001, 1.125), PrimeGrenade = 1, TraceEntity = 303, TraceInfo = { class = "BREAKABLE", endPos = Vec3(5.196, -1301.052, -412.079), eyePos = Vec3(911.638, -1314.001, 64.125), id = 303, }, }, GRENADE_Top = { Facing = Vec3(-0.638, 0.738, -0.222), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1581.875, -1341.873, 1.125), PrimeGrenade = 1, TraceEntity = 304, TraceInfo = { class = "BREAKABLE", endPos = Vec3(945.896, -576.108, -176.107), eyePos = Vec3(1581.875, -1341.873, 64.125), id = 304, }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-602.000, 41.000, 48.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_Base_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1494.000, 1312.000, 376.000), TeamAvailability = 6, }, MOUNTMG42_Base_2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1494.000, 1120.000, 376.000), TeamAvailability = 6, }, PLANT_Base_47_Radar = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.977, 0.210, -0.034), [1] = Vec3(-0.045, 0.998, -0.051), [2] = Vec3(0.811, -0.575, 0.104), [3] = Vec3(0.624, 0.778, -0.074), }, position = Vec3(-717.875, 242.125, 312.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.935, 0.337, -0.114), [1] = Vec3(0.409, 0.906, -0.112), [2] = Vec3(-0.617, 0.783, -0.081), [3] = Vec3(-0.735, -0.670, 0.105), }, position = Vec3(-370.126, 255.743, 312.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-564.000, 352.000, 368.000), TagName = "Base 47 Radar", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1849.000, 854.500, 340.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Sewer_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1592.000, -2280.000, -116.000), TagName = "Sewer Door", TeamAvailability = 4, }, REPAIRMG42_Base_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1494.000, 1312.000, 376.000), TeamAvailability = 6, }, REPAIRMG42_Base_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1494.000, 1120.000, 376.000), TeamAvailability = 6, }, ROUTE_AB12 = { GoalType = "ROUTE", Position = Vec3(-2137.207, 459.230, 289.125), Radius = 125, }, ROUTE_Allies_Spawn = { GoalType = "ROUTE", Position = Vec3(785.114, -2203.256, 45.125), Radius = 250, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(1533.363, 1637.674, 17.125), Radius = 250, }, ROUTE_Base_Far_Top = { GoalType = "ROUTE", Position = Vec3(1359.861, -497.784, 145.185), Radius = 125, }, ROUTE_Bridge = { GoalType = "ROUTE", Position = Vec3(-1227.173, -2018.423, 41.125), Radius = 125, }, ROUTE_Center_Ladder = { GoalType = "ROUTE", Position = Vec3(-157.280, 901.831, 1.125), Radius = 125, }, ROUTE_Centre = { GoalType = "ROUTE", Position = Vec3(137.336, 737.057, 1.125), Radius = 50, }, ROUTE_Docs = { GoalType = "ROUTE", Position = Vec3(-2288.275, 222.483, 321.125), Radius = 125, }, ROUTE_Docs_Back = { GoalType = "ROUTE", Position = Vec3(-2550.241, -180.915, 289.125), Radius = 125, }, ROUTE_Far_Exit = { GoalType = "ROUTE", Position = Vec3(1356.148, -1025.456, 1.125), Radius = 125, }, ROUTE_Inside_Ladder = { GoalType = "ROUTE", Position = Vec3(-563.939, 772.727, 17.125), Radius = 50, }, ROUTE_Lower_Door = { GoalType = "ROUTE", Position = Vec3(-1637.586, 383.471, 17.125), Radius = 75, }, ROUTE_Main_Exit = { GoalType = "ROUTE", Position = Vec3(-1281.147, -562.039, 5.768), Radius = 125, }, ROUTE_Middle_A = { GoalType = "ROUTE", Position = Vec3(-573.758, -685.119, 1.125), Radius = 75, }, ROUTE_Middle_B = { GoalType = "ROUTE", Position = Vec3(568.839, -691.463, 1.213), Radius = 35, }, ROUTE_Middle_C = { GoalType = "ROUTE", Position = Vec3(794.228, -680.779, 3.125), Radius = 125, }, ROUTE_Middle_Exit = { GoalType = "ROUTE", Position = Vec3(680.222, -1306.305, 1.125), Radius = 125, }, ROUTE_North_Stairs = { GoalType = "ROUTE", Position = Vec3(-1859.995, 1681.279, 169.125), Radius = 125, }, ROUTE_Radar_Bridge = { GoalType = "ROUTE", Position = Vec3(-1189.169, 387.067, 289.125), Radius = 125, }, ROUTE_River_Side = { GoalType = "ROUTE", Position = Vec3(-504.192, -1579.885, 1.125), Radius = 125, }, ROUTE_Sewer_Door = { GoalType = "ROUTE", Position = Vec3(1520.161, -2188.183, -166.875), Radius = 125, }, ROUTE_South_Stairs = { GoalType = "ROUTE", Position = Vec3(-2066.618, -174.304, 193.125), Radius = 75, }, ROUTE_South_Stairs_Top_Right = { GoalType = "ROUTE", Position = Vec3(-1799.968, -344.131, 289.125), Radius = 125, }, ROUTE_Truck = { GoalType = "ROUTE", Position = Vec3(-372.985, -284.417, 3.125), Radius = 200, }, Version = 1, };