//==========================================================================================
//
//	baserace2_b1.gm
//
//	Who		            When			What
//------------------------------------------------------------------------------------------
//	BubbaG1		            25 August 2011		Initial Script
//      BubbaG1 & **DRC**Stunner    11 September 2011           Final Routing & Waypoints
//==========================================================================================
//

global Map =
{
	Debug = 0, // please set to zero before distributing your script

	Allied_Outpost_Dyno = 0,
	AlliedGate = 0,
	AlliedLeftFence = 0,
	AlliedForwardFence = 0,
	AlliedRightFence = 0,
	AlliedTower = 0,
	AlliedMed = 0,
	AlliedTac = 0,
	AlliedArm = 0,
	AlliedEng = 0,
	AlliedSpawn = 0,
	AxisGate = 0,
	AxisLeftFence = 0,
	AxisForwardFence = 0,
	AxisRightFence = 0,
	AxisTower = 0,
	AxisMed = 0,
	AxisTac = 0,
	AxisArm = 0,
	AxisEng = 0,
	AxisSpawn = 0,
	Axis_Outpost_Dyno = 0,

	Axis_Construction_Materials_Taken = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Construction_Materials_Taken" );
	},

	Allied_Construction_Materials_Taken = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Construction_Materials_Taken" );
	},

	Axis_Construction_Materials_Returned = function( trigger )
	{
		Util.MapDebugPrint( "Axis_Construction_Materials_Returned" );
	},

	Allied_Construction_Materials_Returned = function( trigger )
	{
		Util.MapDebugPrint( "Allied_Construction_Materials_Returned" );
	},

	Axis_Secured_Gate = function( trigger )
	{

		Map.AxisGate += 1;
		if ( Map.AxisGate == 3 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_gate" );
			Util.MapDebugPrint( "Axis_Secured_Gate_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Gate" );
	},

	Axis_Secured_Left_Fence = function( trigger )
	{

		Map.AxisLeftFence += 1;
		if ( Map.AxisLeftFence == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_left_wall" );
			Util.MapDebugPrint( "Axis_Secured_Left_Fence_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Left_Fence" );
	},

	Axis_Secured_Forward_Fence = function( trigger )
	{

		Map.AxisForwardFence += 1;
		if ( Map.AxisForwardFence == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_forward_wall" );
			Util.MapDebugPrint( "Axis_Secured_Forward_Fence_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Forward_Fence" );
	},

	Axis_Secured_Right_Fence = function( trigger )
	{

		Map.AxisRightFence += 1;
		if ( Map.AxisRightFence == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_right_wall" );
			Util.MapDebugPrint( "Axis_Secured_Right_Fence_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Right_Fence" );
	},

	Axis_Secured_Tower = function( trigger )
	{

		Map.AxisTower += 1;
		if ( Map.AxisTower == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_tower" );
			Util.MapDebugPrint( "Axis_Secured_Tower_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Tower" );
	},

	Axis_Secured_Med = function( trigger )
	{

		Map.AxisMed += 1;
		if ( Map.AxisMed == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_med" );
			Util.MapDebugPrint( "Axis_Secured_Med_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Med" );
	},

	Axis_Secured_Tac = function( trigger )
	{

		Map.AxisTac += 1;
		if ( Map.AxisTac == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_tac" );
			Util.MapDebugPrint( "Axis_Secured_Tac_Complete" );
		}

		Map.AxisAvailableCAPPOINTS();

		Util.MapDebugPrint( "Axis_Secured_Tac" );
	},

	Axis_Secured_Arm = function( trigger )
	{

		Map.AxisArm += 1;
		if ( Map.AxisArm == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_arm" );
			Util.MapDebugPrint( "Axis_Secured_Arm_Complete" );
		}

		Util.MapDebugPrint( "Axis_Secured_Arm" );
	},

	Axis_Secured_Eng = function( trigger )
	{

		Map.AxisEng += 1;
		if ( Map.AxisEng == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_eng" );
			Util.MapDebugPrint( "Axis_Secured_Eng_Complete" );
		}

		Map.AxisAvailableCAPPOINTS();

		Util.MapDebugPrint( "Axis_Secured_Eng" );
	},

	Axis_Secured_Spawn = function( trigger )
	{

		Map.AxisSpawn += 1;
		if ( Map.AxisSpawn == 4 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_axis_spawn" );
			Util.MapDebugPrint( "Axis_Secured_Spawn_Complete" );
		}

		Map.AxisAvailableCAPPOINTS();

		Util.MapDebugPrint( "Axis_Secured_Spawn" );
	},

	Allied_Secured_Gate = function( trigger )
	{

		Map.AlliedGate += 1;
		if ( Map.AlliedGate == 3 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_gate" );
			Util.MapDebugPrint( "Allied_Secured_Gate_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Gate" );
	},

	Allied_Secured_Left_Fence = function( trigger )
	{

		Map.AlliedLeftFence += 1;
		if ( Map.AlliedLeftFence == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_left_wall" );
			Util.MapDebugPrint( "Allied_Secured_Left_Fence_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Left_Fence" );
	},

	Allied_Secured_Forward_Fence = function( trigger )
	{

		Map.AlliedForwardFence += 1;
		if ( Map.AlliedForwardFence == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_forward_wall" );
			Util.MapDebugPrint( "Allied_Secured_Forward_Fence_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Forward_Fence" );
	},

	Allied_Secured_Right_Fence = function( trigger )
	{

		Map.AlliedRightFence += 1;
		if ( Map.AlliedRightFence == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_right_wall" );
			Util.MapDebugPrint( "Allied_Secured_Right_Fence_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Right_Fence" );
	},

	Allied_Secured_Tower = function( trigger )
	{

		Map.AlliedTower += 1;
		if ( Map.AlliedTower == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_tower" );
			Util.MapDebugPrint( "Allied_Secured_Tower_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Tower" );
	},

	Allied_Secured_Med = function( trigger )
	{

		Map.AlliedMed += 1;
		if ( Map.AlliedMed == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_med" );
			Util.MapDebugPrint( "Allied_Secured_Med_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Med" );
	},

	Allied_Secured_Tac = function( trigger )
	{

		Map.AlliedTac += 1;
		if ( Map.AlliedTac == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_tac" );
			Util.MapDebugPrint( "Allied_Secured_Tac_Complete" );
		}

		Map.AlliedAvailableCAPPOINTS();

		Util.MapDebugPrint( "Allied_Secured_Tac" );
	},

	Allied_Secured_Arm = function( trigger )
	{

		Map.AlliedArm += 1;
		if ( Map.AlliedArm == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_arm" );
			Util.MapDebugPrint( "Allied_Secured_Arm_Complete" );
		}

		Util.MapDebugPrint( "Allied_Secured_Arm" );
	},

	Allied_Secured_Eng = function( trigger )
	{

		Map.AlliedEng += 1;
		if ( Map.AlliedEng == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_eng" );
			Util.MapDebugPrint( "Allied_Secured_Eng_Complete" );
		}

		Map.AlliedAvailableCAPPOINTS();

		Util.MapDebugPrint( "Allied_Secured_Eng" );
	},

	Allied_Secured_Spawn = function( trigger )
	{

		Map.AlliedSpawn += 1;
		if ( Map.AlliedSpawn == 4 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_allied_spawn" );
			Util.MapDebugPrint( "Allied_Secured_Spawn_Complete" );
		}

		Map.AlliedAvailableCAPPOINTS();

		Util.MapDebugPrint( "Allied_Secured_Spawn" );
	},

	AxisAvailableCAPPOINTS = function()
	{
		if ( Map.AxisEng == 4 && Map.AxisTac == 4 && Map.AxisSpawn >= 2 )
		{
			if ( Map.AxisArm < 4 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_arm" );
			}
			if ( Map.AxisMed < 4 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_med" );
			}
			if ( Map.AxisGate < 3 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_gate" );
			}
			if ( Map.AxisForwardFence < 4 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_forward_wall" );
			}
			if ( Map.AxisLeftFence < 4 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_left_wall" );
			}
			if ( Map.AxisRightFence < 4 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_right_wall" );
			}
			if ( Map.AxisTower < 4 )
			{
				SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axis_tower" );
			}
		}

		Util.MapDebugPrint( "AxisAvailableCAPPOINTS" );
	},

	AlliedAvailableCAPPOINTS = function()
	{
		if ( Map.AlliedEng == 4 && Map.AlliedTac == 4 && Map.AlliedSpawn >= 2 )
		{
			if ( Map.AlliedArm < 4 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_arm" );
			}
			if ( Map.AlliedMed < 4 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_med" );
			}
			if ( Map.AlliedGate < 3 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_gate" );
			}
			if ( Map.AlliedForwardFence < 4 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_forward_wall" );
			}
			if ( Map.AlliedLeftFence < 4 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_left_wall" );
			}
			if ( Map.AlliedRightFence < 4 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_right_wall" );
			}
			if ( Map.AlliedTower < 4 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_allied_tower" );
			}
		}

		Util.MapDebugPrint( "AlliedAvailableCAPPOINTS" );
	},

};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Axis have stolen Construction Materials!", Map.Axis_Construction_Materials_Taken );
	OnTrigger( "Allies have stolen Construction Materials!", Map.Allied_Construction_Materials_Taken );
	OnTrigger( "Allies have returned Construction Materials!", Map.Axis_Construction_Materials_Returned );
	OnTrigger( "Axis have returned Construction Materials!", Map.Allied_Construction_Materials_Returned );
	OnTrigger( "Axis captured gate_axis_capzone", Map.Axis_Secured_Gate );
	OnTrigger( "Axis captured leftfence_axis_capzone", Map.Axis_Secured_Left_Fence );
	OnTrigger( "Axis captured forwardfence_axis_capzone", Map.Axis_Secured_Forward_Fence );
	OnTrigger( "Axis captured rightfence_axis_capzone", Map.Axis_Secured_Right_Fence );
	OnTrigger( "Axis captured asstower_axis_capzone", Map.Axis_Secured_Tower );
	OnTrigger( "Axis captured medical_axis_capzone", Map.Axis_Secured_Med );
	OnTrigger( "Axis captured tactical_axis_capzone", Map.Axis_Secured_Tac );
	OnTrigger( "Axis captured armory_axis_capzone", Map.Axis_Secured_Arm );
	OnTrigger( "Axis captured engineering_axis_capzone", Map.Axis_Secured_Eng );
	OnTrigger( "Axis captured spawn_axis_capzone", Map.Axis_Secured_Spawn );
	OnTrigger( "Allies captured gate_allied_capzone", Map.Allied_Secured_Gate );
	OnTrigger( "Allies captured leftfence_allied_capzone", Map.Allied_Secured_Left_Fence );
	OnTrigger( "Allies captured forwardfence_allied_capzone", Map.Allied_Secured_Forward_Fence );
	OnTrigger( "Allies captured rightfence_allied_capzone", Map.Allied_Secured_Right_Fence );
	OnTrigger( "Allies captured asstower_allied_capzone", Map.Allied_Secured_Tower );
	OnTrigger( "Allies captured medical_allied_capzone", Map.Allied_Secured_Med );
	OnTrigger( "Allies captured tactical_allied_capzone", Map.Allied_Secured_Tac );
	OnTrigger( "Allies captured armory_allied_capzone", Map.Allied_Secured_Arm );
	OnTrigger( "Allies captured engineering_allied_capzone", Map.Allied_Secured_Eng );
	OnTrigger( "Allies captured spawn_allied_capzone", Map.Allied_Secured_Spawn );

	//~Util.DisableGoal( ".*", true ); // all but routes
	SetAvailableMapGoals( TEAM.AXIS, false, "CAPPOINT_.*" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_.*" );

	SetAvailableMapGoals( TEAM.AXIS, true, {
		"CAPPOINT_axis_eng",
		"CAPPOINT_axis_tac",
		"CAPPOINT_axis_spawn",
	});
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"CAPPOINT_allied_eng",
		"CAPPOINT_allied_tac",
		"CAPPOINT_allied_spawn",
	});

	SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Allied_Outpost" );
	SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Axis_Outpost" );

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsersInProgress( 1, "FLAG_Construction_Materials_4" );
	Util.SetMaxUsersInProgress( 1, "FLAG_Construction_Materials_5" );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} );

	MapRoutes =
	{
		FLAG_Construction_Materials_2 =
		{
			ROUTE_allied_spawn =
			{
				ROUTE_allied_right_pond_1 =
				{
					ROUTE_allied_right_pond_2 =
					{
						Weight = 3,
					},
					ROUTE_allied_right_2 = {},
				},
				ROUTE_allied_right_1 =
				{
					ROUTE_allied_right_2 =
					{
						Weight = 3,
					},
					ROUTE_allied_right_pond_2 = {},
				},
			},
		},
		FLAG_Construction_Materials_3 =
		{
			ROUTE_allied_spawn =
			{
				ROUTE_allied_left_pond_1 =
				{
					ROUTE_allied_left_pond_2 =
					{
						Weight = 3,
					},
					ROUTE_allied_left_2 = {},
				},
				ROUTE_allied_left_1 =
				{
					ROUTE_allied_left_2 =
					{
						Weight = 3,
					},
					ROUTE_allied_left_pond_2 = {},
				},
			},
		},
		FLAG_Construction_Materials =
		{
			ROUTE_axis_spawn =
			{
				ROUTE_axis_right_pond_1 =
				{
					ROUTE_axis_right_pond_2 =
					{
						Weight = 3,
					},
					ROUTE_axis_right_2 = {},
				},
				ROUTE_axis_right_1 =
				{
					ROUTE_axis_right_2 =
					{
						Weight = 3,
					},
					ROUTE_axis_right_pond_2 = {},
				},
			},
		},
		FLAG_Construction_Materials_1 =
		{
			ROUTE_axis_spawn =
			{
				ROUTE_axis_left_pond_1 =
				{
					ROUTE_axis_left_pond_2 =
					{
						Weight = 3,
					},
					ROUTE_axis_left_2 = {},
				},
				ROUTE_axis_left_1 =
				{
					ROUTE_axis_left_2 =
					{
						Weight = 3,
					},
					ROUTE_axis_left_pond_2 = {},
				},
			},
		},
		CAPPOINT_axis_eng =
		{
			ROUTE_axis_right_mat =
			{
				ROUTE_axis_right_2 =
				{
					Weight = 3,
					ROUTE_axis_right_1 =
					{
						Weight = 2,
						ROUTE_axis_sneak_right = {},
						ROUTE_axis_spawn = {},
						ROUTE_axis_right_under = {},
					},
					ROUTE_axis_right_pond_1 =
					{
						ROUTE_axis_spawn = {},
						ROUTE_axis_right_under = {},
					},
					ROUTE_axis_right_under = {},
					ROUTE_axis_sneak_right = {},
				},
				ROUTE_axis_right_pond_2 =
				{
					ROUTE_axis_right_pond_1 =
					{
						Weight = 2,
						ROUTE_axis_spawn = {},
						ROUTE_axis_right_under = {},
					},
					ROUTE_axis_right_1 =
					{
						ROUTE_axis_spawn = {},
						ROUTE_axis_right_under = {},
					},
					ROUTE_axis_right_under = {},
				},
				ROUTE_water_1 =
				{
					ROUTE_axis_spawn = {},
					ROUTE_axis_right_under = {},
					ROUTE_axis_left_under = {},
				},
			},
			ROUTE_axis_left_mat =
			{
				ROUTE_axis_left_2 =
				{
					Weight = 3,
					ROUTE_axis_left_1 =
					{
						Weight = 2,
						ROUTE_axis_sneak_left = {},
						ROUTE_axis_spawn = {},
						ROUTE_axis_left_under = {},
					},
					ROUTE_axis_left_pond_1 =
					{
						ROUTE_axis_spawn = {},
						ROUTE_axis_left_under = {},
					},
					ROUTE_axis_left_under = {},
					ROUTE_axis_sneak_left = {},
				},
				ROUTE_axis_left_pond_2 =
				{
					ROUTE_axis_left_pond_1 =
					{
						Weight = 2,
						ROUTE_axis_spawn = {},
						ROUTE_axis_left_under = {},
						ROUTE_axis_sneak_left = {},
					},
					ROUTE_axis_left_1 =
					{
						ROUTE_axis_spawn = {},
						ROUTE_axis_left_under = {},
						ROUTE_axis_sneak_left = {},
					},
					ROUTE_axis_left_under = {},
				},
				ROUTE_water_1 =
				{
					ROUTE_axis_spawn = {},
					ROUTE_axis_right_under = {},
					ROUTE_axis_left_under = {},
				},
			},
		},
		CAPPOINT_allied_eng =
		{
			ROUTE_allied_right_mat =
			{
				ROUTE_allied_right_2 =
				{
					Weight = 3,
					ROUTE_allied_right_1 =
					{
						Weight = 2,
						ROUTE_allied_sneak_right = {},
						ROUTE_allied_spawn = {},
						ROUTE_allied_right_under = {},
					},
					ROUTE_allied_right_pond_1 =
					{
						ROUTE_allied_sneak_right = {},
						ROUTE_allied_spawn = {},
						ROUTE_allied_right_under = {},
					},
					ROUTE_allied_right_under = {},
					ROUTE_allied_sneak_right = {},
				},
				ROUTE_allied_right_pond_2 =
				{
					ROUTE_allied_right_pond_1 =
					{
						Weight = 2,
						ROUTE_allied_spawn = {},
						ROUTE_allied_right_under = {},
						ROUTE_allied_sneak_right = {},
					},
					ROUTE_allied_right_1 =
					{
						ROUTE_allied_sneak_right = {},
						ROUTE_allied_spawn = {},
						ROUTE_allied_right_under = {},
					},
					ROUTE_allied_right_under = {},
				},
				ROUTE_water_1 =
				{
					ROUTE_allied_spawn = {},
					ROUTE_allied_right_under = {},
					ROUTE_allied_left_under = {},
				},
			},
			ROUTE_allied_left_mat =
			{
				ROUTE_allied_left_2 =
				{
					Weight = 3,
					ROUTE_allied_left_1 =
					{
						Weight = 2,
						ROUTE_allied_sneak_left = {},
						ROUTE_allied_spawn = {},
						ROUTE_allied_left_under = {},
					},
					ROUTE_allied_left_pond_1 =
					{
						ROUTE_allied_sneak_left = {},
						ROUTE_allied_spawn = {},
						ROUTE_allied_left_under = {},
					},
					ROUTE_allied_left_under = {},
					ROUTE_allied_sneak_left = {},
				},
				ROUTE_allied_left_pond_2 =
				{
					ROUTE_allied_left_pond_1 =
					{
						Weight = 2,
						ROUTE_allied_spawn = {},
						ROUTE_allied_left_under = {},
					},
					ROUTE_allied_left_1 =
					{
						ROUTE_allied_sneak_left = {},
						ROUTE_allied_spawn = {},
						ROUTE_allied_left_under = {},
					},
					ROUTE_allied_left_under = {},
				},
				ROUTE_water_1 =
				{
					ROUTE_allied_spawn = {},
					ROUTE_allied_right_under = {},
					ROUTE_allied_left_under = {},
				},
			},
		},
	};

	MapRoutes.CAPPOINT_axis_tower = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_right_wall = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_forward_wall = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_med = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_tac = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_spawn = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_gate = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_arm = MapRoutes.CAPPOINT_axis_eng;
	MapRoutes.CAPPOINT_axis_left_wall = MapRoutes.CAPPOINT_axis_eng;

	MapRoutes.CAPPOINT_allied_tower = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_right_wall = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_forward_wall = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_med = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_tac = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_spawn = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_gate = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_arm = MapRoutes.CAPPOINT_allied_eng;
	MapRoutes.CAPPOINT_allied_left_wall = MapRoutes.CAPPOINT_allied_eng;

	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	if ( bot.GetTeam() == TEAM.ALLIES )
	{
		bot.ChangeSpawnPoint( 0 );
	}
	Util.MapDebugPrint( bot.Name + " joined the map." );
};
