global _MG = { AIRSTRIKE_allies_start1 = { AimVectors = { [0] = Vec3(0.726, -0.042, 0.687), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1522.192, -1047.430, 7.125), TeamAvailability = 4, }, AMMOCAB_eastsub_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4791.000, -3639.000, -31.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_lms_n_ammo_cab = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2388.000, -366.000, 74.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_lms_s_ammo_cab = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2580.000, -3486.000, 42.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_axis_start2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(307.427, -2125.463, 440.962), }, ARTILLERY_S_axis_start3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-799.425, -688.614, 15.125), TeamAvailability = 2, }, ATTACK_allies_bridge = { AimVectors = { [0] = Vec3(0.999, 0.030, 0.012), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, Position = Vec3(1092.726, -3856.275, 12.125), Radius = 35, TeamAvailability = 4, }, ATTACK_allies_start1 = { AimVectors = { [0] = Vec3(0.995, -0.065, 0.081), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, Position = Vec3(991.046, -1396.157, 16.125), Radius = 35, TeamAvailability = 4, }, ATTACK_allies_start2 = { AimVectors = { [0] = Vec3(0.999, 0.038, 0.035), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, Position = Vec3(1122.323, -980.746, 10.015), Radius = 35, TeamAvailability = 4, }, ATTACK_allies_start3 = { AimVectors = { [0] = Vec3(1.000, -0.008, 0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, Position = Vec3(1103.781, -1105.689, 11.304), Radius = 35, TeamAvailability = 4, }, ATTACK_allies_start5 = { AimVectors = { [0] = Vec3(0.821, -0.570, -0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, Position = Vec3(428.514, -576.517, 24.125), Radius = 35, TeamAvailability = 4, }, ATTACK_flag = { AimVectors = { [0] = Vec3(0.016, 0.953, -0.301), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, Position = Vec3(2312.606, -458.126, 32.125), Radius = 35, }, ATTACK_transmitter1 = { AimVectors = { [0] = Vec3(0.423, 0.899, -0.115), [1] = Vec3(0.983, 0.124, -0.138), [2] = Vec3(-0.130, 0.983, -0.132), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, MinRadius = 32, Position = Vec3(5985.986, 426.654, -88.875), }, ATTACK_transmitter2 = { AimVectors = { [0] = Vec3(0.573, 0.804, -0.155), [1] = Vec3(-0.475, 0.878, -0.052), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 1, MinRadius = 32, Position = Vec3(5662.732, 96.901, -0.875), }, BUILD_Allied_Armour = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-3.154, -153.169, -39.576), [1] = Vec3(-71.125, -57.570, 23.768), [2] = Vec3(75.225, -57.869, 16.601), [3] = Vec3(75.125, 42.340, 24.388), [4] = Vec3(-71.125, 28.557, 24.303), }, Position = Vec3(-1504.000, -1376.000, 828.000), TagName = "Allied Armour", TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3836.000, -2800.000, 180.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_MGnest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(120.000, -2296.000, 516.000), Stance = "prone", TeamAvailability = 4, }, BUILD_MGnest_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4852.000, 552.000, 88.000), TagName = "MGnest", TeamAvailability = 2, }, BUILD_barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(225.003, -999.005, 36.000), TeamAvailability = 2, }, BUILD_door_switch = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3026.000, -336.000, 60.000), TagName = "door switch", TeamAvailability = 4, }, BUILD_footbridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(760.000, -3808.000, 72.000), TeamAvailability = 4, }, BUILD_generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3984.000, -2212.000, -30.000), TeamAvailability = 4, }, BUILD_rear_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2256.000, -3448.000, 64.000), TagName = "rear door", TeamAvailability = 2, }, CALLARTILLERY_axis_start1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1919.160, -713.873, 55.125), TeamAvailability = 2, }, CALLARTILLERY_axis_start3 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1907.399, -711.560, 223.125), TeamAvailability = 2, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(2312.000, -432.000, 56.000), }, DEFEND_axis_start1 = { AimVectors = { [0] = Vec3(-0.990, -0.137, -0.029), [1] = Vec3(-0.820, -0.568, -0.075), [2] = Vec3(-0.987, 0.156, -0.040), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1918.885, -658.827, 56.125), Radius = 35, TeamAvailability = 2, }, DEFEND_axis_start2 = { AimVectors = { [0] = Vec3(-0.976, -0.211, -0.046), [1] = Vec3(-0.856, -0.509, -0.087), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1879.647, -532.982, 56.125), Radius = 35, TeamAvailability = 2, }, DEFEND_axis_start3 = { AimVectors = { [0] = Vec3(-0.901, 0.430, -0.052), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2012.732, -1591.464, 192.125), Radius = 35, TeamAvailability = 2, }, DEFEND_axis_start4 = { AimVectors = { [0] = Vec3(-0.869, 0.485, -0.098), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1974.633, -1466.332, 192.125), Radius = 35, TeamAvailability = 2, }, DEFEND_axis_start5 = { AimVectors = { [0] = Vec3(-0.972, -0.210, -0.104), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2280.261, -698.547, 192.125), Radius = 35, TeamAvailability = 2, }, DEFEND_axis_start6 = { AimVectors = { [0] = Vec3(-0.992, -0.034, -0.121), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2181.341, -794.815, 192.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, DEFEND_axis_start7 = { AimVectors = { [0] = Vec3(-0.928, 0.342, -0.150), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1968.998, -1637.874, 192.125), Radius = 30, TeamAvailability = 2, }, DEFEND_axis_start8 = { AimVectors = { [0] = Vec3(-0.989, -0.123, -0.081), [1] = Vec3(-0.905, -0.424, -0.017), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(1972.162, -534.789, 56.125), Radius = 35, TeamAvailability = 2, }, DEFEND_backdoor1 = { AimVectors = { [0] = Vec3(-0.983, -0.125, -0.132), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(2494.875, -3413.888, 0.125), Radius = 35, }, DEFEND_checkpoint1 = { AimVectors = { [0] = Vec3(-0.061, -0.998, -0.017), [1] = Vec3(0.990, -0.140, -0.035), [2] = Vec3(0.401, -0.915, -0.029), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(2225.187, -413.521, 31.125), }, DEFEND_checkpoint2 = { AimVectors = { [0] = Vec3(-0.348, -0.937, 0.017), [1] = Vec3(0.958, -0.281, -0.058), [2] = Vec3(-0.707, -0.695, -0.132), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(2379.309, -389.682, 31.125), }, DEFEND_checkpoint3 = { AimVectors = { [0] = Vec3(0.205, 0.977, -0.058), [1] = Vec3(0.205, 0.977, -0.058), [2] = Vec3(-0.564, 0.821, -0.087), [3] = Vec3(-0.961, -0.270, -0.064), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(2410.700, -669.314, 31.125), }, DEFEND_door1 = { AimVectors = { [0] = Vec3(-0.902, -0.432, -0.000), [1] = Vec3(-0.748, 0.664, 0.006), [2] = Vec3(-0.986, -0.163, -0.040), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(4988.561, 680.083, -0.875), }, DEFEND_door2 = { AimVectors = { [0] = Vec3(-0.978, 0.049, -0.201), [1] = Vec3(0.303, 0.908, -0.290), [2] = Vec3(-0.853, 0.392, -0.345), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(4514.463, -59.847, 191.125), }, DEFEND_door3 = { AimVectors = { [0] = Vec3(-0.100, -0.993, -0.058), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(5981.506, -504.520, -0.875), }, DEFEND_door4 = { AimVectors = { [0] = Vec3(-0.851, -0.523, 0.052), [1] = Vec3(-0.995, 0.096, -0.006), [2] = Vec3(-0.065, 0.998, -0.012), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(6000.811, -1440.690, -0.875), }, DEFEND_door5 = { AimVectors = { [0] = Vec3(-0.318, -0.940, -0.121), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(5949.099, -704.116, 191.125), }, DEFEND_door6 = { AimVectors = { [0] = Vec3(-0.609, -0.717, -0.340), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(6107.784, -1022.886, 239.125), Stance = "crouch", }, DEFEND_generator1 = { AimVectors = { [0] = Vec3(0.990, -0.111, 0.092), [1] = Vec3(0.990, -0.111, 0.092), [2] = Vec3(0.573, -0.762, 0.301), [3] = Vec3(-0.800, -0.512, 0.312), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(4081.729, -1878.643, -64.875), }, DEFEND_generator2 = { AimVectors = { [0] = Vec3(0.182, 0.983, -0.000), [1] = Vec3(0.182, 0.983, -0.000), [2] = Vec3(0.929, 0.136, 0.345), [3] = Vec3(-0.938, -0.161, 0.307), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(4275.998, -2100.867, -64.700), }, DEFEND_generator3 = { AimVectors = { [0] = Vec3(0.983, -0.185, -0.006), [1] = Vec3(0.415, -0.902, 0.115), [2] = Vec3(0.822, -0.565, 0.069), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(3776.545, -1847.023, 31.125), }, DEFEND_generator4 = { AimVectors = { [0] = Vec3(-0.881, 0.471, -0.040), [1] = Vec3(-0.979, -0.201, -0.023), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(4595.794, -1942.815, -64.875), }, DEFEND_transmitter1 = { AimVectors = { [0] = Vec3(0.285, 0.951, -0.115), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(6025.935, 388.534, -87.669), Radius = 35, }, DEFEND_transmitter2 = { AimVectors = { [0] = Vec3(-0.877, -0.474, 0.081), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(6126.481, 498.146, -86.875), Radius = 30, }, DEFEND_transmitter3 = { AimVectors = { [0] = Vec3(0.344, 0.921, -0.184), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(5594.453, 5.901, 0.125), Radius = 35, }, DEFEND_transmitter4 = { AimVectors = { [0] = Vec3(0.947, -0.282, -0.155), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(5417.194, 338.111, 0.125), Radius = 35, }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-11.095, -153.169, -39.577), [1] = Vec3(-71.125, -49.500, 23.819), [2] = Vec3(77.728, -42.299, 16.702), [3] = Vec3(75.125, 58.084, 24.486), [4] = Vec3(-71.125, 92.397, 24.699), }, Position = Vec3(-1314.783, -2398.336, 15.125), TeamAvailability = 4, Vehicle = "MOVER_tank", }, EXPLODE_door_switch = { GoalType = "EXPLODE", Position = Vec3(3012.000, -344.000, 44.000), TagName = "door switch", TeamAvailability = 2, }, EXPLODE_door_switch_1 = { GoalType = "EXPLODE", Position = Vec3(3012.000, -344.000, 44.000), TagName = "door switch", TeamAvailability = 2, }, EXPLODE_door_switch_2 = { GoalType = "EXPLODE", Position = Vec3(3012.000, -344.000, 44.000), TagName = "door switch", TeamAvailability = 2, }, EXPLODE_door_switch_3 = { GoalType = "EXPLODE", Position = Vec3(3012.000, -344.000, 44.000), TagName = "door switch", TeamAvailability = 2, }, EXPLODE_door_switch_4 = { GoalType = "EXPLODE", Position = Vec3(3012.000, -344.000, 44.000), TagName = "door switch", TeamAvailability = 2, }, GRENADE_backdoor_mg = { Facing = Vec3(0.667, -0.741, -0.075), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2067.601, -3376.076, 33.362), PrimeGrenade = 2, TargetGoal = "MOUNTMG42_123", TeamAvailability = 4, TraceInfo = { }, }, GRENADE_mg_1 = { Facing = Vec3(0.112, -0.714, 0.691), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1849.136, -1086.216, 5.545), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_axis_start4", TeamAvailability = 4, TraceInfo = { }, }, GRENADE_mg_2 = { Facing = Vec3(-0.020, 0.948, 0.318), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1859.218, -1047.121, 5.265), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_axis_start2", TeamAvailability = 4, TraceInfo = { }, }, HEALTHCAB_eastsub_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4791.000, -3724.000, -31.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_lms_n_health_cab = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2324.000, -366.000, 74.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_lms_s_health_cab = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2512.000, -3486.000, 42.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_axis_start1 = { AimVectors = { [0] = Vec3(-0.992, -0.054, -0.115), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1914.105, -634.722, 224.125), Radius = 35, TeamAvailability = 2, }, MOBILEMORTAR_axis_start1 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(-0.936, 0.050, 0.349), [1] = Vec3(-0.935, 0.110, 0.338), [10] = Vec3(-0.941, 0.133, 0.310), [11] = Vec3(-0.920, 0.092, 0.381), [12] = Vec3(-0.922, 0.066, 0.381), [13] = Vec3(-0.928, 0.050, 0.370), [2] = Vec3(-0.935, 0.138, 0.327), [3] = Vec3(-0.964, 0.007, 0.266), [4] = Vec3(-0.965, -0.037, 0.261), [5] = Vec3(-0.943, -0.026, 0.332), [6] = Vec3(-0.937, 0.012, 0.349), [7] = Vec3(-0.934, 0.050, 0.354), [8] = Vec3(-0.931, 0.093, 0.354), [9] = Vec3(-0.927, 0.126, 0.354), }, Position = Vec3(2344.979, -1045.012, 0.125), Radius = 35, TeamAvailability = 2, }, MOBILEMORTAR_axis_start2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.846, -0.422, 0.327), [1] = Vec3(-0.838, -0.437, 0.327), [2] = Vec3(-0.835, -0.447, 0.321), [3] = Vec3(-0.949, -0.234, 0.210), [4] = Vec3(-0.944, -0.244, 0.221), [5] = Vec3(-0.964, -0.145, 0.221), [6] = Vec3(-0.953, -0.194, 0.233), [7] = Vec3(-0.855, -0.428, 0.294), [8] = Vec3(-0.845, -0.428, 0.321), }, Position = Vec3(2594.977, -1114.890, -0.875), TeamAvailability = 2, }, MOBILEMORTAR_axis_start3 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.923, 0.137, 0.359), [1] = Vec3(-0.925, 0.165, 0.343), [2] = Vec3(-0.926, 0.182, 0.332), [3] = Vec3(-0.961, 0.098, 0.260), [4] = Vec3(-0.922, 0.035, 0.386), [5] = Vec3(-0.940, 0.128, 0.315), [6] = Vec3(-0.938, 0.145, 0.315), [7] = Vec3(-0.927, 0.204, 0.315), [8] = Vec3(-0.917, 0.253, 0.310), }, Position = Vec3(2452.225, -1197.122, -7.198), }, MOUNTMG42_123 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(2272.000, -3584.000, 68.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 10, }, MOUNTMG42_MGnest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(4776.000, 448.000, 68.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 10, }, MOUNTMG42_MGnest_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(280.000, -2248.000, 500.000), TagName = "MGnest", TeamAvailability = 6, maxcamptime = 30, mincamptime = 10, }, MOUNTMG42_axis_start2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1844.000, -608.000, 124.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 10, }, MOUNTMG42_axis_start4 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1912.000, -1528.000, 252.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 10, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1504.000, -1082.000, 707.000), TeamAvailability = 4, }, PLANTMINE_backdoor = { GoalType = "PLANTMINE", Position = Vec3(2110.727, -3530.247, -6.067), Radius = 35, TeamAvailability = 2, }, PLANTMINE_backdoor2 = { GoalType = "PLANTMINE", Position = Vec3(2153.355, -3447.695, -7.962), Radius = 35, TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3833.000, -2778.500, 180.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_MGnest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(254.001, -2259.819, 448.000), TeamAvailability = 2, }, PLANT_MGnest_1 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4787.000, 457.498, 16.000), TagName = "MGnest", TeamAvailability = 4, }, PLANT_barricade = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(309.991, -809.617, 33.983), TeamAvailability = 4, }, PLANT_footbridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.901, -0.434, -0.006), }, position = Vec3(2111.239, -3476.736, 18.918), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1439.989, -3832.398, 12.000), TeamAvailability = 2, }, PLANT_generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.997, 0.072, -0.003), }, position = Vec3(4592.406, -2268.100, -39.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.857, -0.016, -0.514), }, position = Vec3(3788.325, -2184.083, 152.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3980.000, -2180.000, 4.000), TeamAvailability = 2, }, PLANT_rear_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.767, 0.641, -0.035), }, position = Vec3(1827.803, -3813.214, 36.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.528, 0.848, 0.052), }, position = Vec3(1976.650, -3876.809, 21.372), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.837, -0.547, -0.000), }, position = Vec3(2612.315, -3219.195, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2256.000, -3448.000, 64.002), TagName = "rear door", TeamAvailability = 4, }, PLANT_transmitter_controls = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.701, 0.711, -0.052), [1] = Vec3(0.214, 0.976, -0.035), }, position = Vec3(6007.873, 361.736, -63.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.002, -1.000, -0.029), }, position = Vec3(5881.033, 481.176, -63.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.553, -0.832, 0.046), }, position = Vec3(6070.767, 672.404, -63.874), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6064.000, 544.000, -95.500), TagName = "transmitter controls", TeamAvailability = 4, }, REPAIRMG42_123 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2272.000, -3584.000, 68.000), TeamAvailability = 6, }, REPAIRMG42_MGnest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4776.000, 448.000, 68.000), TeamAvailability = 6, }, REPAIRMG42_MGnest_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(280.000, -2248.000, 500.000), TagName = "MGnest", TeamAvailability = 6, }, REPAIRMG42_axis_start2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1844.000, -608.000, 124.000), TeamAvailability = 6, }, REPAIRMG42_axis_start4 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1912.000, -1528.000, 252.000), TeamAvailability = 6, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-1344.000, -2432.000, 16.125), Radius = 350, }, ROUTE_back_door = { GoalType = "ROUTE", Position = Vec3(2390.479, -3434.399, -0.875), Radius = 32, }, ROUTE_east_door = { GoalType = "ROUTE", Position = Vec3(2767.731, -467.753, -8.875), Radius = 32, }, ROUTE_forward_spawn = { GoalType = "ROUTE", Position = Vec3(2305.950, -547.163, 32.125), Radius = 350, }, ROUTE_generator_door = { GoalType = "ROUTE", Position = Vec3(3918.249, -1346.252, -0.875), Radius = 32, }, ROUTE_generator_stairs = { GoalType = "ROUTE", Position = Vec3(3953.635, -2517.251, 127.125), Radius = 32, }, ROUTE_generator_stairs1 = { GoalType = "ROUTE", Position = Vec3(3780.890, -2150.421, 127.125), Radius = 32, }, ROUTE_generator_stairs2 = { GoalType = "ROUTE", Position = Vec3(4886.726, -1989.420, 127.125), Radius = 32, }, ROUTE_main_door = { GoalType = "ROUTE", Position = Vec3(2116.958, -1055.259, 0.117), Radius = 32, }, ROUTE_south_door = { GoalType = "ROUTE", Position = Vec3(2216.201, -913.126, 15.125), Radius = 32, }, SMOKEBOMB_allies_mg1 = { AimVectors = { [0] = Vec3(0.564, 0.765, 0.312), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1628.689, -1030.372, 7.125), TeamAvailability = 4, }, SMOKEBOMB_allies_mg2 = { AimVectors = { [0] = Vec3(0.255, -0.628, 0.735), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1840.501, -1182.647, 6.996), TeamAvailability = 4, }, SMOKEBOMB_allies_mg3 = { AimVectors = { [0] = Vec3(0.667, -0.741, -0.075), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(2067.601, -3376.076, 33.362), TeamAvailability = 4, }, SNIPE_allies_start1 = { AimVectors = { [0] = Vec3(0.828, -0.554, 0.084), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, Position = Vec3(464.569, -514.530, 48.125), Radius = 35, TeamAvailability = 4, }, SNIPE_allies_start2 = { AimVectors = { [0] = Vec3(0.977, -0.137, 0.161), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(801.273, -1383.467, 0.499), }, SNIPE_allies_start2_1 = { AimVectors = { [0] = Vec3(0.962, 0.223, -0.159), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(107.624, -1959.740, 515.269), Stance = "prone", TagName = "allies_start2", }, SNIPE_allies_start3 = { AimVectors = { [0] = Vec3(0.927, 0.342, -0.153), [1] = Vec3(0.815, 0.546, -0.194), [2] = Vec3(0.861, 0.490, -0.141), [3] = Vec3(0.978, 0.135, -0.157), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(91.666, -1786.378, 512.075), Stance = "prone", }, SNIPE_allies_start4 = { AimVectors = { [0] = Vec3(0.951, 0.271, -0.147), [1] = Vec3(0.802, 0.584, -0.129), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(93.967, -2049.293, 512.424), Stance = "prone", }, SNIPE_allies_start5 = { AimVectors = { [0] = Vec3(0.935, 0.329, -0.136), [1] = Vec3(0.984, -0.163, -0.073), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(137.409, -1230.185, 353.618), Stance = "prone", }, SNIPE_axis_start1 = { AimVectors = { [0] = Vec3(-0.971, -0.226, -0.081), [1] = Vec3(-0.991, -0.132, -0.034), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(2017.258, -372.642, 191.125), Stance = "prone", }, SNIPE_axis_start2 = { AimVectors = { [0] = Vec3(-0.996, 0.032, -0.078), [1] = Vec3(-0.993, -0.083, -0.079), [2] = Vec3(-0.987, -0.152, -0.057), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(1897.554, -527.865, 223.125), Stance = "prone", }, SNIPE_axis_start3 = { AimVectors = { [0] = Vec3(-0.923, 0.382, -0.053), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(1943.719, -1593.627, 191.125), }, Version = 1, };