global _MG = { AMMOCAB_east_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4507.000, -1696.000, -90.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_east_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4509.000, -1830.000, -88.000), Range = 1250, TagName = "east_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4805.000, 872.000, -336.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4808.000, 1019.000, -346.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4507.000, -1830.000, -94.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4511.000, -1696.000, -86.000), Range = 1250, TagName = "east_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4805.000, 1010.000, -340.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4810.000, 873.000, -350.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.998, -0.002, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4260.497, -2113.945, -127.825), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.996, 0.087, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4662.920, -2026.067, 64.125), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.993, 0.113, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4531.521, -2353.004, 64.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.962, 0.272, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4522.528, -2525.660, 66.014), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.995, 0.094, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4504.874, -2668.330, 75.092), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.974, 0.227, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4302.711, -2335.328, -127.710), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.999, -0.035, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4210.126, 704.704, -383.875), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-1.000, -0.006, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4210.734, 119.112, -383.875), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.992, 0.130, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4213.695, -1610.737, -383.875), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.998, -0.049, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4466.125, -667.202, -127.875), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.999, -0.047, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4466.125, 864.773, -127.875), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.963, 0.268, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4510.608, -2204.297, -87.875), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.999, -0.049, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4466.125, 676.572, -127.875), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.993, -0.108, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4799.153, 1187.363, 65.686), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.987, 0.162, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4279.282, -2171.630, 64.125), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.972, 0.234, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4514.125, -2305.077, 112.125), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.994, -0.105, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4248.666, 1246.728, -127.875), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.993, -0.120, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4386.970, 1710.839, -127.781), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.995, -0.101, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4274.861, 1187.843, -356.005), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.994, -0.108, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4284.666, 1375.599, -351.875), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-1.000, -0.015, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4083.542, 640.822, 64.126), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.997, -0.074, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4104.196, 899.878, 64.125), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.999, 0.048, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4507.963, -1893.301, -127.875), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.991, -0.137, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3995.244, 592.160, -243.875), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.996, -0.088, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3986.125, 833.875, -239.875), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.993, 0.118, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4438.146, -1710.644, -59.875), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.982, 0.187, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4583.932, -1524.045, -127.875), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.994, 0.109, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4559.070, -1336.530, -127.875), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.999, 0.040, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4323.396, -227.074, -127.875), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-1.000, 0.023, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4525.903, 273.886, -127.875), Radius = 35, }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.993, -0.118, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4527.492, 1858.842, 86.533), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.995, -0.103, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4284.042, 1264.549, 66.954), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.991, -0.135, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4602.235, 1456.408, 69.972), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-1.000, -0.005, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4482.712, 68.479, -127.875), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(-0.999, -0.040, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4214.280, 925.841, -119.875), Radius = 35, Stance = "crouch", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.999, -0.003, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4568.796, -336.668, -127.875), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.999, 0.034, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4367.501, -950.400, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.995, 0.101, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4260.761, -1754.453, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-1.000, -0.018, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4597.647, 1261.622, -127.875), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-1.000, -0.008, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4388.377, 1557.683, -383.875), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.997, -0.074, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4439.486, 1505.462, -127.875), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.998, -0.046, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4578.125, 1655.921, 75.261), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-1.000, 0.001, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4284.335, -470.417, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.994, -0.086, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4391.757, 1569.632, -383.875), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.983, -0.184, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4581.000, 1469.384, 70.185), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.997, 0.073, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4354.637, -262.983, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.999, -0.038, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4417.377, -930.455, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(1.000, -0.022, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4495.815, -1088.989, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.990, 0.138, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4478.867, -2628.689, 72.454), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.998, -0.055, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4210.125, 717.398, -383.875), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(1.000, -0.015, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4214.645, 134.471, -383.875), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.996, 0.092, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4214.318, -1611.094, -383.875), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.999, -0.041, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4802.524, 1208.465, 66.015), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.998, -0.056, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4466.127, 858.273, -127.875), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.978, 0.208, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4507.948, -2192.638, -87.875), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(1.000, 0.010, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4466.778, 675.730, -127.875), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(1.000, -0.028, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4466.239, -670.051, -127.875), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.981, 0.192, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4295.781, -2323.349, -127.698), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.993, 0.115, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4243.769, -2116.317, -127.692), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.994, 0.111, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4432.341, -1712.945, -59.875), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.990, 0.140, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4514.125, -2358.202, 64.125), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.981, 0.193, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4514.125, -2285.421, 112.125), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.987, 0.163, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4514.125, -2195.984, 64.249), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.989, 0.148, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4298.881, -2227.892, 64.125), Radius = 35, Stance = "prone", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.997, 0.073, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4563.363, -1332.980, -127.875), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.949, -0.315, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4578.130, 1467.778, -127.875), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.990, -0.141, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4282.299, 1278.299, 67.109), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.999, -0.049, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4095.995, 893.118, 64.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.998, -0.069, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4088.575, 639.329, 64.125), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.998, -0.063, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4378.820, 766.389, -31.875), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.997, -0.075, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3986.126, 951.511, -243.875), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.999, -0.042, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3986.126, 741.845, -239.875), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.998, -0.063, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4528.625, 1152.232, 65.137), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.995, 0.089, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4521.612, -1484.496, -75.875), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.988, -0.147, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4261.652, 1181.477, -353.985), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.989, -0.141, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4305.112, 1374.656, -353.268), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(1.000, -0.021, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4532.556, 258.003, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.978, -0.208, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4389.570, 1705.837, -127.664), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.976, -0.217, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4309.954, 1452.253, -127.664), Radius = 35, }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.998, -0.060, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4249.560, 1249.692, -127.664), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.996, -0.085, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4446.468, 1277.271, -95.875), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.994, -0.101, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4499.863, 82.349, -127.875), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.997, -0.070, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4590.463, -395.612, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(1.000, 0.007, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4577.896, -1524.768, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.998, -0.056, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4544.380, 1887.893, 88.147), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.995, -0.099, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4578.127, 1657.602, 75.354), Radius = 35, }, Version = 1, };