global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1246.000, 795.000, 289.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(344.000, 6257.000, 328.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ATTACK_phase1_1 = { AimVectors = { [0] = Vec3(-0.033, 0.996, -0.088), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(750.250, 817.567, 312.125), Radius = 70, }, ATTACK_phase1_2 = { AimVectors = { [0] = Vec3(-0.394, -0.918, -0.044), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-458.856, 1634.849, 243.125), Radius = 35, }, ATTACK_phase1_3 = { AimVectors = { [0] = Vec3(0.189, 0.980, -0.057), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-676.331, 715.952, 248.125), Radius = 70, }, ATTACK_phase1_4 = { AimVectors = { [0] = Vec3(-0.497, 0.867, -0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-204.195, 356.636, 232.343), Radius = 35, }, ATTACK_phase1_5 = { AimVectors = { [0] = Vec3(-0.534, 0.844, -0.055), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(150.649, 732.418, 248.125), Radius = 35, }, ATTACK_phase1_6 = { AimVectors = { [0] = Vec3(-0.972, -0.220, -0.079), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(202.875, 1309.595, 248.125), Radius = 35, }, ATTACK_phase1_7 = { AimVectors = { [0] = Vec3(-0.983, 0.179, -0.029), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-258.163, 1003.656, 248.125), Radius = 35, }, ATTACK_phase1_8 = { AimVectors = { [0] = Vec3(0.542, 0.834, -0.108), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(643.125, 1660.169, 245.125), Radius = 35, }, ATTACK_phase2_1 = { AimVectors = { [0] = Vec3(0.577, 0.817, 0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-741.718, 3059.875, 250.125), Radius = 35, }, ATTACK_phase2_2 = { AimVectors = { [0] = Vec3(-0.346, 0.938, 0.009), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(416.833, 3059.859, 250.125), Radius = 35, }, ATTACK_phase2_3 = { AimVectors = { [0] = Vec3(-0.743, 0.669, -0.026), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1325.956, 3037.430, 304.109), Radius = 35, }, ATTACK_phase2_4 = { AimVectors = { [0] = Vec3(-0.471, 0.882, 0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(731.457, 3059.479, 250.125), Radius = 35, }, ATTACK_phase2_5 = { AimVectors = { [0] = Vec3(0.000, 0.999, 0.033), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3.125, 3221.605, 250.125), Radius = 35, }, ATTACK_phase2_6 = { AimVectors = { [0] = Vec3(0.353, 0.935, 0.041), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-361.583, 3123.412, 204.125), Radius = 35, }, ATTACK_phase2_7 = { AimVectors = { [0] = Vec3(-0.997, 0.054, -0.049), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(292.856, 4532.899, 288.125), Radius = 35, }, ATTACK_phase2_8 = { AimVectors = { [0] = Vec3(0.270, 0.963, 0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-528.875, 4156.786, 268.125), Radius = 35, }, ATTACK_phase3_1 = { AimVectors = { [0] = Vec3(-0.008, 0.950, 0.312), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1693.125, 5171.010, 368.125), Radius = 35, }, ATTACK_phase3_2 = { AimVectors = { [0] = Vec3(-0.990, 0.140, -0.008), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(292.610, 5988.145, 288.125), Radius = 35, }, ATTACK_phase3_3 = { AimVectors = { [0] = Vec3(-0.995, -0.045, 0.085), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-565.241, 6131.850, 288.780), Radius = 35, }, ATTACK_phase3_4 = { AimVectors = { [0] = Vec3(-0.774, 0.633, 0.000), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-568.473, 5466.912, 276.125), Radius = 35, }, ATTACK_phase3_5 = { AimVectors = { [0] = Vec3(0.633, -0.762, -0.134), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1584.591, 5674.013, 381.367), Radius = 35, }, ATTACK_phase3_6 = { AimVectors = { [0] = Vec3(0.072, 0.995, 0.067), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1505.913, 4717.614, 268.125), Radius = 35, }, ATTACK_phase3_7 = { AimVectors = { [0] = Vec3(-0.973, 0.179, -0.143), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(160.039, 4888.125, 400.125), Radius = 35, }, ATTACK_phase3_8 = { AimVectors = { [0] = Vec3(-0.987, 0.158, 0.030), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-632.879, 5095.855, 265.419), Radius = 35, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(333.000, 3026.000, 317.000), TeamAvailability = 2, }, BUILD_Bridge_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(138.500, 4417.000, 315.500), TagName = "Bridge MG42", TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(601.000, 634.000, 508.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1179.000, 1.000, 287.500), TeamAvailability = 4, }, BUILD_House_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1863.000, 435.000, 287.500), TagName = "House MG42", TeamAvailability = 4, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-98.126, -113.016, -37.152), [1] = Vec3(-98.126, -12.539, -37.949), [2] = Vec3(-98.126, 86.980, -38.739), [3] = Vec3(98.124, 76.700, -37.829), [4] = Vec3(99.202, -11.055, -37.107), [5] = Vec3(98.134, -114.508, -36.884), [6] = Vec3(-0.162, -195.471, -36.562), }, Position = Vec3(767.000, 1808.000, 310.000), TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-122.000, 4706.500, 320.000), TagName = "Tank Barrier", TeamAvailability = 4, }, CAPPOINT_708 = { GoalType = "CapPoint", Position = Vec3(-361.028, 3235.683, 207.687), Radius = 35, }, CHECKPOINT_cityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-671.000, 1110.000, 296.000), }, DEFEND_breach_1 = { AimVectors = { [0] = Vec3(0.602, -0.784, -0.154), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1286.788, 5632.125, 544.125), Radius = 35, }, DEFEND_breach_2 = { AimVectors = { [0] = Vec3(0.982, 0.189, 0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1113.175, 4470.465, 268.125), Radius = 50, }, DEFEND_breach_3 = { AimVectors = { [0] = Vec3(0.955, -0.295, -0.039), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1466.731, 4842.239, 268.125), Radius = 50, }, DEFEND_breach_4 = { AimVectors = { [0] = Vec3(-0.169, -0.986, -0.011), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-196.877, 5071.512, 276.125), Radius = 35, }, DEFEND_breach_5 = { AimVectors = { [0] = Vec3(0.562, -0.826, -0.048), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1307.542, 5690.577, 326.110), Radius = 35, }, DEFEND_breach_6 = { AimVectors = { [0] = Vec3(-0.112, -0.992, -0.051), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-771.195, 6086.679, 302.320), Radius = 35, }, DEFEND_breach_7 = { AimVectors = { [0] = Vec3(-0.019, -0.995, -0.100), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(886.497, 4975.295, 368.125), Radius = 35, }, DEFEND_breach_8 = { AimVectors = { [0] = Vec3(-0.520, -0.853, -0.041), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-389.027, 6131.871, 282.082), Radius = 35, }, DEFEND_bridge_aggressive_1 = { AimVectors = { [0] = Vec3(0.007, -1.000, -0.010), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(958.389, 2394.530, 253.908), Radius = 70, }, DEFEND_bridge_aggressive_2 = { AimVectors = { [0] = Vec3(0.235, -0.972, -0.024), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(564.496, 2104.813, 250.125), Radius = 35, }, DEFEND_bridge_aggressive_3 = { AimVectors = { [0] = Vec3(0.041, -0.999, -0.005), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(702.375, 2547.875, 250.907), Radius = 35, }, DEFEND_bridge_aggressive_4 = { AimVectors = { [0] = Vec3(0.989, 0.146, -0.010), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-397.474, 2298.370, 249.189), Radius = 35, }, DEFEND_bridge_aggressive_5 = { AimVectors = { [0] = Vec3(0.535, -0.845, 0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-8.875, 2858.750, 250.125), Radius = 35, }, DEFEND_bridge_aggressive_6 = { AimVectors = { [0] = Vec3(-0.482, -0.869, -0.113), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1127.962, 2448.479, 336.125), Radius = 35, }, DEFEND_bridge_aggressive_7 = { AimVectors = { [0] = Vec3(0.249, -0.968, 0.001), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(390.217, 2873.802, 250.125), Radius = 35, }, DEFEND_bridge_aggressive_8 = { AimVectors = { [0] = Vec3(-0.911, -0.411, -0.033), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1125.627, 1458.459, 250.125), Radius = 35, }, DEFEND_bridge_conserv_1 = { AimVectors = { [0] = Vec3(-0.603, -0.798, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1003.990, 3900.682, 256.418), Radius = 35, }, DEFEND_bridge_conserv_2 = { AimVectors = { [0] = Vec3(0.301, -0.954, -0.004), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-190.512, 3916.094, 245.221), Radius = 35, }, DEFEND_bridge_conserv_3 = { AimVectors = { [0] = Vec3(0.949, -0.311, -0.048), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-941.875, 2658.777, 250.125), Radius = 35, }, DEFEND_bridge_conserv_4 = { AimVectors = { [0] = Vec3(-0.768, -0.640, -0.020), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(548.504, 3059.875, 250.125), Radius = 35, }, DEFEND_bridge_conserv_5 = { AimVectors = { [0] = Vec3(0.090, -0.996, -0.021), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(16.531, 3749.424, 250.125), Radius = 50, }, DEFEND_bridge_conserv_6 = { AimVectors = { [0] = Vec3(-0.323, -0.946, -0.021), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(614.586, 3913.318, 248.646), Radius = 35, }, DEFEND_bridge_conserv_7 = { AimVectors = { [0] = Vec3(0.485, -0.874, -0.023), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-528.875, 4230.539, 268.125), Radius = 35, }, DEFEND_bridge_conserv_8 = { AimVectors = { [0] = Vec3(0.246, -0.969, -0.014), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-74.930, 4136.096, 263.924), Radius = 35, }, DEFEND_deliver_1 = { AimVectors = { [0] = Vec3(0.137, -0.990, -0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-363.228, 3693.518, 224.125), Radius = 35, }, DEFEND_deliver_2 = { AimVectors = { [0] = Vec3(-0.278, -0.958, -0.069), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-76.344, 3847.700, 232.942), Radius = 35, }, DEFEND_deliver_3 = { AimVectors = { [0] = Vec3(0.997, 0.079, -0.010), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-718.496, 2976.776, 250.125), Radius = 35, }, DEFEND_deliver_4 = { AimVectors = { [0] = Vec3(0.999, -0.042, 0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-454.247, 3243.018, 207.687), Radius = 35, }, DEFEND_deliver_5 = { AimVectors = { [0] = Vec3(-0.946, 0.318, -0.068), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(436.712, 2799.224, 250.125), Radius = 35, }, DEFEND_deliver_6 = { AimVectors = { [0] = Vec3(0.354, -0.877, -0.324), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(312.126, 3849.837, 231.967), Radius = 35, }, DEFEND_deliver_7 = { AimVectors = { [0] = Vec3(-0.716, -0.681, -0.154), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1011.903, 4063.220, 274.675), Radius = 35, }, DEFEND_deliver_8 = { AimVectors = { [0] = Vec3(-0.998, 0.055, -0.020), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(526.381, 2982.070, 250.125), Radius = 35, }, DEFEND_docs_1 = { AimVectors = { [0] = Vec3(-0.998, 0.056, 0.006), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(0.890, 5709.202, 280.125), Radius = 35, }, DEFEND_docs_2 = { AimVectors = { [0] = Vec3(-0.163, 0.986, 0.035), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(49.463, 5161.708, 496.125), Radius = 35, }, DEFEND_docs_3 = { AimVectors = { [0] = Vec3(-0.878, 0.479, 0.010), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(120.045, 5185.234, 280.125), Radius = 35, }, DEFEND_docs_4 = { AimVectors = { [0] = Vec3(0.746, 0.664, -0.049), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-412.288, 5252.203, 280.125), Radius = 35, }, DEFEND_docs_5 = { AimVectors = { [0] = Vec3(-0.118, -0.988, 0.097), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(320.202, 5865.634, 288.125), Radius = 30, }, DEFEND_docs_6 = { AimVectors = { [0] = Vec3(-0.745, 0.667, -0.001), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(91.875, 5818.921, 520.125), Radius = 35, }, DEFEND_docs_7 = { AimVectors = { [0] = Vec3(0.283, -0.959, 0.001), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(175.125, 5311.191, 383.449), Radius = 35, }, DEFEND_flag_aggressive_1 = { AimVectors = { [0] = Vec3(-0.995, -0.102, -0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1760.627, 1052.922, 240.125), Radius = 35, }, DEFEND_flag_aggressive_2 = { AimVectors = { [0] = Vec3(0.268, -0.963, -0.034), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2296.143, 408.626, 223.416), Radius = 35, }, DEFEND_flag_aggressive_3 = { AimVectors = { [0] = Vec3(-0.173, -0.985, -0.023), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1857.258, 296.764, 223.668), Radius = 35, }, DEFEND_flag_aggressive_4 = { AimVectors = { [0] = Vec3(0.666, -0.742, -0.072), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2495.792, 179.875, 221.200), Radius = 35, }, DEFEND_flag_aggressive_5 = { AimVectors = { [0] = Vec3(0.266, -0.960, -0.082), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2341.054, 552.125, 300.125), Radius = 35, }, DEFEND_flag_aggressive_6 = { AimVectors = { [0] = Vec3(0.074, -0.997, 0.003), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2164.169, 1154.121, 230.125), Radius = 70, }, DEFEND_flag_aggressive_7 = { AimVectors = { [0] = Vec3(0.778, -0.629, 0.006), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2740.252, -289.425, 207.239), Radius = 70, }, DEFEND_flag_aggressive_8 = { AimVectors = { [0] = Vec3(-0.046, -0.999, -0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2017.710, 1603.841, 232.571), Radius = 35, }, DEFEND_flag_conserv_1 = { AimVectors = { [0] = Vec3(-1.000, 0.000, -0.024), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-646.878, 1883.575, 243.125), Radius = 35, }, DEFEND_flag_conserv_2 = { AimVectors = { [0] = Vec3(-0.811, -0.584, -0.017), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1011.558, 2117.242, 241.607), Radius = 70, }, DEFEND_flag_conserv_3 = { AimVectors = { [0] = Vec3(-0.810, -0.587, -0.007), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-798.304, 563.875, 232.452), Radius = 35, }, DEFEND_flag_conserv_4 = { AimVectors = { [0] = Vec3(-0.690, 0.720, -0.071), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-373.125, 1107.853, 248.125), Radius = 35, }, DEFEND_flag_conserv_5 = { AimVectors = { [0] = Vec3(-0.775, 0.632, -0.001), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-62.436, 730.205, 248.125), Radius = 35, }, DEFEND_flag_conserv_6 = { AimVectors = { [0] = Vec3(-0.811, 0.584, -0.037), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-146.108, 1252.466, 248.125), Radius = 35, }, DEFEND_flag_conserv_7 = { AimVectors = { [0] = Vec3(-0.601, 0.797, -0.060), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-817.153, 1466.081, 248.125), Radius = 35, }, DEFEND_flag_conserv_8 = { AimVectors = { [0] = Vec3(-0.944, 0.302, -0.137), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(396.859, 1144.904, 448.125), Radius = 35, }, DEFEND_flag_conserv_9 = { AimVectors = { [0] = Vec3(-0.990, 0.040, -0.135), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1291.651, 1169.396, 248.125), Radius = 20, }, FLAG_maps = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(87.000, 5475.000, 322.125), Roles = { [0] = "INFILTRATOR", }, TeamAvailability = 2, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1302.000, 910.000, 291.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(400.000, 6142.000, 328.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_flag1 = { AimVectors = { [0] = Vec3(-0.314, 0.949, 0.001), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 2, MinRadius = 32, Position = Vec3(-261.841, 450.060, 233.820), }, MOUNTMG42_Bridge_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(231.000, 4288.000, 333.000), TagName = "Bridge MG42", TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_House_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-1855.000, 356.000, 302.000), TagName = "House MG42", TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNT_tank = { GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-2.676, -195.520, -36.497), [1] = Vec3(98.142, -82.613, -36.565), [2] = Vec3(98.124, 79.161, -37.849), [3] = Vec3(-98.126, -97.537, -37.274), [4] = Vec3(-98.126, 69.446, -38.599), [5] = Vec3(-0.826, 158.201, -39.304), }, Position = Vec3(667.361, 1198.342, 267.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(862.001, 1244.483, 307.826), TeamAvailability = 2, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(125.000, 3380.034, 125.534), TeamAvailability = 4, }, PLANT_Bridge_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(231.000, 4275.000, 275.000), TagName = "Bridge MG42", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(604.000, 604.500, 508.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1299.000, 144.000, 328.000), TeamAvailability = 2, }, PLANT_House_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1855.000, 362.000, 261.000), TagName = "House MG42", TeamAvailability = 2, }, PLANT_Tank_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-371.006, 4667.791, 291.000), TagName = "Tank Barrier", TeamAvailability = 2, }, REPAIRMG42_Bridge_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(231.000, 4288.000, 333.000), TagName = "Bridge MG42", TeamAvailability = 6, }, REPAIRMG42_House_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1855.000, 356.000, 302.000), TagName = "House MG42", TeamAvailability = 6, }, ROUTE_AllySpawn = { GoalType = "ROUTE", Position = Vec3(-1302.884, 5832.503, 542.125), Radius = 300, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-1580.689, -2060.085, 288.125), Radius = 300, }, ROUTE_FlagSpawn = { GoalType = "ROUTE", Position = Vec3(-998.643, 1142.181, 248.125), Radius = 300, }, ROUTE_backalley = { GoalType = "ROUTE", Position = Vec3(867.688, 4861.323, 360.125), Radius = 35, }, ROUTE_backalley2 = { GoalType = "ROUTE", Position = Vec3(245.118, 4934.535, 400.125), Radius = 50, }, ROUTE_backalley3 = { GoalType = "ROUTE", Position = Vec3(230.600, 5885.118, 288.125), Radius = 35, }, ROUTE_brokendoor = { GoalType = "ROUTE", Position = Vec3(-820.909, 3787.408, 256.125), Radius = 35, }, ROUTE_bs_left = { GoalType = "ROUTE", Position = Vec3(-936.312, 6080.142, 335.257), Radius = 50, }, ROUTE_bs_right = { GoalType = "ROUTE", Position = Vec3(-1365.557, 5107.162, 263.440), Radius = 50, }, ROUTE_church = { GoalType = "ROUTE", Position = Vec3(-32.728, 1559.439, 252.125), Radius = 35, }, ROUTE_church2 = { GoalType = "ROUTE", Position = Vec3(-222.508, 2037.976, 256.125), Radius = 35, }, ROUTE_docgrab = { GoalType = "ROUTE", Position = Vec3(122.875, 5399.875, 280.125), Radius = 250, }, ROUTE_eastriver = { GoalType = "ROUTE", Position = Vec3(1307.805, 2927.456, 339.456), Radius = 35, }, ROUTE_eastriversteps = { GoalType = "ROUTE", Position = Vec3(884.198, 3961.763, 260.577), Radius = 50, }, ROUTE_fs_road = { GoalType = "ROUTE", Position = Vec3(-1120.887, 1873.351, 238.158), Radius = 50, }, ROUTE_fs_road2 = { GoalType = "ROUTE", Position = Vec3(-1962.987, 1178.188, 233.125), Radius = 50, }, ROUTE_gateroute = { GoalType = "ROUTE", Position = Vec3(-1136.593, 445.976, 230.312), Radius = 35, }, ROUTE_houseroute = { GoalType = "ROUTE", Position = Vec3(-1724.377, 494.014, 234.125), Radius = 35, }, ROUTE_mainroad1 = { GoalType = "ROUTE", Position = Vec3(763.874, 1338.918, 245.125), Radius = 35, }, ROUTE_mainroad1_2 = { GoalType = "ROUTE", Position = Vec3(629.006, 1929.210, 249.500), Radius = 50, }, ROUTE_mainroad1_3 = { GoalType = "ROUTE", Position = Vec3(127.905, 2414.441, 253.125), Radius = 50, }, ROUTE_mainroad2 = { GoalType = "ROUTE", Position = Vec3(1037.287, 1383.910, 250.125), Radius = 35, }, ROUTE_mainroad2_2 = { GoalType = "ROUTE", Position = Vec3(906.307, 2302.922, 253.125), Radius = 35, }, ROUTE_mainroad2_3 = { GoalType = "ROUTE", Position = Vec3(277.169, 2750.954, 250.125), Radius = 50, }, ROUTE_ne_bridge = { GoalType = "ROUTE", Position = Vec3(231.133, 4021.676, 258.732), Radius = 35, }, ROUTE_pier = { GoalType = "ROUTE", Position = Vec3(-428.652, 3756.180, 224.125), Radius = 35, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(0.995, 5607.538, 520.125), Radius = 35, }, ROUTE_rs_left = { GoalType = "ROUTE", Position = Vec3(-3059.773, -313.256, 210.654), Radius = 50, }, ROUTE_rs_left2 = { GoalType = "ROUTE", Position = Vec3(-3242.567, 719.506, 225.125), Radius = 35, }, ROUTE_rs_mid = { GoalType = "ROUTE", Position = Vec3(-2046.638, -662.715, 184.003), Radius = 35, }, ROUTE_rs_right = { GoalType = "ROUTE", Position = Vec3(-1236.619, -1393.169, 189.566), Radius = 50, }, ROUTE_rubble = { GoalType = "ROUTE", Position = Vec3(-914.304, 5255.175, 266.125), Radius = 35, }, ROUTE_sw_bridge = { GoalType = "ROUTE", Position = Vec3(12.571, 3019.050, 250.125), Radius = 50, }, ROUTE_westalley = { GoalType = "ROUTE", Position = Vec3(-551.859, 2560.573, 252.125), Radius = 35, }, SNIPE_allies_bridge1 = { AimVectors = { [0] = Vec3(0.871, -0.463, -0.163), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(-527.616, 4007.999, 416.125), Radius = 15, }, SNIPE_allies_bridge11 = { AimVectors = { [0] = Vec3(0.958, -0.287, 0.012), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1418.792, 4760.662, 267.125), }, SNIPE_allies_bridge12 = { AimVectors = { [0] = Vec3(0.695, -0.719, 0.003), [1] = Vec3(0.753, -0.658, 0.020), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1372.040, 5385.764, 267.286), Stance = "crouch", }, SNIPE_allies_bridge13 = { AimVectors = { [0] = Vec3(0.662, -0.750, -0.008), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1289.987, 5465.877, 270.425), Stance = "crouch", }, SNIPE_allies_bridge14 = { AimVectors = { [0] = Vec3(0.379, -0.925, -0.000), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-815.092, 5205.809, 276.671), }, SNIPE_allies_bridge15 = { AimVectors = { [0] = Vec3(0.757, -0.645, -0.105), [1] = Vec3(0.656, -0.745, -0.122), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1570.986, 5652.593, 543.125), Stance = "prone", }, SNIPE_allies_bridge16 = { AimVectors = { [0] = Vec3(0.673, -0.730, -0.120), [1] = Vec3(0.560, -0.824, -0.080), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1279.808, 5648.269, 543.125), Stance = "prone", }, SNIPE_allies_bridge2 = { AimVectors = { [0] = Vec3(0.698, -0.715, 0.025), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-792.662, 3794.038, 255.125), }, SNIPE_allies_bridge3 = { AimVectors = { [0] = Vec3(0.616, -0.785, -0.062), [1] = Vec3(0.773, -0.611, -0.171), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-599.919, 3752.128, 415.125), }, SNIPE_allies_bridge4 = { AimVectors = { [0] = Vec3(0.711, -0.689, -0.142), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-532.278, 3843.690, 415.125), }, SNIPE_allies_bridge5 = { AimVectors = { [0] = Vec3(0.841, -0.541, 0.012), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1143.121, 3781.572, 255.125), Stance = "crouch", }, SNIPE_allies_bridge6 = { AimVectors = { [0] = Vec3(0.147, -0.983, 0.108), [1] = Vec3(0.279, -0.960, 0.013), [2] = Vec3(0.349, -0.937, 0.012), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-74.105, 4014.861, 257.387), Stance = "crouch", }, SNIPE_allies_bridge7 = { AimVectors = { [0] = Vec3(0.454, -0.891, 0.018), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-572.208, 4487.884, 267.125), }, SNIPE_allies_bridge8 = { AimVectors = { [0] = Vec3(0.032, -0.989, 0.141), [1] = Vec3(0.153, -0.987, 0.058), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(52.310, 4512.466, 264.665), Stance = "prone", }, SNIPE_allies_bridge9 = { AimVectors = { [0] = Vec3(0.465, -0.886, 0.006), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-380.904, 4020.466, 267.125), }, SNIPE_bridge1 = { AimVectors = { [0] = Vec3(0.068, 0.988, -0.137), [1] = Vec3(-0.176, 0.977, -0.119), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(44.505, 2198.518, 568.125), Radius = 20, }, SNIPE_bridge2 = { AimVectors = { [0] = Vec3(-0.034, 0.982, -0.188), [1] = Vec3(-0.199, 0.974, -0.113), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(177.309, 2190.240, 568.125), Radius = 20, }, SNIPE_bridge3 = { AimVectors = { [0] = Vec3(-0.119, 0.990, -0.070), [1] = Vec3(-0.207, 0.976, -0.064), [2] = Vec3(-0.090, 0.988, -0.128), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(546.792, 1600.866, 443.125), }, SNIPE_cappoint1 = { AimVectors = { [0] = Vec3(0.026, -0.964, -0.265), [1] = Vec3(-0.256, -0.943, -0.210), [2] = Vec3(0.393, -0.884, -0.253), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-575.372, 3764.819, 415.125), }, SNIPE_cappoint2 = { AimVectors = { [0] = Vec3(-0.954, -0.300, 0.004), [1] = Vec3(-0.889, -0.457, -0.004), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(1026.875, 3828.222, 245.049), }, SNIPE_docs1 = { AimVectors = { [0] = Vec3(-0.508, -0.835, -0.209), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-400.873, 5859.075, 519.125), }, SNIPE_docs2 = { AimVectors = { [0] = Vec3(0.846, -0.531, -0.051), [1] = Vec3(0.991, -0.074, -0.114), [2] = Vec3(0.888, -0.451, -0.083), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1699.150, 5242.053, 367.125), }, SNIPE_docs3 = { AimVectors = { [0] = Vec3(0.550, -0.835, 0.015), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1168.599, 5497.216, 268.723), Stance = "prone", }, SNIPE_docs4 = { AimVectors = { [0] = Vec3(-0.841, -0.522, -0.141), [1] = Vec3(-0.953, -0.275, -0.123), [2] = Vec3(-0.996, -0.010, -0.084), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(208.489, 5052.247, 399.125), }, SNIPE_flag1 = { AimVectors = { [0] = Vec3(-0.839, 0.535, -0.097), [1] = Vec3(-0.983, 0.144, -0.115), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(383.125, 924.583, 448.125), Radius = 20, }, SNIPE_flag2 = { AimVectors = { [0] = Vec3(-0.931, 0.341, -0.126), [1] = Vec3(-0.878, 0.461, -0.126), [2] = Vec3(-0.990, 0.027, -0.139), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(403.472, 1083.417, 447.125), }, SNIPE_flag3 = { AimVectors = { [0] = Vec3(-0.805, 0.581, -0.122), [1] = Vec3(-0.948, 0.285, -0.143), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(396.351, 819.965, 447.125), }, SNIPE_flag4 = { AimVectors = { [0] = Vec3(-0.884, 0.467, -0.016), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(727.407, 859.000, 311.125), Stance = "crouch", }, SNIPE_start1 = { AimVectors = { [0] = Vec3(0.179, 0.982, -0.063), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-2295.639, -3616.965, 405.632), }, SNIPE_start2 = { AimVectors = { [0] = Vec3(0.500, 0.859, -0.115), [1] = Vec3(0.307, 0.946, -0.104), [2] = Vec3(0.202, 0.977, -0.063), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-2648.951, -3618.197, 499.611), Stance = "crouch", }, SNIPE_start3 = { AimVectors = { [0] = Vec3(0.331, -0.923, -0.195), [1] = Vec3(0.139, -0.973, -0.184), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-2341.578, 771.940, 511.125), Stance = "crouch", }, SNIPE_start4 = { AimVectors = { [0] = Vec3(0.990, 0.133, 0.046), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-3029.515, 968.675, 224.125), Stance = "prone", }, SNIPE_start5 = { AimVectors = { [0] = Vec3(0.412, -0.911, 0.036), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1101.530, 2291.731, 242.125), Stance = "crouch", }, SNIPE_tank1 = { AimVectors = { [0] = Vec3(0.005, 0.956, -0.294), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(808.789, 723.875, 456.125), Radius = 15, }, SNIPE_tank2 = { AimVectors = { [0] = Vec3(0.157, 0.965, -0.211), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, Position = Vec3(626.082, 706.460, 456.125), Radius = 15, }, SNIPE_tank3 = { AimVectors = { [0] = Vec3(0.671, -0.683, -0.289), }, GoalType = "Snipe", MaxCampTime = 40, MinCampTime = 5, MinRadius = 32, Position = Vec3(250.874, 2099.083, 567.125), }, TEAMDOOR_td1 = { AimPosition = Vec3(-4.464, 5988.125, 337.055), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "TEAMDOOR", MinRadius = 32, Position = Vec3(-6.777, 6059.932, 274.928), Radius = 32, Stance = "stand", TeamAvailability = 2, }, Version = 1, };