//==========================================================================================
//
//	castleattack_b5.gm
//
//	Who              		When			What
//------------------------------------------------------------------------------------------
//	native12			27 November 2010	Initial Script
//					12 December 2010	Released
//	castleattack_b5.way		12 December 2010	Size: 267 540 b
//	castleattack_b5_goals.gm	12 December 2010	Size: 86 450 b
//==========================================================================================
//	ToDo:	some routes ?

global Map =
{
	Debug = 0, // please set to zero before distributing your script


	Neutral_Command_Post_Dyno = 0,
	Tunnel_Doors_1_Dyno = 0,
	TankStatus = 0,
	TunnelDoorsBuilt = 0,
	TankAtTunnelDoors = 0,
	TankPassTunnelDoors = 0,
	TankPassBunkerExit = 0,
	MemorialDestroyed = 0,
	TankAtCastleGates = 0,
	TankPassCastleGates = 0,
	CastleGatesBuilt = 0,
	AxisCP = 0,
	AlliedCP = 0,
	AxisBunker = 1,
	AlliedBunker = 0,
	TankInTunnelToMemorial = 0,
	RadioPartsTaken = 0,
	RadioPartsDropped = 0,
	RadioPartsCaptured = 0,
	DocumentsTaken = 0,
	DocumentsDropped = 0,
	DocumentsCaptured = 0,

	LadderLowFacing = null,
	LadderUppFacing = null,

	Navigation =
	{
		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_low
		ladder_low =
		{
			navigate = function(_this)
			{
				Util.MapDebugPrint("ladder_low");

				if ( !Map.LadderLowFacing )
				{
					Map.LadderLowFacing = Util.WpNameInfo("Ladder_Low");
				}
				_this.AddAimRequest(Priority.VeryHigh, "facing", Map.LadderLowFacing.facing);
				_this.Bot.HoldButton(BTN.JUMP, 1);
				_this.Bot.HoldButton(BTN.FORWARD, 5);

				Map.LadderLowFacing = null;
				sleep(6); // for how ever long the bot should keep the aim request
			},
		},
		//  	/bot waypoint_setproperty paththrough Navigation_PT:ladder_upp
		ladder_upp =
		{
			navigate = function(_this)
			{
				Util.MapDebugPrint("ladder_upp");

				if ( !Map.LadderUppFacing )
				{
					Map.LadderUppFacing = Util.WpNameInfo("Ladder_Low");
				}
				_this.AddAimRequest(Priority.VeryHigh, "facing", Map.LadderUppFacing.facing);
				_this.Bot.HoldButton(BTN.BACKWARD, 3);

				Map.LadderUppFacing = null;
				sleep(3); // for how ever long the bot should keep the aim request
			},
		},
	},

	Tank_Built = function( trigger )
	{
		Map.TankStatus = 1;

		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
		SetGoalPriority( "BUILD_Tank", 0.92, TEAM.ALLIES, CLASS.ENGINEER );

		if ( Map.TankAtTunnelDoors == 1 and Map.TunnelDoorsBuilt == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_tank" );

			SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank" );
		}
		else if ( Map.TankAtTunnelDoors == 1 and Map.TunnelDoorsBuilt == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ESCORT_tank",
				"MOUNT_tank",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank" );
		}
		else if ( Map.TankAtCastleGates == 1 and Map.CastleGatesBuilt == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_tank" );

			SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank" );
		}
		else if ( Map.TankAtCastleGates == 1 and Map.CastleGatesBuilt == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ESCORT_tank",
				"MOUNT_tank",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank" );
		}
		else if ( Map.MemorialDestroyed == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"ESCORT_tank",
				"MOUNT_tank",
			});

			SetAvailableMapGoals( TEAM.AXIS, false, "MOUNT_tank" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ESCORT_tank",
				"MOUNT_tank",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank" );
		}

		Util.MapDebugPrint( "^3Tank_Built" );
	},

	Tank_Damaged = function( trigger )
	{
		Map.TankStatus = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"ESCORT_tank",
			"MOUNT_tank",
		});
		SetGoalPriority( "BUILD_Tank", 0.92, TEAM.ALLIES, CLASS.ENGINEER );

		SetAvailableMapGoals( TEAM.AXIS, false, "MOUNT_tank" );

		if ( Map.TankAtTunnelDoors == 1 and Map.TunnelDoorsBuilt == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
		}
		else if ( Map.TankAtTunnelDoors == 1 and Map.TunnelDoorsBuilt == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );
		}
		else if ( Map.TankAtCastleGates == 1 and Map.CastleGatesBuilt == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
		}
		else if ( Map.TankAtCastleGates == 1 and Map.CastleGatesBuilt == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );
		}
		else if ( Map.MemorialDestroyed == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );
		}

		Util.MapDebugPrint( "^3Tank_Damaged" );
	},

	Allied_Command_Post_Built = function( trigger )
	{
		Map.AlliedCP = 1;

		SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Neutral_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Neutral_Command_Post" );

		Util.MapDebugPrint( "^3Allied_Command_Post_Built" );
	},

	Axis_Command_Post_Built = function( trigger )
	{
		Map.AxisCP = 1;

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Neutral_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Neutral_Command_Post" );

		Util.MapDebugPrint( "^3Axis_Command_Post_Built" );
	},

	Neutral_Command_Post_Planted = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno += 1;

		if ( Map.AlliedCP == 1)
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFUSE_Neutral_Command_Post_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFUSE_Neutral_Command_Post_.*" );
		}

		Util.MapDebugPrint( "^3Neutral_Command_Post_Planted" );
	},

	Neutral_Command_Post_Defused = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno -= 1;

		Util.MapDebugPrint( "^3Neutral_Command_Post_Defused" );
	},

	Allied_Command_Post_Destroyed = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno = 0;
		Map.AlliedCP = 0;

		SetAvailableMapGoals( TEAM.AXIS, false, "PLANT_Neutral_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "DEFUSE_Neutral_Command_Post_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Neutral_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Neutral_Command_Post" );

		Util.MapDebugPrint( "^3Neutral_Command_Post_Destroyed" );
	},

	Axis_Command_Post_Destroyed = function( trigger )
	{
		Map.Neutral_Command_Post_Dyno = 0;
		Map.AxisCP = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Neutral_Command_Post" );

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Neutral_Command_Post_.*" );

		SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Neutral_Command_Post" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Neutral_Command_Post" );

		Util.MapDebugPrint( "^3Neutral_Command_Post_Destroyed" );
	},

	Trigger_CallartilleryStart =
 	{
 		Name="Trigger_CallartilleryStart",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Trigger_CallartilleryStart", true);
 		},
 		OnExit = function(ent)
 		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"ARTILLERY_S_Axis_Start_2",
				"CALLARTILLERY_Axis_Start_3",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"AIRSTRIKE_Axis_Start_4",
				"DEFEND_Axis_Callartillery_Trigger_.*",
			});

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Trigger_CallartilleryStart", true);
 		},
	},

	Trigger_Callartillery =
 	{
 		Name="Trigger_Callartillery",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{
 			SetAvailableMapGoals( TEAM.AXIS, false, {
 				"AIRSTRIKE_Axis_Start_4",
 				"DEFEND_Axis_Start_.*",
 			});

			SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allied_Start_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_Axis_Start_13",
				"DEFEND_Axis_Start_14",
				"CALLARTILLERY_Axis_Start_5",
				"ARTILLERY_S_Axis_Start_6",
			});

			SetAvailableMapGoals( TEAM.ALLIES, true, ".*_Allied_Callartillery_Trigger_.*" );

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Trigger_Callartillery", true);
 		},
 		OnExit = function(ent)
 		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"CALLARTILLERY_Axis_Start_5",
				"ARTILLERY_S_Axis_Start_6",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, "AIRSTRIKE_Axis_Start_7" );

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Trigger_Callartillery", true);
 		},
	},

	Tunnel_Doors_1_Built = function( trigger )
	{
		Map.TunnelDoorsBuilt = 1;

		SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tunnel_Doors_1" );

		if ( Map.TankAtTunnelDoors == 0 and Map.TankPassTunnelDoors == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Tunnel_Doors_1" );
		}
		else if ( Map.TankAtTunnelDoors == 1 and Map.TankPassTunnelDoors == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Tunnel_Doors_1" );
			sleep(0.5);
			SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Tunnel_Doors_1" );

			SetGoalPriority( "PLANT_Tunnel_Doors_1", 0.95, TEAM.ALLIES, CLASS.ENGINEER );

			if ( Map.TankStatus == 0 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" );

				SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_tank" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Tunnel_Doors_1" );
		}

		Util.MapDebugPrint( "^3Tunnel_Doors_1_Built" );
	},

	Tunnel_Doors_1_Planted = function( trigger )
	{
		Map.Tunnel_Doors_1_Dyno += 1;

		SetAvailableMapGoals( TEAM.AXIS, true, "DEFUSE_Tunnel_Doors_1_.*" );

		if ( Map.TankAtTunnelDoors == 1 and Map.TankStatus == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );
		}

		Util.MapDebugPrint( "^3Tunnel_Doors_1_Planted" );
	},

	Tunnel_Doors_1_Defused = function( trigger )
	{
		Map.Tunnel_Doors_1_Dyno -= 1;

		Util.MapDebugPrint( "^3Tunnel_Doors_1_Defused" );
	},

	Tunnel_Doors_1_Destroyed = function( trigger )
	{
		Map.TunnelDoorsBuilt = 0;
		Map.Tunnel_Doors_1_Dyno = 0;

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Tunnel_Doors_1_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Tunnel_Doors_1" );
		SetGoalPriority( "PLANT_Tunnel_Doors_1", 0.81, TEAM.ALLIES, CLASS.ENGINEER );

		if ( Map.TankAtTunnelDoors == 0 and Map.TankPassTunnelDoors == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tunnel_Doors_1" );
		}
		else if ( Map.TankAtTunnelDoors == 1 and Map.TankStatus == 0 and Map.TankPassTunnelDoors == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tunnel_Doors_1" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
			sleep(0.5);
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );

			SetGoalPriority( "BUILD_Tank", 0.95, TEAM.ALLIES, CLASS.ENGINEER );
		}
		else if ( Map.TankAtTunnelDoors == 1 and Map.TankStatus == 1 and Map.TankPassTunnelDoors == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Tunnel_Doors_1" );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ESCORT_tank",
				"MOUNT_tank",
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Tunnel_Doors_1" );
		}

		Util.MapDebugPrint( "^3Tunnel_Doors_1_Destroyed" );
	},

	Trigger_TunnelDoors =
 	{
 		Name="Trigger_TunnelDoors",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{
 			Map.TankAtTunnelDoors = 1;

			SetAvailableMapGoals( TEAM.AXIS, false, "AIRSTRIKE_Axis_Start_7" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"BUILD_Castle_Gates_2",
				"AIRSTRIKE_Axis_Start_15",
			});

			if ( Map.TunnelDoorsBuilt == 1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, {
					"BUILD_Tank",
					"ESCORT_tank",
					"PLANT_Tunnel_Doors_1",
				});
				sleep(0.5);
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Tunnel_Doors_1" );

				SetGoalPriority( "PLANT_Tunnel_Doors_1", 0.95, TEAM.ALLIES, CLASS.ENGINEER );
			}

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Trigger_TunnelDoors", true);
 		},
 		OnExit = function(ent)
 		{

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Trigger_TunnelDoors", true);
 		},
	},

	Tank_passBarrier1 =
 	{
 		Name="Tank_passBarrier1",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{
 			Map.TankAtTunnelDoors = 0;
			Map.TankPassTunnelDoors = 1;

			SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allied_Callartillery_Trigger_.*" );

			if ( Map.CastleGatesBuilt == 1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Castle_Gates_2" );
			}

			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_InsideBunker_.*" );

			SetGoalPriority( "DEFEND_Axis_InsideBunker_.*", 0.55, TEAM.AXIS, 0 );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ATTACK_Allied_AtCastleBarrier_.*",
				"ARTILLERY_S_Allied_AtCastleBarrier_1",
				"CALLARTILLERY_Allied_AtCastleBarrier_2",
			});

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Tank_passBarrier1", true);
 		},
 		OnExit = function(ent)
 		{
			Util.SetMaxUsers( 2, "CHECKPOINT_.*" );

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Tank_passBarrier1", true);
 		},
	},

	Allies_capture_bunker = function( trigger )
	{
		Map.AxisBunker = 0;
		Map.AlliedBunker = 1;

		Util.ChangeSpawn( TEAM.AXIS, 1 );
		Util.ChangeSpawn( TEAM.ALLIES, 3 );

		if ( Map.MemorialDestroyed == 0 and Map.TankPassBunkerExit == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_bunker_flag" );

			SetAvailableMapGoals( TEAM.AXIS, false, {
				"MOBILEMG42_Axis_Start_1",
				"DEFEND_Axis_Start_13",
				"DEFEND_Axis_Start_14",
			});

			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bunker_Spawn_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_bunker_flag" );
		}
		else if ( Map.MemorialDestroyed == 0 and Map.TankPassBunkerExit == 1 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "CHECKPOINT_bunker_flag" );

			SetAvailableMapGoals( TEAM.AXIS, false, {
				"MOBILEMG42_Axis_Start_1",
				"DEFEND_Axis_Start_13",
				"DEFEND_Axis_Start_14",
				"DEFEND_Bunker_Spawn_.*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_Bunker_Spawn_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_bunker_flag" );
		}

		Util.MapDebugPrint( "^3Allies_capture_bunker" );
	},

	Axis_capture_bunker = function( trigger )
	{
		Map.AxisBunker = 1;
		Map.AlliedBunker = 0;

		SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Bunker_Spawn_1" );

		if ( Map.TankPassBunkerExit == 1 and Map.TankPassCastleGates == 0 and Map.TankInTunnelToMemorial == 0 )
		{
			foreach ( id and bot in BotTable )
			{
				if ( bot.GetTeam()  == TEAM.AXIS )
				{
					if ( bot.GetClass() == CLASS.ENGINEER )
					{
						bot.ChangeSpawnPoint( 1 );
					}
					else
					{
						if ( RandInt(0,1) < 1)
						{
							bot.ChangeSpawnPoint( 3 );
						}
						else
						{
							bot.ChangeSpawnPoint( 1 );
						}
					}
				}
			}
		}
		else if ( Map.TankPassBunkerExit == 1 and Map.TankPassCastleGates == 1 and Map.TankInTunnelToMemorial == 0 )
		{
			foreach ( id and bot in BotTable )
			{
				if ( bot.GetTeam()  == TEAM.AXIS )
				{
					Util.ChangeSpawn(TEAM.AXIS, 3, 3);
				}
			}
		}
		else if ( Map.TankPassBunkerExit == 1 and Map.TankPassCastleGates == 1 and Map.TankInTunnelToMemorial == 1 )
		{
			Util.ChangeSpawn( TEAM.AXIS, 1 );
		}
		else
		{
			Util.ChangeSpawn( TEAM.AXIS, 3 );
		}

		Util.ChangeSpawn( TEAM.ALLIES, 2 );

		if ( Map.MemorialDestroyed == 0 and Map.TankPassBunkerExit == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "CHECKPOINT_bunker_flag" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bunker_Spawn_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"MOBILEMG42_Axis_Start_1",
				"DEFEND_Axis_Start_13",
				"DEFEND_Axis_Start_14",
			});

			SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_bunker_flag" );
		}
		else if ( Map.MemorialDestroyed == 0 and Map.TankPassBunkerExit == 1 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"CHECKPOINT_bunker_flag",
				"MOBILEMG42_Axis_Start_1",
				"DEFEND_Axis_Start_13",
				"DEFEND_Axis_Start_14",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_Bunker_Spawn_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Bunker_Spawn_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_bunker_flag" );
		}

		Util.MapDebugPrint( "^3Axis_capture_bunker" );
	},

	Tank_passBunkerSpawn =
 	{
 		Name="Tank_passBunkerSpawn",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{


			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Tank_passBunkerSpawn", true);
 		},
 		OnExit = function(ent)
 		{
			Map.TankPassBunkerExit = 1;

			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_Axis_Callartillery_Trigger_.*",
				".*_Axis_Start_.*",
				"DEFEND_Axis_InsideBunker_.*",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"AIRSTRIKE_Axis_AtCastleBarrier_12",
				"DEFEND_Axis_AtCastleBarrier_.*",
			});

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Tank_passBunkerSpawn", true);
 		},
	},

	Castle_Gates_2_Built = function( trigger )
	{
		Map.CastleGatesBuilt = 1;

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"BUILD_Castle_Gates_2",
			"ROUTE_Near_Barrier2",
			"ROUTE_Bunker_Cabinets",
			"ROUTE_Bunker_Way",
		});

		if ( Map.TankPassTunnelDoors == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Castle_Gates_2" );
		}
		else if ( Map.TankPassTunnelDoors == 1 and Map.TankAtCastleGates == 0 and Map.TankPassCastleGates == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Castle_Gates_2" );
		}
		else if ( Map.TankPassTunnelDoors == 1 and Map.TankAtCastleGates == 1 and Map.TankPassCastleGates == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Castle_Gates_2" );
			sleep(0.5);
			SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Castle_Gates_2" );

			SetGoalPriority( "PLANT_Castle_Gates_2", 0.95, TEAM.ALLIES, CLASS.ENGINEER );

			if ( Map.TankStatus == 0 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
			}
			else
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, "ESCORT_tank" );

				SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_tank" );
			}
		}
		else
		{
			SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Castle_Gates_2" );
		}

		Util.MapDebugPrint( "^3Castle_Gates_2_Built" );
	},

	Castle_Gates_2_Planted = function( trigger )
	{
		Map.Castle_Gates_2_Dyno += 1;

		SetAvailableMapGoals( TEAM.AXIS, true, "DEFUSE_Castle_Gates_2_.*" );

		if ( Map.TankAtCastleGates == 1 and Map.TankStatus == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );
		}

		Util.MapDebugPrint( "^3Castle_Gates_2_Planted" );
	},

	Castle_Gates_2_Defused = function( trigger )
	{
		Map.Castle_Gates_2_Dyno -= 1;
		Util.MapDebugPrint( "^3Castle_Gates_2_Defused" );
	},

	Castle_Gates_2_Destroyed = function( trigger )
	{
		Map.CastleGatesBuilt = 0;

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"ROUTE_Near_Barrier2",
			"ROUTE_Bunker_Cabinets",
			"ROUTE_Bunker_Way",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Castle_Gates_2_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, false, "PLANT_Castle_Gates_2" );
		SetGoalPriority( "PLANT_Castle_Gates_2", 0.81, TEAM.ALLIES, CLASS.ENGINEER );

		if ( Map.TankPassTunnelDoors == 1 and Map.TankAtCastleGates == 0 and Map.TankPassCastleGates == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Castle_Gates_2" );
		}
		else if ( Map.TankPassTunnelDoors == 1 and Map.TankAtCastleGates == 1 and Map.TankStatus == 0 and Map.TankPassCastleGates == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Castle_Gates_2" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Tank" );
			sleep(0.5);
			SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Tank" );

			SetGoalPriority( "BUILD_Tank", 0.95, TEAM.ALLIES, CLASS.ENGINEER );
		}
		else if ( Map.TankPassTunnelDoors == 1 and Map.TankAtCastleGates == 1 and Map.TankStatus == 1 and Map.TankPassCastleGates == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Castle_Gates_2" );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ESCORT_tank",
				"MOUNT_tank",
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "BUILD_Castle_Gates_2" );
		}

		Util.MapDebugPrint( "^3Castle_Gates_2_Destroyed" );
	},

	Trigger_CastleGates =
 	{
 		Name="Trigger_CastleGates",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{
 			Map.TankAtCastleGates = 1;

			SetAvailableMapGoals( TEAM.AXIS, false, "AIRSTRIKE_Axis_AtCastleBarrier_12" );

			SetAvailableMapGoals( TEAM.AXIS, true, "AIRSTRIKE_Axis_AtCastleBarrier_1" );

			if ( Map.CastleGatesBuilt == 1 )
			{
				SetAvailableMapGoals( TEAM.ALLIES, false, {
					"BUILD_Tank",
					"ESCORT_tank",
					"PLANT_Castle_Gates_2",
				});
				sleep(0.5);
				SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Castle_Gates_2" );

				SetGoalPriority( "PLANT_Castle_Gates_2", 0.95, TEAM.ALLIES, CLASS.ENGINEER );
			}

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Trigger_CastleGates", true);
 		},
 		OnExit = function(ent)
 		{

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Trigger_CastleGates", true);
 		},
	},

	Tank_passCastleGates =
 	{
 		Name="Tank_passCastleGates",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{
 			Map.TankAtCastleGates = 0;
			Map.TankPassCastleGates = 1;

			SetAvailableMapGoals( TEAM.AXIS, false, {
				".*_Axis_Start_.*",
				".*_Axis_AtCastleBarrier_.*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, ".*_Allied_AtCastleBarrier_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"AIRSTRIKE_Axis_AtCastleBarrier_1",
				"DEFEND_Axis_AtCastleBarrier_2",
				"DEFEND_Axis_AtCastleBarrier_3",
				"DEFEND_Axis_PastCastleGates_.*",
			});

			SetGoalPriority( "DEFEND_Axis_AtCastleBarrier_2", 0.6, TEAM.AXIS, 0 );
			SetGoalPriority( "DEFEND_Axis_AtCastleBarrier_3", 0.6, TEAM.AXIS, 0 );
			SetGoalPriority( "DEFEND_Axis_PastCastleGates_.*", 0.56, TEAM.AXIS, 0 );
			SetGoalPriority( "CHECKPOINT_bunker_flag", 0.54, TEAM.AXIS, 0 );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"ATTACK_Allied_AtCastleBarrier_12",
				"ATTACK_Allied_AtCastleBarrier_13",
				"ATTACK_Allied_PastCastleGates_.*",
			});

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Tank_passCastleGates", true);
 		},
 		OnExit = function(ent)
 		{

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Tank_passCastleGates", true);
 		},
	},

	Tank_InTunnelToMemorial =
 	{
 		Name="Tank_InTunnelToMemorial",
		TriggerOnEntity = GetGoal("MOVER_tank").GetEntity(),
 		OnEnter = function(ent)
 		{
 			Map.TankInTunnelToMemorial = 1;

			SetAvailableMapGoals( TEAM.AXIS, false, {
				".*_Axis_AtCastleBarrier_.*",
				".*_Axis_PastCastleGates_.*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				".*_Allied_AtCastleBarrier_.*",
				".*_Allied_PastCastleGates_.*",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_Axis_TankInTunnelToMemorial_.*",
				"DEFEND_Axis_InUnderground_1",
				"DEFEND_Axis_InUnderground_2",
				"DEFEND_Axis_InUnderground_3",
			});

			SetGoalPriority( "DEFEND_Axis_InUnderground_.*", 0.55, TEAM.AXIS, 0 );

			SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allied_TankInTunnelToMemorial_.*" );

			Util.MapDebugPrint(GetEntName(ent) + " ^3entered Tank_InTunnelToMemorial", true);
 		},
 		OnExit = function(ent)
 		{

			Util.MapDebugPrint(GetEntName(ent) + " ^3exited Tank_InTunnelToMemorial", true);
 		},
	},

	Memorial_destroyed = function( trigger )
	{
		Map.MemorialDestroyed = 1;
		Map.AxisBunker = 0;
		Map.AlliedBunker = 1;

		Util.ChangeSpawn( TEAM.AXIS, 1 );
		Util.ChangeSpawn( TEAM.ALLIES, 3 );

		Wp.SetWaypointFlag( "Waypoint_under_memorial", "closed", false);

		SetAvailableMapGoals( TEAM.ALLIES, false, {
			"BUILD_Tank",
			"ESCORT_tank",
			"MOUNT_tank",
			"DEFEND_Bunker_Spawn_.*",
			"CHECKPOINT_bunker_flag",
			"AMMOCAB_north_ammocabinet",
			"HEALTHCAB_north_healthcabinet",
			".*_Allied_PastCastleGates_.*",
			".*_Allied_TankInTunnelToMemorial_.*",
		});

		SetAvailableMapGoals( TEAM.AXIS, false, {
			"CHECKPOINT_bunker_flag",
			".*_Axis_Start_.*",
			".*_Axis_Callartillery_Trigger_.*",
			".*_Axis_AtCastleBarrier_.*",
			".*_Axis_PastCastleGates_.*",
			".*_Axis_TankInTunnelToMemorial_.*",
			"DEFEND_Bunker_Spawn_.*",
			"AMMOCAB_north_ammocabinet",
			"HEALTHCAB_north_healthcabinet",
			"MOUNT_tank",
		});

		sleep(1.5);

		SetAvailableMapGoals( TEAM.AXIS, true, {
			"DEFEND_Axis_AtDocuments_1",
			"DEFEND_Axis_AtDocuments_3",
			"DEFEND_Axis_AtDocuments_4",
			"DEFEND_Axis_AtDocuments_5",
			"DEFEND_Axis_AtRadioParts_2",
			"DEFEND_Axis_AtRadioParts_3",
			"DEFEND_Axis_AtRadioParts_4",
			"DEFEND_Axis_AtRadioParts_5",
		});

		SetGoalPriority( "DEFEND_Axis_AtDocuments_.*", 0.7, TEAM.AXIS, 0 );
		SetGoalPriority( "DEFEND_Axis_AtDocuments_5", 0.72, TEAM.AXIS, CLASS.MEDIC );
		SetGoalPriority( "DEFEND_Axis_AtRadioParts_.*", 0.7, TEAM.AXIS, 0 );
		SetGoalPriority( "DEFEND_Axis_AtRadioParts_5", 0.72, TEAM.AXIS, CLASS.MEDIC );

		SetAvailableMapGoals( TEAM.ALLIES, true, {
			"FLAG_allied_parts_one",
			"FLAG_allied_parts_two",
			"FLAG_.*",
			"PLANT_Weak_Wall",
		});

		WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.PANZERFAUST, false);
		WeaponTable.SetWeaponAvailability(CLASS.ENGINEER, { WEAPON.KAR98, WEAPON.CARBINE }, false);

		Util.MapDebugPrint( "^3Memorial_destroyed" );

		sleep(5);
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_InUnderground_.*" );
	},

	Weak_Wall_Planted = function( trigger )
	{
		SetAvailableMapGoals( TEAM.AXIS, false, "DEFUSE_Weak_Wall_.*" );

		Map.Weak_Wall_Dyno += 1;

		Util.MapDebugPrint( "^3Weak_Wall_Planted" );
	},

	Weak_Wall_Defused = function( trigger )
	{
		Map.Weak_Wall_Dyno -= 1;

		Util.MapDebugPrint( "^3Weak_Wall_Defused" );
	},

	Weak_Wall_Destroyed = function( trigger )
	{
		Util.MapDebugPrint( "^3Weak_Wall_Destroyed" );
	},

	allied_parts_one_Taken = function( trigger )
	{
		Map.RadioPartsTaken = 1;

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_AtRadioParts_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_CappointRadioParts" );

		if ( Map.RadioPartsDropped == 1 )
		{
			Map.RadioPartsDropped = 0;
		}

		if ( Map.DocumentsTaken == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
			});
			sleep(0.5);
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocuments_.*" );

			Util.SetMaxUsers( 8, "FLAG_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_AtTransmitter_.*" );
		}

		Util.MapDebugPrint( "^3Allies have stolen Radio Parts!" );
	},

	RadioParts_dropped = function( trigger )
	{
		Map.RadioPartsDropped = 1;

		SetGoalPriority( "FLAGRETURN_allied_parts_one_dropped", 0.81, TEAM.AXIS, 0 );

		if ( Map.DocumentsTaken == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
				"DEFEND_AtTransmitter_5",
				"DEFEND_AtTransmitter_7",
				"DEFEND_AtTransmitter_10",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
				"DEFEND_AtTransmitter_6",
				"DEFEND_AtTransmitter_8",
			});
		}

		Util.MapDebugPrint( "^3Radio parts dropped" );
	},

	allied_parts_one_Returned = function( trigger )
	{
		Map.RadioPartsTaken = 0;
		Map.RadioPartsDropped = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_CappointRadioParts" );

		if ( Map.DocumentsTaken == 0 and Map.DocumentsCaptured == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_Axis_AtDocuments_.*",
				"DEFEND_AtTransmitter_.*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_Axis_AtDocuments_1",
				"DEFEND_Axis_AtDocuments_3",
				"DEFEND_Axis_AtDocuments_4",
				"DEFEND_Axis_AtDocuments_5",
				"DEFEND_Axis_AtRadioParts_2",
				"DEFEND_Axis_AtRadioParts_3",
				"DEFEND_Axis_AtRadioParts_4",
				"DEFEND_Axis_AtRadioParts_5",
			});

			Util.SetMaxUsers( 4, "FLAG_.*" );
		}
		else if ( Map.DocumentsTaken == 1 and Map.DocumentsCaptured == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
			});
			sleep(0.5);
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtRadioParts_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtRadioParts_.*" );
		}

		Util.MapDebugPrint( "^3Axis have returned the radio parts!" );
	},

	allied_parts_one_Secured = function( trigger )
	{
		Map.RadioPartsCaptured = 1;
		Map.RadioPartsDropped = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_CappointRadioParts" );

		if ( Map.DocumentsTaken == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );
		}

		Util.MapDebugPrint( "^3The Allies have secured the radio parts!" );
	},

	allied_parts_two_Taken = function( trigger )
	{
		Map.DocumentsTaken = 1;

		SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Axis_AtDocuments_.*" );

		SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_CappointDocuments" );

		if ( Map.DocumentsDropped == 1 )
		{
			Map.DocumentsDropped = 0;
		}

		if ( Map.RadioPartsTaken == 0 )
		{
			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
			});
			sleep(0.5);
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtRadioParts_.*" );

			Util.SetMaxUsers( 8, "FLAG_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, "DEFEND_AtTransmitter_.*" );
		}

		Util.MapDebugPrint( "^3Allies have stolen Secret Documents!" );
	},

	SecretDocuments_dropped = function( trigger )
	{
		Map.DocumentsDropped = 1;

		SetGoalPriority( "FLAGRETURN_allied_parts_two_dropped", 0.81, TEAM.AXIS, 0 );

		if ( Map.RadioPartsTaken == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
			});
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
				"DEFEND_AtTransmitter_5",
				"DEFEND_AtTransmitter_7",
				"DEFEND_AtTransmitter_10",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
				"DEFEND_AtTransmitter_6",
				"DEFEND_AtTransmitter_8",
			});
		}

		Util.MapDebugPrint( "^3Secret documents dropped" );
	},

	allied_parts_two_Returned = function( trigger )
	{
		Map.DocumentsTaken = 0;
		Map.DocumentsDropped = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_CappointDocuments" );

		if ( Map.RadioPartsTaken == 0 and Map.RadioPartsCaptured == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, {
				"DEFEND_Axis_AtRadioParts_.*",
				"DEFEND_AtTransmitter_.*",
			});

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_Axis_AtDocuments_1",
				"DEFEND_Axis_AtDocuments_3",
				"DEFEND_Axis_AtDocuments_4",
				"DEFEND_Axis_AtDocuments_5",
				"DEFEND_Axis_AtRadioParts_2",
				"DEFEND_Axis_AtRadioParts_3",
				"DEFEND_Axis_AtRadioParts_4",
				"DEFEND_Axis_AtRadioParts_5",
			});

			Util.SetMaxUsers( 4, "FLAG_.*" );
		}
		else if ( Map.RadioPartsTaken == 1 and Map.RadioPartsCaptured == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, true, {
				"DEFEND_AtTransmitter_3",
				"DEFEND_AtTransmitter_4",
			});

			SetAvailableMapGoals( TEAM.AXIS, true, {
				"DEFEND_AtTransmitter_1",
				"DEFEND_AtTransmitter_2",
			});
			sleep(0.5);
			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocuments_.*" );
		}
		else
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Axis_AtDocuments_.*" );
		}

		Util.MapDebugPrint( "^3Axis have returned the secret documents!" );
	},

	allied_parts_two_Secured = function( trigger )
	{
		Map.DocumentsCaptured = 1;
		Map.DocumentsDropped = 0;

		SetAvailableMapGoals( TEAM.ALLIES, false, "CAPPOINT_CappointDocuments" );

		if ( Map.RadioPartsTaken == 0 )
		{
			SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_AtTransmitter_.*" );

			SetAvailableMapGoals( TEAM.ALLIES, false, "DEFEND_AtTransmitter_.*" );
		}

		Util.MapDebugPrint( "^3The Allies have secured the secret documents!" );
	},
};

global OnMapLoad = function()
{
	// Register callback functions
	OnTrigger( "Tank Barrier #2 has been constructed.", Map.Castle_Gates_2_Built );
	OnTrigger( "Planted at Castle Gates #2.", Map.Castle_Gates_2_Planted );
	OnTrigger( "Defused at Castle Gates #2.", Map.Castle_Gates_2_Defused );
	OnTrigger( "Tank Barrier #2 has been destroyed.", Map.Castle_Gates_2_Destroyed );

	OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built );
	OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built );
	OnTrigger( "Planted at the Neutral Command Post.", Map.Neutral_Command_Post_Planted );
	OnTrigger( "Defused at the Neutral Command Post.", Map.Neutral_Command_Post_Defused );
	OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Allied_Command_Post_Destroyed );
	OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Axis_Command_Post_Destroyed );

	OnTrigger( "The Tank has been repaired!", Map.Tank_Built );
	OnTrigger( "The Tank has been damaged!", Map.Tank_Damaged );

	OnTrigger( "Tank Barrier #1 has been constructed.", Map.Tunnel_Doors_1_Built );
	OnTrigger( "Planted at Tunnel Doors #1.", Map.Tunnel_Doors_1_Planted );
	OnTrigger( "Defused at Tunnel Doors #1.", Map.Tunnel_Doors_1_Defused );
	OnTrigger( "Tank Barrier #1 has been destroyed.", Map.Tunnel_Doors_1_Destroyed );

	OnTrigger( "Allied team has destroyed the Memorial!", Map.Memorial_destroyed );

	OnTrigger( "Allies capture the Bunker!", Map.Allies_capture_bunker );
	OnTrigger( "Axis capture the Bunker!", Map.Axis_capture_bunker );

	OnTrigger( "Allies have stolen Radio Parts!", Map.allied_parts_one_Taken );
	OnTrigger( "Allies have stolen Secret Documents!", Map.allied_parts_two_Taken );
	OnTrigger( "Radio Parts dropped.", Map.RadioParts_dropped );
	OnTrigger( "Secret Documents dropped.", Map.SecretDocuments_dropped );
	OnTrigger( "Axis have returned the radio parts!", Map.allied_parts_one_Returned );
	OnTrigger( "Axis have returned the secret documents!", Map.allied_parts_two_Returned );
	OnTrigger( "The Allies have secured the radio parts!", Map.allied_parts_one_Secured );
	OnTrigger( "The Allies have secured the secret documents!", Map.allied_parts_two_Secured );

	OnTrigger( "Planted at Weak Wall.", Map.Weak_Wall_Planted );
	OnTrigger( "Defused at Weak Wall.", Map.Weak_Wall_Defused );
	OnTrigger( "Allies have destroyed the weak dungeon*Wall", Map.Weak_Wall_Destroyed );

	Util.DisableGoal( ".*", true ); // all but routes

	//~SetAvailableMapGoals( TEAM.AXIS, true, "ATTACK_.*" );
	SetAvailableMapGoals( TEAM.AXIS, true, {
		"BUILD_Tunnel_Doors_1",
		"BUILD_Neutral_Command_Post",
		"CHECKPOINT_bunker_flag",
		"ARTILLERY_S_Axis_Start_2",
		"CALLARTILLERY_Axis_Start_3",
		"MOBILEMG42_Axis_Start_1",
		"DEFEND_Axis_Start_.*",
		"AMMOCAB_north_ammocabinet",
		"HEALTHCAB_north_healthcabinet",
		"ROUTE_.*",
		"FLAGRETURN_.*",
	});

	//~SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" );
	SetAvailableMapGoals( TEAM.ALLIES, true, {
		"BUILD_Tank",
		"BUILD_Neutral_Command_Post",
		"CHECKPOINT_bunker_flag",
		"ARTILLERY_S_Allied_Start_2",
		"CALLARTILLERY_Allied_Start_1",
		"ATTACK_Allied_Start_.*",
		"SNIPE_Allied_Start_8",
		"AMMOCAB_north_ammocabinet",
		"HEALTHCAB_north_healthcabinet",
		"ROUTE_.*",
		"FLAG_.*",
	});

	// Max users per goal
	Util.SetMaxUsers( 1, "DEFEND_.*" );
	Util.SetMaxUsers( 1, "GRENADE_.*" );
	Util.SetMaxUsers( 1, "MOUNTMG42_.*" );
	Util.SetMaxUsers( 1, "MOUNT_tank" );
	Util.SetMaxUsers( 3, "CHECKPOINT_.*" );
	Util.SetMaxUsers( 2, "ESCORT_tank" );
	Util.SetMaxUsers( 4, "FLAG_.*" );
	Util.SetMaxUsers( 4, "FLAGRETURN_.*" );

	Util.SetMaxUsersInProgress( 3, "DEFEND_Bunker_Spawn_.*" );

	Util.AddUseWp( "PLANT_Tunnel_Doors_1", "Plant_Waypoint" );
	Util.AddUseWp( "PLANT_Castle_Gates_2", "Plant_Waypoint2" );

	// goal priorities
	SetGoalPriority( "BUILD_Neutral_Command_Post", 0.45, 0, CLASS.ENGINEER );
	SetGoalPriority( "PLANT_Neutral_Command_Post", 0.40, 0, CLASS.ENGINEER );

	SetGoalPriority( "MOUNT_tank", 0.8, TEAM.ALLIES, 0 );
	SetGoalPriority( "DEFEND_Bunker_Spawn_.*", 0.65, TEAM.ALLIES, 0 );

	SetGoalPriority( "DEFEND_Axis_Start_13", 0.7, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Axis_Start_14", 0.7, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_Bunker_Spawn_.*", 0.65, TEAM.AXIS, 0 );
	SetGoalPriority( "DEFEND_AtTransmitter_.*", 0.78, TEAM.AXIS, 0 );

	// Camp times
	SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=60, MaxCampTime=90} );
	SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=360, MaxCampTime=420} );
	SetMapGoalProperties( "MOUNT_tank", {MinCampTime=180, MaxCampTime=210} );

	CallartilleryStartTrigger = OnTriggerRegion(AABB(402.598,-1936.270,233.125,832.174,-1791.349,307.125), Map.Trigger_CallartilleryStart);
	CallartilleryTrigger = OnTriggerRegion(AABB(-2014.010,-2912.456,322.125,-1490.408,-2405.697,493.641), Map.Trigger_Callartillery);
	TunnelDoorsTrigger = OnTriggerRegion(AABB(-2905.614,-879.409,481.236,-2596.953,-811.788,663.150), Map.Trigger_TunnelDoors);
	PastBarrier1 = OnTriggerRegion(AABB(-2937.548,-686.150,511.678,-2574.877,-630.719,589.125), Map.Tank_passBarrier1);
	PastBunkerSpawnExit = OnTriggerRegion(AABB(-3712.869,1032.100,710.904,-2921.716,1127.764,796.437), Map.Tank_passBunkerSpawn);
	CastleGatesTrigger = OnTriggerRegion(AABB(-515.402,1963.617,773.125,-380.613,2224.007,962.997), Map.Trigger_CastleGates);
	PastCastleGates = OnTriggerRegion(AABB(-301.166,2054.535,773.125,-141.247,2344.959,847.125), Map.Tank_passCastleGates);
	TunnelToMemorial = OnTriggerRegion(AABB(1467.075,2887.125,772.078,1824.875,3122.852,888.560), Map.Tank_InTunnelToMemorial);

	Wp.SetWaypointFlag( "Waypoint_under_memorial", "closed", true);

	MapRoutes =
	{
		CHECKPOINT_bunker_flag =
		{
			ROUTE_Allied_First_Spawn =
			{
				ROUTE_Allied_Under_Bell =
				{
					ROUTE_Cave_Door =
					{
						ROUTE_CP =
						{

						},
					},
				},
			},
			ROUTE_Axis_Castle_Spawn =
			{
				ROUTE_Hotel =
				{
					ROUTE_Hotel_Door =
					{
						ROUTE_Near_Barrier2 =
						{
							ROUTE_Bunker_Cabinets =
							{
								ROUTE_Bunker_Way =
								{

								},
							},
						},
						ROUTE_Ladder =
						{
							Weight = 3,
							ROUTE_Tunnel =
							{
								ROUTE_Tunnel_Spawn_Exit =
								{

								},
							},
						},
					},
				},
			},
		},
		DEFUSE_Tunnel_Doors_1_1 =
		{
			ROUTE_Bunker_Spawn =
			{
				ROUTE_Bunker_Way =
				{
					ROUTE_Defuse_Doors_1 =
					{
						ROUTE_Defuse_Doors_2 =
						{

						},
					},
				},
			},
		},
	};

	MapRoutes.DEFUSE_Tunnel_Doors_1_2 = MapRoutes.DEFUSE_Tunnel_Doors_1_1;
	MapRoutes.DEFUSE_Tunnel_Doors_1_3 = MapRoutes.DEFUSE_Tunnel_Doors_1_1;
	MapRoutes.DEFUSE_Tunnel_Doors_1_4 = MapRoutes.DEFUSE_Tunnel_Doors_1_1;
	MapRoutes.DEFUSE_Tunnel_Doors_1_5 = MapRoutes.DEFUSE_Tunnel_Doors_1_1;

	Util.Routes(MapRoutes);

	Util.MapDebugPrint( "^3Omni-bot map script for " + GetMapName() + " executed." );
};

global OnBotJoin = function( bot )
{
	if ( Map.AxisBunker == 1 )
	{
		Util.ChangeSpawn( TEAM.AXIS, 3 );
		Util.ChangeSpawn( TEAM.ALLIES, 2 );
	}
	else
	{
		Util.ChangeSpawn( TEAM.AXIS, 1 );
		Util.ChangeSpawn( TEAM.ALLIES, 3 );
	}

	bot.TargetBreakableDist = 300.0;
};
