global _MG = { AMMOCAB_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1124.000, -2916.000, 40.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1692.000, -2732.000, 56.000), Range = 1250, TagName = "ammocabinet", TeamAvailability = 6, }, ATTACK_DepotA_1 = { AimVectors = { [0] = Vec3(-0.059, 0.998, -0.023), [1] = Vec3(-0.532, 0.847, 0.001), [2] = Vec3(-0.864, 0.503, 0.001), [3] = Vec3(-1.000, 0.021, -0.001), [4] = Vec3(-0.923, -0.384, -0.002), [5] = Vec3(-0.736, -0.660, 0.148), [6] = Vec3(-0.355, -0.923, 0.147), [7] = Vec3(0.770, -0.638, -0.018), [8] = Vec3(0.860, 0.511, 0.008), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2029.274, -1658.356, 0.125), Radius = 35, }, ATTACK_DepotA_2 = { AimVectors = { [0] = Vec3(-0.030, 0.999, -0.041), [1] = Vec3(0.846, 0.533, -0.020), [2] = Vec3(0.989, -0.143, -0.022), [3] = Vec3(0.801, -0.598, 0.003), [4] = Vec3(-0.946, -0.321, -0.034), [5] = Vec3(-0.552, -0.833, -0.032), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1508.316, -1361.603, 0.125), Radius = 35, }, ATTACK_DepotA_3 = { AimVectors = { [0] = Vec3(0.562, 0.826, 0.038), [1] = Vec3(0.992, 0.123, -0.036), [2] = Vec3(0.825, 0.565, 0.006), [3] = Vec3(0.674, 0.739, 0.007), [4] = Vec3(-0.775, 0.632, -0.014), [5] = Vec3(-0.477, 0.879, -0.008), [6] = Vec3(-0.019, 1.000, -0.001), [7] = Vec3(0.418, 0.909, -0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1464.945, -2377.504, 0.257), Radius = 35, }, ATTACK_endA_1 = { AimVectors = { [0] = Vec3(0.999, 0.010, -0.033), [1] = Vec3(0.960, 0.278, -0.020), [2] = Vec3(0.982, -0.191, -0.009), [3] = Vec3(-0.486, -0.874, -0.011), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2067.738, 2366.133, 0.125), Radius = 35, }, ATTACK_endA_2 = { AimVectors = { [0] = Vec3(0.998, 0.016, -0.055), [1] = Vec3(0.929, 0.368, -0.024), [2] = Vec3(-0.999, 0.006, -0.049), [3] = Vec3(0.918, 0.396, 0.011), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1759.091, 2189.486, 10.147), Radius = 35, }, ATTACK_endA_3 = { AimVectors = { [0] = Vec3(1.000, -0.019, 0.021), [1] = Vec3(0.876, -0.482, 0.021), [2] = Vec3(-0.923, -0.385, -0.007), [3] = Vec3(0.907, -0.395, 0.147), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1381.005, 2505.253, 0.125), Radius = 35, }, ATTACK_nearendA_1 = { AimVectors = { [0] = Vec3(-0.813, -0.579, -0.064), [1] = Vec3(0.854, -0.520, 0.007), [2] = Vec3(0.972, -0.234, 0.008), [3] = Vec3(0.996, 0.086, 0.007), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(70.657, 3378.213, 0.125), Radius = 35, }, ATTACK_nearendA_2 = { AimVectors = { [0] = Vec3(-0.972, -0.079, -0.219), [1] = Vec3(0.999, -0.016, -0.030), [2] = Vec3(0.741, 0.671, 0.011), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-112.518, 3024.609, 0.125), Radius = 35, }, ATTACK_nearendA_3 = { AimVectors = { [0] = Vec3(1.000, -0.010, -0.002), [1] = Vec3(0.348, -0.934, 0.088), [2] = Vec3(0.042, -0.998, -0.037), [3] = Vec3(0.864, 0.503, -0.012), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-855.592, 3130.733, 0.125), Radius = 35, }, ATTACK_outdepotA_1 = { AimVectors = { [0] = Vec3(-0.065, -0.938, -0.339), [1] = Vec3(0.424, 0.905, -0.037), [2] = Vec3(-0.822, -0.566, -0.054), [3] = Vec3(-0.238, -0.970, -0.039), [4] = Vec3(0.181, -0.983, -0.027), [5] = Vec3(0.770, -0.630, -0.101), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1783.488, 72.843, 0.125), Radius = 35, }, ATTACK_outdepotA_2 = { AimVectors = { [0] = Vec3(-0.739, -0.638, -0.218), [1] = Vec3(-0.041, -0.999, -0.002), [2] = Vec3(0.994, 0.092, -0.061), [3] = Vec3(-0.999, -0.039, -0.013), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2144.469, 821.927, 0.127), Radius = 35, }, ATTACK_outdepotA_3 = { AimVectors = { [0] = Vec3(0.745, -0.667, -0.013), [1] = Vec3(0.640, -0.769, -0.010), [2] = Vec3(0.931, 0.365, -0.011), [3] = Vec3(0.052, -0.992, -0.118), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1433.795, 795.236, 0.125), Radius = 35, }, ATTACK_radarpostA_1 = { AimVectors = { [0] = Vec3(0.195, -0.981, -0.014), [1] = Vec3(-0.066, -0.998, -0.010), [2] = Vec3(-0.273, -0.962, -0.009), [3] = Vec3(-0.898, -0.436, 0.049), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1821.445, 2534.587, 24.125), Radius = 35, }, ATTACK_radarpostA_2 = { AimVectors = { [0] = Vec3(0.308, -0.951, -0.035), [1] = Vec3(0.681, -0.732, -0.031), [2] = Vec3(0.530, 0.840, -0.116), [3] = Vec3(-0.280, 0.952, -0.121), [4] = Vec3(-0.685, -0.724, 0.084), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(975.421, 2411.735, 64.125), Radius = 35, }, ATTACK_radarpostA_3 = { AimVectors = { [0] = Vec3(0.302, -0.953, 0.011), [1] = Vec3(-0.573, -0.820, -0.019), [2] = Vec3(-0.167, -0.986, 0.027), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1378.973, 3486.164, 0.125), Radius = 35, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2768.000, -1080.000, 340.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Camp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2372.000, 2108.000, 56.000), TagName = "Axis Camp", TeamAvailability = 2, Vehicle = "MOVER_truck", }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(384.000, 2792.000, 52.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-37.035, -161.625, -32.375), [1] = Vec3(22.164, -161.625, -32.375), [2] = Vec3(76.125, -124.299, -32.375), [3] = Vec3(76.125, -21.215, -32.375), [4] = Vec3(-77.365, -100.022, -32.375), [5] = Vec3(-76.125, -24.068, -32.375), [6] = Vec3(-76.875, 21.322, -32.375), [7] = Vec3(76.126, 37.556, -32.375), }, Position = Vec3(-1524.000, 1722.000, 70.000), TeamAvailability = 2, Vehicle = "MOVER_truck", }, CHECKPOINT_city = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-1504.000, -672.000, 64.000), }, DEFEND_ac_cover1 = { AimVectors = { [0] = Vec3(0.026, -0.999, 0.025), [1] = Vec3(0.202, -0.979, -0.028), [2] = Vec3(-0.200, -0.979, -0.024), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2523.122, 2158.148, 24.125), Radius = 35, }, DEFEND_ac_cover2 = { AimVectors = { [0] = Vec3(0.596, -0.803, 0.015), [1] = Vec3(0.211, -0.978, -0.003), [2] = Vec3(1.000, -0.016, 0.019), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2945.737, 1106.125, 0.125), Radius = 35, }, DEFEND_ac_cover3 = { AimVectors = { [0] = Vec3(-0.302, -0.953, 0.025), [1] = Vec3(-0.771, -0.637, 0.005), [2] = Vec3(-0.601, -0.799, 0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2158.748, 990.568, 0.125), Radius = 35, }, DEFEND_ac_cover4 = { AimVectors = { [0] = Vec3(-0.196, -0.980, 0.025), [1] = Vec3(-0.158, -0.987, 0.004), [2] = Vec3(-0.561, -0.827, 0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2108.764, 1618.126, 0.125), Radius = 35, }, DEFEND_ac_main1 = { AimVectors = { [0] = Vec3(-0.028, -0.999, 0.020), [1] = Vec3(0.257, -0.966, -0.009), [2] = Vec3(-0.280, -0.960, 0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2418.985, 1753.896, 0.125), Radius = 35, }, DEFEND_ac_main2 = { AimVectors = { [0] = Vec3(0.060, -0.998, 0.010), [1] = Vec3(0.502, -0.865, 0.006), [2] = Vec3(-0.061, -0.998, 0.006), [3] = Vec3(0.201, -0.980, -0.005), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2826.294, 1769.446, 0.125), Radius = 35, }, DEFEND_ac_side1 = { AimVectors = { [0] = Vec3(0.994, -0.106, 0.005), [1] = Vec3(0.999, 0.035, -0.000), [2] = Vec3(0.974, -0.216, 0.075), [3] = Vec3(-0.440, -0.897, 0.042), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2262.284, 2498.042, 0.125), Radius = 35, }, DEFEND_ac_side2 = { AimVectors = { [0] = Vec3(0.983, 0.185, 0.015), [1] = Vec3(0.942, 0.336, 0.022), [2] = Vec3(1.000, -0.011, 0.005), [3] = Vec3(0.004, -1.000, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2280.950, 2185.017, 0.125), Radius = 35, }, DEFEND_city1D_1 = { AimVectors = { [0] = Vec3(-0.035, 0.998, -0.055), [1] = Vec3(0.956, 0.294, 0.006), [2] = Vec3(0.292, 0.944, 0.152), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-610.511, 493.667, 0.125), Radius = 35, TagName = "city1D 1", }, DEFEND_city1D_2 = { AimVectors = { [0] = Vec3(-0.040, 0.999, -0.000), [1] = Vec3(-0.160, 0.987, 0.001), [2] = Vec3(-0.973, -0.229, 0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-781.557, 493.874, 0.125), Radius = 35, TagName = "city1D 2", }, DEFEND_city1D_3 = { AimVectors = { [0] = Vec3(-0.981, 0.192, 0.025), [1] = Vec3(-1.000, -0.027, 0.011), [2] = Vec3(-0.968, 0.251, 0.019), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-966.917, 93.163, 0.125), Radius = 35, TagName = "city1D 3", }, DEFEND_city1D_4 = { AimVectors = { [0] = Vec3(0.406, 0.913, 0.040), [1] = Vec3(-0.921, 0.388, -0.039), [2] = Vec3(-0.284, 0.959, -0.007), [3] = Vec3(0.873, 0.487, 0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-567.509, -17.446, 0.125), Radius = 35, TagName = "city1D 4", }, DEFEND_city1D_5 = { AimVectors = { [0] = Vec3(-0.011, 0.999, 0.040), [1] = Vec3(0.354, 0.935, -0.033), [2] = Vec3(0.646, 0.763, -0.033), [3] = Vec3(0.725, 0.688, 0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-860.036, -209.039, 0.125), Radius = 35, TagName = "city1D 5", }, DEFEND_city2D_1 = { AimVectors = { [0] = Vec3(0.092, 0.996, -0.015), [1] = Vec3(0.568, 0.822, -0.040), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-890.634, -1426.125, 0.125), Radius = 35, TagName = "city2D 1", }, DEFEND_city2D_2 = { AimVectors = { [0] = Vec3(-0.992, -0.124, 0.040), [1] = Vec3(-0.973, -0.230, 0.002), [2] = Vec3(0.999, -0.015, -0.029), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1091.457, -1426.126, 0.125), Radius = 35, TagName = "city2D 2", }, DEFEND_city2D_3 = { AimVectors = { [0] = Vec3(0.160, 0.987, 0.015), [1] = Vec3(-0.906, 0.424, -0.011), [2] = Vec3(0.358, 0.934, -0.001), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-954.118, -2235.091, 8.125), Radius = 35, TagName = "city2D 3", }, DEFEND_city2D_4 = { AimVectors = { [0] = Vec3(-0.115, 0.992, 0.045), [1] = Vec3(-0.994, -0.106, 0.020), [2] = Vec3(-0.342, 0.939, -0.045), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-520.270, -1426.126, 0.125), Radius = 35, TagName = "city2D 4", }, DEFEND_city2D_5 = { AimVectors = { [0] = Vec3(-0.338, 0.941, 0.015), [1] = Vec3(-0.644, 0.765, -0.012), [2] = Vec3(0.180, 0.983, -0.023), [3] = Vec3(0.548, 0.836, -0.014), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-363.401, -495.048, 8.125), Radius = 35, TagName = "city2D 5", }, DEFEND_city2D_6 = { AimVectors = { [0] = Vec3(-0.366, 0.930, -0.020), [1] = Vec3(-0.175, 0.982, 0.070), [2] = Vec3(0.361, 0.931, 0.057), [3] = Vec3(0.784, 0.621, -0.016), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-239.724, -544.914, 8.125), Radius = 35, TagName = "city2D 6", }, DEFEND_cityD_1 = { AimVectors = { [0] = Vec3(0.197, 0.980, 0.000), [1] = Vec3(0.310, 0.950, -0.023), [2] = Vec3(0.632, 0.775, -0.019), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2940.313, -338.126, 0.125), Radius = 35, }, DEFEND_cityD_2 = { AimVectors = { [0] = Vec3(0.425, 0.905, 0.015), [1] = Vec3(0.711, 0.703, 0.003), [2] = Vec3(0.523, 0.852, -0.008), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2945.171, 429.875, 0.125), Radius = 35, }, DEFEND_cityD_3 = { AimVectors = { [0] = Vec3(-0.110, 0.994, -0.025), [1] = Vec3(-0.239, 0.971, -0.025), [2] = Vec3(-0.528, 0.849, -0.025), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2178.675, -530.127, 0.125), Radius = 35, }, DEFEND_cityD_4 = { AimVectors = { [0] = Vec3(-0.904, 0.428, -0.015), [1] = Vec3(-0.949, 0.313, -0.029), [2] = Vec3(-0.537, 0.843, -0.016), [3] = Vec3(0.958, 0.283, -0.032), [4] = Vec3(0.888, 0.460, -0.030), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1655.371, 24.767, 0.125), Radius = 35, }, DEFEND_cityD_5 = { AimVectors = { [0] = Vec3(0.636, 0.772, 0.005), [1] = Vec3(-0.138, -0.989, -0.045), [2] = Vec3(-0.224, 0.975, 0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1778.732, -184.370, 0.125), Radius = 35, }, DEFEND_cityD_6 = { AimVectors = { [0] = Vec3(-0.963, -0.264, -0.050), [1] = Vec3(-0.966, 0.253, -0.049), [2] = Vec3(-0.946, -0.324, -0.025), [3] = Vec3(-0.852, -0.524, -0.023), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1253.927, -322.799, 0.125), Radius = 35, }, DEFEND_cityD_7 = { AimVectors = { [0] = Vec3(0.127, 0.992, -0.026), [1] = Vec3(0.330, 0.944, -0.017), [2] = Vec3(-0.179, 0.984, -0.011), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1808.854, -1055.410, 0.125), Radius = 35, }, DEFEND_cityD_8 = { AimVectors = { [0] = Vec3(-0.307, 0.949, -0.071), [1] = Vec3(-0.913, 0.407, -0.038), [2] = Vec3(-0.978, 0.209, -0.025), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1505.261, 6.994, 0.125), Radius = 35, }, DEFEND_covertruck_nd_1 = { AimVectors = { [0] = Vec3(0.956, 0.292, 0.038), [1] = Vec3(0.846, 0.528, 0.071), [2] = Vec3(0.991, -0.109, 0.075), [3] = Vec3(0.818, 0.575, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1156.760, -2429.263, 16.125), Radius = 35, }, DEFEND_covertruck_nd_2 = { AimVectors = { [0] = Vec3(0.963, 0.268, 0.023), [1] = Vec3(0.759, 0.651, 0.016), [2] = Vec3(0.960, 0.268, 0.083), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1180.295, -2737.197, 16.125), Radius = 35, }, DEFEND_covertruck_nd_3 = { AimVectors = { [0] = Vec3(0.967, 0.253, 0.003), [1] = Vec3(0.498, 0.863, -0.087), [2] = Vec3(0.806, 0.589, -0.058), [3] = Vec3(0.998, -0.061, 0.016), [4] = Vec3(0.960, 0.279, -0.027), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1456.924, -2694.898, 144.125), Radius = 35, }, DEFEND_covertruck_rp_1 = { AimVectors = { [0] = Vec3(-0.375, -0.916, -0.139), [1] = Vec3(-0.987, -0.127, -0.103), [2] = Vec3(-0.802, -0.589, -0.101), [3] = Vec3(-0.208, -0.972, -0.106), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2547.880, 3335.153, 252.206), Radius = 35, }, DEFEND_covertruck_rp_2 = { AimVectors = { [0] = Vec3(-0.423, -0.902, -0.080), [1] = Vec3(-0.323, -0.941, -0.103), [2] = Vec3(-0.716, -0.692, -0.091), [3] = Vec3(-0.901, -0.431, -0.054), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2574.154, 2949.939, 201.341), Radius = 35, }, DEFEND_covertruck_rp_3 = { AimVectors = { [0] = Vec3(-0.931, -0.365, 0.025), [1] = Vec3(-0.645, -0.764, -0.011), [2] = Vec3(-0.999, 0.047, -0.013), [3] = Vec3(-0.401, 0.914, -0.060), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2280.899, 1857.662, 4.996), Radius = 35, }, DEFEND_depot2D_1 = { AimVectors = { [0] = Vec3(0.998, -0.060, -0.032), [1] = Vec3(-0.008, -1.000, -0.021), [2] = Vec3(0.985, -0.171, -0.026), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1113.958, -1106.125, 0.125), Radius = 35, }, DEFEND_depot2D_2 = { AimVectors = { [0] = Vec3(0.063, -0.997, 0.033), [1] = Vec3(-0.576, -0.813, -0.080), [2] = Vec3(-0.000, 0.999, -0.035), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2445.856, -1882.583, 0.125), Radius = 35, }, DEFEND_depot2D_3 = { AimVectors = { [0] = Vec3(0.188, 0.981, 0.053), [1] = Vec3(-0.063, 0.998, 0.028), [2] = Vec3(0.474, 0.880, -0.013), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2485.638, -2551.022, 0.125), Radius = 35, }, DEFEND_depot2D_4 = { AimVectors = { [0] = Vec3(-0.295, 0.955, 0.013), [1] = Vec3(-0.935, 0.351, -0.045), [2] = Vec3(-0.653, 0.757, 0.012), [3] = Vec3(-0.513, 0.858, 0.019), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3001.703, -2932.075, 0.125), Radius = 35, }, DEFEND_depot2D_5 = { AimVectors = { [0] = Vec3(-0.604, -0.796, 0.043), [1] = Vec3(0.290, -0.956, -0.039), [2] = Vec3(-0.203, -0.979, -0.023), [3] = Vec3(-0.313, -0.950, -0.012), [4] = Vec3(-0.382, -0.924, -0.010), [5] = Vec3(-0.857, -0.510, -0.074), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2775.161, -1010.821, 0.125), Radius = 35, }, DEFEND_depot2D_6 = { AimVectors = { [0] = Vec3(0.040, -0.999, 0.008), [1] = Vec3(0.345, -0.938, -0.021), [2] = Vec3(0.168, -0.986, -0.018), [3] = Vec3(-0.134, -0.991, -0.016), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2459.925, -1025.804, 0.125), Radius = 35, }, DEFEND_depot2D_7 = { AimVectors = { [0] = Vec3(0.063, 0.996, 0.063), [1] = Vec3(0.289, -0.954, -0.083), [2] = Vec3(-0.122, 0.989, -0.081), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2426.869, -1614.917, 0.125), Radius = 35, }, DEFEND_depot2D_8 = { AimVectors = { [0] = Vec3(-0.960, 0.278, 0.028), [1] = Vec3(-0.986, -0.163, -0.028), [2] = Vec3(-0.851, 0.525, -0.007), [3] = Vec3(-0.572, 0.820, 0.013), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2922.724, -2260.935, 0.125), Radius = 35, }, DEFEND_depot2fD_1 = { AimVectors = { [0] = Vec3(-0.935, 0.352, -0.045), [1] = Vec3(-0.914, -0.379, -0.148), [2] = Vec3(-0.980, -0.121, -0.160), [3] = Vec3(-0.895, 0.327, -0.302), [4] = Vec3(-0.683, 0.583, -0.441), [5] = Vec3(-0.743, 0.652, -0.150), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2398.126, -1399.913, 288.125), Radius = 35, }, DEFEND_depot2fD_2 = { AimVectors = { [0] = Vec3(-0.995, -0.019, -0.095), [1] = Vec3(-0.588, 0.728, -0.353), [2] = Vec3(-0.922, 0.265, -0.283), [3] = Vec3(-0.946, -0.286, -0.154), [4] = Vec3(-0.988, -0.027, -0.152), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2398.125, -1557.215, 288.125), Radius = 35, }, DEFEND_depot2fD_3 = { AimVectors = { [0] = Vec3(-0.867, 0.492, -0.075), [1] = Vec3(-0.935, 0.345, -0.088), [2] = Vec3(-0.776, 0.617, -0.130), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2674.125, -2945.754, 288.125), Radius = 35, }, DEFEND_depot2fD_4 = { AimVectors = { [0] = Vec3(-0.003, 0.999, -0.035), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3006.427, -2859.243, 288.125), Radius = 35, }, DEFEND_depotD_1 = { AimVectors = { [0] = Vec3(-0.994, -0.037, -0.101), [1] = Vec3(-0.765, -0.619, -0.177), [2] = Vec3(-0.717, 0.674, -0.178), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(962.125, -1208.668, 192.125), Radius = 35, }, DEFEND_depotD_2 = { AimVectors = { [0] = Vec3(-0.833, -0.528, -0.168), [1] = Vec3(-0.728, -0.657, -0.195), [2] = Vec3(-0.849, -0.529, -0.020), [3] = Vec3(-0.732, 0.664, -0.151), [4] = Vec3(-0.809, 0.579, -0.098), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(962.125, -1137.247, 192.125), Radius = 35, }, DEFEND_depotD_3 = { AimVectors = { [0] = Vec3(-0.911, 0.404, -0.086), [1] = Vec3(-0.438, 0.884, -0.162), [2] = Vec3(-0.723, 0.684, -0.094), [3] = Vec3(-0.964, 0.247, -0.095), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(962.126, -2863.866, 192.125), Radius = 35, }, DEFEND_depotD_4 = { AimVectors = { [0] = Vec3(0.183, 0.982, 0.038), [1] = Vec3(0.381, 0.925, -0.000), [2] = Vec3(0.602, 0.798, 0.002), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1126.137, -2277.416, 0.125), Radius = 35, }, DEFEND_depotD_5 = { AimVectors = { [0] = Vec3(-0.970, 0.242, -0.017), [1] = Vec3(-0.910, -0.413, -0.045), [2] = Vec3(-0.697, 0.716, -0.036), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2220.469, -1144.422, 0.125), Radius = 35, }, DEFEND_depotD_6 = { AimVectors = { [0] = Vec3(-0.878, 0.479, 0.013), [1] = Vec3(-0.693, 0.720, -0.036), [2] = Vec3(-0.957, 0.288, -0.036), [3] = Vec3(-0.996, 0.088, 0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2346.723, -1378.331, 0.125), Radius = 35, }, DEFEND_depotD_7 = { AimVectors = { [0] = Vec3(0.862, -0.480, -0.162), [1] = Vec3(0.694, -0.708, -0.131), [2] = Vec3(0.465, -0.878, -0.113), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1181.190, -1179.542, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_nearendD1 = { AimVectors = { [0] = Vec3(0.997, 0.029, 0.070), [1] = Vec3(0.902, 0.431, -0.027), [2] = Vec3(0.986, 0.164, -0.007), [3] = Vec3(0.946, -0.305, 0.106), [4] = Vec3(0.987, -0.162, -0.015), [5] = Vec3(-0.233, -0.972, 0.003), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-497.206, 3166.938, 0.125), Radius = 35, }, DEFEND_nearendD2 = { AimVectors = { [0] = Vec3(0.997, 0.029, 0.070), [1] = Vec3(0.872, 0.487, 0.047), [2] = Vec3(0.984, 0.173, 0.045), [3] = Vec3(0.993, -0.109, 0.045), [4] = Vec3(-0.086, -0.996, 0.033), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-516.982, 3023.600, 0.125), Radius = 35, }, DEFEND_nearendD3 = { AimVectors = { [0] = Vec3(0.775, 0.631, 0.020), [1] = Vec3(-0.177, -0.984, 0.006), [2] = Vec3(0.987, 0.162, 0.010), [3] = Vec3(0.948, 0.317, 0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-589.020, 2941.251, 24.125), Radius = 35, Stance = "crouch", }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(24.769, -161.625, -32.375), [1] = Vec3(-9.875, -161.625, -32.375), [2] = Vec3(-76.126, -68.832, -32.375), [3] = Vec3(76.128, -37.957, -32.375), }, Position = Vec3(-2423.339, 2205.436, 1.125), Vehicle = "MOVER_truck", }, HEALTHCAB_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1244.000, -2916.000, 40.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1692.000, -2612.000, 56.000), Range = 1250, TagName = "healthcabinet", TeamAvailability = 6, }, MOUNTMG42_city_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-2688.000, -1224.000, 68.000), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2375.000, 1894.500, 56.500), TeamAvailability = 2, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2767.000, -1012.501, 340.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Camp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2976.000, 2080.000, 222.000), TagName = "Axis Camp", TeamAvailability = 4, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(383.001, 2859.499, 52.000), TagName = "Axis Command Post", TeamAvailability = 4, }, REPAIRMG42_city_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2688.000, -1224.000, 68.000), TeamAvailability = 6, }, ROUTE_AxisEsc_1 = { GoalType = "ROUTE", Position = Vec3(-3552.000, 1888.000, 0.125), Radius = 200, }, ROUTE_AxisEsc_2 = { GoalType = "ROUTE", Position = Vec3(-2720.000, 3552.000, 0.125), Radius = 200, }, ROUTE_ac_route1 = { GoalType = "ROUTE", Position = Vec3(-2702.071, 2373.833, 0.125), Radius = 35, }, ROUTE_ac_route2 = { GoalType = "ROUTE", Position = Vec3(-2963.215, 1184.035, 0.125), Radius = 35, }, ROUTE_alliesRes = { GoalType = "ROUTE", Position = Vec3(3160.000, 1208.000, 0.125), Radius = 300, }, ROUTE_allyRes1 = { GoalType = "ROUTE", Position = Vec3(1546.978, 760.821, 0.125), Radius = 35, }, ROUTE_allygoout1 = { GoalType = "ROUTE", Position = Vec3(2317.411, 16.661, 0.125), Radius = 35, }, ROUTE_allygoout2 = { GoalType = "ROUTE", Position = Vec3(2274.702, 967.159, 0.125), Radius = 35, }, ROUTE_allygoout3 = { GoalType = "ROUTE", Position = Vec3(2615.633, 222.936, 0.125), Radius = 35, }, ROUTE_axiscp = { GoalType = "ROUTE", Position = Vec3(-545.957, 1091.843, 0.125), Radius = 35, }, ROUTE_city_route = { GoalType = "ROUTE", Position = Vec3(-1632.000, -544.000, 0.125), Radius = 200, }, ROUTE_city_route2 = { GoalType = "ROUTE", Position = Vec3(-1447.799, -808.671, 0.125), Radius = 200, }, ROUTE_depot = { GoalType = "ROUTE", Position = Vec3(2792.000, -1472.000, 288.125), Radius = 200, }, ROUTE_depotR1 = { GoalType = "ROUTE", Position = Vec3(604.591, -972.670, 0.125), Radius = 75, }, ROUTE_depotR2 = { GoalType = "ROUTE", Position = Vec3(896.292, -1059.188, 0.125), Radius = 35, }, ROUTE_depotR3 = { GoalType = "ROUTE", Position = Vec3(2007.678, -914.184, 1.125), Radius = 125, }, ROUTE_depotR4 = { GoalType = "ROUTE", Position = Vec3(1470.786, -858.507, 0.135), Radius = 75, }, ROUTE_depotgoout1 = { GoalType = "ROUTE", Position = Vec3(2398.501, -3006.258, 192.125), Radius = 35, }, ROUTE_depotgoout2 = { GoalType = "ROUTE", Position = Vec3(2518.209, -2813.192, 0.125), Radius = 35, }, ROUTE_depotgoout3 = { GoalType = "ROUTE", Position = Vec3(2398.079, -2296.237, 0.125), Radius = 35, }, ROUTE_depotgoout4 = { GoalType = "ROUTE", Position = Vec3(2397.963, -1966.639, 0.207), Radius = 35, }, ROUTE_gate1 = { GoalType = "ROUTE", Position = Vec3(986.010, -1446.256, 0.125), Radius = 35, }, ROUTE_gate2 = { GoalType = "ROUTE", Position = Vec3(962.013, -2015.678, 0.125), Radius = 35, }, ROUTE_nearcity1 = { GoalType = "ROUTE", Position = Vec3(-2284.248, -557.050, 0.125), Radius = 35, }, ROUTE_nearcity2 = { GoalType = "ROUTE", Position = Vec3(-2811.153, -449.496, 0.125), Radius = 35, }, ROUTE_nearcity3 = { GoalType = "ROUTE", Position = Vec3(-865.990, -1472.702, 0.125), Radius = 35, }, ROUTE_nearcity4 = { GoalType = "ROUTE", Position = Vec3(-2242.636, -1469.010, 0.125), Radius = 35, }, ROUTE_todepot1 = { GoalType = "ROUTE", Position = Vec3(2298.245, 359.007, 0.127), Radius = 35, }, ROUTE_todepot1_1 = { GoalType = "ROUTE", Position = Vec3(2744.284, -1103.034, -191.875), Radius = 35, }, SNIPE_axiscamp_sidec1 = { AimVectors = { [0] = Vec3(-0.023, -0.998, 0.060), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2298.907, 1752.377, 20.125), Radius = 35, }, SWITCH_Band = { AimPosition = Vec3(2464.058, -1356.995, 26.758), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(2465.211, -1288.305, 1.125), Radius = 32, }, SWITCH_CityMG42 = { AimPosition = Vec3(-2801.953, -1265.245, 24.125), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-2805.865, -1348.448, 5.125), Radius = 32, }, SWITCH_GateButton = { AimPosition = Vec3(1160.125, -1301.468, 78.590), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1214.056, -1304.475, 33.125), Radius = 32, }, Version = 1, };