global _MG = { AIRSTRIKE_test1 = { AimVectors = { [0] = Vec3(0.708, 0.123, 0.695), [1] = Vec3(0.651, -0.223, 0.725), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1100.367, 1126.902, 0.125), TeamAvailability = 0, }, AIRSTRIKE_test2 = { AimVectors = { [0] = Vec3(0.948, 0.239, 0.208), [1] = Vec3(0.932, -0.240, 0.270), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1076.957, 206.768, 0.125), TeamAvailability = 0, }, CAMP_deez = { AimVectors = { [0] = Vec3(0.718, -0.696, -0.017), [1] = Vec3(0.998, -0.056, 0.004), [2] = Vec3(-0.229, -0.973, 0.019), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(502.740, 1373.732, 12.125), Radius = 32, RandomUsePoint = 1, Stance = "crouch", TeamAvailability = 6, }, CAMP_nutz = { AimVectors = { [0] = Vec3(0.718, -0.696, -0.017), [1] = Vec3(0.998, -0.056, 0.004), [2] = Vec3(-0.229, -0.973, 0.019), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(514.112, 984.482, 0.125), Radius = 32, RandomUsePoint = 1, Range = 1, Stance = "peek", TeamAvailability = 6, }, CAMP_test2 = { AimVectors = { [0] = Vec3(0.611, 0.792, 0.006), [1] = Vec3(0.991, -0.132, -0.016), [2] = Vec3(0.137, -0.990, 0.017), }, GoalType = "CAMP", GroupName = "testgroup", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(283.106, 357.456, 0.125), Radius = 64, Stance = "crouch", TeamAvailability = 4, }, CAMP_test3 = { AimVectors = { [0] = Vec3(-1.000, 0.000, 0.015), [1] = Vec3(-0.715, -0.018, -0.699), [2] = Vec3(-0.809, 0.006, 0.588), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(876.548, 675.407, 80.125), TeamAvailability = 0, }, CAMP_test4 = { AimVectors = { [0] = Vec3(-0.507, 0.843, -0.178), [1] = Vec3(0.105, 0.967, 0.234), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(250.328, 411.292, -136.875), RandomUsePoint = 1, TeamAvailability = 0, }, CAMP_teststuck = { AimVectors = { [0] = Vec3(0.193, -0.979, -0.068), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(208.786, 1293.625, -368.875), }, MOBILEMG42_mobilemgtest = { AimVectors = { [0] = Vec3(0.738, 0.674, 0.016), }, GoalType = "MOBILEMG42", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(61.000, -210.000, 11.000), }, MOBILEMORTAR_mortartest = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.834, -0.452, 0.317), }, Position = Vec3(80.000, 1567.000, 11.000), }, SMOKEBOMB_test = { AimVectors = { [0] = Vec3(0.999, 0.002, 0.053), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1181.845, 688.498, 79.125), }, SNIPE_asdasd = { AimVectors = { [0] = Vec3(0.862, -0.505, 0.055), }, GoalType = "Snipe", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(210.912, 1193.993, -0.849), Radius = 50, }, SWITCH_func_button_155 = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1100.367, 1131.902, 0.125), Radius = 32, TeamAvailability = 4, }, Version = 1, };