global _MG = { AMMOCAB_axis1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(544.000, 1579.000, 160.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t73 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-544.000, -1587.000, 160.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Allied_Bunker = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-515.348, -1510.110, 281.170), Roles = { [0] = "DEFENDER", }, }, ARTILLERY_S_Axis_Bunker = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(515.484, 1478.121, 281.125), Roles = { [0] = "DEFENDER1", }, }, ATTACK_Allied_Base_1 = { AimVectors = { [0] = Vec3(0.277, 0.961, 0.008), [1] = Vec3(0.623, 0.782, 0.025), [2] = Vec3(-0.726, 0.688, -0.003), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-478.870, -3783.622, -6.875), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, ATTACK_Allied_Base_2 = { AimVectors = { [0] = Vec3(-0.159, 0.987, -0.000), [1] = Vec3(-0.504, 0.863, 0.033), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(279.854, -3995.671, -6.875), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, ATTACK_Allied_Base_3 = { AimVectors = { [0] = Vec3(0.118, 0.993, 0.013), [1] = Vec3(0.500, 0.866, 0.020), [2] = Vec3(-0.865, 0.499, 0.046), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-272.116, -3787.347, -6.875), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, ATTACK_Allied_Base_4 = { AimVectors = { [0] = Vec3(-0.888, 0.460, -0.006), [1] = Vec3(-0.218, 0.976, 0.009), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(235.985, -3405.563, -6.875), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, ATTACK_Allied_Base_5 = { AimVectors = { [0] = Vec3(-0.761, 0.649, 0.014), [1] = Vec3(-0.217, 0.976, -0.003), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(233.268, -3604.227, -6.875), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, ATTACK_Allied_Base_6 = { AimVectors = { [0] = Vec3(0.269, 0.963, 0.015), [1] = Vec3(-0.982, 0.185, 0.034), [2] = Vec3(0.997, 0.003, 0.073), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-413.077, -3557.743, -6.875), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, Stance = "crouch", }, ATTACK_Allied_Base_7 = { AimVectors = { [0] = Vec3(-0.430, 0.903, -0.000), [1] = Vec3(-0.993, 0.112, -0.029), [2] = Vec3(0.031, 0.999, -0.018), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-44.219, -3581.125, 1.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, ATTACK_Axis_Base_1 = { AimVectors = { [0] = Vec3(0.169, -0.986, 0.003), [1] = Vec3(0.491, -0.871, 0.013), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-290.940, 4013.875, -6.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, ATTACK_Axis_Base_2 = { AimVectors = { [0] = Vec3(-0.148, -0.989, 0.013), [1] = Vec3(0.862, -0.505, 0.043), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(276.390, 3797.010, -6.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, ATTACK_Axis_Base_3 = { AimVectors = { [0] = Vec3(-0.263, -0.965, 0.008), [1] = Vec3(0.718, -0.693, 0.063), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(482.829, 3797.164, -6.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, ATTACK_Axis_Base_4 = { AimVectors = { [0] = Vec3(0.747, -0.664, 0.014), [1] = Vec3(0.989, 0.150, -0.001), [2] = Vec3(0.178, -0.984, 0.011), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-234.153, 3402.499, -6.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, ATTACK_Axis_Base_5 = { AimVectors = { [0] = Vec3(0.705, -0.710, -0.000), [1] = Vec3(0.999, -0.051, -0.001), [2] = Vec3(0.185, -0.983, 0.002), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-223.564, 3572.184, -6.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, ATTACK_Axis_Base_6 = { AimVectors = { [0] = Vec3(-0.151, -0.988, 0.042), [1] = Vec3(0.975, 0.212, 0.065), [2] = Vec3(-0.801, 0.598, 0.030), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(360.906, 3461.880, -6.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, Stance = "crouch", }, ATTACK_Axis_Base_7 = { AimVectors = { [0] = Vec3(0.418, -0.908, -0.009), [1] = Vec3(0.997, -0.077, -0.006), [2] = Vec3(0.004, -1.000, 0.002), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-18.276, 3572.776, 1.207), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-609.000, -334.000, 198.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Allied_Defensive_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(72.000, -3716.000, 32.000), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, TagName = "Allied Defensive Barrier", TeamAvailability = 4, }, BUILD_Allied_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-250.000, -3162.000, 14.000), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, TagName = "Allied MG42", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(604.000, 351.000, 196.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Axis_Defensive_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-78.000, 3728.000, 32.000), Roles = { [0] = "DEFENDER", [1] = "ATTACKER2", }, TagName = "Axis Defensive Barrier", TeamAvailability = 2, }, BUILD_Axis_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(256.000, 3156.000, 32.000), Roles = { [0] = "DEFENDER", [1] = "ATTACKER2", }, TagName = "Axis MG42", TeamAvailability = 2, }, CALLARTILLERY_Allied_Bunker = { GoalType = "CALLARTILLERY", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-105.882, -1450.125, 321.146), Roles = { [0] = "DEFENDER1", }, }, CALLARTILLERY_Axis_Bunker = { GoalType = "CALLARTILLERY", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(106.818, 1450.126, 321.125), Roles = { [0] = "DEFENDER", }, }, CHECKPOINT_forwardflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(0.000, -2.000, 424.000), Roles = { [0] = "ATTACKER", [1] = "DEFENDER2", [2] = "ATTACKER1", [3] = "ATTACKER2", }, }, DEFEND_Allied_Base_1 = { AimVectors = { [0] = Vec3(0.290, -0.951, -0.106), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-501.446, -2208.197, 200.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_10 = { AimVectors = { [0] = Vec3(0.398, -0.903, -0.163), [1] = Vec3(0.880, -0.403, -0.251), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-506.406, -2869.911, 199.469), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Allied_Base_2 = { AimVectors = { [0] = Vec3(-0.947, 0.257, -0.192), [1] = Vec3(-0.393, -0.918, -0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(301.875, -2306.125, 89.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_3 = { AimVectors = { [0] = Vec3(0.792, -0.579, -0.193), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-627.107, -3392.181, 196.045), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Allied_Base_4 = { AimVectors = { [0] = Vec3(-0.971, -0.239, 0.023), [1] = Vec3(-0.914, 0.402, 0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(301.875, -3346.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_5 = { AimVectors = { [0] = Vec3(0.858, 0.513, -0.001), [1] = Vec3(0.998, 0.058, 0.010), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-741.875, -3778.125, 13.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_6 = { AimVectors = { [0] = Vec3(0.982, 0.186, 0.041), [1] = Vec3(0.409, -0.911, 0.049), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-480.007, -2962.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_7 = { AimVectors = { [0] = Vec3(0.185, -0.982, 0.044), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-338.125, -2258.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_8 = { AimVectors = { [0] = Vec3(0.960, -0.263, 0.095), [1] = Vec3(0.116, -0.993, 0.029), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-269.875, -2258.173, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allied_Base_9 = { AimVectors = { [0] = Vec3(-0.978, -0.176, 0.109), [1] = Vec3(-0.350, -0.936, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(301.875, -2364.611, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Base_1 = { AimVectors = { [0] = Vec3(0.945, -0.262, -0.194), [1] = Vec3(0.407, 0.912, -0.048), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-301.875, 2306.125, 89.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_10 = { AimVectors = { [0] = Vec3(-0.934, 0.240, -0.265), [1] = Vec3(-0.410, 0.898, -0.161), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(500.014, 2867.763, 200.185), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "prone", }, DEFEND_Axis_Base_2 = { AimVectors = { [0] = Vec3(-0.275, 0.957, -0.096), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(500.759, 2202.702, 177.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_3 = { AimVectors = { [0] = Vec3(-0.770, 0.588, -0.248), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(618.976, 3373.030, 202.589), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "prone", }, DEFEND_Axis_Base_4 = { AimVectors = { [0] = Vec3(0.907, -0.418, 0.053), [1] = Vec3(0.974, 0.221, 0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-301.875, 3346.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_5 = { AimVectors = { [0] = Vec3(-0.835, -0.550, 0.006), [1] = Vec3(-1.000, 0.007, 0.010), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(741.875, 3778.125, 13.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_6 = { AimVectors = { [0] = Vec3(-0.983, -0.174, 0.052), [1] = Vec3(-0.441, 0.896, 0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(499.157, 2962.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_7 = { AimVectors = { [0] = Vec3(-0.187, 0.981, 0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(338.125, 2258.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_8 = { AimVectors = { [0] = Vec3(-0.953, 0.291, 0.082), [1] = Vec3(-0.150, 0.988, 0.025), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(269.875, 2258.125, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Base_9 = { AimVectors = { [0] = Vec3(0.981, -0.181, 0.073), [1] = Vec3(0.384, 0.923, 0.023), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-301.875, 2364.612, -6.734), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Secret_Weapon_01 = { AimVectors = { [0] = Vec3(-0.352, -0.936, 0.012), [1] = Vec3(0.773, -0.579, 0.261), [2] = Vec3(-0.996, 0.087, 0.010), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(319.456, 4315.306, 1.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Secret_Weapon_02 = { AimVectors = { [0] = Vec3(0.021, -1.000, -0.007), [1] = Vec3(-0.856, 0.450, 0.254), [2] = Vec3(0.977, -0.214, -0.008), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(444.834, 4137.156, 1.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Secret_Weapon_03 = { AimVectors = { [0] = Vec3(-0.987, -0.047, 0.154), [1] = Vec3(-0.735, -0.678, 0.005), [2] = Vec3(-0.129, -0.992, 0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(782.743, 4300.972, 1.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Secret_Weapon_04 = { AimVectors = { [0] = Vec3(-0.982, 0.050, 0.180), [1] = Vec3(-0.241, 0.970, -0.017), [2] = Vec3(-0.853, 0.517, 0.065), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(790.459, 3959.969, 1.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Supply_Stash_01 = { AimVectors = { [0] = Vec3(0.968, -0.085, 0.237), [1] = Vec3(-0.964, 0.187, 0.191), [2] = Vec3(-0.050, 0.998, 0.023), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(-382.225, -4282.964, 1.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Supply_Stash_02 = { AimVectors = { [0] = Vec3(0.960, 0.053, 0.275), [1] = Vec3(0.185, 0.983, -0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(-790.577, -4298.293, 1.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Supply_Stash_03 = { AimVectors = { [0] = Vec3(-0.715, 0.365, -0.596), [1] = Vec3(-0.932, -0.160, -0.326), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(170.125, -4263.137, 137.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Supply_Stash_04 = { AimVectors = { [0] = Vec3(0.240, 0.971, -0.005), [1] = Vec3(0.952, 0.080, 0.296), [2] = Vec3(-0.949, 0.240, 0.204), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(-201.921, -4314.552, 1.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, GRENADE_Allied_Window = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(186.953, -4185.664, 137.366), PrimeGrenade = 1, TraceEntity = 171, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-521.338, -3461.441, 50.697), eyePos = Vec3(186.953, -4185.664, 200.366), id = 171, }, }, GRENADE_Axis_Window = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-191.447, 4145.611, 137.165), PrimeGrenade = 1, TraceEntity = 74, TraceInfo = { class = "BREAKABLE", endPos = Vec3(780.649, 3995.503, -84.568), eyePos = Vec3(-191.447, 4145.611, 200.165), id = 74, }, }, HEALTHCAB_axis1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(416.000, 1579.000, 159.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t71 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-416.000, -1587.000, 159.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_213 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(432.000, 1400.000, 349.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Allied_MG42 = { AimVectors = { [0] = Vec3(0.146, 0.989, 0.014), [1] = Vec3(0.328, 0.945, 0.009), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-233.000, -3039.000, 60.000), Roles = { [0] = "DEFENDER1", }, TagName = "Allied MG42", TeamAvailability = 6, }, MOUNTMG42_Allied_Main_Hatch = { AimVectors = { [0] = Vec3(0.087, 0.993, -0.081), [1] = Vec3(0.295, 0.954, -0.060), [2] = Vec3(0.571, 0.818, -0.072), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-432.000, -1400.000, 349.000), Roles = { [0] = "DEFENDER1", }, TeamAvailability = 6, }, MOUNTMG42_Axis_MG42 = { AimVectors = { [0] = Vec3(-0.132, -0.991, 0.001), [1] = Vec3(-0.348, -0.937, 0.001), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(257.000, 3007.000, 60.000), Roles = { [0] = "DEFENDER", }, TagName = "Axis MG42", TeamAvailability = 6, }, MOUNTMG42_Axis_Main_Hatch = { AimVectors = { [0] = Vec3(-0.080, -0.993, -0.085), [1] = Vec3(-0.200, -0.979, -0.049), [2] = Vec3(-0.376, -0.925, -0.053), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(432.000, 1400.000, 349.000), Roles = { [0] = "DEFENDER", }, TeamAvailability = 6, }, PLANTMINE_Allied_Base_1 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-770.160, -3462.997, -6.875), Radius = 20, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_10 = { GoalType = "PLANTMINE", Position = Vec3(190.103, -3564.844, -6.709), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_11 = { GoalType = "PLANTMINE", Position = Vec3(-284.106, -3430.224, -6.765), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_2 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-695.959, -3579.008, -7.875), Radius = 20, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_3 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-552.570, -3612.477, -7.875), Radius = 20, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_4 = { GoalType = "PLANTMINE", Position = Vec3(-456.175, -3754.145, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_5 = { GoalType = "PLANTMINE", Position = Vec3(-404.691, -3557.621, -7.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_6 = { GoalType = "PLANTMINE", Position = Vec3(-216.340, -3758.371, -7.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_7 = { GoalType = "PLANTMINE", Position = Vec3(-340.130, -3701.616, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_8 = { GoalType = "PLANTMINE", Position = Vec3(-212.170, -3589.133, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Allied_Base_9 = { GoalType = "PLANTMINE", Position = Vec3(193.756, -3746.539, -6.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, PLANTMINE_Axis_Base_1 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(762.106, 3435.960, -7.875), Radius = 20, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_10 = { GoalType = "PLANTMINE", Position = Vec3(-189.565, 3586.138, -6.744), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_11 = { GoalType = "PLANTMINE", Position = Vec3(238.872, 3453.342, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_2 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(704.154, 3565.177, -7.875), Radius = 20, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_3 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(571.354, 3609.935, -7.875), Radius = 20, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_4 = { GoalType = "PLANTMINE", Position = Vec3(641.242, 3732.133, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_5 = { GoalType = "PLANTMINE", Position = Vec3(459.220, 3742.854, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_6 = { GoalType = "PLANTMINE", Position = Vec3(298.720, 3649.409, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_7 = { GoalType = "PLANTMINE", Position = Vec3(221.033, 3774.113, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_8 = { GoalType = "PLANTMINE", Position = Vec3(376.112, 3516.933, -6.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANTMINE_Axis_Base_9 = { GoalType = "PLANTMINE", Position = Vec3(-192.537, 3728.655, -6.744), Radius = 32, Roles = { [0] = "DEFENDER", }, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-573.656, -156.100, 152.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-619.498, -332.001, 196.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Allied_Defensive_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.987, -0.159, 0.035), [1] = Vec3(-0.994, 0.113, -0.001), }, position = Vec3(-586.361, -3496.176, 16.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.974, 0.227, 0.013), }, position = Vec3(-741.875, -3778.125, 36.125), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-656.424, -3782.905, 16.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4.000, -3844.000, 60.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, TagName = "Allied Defensive Barrier", TeamAvailability = 2, }, PLANT_Allied_MG42 = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-549.875, -2962.125, 16.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-217.000, -3025.000, 9.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, TagName = "Allied MG42", TeamAvailability = 2, }, PLANT_Allied_Main_Hatch = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.112, 0.984, -0.137), [1] = Vec3(0.832, 0.554, 0.009), }, position = Vec3(-301.875, -1433.678, 152.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.880, 0.472, 0.040), [1] = Vec3(-0.569, 0.822, -0.002), }, position = Vec3(463.027, -1453.874, 152.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(0.000, -1304.000, 138.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, TagName = "Allied Main Hatch", TeamAvailability = 2, }, PLANT_Allied_defensive_barrier_disg = { DetonateSpots = { [0] = Vec3(153.146, -4000.078, 16.125), }, ExplosiveType = 2, GoalType = "PLANT", MinRadius = 32, Position = Vec3(17.569, -3790.168, 1.125), Roles = { [0] = "INFILTRATOR", }, TraceInfo = { class = "GOAL", endPos = Vec3(615.418, -2986.319, -147.957), eyePos = Vec3(17.569, -3790.168, 64.125), id = 255, }, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(571.381, 131.448, 152.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(619.500, 353.000, 196.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER2", }, TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Axis_Defensive_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.996, 0.084, 0.012), [1] = Vec3(-0.995, 0.083, 0.055), }, position = Vec3(589.647, 3474.125, 16.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.978, -0.207, -0.007), }, position = Vec3(741.875, 3778.125, 36.125), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(656.773, 3795.866, 16.184), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4.000, 3844.000, 60.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, TagName = "Axis Defensive Barrier", TeamAvailability = 4, }, PLANT_Axis_MG42 = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(549.875, 2962.125, 16.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(241.000, 2993.000, 9.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, TagName = "Axis MG42", TeamAvailability = 4, }, PLANT_Axis_Main_Hatch = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.071, -0.991, -0.112), [1] = Vec3(-0.792, -0.611, 0.004), }, position = Vec3(301.875, 1427.571, 152.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.922, -0.386, 0.027), [1] = Vec3(0.544, -0.839, 0.025), }, position = Vec3(-477.875, 1453.875, 152.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(0.000, 1304.000, 138.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, TagName = "Axis Main Hatch", TeamAvailability = 4, }, PLANT_Axis_defensive_barrier_disg = { DetonateSpots = { [0] = Vec3(-154.568, 4003.184, 16.125), }, ExplosiveType = 2, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-25.110, 3765.353, 1.125), Roles = { [0] = "INFILTRATOR", }, TraceInfo = { class = "GOAL", endPos = Vec3(-942.419, 3805.633, -270.570), eyePos = Vec3(20.912, 3713.177, 64.125), id = 245, }, }, PLANT_First_Allied_Supply_Stash = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.339, 0.940, 0.028), [1] = Vec3(0.923, 0.192, 0.334), }, position = Vec3(-237.875, -4333.875, 24.293), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-38.000, -4228.000, 84.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, TagName = "First Allied Supply Stash", TeamAvailability = 2, }, PLANT_First_Axis_Secret_Weapon = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.578, -0.816, 0.017), }, position = Vec3(253.119, 4333.875, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(336.001, 4044.000, 64.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, TagName = "First Axis Secret Weapon", TeamAvailability = 4, }, PLANT_Second_Allied_Supply_Stash = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.962, -0.269, 0.042), }, position = Vec3(-779.456, -3882.956, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-612.000, -4188.000, 68.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, TagName = "Second Allied Supply Stash", TeamAvailability = 2, }, PLANT_Second_Axis_Secret_Weapon = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.753, -0.657, 0.042), [1] = Vec3(-0.290, -0.957, 0.022), [2] = Vec3(-0.997, -0.075, 0.022), }, position = Vec3(813.875, 4333.875, 24.184), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(672.000, 4128.000, 92.000), Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, TagName = "Second Axis Secret Weapon", TeamAvailability = 4, }, REPAIRMG42_213 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(432.000, 1400.000, 349.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Allied_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-233.000, -3039.000, 60.000), Roles = { [0] = "DEFENDER1", }, TagName = "Allied MG42", TeamAvailability = 6, }, REPAIRMG42_Allied_Main_Hatch = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-432.000, -1400.000, 349.000), Roles = { [0] = "DEFENDER1", }, TeamAvailability = 6, }, REPAIRMG42_Axis_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(257.000, 3007.000, 60.000), Roles = { [0] = "DEFENDER", }, TagName = "Axis MG42", TeamAvailability = 6, }, REPAIRMG42_Axis_Main_Hatch = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(432.000, 1400.000, 349.000), Roles = { [0] = "DEFENDER", }, TeamAvailability = 6, }, ROUTE_Allied_Bunker_2 = { GoalType = "ROUTE", Position = Vec3(711.798, -1846.633, 1.125), Radius = 125, }, ROUTE_Allied_Forward_Spawn = { GoalType = "ROUTE", Position = Vec3(-513.010, -332.720, 337.296), Radius = 170, }, ROUTE_Allied_Left = { GoalType = "ROUTE", Position = Vec3(-259.714, -1028.024, 1.125), Radius = 125, }, ROUTE_Allied_Main_Hatch = { GoalType = "ROUTE", Position = Vec3(32.036, -1235.057, 6.125), Radius = 125, }, ROUTE_Allied_Main_Hatch_1 = { GoalType = "ROUTE", Position = Vec3(-26.128, -1515.991, -247.875), Radius = 125, }, ROUTE_Allied_Right = { GoalType = "ROUTE", Position = Vec3(256.681, -1020.698, 1.125), Radius = 125, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(-573.913, -2813.900, 33.125), Radius = 250, }, ROUTE_Allied_Spawn_1 = { GoalType = "ROUTE", Position = Vec3(-584.388, -3290.197, 33.125), Radius = 220, }, ROUTE_Allied_Underground = { GoalType = "ROUTE", Position = Vec3(-462.572, -2689.374, -246.875), Radius = 125, }, ROUTE_Allied_Underground_1 = { GoalType = "ROUTE", Position = Vec3(-462.407, -2868.692, -246.809), Radius = 125, }, ROUTE_Allied_battlefield_1 = { GoalType = "ROUTE", Position = Vec3(-73.431, -3049.519, 1.125), Radius = 1000, }, ROUTE_Allied_battlefield_2 = { GoalType = "ROUTE", Position = Vec3(-3.284, -889.794, 129.125), Radius = 900, }, ROUTE_Around_Allied_CP = { GoalType = "ROUTE", Position = Vec3(-544.621, 393.803, 133.125), Radius = 125, }, ROUTE_Around_Axis_CP = { GoalType = "ROUTE", Position = Vec3(546.239, -394.881, 133.125), Radius = 125, }, ROUTE_Axis_Bunker_2 = { GoalType = "ROUTE", Position = Vec3(-713.360, 1838.396, 1.125), Radius = 125, }, ROUTE_Axis_Forward_Spawn = { GoalType = "ROUTE", Position = Vec3(515.911, 359.063, 337.296), Radius = 170, }, ROUTE_Axis_Left = { GoalType = "ROUTE", Position = Vec3(250.273, 1027.973, 0.125), Radius = 125, }, ROUTE_Axis_Main_Hatch = { GoalType = "ROUTE", Position = Vec3(-25.906, 1243.197, 6.125), Radius = 125, }, ROUTE_Axis_Main_Hatch_1 = { GoalType = "ROUTE", Position = Vec3(23.189, 1523.994, -247.875), Radius = 125, }, ROUTE_Axis_Right = { GoalType = "ROUTE", Position = Vec3(-257.443, 1028.564, 0.125), Radius = 125, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(577.837, 2804.284, 32.125), Radius = 220, }, ROUTE_Axis_Spawn_1 = { GoalType = "ROUTE", Position = Vec3(592.868, 3277.050, 32.125), Radius = 220, }, ROUTE_Axis_Underground = { GoalType = "ROUTE", Position = Vec3(461.125, 2694.833, -246.875), Radius = 125, }, ROUTE_Axis_Underground_1 = { GoalType = "ROUTE", Position = Vec3(463.223, 2888.377, -246.875), Radius = 125, }, ROUTE_Axis_battlefield_1 = { GoalType = "ROUTE", Position = Vec3(117.446, 3085.808, 1.125), Radius = 1000, }, ROUTE_Axis_battlefield_2 = { GoalType = "ROUTE", Position = Vec3(0.469, 894.634, 129.125), Radius = 900, }, ROUTE_Thru_Allied_Door = { GoalType = "ROUTE", Position = Vec3(616.246, -1641.600, 129.125), Radius = 125, }, ROUTE_Thru_Axis_Door = { GoalType = "ROUTE", Position = Vec3(-618.276, 1638.932, 128.125), Radius = 125, }, SMOKEBOMB_Allied_Base_1 = { AimVectors = { [0] = Vec3(0.390, 0.380, 0.839), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-828.335, -3501.369, 0.769), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER2", }, }, SMOKEBOMB_Axis_Base_1 = { AimVectors = { [0] = Vec3(-0.396, -0.403, 0.825), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(829.590, 3501.875, 1.209), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "ATTACKER1", }, }, Version = 1, };