global _MG = { AMMOCAB_t24 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2859.000, -198.000, 83.500), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_d_church_1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1467.996, 649.484, 389.681), }, ARTILLERY_D_d_church_2 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1106.814, 921.347, 66.125), }, ARTILLERY_D_d_start_1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-812.139, -1336.726, 16.125), }, ATTACK_a_card_1 = { AimVectors = { [0] = Vec3(0.524, 0.852, 0.010), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1113.875, 1426.125, 12.125), Radius = 15, }, ATTACK_a_card_2 = { AimVectors = { [0] = Vec3(-0.207, 0.978, -0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-910.125, 1426.125, 12.125), Radius = 15, }, ATTACK_a_card_3 = { AimVectors = { [0] = Vec3(-0.996, -0.089, -0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-75.875, 1907.758, 8.125), Radius = 15, }, ATTACK_a_card_4 = { AimVectors = { [0] = Vec3(-0.963, -0.268, -0.008), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-252.443, 2041.924, 8.125), Radius = 15, }, ATTACK_a_card_5 = { AimVectors = { [0] = Vec3(0.932, 0.363, 0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1923.521, 1530.845, 8.125), Radius = 15, }, ATTACK_a_card_6 = { AimVectors = { [0] = Vec3(0.985, 0.175, -0.009), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1857.490, 1700.877, 8.125), Radius = 35, }, ATTACK_a_church_1 = { AimVectors = { [0] = Vec3(-0.848, -0.530, 0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(2021.875, 2409.875, 66.125), Radius = 15, }, ATTACK_a_church_2 = { AimVectors = { [0] = Vec3(-0.970, 0.241, -0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(1904.552, 1576.893, 58.125), Radius = 35, }, ATTACK_a_church_3 = { AimVectors = { [0] = Vec3(0.016, 1.000, 0.005), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(922.126, 1123.584, 66.214), Radius = 15, }, ATTACK_a_church_4 = { AimVectors = { [0] = Vec3(0.053, 0.999, -0.006), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(909.618, 608.021, 57.808), Radius = 15, }, ATTACK_a_church_5 = { AimVectors = { [0] = Vec3(-0.872, 0.488, 0.032), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(1217.125, 1605.242, 58.125), Radius = 15, }, ATTACK_a_church_6 = { AimVectors = { [0] = Vec3(0.395, 0.918, 0.039), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(1578.115, 1807.280, 58.125), Radius = 15, }, ATTACK_a_start_1 = { AimVectors = { [0] = Vec3(-0.010, 1.000, 0.020), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-682.125, -1961.561, -7.875), Radius = 15, }, ATTACK_a_start_2 = { AimVectors = { [0] = Vec3(0.380, 0.925, 0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-954.126, -1789.234, -7.755), Radius = 15, }, ATTACK_a_start_3 = { AimVectors = { [0] = Vec3(0.459, 0.888, 0.036), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-674.126, -1109.875, -7.875), Radius = 15, }, ATTACK_a_start_4 = { AimVectors = { [0] = Vec3(0.741, 0.671, 0.010), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-724.842, -892.127, -7.875), Radius = 15, }, ATTACK_a_start_5 = { AimVectors = { [0] = Vec3(0.982, -0.189, 0.004), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-778.125, -370.125, -7.875), Radius = 15, }, BUILD_Church_Doors = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1672.000, 2056.000, 108.000), TagName = "Church Doors", TeamAvailability = 2, }, BUILD_Dock_Staircase = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-431.000, -334.000, 16.000), TagName = "Dock Staircase", TeamAvailability = 4, }, CALLARTILLERY_d_church_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(960.913, 2148.132, 57.226), }, CALLARTILLERY_d_start_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-555.081, -727.940, -8.875), }, CAPPOINT_Dropoff = { GoalType = "CapPoint", GroupName = "group1", Position = Vec3(-856.485, 2065.875, 0.125), Radius = 35, }, CAPPOINT_Dropoff_1 = { GoalType = "CapPoint", Position = Vec3(-1665.276, -1242.606, -17.875), Radius = 35, }, DEFEND_d_card_1 = { AimVectors = { [0] = Vec3(-0.063, 0.998, 0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1038.126, 182.154, 16.125), Radius = 15, Stance = "crouch", }, DEFEND_d_card_10 = { AimVectors = { [0] = Vec3(0.978, 0.209, -0.005), [1] = Vec3(0.912, 0.409, -0.007), }, GoalType = "Defend", MaxCampTime = 999, MinCampTime = 200, MinRadius = 32, Position = Vec3(-223.106, 2071.261, 9.125), Stance = "crouch", }, DEFEND_d_card_2 = { AimVectors = { [0] = Vec3(0.046, -0.998, -0.036), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-921.681, 941.874, 40.125), Radius = 35, Stance = "crouch", }, DEFEND_d_card_3 = { AimVectors = { [0] = Vec3(-0.670, -0.742, 0.025), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1555.758, 1389.875, 8.125), Radius = 15, Stance = "crouch", }, DEFEND_d_card_4 = { AimVectors = { [0] = Vec3(0.036, -0.999, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1696.000, 1862.367, 8.125), Radius = 35, Stance = "crouch", }, DEFEND_d_card_6 = { AimVectors = { [0] = Vec3(0.976, -0.218, -0.007), [1] = Vec3(0.895, -0.437, -0.087), [2] = Vec3(0.135, -0.989, -0.054), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1045.875, 2091.134, 8.125), Radius = 15, Stance = "crouch", }, DEFEND_d_card_7 = { AimVectors = { [0] = Vec3(0.630, 0.777, -0.005), [1] = Vec3(0.663, 0.747, -0.047), [2] = Vec3(0.528, 0.846, -0.076), [3] = Vec3(-0.980, 0.194, -0.034), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-300.238, 1698.126, 8.125), Radius = 35, Stance = "crouch", }, DEFEND_d_card_8 = { AimVectors = { [0] = Vec3(-0.528, -0.848, -0.039), [1] = Vec3(0.500, -0.865, -0.028), [2] = Vec3(0.976, -0.216, 0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-682.319, 2100.670, -0.875), }, DEFEND_d_card_9 = { AimVectors = { [0] = Vec3(0.998, 0.059, 0.020), [1] = Vec3(0.976, 0.212, 0.039), [2] = Vec3(0.936, 0.350, 0.034), [3] = Vec3(0.822, 0.567, 0.043), }, GoalType = "Defend", MaxCampTime = 999, MinCampTime = 200, MinRadius = 32, Position = Vec3(-1.018, 2116.029, 1.125), Stance = "crouch", }, DEFEND_d_church10 = { AimVectors = { [0] = Vec3(0.293, -0.950, -0.104), [1] = Vec3(0.962, -0.250, -0.112), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1123.817, 2769.694, 102.111), Stance = "crouch", }, DEFEND_d_church_1 = { AimVectors = { [0] = Vec3(0.647, -0.762, 0.011), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1210.277, 1698.072, 58.125), Radius = 15, }, DEFEND_d_church_2 = { AimVectors = { [0] = Vec3(-0.758, -0.652, 0.026), [1] = Vec3(-0.863, -0.505, -0.019), [2] = Vec3(-0.998, 0.061, -0.014), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2072.242, 2033.875, 54.125), Radius = 15, Stance = "crouch", }, DEFEND_d_church_3 = { AimVectors = { [0] = Vec3(-0.170, -0.985, -0.012), [1] = Vec3(-0.348, -0.937, -0.024), [2] = Vec3(-0.596, -0.803, -0.019), [3] = Vec3(-0.955, -0.297, -0.027), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1988.716, 2224.812, 66.125), Radius = 35, Stance = "crouch", }, DEFEND_d_church_4 = { AimVectors = { [0] = Vec3(0.203, -0.979, -0.015), [1] = Vec3(0.431, -0.902, -0.008), [2] = Vec3(0.853, -0.522, 0.003), [3] = Vec3(0.998, 0.066, 0.002), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(896.136, 2025.496, 66.125), Radius = 35, Stance = "crouch", }, DEFEND_d_church_5 = { AimVectors = { [0] = Vec3(-0.195, -0.970, -0.145), [1] = Vec3(0.490, -0.848, -0.203), [2] = Vec3(0.106, -0.971, -0.215), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1218.007, 2202.542, 421.143), Radius = 35, Stance = "prone", }, DEFEND_d_church_6 = { AimVectors = { [0] = Vec3(-0.970, 0.009, -0.244), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1677.875, 2226.106, 112.125), Radius = 35, }, DEFEND_d_church_7 = { AimVectors = { [0] = Vec3(0.527, -0.849, -0.048), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1339.409, 2746.195, 108.125), Radius = 35, }, DEFEND_d_church_8 = { AimVectors = { [0] = Vec3(-0.606, -0.795, -0.022), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1676.375, 2757.484, 108.125), Radius = 15, }, DEFEND_d_church_9 = { AimVectors = { [0] = Vec3(0.911, 0.403, -0.088), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(754.993, 1786.125, 104.125), Radius = 15, Stance = "crouch", }, DEFEND_d_start_1 = { AimVectors = { [0] = Vec3(0.531, -0.847, 0.026), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-739.793, -575.874, -7.869), Radius = 15, }, DEFEND_d_start_2 = { AimVectors = { [0] = Vec3(-0.479, -0.878, -0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-277.534, -325.875, -7.875), Radius = 15, }, DEFEND_d_start_3 = { AimVectors = { [0] = Vec3(-0.954, -0.301, -0.008), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-218.125, -861.874, 4.125), Radius = 35, Stance = "crouch", }, DEFEND_d_start_4 = { AimVectors = { [0] = Vec3(-0.862, -0.506, -0.015), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-224.153, -762.126, 4.125), Radius = 35, Stance = "crouch", }, DEFEND_d_start_5 = { AimVectors = { [0] = Vec3(-0.949, -0.315, 0.016), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-214.126, -1015.040, 12.125), Radius = 35, }, FLAG_access_codes = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "group1", Position = Vec3(-336.000, -1138.000, 23.125), TeamAvailability = 4, }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1500.000, 2740.000, 153.125), TeamAvailability = 4, }, GRENADE_box = { Facing = Vec3(0.975, -0.221, 0.002), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-555.468, -1058.125, 11.125), PrimeGrenade = 1, TraceEntity = 5, TraceInfo = { endPos = Vec3(414.522, -1383.939, 115.385), eyePos = Vec3(-555.468, -1058.125, 76.125), }, }, HEALTHCAB_t22 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2859.000, -136.000, 84.500), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_al100 = { AimVectors = { [0] = Vec3(-0.985, 0.170, -0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, MinRadius = 32, Position = Vec3(664.605, 242.637, 47.125), }, MOBILEMG42_ax99 = { AimVectors = { [0] = Vec3(-0.453, -0.890, -0.055), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, MinRadius = 32, Position = Vec3(509.478, 672.392, 51.708), }, MOBILEMG42_mg_ax_start = { AimVectors = { [0] = Vec3(-0.995, -0.094, 0.017), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(569.979, -405.875, 12.125), Radius = 15, }, PLANT_Church_Doors = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1500.000, 2176.000, 133.000), TagName = "Church Doors", TeamAvailability = 4, }, PLANT_Dock_Staircase = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-423.999, -220.000, 157.999), TagName = "Dock Staircase", TeamAvailability = 2, }, ROUTE_bSpawn = { GoalType = "ROUTE", Position = Vec3(1376.089, -2289.236, 16.125), Radius = 500, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(2410.835, -466.125, 256.125), Radius = 35, }, ROUTE_goldgrab = { GoalType = "ROUTE", Position = Vec3(1550.913, 2728.097, 148.354), Radius = 150, }, ROUTE_keygrab = { GoalType = "ROUTE", Position = Vec3(-314.736, -1161.875, 68.125), Radius = 150, }, ROUTE_midalley = { GoalType = "ROUTE", Position = Vec3(1664.469, 264.765, 66.125), Radius = 35, }, ROUTE_nwalley = { GoalType = "ROUTE", Position = Vec3(-503.580, 334.466, 22.531), Radius = 35, }, ROUTE_nwalley2 = { GoalType = "ROUTE", Position = Vec3(-1591.137, 1249.566, 8.125), Radius = 35, }, ROUTE_sealley = { GoalType = "ROUTE", Position = Vec3(2425.930, 250.467, 51.273), Radius = 35, }, ROUTE_spawnalley = { GoalType = "ROUTE", Position = Vec3(1047.258, -1530.891, 16.125), Radius = 35, }, ROUTE_swestdocs = { GoalType = "ROUTE", Position = Vec3(-686.407, -1483.659, -7.875), Radius = 35, }, ROUTE_tank = { GoalType = "ROUTE", Position = Vec3(587.004, 734.698, 54.947), Radius = 35, }, ROUTE_walley = { GoalType = "ROUTE", Position = Vec3(430.734, 2213.425, 25.787), Radius = 35, }, Version = 1, };