global _MG = { AMMOCAB_cabinet_supply = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3444.000, -3720.000, 744.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Allied_South_ramp_7 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-332.538, -1319.901, 1265.125), }, ARTILLERY_S_Allied_South_ramp_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-428.289, -1250.293, 1265.125), }, ATTACK_Axis_East_ramp_1 = { AimVectors = { [0] = Vec3(-0.770, -0.559, 0.307), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1858.635, -73.480, 1113.125), Radius = 32, }, ATTACK_Axis_East_ramp_2 = { AimVectors = { [0] = Vec3(-0.941, -0.197, 0.274), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2345.431, -477.777, 1035.383), Radius = 32, }, ATTACK_Axis_East_ramp_3 = { AimVectors = { [0] = Vec3(-0.782, 0.498, 0.374), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1711.955, -991.141, 1131.870), Radius = 32, }, ATTACK_Axis_East_ramp_4 = { AimVectors = { [0] = Vec3(-0.898, 0.201, 0.391), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2015.859, -800.165, 1021.276), Radius = 32, }, ATTACK_Axis_East_tower_1 = { AimVectors = { [0] = Vec3(-0.840, 0.542, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(688.117, -592.783, 1473.125), Radius = 32, }, ATTACK_Axis_East_tower_2 = { AimVectors = { [0] = Vec3(-0.896, 0.257, -0.362), [1] = Vec3(-0.874, -0.271, 0.403), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(934.653, -529.381, 1569.125), Radius = 32, }, ATTACK_Axis_East_tower_3 = { AimVectors = { [0] = Vec3(0.915, -0.265, -0.304), [1] = Vec3(0.796, 0.489, 0.357), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(610.456, -533.988, 1697.125), Radius = 32, }, ATTACK_Axis_East_tower_4 = { AimVectors = { [0] = Vec3(-0.402, 0.893, -0.204), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(870.142, -626.075, 2081.125), Radius = 32, }, ATTACK_Axis_East_tower_5 = { AimVectors = { [0] = Vec3(-0.063, 0.977, -0.206), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(757.474, -667.534, 2081.125), Radius = 32, }, ATTACK_Axis_East_tower_6 = { AimVectors = { [0] = Vec3(0.624, 0.699, -0.349), [1] = Vec3(-0.094, 0.928, 0.360), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(707.619, -668.493, 1905.125), Radius = 32, }, ATTACK_Axis_East_tower_7 = { AimVectors = { [0] = Vec3(-0.858, -0.413, -0.304), [1] = Vec3(-0.352, -0.870, 0.346), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(879.601, -404.483, 1793.125), Radius = 32, }, ATTACK_Axis_Main_gate_1 = { AimVectors = { [0] = Vec3(-0.193, -0.974, 0.119), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(408.295, 1593.054, 1182.627), Radius = 32, }, ATTACK_Axis_Main_gate_2 = { AimVectors = { [0] = Vec3(-0.291, -0.950, 0.111), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(600.856, 1504.599, 1198.035), Radius = 32, }, ATTACK_Axis_Main_gate_3 = { AimVectors = { [0] = Vec3(-0.174, -0.970, 0.167), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(367.323, 1315.866, 1154.648), Radius = 32, }, ATTACK_Axis_South_ramp_1 = { AimVectors = { [0] = Vec3(0.747, 0.578, 0.329), [1] = Vec3(-0.384, 0.822, 0.420), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-77.084, -1582.969, 1147.085), Radius = 32, }, ATTACK_Axis_South_ramp_2 = { AimVectors = { [0] = Vec3(-0.309, 0.892, 0.329), [1] = Vec3(0.600, 0.744, 0.294), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-73.832, -1844.918, 1121.125), Radius = 32, }, ATTACK_Axis_South_ramp_3 = { AimVectors = { [0] = Vec3(-0.183, 0.914, 0.362), [1] = Vec3(0.608, 0.718, 0.338), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-283.463, -1828.877, 1084.547), Radius = 32, }, ATTACK_Axis_South_ramp_4 = { AimVectors = { [0] = Vec3(0.196, 0.935, 0.296), [1] = Vec3(-0.530, 0.823, 0.203), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(451.317, -2210.313, 1143.004), Radius = 32, }, ATTACK_Axis_Tunnel_roof_1 = { AimVectors = { [0] = Vec3(-0.649, -0.729, 0.218), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1116.224, 2214.196, 1055.621), Radius = 32, }, ATTACK_Axis_Tunnel_roof_2 = { AimVectors = { [0] = Vec3(-0.579, -0.808, 0.106), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1031.175, 2434.568, 1166.325), Radius = 32, }, ATTACK_Axis_West_ramp_1 = { AimVectors = { [0] = Vec3(0.673, 0.652, 0.349), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1769.497, -358.826, 1038.133), Radius = 32, }, ATTACK_Axis_West_ramp_2 = { AimVectors = { [0] = Vec3(0.474, -0.843, 0.254), [1] = Vec3(0.900, -0.219, 0.377), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1917.001, 379.329, 1086.406), Radius = 32, }, ATTACK_Axis_West_ramp_3 = { AimVectors = { [0] = Vec3(0.776, -0.538, 0.329), [1] = Vec3(0.937, 0.090, 0.337), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2387.184, 150.494, 947.920), Radius = 32, }, ATTACK_Axis_West_ramp_4 = { AimVectors = { [0] = Vec3(0.946, -0.126, 0.297), [1] = Vec3(0.691, -0.675, 0.258), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2351.165, 368.240, 1009.422), Radius = 32, }, ATTACK_Axis_West_tower_1 = { AimVectors = { [0] = Vec3(0.886, -0.456, -0.086), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-682.130, -194.144, 1561.125), Radius = 32, }, ATTACK_Axis_West_tower_2 = { AimVectors = { [0] = Vec3(0.915, -0.259, -0.310), [1] = Vec3(0.915, -0.259, -0.310), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-928.551, -260.118, 1657.125), Radius = 32, }, ATTACK_Axis_West_tower_3 = { AimVectors = { [0] = Vec3(-0.919, 0.225, -0.322), [1] = Vec3(-0.770, -0.532, 0.351), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-613.819, -225.325, 1785.125), Radius = 32, }, ATTACK_Axis_West_tower_4 = { AimVectors = { [0] = Vec3(0.696, -0.680, -0.230), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-924.580, -191.311, 2169.125), Radius = 32, }, ATTACK_Axis_West_tower_5 = { AimVectors = { [0] = Vec3(-0.070, -0.969, -0.238), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-734.226, -84.893, 2169.125), Radius = 32, }, ATTACK_Axis_West_tower_6 = { AimVectors = { [0] = Vec3(-0.904, 0.262, -0.339), [1] = Vec3(-0.758, -0.596, 0.264), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-598.171, -234.317, 2041.125), Radius = 32, }, ATTACK_Axis_West_tower_7 = { AimVectors = { [0] = Vec3(0.930, -0.227, -0.289), [1] = Vec3(0.739, 0.592, 0.322), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-931.772, -280.158, 1913.125), Radius = 32, }, BUILD_Centre_Buildings = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(424.000, -664.000, 1428.000), Stance = "prone", TagName = "Centre Buildings", TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3252.000, 2540.000, 804.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_East_Fortifications = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3204.000, 896.000, 992.000), Stance = "prone", TagName = "East Fortifications", TeamAvailability = 2, }, BUILD_East_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1668.000, -384.000, 1032.000), TagName = "East Ramp", TeamAvailability = 2, }, BUILD_Main_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-256.000, 896.000, 1260.000), Stance = "prone", TagName = "Main Gate", TeamAvailability = 4, }, BUILD_North_East_Sniper_Tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2396.000, 1616.000, 1128.000), TagName = "North_East Sniper Tower", TeamAvailability = 2, }, BUILD_South_East_Defence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(600.000, -1320.000, 1420.000), Stance = "prone", TagName = "South East Defence", TeamAvailability = 4, }, BUILD_South_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-380.000, -1280.000, 1288.000), TagName = "South Ramp", TeamAvailability = 2, }, BUILD_South_West_Sniper_Tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3324.000, -2944.000, 872.000), TagName = "South_West Sniper Tower", TeamAvailability = 2, }, BUILD_Tunnel_Roof = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1736.000, 1992.000, 1156.000), TagName = "Tunnel Roof", TeamAvailability = 4, }, BUILD_West_Defence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1336.000, -536.000, 1404.000), Stance = "prone", TagName = "West Defence", TeamAvailability = 4, }, BUILD_West_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2044.000, 0.000, 872.000), TagName = "West Ramp", TeamAvailability = 2, }, CALLARTILLERY_Allied_South_ramp_5 = { GoalType = "CALLARTILLERY", MinRadius = 20, Position = Vec3(-1160.472, -917.873, 1365.766), }, CALLARTILLERY_Allied_South_ramp_6 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(486.618, -1191.859, 1387.648), }, DEFEND_Allied_EastTower_SouthRampBuilt = { AimVectors = { [0] = Vec3(-0.785, -0.296, -0.544), [1] = Vec3(0.824, 0.566, 0.040), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 15, Position = Vec3(639.524, -651.825, 2089.125), Radius = 15, Stance = "crouch", }, DEFEND_Allied_East_ramp_1 = { AimVectors = { [0] = Vec3(0.964, 0.052, -0.261), [1] = Vec3(0.791, -0.583, -0.186), [2] = Vec3(0.371, -0.928, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1295.745, -323.963, 1297.699), Radius = 32, Stance = "crouch", }, DEFEND_Allied_East_ramp_2 = { AimVectors = { [0] = Vec3(0.408, 0.910, -0.076), [1] = Vec3(0.105, 0.981, -0.163), [2] = Vec3(0.399, 0.829, -0.393), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1309.787, -1103.205, 1360.752), Radius = 32, }, DEFEND_Allied_East_ramp_3 = { AimVectors = { [0] = Vec3(0.524, 0.839, -0.146), [1] = Vec3(0.824, 0.465, -0.322), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(965.967, -1089.734, 1585.125), Radius = 32, Stance = "prone", }, DEFEND_Allied_East_ramp_4 = { AimVectors = { [0] = Vec3(0.408, 0.909, -0.079), [1] = Vec3(0.899, 0.349, -0.266), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1285.342, -1081.979, 1362.125), Radius = 32, }, DEFEND_Allied_East_tower_1 = { AimVectors = { [0] = Vec3(-0.576, 0.751, -0.323), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(913.910, -627.074, 1601.125), Radius = 32, }, DEFEND_Allied_East_tower_2 = { AimVectors = { [0] = Vec3(0.590, -0.733, -0.338), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(616.506, -417.724, 1729.125), Radius = 32, }, DEFEND_Allied_East_tower_3 = { AimVectors = { [0] = Vec3(-0.964, -0.147, -0.221), [1] = Vec3(-0.540, -0.840, 0.061), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(914.273, -422.594, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_East_tower_4 = { AimVectors = { [0] = Vec3(-0.588, 0.718, -0.373), [1] = Vec3(-0.072, -0.995, 0.069), [2] = Vec3(0.996, -0.049, -0.079), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(810.292, -532.052, 2081.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_East_tower_5 = { AimVectors = { [0] = Vec3(-0.210, -0.951, -0.226), [1] = Vec3(0.086, -0.968, 0.237), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(736.773, -347.239, 2017.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_East_tower_6 = { AimVectors = { [0] = Vec3(0.756, -0.608, -0.242), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(602.134, -463.963, 1969.321), Radius = 32, Stance = "crouch", }, DEFEND_Allied_East_tower_7 = { AimVectors = { [0] = Vec3(-0.510, 0.667, -0.544), [1] = Vec3(0.368, -0.928, 0.047), [2] = Vec3(0.990, 0.137, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(743.722, -568.155, 2081.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_Main_gate_1 = { AimVectors = { [0] = Vec3(-0.050, 0.999, -0.009), [1] = Vec3(-0.564, 0.824, -0.052), [2] = Vec3(-0.246, 0.885, -0.396), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(541.875, 805.875, 1209.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_Main_gate_2 = { AimVectors = { [0] = Vec3(0.072, 0.995, -0.074), [1] = Vec3(-0.429, 0.902, -0.046), [2] = Vec3(-0.250, 0.892, -0.376), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(540.948, 629.546, 1258.653), Radius = 32, }, DEFEND_Allied_Main_gate_3 = { AimVectors = { [0] = Vec3(0.918, 0.388, -0.086), [1] = Vec3(0.957, -0.286, -0.044), [2] = Vec3(0.926, -0.128, -0.355), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(26.400, 1067.250, 1245.983), Radius = 32, }, DEFEND_Allied_Main_gate_4 = { AimVectors = { [0] = Vec3(0.932, -0.197, -0.303), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 10, Position = Vec3(-117.106, 1089.256, 1367.125), Radius = 10, Stance = "prone", }, DEFEND_Allied_South_ramp_1 = { AimVectors = { [0] = Vec3(-0.841, -0.429, -0.328), [1] = Vec3(-0.975, -0.214, -0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(499.551, -1289.276, 1393.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_South_ramp_2 = { AimVectors = { [0] = Vec3(-0.853, -0.504, -0.133), [1] = Vec3(-0.548, -0.725, -0.416), [2] = Vec3(-0.972, -0.116, -0.203), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(24.916, -930.550, 1585.125), Radius = 32, Stance = "prone", }, DEFEND_Allied_South_ramp_3 = { AimVectors = { [0] = Vec3(-0.566, -0.801, -0.197), [1] = Vec3(-0.874, -0.477, -0.097), [2] = Vec3(0.634, -0.743, -0.214), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-374.126, -805.226, 1487.591), Radius = 32, Stance = "crouch", }, DEFEND_Allied_South_ramp_4 = { AimVectors = { [0] = Vec3(0.816, -0.564, -0.124), [1] = Vec3(0.308, -0.889, -0.340), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-851.080, -917.875, 1398.069), Radius = 32, }, DEFEND_Allied_Tunnel_roof_1 = { AimVectors = { [0] = Vec3(0.746, 0.665, -0.027), [1] = Vec3(0.095, 0.982, -0.165), [2] = Vec3(0.957, 0.288, -0.035), [3] = Vec3(0.660, 0.523, -0.539), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(-1949.818, 1459.455, 1304.125), Radius = 20, Stance = "crouch", }, DEFEND_Allied_Tunnel_roof_2 = { AimVectors = { [0] = Vec3(0.825, 0.560, -0.079), [1] = Vec3(0.342, 0.927, -0.155), [2] = Vec3(-0.523, 0.797, -0.302), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1813.468, 1380.984, 1296.187), Radius = 32, }, DEFEND_Allied_WestTower_SouthRampBuilt = { AimVectors = { [0] = Vec3(0.420, -0.779, -0.465), [1] = Vec3(0.746, 0.342, -0.572), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 15, Position = Vec3(-880.385, -395.683, 1769.125), Radius = 15, }, DEFEND_Allied_West_ramp_1 = { AimVectors = { [0] = Vec3(-0.846, -0.506, -0.169), [1] = Vec3(-0.391, -0.918, -0.069), [2] = Vec3(-0.601, -0.571, -0.560), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1437.875, 341.228, 1330.494), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_ramp_2 = { AimVectors = { [0] = Vec3(-0.898, -0.412, -0.152), [1] = Vec3(-0.819, 0.566, -0.094), [2] = Vec3(-0.986, 0.140, -0.094), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1261.972, 105.115, 1306.820), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_ramp_3 = { AimVectors = { [0] = Vec3(-0.960, -0.211, -0.185), [1] = Vec3(-0.508, 0.851, -0.131), [2] = Vec3(-0.889, 0.447, -0.099), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1490.374, -471.963, 1329.940), Radius = 32, Stance = "prone", }, DEFEND_Allied_West_ramp_4 = { AimVectors = { [0] = Vec3(-0.951, -0.217, -0.218), [1] = Vec3(-0.887, 0.434, -0.158), [2] = Vec3(-0.671, 0.693, -0.263), [3] = Vec3(-0.739, -0.657, -0.151), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1003.688, -316.288, 1495.825), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_tower_1 = { AimVectors = { [0] = Vec3(0.507, -0.804, -0.311), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-913.901, -148.930, 1689.125), Radius = 32, }, DEFEND_Allied_West_tower_2 = { AimVectors = { [0] = Vec3(-0.567, 0.756, -0.327), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-616.516, -358.272, 1817.125), Radius = 32, }, DEFEND_Allied_West_tower_3 = { AimVectors = { [0] = Vec3(0.570, 0.785, -0.243), [1] = Vec3(0.013, 0.989, 0.149), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-828.915, -420.276, 2121.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_tower_4 = { AimVectors = { [0] = Vec3(-0.134, 0.968, -0.213), [1] = Vec3(-0.312, 0.902, 0.298), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-685.649, -408.316, 2089.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_tower_5 = { AimVectors = { [0] = Vec3(0.810, -0.458, -0.366), [1] = Vec3(0.386, 0.921, 0.047), [2] = Vec3(-0.999, 0.020, -0.030), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-808.964, -250.772, 2169.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_tower_6 = { AimVectors = { [0] = Vec3(0.414, -0.658, -0.629), [1] = Vec3(0.149, 0.988, 0.049), [2] = Vec3(-1.000, -0.020, 0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-752.272, -219.269, 2169.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_West_tower_7 = { AimVectors = { [0] = Vec3(-0.625, 0.750, -0.219), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(-611.517, -343.300, 2073.125), Radius = 32, Stance = "crouch", }, DEFEND_EastTowerPlanted_1 = { AimVectors = { [0] = Vec3(-0.994, 0.008, 0.111), [1] = Vec3(0.008, -0.993, 0.118), [2] = Vec3(0.989, 0.001, 0.149), [3] = Vec3(-0.013, 0.992, 0.127), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 50, Position = Vec3(788.374, -532.286, 2089.125), Radius = 50, }, DEFEND_EastTowerPlanted_2 = { AimVectors = { [0] = Vec3(-0.986, -0.023, 0.167), [1] = Vec3(0.008, -0.987, 0.163), [2] = Vec3(0.987, 0.014, 0.159), [3] = Vec3(0.011, 0.993, 0.121), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 50, Position = Vec3(763.667, -515.887, 2089.125), Radius = 50, }, DEFEND_WestTowerPlanted_1 = { AimVectors = { [0] = Vec3(0.999, -0.002, -0.048), [1] = Vec3(-0.024, 1.000, 0.013), [2] = Vec3(-0.991, -0.036, 0.128), [3] = Vec3(0.029, -0.996, 0.088), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 50, Position = Vec3(-777.708, -250.160, 2177.125), Radius = 50, }, DEFEND_WestTowerPlanted_2 = { AimVectors = { [0] = Vec3(0.992, -0.009, 0.127), [1] = Vec3(-0.020, 0.991, 0.134), [2] = Vec3(-0.985, 0.010, 0.173), [3] = Vec3(0.009, -0.986, 0.167), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 50, Position = Vec3(-759.057, -255.758, 2177.125), Radius = 50, }, HEALTHCAB_cabinet_health = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3388.000, -3720.000, 744.000), Range = 1250, TeamAvailability = 6, }, PLANTMINE_East_tower_1 = { GoalType = "PLANTMINE", Position = Vec3(498.316, -367.190, 1419.779), Radius = 32, }, PLANTMINE_East_tower_2 = { GoalType = "PLANTMINE", Position = Vec3(388.712, -467.908, 1400.084), Radius = 32, }, PLANTMINE_East_tower_3 = { GoalType = "PLANTMINE", Position = Vec3(464.951, -517.618, 1410.306), Radius = 32, }, PLANTMINE_East_tower_4 = { GoalType = "PLANTMINE", Position = Vec3(569.600, -690.372, 1425.975), Radius = 32, }, PLANTMINE_East_tower_5 = { GoalType = "PLANTMINE", Position = Vec3(283.831, -591.358, 1427.327), Radius = 32, }, PLANTMINE_West_tower_1 = { GoalType = "PLANTMINE", Position = Vec3(-509.915, -160.295, 1503.997), Radius = 32, }, PLANTMINE_West_tower_2 = { GoalType = "PLANTMINE", Position = Vec3(-491.773, -252.366, 1517.611), Radius = 32, }, PLANTMINE_West_tower_3 = { GoalType = "PLANTMINE", Position = Vec3(-444.038, -350.773, 1503.160), Radius = 32, }, PLANTMINE_West_tower_4 = { GoalType = "PLANTMINE", Position = Vec3(-594.410, -472.119, 1542.228), Radius = 32, }, PLANTMINE_West_tower_5 = { GoalType = "PLANTMINE", Position = Vec3(-424.105, -144.691, 1455.533), Radius = 32, }, PLANT_Centre_Buildings = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-12.000, -496.000, 1620.002), TagName = "Centre Buildings", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3249.000, 2510.500, 804.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_East_Fortifications = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3128.000, -164.000, 960.001), TagName = "East Fortifications", TeamAvailability = 4, }, PLANT_East_Ramp = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(907.117, -1058.038, 1360.411), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1492.000, -596.000, 1204.001), TagName = "East Ramp", TeamAvailability = 4, }, PLANT_East_Tower = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.124, 0.987, -0.101), }, position = Vec3(742.386, -725.875, 2112.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.261, 0.961, -0.095), }, position = Vec3(862.145, -699.365, 2112.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(772.002, -520.000, 1696.000), TagName = "East Tower", TeamAvailability = 2, }, PLANT_Main_Gate = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(776.095, 1070.125, 1037.889), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(295.467, 897.901, 1128.000), TagName = "Main Gate", TeamAvailability = 2, }, PLANT_North_East_Sniper_Tower = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2492.500, 996.500, 1458.001), TagName = "North_East Sniper Tower", TeamAvailability = 4, }, PLANT_South_East_Defence = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(576.000, -1336.000, 1440.000), TagName = "South East Defence", TeamAvailability = 2, }, PLANT_South_Ramp = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.292, -0.889, -0.354), }, position = Vec3(-289.875, -792.112, 1516.572), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-408.000, -1040.000, 1344.000), TagName = "South Ramp", TeamAvailability = 4, }, PLANT_South_West_Sniper_Tower = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2876.500, -2328.000, 1410.001), TagName = "South_West Sniper Tower", TeamAvailability = 4, }, PLANT_Tunnel_Roof = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1926.372, 2334.430, 961.480), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1956.000, 1963.000, 1088.000), TagName = "Tunnel Roof", TeamAvailability = 2, }, PLANT_West_Defence = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1236.000, -742.000, 1401.000), TagName = "West Defence", TeamAvailability = 2, }, PLANT_West_Ramp = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1428.250, 495.142, 1359.886), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1555.000, -60.000, 1094.431), TagName = "West Ramp", TeamAvailability = 4, }, PLANT_West_Tower = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.124, -0.986, -0.109), }, position = Vec3(-791.526, -50.125, 2200.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.316, -0.925, -0.211), }, position = Vec3(-652.548, -78.737, 2200.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-772.000, -256.000, 1784.000), TagName = "West Tower", TeamAvailability = 2, }, SMOKEBOMB_Allied_SouthRampBuilt = { AimVectors = { [0] = Vec3(-0.285, -0.333, 0.899), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(210.175, -488.979, 1430.310), Radius = 32, }, Version = 1, };