global _MG = { PLANT_al_plant_1 = { ExplosiveType = 3, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-961.815, -9.104, -254.875), TeamAvailability = 20, TraceInfo = { }, }, PLANT_ax_plant_1 = { ExplosiveType = 3, GoalType = "PLANT", MinRadius = 32, Position = Vec3(463.150, 5.173, -253.875), TeamAvailability = 10, TraceInfo = { }, }, ROUTE_al_duel_route = { GoalType = "ROUTE", Position = Vec3(455.588, -32.125, -61.554), Radius = 35, TeamAvailability = 20, }, ROUTE_al_spawn_route = { GoalType = "ROUTE", Position = Vec3(466.526, -352.927, 32.125), Radius = 125, TeamAvailability = 20, }, ROUTE_ax_duel_route = { GoalType = "ROUTE", Position = Vec3(-972.026, 32.125, -45.541), Radius = 35, TeamAvailability = 10, }, ROUTE_ax_spawn_route = { GoalType = "ROUTE", Position = Vec3(-960.324, 344.510, 32.125), Radius = 125, TeamAvailability = 10, }, SMOKEBOMB_al_smoke_1 = { AimVectors = { [0] = Vec3(-0.869, -0.325, -0.373), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(493.874, 125.874, -254.875), Radius = 32, Stance = "crouch", TeamAvailability = 20, }, SMOKEBOMB_ax_smoke_1 = { AimVectors = { [0] = Vec3(0.949, 0.305, -0.083), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1003.115, -125.874, -254.875), Radius = 32, Stance = "crouch", TeamAvailability = 10, }, SWITCH_al_boxes = { AimPosition = Vec3(279.924, -507.875, 91.795), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "al_arena_switches", Position = Vec3(278.615, -478.024, 33.125), Radius = 32, TeamAvailability = 20, Timeout = 1000, }, SWITCH_al_duel = { AimPosition = Vec3(501.107, -96.509, -207.875), Facing = Vec3(0.819, -0.010, -0.573), GoalType = "SWITCH", GroupName = "duel_switches", Position = Vec3(462.946, -90.688, -254.875), Radius = 32, TeamAvailability = 20, Timeout = 1000, }, SWITCH_al_floor = { AimPosition = Vec3(376.168, -507.875, 89.585), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "al_arena_switches", Position = Vec3(380.782, -477.091, 33.125), Radius = 32, TeamAvailability = 20, Timeout = 1000, }, SWITCH_al_grates = { AimPosition = Vec3(231.814, -507.875, 92.026), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "al_arena_switches", Position = Vec3(231.572, -479.782, 33.125), Radius = 32, TeamAvailability = 20, Timeout = 1000, }, SWITCH_al_walls = { AimPosition = Vec3(327.419, -507.875, 92.805), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "al_arena_switches", Position = Vec3(328.143, -483.300, 33.125), Radius = 32, TeamAvailability = 20, Timeout = 1000, }, SWITCH_ax_boxes = { AimPosition = Vec3(-792.452, 507.875, 91.605), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "ax_arena_switches", Position = Vec3(-793.593, 478.937, 33.125), Radius = 32, TeamAvailability = 10, Timeout = 1000, }, SWITCH_ax_duel = { AimPosition = Vec3(-1011.875, 98.065, -208.107), Facing = Vec3(-0.760, 0.007, -0.650), GoalType = "SWITCH", GroupName = "duel_switches", Position = Vec3(-992.875, 97.888, -254.875), Radius = 32, TeamAvailability = 10, Timeout = 1000, }, SWITCH_ax_floor = { AimPosition = Vec3(-888.508, 507.875, 95.400), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "ax_arena_switches", Position = Vec3(-888.928, 487.873, 33.170), Radius = 32, TeamAvailability = 10, Timeout = 1000, }, SWITCH_ax_grates = { AimPosition = Vec3(-743.525, 507.875, 92.044), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "ax_arena_switches", Position = Vec3(-743.725, 478.911, 33.125), Radius = 32, TeamAvailability = 10, Timeout = 1000, }, SWITCH_ax_walls = { AimPosition = Vec3(-840.330, 507.875, 95.717), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "ax_arena_switches", Position = Vec3(-840.899, 487.873, 33.170), Radius = 32, TeamAvailability = 10, Timeout = 1000, }, Version = 1, };