global _MG = { DEFEND_Doc_Defense_9 = { TagName = "Doc_Defense_9", MinRadius = 30, AimVectors = { [0] = Vec3(0.136, 0.372, -0.918), }, Radius = 30, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-5372.163, 1344.659, 896.125), Stance = "crouch", }, CHECKPOINT_forwardflag = { TagName = "forwardflag", Position = Vec3(-4112.000, 80.000, 24.000), CreateOnLoad = 0, GoalType = "CHECKPOINT", }, ROUTE_northhalls = { TagName = "northhalls", MinRadius = 32, Position = Vec3(-2798.556, 649.163, 11.780), Radius = 70, GoalType = "ROUTE", }, PLANT_Side_MG = { TagName = "Side MG", Position = Vec3(-8152.000, 900.000, 472.002), TeamAvailability = 2, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 3, }, ROUTE_FlagSpawn = { TagName = "FlagSpawn", MinRadius = 32, Position = Vec3(-4397.391, 95.648, 16.125), Radius = 550, GoalType = "ROUTE", }, MOUNTMG42_truck_mg = { maxcamptime = 30, Position = Vec3(-2342.000, -1408.000, 108.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", mincamptime = 15, TeamAvailability = 6, }, DEFEND_Flag_Defense_7 = { TagName = "Flag_Defense_7", MinRadius = 30, AimVectors = { [0] = Vec3(0.166, -0.986, -0.000), }, Radius = 30, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-4397.875, 285.875, 16.125), Stance = "crouch", }, ATTACK_Doc_Attack_4 = { TagName = "Doc_Attack_4", MinRadius = 30, AimVectors = { [0] = Vec3(-0.934, 0.342, -0.100), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-6050.207, 1454.941, 504.125), }, DEFEND_Deliver_Defend_1 = { TagName = "Deliver_Defend_1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.999, -0.018, -0.035), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(429.875, -2813.875, 96.125), }, SNIPE_allied_nearspawn = { TagName = "allied_nearspawn", MinRadius = 30, AimVectors = { [0] = Vec3(0.964, -0.222, -0.144), }, Radius = 20, MinCampTime = 2, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, MaxCampTime = 6, Position = Vec3(-8136.254, 2113.354, 624.125), }, ROUTE_coveredladder = { TagName = "coveredladder", MinRadius = 32, Position = Vec3(-5378.572, 1404.910, 512.125), Radius = 35, GoalType = "ROUTE", }, ROUTE_southhalls2 = { TagName = "southhalls2", MinRadius = 32, Position = Vec3(-3821.618, -1162.898, 16.125), Radius = 35, GoalType = "ROUTE", }, DEFEND_Deliver_Defend_6 = { TagName = "Deliver_Defend_6", MinRadius = 30, AimVectors = { [0] = Vec3(-0.678, 0.735, -0.030), }, Radius = 70, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-527.171, -3145.210, 37.548), }, ROUTE_gate = { TagName = "gate", MinRadius = 32, Position = Vec3(-6974.768, 1801.118, 298.125), Radius = 70, GoalType = "ROUTE", }, REPAIRMG42_Side_MG = { TagName = "Side MG", Position = Vec3(-8062.000, 898.000, 632.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, }, ROUTE_docgrab = { TagName = "docgrab", MinRadius = 32, Position = Vec3(-6039.708, 2205.718, 928.125), Radius = 60, GoalType = "ROUTE", }, ROUTE_topbunker = { TagName = "topbunker", MinRadius = 32, Position = Vec3(-5391.345, -446.960, 464.125), Radius = 70, GoalType = "ROUTE", }, ARTILLERY_S_target_allied_sidewall = { TagName = "target_allied_sidewall", Position = Vec3(-5330.908, 562.125, 318.167), Radius = 15, GoalType = "ARTILLERY_S", }, ATTACK_Flag_Attack_3 = { TagName = "Flag_Attack_3", MinRadius = 30, AimVectors = { [0] = Vec3(-0.012, -0.995, -0.095), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4434.125, 1741.861, 144.125), Stance = "crouch", }, ROUTE_southhalls = { TagName = "southhalls", MinRadius = 32, Position = Vec3(-2667.188, -1125.254, 0.125), Radius = 70, GoalType = "ROUTE", }, DEFEND_Flag_Defense_5 = { TagName = "Flag_Defense_5", MinRadius = 30, AimVectors = { [0] = Vec3(-0.202, -0.979, -0.006), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-3928.605, -553.975, 16.125), Stance = "crouch", }, DEFEND_Deliver_Defend_3 = { TagName = "Deliver_Defend_3", MinRadius = 30, AimVectors = { [0] = Vec3(-0.765, 0.643, 0.021), }, Radius = 70, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-350.272, -2913.246, 0.125), }, ROUTE_mainhall = { TagName = "mainhall", MinRadius = 32, Position = Vec3(-5717.470, -383.352, 32.125), Radius = 70, GoalType = "ROUTE", }, ATTACK_Doc_Attack_5 = { TagName = "Doc_Attack_5", MinRadius = 30, AimVectors = { [0] = Vec3(-0.642, 0.767, -0.006), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-6309.953, 1092.576, 298.125), Stance = "crouch", }, DEFEND_Flag_Defense_2 = { TagName = "Flag_Defense_2", MinRadius = 30, AimVectors = { [0] = Vec3(0.763, 0.646, -0.000), [1] = Vec3(0.964, 0.249, -0.089), }, Radius = 30, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-4397.852, -125.875, 16.125), Stance = "crouch", }, CAMP_hill1 = { TagName = "hill1", MinRadius = 32, AimVectors = { [0] = Vec3(0.925, -0.285, -0.251), [1] = Vec3(0.954, -0.297, -0.050), [2] = Vec3(0.903, -0.337, -0.266), [3] = Vec3(0.898, 0.426, -0.110), }, MinCampTime = 30, GoalType = "CAMP", MaxCampTime = 60, Position = Vec3(-6985.657, 45.969, 428.213), Stance = "crouch", Roles = 2, }, ARTILLERY_S_bFlag_2 = { TagName = "bFlag_2", Position = Vec3(-2379.238, 586.945, 8.612), Radius = 15, GoalType = "ARTILLERY_S", }, PLANT_Side_Wall = { TagName = "Side Wall", Position = Vec3(-5440.000, 800.000, 384.000), TeamAvailability = 2, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 1, }, DEFEND_Flag_Defense_1 = { TagName = "Flag_Defense_1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.100, 0.995, -0.009), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-3922.509, -125.875, 16.125), Stance = "crouch", }, ROUTE_AllySpawn2 = { TagName = "AllySpawn2", MinRadius = 32, Position = Vec3(-8507.625, -544.248, 344.125), Radius = 300, GoalType = "ROUTE", }, Version = 1, ATTACK_Deliver_Support_7 = { TagName = "Deliver_Support_7", MinRadius = 30, AimVectors = { [0] = Vec3(-0.875, 0.462, -0.147), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(34.125, -2482.125, 480.125), }, ATTACK_Deliver_Support_1 = { TagName = "Deliver_Support_1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.988, -0.144, -0.047), [1] = Vec3(-0.884, 0.467, -0.015), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4053.021, -599.550, 16.125), Stance = "crouch", }, ARTILLERY_S_target_allied_nearspawn_1 = { TagName = "target_allied_nearspawn_1", Position = Vec3(-7437.875, 2028.934, 298.125), Radius = 15, GoalType = "ARTILLERY_S", }, REPAIRMG42_truck_mg = { TagName = "truck_mg", Position = Vec3(-2342.000, -1408.000, 108.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, }, ARTILLERY_S_target_south_service = { TagName = "target_south_service", Position = Vec3(-5541.095, -369.753, 16.125), Radius = 15, GoalType = "ARTILLERY_S", }, DEFEND_Doc_Defense_8 = { TagName = "Doc_Defense_8", MinRadius = 30, AimVectors = { [0] = Vec3(0.922, 0.385, 0.039), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-6893.875, 850.125, 289.525), Stance = "crouch", }, ATTACK_Flag_Attack_6 = { TagName = "Flag_Attack_6", MinRadius = 30, AimVectors = { [0] = Vec3(-1.000, -0.007, -0.009), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-5842.233, 713.675, 298.125), }, ROUTE_AllySpawn1 = { TagName = "AllySpawn1", MinRadius = 32, Position = Vec3(-7740.581, 2338.585, 344.125), Radius = 180, GoalType = "ROUTE", }, DEFEND_Doc_Defense_6 = { TagName = "Doc_Defense_6", MinRadius = 30, AimVectors = { [0] = Vec3(-0.318, -0.946, -0.058), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-4946.125, 1901.875, 896.125), Stance = "crouch", }, ROUTE_AxisSpawn2 = { TagName = "AxisSpawn2", MinRadius = 32, Position = Vec3(2047.899, -2975.276, 72.125), Radius = 125, GoalType = "ROUTE", }, CAMP_hill2 = { TagName = "hill2", MinRadius = 32, AimVectors = { [0] = Vec3(0.971, 0.015, -0.237), }, MinCampTime = 30, GoalType = "CAMP", MaxCampTime = 60, Position = Vec3(-7042.054, -417.571, 388.164), Stance = "crouch", Roles = 2, }, PLANT_Main_Entrance = { TagName = "Main Entrance", Position = Vec3(-5072.000, 1664.000, 342.000), TeamAvailability = 2, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 1, }, ATTACK_Doc_Attack_3 = { TagName = "Doc_Attack_3", MinRadius = 30, AimVectors = { [0] = Vec3(-0.879, 0.477, -0.012), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-5646.274, 2092.150, 896.125), }, ATTACK_Deliver_Support_4 = { TagName = "Deliver_Support_4", MinRadius = 30, AimVectors = { [0] = Vec3(0.357, -0.934, -0.016), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(248.335, -2530.183, 96.125), }, ATTACK_Deliver_Support_6 = { TagName = "Deliver_Support_6", MinRadius = 30, AimVectors = { [0] = Vec3(-0.792, 0.609, -0.047), [1] = Vec3(-0.992, 0.117, -0.050), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4974.268, -783.356, 16.125), Stance = "crouch", }, DEFEND_Flag_Defense_4 = { TagName = "Flag_Defense_4", MinRadius = 30, AimVectors = { [0] = Vec3(-0.559, -0.829, -0.000), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-3682.125, 1021.875, 16.125), Stance = "crouch", }, DEFEND_Doc_Defense_1 = { TagName = "Doc_Defense_1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.102, -0.901, -0.422), [1] = Vec3(0.300, -0.952, -0.057), }, Radius = 10, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-6201.504, 2955.761, 916.125), Stance = "crouch", }, ATTACK_Doc_Attack_2 = { TagName = "Doc_Attack_2", MinRadius = 30, AimVectors = { [0] = Vec3(-0.681, 0.732, -0.000), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-5257.353, 1605.826, 896.125), }, ATTACK_Doc_Attack_1 = { TagName = "Doc_Attack_1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.913, -0.394, -0.101), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-5766.910, 2587.606, 896.125), Stance = "crouch", }, CAPPOINT_130 = { TagName = "130", Position = Vec3(300.434, -2813.874, 96.125), Radius = 35, GoalType = "CapPoint", }, DEFEND_Doc_Defense_4 = { TagName = "Doc_Defense_4", MinRadius = 30, AimVectors = { [0] = Vec3(0.812, 0.584, -0.003), [1] = Vec3(0.966, 0.254, -0.051), [2] = Vec3(0.134, 0.991, -0.003), }, Radius = 70, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-6660.302, 1009.650, 298.125), Stance = "crouch", }, ROUTE_servicehalls = { TagName = "servicehalls", MinRadius = 32, Position = Vec3(-4517.447, 1672.744, 144.125), Radius = 35, GoalType = "ROUTE", }, DEFEND_Deliver_Defend_5 = { TagName = "Deliver_Defend_5", MinRadius = 30, AimVectors = { [0] = Vec3(-0.838, 0.522, -0.157), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(34.125, -2653.808, 480.125), }, ROUTE_longladder = { TagName = "longladder", MinRadius = 32, Position = Vec3(-6315.340, 2442.429, 400.892), Radius = 35, GoalType = "ROUTE", }, DEFEND_Flag_Defense_3 = { TagName = "Flag_Defense_3", MinRadius = 30, AimVectors = { [0] = Vec3(1.000, -0.009, -0.017), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-4488.442, 646.532, 24.125), Stance = "crouch", }, PLANT_Axis_Command_Post = { TagName = "Axis Command Post", Position = Vec3(-3984.000, 1308.499, 68.000), TeamAvailability = 4, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 3, }, BUILD_Side_MG = { TagName = "Side MG", Position = Vec3(-8128.000, 767.000, 243.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 4, }, DEFEND_Doc_Defense_7 = { TagName = "Doc_Defense_7", MinRadius = 30, AimVectors = { [0] = Vec3(0.415, -0.881, -0.226), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-5944.518, 2146.125, 896.125), }, BUILD_Allied_Command_Post = { TagName = "Allied Command Post", Position = Vec3(-6144.500, 2192.000, 948.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 4, }, ROUTE_hallpatrol = { TagName = "hallpatrol", MinRadius = 32, Position = Vec3(-5583.624, 1665.564, 288.125), Radius = 35, GoalType = "ROUTE", }, BUILD_Axis_Command_Post = { TagName = "Axis Command Post", Position = Vec3(-3983.000, 1241.000, 68.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 2, }, ROUTE_farladder = { TagName = "farladder", MinRadius = 32, Position = Vec3(-5012.658, 1212.972, 554.409), Radius = 35, GoalType = "ROUTE", }, ARTILLERY_S_bFlag_1 = { TagName = "bFlag_1", Position = Vec3(-2554.833, 797.137, 2.910), Radius = 15, GoalType = "ARTILLERY_S", }, ROUTE_southhalls3 = { TagName = "southhalls3", MinRadius = 32, Position = Vec3(-4279.887, -1110.056, 16.125), Radius = 35, GoalType = "ROUTE", }, DEFEND_Deliver_Defend_4 = { TagName = "Deliver_Defend_4", MinRadius = 30, AimVectors = { [0] = Vec3(-0.915, 0.395, -0.083), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(94.179, -2861.875, 96.125), }, ROUTE_AxisSpawn1 = { TagName = "AxisSpawn1", MinRadius = 32, Position = Vec3(-676.055, 2930.157, 72.125), Radius = 150, GoalType = "ROUTE", }, DEFEND_Doc_Defense_3 = { TagName = "Doc_Defense_3", MinRadius = 30, AimVectors = { [0] = Vec3(0.789, -0.614, 0.014), }, Radius = 70, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-6866.646, 2192.664, 299.780), Stance = "crouch", }, DEFEND_Deliver_Defend_2 = { TagName = "Deliver_Defend_2", MinRadius = 30, AimVectors = { [0] = Vec3(-0.902, 0.432, 0.014), }, Radius = 70, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-352.258, -2541.718, 8.494), }, ROUTE_docpatrol = { TagName = "docpatrol", MinRadius = 32, Position = Vec3(-5679.724, 2429.764, 896.125), Radius = 35, GoalType = "ROUTE", }, ATTACK_Flag_Attack_4 = { TagName = "Flag_Attack_4", MinRadius = 30, AimVectors = { [0] = Vec3(-0.782, -0.623, -0.035), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-3826.125, 212.519, 16.125), Stance = "crouch", }, PLANT_Allied_Command_Post = { TagName = "Allied Command Post", Position = Vec3(-6157.499, 2195.000, 948.000), TeamAvailability = 2, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 3, }, DEFEND_flag_Defense_8 = { TagName = "flag_Defense_8", MinRadius = 30, AimVectors = { [0] = Vec3(-0.925, -0.381, -0.000), }, Radius = 20, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-3826.128, 285.875, 16.125), Stance = "crouch", }, FLAG_axis_obj01 = { TagName = "axis_obj01", Position = Vec3(-6040.000, 2216.000, 928.125), CreateOnLoad = 0, GoalType = "Flag", TeamAvailability = 2, }, ATTACK_Flag_Attack_5 = { TagName = "Flag_Attack_5", MinRadius = 30, AimVectors = { [0] = Vec3(-0.896, 0.356, -0.267), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-5492.363, -290.810, 464.125), }, ARTILLERY_S_target_allied_farspawn = { TagName = "target_allied_farspawn", Position = Vec3(-7957.667, -995.119, 297.276), Radius = 15, GoalType = "ARTILLERY_S", }, DEFEND_Deliver_Defend_7 = { TagName = "Deliver_Defend_7", MinRadius = 30, AimVectors = { [0] = Vec3(-0.761, 0.646, -0.065), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-197.961, -2906.917, 80.125), }, DEFEND_Doc_Defense_5 = { TagName = "Doc_Defense_5", MinRadius = 30, AimVectors = { [0] = Vec3(0.138, -0.990, -0.026), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-6024.276, 2733.875, 896.125), Stance = "crouch", }, ATTACK_Deliver_Support_5 = { TagName = "Deliver_Support_5", MinRadius = 30, AimVectors = { [0] = Vec3(-0.515, 0.856, -0.040), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-698.876, -2971.233, 52.754), }, DEFEND_Flag_Defense_6 = { TagName = "Flag_Defense_6", MinRadius = 30, AimVectors = { [0] = Vec3(0.997, -0.064, -0.029), }, Radius = 35, MinCampTime = 15, GoalType = "Defend", MaxCampTime = 30, Position = Vec3(-4402.160, -1102.435, 16.125), }, ARTILLERY_S_target_allied_nearspawn_2 = { TagName = "target_allied_nearspawn_2", Position = Vec3(-7861.875, 1891.135, 267.838), Radius = 15, GoalType = "ARTILLERY_S", }, ROUTE_sidewall = { TagName = "sidewall", MinRadius = 32, Position = Vec3(-5501.417, 583.306, 298.125), Radius = 70, GoalType = "ROUTE", }, ATTACK_rEngDoor_1 = { TagName = "rEngDoor_1", MinRadius = 30, AimVectors = { [0] = Vec3(0.977, 0.095, -0.193), [1] = Vec3(0.988, 0.044, -0.146), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-5037.875, 1586.125, 288.125), Stance = "crouch", }, ROUTE_FlagSpawn2 = { TagName = "FlagSpawn2", MinRadius = 32, Position = Vec3(-3826.125, 34.999, 16.125), Radius = 250, GoalType = "ROUTE", }, ATTACK_Deliver_Support_3 = { TagName = "Deliver_Support_3", MinRadius = 30, AimVectors = { [0] = Vec3(-0.926, -0.378, -0.013), [1] = Vec3(-0.480, 0.877, -0.010), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-2111.869, -774.448, 18.145), Stance = "crouch", }, ATTACK_Deliver_Support_2 = { TagName = "Deliver_Support_2", MinRadius = 30, AimVectors = { [0] = Vec3(-0.989, 0.129, -0.075), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-1535.013, -1323.225, 172.423), }, ATTACK_rEngDoor_2 = { TagName = "rEngDoor_2", MinRadius = 30, AimVectors = { [0] = Vec3(-0.492, -0.865, -0.104), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4855.860, 1821.323, 288.125), Stance = "crouch", }, ROUTE_cornerwall = { TagName = "cornerwall", MinRadius = 32, Position = Vec3(-7069.888, 722.726, 256.837), Radius = 70, GoalType = "ROUTE", }, ATTACK_Flag_Attack_7 = { TagName = "Flag_Attack_7", MinRadius = 30, AimVectors = { [0] = Vec3(0.479, -0.877, -0.016), }, Radius = 35, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4557.875, 1293.875, 24.125), Stance = "crouch", }, MOUNTMG42_Side_MG = { maxcamptime = 30, Position = Vec3(-8062.000, 898.000, 632.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", mincamptime = 15, TeamAvailability = 6, TagName = "Side MG", }, ATTACK_Flag_Attack_2 = { TagName = "Flag_Attack_2", MinRadius = 30, AimVectors = { [0] = Vec3(-0.119, -0.993, -0.025), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4237.078, 211.598, 16.125), Stance = "crouch", }, CALLARTILLERY_bFlag_1 = { TagName = "bFlag_1", Position = Vec3(-3699.987, 562.125, 16.125), Radius = 35, GoalType = "CALLARTILLERY", }, ATTACK_Flag_Attack_1 = { TagName = "Flag_Attack_1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.999, 0.046, -0.013), [1] = Vec3(-0.997, 0.042, -0.072), [2] = Vec3(-0.829, -0.558, -0.031), }, Radius = 70, MinCampTime = 15, GoalType = "Attack", MaxCampTime = 30, Position = Vec3(-4031.693, -404.891, 16.125), Stance = "crouch", }, };