global _MG = { AIRSTRIKE_Allies_MainGate_16 = { AimVectors = { [0] = Vec3(-0.553, 0.311, 0.773), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(5231.714, -195.771, -34.927), Radius = 32, }, AIRSTRIKE_Allies_OutsideLaboratory_13 = { AimVectors = { [0] = Vec3(0.158, 0.983, 0.098), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1372.940, -1752.393, 130.125), Radius = 32, Stance = "crouch", }, AIRSTRIKE_Axis_OutsideLaboratory_24 = { AimVectors = { [0] = Vec3(0.753, 0.100, 0.651), }, GoalType = "AIRSTRIKE", MinRadius = 15, Position = Vec3(-1283.692, -1305.284, -47.243), Radius = 15, }, AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(942.000, -2091.000, 88.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-64.000, 1496.000, 48.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Axis_OutsideLaboratory_13 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-215.056, -116.116, 0.125), }, ATTACK_Allies_MainGate_01 = { AimVectors = { [0] = Vec3(-0.972, -0.025, -0.233), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(7101.642, -159.991, 537.125), Radius = 32, }, ATTACK_Allies_MainGate_02 = { AimVectors = { [0] = Vec3(-0.956, -0.051, -0.289), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(7200.000, -258.367, 537.125), Radius = 32, }, ATTACK_Allies_MainGate_03 = { AimVectors = { [0] = Vec3(-0.832, 0.555, -0.006), [1] = Vec3(-0.440, -0.898, -0.013), [2] = Vec3(0.803, -0.596, -0.013), [3] = Vec3(0.232, 0.971, 0.050), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(3603.523, 726.414, 1.125), Radius = 32, }, ATTACK_Allies_MainGate_04 = { AimVectors = { [0] = Vec3(0.062, 0.998, -0.003), [1] = Vec3(0.659, -0.752, 0.010), [2] = Vec3(0.964, -0.264, -0.011), [3] = Vec3(0.615, 0.784, 0.085), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(3144.160, 365.901, 1.125), Radius = 32, }, ATTACK_Allies_MainGate_05 = { AimVectors = { [0] = Vec3(-0.999, -0.029, 0.045), [1] = Vec3(-0.837, 0.545, 0.042), [2] = Vec3(-0.545, -0.826, 0.139), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4862.447, -91.932, -60.216), Radius = 32, }, ATTACK_Allies_MainGate_06 = { AimVectors = { [0] = Vec3(-0.999, 0.038, 0.027), [1] = Vec3(-0.692, 0.722, 0.009), [2] = Vec3(-0.160, 0.987, 0.026), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4335.931, -186.808, -14.875), Radius = 32, }, ATTACK_Allies_MainGate_07 = { AimVectors = { [0] = Vec3(-0.528, 0.843, -0.101), [1] = Vec3(0.036, 0.998, -0.046), [2] = Vec3(0.861, 0.488, -0.142), [3] = Vec3(-0.991, -0.003, -0.134), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4203.862, -964.891, 114.094), Radius = 32, }, ATTACK_Allies_MainGate_08 = { AimVectors = { [0] = Vec3(-0.847, -0.531, -0.006), [1] = Vec3(-0.904, 0.426, -0.029), [2] = Vec3(0.032, -0.999, -0.018), [3] = Vec3(-0.369, 0.924, 0.103), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4577.561, 799.414, 26.700), Radius = 32, }, ATTACK_Allies_MainGate_09 = { AimVectors = { [0] = Vec3(-0.967, -0.231, -0.110), [1] = Vec3(-0.635, -0.769, -0.076), [2] = Vec3(0.127, -0.986, -0.109), [3] = Vec3(-0.891, 0.412, -0.191), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4414.716, 1384.773, 146.395), Radius = 32, }, ATTACK_Allies_MainGate_10 = { AimVectors = { [0] = Vec3(-0.657, 0.753, 0.019), [1] = Vec3(-0.323, 0.946, 0.031), [2] = Vec3(-0.970, 0.241, 0.044), [3] = Vec3(0.845, 0.533, -0.044), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4721.580, -707.423, -46.467), Radius = 32, }, ATTACK_Allies_MainGate_11 = { AimVectors = { [0] = Vec3(-0.906, 0.420, -0.053), [1] = Vec3(-0.963, -0.267, -0.043), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(4750.126, 303.632, 69.125), Radius = 32, }, ATTACK_Allies_MainGate_12 = { AimVectors = { [0] = Vec3(-0.478, 0.878, -0.021), [1] = Vec3(-0.991, 0.137, -0.010), [2] = Vec3(0.997, 0.077, -0.023), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(3898.185, -247.413, 1.125), Radius = 32, }, ATTACK_Allies_MainGate_13 = { AimVectors = { [0] = Vec3(-0.387, 0.922, -0.003), [1] = Vec3(0.266, 0.964, -0.011), [2] = Vec3(0.657, -0.735, 0.167), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(3790.182, -495.546, 1.125), Radius = 32, }, ATTACK_Allies_MainGate_14 = { AimVectors = { [0] = Vec3(-0.951, 0.310, -0.005), [1] = Vec3(-0.144, 0.990, 0.004), [2] = Vec3(0.145, -0.982, 0.118), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(3975.534, -423.634, 1.131), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_01 = { AimVectors = { [0] = Vec3(-0.980, -0.145, -0.134), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-525.873, -1110.935, 145.125), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_02 = { AimVectors = { [0] = Vec3(-0.996, 0.019, -0.091), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-525.875, -1379.154, 145.125), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_03 = { AimVectors = { [0] = Vec3(0.041, 0.981, -0.191), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1287.473, -1564.126, 129.351), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_04 = { AimVectors = { [0] = Vec3(0.149, 0.986, -0.070), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1408.664, -1564.125, 129.125), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_05 = { AimVectors = { [0] = Vec3(0.471, 0.882, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1669.093, -1447.079, 1.125), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_06 = { AimVectors = { [0] = Vec3(0.292, 0.956, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1569.985, -1553.810, 1.125), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_07 = { AimVectors = { [0] = Vec3(0.159, 0.987, 0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1453.875, -1461.875, -49.398), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_08 = { AimVectors = { [0] = Vec3(-0.073, 0.997, 0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1151.111, -1565.854, -41.657), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_09 = { AimVectors = { [0] = Vec3(-0.065, 0.996, 0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1182.048, -913.453, -55.930), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_10 = { AimVectors = { [0] = Vec3(-0.032, 0.990, -0.141), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1112.306, -1515.412, 295.112), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_11 = { AimVectors = { [0] = Vec3(0.116, 0.993, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1361.794, -1502.248, 1.125), Radius = 32, }, ATTACK_Allies_OutsideLaboratory_12 = { AimVectors = { [0] = Vec3(-0.119, 0.976, -0.185), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1072.203, -877.875, 193.125), Radius = 32, }, ATTACK_Truck_01 = { AimVectors = { [0] = Vec3(-0.430, -0.903, -0.005), [1] = Vec3(-0.921, -0.388, -0.006), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3885.166, 1397.631, 1.125), Radius = 32, }, ATTACK_Truck_02 = { AimVectors = { [0] = Vec3(0.999, -0.034, -0.001), [1] = Vec3(0.189, 0.982, -0.001), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3101.117, 290.967, 1.125), Radius = 32, }, ATTACK_Truck_03 = { AimVectors = { [0] = Vec3(-0.317, -0.948, -0.011), [1] = Vec3(-0.767, 0.642, -0.006), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3485.731, 762.132, 1.125), Radius = 32, }, ATTACK_Truck_04 = { AimVectors = { [0] = Vec3(-0.463, 0.886, 0.009), [1] = Vec3(-0.002, 1.000, -0.003), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3272.437, -417.725, 1.125), Radius = 32, }, ATTACK_Truck_05 = { AimVectors = { [0] = Vec3(-0.705, 0.709, -0.005), [1] = Vec3(-0.184, 0.983, -0.003), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3485.008, -529.924, 1.125), Radius = 32, }, ATTACK_Truck_06 = { AimVectors = { [0] = Vec3(-0.702, -0.712, 0.034), [1] = Vec3(-0.246, 0.969, 0.007), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3362.273, 194.179, -11.599), Radius = 32, }, ATTACK_Truck_07 = { AimVectors = { [0] = Vec3(-0.914, -0.405, 0.004), [1] = Vec3(-0.789, 0.614, -0.008), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4086.732, 365.235, 1.125), Radius = 32, }, ATTACK_Truck_08 = { AimVectors = { [0] = Vec3(-0.987, 0.163, -0.006), [1] = Vec3(-0.642, -0.767, -0.005), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3864.009, 834.798, 1.125), Radius = 32, }, ATTACK_Truck_09 = { AimVectors = { [0] = Vec3(-0.837, -0.546, 0.027), [1] = Vec3(-0.834, 0.551, -0.006), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3987.415, 513.684, 1.125), Radius = 32, }, ATTACK_Truck_10 = { AimVectors = { [0] = Vec3(-0.973, -0.228, -0.026), [1] = Vec3(-0.904, 0.426, -0.041), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4750.125, 304.369, 69.125), Radius = 32, }, ATTACK_Truck_11 = { AimVectors = { [0] = Vec3(-0.668, -0.741, -0.068), [1] = Vec3(-0.962, -0.249, -0.111), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4413.529, 1383.681, 145.358), Radius = 32, }, ATTACK_Truck_12 = { AimVectors = { [0] = Vec3(-0.443, -0.893, -0.076), [1] = Vec3(-0.721, -0.680, -0.135), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4143.795, 1945.200, 173.129), Radius = 32, }, ATTACK_Truck_13 = { AimVectors = { [0] = Vec3(-0.271, 0.892, -0.363), [1] = Vec3(-0.204, 0.962, -0.181), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 20, Position = Vec3(3647.677, -538.187, 281.125), Radius = 20, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2668.000, -304.000, 68.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1632.000, 4.000, 60.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_MG2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4172.000, 604.000, 20.000), TeamAvailability = 2, }, BUILD_North_market_MG_nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(172.000, 1208.000, 364.000), TagName = "North market MG nest", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-98.125, -104.154, -42.959), [1] = Vec3(-98.125, 46.471, -38.421), [2] = Vec3(98.126, -83.690, -45.374), [3] = Vec3(98.125, 37.025, -41.479), [4] = Vec3(-5.460, -190.519, -45.795), }, Position = Vec3(9793.000, 411.000, 815.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_defences_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6172.000, -284.000, -120.000), TagName = "Tank defences bridge", TeamAvailability = 4, }, BUILD_Wire_Swing_Gate_neutral = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1104.000, -116.000, 32.000), TagName = "Wire Swing Gate neutral", TeamAvailability = 6, }, BUILD_barricade_materials = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-604.000, -2055.000, 57.000), TagName = "barricade materials", TeamAvailability = 2, }, BUILD_lab_barricade_materials = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2164.000, -1207.000, 105.000), TagName = "lab barricade materials", TeamAvailability = 2, }, BUILD_villa_courtyard_gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1140.000, -1028.000, -28.000), TagName = "villa courtyard gate", TeamAvailability = 2, }, CALLARTILLERY_Axis_OutsideLaboratory_12 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1690.125, -348.460, 217.125), }, CAMP_Inside_01 = { AimVectors = { [0] = Vec3(0.575, 0.817, 0.048), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2338.276, -1762.084, 17.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_02 = { AimVectors = { [0] = Vec3(0.085, 0.996, 0.025), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2174.936, -1727.090, 17.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_03 = { AimVectors = { [0] = Vec3(-0.359, 0.928, 0.097), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2076.455, -1693.845, 17.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_04 = { AimVectors = { [0] = Vec3(0.792, -0.611, 0.002), [1] = Vec3(-0.040, -0.999, -0.013), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2014.342, -1234.328, 49.329), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_05 = { AimVectors = { [0] = Vec3(-0.258, -0.966, -0.024), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1879.750, -1242.180, 50.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_06 = { AimVectors = { [0] = Vec3(0.994, 0.108, -0.001), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2165.362, -1417.476, 49.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_07 = { AimVectors = { [0] = Vec3(0.778, 0.626, 0.053), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2357.579, -1655.896, 17.368), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAMP_Inside_08 = { AimVectors = { [0] = Vec3(-0.602, 0.786, 0.137), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2105.807, -1561.058, 17.368), Radius = 32, Roles = { [0] = "ATTACKER", }, }, CAPPOINT_Truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(3810.996, 1042.469, 1.125), }, CAPPOINT_Wait = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-2349.875, -1538.125, 17.125), }, DEFEND_Axis_Barrier_01 = { AimVectors = { [0] = Vec3(0.994, -0.066, -0.088), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(5791.997, -175.740, -1.130), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Barrier_02 = { AimVectors = { [0] = Vec3(0.890, 0.448, -0.088), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 20, Position = Vec3(5769.783, -352.686, -5.409), Radius = 20, }, DEFEND_Axis_Barrier_03 = { AimVectors = { [0] = Vec3(0.735, 0.676, -0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(5734.470, -805.245, 8.118), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Barrier_04 = { AimVectors = { [0] = Vec3(0.971, -0.235, -0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(5373.599, -69.858, 26.775), Radius = 32, }, DEFEND_Axis_Barrier_05 = { AimVectors = { [0] = Vec3(0.938, 0.337, -0.078), [1] = Vec3(-0.088, 0.995, -0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4273.235, -987.070, 142.909), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Barrier_06 = { AimVectors = { [0] = Vec3(0.964, 0.262, -0.053), [1] = Vec3(-0.215, 0.977, -0.012), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4561.837, -775.155, 43.319), Radius = 32, }, DEFEND_Axis_Barrier_07 = { AimVectors = { [0] = Vec3(-0.223, 0.974, 0.028), [1] = Vec3(0.989, 0.142, 0.025), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4513.719, -670.474, -38.468), Radius = 32, }, DEFEND_Axis_Barrier_08 = { AimVectors = { [0] = Vec3(0.991, -0.127, 0.033), [1] = Vec3(-0.970, 0.244, 0.005), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(5127.348, -145.268, -25.058), Radius = 32, }, DEFEND_Axis_Barrier_09 = { AimVectors = { [0] = Vec3(0.989, -0.151, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4230.672, -290.182, -3.540), Radius = 32, }, DEFEND_Axis_InsideLaboratory_01 = { AimVectors = { [0] = Vec3(-0.986, -0.161, -0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-2002.125, -1538.125, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_InsideLaboratory_02 = { AimVectors = { [0] = Vec3(0.991, -0.008, 0.135), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-2413.875, -1576.145, 17.263), Radius = 32, Stance = "crouch", }, DEFEND_Axis_InsideLaboratory_03 = { AimVectors = { [0] = Vec3(-0.059, 0.991, 0.117), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-2146.125, -1773.875, 17.263), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OutsideLaboratory_01 = { AimVectors = { [0] = Vec3(0.825, 0.552, -0.119), [1] = Vec3(0.277, 0.961, -0.020), [2] = Vec3(0.994, 0.008, -0.111), [3] = Vec3(0.935, 0.324, 0.147), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1507.938, -1493.808, 0.125), Radius = 32, }, DEFEND_Axis_OutsideLaboratory_02 = { AimVectors = { [0] = Vec3(-0.048, 0.987, -0.153), [1] = Vec3(-0.684, -0.570, -0.456), [2] = Vec3(-0.727, 0.607, -0.321), [3] = Vec3(-0.656, 0.119, -0.745), [4] = Vec3(-0.207, 0.927, -0.314), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1106.821, -1440.234, 297.909), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OutsideLaboratory_03 = { AimVectors = { [0] = Vec3(0.010, 0.986, -0.168), [1] = Vec3(-0.993, 0.072, -0.093), [2] = Vec3(-0.503, 0.850, -0.159), [3] = Vec3(-0.171, 0.933, -0.318), [4] = Vec3(-0.843, 0.516, -0.149), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1234.125, -1645.875, 129.125), Radius = 32, }, DEFEND_Axis_OutsideLaboratory_04 = { AimVectors = { [0] = Vec3(0.925, 0.369, -0.092), [1] = Vec3(0.992, -0.046, -0.114), [2] = Vec3(0.651, 0.752, -0.104), [3] = Vec3(0.981, 0.163, 0.105), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1805.875, -1453.875, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OutsideLaboratory_05 = { AimVectors = { [0] = Vec3(0.708, -0.684, 0.176), [1] = Vec3(0.993, 0.035, -0.111), [2] = Vec3(0.936, -0.340, -0.087), [3] = Vec3(0.991, -0.070, 0.111), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1805.875, -1234.125, 49.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OutsideLaboratory_06 = { AimVectors = { [0] = Vec3(-0.478, -0.878, -0.009), [1] = Vec3(-0.990, -0.140, -0.030), [2] = Vec3(-0.968, -0.234, 0.090), [3] = Vec3(-0.738, -0.672, 0.070), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1106.125, -794.125, -22.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OutsideLaboratory_07 = { AimVectors = { [0] = Vec3(-0.261, -0.964, -0.048), [1] = Vec3(-0.762, -0.087, -0.641), [2] = Vec3(-0.357, -0.894, -0.271), [3] = Vec3(-0.698, -0.666, -0.262), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1042.125, -594.125, 193.125), Radius = 32, }, DEFEND_Axis_OutsideLaboratory_08 = { AimVectors = { [0] = Vec3(-0.841, -0.448, -0.304), [1] = Vec3(-0.323, 0.887, -0.331), [2] = Vec3(-0.128, 0.967, -0.221), [3] = Vec3(-0.734, -0.197, -0.650), [4] = Vec3(-0.665, 0.462, -0.587), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1070.924, -877.875, 193.125), Radius = 32, }, DEFEND_Axis_OutsideLaboratory_09 = { AimVectors = { [0] = Vec3(-0.754, -0.370, 0.542), [1] = Vec3(-0.293, 0.954, 0.066), [2] = Vec3(-0.799, 0.587, 0.131), [3] = Vec3(-0.681, -0.694, 0.234), [4] = Vec3(-0.171, 0.977, 0.130), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1082.125, -1389.875, -54.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_OutsideLaboratory_10 = { AimVectors = { [0] = Vec3(-0.110, 0.993, -0.036), [1] = Vec3(-0.239, 0.971, 0.010), [2] = Vec3(-0.630, 0.121, 0.767), [3] = Vec3(-0.649, 0.758, 0.058), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1106.165, -1582.220, -41.356), Radius = 32, }, DEFEND_Axis_TunnelExit_01 = { AimVectors = { [0] = Vec3(-0.903, 0.092, -0.419), [1] = Vec3(-0.382, -0.857, -0.345), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4310.491, 1933.271, 253.083), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TunnelExit_02 = { AimVectors = { [0] = Vec3(-0.197, -0.939, -0.282), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4088.020, 2257.140, 145.124), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TunnelExit_03 = { AimVectors = { [0] = Vec3(-0.650, 0.288, -0.704), [1] = Vec3(0.165, -0.981, -0.100), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 20, Position = Vec3(4096.381, 1867.428, 173.125), Radius = 20, Stance = "crouch", }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-100.352, -114.136, -43.240), [1] = Vec3(-99.519, 72.964, -39.271), [2] = Vec3(-37.527, -216.659, -40.097), [3] = Vec3(43.335, -213.958, -42.862), [4] = Vec3(101.049, -102.790, -46.176), [5] = Vec3(103.775, 66.937, -42.150), }, Position = Vec3(9496.809, 2504.939, -311.481), Vehicle = "MOVER_tank", }, FLAG_case1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2392.000, -1656.000, 53.125), TeamAvailability = 4, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1022.000, -2091.000, 86.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-160.000, 1568.000, 48.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_OutsideLaboratory_11 = { AimVectors = { [0] = Vec3(0.454, 0.890, -0.042), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(-1448.462, -1489.596, 1.125), }, MOBILEMG42_Axis_OutsideLaboratory_25 = { AimVectors = { [0] = Vec3(0.987, 0.155, 0.050), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(-1612.823, -396.017, 12.113), }, MOBILEMORTAR_Axis_Bridge = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.972, -0.073, 0.212), }, Position = Vec3(2205.795, -105.069, 1.601), }, MOBILEMORTAR_Axis_MainGate = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.931, -0.006, 0.365), }, Position = Vec3(2206.379, -105.064, 1.601), }, MOBILEMORTAR_Axis_PastBridge = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.947, -0.115, 0.299), }, Position = Vec3(2206.379, -105.064, 1.601), }, MOBILEMORTAR_Axis_Start = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.945, 0.320, 0.043), [1] = Vec3(0.941, 0.335, 0.022), }, Position = Vec3(2205.795, -105.069, 1.601), }, MOBILEMORTAR_Axis_Viaduct = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.986, 0.088, 0.141), }, Position = Vec3(2205.795, -105.069, 1.601), }, MOUNTMG42_MG2 = { AimVectors = { [0] = Vec3(0.714, -0.698, -0.045), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4184.000, 520.000, 60.000), TeamAvailability = 6, }, MOUNTMG42_North_market_MG_nest = { AimVectors = { [0] = Vec3(0.046, -0.943, -0.328), [1] = Vec3(-0.176, -0.964, -0.199), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(224.000, 1176.000, 420.000), TagName = "North market MG nest", TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(98.125, 36.349, -41.401), [1] = Vec3(98.127, -58.200, -44.504), [2] = Vec3(-98.125, 24.769, -38.868), [3] = Vec3(-98.125, -67.023, -41.737), [4] = Vec3(1.170, -190.519, -45.796), }, Position = Vec3(9508.776, 3016.790, -318.281), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(9573.501, 2816.000, -249.454), TeamAvailability = 4, }, PLANTMINE_Axis_OutsideLaboratory_14 = { GoalType = "PLANTMINE", Position = Vec3(-772.704, 740.780, 1.125), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_15 = { GoalType = "PLANTMINE", Position = Vec3(-983.105, 715.985, 1.125), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_16 = { GoalType = "PLANTMINE", Position = Vec3(-997.050, 817.547, 1.125), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_17 = { GoalType = "PLANTMINE", Position = Vec3(-635.776, -217.057, 1.125), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_18 = { GoalType = "PLANTMINE", Position = Vec3(-748.025, -302.711, 1.266), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_19 = { GoalType = "PLANTMINE", Position = Vec3(-864.598, -387.398, 4.288), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_20 = { GoalType = "PLANTMINE", Position = Vec3(-794.184, -214.876, -0.269), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_21 = { GoalType = "PLANTMINE", Position = Vec3(-1360.429, -887.259, -54.575), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_22 = { GoalType = "PLANTMINE", Position = Vec3(-1380.341, -1031.907, -59.151), Radius = 32, }, PLANTMINE_Axis_OutsideLaboratory_23 = { GoalType = "PLANTMINE", Position = Vec3(-1260.158, -1106.436, -62.617), Radius = 32, }, PLANTMINE_Axis_TunnelExit_04 = { GoalType = "PLANTMINE", Position = Vec3(4025.612, 1957.775, 37.534), Radius = 32, }, PLANTMINE_Axis_TunnelExit_05 = { GoalType = "PLANTMINE", Position = Vec3(3974.425, 1798.641, 24.945), Radius = 32, }, PLANTMINE_Axis_TunnelExit_06 = { GoalType = "PLANTMINE", Position = Vec3(3816.586, 2029.493, 15.848), Radius = 32, }, PLANTMINE_Axis_TunnelExit_07 = { GoalType = "PLANTMINE", Position = Vec3(3804.998, 1803.598, 1.979), Radius = 32, }, PLANTMINE_Axis_TunnelExit_08 = { GoalType = "PLANTMINE", Position = Vec3(3940.183, 2058.684, 35.153), Radius = 32, }, PLANTMINE_Axis_TunnelExit_09 = { GoalType = "PLANTMINE", Position = Vec3(4055.592, 1660.156, 29.742), Radius = 32, }, PLANTMINE_Axis_TunnelExit_10 = { GoalType = "PLANTMINE", Position = Vec3(3607.354, 1865.240, 2.747), Radius = 32, }, PLANTMINE_Axis_TunnelExit_11 = { GoalType = "PLANTMINE", Position = Vec3(4040.744, 1339.850, 1.595), Radius = 32, }, PLANTMINE_Axis_TunnelExit_12 = { GoalType = "PLANTMINE", Position = Vec3(3415.064, 1279.322, 1.125), Radius = 32, }, PLANTMINE_Axis_TunnelExit_13 = { GoalType = "PLANTMINE", Position = Vec3(3740.702, 927.686, 1.125), Radius = 32, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2668.000, -299.001, 69.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1632.000, 12.000, 61.500), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Laboratory_Entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.985, -0.151, -0.081), }, position = Vec3(-1805.875, -1234.125, 72.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.953, -0.301, 0.013), }, position = Vec3(-1725.488, -1234.125, 48.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1828.000, -1344.000, 116.000), TagName = "Laboratory Entrance", TeamAvailability = 4, }, PLANT_MG2 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4220.000, 538.500, 4.000), TeamAvailability = 4, }, PLANT_North_market_MG_nest = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(489.588, 1364.447, 360.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(220.000, 1188.000, 344.000), TagName = "North market MG nest", TeamAvailability = 4, }, PLANT_Tank_defences_bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5920.001, -512.000, -36.000), TagName = "Tank defences bridge", TeamAvailability = 2, }, PLANT_Wire_Swing_Gate_neutral = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1016.000, -280.000, 28.000), TagName = "Wire Swing Gate neutral", TeamAvailability = 6, }, PLANT_back_door = { CoverSplit = Vec3(-0.980, 0.103, 0.170), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.085, 0.969, 0.233), }, position = Vec3(-325.874, -2093.875, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.866, -0.443, 0.229), }, position = Vec3(-146.125, -1886.272, 24.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.010, 0.982, 0.191), }, position = Vec3(-429.875, -2093.874, 72.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-354.000, -1828.000, 168.000), TagName = "back door", TeamAvailability = 4, }, PLANT_barricade_materials = { CoverSplit = Vec3(0.975, -0.042, -0.217), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.085, 0.969, 0.233), }, position = Vec3(-325.874, -2093.875, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.866, -0.443, 0.229), }, position = Vec3(-146.125, -1886.272, 24.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.010, 0.982, 0.191), }, position = Vec3(-429.875, -2093.874, 72.125), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-146.125, -1626.127, 24.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-355.000, -1944.783, 106.000), TagName = "barricade materials", TeamAvailability = 4, }, PLANT_lab_barricade_materials = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.985, -0.151, -0.081), }, position = Vec3(-1805.875, -1234.125, 72.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.953, -0.301, 0.013), }, position = Vec3(-1725.488, -1234.125, 48.125), stance = "stand", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1721.293, -913.645, 24.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1830.000, -1346.000, 109.500), TagName = "lab barricade materials", TeamAvailability = 4, }, PLANT_lab_barricade_materials_1 = { DetonateSpots = { [0] = Vec3(-1106.125, -1698.125, 152.125), }, ExplosiveType = 2, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-1520.457, -1503.241, 238.125), TraceInfo = { class = "GOAL", endPos = Vec3(-1950.608, -342.692, 42.966), eyePos = Vec3(-2205.875, -1331.943, 112.224), id = 378, }, }, PLANT_lab_barricade_materials_inside = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.954, 0.294, 0.053), }, Timeout = 29, position = Vec3(-2219.875, -1453.875, 72.125), stance = "crouch", }, }, ExplosiveType = 3, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-1876.455, -1357.446, 49.125), Roles = { [0] = "ATTACKER", }, TraceInfo = { class = "GOAL", endPos = Vec3(-2106.795, -307.823, 12.049), eyePos = Vec3(-2182.836, -1324.080, 112.125), id = 373, }, }, PLANT_villa_courtyard_gate = { CoverSplit = Vec3(1.000, -0.027, -0.012), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.069, 0.880, 0.471), [1] = Vec3(0.838, 0.314, 0.446), [2] = Vec3(0.740, 0.672, -0.041), }, position = Vec3(-1015.620, -1381.875, -37.351), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.476, 0.756, 0.450), [1] = Vec3(0.494, 0.782, 0.380), [2] = Vec3(-0.749, 0.655, 0.097), }, position = Vec3(-826.125, -1389.875, -58.449), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.950, 0.257, 0.176), [1] = Vec3(-0.425, -0.902, 0.080), }, position = Vec3(-1082.125, -1042.125, -31.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1060.000, -1176.000, 0.000), TagName = "villa courtyard gate", TeamAvailability = 4, }, REPAIRMG42_MG2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4184.000, 520.000, 60.000), TeamAvailability = 6, }, REPAIRMG42_North_market_MG_nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(224.000, 1176.000, 420.000), TagName = "North market MG nest", TeamAvailability = 6, }, ROUTE_Allied_CitySpawn_1 = { GoalType = "ROUTE", Position = Vec3(1451.845, 715.057, 9.125), Radius = 125, }, ROUTE_Allied_CitySpawn_2 = { GoalType = "ROUTE", Position = Vec3(1808.037, 321.338, 10.125), Radius = 125, }, ROUTE_Allied_CitySpawn_3 = { GoalType = "ROUTE", Position = Vec3(1550.852, 1014.704, 10.125), Radius = 150, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(9694.281, 1570.171, -318.875), Radius = 250, }, ROUTE_Around_AlliedCP = { GoalType = "ROUTE", Position = Vec3(2289.401, -839.594, 1.218), Radius = 125, }, ROUTE_Around_AlliedCP_1 = { GoalType = "ROUTE", Position = Vec3(2185.530, -1097.465, 1.125), Radius = 125, }, ROUTE_Around_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-774.742, 740.527, 1.125), Radius = 125, }, ROUTE_Around_Cabinets = { GoalType = "ROUTE", Position = Vec3(1005.124, -1670.259, 1.352), Radius = 125, }, ROUTE_Around_Cabinets_1 = { GoalType = "ROUTE", Position = Vec3(805.785, -1680.822, 1.125), Radius = 125, }, ROUTE_Around_Wall = { GoalType = "ROUTE", Position = Vec3(165.439, -1703.342, 1.125), Radius = 125, }, ROUTE_BackDoorInside = { GoalType = "ROUTE", Position = Vec3(-654.192, -1901.131, 1.125), Radius = 125, }, ROUTE_Balcony = { GoalType = "ROUTE", Position = Vec3(11.092, -1775.407, 321.125), Radius = 125, }, ROUTE_Between_Buildings = { GoalType = "ROUTE", Position = Vec3(-570.057, 258.469, 1.125), Radius = 125, }, ROUTE_Between_Doors = { GoalType = "ROUTE", Position = Vec3(1916.040, -508.876, -6.875), Radius = 125, }, ROUTE_Bridge = { GoalType = "ROUTE", Position = Vec3(5784.393, -507.407, 1.125), Radius = 125, }, ROUTE_CaveTunnel_1 = { GoalType = "ROUTE", Position = Vec3(7825.811, 3549.395, -270.875), Radius = 125, }, ROUTE_CaveTunnel_2 = { GoalType = "ROUTE", Position = Vec3(4257.029, 1950.276, 33.125), Radius = 125, }, ROUTE_CourtyardGate = { GoalType = "ROUTE", Position = Vec3(-1120.875, -1180.566, -53.081), Radius = 125, }, ROUTE_Inside_1 = { GoalType = "ROUTE", Position = Vec3(-1693.439, 284.790, 9.211), Radius = 125, }, ROUTE_Inside_2 = { GoalType = "ROUTE", Position = Vec3(-1859.335, -748.010, 9.125), Radius = 125, }, ROUTE_RightTunnel_1 = { GoalType = "ROUTE", Position = Vec3(887.140, -664.921, -62.875), Radius = 125, }, ROUTE_RightTunnel_2 = { GoalType = "ROUTE", Position = Vec3(812.761, 490.412, -62.875), Radius = 125, }, ROUTE_RightWay_1 = { GoalType = "ROUTE", Position = Vec3(1493.594, -20.211, 113.125), Radius = 125, }, ROUTE_Roof = { GoalType = "ROUTE", Position = Vec3(-283.754, -1462.875, 274.832), Radius = 125, }, ROUTE_Square = { GoalType = "ROUTE", Position = Vec3(-337.183, -70.807, 1.125), Radius = 125, }, ROUTE_StairsToBalcony = { GoalType = "ROUTE", Position = Vec3(567.532, -1988.464, 177.125), Radius = 125, }, ROUTE_Stairs_WireSwing = { GoalType = "ROUTE", Position = Vec3(-865.891, -653.687, 73.255), Radius = 125, }, ROUTE_ToBackDoor_1 = { GoalType = "ROUTE", Position = Vec3(612.436, -2064.019, 1.360), Radius = 125, }, ROUTE_ToBackDoor_2 = { GoalType = "ROUTE", Position = Vec3(-148.858, -2063.821, 1.125), Radius = 125, }, ROUTE_TunnelEntrance = { GoalType = "ROUTE", Position = Vec3(1257.049, -928.506, 1.125), Radius = 125, }, ROUTE_Tunnel_Straight = { GoalType = "ROUTE", Position = Vec3(486.454, -962.503, -126.875), Radius = 125, }, ROUTE_Under_Bridge = { GoalType = "ROUTE", Position = Vec3(-405.491, -1390.538, -121.749), Radius = 125, }, ROUTE_Under_NorthMGnest = { GoalType = "ROUTE", Position = Vec3(-411.016, 826.092, 1.125), Radius = 125, }, ROUTE_WireSwing = { GoalType = "ROUTE", Position = Vec3(-1277.671, -655.368, -30.502), Radius = 125, }, SMOKEBOMB_Allies_Barrier_01 = { AimVectors = { [0] = Vec3(-0.546, -0.090, 0.833), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(6315.691, -124.652, -134.630), Radius = 32, }, SMOKEBOMB_Allies_Barrier_02 = { AimVectors = { [0] = Vec3(-0.579, -0.049, 0.814), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(6084.086, -307.685, -138.014), Radius = 32, }, SMOKEBOMB_Allies_MainGate_15 = { AimVectors = { [0] = Vec3(-0.751, 0.208, 0.627), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(5398.814, -302.171, -94.624), Radius = 32, }, SMOKEBOMB_Allies_OutsideLaboratory_14 = { AimVectors = { [0] = Vec3(0.146, 0.982, 0.121), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1373.091, -1752.379, 130.125), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Tower_01 = { AimVectors = { [0] = Vec3(0.978, 0.184, -0.100), }, DisableCM = 1, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, MinRadius = 15, Position = Vec3(3685.875, -585.719, 281.348), Radius = 15, Stance = "crouch", }, SNIPE_Axis_Tower_02 = { AimVectors = { [0] = Vec3(0.148, 0.984, -0.101), }, DisableCM = 1, GoalType = "Snipe", MaxCampTime = 30, MinCampTime = 15, MinRadius = 15, Position = Vec3(3647.623, -538.126, 281.348), Radius = 15, Stance = "crouch", }, Version = 1, };