global _MG = { AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(942.000, -2091.000, 88.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-60.000, 1489.000, 46.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Allies_Bank_1 = { AimVectors = { [0] = Vec3(-0.378, 0.925, -0.038), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(285.925, -66.032, 4.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Bank_2 = { AimVectors = { [0] = Vec3(-0.312, 0.950, 0.019), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(313.817, 276.693, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Bank_3 = { AimVectors = { [0] = Vec3(-0.028, 1.000, -0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(185.161, -118.126, 4.125), Radius = 25, }, ATTACK_Allies_Bank_4 = { AimVectors = { [0] = Vec3(-0.939, 0.342, 0.025), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(792.937, -10.401, 112.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Bank_5 = { AimVectors = { [0] = Vec3(0.945, 0.326, 0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-687.887, -309.456, 0.281), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Bank_6 = { AimVectors = { [0] = Vec3(0.250, 0.968, -0.006), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-174.522, -732.691, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Bank_7 = { AimVectors = { [0] = Vec3(-0.242, 0.969, 0.043), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(18.912, -68.494, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Bank_8 = { AimVectors = { [0] = Vec3(0.092, 0.995, 0.040), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-99.451, 124.631, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_EastGate_1 = { AimVectors = { [0] = Vec3(-0.809, 0.572, 0.136), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(2726.478, -1136.757, 16.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_EastGate_2 = { AimVectors = { [0] = Vec3(0.370, 0.927, 0.066), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(2458.126, -1742.130, 0.134), Radius = 25, Stance = "crouch", }, ATTACK_Allies_EastGate_3 = { AimVectors = { [0] = Vec3(-0.018, 0.998, 0.061), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(2604.469, -1765.874, 0.134), Radius = 25, Stance = "crouch", }, ATTACK_Allies_EastGate_4 = { AimVectors = { [0] = Vec3(0.709, 0.703, 0.052), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(2712.828, -766.246, 16.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_1 = { AimVectors = { [0] = Vec3(-0.696, -0.710, 0.111), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6654.316, 187.721, -153.505), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_10 = { AimVectors = { [0] = Vec3(-0.995, 0.033, 0.090), [1] = Vec3(-0.893, 0.443, 0.081), [2] = Vec3(-0.997, -0.024, 0.069), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6577.294, -665.852, -89.383), Radius = 35, Stance = "crouch", }, ATTACK_Allies_TankEscort_2 = { AimVectors = { [0] = Vec3(-0.934, -0.354, 0.035), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(7281.007, 20.650, -91.612), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_3 = { AimVectors = { [0] = Vec3(-0.904, -0.392, 0.172), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6533.080, -27.108, -150.482), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_4 = { AimVectors = { [0] = Vec3(-0.911, -0.406, 0.067), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(7198.977, -92.511, -106.654), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_5 = { AimVectors = { [0] = Vec3(-0.357, -0.891, -0.282), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6296.924, 266.551, 302.125), Radius = 20, Stance = "crouch", }, ATTACK_Allies_TankEscort_6 = { AimVectors = { [0] = Vec3(-0.992, -0.099, 0.074), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6935.396, -382.425, -115.168), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_7 = { AimVectors = { [0] = Vec3(-0.869, -0.493, 0.049), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6435.750, -110.432, -138.311), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_8 = { AimVectors = { [0] = Vec3(-0.979, -0.200, 0.031), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(7027.916, -459.375, -53.600), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TankEscort_9 = { AimVectors = { [0] = Vec3(-0.782, -0.598, 0.176), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(6472.960, 31.317, -136.981), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_1 = { AimVectors = { [0] = Vec3(-0.999, 0.039, 0.004), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(5170.174, -210.372, -38.712), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_10 = { AimVectors = { [0] = Vec3(0.650, 0.759, 0.030), [1] = Vec3(0.918, -0.393, -0.046), [2] = Vec3(0.697, 0.714, -0.058), [3] = Vec3(0.371, 0.927, -0.046), [4] = Vec3(0.476, 0.879, 0.035), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3090.125, -752.799, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_2 = { AimVectors = { [0] = Vec3(-0.997, 0.069, 0.023), [1] = Vec3(-0.507, 0.861, 0.035), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(4619.584, -650.596, -49.711), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_3 = { AimVectors = { [0] = Vec3(-0.874, 0.484, 0.048), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(4777.598, -10.726, -59.523), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_4 = { AimVectors = { [0] = Vec3(-0.918, 0.395, 0.033), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(4156.701, -597.026, -5.991), Radius = 35, Stance = "crouch", }, ATTACK_Allies_TownGate_5 = { AimVectors = { [0] = Vec3(-0.190, -0.981, 0.030), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3943.212, 1736.258, 18.130), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_6 = { AimVectors = { [0] = Vec3(-0.904, 0.427, 0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3799.736, -447.933, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_7 = { AimVectors = { [0] = Vec3(-0.457, -0.889, -0.000), [1] = Vec3(0.292, -0.946, -0.138), [2] = Vec3(-0.546, -0.836, 0.058), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3677.136, 863.960, 0.251), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_8 = { AimVectors = { [0] = Vec3(-0.619, 0.785, 0.009), [1] = Vec3(-0.412, 0.909, -0.069), [2] = Vec3(-0.923, -0.041, 0.383), [3] = Vec3(-0.767, 0.640, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3528.436, -927.505, 6.692), Radius = 25, Stance = "crouch", }, ATTACK_Allies_TownGate_9 = { AimVectors = { [0] = Vec3(0.317, -0.947, 0.052), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3352.595, 853.635, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Truck_1 = { AimVectors = { [0] = Vec3(-0.968, 0.244, 0.066), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3485.606, 1362.125, 0.250), Radius = 20, Stance = "crouch", }, ATTACK_Allies_Truck_2 = { AimVectors = { [0] = Vec3(-0.593, 0.805, 0.005), [1] = Vec3(-0.981, -0.170, -0.092), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3418.663, 1133.875, 0.125), Radius = 20, Stance = "crouch", }, ATTACK_Allies_Truck_3 = { AimVectors = { [0] = Vec3(-0.490, 0.871, 0.040), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3264.000, 1255.008, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Truck_4 = { AimVectors = { [0] = Vec3(-0.607, 0.794, 0.035), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(4025.447, 998.175, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Truck_5 = { AimVectors = { [0] = Vec3(0.912, -0.390, 0.129), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3331.649, 1498.808, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Truck_6 = { AimVectors = { [0] = Vec3(0.552, 0.828, 0.101), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3102.842, 1320.088, 0.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_Truck_7 = { AimVectors = { [0] = Vec3(-0.912, -0.399, 0.092), [1] = Vec3(-0.125, -0.992, -0.000), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(3794.158, 1599.085, 0.201), Radius = 25, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2668.000, -304.000, 68.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1632.000, 4.000, 60.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Backdoors_barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-448.000, -1987.000, 102.000), TagName = "Backdoors barricade", TeamAvailability = 2, }, BUILD_Banks_barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-210.500, 371.000, 47.000), TagName = "Banks barricade", TeamAvailability = 2, }, BUILD_North_Markets_MG_nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(120.000, 1244.000, 368.000), TagName = "North Markets MG nest", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-98.125, -19.204, -40.320), [1] = Vec3(98.125, -12.372, -43.029), [2] = Vec3(-39.889, -190.519, -45.796), [3] = Vec3(41.333, -190.161, -46.421), }, Position = Vec3(9793.000, 411.000, 815.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Defences_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6172.000, -316.000, -120.000), TagName = "Tank Defences Bridge", TeamAvailability = 4, }, BUILD_Villa_Courtyards_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-88.000, -1412.000, -124.000), TagName = "Villa Courtyards Gate", TeamAvailability = 2, }, BUILD_Wire_Swing_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1104.000, -116.000, 32.000), TagName = "Wire Swing Gate", TeamAvailability = 4, }, CAPPOINT_364 = { GoalType = "CapPoint", Position = Vec3(2141.305, -2032.874, 8.125), Radius = 20, TagName = "", }, CAPPOINT_deliver_Gold = { GoalType = "CapPoint", Position = Vec3(3931.293, 905.125, 61.125), Radius = 20, }, DEFEND_Axis_Bank_In_1 = { AimVectors = { [0] = Vec3(0.684, -0.728, 0.038), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-309.000, 610.669, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Bank_In_2 = { AimVectors = { [0] = Vec3(0.932, -0.361, 0.025), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-462.875, 583.978, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Bank_In_3 = { AimVectors = { [0] = Vec3(0.951, 0.308, 0.017), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-460.164, 302.254, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Bank_In_4 = { AimVectors = { [0] = Vec3(0.688, 0.725, 0.025), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-398.328, 240.995, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Bank_In_5 = { AimVectors = { [0] = Vec3(-0.800, 0.599, 0.040), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-170.027, 269.695, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Bank_In_6 = { AimVectors = { [0] = Vec3(0.987, -0.157, -0.025), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-18.479, 282.444, 136.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Bank_Out_1 = { AimVectors = { [0] = Vec3(0.810, 0.586, 0.011), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-568.718, -359.369, 32.374), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_10 = { AimVectors = { [0] = Vec3(-0.754, 0.653, 0.073), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(94.227, -749.875, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_2 = { AimVectors = { [0] = Vec3(0.210, -0.977, 0.039), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-27.333, 1042.125, 0.125), Radius = 25, }, DEFEND_Axis_Bank_Out_3 = { AimVectors = { [0] = Vec3(-0.270, -0.962, 0.028), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(301.639, 722.093, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_4 = { AimVectors = { [0] = Vec3(-0.589, -0.794, 0.153), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(985.640, 278.599, 112.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_5 = { AimVectors = { [0] = Vec3(-0.168, 0.985, 0.031), [1] = Vec3(-0.902, 0.413, -0.127), [2] = Vec3(-0.032, 0.999, -0.012), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(932.831, -1054.607, -63.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_6 = { AimVectors = { [0] = Vec3(-0.261, 0.960, 0.101), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(877.875, 338.125, -63.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_7 = { AimVectors = { [0] = Vec3(0.326, -0.942, 0.077), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(15.450, 708.241, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_8 = { AimVectors = { [0] = Vec3(-0.564, -0.820, 0.103), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-494.125, 11.490, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bank_Out_9 = { AimVectors = { [0] = Vec3(0.851, 0.500, 0.164), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(201.875, -265.701, 4.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastGate_1 = { AimVectors = { [0] = Vec3(0.942, -0.333, 0.042), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(2575.386, -631.711, 16.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastGate_2 = { AimVectors = { [0] = Vec3(-0.983, -0.177, 0.037), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(2804.928, -1306.204, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastGate_3 = { AimVectors = { [0] = Vec3(0.894, -0.447, 0.037), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(2471.692, -1316.739, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastGate_4 = { AimVectors = { [0] = Vec3(-0.302, 0.949, 0.091), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3017.413, -770.956, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_1 = { AimVectors = { [0] = Vec3(-0.385, 0.923, 0.002), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(388.115, -1568.662, 1.194), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_2 = { AimVectors = { [0] = Vec3(-0.999, 0.040, -0.002), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(389.875, -1435.729, 1.194), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_3 = { AimVectors = { [0] = Vec3(-0.079, -0.996, -0.052), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(543.075, -1289.167, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_4 = { AimVectors = { [0] = Vec3(-0.164, -0.984, 0.075), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1069.875, -1426.125, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_5 = { AimVectors = { [0] = Vec3(-0.985, -0.172, 0.009), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1317.410, -1864.755, 56.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Keycard_6 = { AimVectors = { [0] = Vec3(0.923, -0.324, -0.210), [1] = Vec3(0.767, -0.608, -0.207), [2] = Vec3(0.950, 0.200, -0.240), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-373.619, -1283.973, 144.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_7 = { AimVectors = { [0] = Vec3(0.499, 0.867, -0.005), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1316.601, -1743.901, 0.368), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Keycard_8 = { AimVectors = { [0] = Vec3(0.191, -0.981, -0.015), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(677.981, -1572.630, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_1 = { AimVectors = { [0] = Vec3(0.788, 0.606, -0.111), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5797.704, -786.483, 17.257), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_10 = { AimVectors = { [0] = Vec3(0.966, -0.243, 0.089), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5020.946, -150.467, -59.196), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_2 = { AimVectors = { [0] = Vec3(0.784, 0.620, 0.033), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6398.150, -42.953, -130.524), Radius = 25, Stance = "crouch", TeamAvailability = 2, }, DEFEND_Axis_TankDefense_3 = { AimVectors = { [0] = Vec3(0.445, 0.895, -0.017), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6764.460, -529.459, -108.917), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_4 = { AimVectors = { [0] = Vec3(0.947, 0.313, -0.068), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5993.801, -259.473, -70.028), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_5 = { AimVectors = { [0] = Vec3(0.404, 0.912, -0.065), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6867.098, -625.830, -37.392), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_6 = { AimVectors = { [0] = Vec3(0.982, 0.184, -0.054), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5763.578, -359.802, -8.868), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_7 = { AimVectors = { [0] = Vec3(0.273, 0.961, 0.040), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(7139.300, -195.943, -107.507), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_8 = { AimVectors = { [0] = Vec3(0.976, -0.091, -0.200), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5800.879, -183.024, 7.179), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TankDefense_9 = { AimVectors = { [0] = Vec3(0.168, 0.986, -0.010), [1] = Vec3(-0.351, 0.936, 0.003), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(7269.597, -71.109, -79.854), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TownGate_1 = { AimVectors = { [0] = Vec3(-0.971, -0.239, -0.021), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4750.125, 315.242, 68.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TownGate_2 = { AimVectors = { [0] = Vec3(0.994, -0.112, -0.000), [1] = Vec3(0.382, 0.924, -0.000), [2] = Vec3(0.963, -0.262, 0.058), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3339.165, 109.750, -19.324), Radius = 20, Stance = "crouch", TeamAvailability = 2, }, DEFEND_Axis_TownGate_3 = { AimVectors = { [0] = Vec3(0.984, -0.073, -0.162), [1] = Vec3(0.172, 0.985, -0.000), [2] = Vec3(0.989, 0.138, -0.046), [3] = Vec3(0.898, -0.422, -0.127), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4299.754, -313.457, 8.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TownGate_4 = { AimVectors = { [0] = Vec3(0.997, -0.072, -0.029), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3379.447, 224.173, 0.125), Radius = 20, Stance = "crouch", TeamAvailability = 2, }, DEFEND_Axis_TownGate_5 = { AimVectors = { [0] = Vec3(0.992, 0.127, -0.002), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4494.413, -637.265, -38.781), Radius = 20, Stance = "crouch", }, DEFEND_Axis_TownGate_6 = { AimVectors = { [0] = Vec3(0.660, -0.750, -0.035), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4107.060, 475.711, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TownGate_7 = { AimVectors = { [0] = Vec3(0.956, 0.289, -0.045), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4485.062, -824.765, 14.388), Radius = 25, Stance = "crouch", }, DEFEND_Axis_TownGate_8 = { AimVectors = { [0] = Vec3(0.671, -0.739, -0.054), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4176.482, 525.056, -6.109), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Truck_1 = { AimVectors = { [0] = Vec3(-0.748, -0.663, 0.023), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4005.372, 738.601, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Truck_2 = { AimVectors = { [0] = Vec3(-0.528, -0.849, -0.007), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3845.716, 984.410, 0.251), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Truck_3 = { AimVectors = { [0] = Vec3(-0.640, -0.767, 0.031), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3843.879, 819.808, 0.251), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Truck_4 = { AimVectors = { [0] = Vec3(0.524, -0.852, 0.026), [1] = Vec3(0.891, 0.450, 0.057), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3551.944, 1178.125, 1.125), Radius = 25, }, DEFEND_Axis_Truck_5 = { AimVectors = { [0] = Vec3(0.980, 0.198, -0.012), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3456.641, 977.748, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Truck_6 = { AimVectors = { [0] = Vec3(0.994, -0.109, 0.031), [1] = Vec3(0.797, 0.602, -0.035), [2] = Vec3(0.172, 0.985, -0.035), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3136.731, 293.898, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Truck_7 = { AimVectors = { [0] = Vec3(0.153, 0.985, -0.078), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3902.125, 944.335, 61.284), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Truck_8 = { AimVectors = { [0] = Vec3(0.453, -0.891, 0.019), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3648.646, 1206.340, 0.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Tunnel_1 = { AimVectors = { [0] = Vec3(0.588, 0.803, 0.093), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3897.516, 1673.617, 10.515), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Tunnel_2 = { AimVectors = { [0] = Vec3(0.915, -0.390, 0.103), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3562.114, 2133.228, -8.477), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Tunnel_3 = { AimVectors = { [0] = Vec3(0.738, 0.674, 0.031), [1] = Vec3(0.876, -0.480, 0.042), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3581.875, 1262.954, 1.125), Radius = 25, }, ESCORT_Tank = { Buttons = { [0] = 3, }, GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-54.054, -190.519, -45.796), [1] = Vec3(56.831, -190.196, -46.359), [2] = Vec3(-98.125, -9.239, -40.130), [3] = Vec3(98.125, -7.780, -42.990), }, Position = Vec3(9789.416, 2810.831, -293.911), Vehicle = "MOVER_tank", }, FLAG_case1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-440.000, 432.000, 39.125), TeamAvailability = 4, }, FLAG_case2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(264.000, -1512.000, 37.125), TeamAvailability = 4, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1022.000, -2091.000, 86.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-118.000, 1487.000, 46.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_Bank_MG42_1 = { AimVectors = { [0] = Vec3(-0.247, -0.969, 0.012), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(318.470, 857.004, 8.125), Radius = 25, }, MOBILEMG42_Axis_Bank_MG42_2 = { AimVectors = { [0] = Vec3(0.093, -0.995, 0.033), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(93.797, 949.653, 0.125), Radius = 25, }, MOBILEMG42_Axis_Bank_MG42_3 = { AimVectors = { [0] = Vec3(-0.060, -0.997, -0.040), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(1567.698, -22.346, 112.125), Radius = 25, }, MOBILEMG42_Axis_KeyCard_MG42_1 = { AimVectors = { [0] = Vec3(0.995, 0.095, -0.000), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(202.539, -1730.845, 0.125), Radius = 25, }, MOBILEMG42_Axis_TankDefense_MG42_1 = { AimVectors = { [0] = Vec3(0.822, 0.556, -0.125), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(5861.950, -694.227, 5.354), Radius = 25, }, MOBILEMG42_Axis_TankDefense_MG42_2 = { AimVectors = { [0] = Vec3(0.678, 0.724, -0.132), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(7050.341, 1036.597, -47.875), Radius = 25, }, MOBILEMG42_Axis_TownGate_MG42_1 = { AimVectors = { [0] = Vec3(0.138, -0.986, -0.089), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(4135.308, 1897.320, 172.125), Radius = 20, }, MOBILEMG42_Axis_TownGate_MG42_2 = { AimVectors = { [0] = Vec3(0.959, 0.269, -0.083), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(4269.595, -984.061, 139.690), Radius = 25, }, MOUNTMG42_North_Markets_MG_nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(224.000, 1191.000, 404.000), TagName = "North Markets MG nest", TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(9573.501, 2816.000, -249.454), TeamAvailability = 4, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2668.000, -299.001, 69.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1632.000, 12.000, 61.500), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Back_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.532, -0.812, 0.240), [1] = Vec3(-0.078, -0.994, 0.078), }, position = Vec3(-146.125, -1626.125, 24.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.997, -0.070, 0.040), }, position = Vec3(229.875, -2050.236, 24.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.504, 0.862, 0.052), [1] = Vec3(-0.971, 0.237, 0.016), }, position = Vec3(805.875, -2093.875, 24.146), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-348.000, -1828.000, 168.000), TagName = "Back Door", TeamAvailability = 4, }, PLANT_Backdoors_barricade = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-355.000, -1944.783, 106.000), TagName = "Backdoors barricade", TeamAvailability = 4, }, PLANT_Banks_barricade = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.099, -0.995, -0.012), }, position = Vec3(-26.636, 641.217, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.143, -0.989, -0.023), }, position = Vec3(-199.866, 141.202, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-123.000, 401.500, 48.024), TagName = "Banks barricade", TeamAvailability = 4, }, PLANT_Banks_entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.034, -0.996, -0.081), }, position = Vec3(-101.875, 641.258, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-120.000, 431.000, 52.438), TagName = "Banks entrance", TeamAvailability = 4, }, PLANT_East_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.832, 0.548, 0.082), }, position = Vec3(2458.126, -1431.370, 24.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.825, -0.564, 0.028), }, position = Vec3(2740.000, -1298.503, 24.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.369, 0.928, 0.042), }, position = Vec3(2458.125, -1692.525, 24.125), stance = "crouch", }, [3] = { AimVectors = { [0] = Vec3(-0.044, 0.998, -0.046), }, position = Vec3(2599.530, -1728.063, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2336.000, -1558.000, 56.000), TagName = "East Gate", TeamAvailability = 4, }, PLANT_North_Markets_MG_nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(256.000, 1168.000, 344.000), TagName = "North Markets MG nest", TeamAvailability = 4, }, PLANT_Tank_Defences_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5920.001, -512.000, -36.000), TagName = "Tank Defences Bridge", TeamAvailability = 2, }, PLANT_Villa_Courtyards_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.328, 0.939, 0.106), }, position = Vec3(338.125, -1411.942, -167.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.878, 0.464, 0.115), }, position = Vec3(498.747, -1421.525, -167.875), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.878, 0.464, 0.115), [1] = Vec3(-0.131, 0.981, 0.141), }, position = Vec3(517.875, -1301.875, -167.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-32.000, -1282.000, -92.500), TagName = "Villa Courtyards Gate", TeamAvailability = 4, }, PLANT_Wire_Swing_Gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1184.000, -8.000, 28.000), TagName = "Wire Swing Gate", TeamAvailability = 2, }, REPAIRMG42_North_Markets_MG_nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(224.000, 1191.000, 404.000), TagName = "North Markets MG nest", TeamAvailability = 6, }, ROUTE_As_Right = { GoalType = "ROUTE", Position = Vec3(3484.974, -1008.652, 9.047), Radius = 35, }, ROUTE_Axis_Spawn_1 = { GoalType = "ROUTE", Position = Vec3(1822.676, 658.340, 8.125), Radius = 350, }, ROUTE_Axis_Spawn_1_Exit = { GoalType = "ROUTE", Position = Vec3(2366.124, 429.744, 8.125), Radius = 75, }, ROUTE_Back_Door = { GoalType = "ROUTE", Position = Vec3(-229.448, -1956.373, 0.125), Radius = 35, }, ROUTE_Back_Left = { GoalType = "ROUTE", Position = Vec3(-882.663, -1518.641, -47.875), Radius = 50, }, ROUTE_Back_Right = { GoalType = "ROUTE", Position = Vec3(-843.908, -895.812, 120.125), Radius = 50, }, ROUTE_Balcony = { GoalType = "ROUTE", Position = Vec3(-1346.689, -1729.968, 129.125), Radius = 35, }, ROUTE_BankEntry_Center = { GoalType = "ROUTE", Position = Vec3(50.545, 436.410, 0.125), Radius = 35, }, ROUTE_BankEntry_Left = { GoalType = "ROUTE", Position = Vec3(-66.750, 57.800, 0.125), Radius = 35, }, ROUTE_BankEntry_Right = { GoalType = "ROUTE", Position = Vec3(-63.911, 752.865, 0.125), Radius = 35, }, ROUTE_Break_Right = { GoalType = "ROUTE", Position = Vec3(8427.052, 2851.577, -255.875), Radius = 50, }, ROUTE_Command_Post = { GoalType = "ROUTE", Position = Vec3(-1825.680, -366.679, 8.125), Radius = 50, }, ROUTE_Courtyard = { GoalType = "ROUTE", Position = Vec3(-142.329, -1278.777, -144.944), Radius = 50, }, ROUTE_Crates = { GoalType = "ROUTE", Position = Vec3(2150.010, -989.207, 56.164), Radius = 35, }, ROUTE_Crates_Side = { GoalType = "ROUTE", Position = Vec3(2266.321, -1119.497, 0.125), Radius = 75, }, ROUTE_Crossroad = { GoalType = "ROUTE", Position = Vec3(1741.480, -1153.278, -6.188), Radius = 75, }, ROUTE_Door_Left = { GoalType = "ROUTE", Position = Vec3(817.461, -1685.802, 0.125), Radius = 50, }, ROUTE_Door_Right = { GoalType = "ROUTE", Position = Vec3(1561.397, -499.303, 0.125), Radius = 35, }, ROUTE_East_Gate = { GoalType = "ROUTE", Position = Vec3(2638.206, -1328.933, 0.251), Radius = 35, }, ROUTE_Keycard = { GoalType = "ROUTE", Position = Vec3(264.771, -1512.378, 32.125), Radius = 25, }, ROUTE_Lower_Path = { GoalType = "ROUTE", Position = Vec3(995.281, 480.770, -63.875), Radius = 50, }, ROUTE_Roof_Access = { GoalType = "ROUTE", Position = Vec3(-337.575, 468.101, 368.125), Radius = 15, }, ROUTE_SideWay = { GoalType = "ROUTE", Position = Vec3(1674.094, -1909.505, 4.125), Radius = 35, }, ROUTE_Town_Gate = { GoalType = "ROUTE", Position = Vec3(2697.728, -96.936, 0.309), Radius = 75, }, ROUTE_Upper_Path = { GoalType = "ROUTE", Position = Vec3(1145.761, 56.678, 112.125), Radius = 35, }, ROUTE_Wire_Swing_Gate = { GoalType = "ROUTE", Position = Vec3(-1210.010, 98.352, 0.125), Radius = 50, }, ROUTE_alliedSpawn = { GoalType = "ROUTE", Position = Vec3(9588.000, 1600.000, -319.875), Radius = 350, TeamAvailability = 4, }, ROUTE_bridge_Left = { GoalType = "ROUTE", Position = Vec3(7358.820, 217.362, -110.186), Radius = 50, }, ROUTE_church_Left = { GoalType = "ROUTE", Position = Vec3(3961.519, -224.056, 0.125), Radius = 35, }, ROUTE_escort_Left = { GoalType = "ROUTE", Position = Vec3(7829.004, 1451.451, -171.443), Radius = 35, }, ROUTE_escort_Right = { GoalType = "ROUTE", Position = Vec3(7394.984, 1526.927, -186.549), Radius = 35, }, ROUTE_exit_Left = { GoalType = "ROUTE", Position = Vec3(2996.697, 1056.263, 16.125), Radius = 25, TeamAvailability = 2, }, ROUTE_exit_Right = { GoalType = "ROUTE", Position = Vec3(2998.476, -544.669, 0.125), Radius = 25, TeamAvailability = 2, }, ROUTE_house_Right = { GoalType = "ROUTE", Position = Vec3(6991.451, 1033.911, -172.418), Radius = 25, }, ROUTE_tunnel_Exit = { GoalType = "ROUTE", Position = Vec3(4013.220, 1947.179, 35.178), Radius = 50, }, ROUTE_tunnel_Ladder = { GoalType = "ROUTE", Position = Vec3(6374.358, 2540.049, -103.875), Radius = 35, }, ROUTE_tunnel_Left = { GoalType = "ROUTE", Position = Vec3(5865.972, 2724.042, -94.255), Radius = 50, }, ROUTE_tunnel_Right = { GoalType = "ROUTE", Position = Vec3(5861.244, 3295.508, -87.875), Radius = 50, }, SWITCH_Close_Safe = { AimPosition = Vec3(-396.199, 392.495, 67.487), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-404.395, 364.770, 0.125), Radius = 32, }, SWITCH_Open_Safe = { AimPosition = Vec3(-419.875, 447.167, 66.147), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-401.483, 465.849, 0.125), Radius = 32, }, Version = 1, };