global _MG = { DEFEND_phase1_d5 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1313.875, 1543.531, 1096.125), MaxCampTime = 45, TagName = "phase1_d5", AimVectors = { [0] = Vec3(0.994, 0.064, -0.088), }, GoalType = "Defend", Radius = 35, }, DEFEND_ufo1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1924.664, 53.480, 1104.264), MaxCampTime = 45, TagName = "ufo1", AimVectors = { [0] = Vec3(0.959, 0.283, -0.012), }, GoalType = "Defend", Radius = 35, }, ROUTE_CPSpawn = { GoalType = "ROUTE", Position = Vec3(-2025.274, -3325.831, 928.125), Radius = 250, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1901.000, -3097.000, 980.000), TeamAvailability = 6, TagName = "Command Post", }, DEFEND_phase1_south_d2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1866.048, -2775.086, 776.125), MaxCampTime = 45, TagName = "phase1_south_d2", AimVectors = { [0] = Vec3(0.996, -0.080, -0.049), }, GoalType = "Defend", Radius = 70, }, ARTILLERY_S_bInitial_1 = { GoalType = "ARTILLERY_S", Position = Vec3(-997.863, 537.618, 999.903), Radius = 15, }, ATTACK_phase1_a6 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-897.952, 2235.049, 1028.189), MaxCampTime = 30, TagName = "phase1_a6", AimVectors = { [0] = Vec3(0.006, -0.986, -0.166), }, GoalType = "Attack", Radius = 35, }, DEFEND_trans3 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-1418.274, 1540.297, 1356.125), MaxCampTime = 45, TagName = "trans3", AimVectors = { [0] = Vec3(-0.985, -0.166, -0.047), }, GoalType = "Defend", Radius = 35, }, ROUTE_south_gate = { GoalType = "ROUTE", Position = Vec3(-1304.986, -2745.899, 776.125), Radius = 35, }, DEFEND_phase1_d1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-719.420, 1986.040, 1028.125), MaxCampTime = 45, TagName = "phase1_d1", AimVectors = { [0] = Vec3(0.989, -0.034, -0.141), }, GoalType = "Defend", Radius = 70, }, DEFEND_ufo2 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-1074.158, 237.875, 1104.125), MaxCampTime = 45, TagName = "ufo2", AimVectors = { [0] = Vec3(-0.995, 0.101, -0.000), }, GoalType = "Defend", Radius = 20, }, DEFEND_flex_trans4 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-2049.875, 1266.125, 1104.125), MaxCampTime = 45, TagName = "flex_trans4", AimVectors = { [0] = Vec3(0.805, 0.593, 0.018), }, GoalType = "Defend", Radius = 20, }, ARTILLERY_S_bInitial_2 = { GoalType = "ARTILLERY_S", Position = Vec3(-966.311, -1052.873, 936.551), Radius = 15, }, ROUTE_main_gate_defense = { GoalType = "ROUTE", Position = Vec3(-1908.927, 804.028, 1104.125), Radius = 70, }, DEFEND_phase1_south_d3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1286.125, -2186.797, 776.125), MaxCampTime = 45, TagName = "phase1_south_d3", AimVectors = { [0] = Vec3(-0.032, -0.999, -0.011), }, GoalType = "Defend", Radius = 70, }, ATTACK_phase1_a4 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-287.646, -359.518, 1028.125), MaxCampTime = 30, TagName = "phase1_a4", AimVectors = { [0] = Vec3(-0.838, -0.435, -0.331), }, GoalType = "Attack", Radius = 35, }, ROUTE_hill_route = { GoalType = "ROUTE", Position = Vec3(1286.617, 197.546, 1225.062), Radius = 70, }, AIRSTRIKE_rFence2 = { GoalType = "AIRSTRIKE", Position = Vec3(-1192.792, -2590.504, 903.274), MinRadius = 32, AimVectors = { [0] = Vec3(0.839, -0.475, 0.265), }, }, DEFEND_phase1_main_d2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1201.762, 941.875, 776.125), MaxCampTime = 45, TagName = "phase1_main_d2", AimVectors = { [0] = Vec3(0.844, -0.536, -0.004), }, GoalType = "Defend", Radius = 35, }, SNIPE_phase1_blue_snipe1 = { MinCampTime = 999, Stance = "prone", Position = Vec3(1386.707, -651.323, 1767.141), MaxCampTime = 999, TagName = "phase1_blue_snipe1", AimVectors = { [0] = Vec3(-0.947, -0.175, -0.268), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, }, DEFEND_flex_trans3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1413.202, 1741.921, 1104.125), MaxCampTime = 45, TagName = "flex_trans3", AimVectors = { [0] = Vec3(-0.091, -0.853, -0.515), }, GoalType = "Defend", Radius = 20, }, DEFEND_docs2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2385.875, -2437.875, 1216.129), MaxCampTime = 45, TagName = "docs2", AimVectors = { [0] = Vec3(0.628, 0.770, -0.112), }, GoalType = "Defend", Radius = 20, }, DEFEND_phase1_main_d1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1053.352, 1155.216, 904.125), MaxCampTime = 45, TagName = "phase1_main_d1", AimVectors = { [0] = Vec3(0.639, -0.759, -0.129), }, GoalType = "Defend", Radius = 35, }, ROUTE_north_alley = { GoalType = "ROUTE", Position = Vec3(-1608.067, 825.959, 776.125), Radius = 70, }, AIRSTRIKE_rTrans2 = { GoalType = "AIRSTRIKE", Position = Vec3(-1208.517, 1429.875, 775.125), MinRadius = 32, AimVectors = { [0] = Vec3(0.984, -0.128, -0.124), }, }, ATTACK_trans6 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1685.265, 1266.125, 1104.125), MaxCampTime = 30, TagName = "trans6", AimVectors = { [0] = Vec3(-0.884, 0.462, -0.067), }, GoalType = "Attack", Radius = 35, }, REPAIRMG42_sentry_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-189.000, 768.000, 1090.000), TeamAvailability = 6, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(-1271.160, -186.996, 936.125), Radius = 70, }, DEFEND_phase1_d6 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-927.834, -2228.556, 1028.125), MaxCampTime = 45, TagName = "phase1_d6", AimVectors = { [0] = Vec3(0.976, 0.134, -0.171), }, GoalType = "Defend", Radius = 35, }, ATTACK_doc_attack6 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1076.326, -240.483, 1104.125), MaxCampTime = 30, TagName = "doc_attack6", AimVectors = { [0] = Vec3(-0.163, -0.987, -0.001), }, GoalType = "Attack", Radius = 35, }, ROUTE_garage = { GoalType = "ROUTE", Position = Vec3(-2323.583, 61.891, 776.125), Radius = 70, }, DEFEND_ufo3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1074.125, -875.851, 1104.125), MaxCampTime = 45, TagName = "ufo3", AimVectors = { [0] = Vec3(-0.268, 0.963, 0.005), }, GoalType = "Defend", Radius = 20, }, ATTACK_doc_attack5 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-2124.102, -985.048, 1104.125), MaxCampTime = 30, TagName = "doc_attack5", AimVectors = { [0] = Vec3(0.953, 0.300, -0.041), }, GoalType = "Attack", Radius = 35, }, MOUNTMG42_sentry_MG = { maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-189.000, 768.000, 1090.000), TeamAvailability = 6, mincamptime = 15, }, ATTACK_phase1_a2 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-356.741, -1447.394, 1028.125), MaxCampTime = 30, TagName = "phase1_a2", AimVectors = { [0] = Vec3(-0.669, 0.731, -0.133), }, GoalType = "Attack", Radius = 70, }, CAMP_bPanzSpawn1 = { MinCampTime = 2, Stance = "stand", Position = Vec3(-2209.874, 108.184, 1359.125), MaxCampTime = 6, TagName = "bPanzSpawn1", AimVectors = { [0] = Vec3(0.991, -0.128, -0.037), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, ATTACK_doc_attack4 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-2016.958, -1512.658, 1104.125), MaxCampTime = 30, TagName = "doc_attack4", AimVectors = { [0] = Vec3(0.404, -0.910, -0.096), }, GoalType = "Attack", Radius = 70, }, AIRSTRIKE_rFence1 = { GoalType = "AIRSTRIKE", Position = Vec3(-648.919, 634.811, 775.199), MinRadius = 32, AimVectors = { [0] = Vec3(0.427, -0.375, 0.823), }, }, ROUTE_duct = { GoalType = "ROUTE", Position = Vec3(-1906.440, -1676.744, 1008.125), Radius = 35, }, CAMP_rPanzRoof1 = { MinCampTime = 2, Stance = "stand", Position = Vec3(-2114.851, -1764.106, 1375.125), MaxCampTime = 6, TagName = "rPanzRoof1", AimVectors = { [0] = Vec3(-0.438, 0.691, -0.575), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, AIRSTRIKE_rTrans1 = { GoalType = "AIRSTRIKE", Position = Vec3(-1594.800, 1496.005, 1355.125), MinRadius = 32, AimVectors = { [0] = Vec3(-0.966, -0.233, -0.108), }, }, AIRSTRIKE_rFence3 = { GoalType = "AIRSTRIKE", Position = Vec3(-488.961, -498.495, 916.932), MinRadius = 32, AimVectors = { [0] = Vec3(0.341, 0.335, 0.878), }, }, AIRSTRIKE_bFence3 = { GoalType = "AIRSTRIKE", Position = Vec3(-532.313, -1907.394, 956.730), MinRadius = 32, AimVectors = { [0] = Vec3(-0.514, -0.376, 0.771), [1] = Vec3(-0.443, 0.403, 0.801), }, }, ATTACK_doc_attack3 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-2352.111, -2381.245, 1216.129), MaxCampTime = 30, TagName = "doc_attack3", AimVectors = { [0] = Vec3(0.542, 0.831, -0.127), }, GoalType = "Attack", Radius = 35, }, PLANT_South_Gate = { ExplosiveType = 1, CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(-824.000, -2880.004, 835.001), TeamAvailability = 4, TagName = "South Gate", }, ATTACK_phase1_a3 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-780.711, -2185.203, 1028.125), MaxCampTime = 30, TagName = "phase1_a3", AimVectors = { [0] = Vec3(0.544, -0.696, -0.469), }, GoalType = "Attack", Radius = 70, }, AIRSTRIKE_bFence2 = { GoalType = "AIRSTRIKE", Position = Vec3(-72.628, -597.885, 942.653), MinRadius = 32, AimVectors = { [0] = Vec3(-0.339, 0.281, 0.898), [1] = Vec3(-0.303, -0.250, 0.919), }, }, AIRSTRIKE_bFence1 = { GoalType = "AIRSTRIKE", Position = Vec3(-92.037, 1351.073, 952.503), MinRadius = 32, AimVectors = { [0] = Vec3(-0.374, -0.430, 0.822), }, }, ARTILLERY_S_rSpawnkill_1 = { GoalType = "ARTILLERY_S", Position = Vec3(-1375.911, -2745.432, 776.125), Radius = 35, }, ATTACK_phase1_a5 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(6.837, -2894.884, 771.125), MaxCampTime = 30, TagName = "phase1_a5", AimVectors = { [0] = Vec3(-0.826, 0.560, 0.059), }, GoalType = "Attack", Radius = 70, }, ATTACK_doc_attack2 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1935.547, -2272.195, 1104.125), MaxCampTime = 30, TagName = "doc_attack2", AimVectors = { [0] = Vec3(0.147, 0.986, -0.076), }, GoalType = "Attack", Radius = 35, }, PLANT_Main_Gate = { ExplosiveType = 1, CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(-308.000, 335.500, 835.000), TeamAvailability = 4, TagName = "Main Gate", }, ROUTE_duct_exit = { GoalType = "ROUTE", Position = Vec3(-2346.907, -2029.832, 1104.125), Radius = 70, }, SNIPE_phase1_red_snipe1 = { MinCampTime = 999, Stance = "crouch", Position = Vec3(-1716.185, -2032.965, 1400.125), MaxCampTime = 999, TagName = "phase1_red_snipe1", AimVectors = { [0] = Vec3(0.952, 0.271, -0.145), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, }, DEFEND_ufo4 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2185.875, -1029.875, 1104.125), MaxCampTime = 45, TagName = "ufo4", AimVectors = { [0] = Vec3(0.698, 0.714, -0.049), }, GoalType = "Defend", Radius = 35, }, DEFEND_flex_trans1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2049.833, 1640.126, 1232.125), MaxCampTime = 45, TagName = "flex_trans1", AimVectors = { [0] = Vec3(0.975, 0.021, -0.223), }, GoalType = "Defend", Radius = 20, }, DEFEND_docs4 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-1802.125, -1786.125, 1104.125), MaxCampTime = 45, TagName = "docs4", AimVectors = { [0] = Vec3(-0.977, 0.215, -0.000), }, GoalType = "Defend", Radius = 20, }, ATTACK_doc_attack1 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1791.000, -1944.880, 1104.125), MaxCampTime = 30, TagName = "doc_attack1", AimVectors = { [0] = Vec3(-0.990, -0.082, -0.113), }, GoalType = "Attack", Radius = 70, }, CAPPOINT_transmitter = { GoalType = "CapPoint", Position = Vec3(-1406.125, 1376.616, 1392.125), Radius = 35, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(-2056.928, -1925.279, 1376.290), Radius = 70, }, DEFEND_phase1_main_d3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-932.132, -612.387, 904.125), MaxCampTime = 45, TagName = "phase1_main_d3", AimVectors = { [0] = Vec3(0.529, 0.839, -0.125), }, GoalType = "Defend", Radius = 35, }, ATTACK_doc_attack7 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1554.176, -905.251, 1104.125), MaxCampTime = 30, TagName = "doc_attack7", AimVectors = { [0] = Vec3(-0.817, 0.570, -0.086), }, GoalType = "Attack", Radius = 70, }, ROUTE_nw_corner = { GoalType = "ROUTE", Position = Vec3(-2662.417, -2763.596, 776.125), Radius = 70, }, ROUTE_main_gate = { GoalType = "ROUTE", Position = Vec3(-592.059, 342.149, 776.125), Radius = 70, }, DEFEND_docs3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2385.875, -1786.125, 1216.125), MaxCampTime = 45, TagName = "docs3", AimVectors = { [0] = Vec3(0.985, -0.040, -0.165), }, GoalType = "Defend", Radius = 20, }, ROUTE_spawn_route = { GoalType = "ROUTE", Position = Vec3(-1871.555, -463.019, 1360.125), Radius = 70, }, DEFEND_phase1_d3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-361.015, -1244.472, 1028.283), MaxCampTime = 45, TagName = "phase1_d3", AimVectors = { [0] = Vec3(0.988, -0.013, -0.154), }, GoalType = "Defend", Radius = 35, }, DEFEND_phase1_south_d1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1496.333, -2228.869, 776.125), MaxCampTime = 45, TagName = "phase1_south_d1", AimVectors = { [0] = Vec3(0.294, -0.956, 0.020), }, GoalType = "Defend", Radius = 70, }, DEFEND_flex_trans2 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-1382.125, 1330.125, 1104.125), MaxCampTime = 45, TagName = "flex_trans2", AimVectors = { [0] = Vec3(-0.999, 0.021, -0.050), }, GoalType = "Defend", Radius = 20, }, ROUTE_upper_west = { GoalType = "ROUTE", Position = Vec3(-2178.692, -206.662, 1104.125), Radius = 70, }, ROUTE_CPSpawn2 = { GoalType = "ROUTE", Position = Vec3(-1922.406, -3292.973, 776.125), Radius = 250, }, ROUTE_AlliesSpawn = { GoalType = "ROUTE", Position = Vec3(2683.924, 531.633, 772.329), Radius = 600, }, ATTACK_trans3 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-2049.875, 1805.875, 1232.125), MaxCampTime = 30, TagName = "trans3", AimVectors = { [0] = Vec3(0.189, -0.972, -0.140), }, GoalType = "Attack", Radius = 20, }, ROUTE_trans_route = { GoalType = "ROUTE", Position = Vec3(-1799.869, 1406.036, 1104.125), Radius = 70, }, ATTACK_trans2 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1638.125, 1535.036, 1104.125), MaxCampTime = 30, TagName = "trans2", AimVectors = { [0] = Vec3(-0.651, -0.758, -0.041), }, GoalType = "Attack", Radius = 35, }, DEFEND_trans2 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-1702.125, 1565.875, 1352.125), MaxCampTime = 45, TagName = "trans2", AimVectors = { [0] = Vec3(-0.948, -0.317, -0.025), }, GoalType = "Defend", Radius = 20, }, ATTACK_trans1 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1937.945, 1545.875, 1104.225), MaxCampTime = 30, TagName = "trans1", AimVectors = { [0] = Vec3(0.111, -0.993, -0.045), }, GoalType = "Attack", Radius = 35, }, ATTACK_trans5 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1415.863, 1679.085, 1354.125), MaxCampTime = 30, TagName = "trans5", AimVectors = { [0] = Vec3(-0.636, -0.764, -0.111), }, GoalType = "Attack", Radius = 70, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-1999.374, -653.383, 1360.245), Radius = 400, }, FLAG_allied_obj3 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2256.000, -2128.000, 1252.125), TeamAvailability = 4, }, DEFEND_phase1_d4 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1293.302, -3019.904, 904.125), MaxCampTime = 45, TagName = "phase1_d4", AimVectors = { [0] = Vec3(0.946, 0.233, -0.224), }, GoalType = "Defend", Radius = 35, }, ROUTE_mid_alley = { GoalType = "ROUTE", Position = Vec3(-1967.647, -1337.923, 776.125), Radius = 70, }, ATTACK_phase1_a1 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-551.364, 1961.820, 1028.266), MaxCampTime = 30, TagName = "phase1_a1", AimVectors = { [0] = Vec3(-0.415, -0.890, -0.188), }, GoalType = "Attack", Radius = 35, }, Version = 1, ATTACK_trans4 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1601.875, 1312.352, 1356.125), MaxCampTime = 30, TagName = "trans4", AimVectors = { [0] = Vec3(0.130, 0.983, -0.126), }, GoalType = "Attack", Radius = 70, }, ROUTE_DocSteal = { GoalType = "ROUTE", Position = Vec3(-2291.098, -2115.476, 1252.125), Radius = 100, }, ROUTE_south_route = { GoalType = "ROUTE", Position = Vec3(1596.948, -2018.558, 771.125), Radius = 70, }, DEFEND_docs1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1775.280, -2338.450, 1104.125), MaxCampTime = 45, TagName = "docs1", AimVectors = { [0] = Vec3(-0.463, 0.886, -0.005), }, GoalType = "Defend", Radius = 35, }, DEFEND_phase1_d2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-328.125, 1709.875, 1028.125), MaxCampTime = 45, TagName = "phase1_d2", AimVectors = { [0] = Vec3(0.781, -0.624, -0.014), }, GoalType = "Defend", Radius = 35, }, ROUTE_spawn_stairs = { GoalType = "ROUTE", Position = Vec3(-1913.199, 489.899, 1104.125), Radius = 35, }, ROUTE_upper_east = { GoalType = "ROUTE", Position = Vec3(-1100.391, -438.924, 1104.291), Radius = 70, }, DEFEND_ufo5 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2033.875, -1143.171, 1104.125), MaxCampTime = 45, TagName = "ufo5", AimVectors = { [0] = Vec3(0.760, 0.649, 0.034), }, GoalType = "Defend", Radius = 20, }, ROUTE_trans_ladder = { GoalType = "ROUTE", Position = Vec3(-2227.535, 1451.024, 1032.125), Radius = 35, }, PLANT_Command_Post = { ExplosiveType = 3, CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(-1904.000, -3067.500, 980.000), TeamAvailability = 6, TagName = "Command Post", }, ROUTE_upper_ufo = { GoalType = "ROUTE", Position = Vec3(-1235.689, 308.108, 1104.125), Radius = 35, }, DEFEND_ufo6 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1074.125, -81.869, 1104.125), MaxCampTime = 45, TagName = "ufo6", AimVectors = { [0] = Vec3(-0.887, -0.456, -0.079), }, GoalType = "Defend", Radius = 35, }, DEFEND_trans1 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-1382.125, 1805.875, 1356.125), MaxCampTime = 45, TagName = "trans1", AimVectors = { [0] = Vec3(-0.555, -0.821, -0.135), }, GoalType = "Defend", Radius = 20, }, ARTILLERY_S_bInitial_3 = { GoalType = "ARTILLERY_S", Position = Vec3(-1633.875, -2361.243, 1046.883), Radius = 15, }, ROUTE_north_route = { GoalType = "ROUTE", Position = Vec3(1185.285, 1787.859, 807.336), Radius = 70, }, ROUTE_trans_stairs = { GoalType = "ROUTE", Position = Vec3(-1979.497, 1657.799, 1232.125), Radius = 35, }, };