global _MG = { MOUNTMG42_central_cyd_mg = { maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(-560.000, 1096.000, -56.000), mincamptime = 15, }, ROUTE_block2 = { GoalType = "ROUTE", Position = Vec3(510.901, 527.121, -95.875), Radius = 35, }, FLAG_obj_item01 = { CreateOnLoad = 0, GoalType = "Flag", TeamAvailability = 4, Position = Vec3(-384.000, 4544.000, -87.875), }, DEFEND_rFlag1 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-2377.875, 3685.491, -175.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.970, -0.242, 0.007), }, GoalType = "Defend", Radius = 35, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(-411.000, -902.000, -146.000), TagName = "south_healthcabinet", }, DEFEND_rDeliver6 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(430.091, -751.827, -175.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.676, 0.735, 0.054), }, GoalType = "Defend", Radius = 20, }, DEFEND_rDeliver3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(214.125, -402.125, -191.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.568, -0.818, 0.091), }, GoalType = "Defend", Radius = 35, }, DEFEND_rCrypt3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-136.639, 4279.823, -101.375), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.977, 0.207, 0.054), }, GoalType = "Defend", Radius = 35, }, DEFEND_rDeliver5 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-557.799, -402.163, -187.284), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.462, -0.887, 0.019), }, GoalType = "Defend", Radius = 35, }, CAMP_bSpawnCamp2 = { MinCampTime = 45, Stance = "stand", Position = Vec3(1318.461, 2075.988, 7.125), MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.838, 0.518, -0.175), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, ROUTE_altFlagSpawn2 = { GoalType = "ROUTE", Position = Vec3(-1544.825, 3044.819, -159.875), Radius = 50, }, CAMP_cd1 = { MinCampTime = 45, Stance = "stand", Position = Vec3(1006.272, 1234.125, -192.799), MaxCampTime = 90, Roles = 2, AimVectors = { [0] = Vec3(-0.982, 0.190, 0.010), }, GoalType = "CAMP", MinRadius = 32, }, CALLARTILLERY_rCemetary_2 = { GoalType = "CALLARTILLERY", Position = Vec3(-205.137, 3933.343, -185.646), Radius = 70, }, DEFEND_rDeliver1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(726.125, -1061.875, -175.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.719, 0.692, -0.067), }, GoalType = "Defend", Radius = 35, }, DEFEND_rcyd_3 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2373.875, 109.780, -183.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.518, -0.855, 0.028), }, GoalType = "Defend", Radius = 35, }, ROUTE_gold = { GoalType = "ROUTE", Position = Vec3(-392.641, 4557.122, -87.875), Radius = 90, }, AIRSTRIKE_rTruckAS_1 = { AimVectors = { [0] = Vec3(0.351, -0.860, 0.370), }, GoalType = "AIRSTRIKE", Position = Vec3(890.061, -698.275, -192.795), MinRadius = 32, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(-125.365, 81.136, -79.875), Radius = 50, }, ROUTE_spawn = { GoalType = "ROUTE", Position = Vec3(340.372, -1549.622, -217.577), Radius = 70, }, ROUTE_nLadder = { GoalType = "ROUTE", Position = Vec3(-890.280, 4365.911, -47.875), Radius = 35, }, ROUTE_sLadder = { GoalType = "ROUTE", Position = Vec3(-874.305, 3659.036, -79.875), Radius = 50, }, DEFEND_rCrypt5 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(349.994, 4000.300, -171.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.984, -0.170, 0.048), }, GoalType = "Defend", Radius = 35, }, DEFEND_rcyd_4 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2473.875, -317.875, -183.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.952, -0.304, 0.028), }, GoalType = "Defend", Radius = 35, }, ROUTE_rSpawn2 = { GoalType = "ROUTE", Position = Vec3(1458.641, 2320.383, 0.125), Radius = 200, }, DEFEND_rcyd_5 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1704.639, -1189.875, -183.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.341, 0.940, 0.018), }, GoalType = "Defend", Radius = 35, }, ROUTE_tavern = { GoalType = "ROUTE", Position = Vec3(-2252.273, 1878.373, -159.875), Radius = 35, }, GRENADE_block3 = { TraceEntity = 232, Stance = "stand", Position = Vec3(-1118.054, -985.875, -192.875), GoalType = "GRENADE", TraceInfo = { endPos = Vec3(-2119.312, -905.766, -138.576), eyePos = Vec3(-1098.356, -983.930, -127.875), id = 232, }, PrimeGrenade = 3, Facing = Vec3(-0.992, 0.050, 0.120), MinRadius = 32, }, REPAIRMG42_cottage_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(-8.000, 2136.000, -116.000), }, DEFEND_rTavern4 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-2477.875, 1890.125, -159.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(1.000, -0.024, -0.000), }, GoalType = "Defend", Radius = 20, }, ROUTE_altFlagSpawn1 = { GoalType = "ROUTE", Position = Vec3(-2268.471, 3109.771, -159.875), Radius = 50, }, DEFEND_rCrypt6 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(569.874, 3463.083, -145.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.936, 0.352, 0.007), }, GoalType = "Defend", Radius = 35, }, DEFEND_rDeliver4 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(20.125, -1293.853, -184.025), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.325, 0.946, 0.000), }, GoalType = "Defend", Radius = 35, }, ROUTE_flagspawn = { GoalType = "ROUTE", Position = Vec3(-2003.483, 4073.903, -175.875), Radius = 500, }, ATTACK_bCemetary3 = { MinCampTime = 15, Stance = "stand", Position = Vec3(24.270, 4576.178, -94.648), MaxCampTime = 30, AimVectors = { [0] = Vec3(0.055, -0.998, -0.021), }, GoalType = "Attack", Radius = 35, }, ROUTE_bSpawn2 = { GoalType = "ROUTE", Position = Vec3(850.444, -1394.125, -175.875), Radius = 500, }, CAPPOINT_truck = { GoalType = "CapPoint", Position = Vec3(1350.748, -991.925, -191.875), Radius = 35, }, REPAIRMG42_cemetary_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(104.000, 4128.000, -108.000), }, ATTACK_bCemetary2 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-302.205, 3483.745, -145.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(0.927, -0.361, -0.105), }, GoalType = "Attack", Radius = 70, }, REPAIRMG42_central_cyd_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(-560.000, 1096.000, -32.000), }, CAMP_rCottage2 = { MinCampTime = 45, Stance = "stand", Position = Vec3(666.429, 1574.618, 16.290), MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.252, -0.962, -0.107), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, DEFEND_rCrypt4 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-769.762, 4114.125, -85.709), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.384, 0.923, -0.015), }, GoalType = "Defend", Radius = 35, }, DEFEND_rTavern6 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-2002.138, 1890.125, -159.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-1.000, -0.000, -0.000), }, GoalType = "Defend", Radius = 20, }, ATTACK_bDeliver3 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-350.383, -455.445, -191.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.834, -0.551, 0.003), }, GoalType = "Attack", Radius = 35, }, DEFEND_rTavern3 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-2477.875, 2124.396, -159.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.615, -0.789, -0.019), }, GoalType = "Defend", Radius = 20, }, GRENADE_block2 = { TraceEntity = 238, Stance = "stand", Position = Vec3(417.003, 142.020, -192.875), GoalType = "GRENADE", TraceInfo = { endPos = Vec3(625.884, 1095.306, 79.987), eyePos = Vec3(420.623, 115.538, -135.648), id = 238, }, PrimeGrenade = 3, Facing = Vec3(0.157, 0.847, 0.508), MinRadius = 32, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(-1061.000, 3382.000, -142.000), }, PLANT_Gold_Storage_Crypt = { TeamAvailability = 4, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 1, Position = Vec3(-382.000, 4726.000, -19.000), TagName = "Gold Storage Crypt", }, ATTACK_bCemetary5 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-538.399, 3339.867, -145.374), MaxCampTime = 30, AimVectors = { [0] = Vec3(0.989, -0.150, -0.021), }, GoalType = "Attack", Radius = 35, }, DEFEND_rSpawnkill_3 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-91.671, -788.388, -212.968), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.067, 0.995, 0.075), }, GoalType = "Defend", Radius = 20, }, ARTILLERY_S_rDeliverArt_1 = { GoalType = "ARTILLERY_S", Position = Vec3(1081.058, -1361.260, -175.875), Radius = 15, }, CAMP_rCellar2 = { MinCampTime = 45, Stance = "stand", Position = Vec3(-982.543, 4237.875, -312.875), MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.083, -0.995, -0.047), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, DEFEND_rcyd_1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1818.125, -1189.875, -127.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.126, 0.982, -0.139), }, GoalType = "Defend", Radius = 35, }, GRENADE_block1 = { TraceEntity = 235, Stance = "stand", Position = Vec3(-257.718, 3798.958, -172.745), GoalType = "GRENADE", TraceInfo = { endPos = Vec3(-602.193, 4739.987, 51.797), eyePos = Vec3(-267.602, 3785.292, -106.898), id = 235, }, PrimeGrenade = 3, Facing = Vec3(-0.293, 0.888, 0.354), MinRadius = 32, }, ROUTE_truck = { GoalType = "ROUTE", Position = Vec3(967.311, -897.847, -191.875), Radius = 70, }, ROUTE_closet = { GoalType = "ROUTE", Position = Vec3(-1313.207, 718.303, -183.875), Radius = 35, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-411.000, -766.000, -144.000), TagName = "south_ammocabinet", }, DEFEND_rDeliver2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(1351.371, -791.071, -191.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.978, -0.195, -0.071), }, GoalType = "Defend", Radius = 35, }, DEFEND_rSpawnkill_4 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-557.875, -544.008, -191.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.988, -0.155, 0.011), }, GoalType = "Defend", Radius = 35, }, DEFEND_rcyd_2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1746.125, -146.125, -183.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.869, -0.495, 0.029), }, GoalType = "Defend", Radius = 35, }, PLANT_Command_Post = { TeamAvailability = 6, CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 3, Position = Vec3(-1273.002, 3154.500, -116.000), TagName = "Command Post", }, CAMP_rCellar1 = { MinCampTime = 45, Stance = "stand", Position = Vec3(-1197.875, 2994.125, -312.875), MaxCampTime = 90, AimVectors = { [0] = Vec3(0.135, 0.990, -0.036), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, MOUNTMG42_west_cyd_mg = { maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(-2548.000, 1226.000, -152.000), mincamptime = 15, }, CALLARTILLERY_rCemetary_1 = { GoalType = "CALLARTILLERY", Position = Vec3(58.263, 3606.821, -180.992), Radius = 70, }, DEFEND_rTavern2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2096.786, 2724.759, -159.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.158, -0.987, 0.024), }, GoalType = "Defend", Radius = 35, }, ARTILLERY_S_rCrypt_1 = { GoalType = "ARTILLERY_S", Position = Vec3(-922.155, 4287.840, -72.824), Radius = 15, }, CAMP_cd2 = { MinCampTime = 45, Stance = "crouch", Position = Vec3(673.702, 1720.929, 7.125), MaxCampTime = 90, Roles = 2, AimVectors = { [0] = Vec3(-0.225, -0.971, -0.077), }, GoalType = "CAMP", MinRadius = 32, }, DEFEND_rSpawnkill_2 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-66.125, 18.125, -79.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.133, -0.977, -0.166), }, GoalType = "Defend", Radius = 35, }, ROUTE_bridge2 = { GoalType = "ROUTE", Position = Vec3(-1248.608, 261.483, -191.875), Radius = 70, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-1061.000, 3246.000, -136.000), }, ATTACK_bCemetary4 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-530.529, 4241.653, -87.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(0.979, 0.098, -0.181), }, GoalType = "Attack", Radius = 35, }, ROUTE_block3 = { GoalType = "ROUTE", Position = Vec3(-1418.391, -955.083, -183.875), Radius = 70, }, DEFEND_rCrypt7 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-212.738, 2925.875, 66.454), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.292, 0.950, -0.110), }, GoalType = "Defend", Radius = 20, }, ATTACK_bDeliver1 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-1097.028, -502.077, -175.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(0.721, 0.691, -0.050), }, GoalType = "Attack", Radius = 35, }, ATTACK_bDeliver7 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(1197.875, -730.125, -191.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.996, 0.087, 0.030), }, GoalType = "Attack", Radius = 20, }, DEFEND_rTavern5 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-2349.875, 2717.861, -159.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.428, -0.904, -0.000), }, GoalType = "Defend", Radius = 25, }, ROUTE_ccyd = { GoalType = "ROUTE", Position = Vec3(-226.686, 982.424, -79.875), Radius = 150, }, MOUNTMG42_cottage_mg = { maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(-8.000, 2136.000, -140.000), mincamptime = 15, }, DEFEND_rSpawnkill_5 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-869.875, -614.731, -175.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(1.000, -0.020, 0.006), }, GoalType = "Defend", Radius = 35, }, DEFEND_rCrypt1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-937.470, 4717.600, -33.266), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.154, -0.981, -0.115), }, GoalType = "Defend", Radius = 35, }, CHECKPOINT_northflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2112.000, 3712.000, -184.000), }, CAMP_bSpawnCamp1 = { MinCampTime = 45, Stance = "crouch", Position = Vec3(1193.874, 1234.125, -192.875), MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.126, 0.988, 0.088), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, MOUNTMG42_cemetary_mg = { maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(104.000, 4128.000, -132.000), mincamptime = 15, }, BUILD_Command_Post = { TagName = "Command Post", CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 6, Position = Vec3(-1276.000, 3184.000, -116.000), }, DEFEND_rcyd_6 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-2605.875, -1133.875, -183.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(0.707, 0.707, 0.011), }, GoalType = "Defend", Radius = 35, }, AIRSTRIKE_rTavernAS_1 = { AimVectors = { [0] = Vec3(-0.013, -0.996, 0.085), }, GoalType = "AIRSTRIKE", Position = Vec3(-2264.431, 2107.886, -160.669), MinRadius = 32, }, ROUTE_rSpawn1 = { GoalType = "ROUTE", Position = Vec3(1451.526, 1797.737, 0.125), Radius = 200, }, ATTACK_bDeliver6 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-790.125, -1065.872, -191.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.572, 0.820, -0.014), }, GoalType = "Attack", Radius = 35, }, REPAIRMG42_west_cyd_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(-2548.000, 1226.000, -128.000), }, ARTILLERY_S_bCemetary_1 = { GoalType = "ARTILLERY_S", Position = Vec3(80.564, 2764.125, -159.875), Radius = 10, }, CAMP_rCottage1 = { MinCampTime = 45, Stance = "crouch", Position = Vec3(546.621, 1452.581, -4.920), MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.067, -0.983, -0.172), }, GoalType = "CAMP", Weapons = { [11] = 1, }, MinRadius = 32, }, ROUTE_bSpawn = { GoalType = "ROUTE", Position = Vec3(358.332, -2023.903, -175.875), Radius = 500, }, ATTACK_bDeliver2 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-524.678, -745.875, -175.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.944, 0.328, -0.030), }, GoalType = "Attack", Radius = 35, }, CALLARTILLERY_bCemetary_1 = { GoalType = "CALLARTILLERY", Position = Vec3(98.952, 3953.138, -162.576), Radius = 70, }, ARTILLERY_S_rCemetary_1 = { GoalType = "ARTILLERY_S", Position = Vec3(-954.324, 3607.135, 116.928), Radius = 10, }, ATTACK_bCemetary6 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(-213.810, 4505.880, -46.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(0.194, -0.977, -0.085), }, GoalType = "Attack", Radius = 35, }, ROUTE_cottage = { GoalType = "ROUTE", Position = Vec3(641.743, 1880.451, 8.125), Radius = 35, }, DEFEND_rCrypt2 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-401.520, 4921.875, -75.136), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.603, -0.797, 0.028), }, GoalType = "Defend", Radius = 35, }, DEFEND_rTavern1 = { MinCampTime = 30, Stance = "crouch", Position = Vec3(-1970.125, 2185.888, -159.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.647, -0.759, 0.072), }, GoalType = "Defend", Radius = 20, }, ATTACK_bDeliver4 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(933.874, -538.125, -175.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.998, -0.065, 0.013), }, GoalType = "Attack", Radius = 35, }, ATTACK_bCemetary1 = { MinCampTime = 15, Stance = "crouch", Position = Vec3(301.731, 4048.177, -159.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.206, -0.979, 0.007), }, GoalType = "Attack", Radius = 35, }, ATTACK_bDeliver5 = { MinCampTime = 15, Stance = "stand", Position = Vec3(-197.875, 301.872, -79.875), MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.900, -0.275, -0.338), }, GoalType = "Attack", Radius = 35, }, Version = 1, ROUTE_tower = { GoalType = "ROUTE", Position = Vec3(-627.280, -661.296, -175.875), Radius = 70, }, DEFEND_rSpawnkill_1 = { MinCampTime = 30, Stance = "stand", Position = Vec3(-314.125, -402.125, -191.875), MaxCampTime = 60, AimVectors = { [0] = Vec3(-0.415, -0.909, 0.043), }, GoalType = "Defend", Radius = 35, }, };