global _MG = { AMMOCAB_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-485.000, 3205.500, 252.500), Range = 1250, TeamAvailability = 6, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-264.000, 4364.000, 272.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_escape_hatch = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1436.000, 591.500, 3.000), TagName = "escape hatch", TeamAvailability = 2, }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(852.000, 680.000, 0.000), }, CHECKPOINT_wsf = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2484.000, 1616.000, 548.000), }, HEALTHCAB_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-249.500, 3269.000, 252.500), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-339.000, 991.000, 438.000), TeamAvailability = 6, }, PLANT_3rd_Flak_Cannon = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1648.000, 838.000, 1142.000), TagName = "3rd Flak Cannon", TeamAvailability = 4, }, PLANT_4th_Flak_Cannon = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1648.000, 3520.000, 1142.000), TagName = "4th Flak Cannon", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-263.002, 4389.500, 272.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Security_Sidewall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1058.000, 1703.000, 260.000), TagName = "Security Sidewall", TeamAvailability = 4, }, PLANT_escape_hatch = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1535.874, 540.000, 98.769), TagName = "escape hatch", TeamAvailability = 4, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-339.000, 991.000, 438.000), TeamAvailability = 6, }, SWITCH_The_Security_Door_SWITCH = { AimPosition = Vec3(-968.912, 1827.133, 253.684), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1006.125, 1827.482, 201.217), Radius = 32, TagName = "The Security Door SWITCH", }, Version = 1, };