global _MG = { AMMOCAB_supply4xxx = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_supply4xxx", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2772.000, 440.000, 922.000), Radius = 0, Range = 1250, TagName = "supply4xxx", TeamAvailability = 6, Version = 1, }, ATTACK_castle1 = { AimVectors = { [0] = Vec3(-0.871, 0.490, -0.031), [1] = Vec3(0.140, 0.948, -0.287), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_castle1", Orientation = Vec3(1.058, -0.031, -0.000), Position = Vec3(-4025.185, -781.874, 881.125), Radius = 32, Stance = "stand", TagName = "castle1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_castle2 = { AimVectors = { [0] = Vec3(0.090, -0.996, 0.021), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_castle2", Orientation = Vec3(-3.051, 0.021, -0.000), Position = Vec3(-4361.639, 1214.837, 801.125), Radius = 32, Stance = "stand", TagName = "castle2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_castle3 = { AimVectors = { [0] = Vec3(0.015, -0.996, 0.085), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_castle3", Orientation = Vec3(-3.127, 0.085, -0.000), Position = Vec3(-3804.842, 401.880, 457.125), Radius = 32, Stance = "stand", TagName = "castle3", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_castle4 = { AimVectors = { [0] = Vec3(-0.998, 0.021, -0.058), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_castle4", Orientation = Vec3(1.550, -0.058, -0.000), Position = Vec3(-2703.894, 94.742, 929.125), Radius = 32, Stance = "stand", TagName = "castle4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_castle5 = { AimVectors = { [0] = Vec3(-0.999, 0.016, -0.028), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_castle5", Orientation = Vec3(1.554, -0.028, -0.000), Position = Vec3(-2708.056, -33.965, 929.125), Radius = 32, Stance = "stand", TagName = "castle5", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower1 = { AimVectors = { [0] = Vec3(0.231, 0.959, 0.164), [1] = Vec3(0.798, 0.600, 0.060), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower1", Orientation = Vec3(-0.236, 0.165, -0.000), Position = Vec3(-1260.630, -1736.042, 624.784), Radius = 32, Stance = "stand", TagName = "tower1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower2 = { AimVectors = { [0] = Vec3(-0.591, -0.805, -0.059), [1] = Vec3(0.955, -0.295, 0.024), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower2", Orientation = Vec3(2.508, -0.059, -0.000), Position = Vec3(-368.082, 1130.986, 681.405), Radius = 32, Stance = "stand", TagName = "tower2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower3 = { AimVectors = { [0] = Vec3(0.701, -0.709, 0.083), [1] = Vec3(0.994, 0.108, 0.023), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower3", Orientation = Vec3(-2.362, 0.084, -0.000), Position = Vec3(-744.705, 219.873, 658.989), Radius = 32, Stance = "stand", TagName = "tower3", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower4 = { AimVectors = { [0] = Vec3(0.949, -0.315, -0.021), [1] = Vec3(0.690, 0.723, 0.031), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower4", Orientation = Vec3(-1.892, -0.021, -0.000), Position = Vec3(-619.165, -611.099, 669.143), Radius = 32, Stance = "stand", TagName = "tower4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower5 = { AimVectors = { [0] = Vec3(-0.289, -0.957, -0.000), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower5", Orientation = Vec3(2.848, 0.000, -0.000), Position = Vec3(1619.945, 1577.891, 709.393), Radius = 32, Stance = "stand", TagName = "tower5", TeamAvailability = 30, Version = 1, Weapons = { }, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(712.000, -154.000, 1094.000), Radius = 0, Stance = "crouch", TagName = "Command Post", TeamAvailability = 6, Version = 1, }, BUILD_Door_Controls = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Door_Controls", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2035.000, -1315.000, 808.000), Radius = 0, Stance = "crouch", TagName = "Door Controls", TeamAvailability = 2, Version = 1, }, BUILD_Graveyard_Gate = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Graveyard_Gate", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3898.000, -882.000, 507.000), Radius = 0, Stance = "crouch", TagName = "Graveyard Gate", TeamAvailability = 2, Version = 1, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 1, Name = "BUILD_Truck", Offsets = { [0] = Vec3(-1.756, -161.625, -36.375), [1] = Vec3(76.781, -12.794, -36.375), [2] = Vec3(0.349, 161.625, -36.375), [3] = Vec3(-76.125, -13.845, -36.375), }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1734.000, -240.000, 776.000), Radius = 0, Stance = "crouch", TagName = "Truck", TeamAvailability = 4, Vehicle = "MOVER_truck", Version = 1, }, BUILD_Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Truck_Barrier_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2568.000, 332.000, 766.000), Radius = 0, Stance = "crouch", TagName = "Truck Barrier 2", TeamAvailability = 2, Version = 1, }, CAPPOINT_truck = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 0, Name = "CAPPOINT_truck", Orientation = Vec3(-1.619, -0.058, -0.000), Position = Vec3(-1869.516, -236.833, 704.125), Radius = 35, TagName = "truck", TeamAvailability = 4, Version = 1, }, DEFEND_barrier1 = { AimVectors = { [0] = Vec3(-0.124, -0.984, 0.126), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_barrier1", Orientation = Vec3(3.016, 0.126, -0.000), Position = Vec3(2500.633, 459.875, 709.819), Radius = 32, Stance = "crouch", TagName = "barrier1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle1 = { AimVectors = { [0] = Vec3(-0.480, 0.877, 0.012), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle1", Orientation = Vec3(0.500, 0.012, -0.000), Position = Vec3(-3297.504, -616.427, 459.371), Radius = 32, Stance = "stand", TagName = "castle1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle10 = { AimVectors = { [0] = Vec3(-0.190, 0.982, -0.007), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle10", Orientation = Vec3(0.191, -0.007, -0.000), Position = Vec3(-2542.016, -1049.984, 929.125), Radius = 32, Stance = "stand", TagName = "castle10", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle2 = { AimVectors = { [0] = Vec3(-0.992, 0.128, 0.001), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle2", Orientation = Vec3(1.442, 0.001, -0.000), Position = Vec3(-3060.018, -149.262, 449.125), Radius = 32, Stance = "stand", TagName = "castle2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle3 = { AimVectors = { [0] = Vec3(-0.994, -0.103, 0.031), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle3", Orientation = Vec3(1.674, 0.031, -0.000), Position = Vec3(-3119.077, 102.678, 449.125), Radius = 32, Stance = "stand", TagName = "castle3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle4 = { AimVectors = { [0] = Vec3(-0.684, -0.724, 0.093), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle4", Orientation = Vec3(2.384, 0.094, -0.000), Position = Vec3(-3154.125, 335.698, 449.125), Radius = 32, Stance = "stand", TagName = "castle4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle5 = { AimVectors = { [0] = Vec3(-0.448, -0.862, -0.236), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle5", Orientation = Vec3(2.662, -0.238, -0.000), Position = Vec3(-3060.013, 273.547, 865.125), Radius = 32, Stance = "stand", TagName = "castle5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle6 = { AimVectors = { [0] = Vec3(-0.967, 0.252, 0.034), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle6", Orientation = Vec3(1.316, 0.034, -0.000), Position = Vec3(-1949.043, 585.333, 929.125), Radius = 32, Stance = "stand", TagName = "castle6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle7 = { AimVectors = { [0] = Vec3(-0.790, -0.610, -0.059), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle7", Orientation = Vec3(2.228, -0.059, -0.000), Position = Vec3(-2479.796, 813.875, 929.125), Radius = 32, Stance = "stand", TagName = "castle7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle8 = { AimVectors = { [0] = Vec3(-0.535, 0.778, -0.330), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle8", Orientation = Vec3(0.603, -0.336, -0.000), Position = Vec3(-3382.577, 784.961, 929.125), Radius = 32, Stance = "stand", TagName = "castle8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_castle9 = { AimVectors = { [0] = Vec3(-0.891, 0.454, -0.013), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_castle9", Orientation = Vec3(1.100, -0.013, -0.000), Position = Vec3(-3424.130, 601.181, 801.125), Radius = 32, Stance = "stand", TagName = "castle9", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end1 = { AimVectors = { [0] = Vec3(-0.585, -0.796, -0.154), [1] = Vec3(-0.806, 0.535, -0.254), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end1", Orientation = Vec3(2.508, -0.155, -0.000), Position = Vec3(4668.125, 333.837, 913.125), Radius = 32, Stance = "stand", TagName = "end1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end2 = { AimVectors = { [0] = Vec3(-0.518, -0.841, -0.152), [1] = Vec3(0.368, -0.926, -0.086), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end2", Orientation = Vec3(2.589, -0.153, -0.000), Position = Vec3(4004.615, 1470.125, 913.125), Radius = 32, Stance = "stand", TagName = "end2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end3 = { AimVectors = { [0] = Vec3(0.351, 0.935, 0.040), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end3", Orientation = Vec3(-0.359, 0.040, -0.000), Position = Vec3(6087.182, -1668.751, 705.125), Radius = 32, Stance = "stand", TagName = "end3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end4 = { AimVectors = { [0] = Vec3(0.196, 0.979, 0.053), [1] = Vec3(0.973, 0.226, 0.046), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end4", Orientation = Vec3(-0.197, 0.053, -0.000), Position = Vec3(5283.868, -964.844, 705.339), Radius = 32, Stance = "crouch", TagName = "end4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end5 = { AimVectors = { [0] = Vec3(0.530, -0.843, -0.095), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end5", Orientation = Vec3(-2.580, -0.095, -0.000), Position = Vec3(5316.354, -25.875, 913.125), Radius = 32, Stance = "stand", TagName = "end5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end6 = { AimVectors = { [0] = Vec3(0.567, -0.813, -0.135), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end6", Orientation = Vec3(-2.533, -0.135, -0.000), Position = Vec3(4668.125, 91.914, 913.125), Radius = 32, Stance = "stand", TagName = "end6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_end7 = { AimVectors = { [0] = Vec3(0.542, 0.840, 0.018), [1] = Vec3(0.997, 0.074, 0.009), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_end7", Orientation = Vec3(-0.573, 0.018, -0.000), Position = Vec3(4531.264, -511.291, 710.036), Radius = 32, Stance = "stand", TagName = "end7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj1_1 = { AimVectors = { [0] = Vec3(-0.791, 0.561, 0.245), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj1_1", Orientation = Vec3(0.953, 0.248, -0.000), Position = Vec3(-5106.125, 452.125, 453.125), Radius = 32, Stance = "crouch", TagName = "obj1_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj1_2 = { AimVectors = { [0] = Vec3(0.169, 0.985, 0.023), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj1_2", Orientation = Vec3(-0.169, 0.023, -0.000), Position = Vec3(-5357.875, -125.645, 453.125), Radius = 32, Stance = "stand", TagName = "obj1_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj1_3 = { AimVectors = { [0] = Vec3(-0.278, 0.959, 0.062), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj1_3", Orientation = Vec3(0.282, 0.062, -0.000), Position = Vec3(-4955.639, -146.823, 453.125), Radius = 32, Stance = "stand", TagName = "obj1_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj1_4 = { AimVectors = { [0] = Vec3(-0.529, 0.840, 0.119), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj1_4", Orientation = Vec3(0.562, 0.120, -0.000), Position = Vec3(-4558.125, -157.571, 453.125), Radius = 32, Stance = "crouch", TagName = "obj1_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj2_1 = { AimVectors = { [0] = Vec3(0.989, -0.148, 0.020), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj2_1", Orientation = Vec3(-1.719, 0.020, -0.000), Position = Vec3(-4191.302, -906.759, 449.125), Radius = 32, Stance = "stand", TagName = "obj2_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj2_2 = { AimVectors = { [0] = Vec3(0.730, 0.682, 0.042), [1] = Vec3(0.207, 0.978, 0.017), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj2_2", Orientation = Vec3(-0.819, 0.042, -0.000), Position = Vec3(-4697.184, -885.875, 705.125), Radius = 32, Stance = "stand", TagName = "obj2_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj2_3 = { AimVectors = { [0] = Vec3(-0.580, -0.814, -0.026), [1] = Vec3(-0.643, 0.717, -0.269), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj2_3", Orientation = Vec3(2.523, -0.026, -0.000), Position = Vec3(-4626.125, -529.006, 705.125), Radius = 32, Stance = "stand", TagName = "obj2_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_obj2_4 = { AimVectors = { [0] = Vec3(0.177, -0.977, 0.122), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_obj2_4", Orientation = Vec3(-2.962, 0.123, -0.000), Position = Vec3(-4786.544, 231.444, 453.125), Radius = 32, Stance = "stand", TagName = "obj2_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower1 = { AimVectors = { [0] = Vec3(-0.367, -0.929, 0.051), [1] = Vec3(-0.025, 0.999, 0.022), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower1", Orientation = Vec3(2.765, 0.051, -0.000), Position = Vec3(637.875, 88.401, 705.125), Radius = 32, Stance = "stand", TagName = "tower1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower10 = { AimVectors = { [0] = Vec3(0.588, 0.793, 0.163), [1] = Vec3(-0.925, 0.379, 0.018), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower10", Orientation = Vec3(-0.638, 0.163, -0.000), Position = Vec3(1409.198, -1422.784, 646.477), Radius = 32, Stance = "prone", TagName = "tower10", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower11 = { AimVectors = { [0] = Vec3(-0.067, -0.991, -0.118), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower11", Orientation = Vec3(3.074, -0.119, -0.000), Position = Vec3(1782.511, 1465.166, 901.125), Radius = 32, Stance = "stand", TagName = "tower11", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower12 = { AimVectors = { [0] = Vec3(-0.189, -0.982, 0.020), [1] = Vec3(-0.906, 0.423, -0.025), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower12", Orientation = Vec3(2.951, 0.020, -0.000), Position = Vec3(1606.250, 864.954, 720.494), Radius = 32, Stance = "crouch", TagName = "tower12", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower2 = { AimVectors = { [0] = Vec3(-0.285, 0.954, 0.098), [1] = Vec3(-0.397, -0.917, 0.042), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower2", Orientation = Vec3(0.290, 0.098, -0.000), Position = Vec3(637.875, -402.004, 705.125), Radius = 32, Stance = "stand", TagName = "tower2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower3 = { AimVectors = { [0] = Vec3(0.948, 0.212, -0.236), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower3", Orientation = Vec3(-1.351, -0.238, -0.000), Position = Vec3(801.043, -419.042, 1025.125), Radius = 32, Stance = "stand", TagName = "tower3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower4 = { AimVectors = { [0] = Vec3(0.917, -0.376, -0.133), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower4", Orientation = Vec3(-1.960, -0.134, -0.000), Position = Vec3(791.423, 87.243, 1025.125), Radius = 32, Stance = "stand", TagName = "tower4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower5 = { AimVectors = { [0] = Vec3(0.920, -0.387, 0.064), [1] = Vec3(-0.676, -0.732, 0.088), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower5", Orientation = Vec3(-1.969, 0.064, -0.000), Position = Vec3(-211.092, -387.514, 643.851), Radius = 32, Stance = "crouch", TagName = "tower5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower6 = { AimVectors = { [0] = Vec3(-0.770, 0.590, 0.243), [1] = Vec3(0.977, 0.178, 0.116), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower6", Orientation = Vec3(0.917, 0.245, -0.000), Position = Vec3(-319.741, 95.532, 597.613), Radius = 32, Stance = "crouch", TagName = "tower6", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower7 = { AimVectors = { [0] = Vec3(0.853, -0.521, 0.031), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower7", Orientation = Vec3(-2.119, 0.031, -0.000), Position = Vec3(-765.558, 818.619, 682.458), Radius = 32, Stance = "stand", TagName = "tower7", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower8 = { AimVectors = { [0] = Vec3(0.990, -0.140, 0.036), [1] = Vec3(0.862, 0.505, 0.046), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower8", Orientation = Vec3(-1.711, 0.036, -0.000), Position = Vec3(-667.694, -1521.859, 620.651), Radius = 32, Stance = "stand", TagName = "tower8", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower9 = { AimVectors = { [0] = Vec3(-0.294, 0.956, 0.010), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower9", Orientation = Vec3(0.298, 0.010, -0.000), Position = Vec3(1880.088, -2102.540, 725.153), Radius = 32, Stance = "stand", TagName = "tower9", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_village_door1 = { AimVectors = { [0] = Vec3(0.793, 0.607, 0.049), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_village_door1", Orientation = Vec3(-0.918, 0.049, -0.000), Position = Vec3(3636.769, -1575.855, 901.345), Radius = 32, Stance = "stand", TagName = "village_door1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_village_door2 = { AimVectors = { [0] = Vec3(-0.990, 0.140, 0.006), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_village_door2", Orientation = Vec3(1.431, 0.006, -0.000), Position = Vec3(4467.982, -1570.326, 901.125), Radius = 32, Stance = "stand", TagName = "village_door2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_village_door3 = { AimVectors = { [0] = Vec3(-0.957, -0.257, 0.135), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_village_door3", Orientation = Vec3(1.834, 0.135, -0.000), Position = Vec3(4235.204, -1909.456, 901.125), Radius = 32, Stance = "crouch", TagName = "village_door3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_village_door4 = { AimVectors = { [0] = Vec3(-0.944, -0.308, 0.120), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_village_door4", Orientation = Vec3(1.886, 0.120, -0.000), Position = Vec3(4413.683, -1420.163, 901.125), Radius = 32, Stance = "prone", TagName = "village_door4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ESCORT_truck = { Buttons = { }, CreateOnLoad = 1, GoalType = "ESCORT", GroupName = "", MinRadius = 32, Name = "ESCORT_truck", Offsets = { [0] = Vec3(69.125, 40.625, -36.375), [1] = Vec3(76.125, -73.986, -36.375), [2] = Vec3(24.781, -161.627, -36.375), [3] = Vec3(-24.939, -161.626, -36.375), [4] = Vec3(-76.125, -61.839, -36.375), [5] = Vec3(-70.125, 66.017, -36.375), }, Orientation = Vec3(0.233, -0.340, -0.000), Position = Vec3(-1730.762, -390.585, 705.125), Radius = 0, TagName = "truck", TeamAvailability = 30, Vehicle = "MOVER_truck", Version = 1, }, FLAG_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_gold_crate", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-5216.000, 778.000, 485.125), Radius = 0, TagName = "gold_crate", TeamAvailability = 4, Version = 1, }, FLAG_gold_crate2 = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_gold_crate2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4960.000, -622.000, 741.125), Radius = 0, TagName = "gold_crate2", TeamAvailability = 4, Version = 1, }, HEALTHCAB_health3xxx = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_health3xxx", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2770.000, 366.000, 924.000), Radius = 0, Range = 1250, TagName = "health3xxx", TeamAvailability = 6, Version = 1, }, HEALTHCAB_keg = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_keg", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4908.000, -11.000, 750.000), Radius = 0, Range = 1250, TagName = "keg", TeamAvailability = 6, Version = 1, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_truck", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1742.500, -239.000, 764.500), Radius = 0, TagName = "truck", TeamAvailability = 4, Version = 1, }, PLANT_Command_Post = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(682.125, -421.875, 1048.218), [1] = Vec3(682.125, 101.875, 1048.218), }, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(682.500, -156.998, 1072.000), Radius = 0, TagName = "Command Post", TeamAvailability = 6, Version = 1, }, PLANT_Door_Controls = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Door_Controls", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2052.000, -1316.000, 774.000), Radius = 0, TagName = "Door Controls", TeamAvailability = 4, Version = 1, }, PLANT_Graveyard_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.932, -0.328, 0.152), [1] = Vec3(0.591, -0.801, 0.098), }, position = Vec3(-3688.518, -722.125, 472.178), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.481, -0.875, 0.062), [1] = Vec3(0.861, 0.459, 0.220), }, position = Vec3(-3454.704, -527.875, 472.178), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Graveyard_Gate", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3727.000, -997.000, 517.500), Radius = 0, TagName = "Graveyard Gate", TeamAvailability = 4, Version = 1, }, PLANT_North_Tower = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.844, -0.535, 0.034), [1] = Vec3(0.028, -0.998, 0.055), }, position = Vec3(-593.654, 1762.590, 655.648), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.751, -0.652, 0.105), [1] = Vec3(0.643, 0.766, -0.007), }, position = Vec3(154.315, 1150.923, 629.589), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_North_Tower", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-592.000, 512.000, 744.000), Radius = 0, TagName = "North Tower", TeamAvailability = 4, Version = 1, }, PLANT_South_Tower = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.462, 0.873, 0.157), [1] = Vec3(0.697, 0.713, 0.073), }, position = Vec3(-815.033, -1783.097, 655.608), stance = "prone", }, [1] = { AimVectors = { [0] = Vec3(0.617, 0.785, 0.055), }, position = Vec3(-1335.601, -1976.860, 625.521), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_South_Tower", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-831.999, -1008.000, 820.000), Radius = 0, TagName = "South Tower", TeamAvailability = 4, Version = 1, }, PLANT_Truck_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Truck_Barrier_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2386.996, 13.000, 741.002), Radius = 0, RandomUsePoint = 1, TagName = "Truck Barrier 2", TeamAvailability = 4, Version = 1, }, PLANT_Village_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Village_Door", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3600.000, -1210.000, 962.000), Radius = 0, TagName = "Village Door", TeamAvailability = 4, Version = 1, }, ROUTE_allied_spawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_allied_spawn", Orientation = Vec3(3.095, -0.260, -0.000), Position = Vec3(6867.519, -2605.929, 705.125), Radius = 400, TagName = "allied_spawn", TeamAvailability = 30, Version = 1, }, ROUTE_axis_spawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_axis_spawn", Orientation = Vec3(-0.040, -0.235, -0.000), Position = Vec3(5477.771, 2376.511, 707.125), Radius = 400, TagName = "axis_spawn", TeamAvailability = 30, Version = 1, }, ROUTE_castle_north = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_castle_north", Orientation = Vec3(1.510, -0.811, -0.000), Position = Vec3(-2927.469, 1104.280, 801.125), Radius = 125, TagName = "castle_north", TeamAvailability = 30, Version = 1, }, ROUTE_castle_south = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_castle_south", Orientation = Vec3(-1.636, -0.693, -0.000), Position = Vec3(-2545.744, -895.199, 929.125), Radius = 125, TagName = "castle_south", TeamAvailability = 30, Version = 1, }, ROUTE_castle_spawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_castle_spawn", Orientation = Vec3(-1.562, -0.276, -0.000), Position = Vec3(-5714.102, 248.425, 737.125), Radius = 300, TagName = "castle_spawn", TeamAvailability = 30, Version = 1, }, ROUTE_front_gate = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_front_gate", Orientation = Vec3(1.577, -0.601, -0.000), Position = Vec3(-2056.227, -925.139, 705.125), Radius = 125, TagName = "front_gate", TeamAvailability = 30, Version = 1, }, ROUTE_front_gate2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_front_gate2", Orientation = Vec3(1.550, -0.715, -0.000), Position = Vec3(-3065.848, -442.315, 465.125), Radius = 125, TagName = "front_gate2", TeamAvailability = 30, Version = 1, }, ROUTE_obj1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_obj1", Orientation = Vec3(3.067, -1.258, -0.000), Position = Vec3(-5217.043, 775.496, 481.371), Radius = 70, TagName = "obj1", TeamAvailability = 30, Version = 1, }, ROUTE_obj2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_obj2", Orientation = Vec3(-1.597, -1.226, -0.000), Position = Vec3(-4954.070, -625.137, 737.217), Radius = 70, TagName = "obj2", TeamAvailability = 30, Version = 1, }, ROUTE_shaft = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_shaft", Orientation = Vec3(3.125, -0.742, -0.000), Position = Vec3(-5281.836, 969.398, 577.125), Radius = 50, TagName = "shaft", TeamAvailability = 30, Version = 1, }, ROUTE_side_gate = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_side_gate", Orientation = Vec3(1.580, -0.679, -0.000), Position = Vec3(-3672.517, -995.278, 449.125), Radius = 125, TagName = "side_gate", TeamAvailability = 30, Version = 1, }, ROUTE_tower_north = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_north", Orientation = Vec3(1.569, -1.097, -0.000), Position = Vec3(-513.154, 537.394, 662.399), Radius = 50, TagName = "tower_north", TeamAvailability = 30, Version = 1, }, ROUTE_tower_north_spawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_north_spawn", Orientation = Vec3(1.840, -0.190, -0.000), Position = Vec3(-915.890, 500.642, 912.125), Radius = 250, TagName = "tower_north_spawn", TeamAvailability = 30, Version = 1, }, ROUTE_tower_south = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_south", Orientation = Vec3(0.035, -0.550, -0.000), Position = Vec3(-826.515, -1060.366, 677.025), Radius = 45, TagName = "tower_south", TeamAvailability = 30, Version = 1, }, ROUTE_tower_south_spawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_south_spawn", Orientation = Vec3(1.464, -0.242, -0.000), Position = Vec3(-871.773, -786.985, 913.125), Radius = 200, TagName = "tower_south_spawn", TeamAvailability = 30, Version = 1, }, ROUTE_village_door = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_village_door", Orientation = Vec3(0.015, -0.774, -0.000), Position = Vec3(3601.071, -1261.940, 901.125), Radius = 125, TagName = "village_door", TeamAvailability = 30, Version = 1, }, ROUTE_west_gate = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_west_gate", Orientation = Vec3(1.600, -0.531, -0.000), Position = Vec3(-4207.021, 32.640, 453.125), Radius = 125, TagName = "west_gate", TeamAvailability = 30, Version = 1, }, SWITCH_gate = { AimPosition = Vec3(-816.351, -710.125, 752.296), CreateOnLoad = 1, Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "", MinRadius = 32, Name = "SWITCH_gate", Orientation = Vec3(0.016, -0.294, -0.000), Position = Vec3(-815.525, -762.354, 705.125), Radius = 32, Stance = "stand", TagName = "gate", TeamAvailability = 30, Timeout = 1500, Use = 1, Version = 1, }, Version = 1, };