global _MG = { AIRSTRIKE_Axis_AtTransmitter_14 = { AimVectors = { [0] = Vec3(0.689, -0.720, 0.089), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-5052.133, 1935.269, 129.125), Radius = 32, }, AIRSTRIKE_Axis_Start_1 = { AimVectors = { [0] = Vec3(-0.862, -0.459, -0.213), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1649.472, 235.360, 320.125), Radius = 32, }, AIRSTRIKE_Axis_Start_11 = { AimVectors = { [0] = Vec3(-0.229, -0.207, 0.951), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1736.738, 1268.608, 1.125), Radius = 32, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-117.000, -802.000, 272.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Axis_AtTransmitter_13 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4022.812, 566.700, -200.264), }, ATTACK_Allied_AtDocs_1 = { AimVectors = { [0] = Vec3(0.297, 0.953, -0.059), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(950.003, 5.620, 353.125), Radius = 32, }, ATTACK_Allied_AtDocs_2 = { AimVectors = { [0] = Vec3(0.075, 0.995, -0.063), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1060.373, -24.113, 353.125), Radius = 32, }, ATTACK_Allied_AtDocs_3 = { AimVectors = { [0] = Vec3(-0.513, -0.736, -0.442), [1] = Vec3(0.307, 0.950, -0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(893.529, -84.580, 353.125), Radius = 32, }, ATTACK_Allied_AtDocs_4 = { AimVectors = { [0] = Vec3(-0.504, 0.841, -0.199), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1136.880, 228.684, 353.125), Radius = 32, }, ATTACK_Allied_AtDocs_5 = { AimVectors = { [0] = Vec3(-0.680, 0.622, -0.387), [1] = Vec3(0.040, -0.998, -0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1015.301, 405.042, 353.125), Radius = 32, }, ATTACK_Allied_AtDocs_6 = { AimVectors = { [0] = Vec3(0.742, 0.666, -0.072), [1] = Vec3(0.352, -0.936, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(893.855, 269.955, 353.125), Radius = 32, }, ATTACK_Allied_AtTransmitter_1 = { AimVectors = { [0] = Vec3(-0.880, -0.473, 0.037), [1] = Vec3(-0.022, 0.424, 0.905), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4729.178, 2294.082, -222.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_2 = { AimVectors = { [0] = Vec3(-0.231, -0.973, 0.001), [1] = Vec3(0.337, 0.191, 0.922), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4830.827, 2380.365, -222.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_3 = { AimVectors = { [0] = Vec3(-0.922, 0.355, -0.156), [1] = Vec3(-0.274, 0.776, 0.568), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4617.068, 2131.961, -174.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_4 = { AimVectors = { [0] = Vec3(-0.453, -0.880, -0.140), [1] = Vec3(0.236, -0.069, 0.969), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4769.612, 2434.366, -174.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_5 = { AimVectors = { [0] = Vec3(-0.819, -0.563, -0.111), [1] = Vec3(-0.346, 0.073, 0.935), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4616.726, 2399.092, -174.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_6 = { AimVectors = { [0] = Vec3(0.099, -0.990, 0.104), [1] = Vec3(0.507, 0.265, 0.821), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4886.223, 2328.202, -222.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_7 = { AimVectors = { [0] = Vec3(0.544, -0.827, 0.142), [1] = Vec3(0.677, 0.717, 0.162), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4978.319, 2139.878, -222.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_8 = { AimVectors = { [0] = Vec3(0.454, -0.880, 0.135), [1] = Vec3(0.990, 0.056, 0.131), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4980.453, 2243.060, -222.875), Radius = 32, }, ATTACK_Allied_AtTransmitter_9 = { AimVectors = { [0] = Vec3(-0.744, 0.637, -0.202), [1] = Vec3(-0.032, 0.838, 0.545), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4702.597, 2088.230, -174.875), Radius = 32, }, ATTACK_Allied_Start_1 = { AimVectors = { [0] = Vec3(-0.909, -0.411, -0.067), [1] = Vec3(-0.170, 0.972, -0.159), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1465.499, 309.549, 321.125), Radius = 32, }, ATTACK_Allied_Start_10 = { AimVectors = { [0] = Vec3(0.992, -0.124, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3186.470, 2099.726, -155.763), Radius = 32, }, ATTACK_Allied_Start_2 = { AimVectors = { [0] = Vec3(-0.802, -0.596, -0.044), [1] = Vec3(-0.835, 0.467, -0.290), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1333.787, 488.453, 321.125), Radius = 32, }, ATTACK_Allied_Start_3 = { AimVectors = { [0] = Vec3(-0.518, -0.847, -0.117), [1] = Vec3(-0.500, 0.725, -0.473), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1540.941, 490.903, 321.125), Radius = 32, }, ATTACK_Allied_Start_4 = { AimVectors = { [0] = Vec3(-0.201, -0.975, -0.098), [1] = Vec3(-0.132, 0.827, -0.547), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1680.345, 493.087, 321.125), Radius = 32, }, ATTACK_Allied_Start_5 = { AimVectors = { [0] = Vec3(0.561, -0.808, -0.178), [1] = Vec3(0.606, 0.793, -0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1817.503, 237.654, 321.125), Radius = 32, }, ATTACK_Allied_Start_6 = { AimVectors = { [0] = Vec3(0.433, 0.901, -0.033), [1] = Vec3(-0.662, 0.749, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1240.890, -475.568, 257.125), Radius = 32, }, ATTACK_Allied_Start_7 = { AimVectors = { [0] = Vec3(0.965, 0.262, -0.024), [1] = Vec3(-0.567, 0.823, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1437.738, -315.754, 257.125), Radius = 32, }, ATTACK_Allied_Start_8 = { AimVectors = { [0] = Vec3(0.698, -0.716, -0.003), [1] = Vec3(-0.975, -0.217, -0.044), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1488.235, -5.507, 257.125), Radius = 32, }, ATTACK_Allied_Start_9 = { AimVectors = { [0] = Vec3(0.681, 0.732, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3218.863, 1679.135, -138.699), Radius = 32, }, ATTACK_Axis_AtCabs_1 = { AimVectors = { [0] = Vec3(-1.000, 0.025, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-530.003, -626.378, 256.125), Radius = 32, }, ATTACK_Axis_AtCabs_2 = { AimVectors = { [0] = Vec3(-0.819, 0.572, 0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-333.118, -855.143, 225.125), Radius = 32, }, ATTACK_Axis_AtCabs_3 = { AimVectors = { [0] = Vec3(-0.662, 0.747, 0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-472.362, -852.704, 225.125), Radius = 32, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5023.998, 1903.998, -172.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1808.000, 388.000, 372.000), TagName = "Command Post", TeamAvailability = 4, }, BUILD_Gramophone = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-302.000, 1296.000, 300.000), TeamAvailability = 2, }, BUILD_Platform_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1544.000, 1852.000, 54.000), TagName = "Platform MG", TeamAvailability = 2, }, CALLARTILLERY_Axis_AtTransmitter_12 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-4797.902, 1659.669, 129.131), }, CAPPOINT_Transmitter = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-4541.988, 2198.826, -138.875), }, DEFEND_Allied_AtCabs_1 = { AimVectors = { [0] = Vec3(-0.469, 0.874, 0.124), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-537.941, -856.966, 224.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCabs_2 = { AimVectors = { [0] = Vec3(-0.963, 0.009, 0.269), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-561.938, -627.226, 224.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCabs_3 = { AimVectors = { [0] = Vec3(0.991, -0.002, -0.135), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-845.875, -626.125, 289.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCabs_4 = { AimVectors = { [0] = Vec3(0.399, 0.907, 0.135), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-845.874, -873.875, 225.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_1 = { AimVectors = { [0] = Vec3(-0.502, -0.864, 0.037), [1] = Vec3(-0.871, 0.490, 0.042), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1193.875, 253.875, 353.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_10 = { AimVectors = { [0] = Vec3(0.119, 0.963, -0.243), [1] = Vec3(0.982, 0.086, 0.168), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(786.126, 466.127, 289.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_11 = { AimVectors = { [0] = Vec3(-0.994, -0.064, 0.089), [1] = Vec3(-0.436, -0.900, 0.013), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(637.875, 781.875, 193.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_12 = { AimVectors = { [0] = Vec3(-0.183, -0.981, 0.062), [1] = Vec3(0.922, -0.383, -0.055), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-13.875, 829.875, 257.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_13 = { AimVectors = { [0] = Vec3(0.856, 0.506, -0.101), [1] = Vec3(0.536, -0.836, -0.117), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(786.125, 253.875, 385.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_14 = { AimVectors = { [0] = Vec3(-0.997, 0.067, -0.026), [1] = Vec3(-0.296, -0.955, 0.036), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1197.875, 596.776, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_2 = { AimVectors = { [0] = Vec3(-0.419, 0.897, -0.142), [1] = Vec3(-0.998, -0.027, -0.051), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1193.875, 82.125, 401.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_3 = { AimVectors = { [0] = Vec3(-0.267, 0.915, -0.302), [1] = Vec3(-0.704, -0.565, -0.430), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1135.927, 26.032, 481.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_4 = { AimVectors = { [0] = Vec3(-0.995, 0.064, -0.079), [1] = Vec3(-0.215, 0.970, 0.115), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1144.177, -379.925, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_5 = { AimVectors = { [0] = Vec3(-0.996, -0.064, -0.065), [1] = Vec3(-0.257, 0.960, 0.109), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1193.303, -293.195, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_6 = { AimVectors = { [0] = Vec3(-0.120, 0.974, 0.190), [1] = Vec3(0.524, 0.764, 0.376), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(666.125, -397.875, 193.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_7 = { AimVectors = { [0] = Vec3(-0.110, -0.986, 0.124), [1] = Vec3(0.856, 0.064, 0.513), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(797.633, -150.000, 193.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtDocs_8 = { AimVectors = { [0] = Vec3(-0.114, -0.981, 0.158), [1] = Vec3(0.737, 0.660, -0.143), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(-70.106, -242.006, 192.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_AtDocs_9 = { AimVectors = { [0] = Vec3(-0.126, -0.971, 0.203), [1] = Vec3(0.580, -0.749, 0.321), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(738.125, 781.875, 193.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_1 = { AimVectors = { [0] = Vec3(-0.940, -0.313, 0.133), [1] = Vec3(-0.107, 0.434, 0.895), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4701.633, 2288.000, -222.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_10 = { AimVectors = { [0] = Vec3(-0.437, 0.891, 0.124), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4629.633, 1708.000, -142.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_11 = { AimVectors = { [0] = Vec3(0.310, 0.948, 0.076), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4724.293, 1591.513, -143.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_15 = { AimVectors = { [0] = Vec3(0.905, -0.421, -0.054), [1] = Vec3(0.781, 0.605, -0.152), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-5194.367, 2036.000, -94.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_2 = { AimVectors = { [0] = Vec3(-0.780, 0.621, -0.082), [1] = Vec3(-0.190, 0.826, 0.531), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4644.009, 2053.643, -174.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_3 = { AimVectors = { [0] = Vec3(-0.925, 0.375, -0.056), [1] = Vec3(-0.333, 0.734, 0.592), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4581.639, 2116.005, -174.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_4 = { AimVectors = { [0] = Vec3(-0.983, -0.054, -0.174), [1] = Vec3(-0.680, 0.504, 0.532), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4469.634, 2252.001, -126.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_5 = { AimVectors = { [0] = Vec3(0.548, -0.835, 0.045), [1] = Vec3(0.946, 0.321, -0.033), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(-5032.377, 2206.407, -159.875), Radius = 20, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_6 = { AimVectors = { [0] = Vec3(0.721, 0.562, 0.405), [1] = Vec3(0.277, 0.956, 0.093), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4984.000, 1825.633, -222.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_7 = { AimVectors = { [0] = Vec3(-0.916, 0.309, 0.255), [1] = Vec3(-0.435, 0.900, -0.004), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4801.875, 2183.757, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_8 = { AimVectors = { [0] = Vec3(-0.849, -0.525, 0.061), [1] = Vec3(-0.965, 0.249, -0.079), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4617.645, 2368.012, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTransmitter_9 = { AimVectors = { [0] = Vec3(-0.763, -0.640, -0.090), [1] = Vec3(-0.217, 0.974, 0.069), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-4794.030, 1784.535, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MainDoor_1 = { AimVectors = { [0] = Vec3(-0.101, -0.977, 0.187), [1] = Vec3(0.999, 0.014, 0.036), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1565.875, 493.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MainDoor_2 = { AimVectors = { [0] = Vec3(-0.914, 0.401, -0.068), [1] = Vec3(-0.287, 0.953, -0.099), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1266.129, 210.125, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MainDoor_3 = { AimVectors = { [0] = Vec3(-0.773, -0.625, 0.106), [1] = Vec3(-0.872, 0.180, 0.456), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1266.126, 592.883, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_10 = { AimVectors = { [0] = Vec3(-0.623, -0.781, -0.041), [1] = Vec3(-0.915, -0.232, -0.330), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1283.758, 765.796, 321.125), Radius = 32, }, DEFEND_Axis_Start_2 = { AimVectors = { [0] = Vec3(-0.344, -0.936, -0.078), [1] = Vec3(0.145, 0.882, -0.448), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1651.069, 503.823, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_3 = { AimVectors = { [0] = Vec3(0.347, -0.932, -0.108), [1] = Vec3(0.764, 0.644, 0.035), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1837.735, 306.393, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_4 = { AimVectors = { [0] = Vec3(-0.689, -0.724, -0.029), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1650.126, 130.710, 257.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_5 = { AimVectors = { [0] = Vec3(-0.979, 0.177, -0.097), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1282.831, -118.211, 305.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_6 = { AimVectors = { [0] = Vec3(0.013, -0.979, -0.204), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1581.873, 109.875, 307.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_7 = { AimVectors = { [0] = Vec3(-0.975, -0.224, -0.016), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1266.125, 38.043, 257.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_8 = { AimVectors = { [0] = Vec3(-0.553, 0.833, -0.004), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1527.233, -195.969, 302.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_9 = { AimVectors = { [0] = Vec3(0.054, -0.998, -0.019), [1] = Vec3(0.364, 0.780, -0.508), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1784.718, 509.429, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StorageEntrance_1 = { AimVectors = { [0] = Vec3(0.002, 0.998, 0.057), [1] = Vec3(0.903, -0.429, -0.001), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1517.875, 1426.125, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StorageEntrance_2 = { AimVectors = { [0] = Vec3(-0.484, 0.875, 0.026), [1] = Vec3(-0.985, 0.171, 0.035), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1298.125, 1184.125, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StorageEntrance_3 = { AimVectors = { [0] = Vec3(-0.160, -0.985, 0.065), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1405.875, 1933.875, 1.125), Radius = 32, Stance = "crouch", }, EXPLODE_Gramophone = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(-304.000, 1296.000, 298.500), TeamAvailability = 4, }, FLAG_docs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(816.000, 160.000, 389.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-117.000, -698.000, 254.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_Platform_MG = { AimVectors = { [0] = Vec3(-0.994, -0.042, -0.101), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-1642.000, 1961.000, 69.000), TagName = "Platform MG", TeamAvailability = 6, }, PLANTMINE_Axis_SW1 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2382.340, 1879.786, -158.618), Radius = 20, }, PLANTMINE_Axis_SW10 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-3493.817, 1794.049, -160.569), Radius = 20, }, PLANTMINE_Axis_SW2 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2464.336, 1872.628, -157.384), Radius = 20, }, PLANTMINE_Axis_SW3 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2601.229, 1797.390, -154.587), Radius = 20, }, PLANTMINE_Axis_SW4 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2580.263, 1996.659, -155.242), Radius = 20, }, PLANTMINE_Axis_SW5 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2684.174, 1732.766, -150.143), Radius = 20, }, PLANTMINE_Axis_SW6 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-3111.614, 1810.671, -160.101), Radius = 20, }, PLANTMINE_Axis_SW7 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2955.753, 1938.568, -150.875), Radius = 20, }, PLANTMINE_Axis_SW8 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-3243.374, 1953.499, -160.922), Radius = 20, }, PLANTMINE_Axis_SW9 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-2952.719, 1788.393, -150.457), Radius = 20, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5049.511, 1879.266, -172.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1837.500, 384.000, 372.000), TagName = "Command Post", TeamAvailability = 2, }, PLANT_Main_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2032.000, 696.000, 55.000), TagName = "Main Door", TeamAvailability = 4, }, PLANT_Platform_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1636.000, 1960.211, 17.000), TagName = "Platform MG", TeamAvailability = 4, }, PLANT_Service_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.874, 0.482, 0.066), }, position = Vec3(-214.126, -873.875, 248.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.098, -0.994, 0.051), }, position = Vec3(-170.126, -242.125, 216.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-320.000, -512.000, 280.000), TagName = "Service Door", TeamAvailability = 4, }, PLANT_Storage_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.923, -0.359, 0.140), }, position = Vec3(-2805.874, 2146.500, -127.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.981, 0.117, 0.153), }, position = Vec3(-2741.759, 1550.386, -126.627), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.994, 0.089, 0.057), }, position = Vec3(-3529.874, 2019.987, -138.282), stance = "crouch", }, [3] = { AimVectors = { [0] = Vec3(0.926, 0.376, 0.042), }, position = Vec3(-3741.875, 1678.192, -151.874), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2848.000, 1856.000, -86.446), TagName = "Storage Wall", TeamAvailability = 4, }, REPAIRMG42_Platform_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1642.000, 1961.000, 69.000), TagName = "Platform MG", TeamAvailability = 6, }, ROUTE_AllyBarracks1 = { GoalType = "ROUTE", Position = Vec3(-4444.000, -464.000, -190.875), Radius = 300, }, ROUTE_AllyBarracks2 = { GoalType = "ROUTE", Position = Vec3(-4729.779, 183.838, -190.875), Radius = 300, }, ROUTE_AllyCP = { GoalType = "ROUTE", Position = Vec3(-1589.281, 373.974, 321.125), Radius = 350, }, ROUTE_AxisLowerSpawn = { GoalType = "ROUTE", Position = Vec3(-900.000, 1638.000, 1.125), Radius = 400, }, ROUTE_AxisSpawn1exit = { GoalType = "ROUTE", Position = Vec3(-109.338, 728.117, 257.125), Radius = 125, }, ROUTE_AxisUpperSpawn = { GoalType = "ROUTE", Position = Vec3(-169.538, 1166.555, 257.125), Radius = 350, }, ROUTE_CP_Stairs = { GoalType = "ROUTE", Position = Vec3(-1782.204, 665.221, 161.125), Radius = 125, }, ROUTE_Cabinets = { GoalType = "ROUTE", Position = Vec3(-593.923, -740.763, 225.125), Radius = 125, }, ROUTE_DocsTaken = { GoalType = "ROUTE", Position = Vec3(850.688, 158.452, 385.125), Radius = 350, }, ROUTE_DocsTaken_1 = { GoalType = "ROUTE", Position = Vec3(775.702, -302.815, 193.125), Radius = 125, }, ROUTE_DocsTaken_2 = { GoalType = "ROUTE", Position = Vec3(374.158, -109.259, 1.125), Radius = 300, }, ROUTE_DocsTaken_3 = { GoalType = "ROUTE", Position = Vec3(-604.134, 149.644, 1.125), Radius = 125, }, ROUTE_DocsTaken_4 = { GoalType = "ROUTE", Position = Vec3(-1232.909, 467.897, 1.125), Radius = 125, }, ROUTE_DocsTaken_5 = { GoalType = "ROUTE", Position = Vec3(730.363, 673.187, 193.125), Radius = 125, }, ROUTE_DoorToStoragehall = { GoalType = "ROUTE", Position = Vec3(-510.778, 706.792, 257.125), Radius = 125, }, ROUTE_GarageDoor = { GoalType = "ROUTE", Position = Vec3(-1266.654, 1372.063, 5.125), Radius = 125, }, ROUTE_GarageTunnel_1 = { GoalType = "ROUTE", Position = Vec3(44.853, 723.481, 1.125), Radius = 125, }, ROUTE_LadderToCP = { GoalType = "ROUTE", Position = Vec3(-1981.693, -159.903, -61.643), Radius = 125, }, ROUTE_MainDoor = { GoalType = "ROUTE", Position = Vec3(-1977.319, 692.026, 1.125), Radius = 125, }, ROUTE_NearAllyCP = { GoalType = "ROUTE", Position = Vec3(-1765.754, -58.406, 257.125), Radius = 200, }, ROUTE_ServiceDoor = { GoalType = "ROUTE", Position = Vec3(-319.360, -469.462, 225.125), Radius = 125, }, ROUTE_StorageDoor = { GoalType = "ROUTE", Position = Vec3(-2772.358, 2076.834, -150.875), Radius = 125, }, ROUTE_StorageWall = { GoalType = "ROUTE", Position = Vec3(-2775.582, 1873.847, -150.875), Radius = 125, }, ROUTE_Transmitter_1 = { GoalType = "ROUTE", Position = Vec3(-4278.159, 922.195, -185.890), Radius = 450, }, ROUTE_Transmitter_2 = { GoalType = "ROUTE", Position = Vec3(-4921.487, 1551.405, -193.495), Radius = 125, }, ROUTE_Transmitter_3 = { GoalType = "ROUTE", Position = Vec3(-4919.308, 2157.442, 129.125), Radius = 125, }, ROUTE_Transmitter_4 = { GoalType = "ROUTE", Position = Vec3(-4693.697, 2398.237, -174.875), Radius = 125, }, ROUTE_Transmitter_5 = { GoalType = "ROUTE", Position = Vec3(-4289.629, 1922.743, -204.917), Radius = 125, }, ROUTE_Transmitter_6 = { GoalType = "ROUTE", Position = Vec3(-4720.963, 1768.575, -142.875), Radius = 125, }, ROUTE_UpperStorageDoor = { GoalType = "ROUTE", Position = Vec3(-1108.729, -151.536, 255.125), Radius = 125, }, SMOKEBOMB_Axis_SW11 = { AimVectors = { [0] = Vec3(-0.635, -0.222, 0.740), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-2660.371, 2162.531, -144.536), Radius = 32, }, SWITCH_StorageWallSwitch = { AimPosition = Vec3(-2814.177, 1687.657, -94.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-2786.416, 1687.050, -150.465), Radius = 32, }, Version = 1, };