global _MG = { AIRSTRIKE_roofclear1 = { AimVectors = { [0] = Vec3(-0.032, 0.792, 0.610), [1] = Vec3(-0.332, 0.731, 0.596), }, GoalType = "AIRSTRIKE", GroupName = "depotroof", MinRadius = 32, Position = Vec3(-10848.094, -7248.236, 416.125), Radius = 32, }, AMMOCAB_alliedhut_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3084.000, -8436.000, 431.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-8887.000, -5781.000, 347.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_lms_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5556.000, -1794.000, 539.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_tankbay_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-11080.000, -2508.000, 563.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_bTowerHill1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3538.873, -2089.325, 719.187), }, ARTILLERY_S_bTowerHill2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3195.846, -1973.271, 718.348), }, ARTILLERY_S_bTowerHill3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4300.254, -1514.411, 1141.739), }, ARTILLERY_S_bTowerHill4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3506.129, -1269.289, 1472.279), }, ARTILLERY_S_rDepot1 = { GoalType = "ARTILLERY_S", GroupName = "depotarty", MinRadius = 32, Position = Vec3(-9911.951, -4951.238, 176.125), }, ARTILLERY_S_rDepot2 = { GoalType = "ARTILLERY_S", GroupName = "depotarty", MinRadius = 32, Position = Vec3(-12302.700, -4437.009, 555.423), }, ARTILLERY_S_rDepotWall1 = { GoalType = "ARTILLERY_S", GroupName = "depotwallarty", MinRadius = 32, Position = Vec3(-9746.656, -3786.372, 296.190), }, ARTILLERY_S_rDepotWall2 = { GoalType = "ARTILLERY_S", GroupName = "depotwallarty", MinRadius = 32, Position = Vec3(-9196.583, -3571.388, 212.379), }, ARTILLERY_S_r_tunnelExit1 = { GoalType = "ARTILLERY_S", GroupName = "tunnelexitarty", MinRadius = 32, Position = Vec3(-8209.906, -2794.342, 209.125), }, ARTILLERY_S_r_tunnelExit2 = { GoalType = "ARTILLERY_S", GroupName = "tunnelexitarty", MinRadius = 32, Position = Vec3(-8666.846, -2867.757, 209.125), }, ATTACK_Bridge_1 = { AimVectors = { [0] = Vec3(-0.423, 0.906, -0.022), [1] = Vec3(0.124, 0.991, 0.048), [2] = Vec3(-0.145, 0.987, 0.063), [3] = Vec3(-0.064, 0.996, 0.057), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-2872.975, -6104.587, 370.747), Radius = 35, }, ATTACK_Bridge_11 = { AimVectors = { [0] = Vec3(-0.552, 0.824, -0.124), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-133.617, -4205.496, 427.851), Radius = 50, TagName = "Bridge 11", }, ATTACK_Bridge_2 = { AimVectors = { [0] = Vec3(0.220, 0.973, 0.071), [1] = Vec3(-0.126, 0.988, 0.088), [2] = Vec3(-0.245, 0.967, 0.077), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3086.433, -6292.052, 226.285), Radius = 35, }, ATTACK_Bridge_3 = { AimVectors = { [0] = Vec3(-0.086, 0.996, 0.039), [1] = Vec3(0.359, 0.930, 0.080), [2] = Vec3(0.025, 0.994, 0.105), [3] = Vec3(-0.193, 0.980, 0.038), [4] = Vec3(0.006, 1.000, -0.006), [5] = Vec3(-0.273, 0.962, 0.021), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3757.425, -6083.954, 208.125), Radius = 35, }, ATTACK_Bridge_4 = { AimVectors = { [0] = Vec3(0.115, 0.993, 0.020), [1] = Vec3(0.326, 0.940, 0.102), [2] = Vec3(0.562, 0.824, 0.065), [3] = Vec3(0.717, 0.696, 0.035), [4] = Vec3(-0.054, 0.997, 0.052), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-4279.705, -5614.027, 235.038), Radius = 35, }, ATTACK_Bridge_5 = { AimVectors = { [0] = Vec3(-0.217, 0.974, 0.065), [1] = Vec3(0.290, 0.953, 0.088), [2] = Vec3(-0.092, 0.996, 0.011), [3] = Vec3(-0.489, 0.872, 0.009), [4] = Vec3(-0.621, 0.784, 0.019), [5] = Vec3(-0.358, 0.932, 0.057), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3081.394, -5496.990, 210.177), Radius = 50, }, ATTACK_Depot_Gates_1 = { AimVectors = { [0] = Vec3(-0.780, -0.613, -0.125), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-8719.126, -4458.279, 411.105), Radius = 125, TagName = "Depot Gates 1", }, ATTACK_Depot_Gates_2 = { AimVectors = { [0] = Vec3(-0.861, -0.508, -0.008), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-9249.626, -4921.352, 196.404), Radius = 35, TagName = "Depot Gates 2", }, ATTACK_Depot_Gates_3 = { AimVectors = { [0] = Vec3(0.364, -0.918, -0.159), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-10154.174, -4545.249, 342.817), Radius = 35, TagName = "Depot Gates 3", }, ATTACK_Depot_Gates_4 = { AimVectors = { [0] = Vec3(0.104, -0.979, -0.178), [1] = Vec3(-0.086, -0.996, -0.008), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10195.499, -4093.161, 475.101), Stance = "crouch", }, ATTACK_Depot_Gates_5 = { AimVectors = { [0] = Vec3(-0.587, -0.809, 0.029), [1] = Vec3(-0.713, -0.697, -0.076), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8718.361, -3975.418, 405.469), Stance = "crouch", }, ATTACK_Depot_Gates_6 = { AimVectors = { [0] = Vec3(-0.243, -0.970, 0.005), [1] = Vec3(0.027, -1.000, 0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9624.549, -2496.391, 449.655), Stance = "crouch", }, ATTACK_Depot_Gates_7 = { AimVectors = { [0] = Vec3(-0.054, -0.993, -0.109), [1] = Vec3(0.171, -0.985, -0.005), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9932.374, -3035.447, 482.287), Stance = "crouch", }, ATTACK_Depot_Side_Wall_1 = { AimVectors = { [0] = Vec3(0.771, -0.633, -0.069), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-12354.172, -4966.820, 314.280), Radius = 35, TagName = "Depot Side Wall 1", }, ATTACK_Depot_Side_Wall_2 = { AimVectors = { [0] = Vec3(0.020, -0.997, -0.069), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-11651.741, -5088.516, 237.870), Radius = 35, TagName = "Depot Side Wall 2", }, ATTACK_Fuel_Dump_1 = { AimVectors = { [0] = Vec3(0.452, -0.892, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-10204.286, -6742.324, 176.125), Radius = 35, TagName = "Fuel Dump 1", }, ATTACK_Fuel_Dump_2 = { AimVectors = { [0] = Vec3(-0.266, 0.962, -0.068), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-10236.057, -7450.562, 217.437), Radius = 50, TagName = "Fuel Dump 2", }, ATTACK_Fuel_Dump_3 = { AimVectors = { [0] = Vec3(0.978, -0.209, 0.008), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-10566.202, -7017.421, 183.119), Radius = 35, TagName = "Fuel Dump 3", }, ATTACK_Fuel_Dump_4 = { AimVectors = { [0] = Vec3(0.448, 0.894, 0.012), [1] = Vec3(0.964, 0.267, 0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-11627.474, -7367.933, 176.125), Radius = 35, TagName = "Fuel Dump 4", }, ATTACK_Fuel_Dump_5 = { AimVectors = { [0] = Vec3(0.866, -0.499, 0.015), [1] = Vec3(0.883, 0.469, 0.023), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-11634.244, -6962.093, 176.125), Radius = 100, TagName = "Fuel Dump 5", }, ATTACK_Fuel_Dump_6 = { AimVectors = { [0] = Vec3(0.894, -0.447, -0.016), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9173.917, -5174.125, 449.125), }, ATTACK_Fuel_Dump_7 = { AimVectors = { [0] = Vec3(-0.139, -0.976, -0.166), [1] = Vec3(0.777, 0.629, -0.023), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-11452.197, -5426.583, 449.125), }, ATTACK_Fuel_Dump_8 = { AimVectors = { [0] = Vec3(0.636, 0.771, 0.012), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10653.731, -7588.583, 181.125), Stance = "crouch", }, ATTACK_Fuel_Dump_9 = { AimVectors = { [0] = Vec3(0.033, -0.999, 0.025), [1] = Vec3(0.841, 0.181, 0.510), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10112.617, -5660.795, 177.125), Stance = "crouch", }, ATTACK_Tank_Bay_1 = { AimVectors = { [0] = Vec3(-0.407, -0.908, -0.103), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-10324.182, -1313.557, 615.021), Radius = 35, TagName = "Tank Bay 1", }, ATTACK_Tank_Bay_2 = { AimVectors = { [0] = Vec3(-0.998, -0.050, 0.042), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-9719.840, -2299.201, 472.125), Radius = 35, TagName = "Tank Bay 2", }, ATTACK_Tunnel_Doors_1 = { AimVectors = { [0] = Vec3(-0.233, 0.972, -0.030), [1] = Vec3(0.454, 0.832, 0.319), [2] = Vec3(0.557, 0.813, 0.170), [3] = Vec3(0.711, 0.693, 0.123), [4] = Vec3(0.228, 0.971, 0.077), [5] = Vec3(-0.063, 0.997, 0.044), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-4441.492, -3672.640, 330.920), Radius = 35, TagName = "Tunnel Doors 1", }, ATTACK_Tunnel_Doors_2 = { AimVectors = { [0] = Vec3(-0.443, 0.895, -0.046), [1] = Vec3(-0.213, 0.964, 0.159), [2] = Vec3(0.150, 0.968, 0.200), [3] = Vec3(0.444, 0.861, 0.247), [4] = Vec3(0.624, 0.740, 0.249), [5] = Vec3(0.985, 0.118, -0.123), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-4119.144, -3347.247, 246.513), Radius = 35, TagName = "Tunnel Doors 2", }, ATTACK_Tunnel_Doors_3 = { AimVectors = { [0] = Vec3(-0.984, -0.176, 0.025), [1] = Vec3(-0.990, 0.140, 0.015), [2] = Vec3(-0.023, 0.976, 0.215), [3] = Vec3(0.244, 0.942, 0.230), [4] = Vec3(0.716, 0.692, 0.088), [5] = Vec3(0.679, 0.699, 0.225), [6] = Vec3(0.173, 0.919, 0.355), [7] = Vec3(-0.120, 0.938, 0.326), [8] = Vec3(-0.219, 0.926, 0.306), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3326.719, -3354.439, 230.508), Radius = 35, TagName = "Tunnel Doors 3", }, ATTACK_Tunnel_Doors_4 = { AimVectors = { [0] = Vec3(-1.000, -0.004, -0.015), [1] = Vec3(-0.626, 0.747, 0.223), [2] = Vec3(-0.848, 0.504, 0.164), [3] = Vec3(0.416, 0.721, 0.554), [4] = Vec3(0.861, 0.281, 0.424), [5] = Vec3(0.045, 0.846, 0.532), [6] = Vec3(0.633, -0.772, 0.059), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3694.238, -2731.096, 208.125), Radius = 35, TagName = "Tunnel Doors 4", }, ATTACK_Tunnel_Doors_5 = { AimVectors = { [0] = Vec3(-0.733, 0.594, 0.332), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-4173.266, -2028.421, 450.313), Radius = 35, TagName = "Tunnel Doors 5", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-11270.127, -2474.953, 572.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2188.918, -1401.430, 660.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4036.000, -5556.000, 246.000), Stance = "prone", TeamAvailability = 4, }, BUILD_East_Axis_Base_Fortification = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-10326.000, -6988.000, 210.000), TagName = "East Axis Base Fortification", TeamAvailability = 2, }, BUILD_Road_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2964.500, -7925.000, 402.000), TagName = "Road MG", TeamAvailability = 4, }, BUILD_Side_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-10132.000, -2712.000, 532.000), TagName = "Side MG", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(6.271, -165.512, -9.073), [1] = Vec3(-81.697, -68.921, -11.566), [2] = Vec3(-81.628, 70.886, -11.282), [3] = Vec3(82.429, -63.658, -10.792), [4] = Vec3(81.625, 85.259, -10.497), }, Position = Vec3(-380.169, -7584.959, 268.573), TeamAvailability = 4, }, BUILD_Tunnel_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3440.000, -1912.000, 740.000), Stance = "prone", TagName = "Tunnel MG", TeamAvailability = 2, }, BUILD_West_Axis_Base_Fortification = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-11352.000, -7406.000, 204.000), TagName = "West Axis Base Fortification", TeamAvailability = 2, }, CALLARTILLERY_arty_bridge_cons1 = { GoalType = "CALLARTILLERY", Position = Vec3(-4637.274, -2147.955, 450.462), Radius = 35, }, CALLARTILLERY_arty_bridge_cons2 = { GoalType = "CALLARTILLERY", Position = Vec3(-3779.516, -2065.232, 633.766), Radius = 35, }, CALLARTILLERY_bTowerHill1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3062.906, -6179.691, 251.712), }, CALLARTILLERY_bTowerHill2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3562.713, -6701.818, 252.351), }, CALLARTILLERY_rDepot1 = { GoalType = "CALLARTILLERY", GroupName = "depotarty", MinRadius = 32, Position = Vec3(-9567.694, -6457.416, 278.572), }, CALLARTILLERY_rDepot2 = { GoalType = "CALLARTILLERY", GroupName = "depotarty", MinRadius = 32, Position = Vec3(-11093.517, -5345.487, 441.125), }, CALLARTILLERY_rDepotWall1 = { GoalType = "CALLARTILLERY", GroupName = "depotwallarty", MinRadius = 32, Position = Vec3(-9290.229, -5176.069, 449.125), }, CALLARTILLERY_rDepotWall2 = { GoalType = "CALLARTILLERY", GroupName = "depotwallarty", MinRadius = 32, Position = Vec3(-9592.208, -5323.426, 441.125), }, CALLARTILLERY_rTunnelExit1 = { GoalType = "CALLARTILLERY", GroupName = "tunnelexitarty", MinRadius = 32, Position = Vec3(-9936.991, -4138.302, 331.621), }, CALLARTILLERY_rTunnelExit2 = { GoalType = "CALLARTILLERY", GroupName = "tunnelexitarty", MinRadius = 32, Position = Vec3(-10220.709, -4063.508, 492.060), }, CAMP_fueldump1 = { AimVectors = { [0] = Vec3(0.448, 0.894, -0.021), [1] = Vec3(0.996, -0.080, -0.041), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-11213.265, -7567.468, 199.605), Stance = "crouch", }, CAMP_fueldump2 = { AimVectors = { [0] = Vec3(-0.036, 0.999, -0.018), [1] = Vec3(-0.998, 0.068, -0.007), [2] = Vec3(-0.632, 0.775, -0.003), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-10500.794, -7630.925, 200.867), Stance = "crouch", }, CAMP_fueldump3 = { AimVectors = { [0] = Vec3(0.847, -0.532, 0.012), [1] = Vec3(-0.757, -0.653, -0.014), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-10929.704, -6938.125, 185.010), Stance = "crouch", }, CAMP_fueldump4 = { AimVectors = { [0] = Vec3(0.752, -0.659, 0.001), [1] = Vec3(-0.954, -0.299, 0.004), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-10562.741, -6946.125, 184.389), Stance = "crouch", }, CAMP_roofclear1 = { AimVectors = { [0] = Vec3(-0.422, 0.854, 0.304), [1] = Vec3(0.141, 0.953, 0.269), }, GoalType = "CAMP", GroupName = "depotroof", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-10823.576, -7330.391, 417.125), Stance = "crouch", }, CAMP_roofclear2 = { AimVectors = { [0] = Vec3(0.230, 0.972, 0.046), [1] = Vec3(-0.730, 0.683, 0.032), [2] = Vec3(-0.997, -0.014, 0.075), }, GoalType = "CAMP", GroupName = "depotroof", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-10654.700, -6864.619, 569.125), Stance = "crouch", }, DEFEND_Bridge_10 = { AimVectors = { [0] = Vec3(0.264, -0.962, -0.065), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-4403.749, -1995.629, 468.409), Radius = 35, TagName = "Bridge 10", }, DEFEND_Bridge_11 = { AimVectors = { [0] = Vec3(0.605, -0.795, -0.050), [1] = Vec3(0.495, -0.867, -0.064), [2] = Vec3(-0.277, -0.957, -0.091), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2358.642, -2168.777, 576.138), Stance = "crouch", }, DEFEND_Bridge_12 = { AimVectors = { [0] = Vec3(0.140, -0.988, -0.070), [1] = Vec3(0.221, -0.974, -0.040), [2] = Vec3(-0.624, -0.778, -0.072), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1287.322, -2334.926, 523.680), Stance = "crouch", }, DEFEND_Bridge_13 = { AimVectors = { [0] = Vec3(0.295, -0.956, 0.000), }, GoalType = "Defend", GroupName = "tdoor", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4181.548, -2422.944, 257.279), Stance = "crouch", }, DEFEND_Bridge_6 = { AimVectors = { [0] = Vec3(0.465, -0.885, -0.030), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-4542.259, -3501.295, 347.481), Radius = 35, TagName = "Bridge 6", }, DEFEND_Bridge_7 = { AimVectors = { [0] = Vec3(0.068, -0.997, -0.029), [1] = Vec3(-0.294, -0.956, 0.000), [2] = Vec3(0.746, -0.661, -0.079), [3] = Vec3(0.994, -0.110, 0.023), [4] = Vec3(0.594, -0.730, -0.339), [5] = Vec3(0.192, -0.979, -0.067), [6] = Vec3(-0.946, -0.314, -0.077), [7] = Vec3(-0.957, 0.289, -0.035), [8] = Vec3(0.770, 0.638, -0.004), [9] = Vec3(0.898, 0.432, 0.081), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-3212.661, -3834.116, 234.755), Radius = 50, TagName = "Bridge 7", }, DEFEND_Bridge_8 = { AimVectors = { [0] = Vec3(-0.288, -0.958, -0.008), [1] = Vec3(-0.455, -0.890, -0.028), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-2421.645, -2889.453, 250.179), Radius = 35, TagName = "Bridge 8", }, DEFEND_Bridge_9 = { AimVectors = { [0] = Vec3(-0.315, -0.942, -0.118), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-2976.270, -2250.492, 639.646), Radius = 35, TagName = "Bridge 9", }, DEFEND_Depot_Gates_10 = { AimVectors = { [0] = Vec3(0.896, 0.369, 0.249), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-9554.337, -4919.321, 176.125), Radius = 35, TagName = "Depot Gates 10", }, DEFEND_Depot_Gates_11 = { AimVectors = { [0] = Vec3(0.992, 0.101, 0.071), [1] = Vec3(0.749, 0.662, -0.037), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10255.868, -4642.320, 344.493), Stance = "crouch", }, DEFEND_Depot_Gates_12 = { AimVectors = { [0] = Vec3(0.788, 0.605, -0.116), [1] = Vec3(0.991, -0.135, 0.018), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10181.461, -4230.976, 450.230), Stance = "crouch", }, DEFEND_Depot_Gates_13 = { AimVectors = { [0] = Vec3(0.566, 0.810, -0.153), [1] = Vec3(0.265, 0.954, -0.141), }, GoalType = "Defend", GroupName = "depotwall", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10296.389, -5244.664, 633.187), Stance = "crouch", }, DEFEND_Depot_Gates_14 = { AimVectors = { [0] = Vec3(0.672, 0.734, -0.093), [1] = Vec3(-0.907, 0.422, 0.005), }, GoalType = "Defend", GroupName = "depotwall", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10704.082, -5355.924, 441.125), }, DEFEND_Depot_Gates_15 = { AimVectors = { [0] = Vec3(-0.654, 0.750, 0.095), }, GoalType = "Defend", GroupName = "depotwall", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-11545.875, -5353.874, 449.125), Stance = "crouch", }, DEFEND_Depot_Gates_16 = { AimVectors = { [0] = Vec3(0.248, 0.946, 0.209), [1] = Vec3(-0.599, 0.795, -0.095), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8585.913, -4711.463, 429.734), Stance = "crouch", }, DEFEND_Depot_Gates_6 = { AimVectors = { [0] = Vec3(-0.041, 0.993, 0.114), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-6037.108, -2972.936, 208.125), Radius = 35, TagName = "Depot Gates 6", }, DEFEND_Depot_Gates_7 = { AimVectors = { [0] = Vec3(0.135, 0.979, 0.152), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-7121.009, -3006.617, 208.125), Radius = 35, TagName = "Depot Gates 7", }, DEFEND_Depot_Gates_8 = { AimVectors = { [0] = Vec3(0.984, -0.107, -0.140), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-8240.103, -1355.793, 506.230), Radius = 100, TagName = "Depot Gates 8", }, DEFEND_Depot_Gates_9 = { AimVectors = { [0] = Vec3(0.915, -0.396, -0.080), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-9439.564, -2136.369, 457.306), Radius = 35, TagName = "Depot Gates 9", }, DEFEND_Fuel_Dump_10 = { AimVectors = { [0] = Vec3(-0.483, -0.742, -0.465), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-10808.097, -6816.948, 568.125), Radius = 35, TagName = "Fuel Dump 10", }, DEFEND_Fuel_Dump_11 = { AimVectors = { [0] = Vec3(-1.000, 0.009, -0.007), [1] = Vec3(-0.733, 0.679, -0.025), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9602.067, -7099.918, 205.335), Stance = "crouch", }, DEFEND_Fuel_Dump_12 = { AimVectors = { [0] = Vec3(-0.456, -0.890, -0.002), [1] = Vec3(-0.554, -0.833, -0.011), [2] = Vec3(0.719, -0.694, -0.014), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-11137.012, -5362.125, 178.829), Stance = "crouch", }, DEFEND_Fuel_Dump_13 = { AimVectors = { [0] = Vec3(0.997, -0.056, 0.060), [1] = Vec3(0.457, -0.889, 0.002), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-11898.230, -6018.414, 175.125), Stance = "crouch", }, DEFEND_Fuel_Dump_14 = { AimVectors = { [0] = Vec3(-0.981, -0.189, -0.052), [1] = Vec3(-0.981, 0.113, -0.155), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9270.223, -5741.427, 292.752), Stance = "crouch", }, DEFEND_Fuel_Dump_6 = { AimVectors = { [0] = Vec3(-0.391, 0.919, -0.057), [1] = Vec3(-0.964, 0.256, -0.066), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-9515.119, -6182.637, 227.202), Radius = 35, TagName = "Fuel Dump 6", }, DEFEND_Fuel_Dump_7 = { AimVectors = { [0] = Vec3(0.347, 0.938, 0.023), [1] = Vec3(0.349, 0.937, -0.020), [2] = Vec3(-0.582, 0.813, -0.010), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-10152.260, -6396.154, 176.125), Radius = 100, TagName = "Fuel Dump 7", }, DEFEND_Fuel_Dump_8 = { AimVectors = { [0] = Vec3(-0.056, 0.998, 0.004), [1] = Vec3(0.635, 0.772, 0.026), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-11671.642, -6569.054, 176.290), Radius = 35, TagName = "Fuel Dump 8", }, DEFEND_Fuel_Dump_9 = { AimVectors = { [0] = Vec3(-0.335, 0.940, -0.057), [1] = Vec3(-0.283, 0.958, -0.034), [2] = Vec3(-0.977, 0.214, -0.024), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-9835.104, -7329.589, 233.127), Radius = 35, TagName = "Fuel Dump 9", }, DEFEND_Tunnel_Doors_10 = { AimVectors = { [0] = Vec3(0.995, 0.017, -0.102), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-5242.553, -2632.465, 496.125), Radius = 35, TagName = "Tunnel Doors 10", }, DEFEND_Tunnel_Doors_6 = { AimVectors = { [0] = Vec3(0.579, -0.736, -0.350), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-4780.494, -1980.155, 800.125), Radius = 35, TagName = "Tunnel Doors 6", }, DEFEND_Tunnel_Doors_7 = { AimVectors = { [0] = Vec3(0.237, -0.935, -0.263), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-4558.199, -1497.511, 800.125), Radius = 35, TagName = "Tunnel Doors 7", }, DEFEND_Tunnel_Doors_8 = { AimVectors = { [0] = Vec3(0.807, -0.574, -0.136), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-5252.396, -3037.366, 496.125), Radius = 25, TagName = "Tunnel Doors 8", }, DEFEND_Tunnel_Doors_9 = { AimVectors = { [0] = Vec3(0.971, -0.128, -0.204), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-5240.125, -2789.133, 496.125), Radius = 35, TagName = "Tunnel Doors 9", }, DEFEND_Tunnel_Grate_1 = { AimVectors = { [0] = Vec3(-0.597, -0.798, -0.084), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(-5624.389, -3504.574, 208.255), Radius = 35, TagName = "Tunnel Grate 1", }, DEFEND_Tunnel_Grate_2 = { AimVectors = { [0] = Vec3(-0.096, -0.995, 0.009), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5686.354, -3133.660, 209.154), Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Tunnel_Grate_3 = { AimVectors = { [0] = Vec3(0.571, -0.820, -0.023), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6213.789, -2612.226, 237.487), Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Tunnel_Grate_4 = { AimVectors = { [0] = Vec3(0.240, -0.970, -0.027), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5955.460, -2403.791, 259.231), Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_rTeamDoor1 = { AimVectors = { [0] = Vec3(0.248, 0.969, 0.016), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10280.931, -6351.775, 177.138), Stance = "crouch", }, DEFEND_rTeamDoor2 = { AimVectors = { [0] = Vec3(-0.180, 0.984, 0.001), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9830.665, -6563.100, 219.491), Stance = "crouch", }, DEFEND_rTeamDoor3 = { AimVectors = { [0] = Vec3(0.035, 0.999, 0.012), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10111.215, -7178.134, 202.266), Stance = "crouch", }, DEFEND_rTeamDoor4 = { AimVectors = { [0] = Vec3(-0.017, 1.000, -0.003), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(-10011.302, -7378.034, 233.089), Stance = "crouch", }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-30.297, -165.609, -9.359), [1] = Vec3(36.195, -165.523, -8.833), [2] = Vec3(81.627, -61.312, -10.900), [3] = Vec3(-81.643, -50.953, -11.532), [4] = Vec3(-81.626, 69.654, -11.283), [5] = Vec3(81.625, 89.535, -10.598), }, Position = Vec3(-98.308, -7437.145, 244.978), Vehicle = "MOVER_tank", }, GRENADE_axis_base_mg = { Facing = Vec3(-0.004, -0.584, 0.812), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-10282.098, -4929.375, 239.064), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_axisbase_mg42", TeamAvailability = 4, TraceInfo = { }, }, GRENADE_tunnel_mg = { Facing = Vec3(-0.511, -0.072, 0.856), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-3346.558, -1894.406, 692.523), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Tunnel_MG", TeamAvailability = 4, TraceInfo = { }, }, HEALTHCAB_alliedhut_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3140.000, -8436.000, 431.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-8889.000, -5892.000, 347.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_lms_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5500.000, -1794.000, 539.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tankbay_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-11160.000, -2508.000, 563.000), Range = 1250, TeamAvailability = 6, }, MOBILEMORTAR_bBridge1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.191, 0.981, 0.044), [1] = Vec3(-0.284, 0.958, -0.034), [2] = Vec3(-0.358, 0.927, 0.115), [3] = Vec3(-0.558, 0.821, 0.122), }, Position = Vec3(-2708.961, -6570.141, 266.989), }, MOBILEMORTAR_rBridge1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.024, -0.976, 0.218), [1] = Vec3(0.098, -0.984, 0.147), [2] = Vec3(0.209, -0.968, 0.143), [3] = Vec3(0.038, -0.978, 0.206), [4] = Vec3(0.116, -0.973, 0.199), [5] = Vec3(-0.013, -0.976, 0.217), }, Position = Vec3(-3933.638, -1167.017, 584.316), }, MOBILEMORTAR_rBridge2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.096, -0.988, 0.121), [1] = Vec3(-0.062, -0.993, 0.098), [2] = Vec3(-0.112, -0.975, 0.190), [3] = Vec3(-0.208, -0.961, 0.184), [4] = Vec3(-0.278, -0.937, 0.212), [5] = Vec3(-0.273, -0.941, 0.201), [6] = Vec3(-0.274, -0.944, 0.184), [7] = Vec3(-0.378, -0.900, 0.218), [8] = Vec3(-0.380, -0.904, 0.195), [9] = Vec3(-0.396, -0.897, 0.195), }, Position = Vec3(-2680.534, -1362.561, 561.188), }, MOUNTMG42_RiverMG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(192.000, -3664.000, 164.000), TeamAvailability = 6, }, MOUNTMG42_Road_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2960.000, -7752.000, 431.000), TagName = "Road MG", TeamAvailability = 6, }, MOUNTMG42_Side_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-9964.000, -3000.000, 552.000), TagName = "Side MG", TeamAvailability = 6, }, MOUNTMG42_Tunnel_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-3616.000, -1984.000, 1034.000), TagName = "Tunnel MG", TeamAvailability = 6, }, MOUNTMG42_axisbase_mg42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-10288.000, -5136.000, 516.000), TeamAvailability = 6, }, MOUNTMG42_axissidetowermg42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-10048.000, -2880.000, 834.000), TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(3.365, -165.510, -9.096), [1] = Vec3(-81.659, 8.188, -11.296), [2] = Vec3(82.084, 34.719, -10.706), [3] = Vec3(-4.469, 144.053, -9.802), }, Position = Vec3(-152.307, -7597.238, 236.228), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-386.006, -7584.630, 251.162), TeamAvailability = 4, }, PLANTMINE_rFootbridge1 = { GoalType = "PLANTMINE", Position = Vec3(-1201.897, -2931.385, 408.730), }, PLANTMINE_rFootbridge2 = { GoalType = "PLANTMINE", Position = Vec3(-1186.865, -2780.806, 434.881), }, PLANTMINE_rFootbridge3 = { GoalType = "PLANTMINE", Position = Vec3(-1250.544, -2629.281, 466.949), }, PLANTMINE_rGate = { GoalType = "PLANTMINE", Position = Vec3(-11390.717, -6980.645, 181.174), Radius = 32, }, PLANTMINE_rGate1 = { GoalType = "PLANTMINE", Position = Vec3(-10084.355, -6514.937, 177.125), }, PLANTMINE_rGate2 = { GoalType = "PLANTMINE", Position = Vec3(-10056.980, -6665.922, 177.125), }, PLANTMINE_rGate3 = { GoalType = "PLANTMINE", Position = Vec3(-10121.069, -6899.733, 180.477), }, PLANTMINE_rGate4 = { GoalType = "PLANTMINE", Position = Vec3(-10320.937, -7191.426, 190.519), }, PLANTMINE_rGate5 = { GoalType = "PLANTMINE", Position = Vec3(-11161.326, -7271.212, 177.125), }, PLANTMINE_rGate6 = { GoalType = "PLANTMINE", Position = Vec3(-10541.191, -7266.086, 177.140), }, PLANTMINE_rGate_1 = { GoalType = "PLANTMINE", Position = Vec3(-11463.551, -7165.475, 177.333), Radius = 32, TagName = "rGate", }, PLANTMINE_rGate_2 = { GoalType = "PLANTMINE", Position = Vec3(-11505.721, -7373.173, 177.240), Radius = 32, TagName = "rGate", }, PLANTMINE_rWall1 = { GoalType = "PLANTMINE", Position = Vec3(-11452.297, -5730.947, 178.917), }, PLANTMINE_rWall2 = { GoalType = "PLANTMINE", Position = Vec3(-11707.236, -5826.933, 179.042), }, PLANTMINE_rWall3 = { GoalType = "PLANTMINE", Position = Vec3(-11697.877, -6052.859, 177.125), }, PLANTMINE_rWall4 = { GoalType = "PLANTMINE", Position = Vec3(-11457.854, -5977.014, 177.125), }, PLANTMINE_rWall5 = { GoalType = "PLANTMINE", Position = Vec3(-11584.516, -5928.965, 177.168), Radius = 32, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-11288.998, -2488.496, 572.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Antenna_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1080.000, -3998.000, 384.000), TagName = "Antenna Bridge", TeamAvailability = 4, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2203.000, -1385.503, 660.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3710.500, -4744.000, 75.635), TeamAvailability = 2, }, PLANT_East_Axis_Base_Fortification = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-10420.500, -7184.000, 264.000), TagName = "East Axis Base Fortification", TeamAvailability = 4, }, PLANT_Fuel_Dump = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.999, 0.006, 0.035), [1] = Vec3(0.106, 0.994, 0.020), [2] = Vec3(0.671, 0.741, 0.023), [3] = Vec3(0.899, 0.437, -0.006), }, position = Vec3(-11213.875, -7433.620, 208.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.981, 0.180, 0.071), [1] = Vec3(-0.040, 0.998, 0.049), [2] = Vec3(-0.584, 0.811, 0.028), }, position = Vec3(-10455.458, -7481.596, 210.284), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-10832.000, -7387.999, 356.000), TagName = "Fuel Dump", TeamAvailability = 4, }, PLANT_Road_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2965.000, -7741.000, 377.000), TagName = "Road MG", TeamAvailability = 2, }, PLANT_Side_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-9963.003, -3005.996, 493.000), TagName = "Side MG", TeamAvailability = 6, }, PLANT_Tunnel_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3616.503, -1893.332, 892.003), TagName = "Tunnel MG", TeamAvailability = 4, }, PLANT_West_Axis_Base_Fortification = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.313, 0.949, 0.031), }, position = Vec3(-11804.017, -7651.009, 210.084), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.850, 0.527, 0.014), }, position = Vec3(-12437.555, -7301.735, 222.814), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-11251.501, -7188.000, 264.000), TagName = "West Axis Base Fortification", TeamAvailability = 4, }, REPAIRMG42_RiverMG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(192.000, -3664.000, 164.000), TeamAvailability = 6, }, REPAIRMG42_Road_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2960.000, -7752.000, 431.000), TagName = "Road MG", TeamAvailability = 6, }, REPAIRMG42_Side_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-9964.000, -3000.000, 552.000), TagName = "Side MG", TeamAvailability = 6, }, REPAIRMG42_Tunnel_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3616.000, -1984.000, 1034.000), TagName = "Tunnel MG", TeamAvailability = 6, }, REPAIRMG42_axisbase_mg42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-10288.000, -5136.000, 516.000), TeamAvailability = 6, }, REPAIRMG42_axissidetowermg42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-10048.000, -2880.000, 834.000), TeamAvailability = 6, }, ROUTE_AllySpawn = { GoalType = "ROUTE", Position = Vec3(-1101.843, -8421.035, 278.613), Radius = 400, }, ROUTE_AllySpawn2 = { GoalType = "ROUTE", Position = Vec3(122.722, -7545.470, 256.125), Radius = 1500, }, ROUTE_AllySpawn3 = { GoalType = "ROUTE", Position = Vec3(-701.176, -8049.179, 294.924), Radius = 500, }, ROUTE_AntennabridgeRoute = { GoalType = "ROUTE", Position = Vec3(-317.335, -4448.301, 479.545), Radius = 70, }, ROUTE_AntennabridgeRoute2 = { GoalType = "ROUTE", Position = Vec3(-1254.880, -2627.650, 466.203), Radius = 35, }, ROUTE_CpSpawn = { GoalType = "ROUTE", Position = Vec3(-10927.153, -2437.974, 512.128), Radius = 500, }, ROUTE_FD_back = { GoalType = "ROUTE", Position = Vec3(-9320.560, -7310.869, 216.125), Radius = 35, }, ROUTE_FD_opengate = { GoalType = "ROUTE", Position = Vec3(-10034.770, -6757.259, 177.703), Radius = 125, }, ROUTE_FD_patrol = { GoalType = "ROUTE", Position = Vec3(-10825.466, -6992.381, 187.215), Radius = 35, }, ROUTE_FD_stairs = { GoalType = "ROUTE", Position = Vec3(-9000.499, -5301.203, 448.125), Radius = 35, }, ROUTE_FD_weststairs = { GoalType = "ROUTE", Position = Vec3(-10949.468, -5590.023, 180.486), Radius = 125, }, ROUTE_FuelDumpSpawn1 = { GoalType = "ROUTE", Position = Vec3(-8756.757, -6491.683, 208.125), Radius = 500, }, ROUTE_FuelDumpSpawn2 = { GoalType = "ROUTE", Position = Vec3(-8419.403, -5870.878, 306.125), Radius = 500, }, ROUTE_TunnelSpawn1 = { GoalType = "ROUTE", Position = Vec3(-5535.768, -2337.881, 496.375), Radius = 300, }, ROUTE_TunnelSpawn2 = { GoalType = "ROUTE", Position = Vec3(-5134.880, -1635.048, 496.125), Radius = 300, }, ROUTE_cpflank = { GoalType = "ROUTE", Position = Vec3(-10062.165, -624.982, 918.055), Radius = 35, }, ROUTE_cphill = { GoalType = "ROUTE", Position = Vec3(-8925.038, -2096.847, 437.269), Radius = 35, }, ROUTE_cphill2 = { GoalType = "ROUTE", Position = Vec3(-9994.059, -3765.553, 393.955), Radius = 35, }, ROUTE_depotgate = { GoalType = "ROUTE", Position = Vec3(-9617.198, -5063.937, 176.308), Radius = 35, }, ROUTE_eTankPath1 = { GoalType = "ROUTE", Position = Vec3(-8749.874, -3289.483, 230.858), Radius = 125, }, ROUTE_eTankPath2 = { GoalType = "ROUTE", Position = Vec3(-9040.072, -4468.036, 262.180), Radius = 125, }, ROUTE_mainbridge5 = { GoalType = "ROUTE", Position = Vec3(-3359.553, -7773.704, 358.968), Radius = 120, }, ROUTE_mainbridgeRoute1 = { GoalType = "ROUTE", Position = Vec3(-2277.862, -6732.369, 356.247), Radius = 35, }, ROUTE_mainbridgeRoute2 = { GoalType = "ROUTE", Position = Vec3(-3564.169, -6886.614, 288.273), Radius = 35, }, ROUTE_mainbridgeRoute3 = { GoalType = "ROUTE", Position = Vec3(-3644.344, -4029.430, 208.125), Radius = 35, }, ROUTE_maintunnel = { GoalType = "ROUTE", Position = Vec3(-7205.086, -2649.157, 213.612), Radius = 35, }, ROUTE_northtunnel = { GoalType = "ROUTE", Position = Vec3(-7852.111, -1331.822, 491.554), Radius = 50, }, ROUTE_sidewall = { GoalType = "ROUTE", Position = Vec3(-12337.875, -3466.113, 576.125), Radius = 20, }, ROUTE_sidewall2 = { GoalType = "ROUTE", Position = Vec3(-12223.131, -4527.836, 523.533), Radius = 35, }, ROUTE_southtunnel = { GoalType = "ROUTE", Position = Vec3(-7382.381, -3564.883, 274.765), Radius = 35, }, ROUTE_southtunnel2 = { GoalType = "ROUTE", Position = Vec3(-8431.916, -4477.290, 496.125), Radius = 35, }, ROUTE_wTankPath1 = { GoalType = "ROUTE", Position = Vec3(-9135.057, -3070.370, 209.125), Radius = 125, }, ROUTE_wTankPath2 = { GoalType = "ROUTE", Position = Vec3(-9891.922, -4456.201, 252.988), Radius = 125, }, SMOKEBOMB_allies_bridge1 = { AimVectors = { [0] = Vec3(-0.175, 0.969, 0.172), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3859.347, -6002.735, 210.717), Radius = 35, TeamAvailability = 4, }, SMOKEBOMB_allies_bridge2 = { AimVectors = { [0] = Vec3(0.690, 0.721, 0.069), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-4347.072, -5623.425, 234.625), Radius = 35, TeamAvailability = 4, }, SNIPE_bTowerMg1 = { AimVectors = { [0] = Vec3(-0.024, 0.996, 0.087), }, GoalType = "Snipe", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3152.705, -7744.132, 356.612), }, SNIPE_bTowerMg2 = { AimVectors = { [0] = Vec3(-0.010, 0.989, 0.150), [1] = Vec3(0.081, 0.993, 0.091), }, GoalType = "Snipe", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3565.999, -6776.941, 267.431), Stance = "prone", }, Version = 1, };