global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(9687.000, 4187.000, -805.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_second_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5845.000, 6197.000, -757.000), Range = 1250, TeamAvailability = 6, }, ATTACK_196 = { GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9306.125, 4162.583, -847.875), Radius = 50, }, ATTACK_AlliedStart1 = { AimVectors = { [0] = Vec3(-0.192, -0.974, 0.117), [1] = Vec3(-0.045, -0.991, 0.127), [2] = Vec3(0.030, -0.970, 0.243), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2141.875, 3602.125, -606.875), Radius = 32, }, ATTACK_AlliedStart2 = { AimVectors = { [0] = Vec3(-0.271, -0.950, 0.154), [1] = Vec3(-0.388, -0.910, 0.145), [2] = Vec3(-0.122, -0.979, 0.162), [3] = Vec3(-0.026, -0.965, 0.261), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2302.049, 3666.067, -638.875), Radius = 32, Stance = "prone", }, ATTACK_AlliedStart3 = { AimVectors = { [0] = Vec3(-0.129, -0.987, 0.097), [1] = Vec3(0.140, -0.985, 0.106), [2] = Vec3(-0.364, -0.926, 0.099), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1899.154, 2841.049, -442.830), Radius = 32, Stance = "prone", }, ATTACK_AlliedStart4 = { AimVectors = { [0] = Vec3(-0.068, 0.890, -0.451), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2269.875, 758.589, 145.125), Radius = 32, }, ATTACK_AlliedStart5 = { AimVectors = { [0] = Vec3(-0.987, -0.160, 0.026), [1] = Vec3(-0.936, -0.350, 0.041), [2] = Vec3(-0.993, 0.113, 0.019), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2277.875, 1829.875, -366.875), Radius = 32, Stance = "crouch", }, ATTACK_Flag_of_Island = { AimVectors = { [0] = Vec3(0.330, 0.863, -0.382), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5948.340, 6693.873, -431.875), Radius = 35, TagName = "Flag of Island", }, ATTACK_Flag_of_Tank_Garage = { AimVectors = { [0] = Vec3(0.513, 0.858, -0.034), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8653.714, 9193.502, -799.875), Radius = 50, TagName = "Flag of Tank Garage", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5792.000, 11456.000, 70.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Assault_Ramp = { GoalType = "BUILD", MinRadius = 32, Position = Vec3(8342.172, 10926.608, 111.349), TraceInfo = { class = "GOAL", endPos = Vec3(9159.612, 10563.533, -45.053), eyePos = Vec3(8244.016, 10971.176, 164.916), id = 367, }, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1676.000, 1412.000, -314.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9512.000, 10632.000, -712.000), TeamAvailability = 2, }, BUILD_Glider_crates = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1168.000, 1008.000, 240.000), TagName = "Glider crates", TeamAvailability = 4, }, BUILD_Guardpost_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9424.000, 4328.000, -544.000), TagName = "Guardpost MG42", TeamAvailability = 2, }, BUILD_Hopper_Pump = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2240.000, 3752.000, -736.000), TagName = "Hopper Pump", TeamAvailability = 4, }, BUILD_Outpost_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1592.000, 1672.000, -288.000), TagName = "Outpost MG42", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(8246.000, 9341.000, -734.000), TeamAvailability = 4, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9400.000, 9092.000, -741.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5268.000, 1116.000, -738.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, CHECKPOINT_garage_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(8680.000, 9168.000, -736.000), }, CHECKPOINT_guardpost_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(9280.000, 4160.000, -784.000), }, CHECKPOINT_island_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(5960.000, 6720.000, -368.000), }, CHECKPOINT_outpost_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1408.000, 960.000, -304.000), }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(-0.980, -0.133, -0.151), [1] = Vec3(-0.905, -0.393, -0.164), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(10537.619, 9709.814, -534.875), Radius = 32, Stance = "crouch", }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(-0.986, 0.167, 0.027), [1] = Vec3(-0.999, -0.047, 0.004), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(10602.326, 9123.306, -798.875), Radius = 32, Stance = "crouch", }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(-0.998, 0.046, 0.044), [1] = Vec3(-0.819, -0.573, 0.014), [2] = Vec3(-0.970, -0.235, 0.062), [3] = Vec3(-0.504, -0.863, 0.031), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9572.117, 9453.875, -798.875), Radius = 32, Stance = "crouch", }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(-0.993, 0.069, 0.098), [1] = Vec3(-0.935, -0.346, 0.071), [2] = Vec3(-0.526, -0.850, 0.013), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9295.673, 9549.874, -798.875), Radius = 32, Stance = "crouch", }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(0.029, 0.999, 0.018), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8794.387, 9162.513, -798.875), Radius = 32, }, DEFEND_Alpha6 = { AimVectors = { [0] = Vec3(0.590, 0.808, 0.007), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8521.400, 9140.147, -798.875), Radius = 32, }, DEFEND_Alpha7 = { AimVectors = { [0] = Vec3(0.355, 0.935, 0.010), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8691.698, 9243.326, -798.875), Radius = 32, }, DEFEND_Alpha8 = { AimVectors = { [0] = Vec3(0.935, -0.335, 0.116), [1] = Vec3(0.734, -0.679, 0.007), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8517.646, 9565.874, -798.875), Radius = 32, Stance = "crouch", }, DEFEND_Alpha9 = { AimVectors = { [0] = Vec3(-0.770, -0.637, 0.032), [1] = Vec3(-0.948, -0.306, 0.081), [2] = Vec3(-0.932, -0.049, 0.359), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9698.125, 10265.872, -798.875), Radius = 32, Stance = "crouch", }, DEFEND_AxisOutpost1 = { AimVectors = { [0] = Vec3(0.036, 0.974, -0.225), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2217.962, 529.311, 144.125), Radius = 25, }, DEFEND_AxisOutpost2 = { AimVectors = { [0] = Vec3(-0.905, -0.426, -0.014), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2141.414, 1277.874, -367.875), Radius = 25, Stance = "crouch", }, DEFEND_AxisOutpost3 = { AimVectors = { [0] = Vec3(-0.557, -0.829, -0.049), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1549.875, 1499.536, -367.875), Radius = 25, Stance = "crouch", }, DEFEND_AxisOutpost4 = { AimVectors = { [0] = Vec3(0.959, 0.277, -0.054), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1261.764, 729.409, 144.125), Radius = 25, Stance = "crouch", }, DEFEND_AxisOutpost5 = { AimVectors = { [0] = Vec3(0.699, 0.664, -0.266), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1462.793, 1725.874, -367.875), Radius = 25, }, DEFEND_AxisOutpost5_1 = { AimVectors = { [0] = Vec3(0.353, 0.705, -0.615), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2280.182, 1773.015, 146.125), Radius = 15, Stance = "crouch", TagName = "AxisOutpost5", }, DEFEND_AxisOutpost6 = { AimVectors = { [0] = Vec3(0.956, -0.042, -0.290), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(569.628, 2038.360, -303.130), Radius = 25, Stance = "prone", }, DEFEND_AxisOutpost7 = { AimVectors = { [0] = Vec3(0.310, -0.913, -0.264), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1760.321, 2844.207, -443.691), Radius = 15, Stance = "crouch", }, DEFEND_AxisOutpost8 = { AimVectors = { [0] = Vec3(-0.225, 0.968, -0.115), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2522.224, 3661.237, -815.875), Radius = 25, Stance = "crouch", }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(-0.583, 0.801, 0.136), [1] = Vec3(-0.565, 0.816, -0.124), [2] = Vec3(-0.911, 0.403, -0.085), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9984.261, 7655.091, -460.249), Radius = 32, Stance = "prone", }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(-0.437, 0.896, -0.075), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9716.514, 7554.590, -604.933), Radius = 32, Stance = "crouch", }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(-0.363, 0.930, -0.063), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9654.271, 7280.151, -604.451), Radius = 32, Stance = "prone", }, DEFEND_Bravo4 = { AimVectors = { [0] = Vec3(0.064, 0.998, 0.016), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8915.927, 7554.262, -778.559), Radius = 32, Stance = "prone", }, DEFEND_Bravo5 = { AimVectors = { [0] = Vec3(-0.137, 0.988, -0.064), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9354.598, 6442.324, -656.643), Radius = 32, }, DEFEND_Bravo7 = { AimVectors = { [0] = Vec3(0.017, 0.992, -0.125), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8981.810, 5767.433, -455.926), Radius = 32, Stance = "crouch", }, DEFEND_Bravo8 = { AimVectors = { [0] = Vec3(-0.459, 0.851, -0.256), [1] = Vec3(-0.835, 0.362, -0.415), [2] = Vec3(-0.989, -0.094, -0.111), [3] = Vec3(-0.850, -0.479, -0.220), [4] = Vec3(-0.871, 0.463, -0.164), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(10245.485, 6895.275, -112.548), Radius = 32, Stance = "prone", }, DEFEND_Bravo9 = { AimVectors = { [0] = Vec3(-0.677, 0.533, -0.507), [1] = Vec3(-0.770, -0.042, -0.636), [2] = Vec3(-0.688, -0.592, -0.421), [3] = Vec3(-0.429, -0.833, -0.349), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(10506.447, 7849.046, 373.619), Radius = 32, Stance = "prone", }, DEFEND_CP1 = { AimVectors = { [0] = Vec3(0.700, -0.388, -0.599), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8668.791, 10525.491, 101.679), Radius = 15, Stance = "crouch", }, DEFEND_CP2 = { AimVectors = { [0] = Vec3(0.553, -0.218, -0.805), [1] = Vec3(0.534, -0.539, -0.652), [2] = Vec3(0.705, -0.572, -0.420), [3] = Vec3(-0.090, -0.884, -0.460), [4] = Vec3(-0.535, -0.771, -0.345), [5] = Vec3(-0.637, -0.581, -0.507), [6] = Vec3(-0.672, -0.704, -0.232), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9428.990, 10577.060, -23.875), Radius = 15, }, DEFEND_CP3 = { AimVectors = { [0] = Vec3(0.878, -0.058, -0.476), [1] = Vec3(0.584, -0.719, -0.377), [2] = Vec3(0.922, -0.178, -0.343), [3] = Vec3(0.958, -0.195, -0.208), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8104.381, 10304.474, -59.358), Radius = 15, Stance = "crouch", }, DEFEND_CP4 = { AimVectors = { [0] = Vec3(-0.840, 0.530, -0.118), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9645.875, 10306.125, -799.875), Radius = 25, Stance = "crouch", }, DEFEND_CP5 = { AimVectors = { [0] = Vec3(-0.472, -0.878, -0.081), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9645.871, 10630.227, -799.875), Radius = 15, Stance = "crouch", }, DEFEND_CP6 = { AimVectors = { [0] = Vec3(0.489, 0.870, -0.056), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9152.286, 9687.354, -799.875), Radius = 15, }, DEFEND_CP7 = { AimVectors = { [0] = Vec3(0.947, -0.038, -0.319), [1] = Vec3(0.885, -0.376, -0.275), [2] = Vec3(0.988, -0.153, 0.004), [3] = Vec3(-0.169, 0.981, 0.094), [4] = Vec3(-0.617, -0.781, 0.098), [5] = Vec3(-0.028, -0.975, -0.221), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(9271.473, 10269.190, -542.875), Radius = 32, Stance = "crouch", }, DEFEND_GA1 = { AimVectors = { [0] = Vec3(0.796, 0.597, -0.103), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9299.417, 10306.125, -799.875), Radius = 25, Stance = "crouch", }, DEFEND_GA2 = { AimVectors = { [0] = Vec3(-0.147, 0.151, 0.978), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9422.520, 10605.753, -799.875), Radius = 15, }, DEFEND_GA3 = { AimVectors = { [0] = Vec3(-0.599, 0.687, 0.411), [1] = Vec3(-0.169, 0.833, 0.527), [2] = Vec3(-0.056, 0.853, 0.519), [3] = Vec3(0.381, 0.855, 0.352), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8733.875, 9565.161, -470.657), Radius = 32, Stance = "crouch", }, DEFEND_GA4 = { AimVectors = { [0] = Vec3(-0.517, 0.809, 0.279), [1] = Vec3(-0.043, 0.934, 0.354), [2] = Vec3(0.289, 0.878, 0.381), [3] = Vec3(0.582, 0.778, 0.237), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8050.125, 9122.125, -486.875), Radius = 32, Stance = "crouch", }, DEFEND_GA5 = { AimVectors = { [0] = Vec3(-0.920, 0.176, 0.351), [1] = Vec3(-0.794, 0.338, 0.505), [2] = Vec3(-0.677, 0.494, 0.546), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(10092.125, 9914.125, -798.875), Radius = 32, Stance = "crouch", }, DEFEND_GA6 = { AimVectors = { [0] = Vec3(-0.955, 0.217, 0.202), [1] = Vec3(-0.873, 0.365, 0.323), [2] = Vec3(-0.789, 0.524, 0.320), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(10364.464, 9782.990, -502.875), Radius = 32, Stance = "prone", }, DEFEND_GA7 = { AimVectors = { [0] = Vec3(-0.236, -0.907, 0.349), [1] = Vec3(0.029, -0.944, 0.329), [2] = Vec3(0.195, -0.937, 0.289), [3] = Vec3(0.082, -0.986, -0.146), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(8969.999, 12013.857, -385.248), Radius = 32, Stance = "crouch", }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-38.336, -216.210, -29.875), [1] = Vec3(36.600, -210.600, -29.875), [2] = Vec3(-107.979, -100.118, -29.875), [3] = Vec3(116.287, -102.124, -29.875), [4] = Vec3(115.509, 30.308, -29.875), }, Position = Vec3(8258.928, 9176.069, -798.875), Vehicle = "MOVER_tank", }, EXPLODE_Glider_crates = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(1264.000, 992.000, 192.000), TagName = "Glider crates", TeamAvailability = 2, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(9572.000, 4131.000, -805.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_second_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5956.000, 6195.000, -757.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_274 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9439.797, 4809.995, -479.875), Radius = 10, }, MOBILEMG42_C5 = { AimVectors = { [0] = Vec3(-0.254, -0.951, -0.173), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9475.023, 10326.435, -551.875), Radius = 10, }, MOUNTMG42_315 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4032.000, 8672.000, -476.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_C6 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(10535.000, 9191.000, -660.000), TeamAvailability = 6, }, MOUNTMG42_Compound_MG42 = { AimVectors = { [0] = Vec3(-0.840, -0.535, -0.091), [1] = Vec3(-0.328, -0.944, 0.018), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(10216.000, 9704.000, -620.000), TagName = "Compound MG42", TeamAvailability = 6, }, MOUNTMG42_Compound_MG42_2 = { AimVectors = { [0] = Vec3(-0.775, 0.542, 0.324), [1] = Vec3(-0.895, 0.388, 0.222), [2] = Vec3(-0.684, 0.652, 0.329), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(10535.000, 9191.000, -660.000), TeamAvailability = 6, }, MOUNTMG42_Guardpost_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(9544.000, 4676.000, -409.000), TagName = "Guardpost MG42", TeamAvailability = 6, }, MOUNTMG42_Outpost_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1736.000, 1752.000, -300.000), TagName = "Outpost MG42", TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Position = Vec3(8122.646, 9167.444, -798.875), Vehicle = "MOVER_tank", }, MOVER_glider_sm = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1856.000, 797.002, 280.000), TeamAvailability = 4, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(8150.997, 9424.320, -746.000), TeamAvailability = 4, }, MOVER_train1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(10295.000, 9850.000, -519.999), TeamAvailability = 6, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(5791.000, 11523.500, 70.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Assault_Ramp = { ExplosiveType = 2, GoalType = "PLANT", MinRadius = 32, Position = Vec3(9221.898, 10697.716, 7.511), TraceInfo = { }, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(1608.501, 1411.000, -314.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Generator = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(9520.000, 10664.000, -724.000), TeamAvailability = 4, }, PLANT_Guardpost_MG42 = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(9544.000, 4676.000, -463.000), TagName = "Guardpost MG42", TeamAvailability = 4, }, PLANT_Hopper_Pump = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2412.500, 3636.000, -770.000), TagName = "Hopper Pump", TeamAvailability = 2, }, PLANT_Outpost_MG42 = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(1736.000, 1752.000, -332.000), TagName = "Outpost MG42", TeamAvailability = 4, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9092.000, 8998.001, -770.999), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5256.998, 1690.000, -789.999), TagName = "Tank Barrier 2", TeamAvailability = 4, }, REPAIRMG42_315 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4032.000, 8672.000, -476.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_C6 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(10535.000, 9191.000, -660.000), TeamAvailability = 6, }, REPAIRMG42_Compound_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(10216.000, 9704.000, -620.000), TagName = "Compound MG42", TeamAvailability = 6, }, REPAIRMG42_Compound_MG42_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(10535.000, 9191.000, -660.000), TeamAvailability = 6, }, REPAIRMG42_Guardpost_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(9544.000, 4676.000, -409.000), TagName = "Guardpost MG42", TeamAvailability = 6, }, REPAIRMG42_Outpost_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1736.000, 1752.000, -300.000), TagName = "Outpost MG42", TeamAvailability = 6, }, RIDE_Glider = { BoardPositions = { [0] = Vec3(-118.728, -7.125, -89.875), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(1430.135, 755.579, 144.125), SeatRadius = 30, Seats = { [0] = Vec3(-193.227, -1.081, -89.875), }, Stance = "crouch", Vehicle = "MOVER_glider_sm", }, SNIPE_133 = { GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2269.351, 1368.708, 464.125), Radius = 25, }, SNIPE_134 = { GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2262.662, 823.632, 464.125), Radius = 25, }, SNIPE_189 = { AimVectors = { [0] = Vec3(-0.527, 0.818, -0.233), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(10643.757, 6653.996, -11.490), Radius = 25, }, SNIPE_240 = { AimVectors = { [0] = Vec3(-0.705, 0.709, 0.009), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(11005.855, 8171.865, 122.140), Radius = 10, TeamAvailability = 2, }, SNIPE_264 = { GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2004.381, 6864.960, -749.201), Radius = 50, }, SNIPE_274 = { GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9439.797, 4809.995, -479.875), Radius = 10, }, SNIPE_275 = { AimVectors = { [0] = Vec3(0.013, 0.999, 0.030), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8422.665, 4559.777, -108.249), Radius = 10, TeamAvailability = 2, }, SNIPE_277 = { GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6939.154, 3614.839, -280.352), Radius = 10, }, SNIPE_437 = { AimVectors = { [0] = Vec3(0.320, -0.942, -0.097), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8733.873, 9122.125, -487.875), Radius = 35, }, SNIPE_798 = { AimVectors = { [0] = Vec3(-0.631, 0.773, -0.073), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(10751.316, 8173.734, 340.389), Radius = 25, }, SNIPE_800 = { AimVectors = { [0] = Vec3(-0.924, -0.290, -0.249), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(10500.831, 7932.917, 426.125), Radius = 25, }, SNIPE_AlliedStartSnipe = { AimVectors = { [0] = Vec3(-0.706, -0.703, 0.085), [1] = Vec3(-0.746, -0.661, 0.079), [2] = Vec3(-0.646, -0.757, 0.094), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4207.719, 4186.812, -622.875), Radius = 32, Stance = "prone", }, SNIPE_C5 = { AimVectors = { [0] = Vec3(-0.254, -0.951, -0.173), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9475.023, 10326.435, -551.875), Radius = 10, }, SNIPE_C8 = { AimVectors = { [0] = Vec3(-0.707, 0.537, -0.460), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(10523.607, 8170.911, 244.176), Radius = 25, }, Version = 1, };