global _MG = { AIRSTRIKE_Tank_Barrier2 = { AimVectors = { [0] = Vec3(0.937, -0.200, -0.288), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1546.125, -408.344, 193.125), Radius = 32, }, AIRSTRIKE_Tank_Barrier2_1 = { AimVectors = { [0] = Vec3(0.683, 0.254, -0.684), [1] = Vec3(0.797, 0.420, -0.433), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1546.125, -302.498, 193.125), Radius = 32, TagName = "Tank_Barrier2", }, AIRSTRIKE_Tank_Barrier2_2 = { AimVectors = { [0] = Vec3(1.000, 0.007, 0.009), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1466.092, -570.431, 193.125), Radius = 32, TagName = "Tank_Barrier2", }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1923.000, 2127.000, 195.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-402.000, -1891.000, -176.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Bank_1 = { AimVectors = { [0] = Vec3(0.281, -0.934, -0.219), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1714.297, -61.875, -63.875), Radius = 20, TagName = "Bank 1", }, ATTACK_Bank_2 = { AimVectors = { [0] = Vec3(-0.146, -0.988, -0.046), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1864.897, -887.237, -382.679), Radius = 35, TagName = "Bank 2", }, ATTACK_Bank_3 = { AimVectors = { [0] = Vec3(-0.005, -0.998, -0.061), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1322.247, -858.402, -383.875), Radius = 35, TagName = "Bank 3", }, ATTACK_Bank_4 = { AimVectors = { [0] = Vec3(0.520, -0.854, 0.023), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1039.128, -1242.649, -415.084), Radius = 35, TagName = "Bank 4", }, ATTACK_Bank_5 = { AimVectors = { [0] = Vec3(-0.748, -0.662, -0.035), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(2288.342, -1240.921, -415.869), Radius = 35, TagName = "Bank 5", }, ATTACK_Depot_10 = { AimVectors = { [0] = Vec3(-0.956, -0.286, -0.061), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(32.096, 2174.954, 281.461), Radius = 35, TagName = "Depot 10", }, ATTACK_Depot_6 = { AimVectors = { [0] = Vec3(0.934, 0.357, -0.000), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-802.371, 1757.232, 320.125), Radius = 35, TagName = "Depot 6", }, ATTACK_Depot_7 = { AimVectors = { [0] = Vec3(0.944, -0.289, -0.159), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-614.963, 1667.158, 319.024), Radius = 35, TagName = "Depot 7", }, ATTACK_Depot_8 = { AimVectors = { [0] = Vec3(0.015, 1.000, -0.019), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-103.555, 1007.622, 296.125), Radius = 35, TagName = "Depot 8", }, ATTACK_Depot_9 = { AimVectors = { [0] = Vec3(-0.721, 0.691, -0.049), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(47.361, 1910.025, 291.989), Radius = 35, TagName = "Depot 9", }, ATTACK_Escape_1 = { AimVectors = { [0] = Vec3(0.748, -0.664, 0.015), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-2535.639, -625.038, -69.511), Radius = 25, TagName = "Escape 1", }, ATTACK_Escape_2 = { AimVectors = { [0] = Vec3(0.964, -0.266, 0.019), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3279.584, -685.047, -100.814), Radius = 35, TagName = "Escape 2", }, ATTACK_Escape_3 = { AimVectors = { [0] = Vec3(0.978, -0.207, 0.015), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3543.525, -635.778, -108.330), Radius = 35, TagName = "Escape 3", }, ATTACK_Escape_4 = { AimVectors = { [0] = Vec3(0.999, 0.054, -0.000), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3542.939, -904.958, -88.256), Radius = 35, TagName = "Escape 4", }, ATTACK_Escape_5 = { AimVectors = { [0] = Vec3(-0.173, -0.955, -0.241), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3093.484, -527.472, -55.875), Radius = 35, TagName = "Escape 5", }, ATTACK_Tank_Barrier1_1 = { AimVectors = { [0] = Vec3(0.983, -0.011, -0.181), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-87.786, 59.166, 152.125), Radius = 35, TagName = "Tank Barrier1 1", }, ATTACK_Tank_Barrier1_2 = { AimVectors = { [0] = Vec3(0.824, -0.529, -0.200), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-141.319, 317.061, 66.938), Radius = 35, TagName = "Tank Barrier1 2", }, ATTACK_Tank_Barrier1_3 = { AimVectors = { [0] = Vec3(0.754, -0.602, -0.263), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(545.647, 465.570, 2.184), Radius = 50, TagName = "Tank Barrier1 3", }, ATTACK_Tank_Barrier1_4 = { AimVectors = { [0] = Vec3(-0.118, -0.989, -0.091), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(898.300, 724.536, 29.817), Radius = 35, TagName = "Tank Barrier1 4", }, ATTACK_Tank_Barrier1_5 = { AimVectors = { [0] = Vec3(0.163, -0.977, -0.136), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(683.385, 688.304, 21.498), Radius = 25, TagName = "Tank Barrier1 5", }, ATTACK_Tank_Barrier1_6 = { AimVectors = { [0] = Vec3(0.803, -0.193, -0.564), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(569.592, 123.225, 324.125), Radius = 15, }, ATTACK_Tank_Barrier1_7 = { AimVectors = { [0] = Vec3(0.890, -0.203, -0.409), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(358.010, 518.970, 317.125), Stance = "crouch", }, ATTACK_Tank_Barrier2_1 = { AimVectors = { [0] = Vec3(0.182, 0.972, -0.148), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1704.539, 177.875, -63.875), Radius = 20, TagName = "Tank Barrier2 1", }, ATTACK_Tank_Barrier2_2 = { AimVectors = { [0] = Vec3(-0.509, -0.860, 0.030), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(2421.156, 1185.355, -415.875), Radius = 35, TagName = "Tank Barrier2 2", }, ATTACK_Tank_Barrier2_3 = { AimVectors = { [0] = Vec3(-0.013, -0.998, 0.057), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1728.828, 1088.754, -403.780), Radius = 35, TagName = "Tank Barrier2 3", }, ATTACK_Tank_Barrier2_4 = { AimVectors = { [0] = Vec3(-0.482, -0.875, -0.042), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(2006.274, 340.814, -404.949), Radius = 35, TagName = "Tank Barrier2 4", }, ATTACK_Tank_Barrier2_5 = { AimVectors = { [0] = Vec3(0.359, -0.932, -0.046), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1735.834, 326.897, -415.875), Radius = 35, TagName = "Tank Barrier2 5", }, ATTACK_Truck_Barrier1_1 = { AimVectors = { [0] = Vec3(0.969, -0.067, -0.237), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-75.967, -534.144, -127.875), Radius = 35, TagName = "Truck Barrier1 1", }, ATTACK_Truck_Barrier1_2 = { AimVectors = { [0] = Vec3(0.994, 0.003, -0.107), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(674.903, -787.632, -352.043), Radius = 20, TagName = "Truck Barrier1 2", }, ATTACK_Truck_Barrier1_3 = { AimVectors = { [0] = Vec3(0.778, 0.626, -0.046), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1042.511, -929.349, -415.875), Radius = 35, TagName = "Truck Barrier1 3", }, ATTACK_Truck_Barrier1_4 = { AimVectors = { [0] = Vec3(0.549, -0.789, -0.275), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(493.531, -338.963, -265.449), Radius = 35, TagName = "Truck Barrier1 4", }, ATTACK_Truck_Barrier1_5 = { AimVectors = { [0] = Vec3(0.942, -0.246, -0.227), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(54.779, -534.302, -199.875), Radius = 25, TagName = "Truck Barrier1 5", }, ATTACK_Truck_Barrier2_1 = { AimVectors = { [0] = Vec3(0.955, 0.281, -0.096), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-470.702, -901.067, -154.951), Radius = 35, Stance = "crouch", TagName = "Truck Barrier2 1", }, ATTACK_Truck_Barrier2_2 = { AimVectors = { [0] = Vec3(0.781, 0.619, -0.080), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-884.648, -1498.994, -81.688), Radius = 35, TagName = "Truck Barrier2 2", }, ATTACK_Truck_Barrier2_3 = { AimVectors = { [0] = Vec3(0.784, -0.620, 0.019), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1978.944, -1200.696, -52.445), Radius = 35, TagName = "Truck Barrier2 3", }, ATTACK_Truck_Barrier2_4 = { AimVectors = { [0] = Vec3(-0.145, -0.989, -0.008), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1684.214, -907.860, -47.239), Radius = 35, TagName = "Truck Barrier2 4", }, ATTACK_Truck_Barrier2_5 = { AimVectors = { [0] = Vec3(0.533, -0.846, 0.011), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-2092.051, -622.625, -49.647), Radius = 35, TagName = "Truck Barrier2 5", }, ATTACK_newbarrier2_1 = { AimVectors = { [0] = Vec3(-0.247, 0.969, -0.002), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(2306.956, -1800.888, -410.774), Radius = 35, Stance = "crouch", }, ATTACK_newbarrier2_2 = { AimVectors = { [0] = Vec3(0.880, 0.475, -0.020), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1010.239, -920.809, -414.014), Radius = 35, }, ATTACK_newbarrier2_3 = { AimVectors = { [0] = Vec3(0.448, 0.894, 0.003), }, GoalType = "Attack", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(1104.188, -1869.875, -407.875), Radius = 35, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-412.000, 1140.000, 348.000), Stance = "prone", TagName = "Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(98.125, -22.514, -31.964), [1] = Vec3(-7.497, -204.578, -29.306), [2] = Vec3(-98.125, 24.768, -37.573), [3] = Vec3(-3.021, 158.572, -40.957), }, Position = Vec3(-358.000, 2196.000, 390.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(728.000, 164.000, 8.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1988.000, -196.000, -360.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(1308.000, -1158.000, -378.000), TeamAvailability = 4, }, BUILD_Truck_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(124.000, -836.000, -160.000), TagName = "Truck Barrier 1", TeamAvailability = 2, }, BUILD_Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2216.000, -988.000, -8.000), TagName = "Truck Barrier 2", TeamAvailability = 2, }, CAPPOINT_Gold_Dropoff = { GoalType = "CapPoint", Position = Vec3(1149.555, -1176.126, -415.797), Radius = 25, TagName = "Gold Dropoff", }, DEFEND_Bank_10 = { AimVectors = { [0] = Vec3(0.377, 0.924, 0.061), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1237.546, -1234.091, -415.875), Radius = 35, TagName = "Bank 10", }, DEFEND_Bank_3 = { AimVectors = { [0] = Vec3(-0.860, 0.312, -0.403), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2248.265, -978.778, -31.875), Radius = 35, TagName = "Bank 3", }, DEFEND_Bank_4 = { AimVectors = { [0] = Vec3(0.865, -0.190, -0.465), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1873.724, -2110.840, -63.875), Radius = 35, TagName = "Bank 4", }, DEFEND_Bank_5 = { AimVectors = { [0] = Vec3(-0.928, -0.161, -0.336), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2662.980, -2129.101, -63.875), Radius = 35, TagName = "Bank 5", }, DEFEND_Bank_6 = { AimVectors = { [0] = Vec3(-0.522, 0.847, 0.106), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2317.414, -1478.776, -415.875), Radius = 75, TagName = "Bank 6", }, DEFEND_Bank_7 = { AimVectors = { [0] = Vec3(0.049, 0.998, -0.046), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1004.705, -1926.793, -406.633), Radius = 75, TagName = "Bank 7", }, DEFEND_Bank_8 = { AimVectors = { [0] = Vec3(-0.987, -0.161, 0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2605.526, -2137.723, -375.875), Radius = 35, TagName = "Bank 8", }, DEFEND_Bank_9 = { AimVectors = { [0] = Vec3(-0.185, 0.977, 0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1667.288, -2344.734, -375.875), Radius = 75, TagName = "Bank 9", }, DEFEND_Depot_1 = { AimVectors = { [0] = Vec3(-0.013, -1.000, -0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-708.338, 2253.504, 315.519), Radius = 30, TagName = "Depot 1", }, DEFEND_Depot_11 = { AimVectors = { [0] = Vec3(-0.238, -0.960, -0.146), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(906.668, 1754.831, 192.125), Radius = 35, TagName = "Depot 11", }, DEFEND_Depot_12 = { AimVectors = { [0] = Vec3(-0.997, 0.051, -0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-30.678, 919.613, 296.125), Radius = 35, TagName = "Depot 12", }, DEFEND_Depot_13 = { AimVectors = { [0] = Vec3(0.220, 0.974, -0.061), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-897.875, 1521.339, 332.125), Radius = 35, TagName = "Depot 13", }, DEFEND_Depot_14 = { AimVectors = { [0] = Vec3(-0.293, 0.956, 0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-486.950, 1413.698, 304.807), Radius = 25, TagName = "Depot 14", }, DEFEND_Depot_2 = { AimVectors = { [0] = Vec3(-0.875, -0.456, -0.163), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-171.732, 2126.190, 286.421), Radius = 35, TagName = "Depot 2", }, DEFEND_Depot_3 = { AimVectors = { [0] = Vec3(-0.995, 0.033, -0.095), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-350.582, 1818.600, 303.571), Radius = 35, TagName = "Depot 3", }, DEFEND_Depot_4 = { AimVectors = { [0] = Vec3(-0.880, 0.473, 0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-319.245, 1512.143, 298.580), Radius = 25, TagName = "Depot 4", }, DEFEND_Depot_5 = { AimVectors = { [0] = Vec3(-0.829, 0.558, 0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-184.907, 1584.832, 296.125), Radius = 35, TagName = "Depot 5", }, DEFEND_Escape_10 = { AimVectors = { [0] = Vec3(-0.051, -0.999, 0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-3278.465, -4.589, -98.727), Radius = 35, TagName = "Escape 10", }, DEFEND_Escape_6 = { AimVectors = { [0] = Vec3(-0.984, -0.149, -0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2708.437, -647.500, -81.117), Radius = 35, TagName = "Escape 6", }, DEFEND_Escape_7 = { AimVectors = { [0] = Vec3(-0.990, 0.120, -0.073), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2741.771, -878.319, -78.783), Radius = 35, TagName = "Escape 7", }, DEFEND_Escape_8 = { AimVectors = { [0] = Vec3(0.029, -0.999, -0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-3339.601, -180.058, -103.841), Radius = 35, TagName = "Escape 8", }, DEFEND_Escape_9 = { AimVectors = { [0] = Vec3(0.188, -0.981, -0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-3571.103, 289.905, 4.125), Radius = 35, TagName = "Escape 9", }, DEFEND_Tank_Barrier1_10 = { AimVectors = { [0] = Vec3(0.085, 0.989, 0.117), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(645.094, 393.268, -16.569), Radius = 35, TagName = "Tank Barrier1 10", }, DEFEND_Tank_Barrier1_5 = { AimVectors = { [0] = Vec3(0.396, 0.807, -0.438), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(584.120, 374.247, 324.125), Radius = 15, }, DEFEND_Tank_Barrier1_6 = { AimVectors = { [0] = Vec3(-0.016, 0.999, 0.035), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(811.776, -137.629, 160.125), Radius = 35, TagName = "Tank Barrier1 6", }, DEFEND_Tank_Barrier1_7 = { AimVectors = { [0] = Vec3(-0.419, 0.894, -0.159), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1054.125, -36.810, 163.125), Radius = 35, TagName = "Tank Barrier1 7", }, DEFEND_Tank_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.145, 0.970, 0.196), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(929.890, 193.688, -60.573), Radius = 35, TagName = "Tank Barrier1 8", }, DEFEND_Tank_Barrier1_9 = { AimVectors = { [0] = Vec3(0.147, 0.966, 0.215), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(614.459, 6.686, -42.054), Radius = 35, TagName = "Tank Barrier1 9", }, DEFEND_Tank_Barrier2_10 = { AimVectors = { [0] = Vec3(-0.407, 0.914, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2101.881, -497.950, -415.875), Radius = 35, TagName = "Tank Barrier2 10", }, DEFEND_Tank_Barrier2_5 = { AimVectors = { [0] = Vec3(-0.726, 0.688, -0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2241.817, -828.718, -31.875), Radius = 35, TagName = "Tank Barrier2 5", }, DEFEND_Tank_Barrier2_6 = { AimVectors = { [0] = Vec3(-0.012, 0.984, -0.178), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2164.439, 412.442, -391.875), Radius = 35, TagName = "Tank Barrier2 6", }, DEFEND_Tank_Barrier2_7 = { AimVectors = { [0] = Vec3(-1.000, -0.005, 0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2456.954, 766.079, -391.875), Radius = 35, TagName = "Tank Barrier2 7", }, DEFEND_Tank_Barrier2_8 = { AimVectors = { [0] = Vec3(0.989, -0.114, -0.099), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1624.745, 1114.062, -395.721), Radius = 25, TagName = "Tank Barrier2 8", }, DEFEND_Tank_Barrier2_9 = { AimVectors = { [0] = Vec3(0.068, 0.990, -0.125), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1725.297, -536.733, -415.875), Radius = 35, TagName = "Tank Barrier2 9", }, DEFEND_Truck_Barrier1_10 = { AimVectors = { [0] = Vec3(0.991, 0.086, -0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-315.747, -768.698, -196.234), Radius = 35, TagName = "Truck Barrier1 10", }, DEFEND_Truck_Barrier1_6 = { AimVectors = { [0] = Vec3(-0.632, 0.739, 0.234), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1950.925, -748.113, -415.875), Radius = 35, TagName = "Truck Barrier1 6", }, DEFEND_Truck_Barrier1_7 = { AimVectors = { [0] = Vec3(-0.902, -0.415, 0.121), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(725.871, -402.125, -330.537), Radius = 35, TagName = "Truck Barrier1 7", }, DEFEND_Truck_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.032, -0.988, -0.152), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(62.919, -372.364, -183.875), Radius = 20, TagName = "Truck Barrier1 8", }, DEFEND_Truck_Barrier1_9 = { AimVectors = { [0] = Vec3(-0.160, 0.966, 0.204), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(29.208, -1119.779, -215.875), Radius = 35, TagName = "Truck Barrier1 9", }, DEFEND_Truck_Barrier2_10 = { AimVectors = { [0] = Vec3(0.934, 0.297, -0.197), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2267.406, -1136.813, 56.125), Radius = 35, TagName = "Truck Barrier2 10", }, DEFEND_Truck_Barrier2_6 = { AimVectors = { [0] = Vec3(-0.797, 0.601, 0.057), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1025.202, -1881.619, -52.317), Radius = 35, TagName = "Truck Barrier2 6", }, DEFEND_Truck_Barrier2_7 = { AimVectors = { [0] = Vec3(-0.850, -0.525, -0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1319.660, -1517.432, -26.486), Radius = 20, TagName = "Truck Barrier2 7", }, DEFEND_Truck_Barrier2_8 = { AimVectors = { [0] = Vec3(-0.658, -0.749, -0.076), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1516.373, -1224.629, -24.595), Radius = 20, TagName = "Truck Barrier2 8", }, DEFEND_Truck_Barrier2_9 = { AimVectors = { [0] = Vec3(-0.981, -0.183, -0.065), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1873.818, -645.475, -56.708), Radius = 35, TagName = "Truck Barrier2 9", }, DEFEND_bridge_1 = { AimVectors = { [0] = Vec3(0.861, -0.123, -0.494), [1] = Vec3(-0.853, -0.522, -0.012), [2] = Vec3(-0.643, 0.759, -0.100), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1185.874, 173.875, 164.125), Radius = 32, }, DEFEND_bridge_2 = { AimVectors = { [0] = Vec3(0.141, 0.703, -0.697), [1] = Vec3(0.813, 0.372, -0.447), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1546.125, -245.103, 193.308), Radius = 32, Stance = "crouch", }, DEFEND_bridge_3 = { AimVectors = { [0] = Vec3(-0.986, -0.100, 0.133), [1] = Vec3(0.975, 0.012, -0.220), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2239.211, 164.290, -129.712), Radius = 32, Stance = "crouch", }, DEFEND_bridge_4 = { AimVectors = { [0] = Vec3(-0.997, 0.068, 0.037), [1] = Vec3(0.950, 0.195, -0.244), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2195.294, -19.817, -115.982), Radius = 32, Stance = "crouch", }, DEFEND_corner_1 = { AimVectors = { [0] = Vec3(-0.947, -0.314, 0.069), [1] = Vec3(-0.418, 0.895, -0.156), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3075.908, 280.219, -238.875), Radius = 32, }, DEFEND_corner_2 = { AimVectors = { [0] = Vec3(-0.858, -0.503, 0.109), [1] = Vec3(-0.275, 0.942, -0.192), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3015.875, 367.123, -271.395), Radius = 32, Stance = "crouch", }, DEFEND_corner_3 = { AimVectors = { [0] = Vec3(-0.991, 0.071, 0.117), [1] = Vec3(-0.186, 0.982, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3136.518, -40.906, -238.875), Radius = 32, Stance = "crouch", }, DEFEND_corner_4 = { AimVectors = { [0] = Vec3(-0.390, -0.896, 0.213), [1] = Vec3(-0.659, 0.739, -0.137), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3065.020, 740.204, -367.368), Radius = 32, Stance = "crouch", }, DEFEND_corner_5 = { AimVectors = { [0] = Vec3(-0.855, -0.391, 0.341), [1] = Vec3(0.801, 0.541, -0.255), [2] = Vec3(0.661, -0.737, -0.141), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2741.059, 224.681, -246.875), Radius = 32, Stance = "crouch", }, DEFEND_int_1 = { AimVectors = { [0] = Vec3(-0.308, -0.937, 0.165), [1] = Vec3(-0.986, -0.166, -0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3104.610, 1371.398, -424.551), Radius = 32, Stance = "crouch", }, DEFEND_int_2 = { AimVectors = { [0] = Vec3(0.105, -0.982, 0.157), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2778.125, 1581.875, -414.875), Radius = 32, Stance = "crouch", }, DEFEND_int_3 = { AimVectors = { [0] = Vec3(0.305, -0.932, 0.197), [1] = Vec3(-0.919, -0.385, 0.081), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2710.549, 1213.875, -414.875), Radius = 32, Stance = "crouch", }, DEFEND_int_4 = { AimVectors = { [0] = Vec3(0.055, -0.953, 0.299), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2818.125, 888.676, -401.185), Radius = 32, Stance = "crouch", }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-0.654, -180.173, -32.375), [1] = Vec3(81.254, -35.992, -32.375), [2] = Vec3(0.074, 161.798, -32.375), [3] = Vec3(-79.601, 4.952, -32.375), }, Position = Vec3(1142.346, -1194.672, -414.875), TeamAvailability = 4, Vehicle = "MOVER_truck", }, FLAG_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2478.000, -2248.000, -326.875), TeamAvailability = 4, }, GRENADE_bank_mg = { Facing = Vec3(-0.379, -0.580, 0.722), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1016.112, -1308.360, -407.940), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_mg42_bank", TraceInfo = { }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1867.000, 2012.000, 195.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-266.000, -1891.000, -184.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_mg42_allied = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1674.000, -1753.000, 160.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(762.000, -1785.000, -155.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bridge = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1934.000, 1390.000, -156.000), TeamAvailability = 6, }, MOUNTMG42_mg42_secret = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(740.000, 2346.000, 484.000), TeamAvailability = 6, }, MOUNT_tank = { AimMode = "random", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(99.480, -16.652, -32.007), [1] = Vec3(-2.956, -216.550, -28.986), [2] = Vec3(-100.702, -25.646, -36.214), [3] = Vec3(-0.863, 166.783, -41.855), }, Position = Vec3(-614.806, 2169.959, 316.112), TeamAvailability = 4, Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-543.221, 2256.375, 370.349), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1143.000, -1014.500, -359.500), TeamAvailability = 4, }, PLANTMINE_928 = { GoalType = "PLANTMINE", Position = Vec3(1156.238, -1258.719, -415.875), Radius = 75, }, PLANTMINE_Truck_Barrier1_3 = { GoalType = "PLANTMINE", Position = Vec3(1042.511, -929.349, -415.875), Radius = 35, TagName = "Truck Barrier1 3", }, PLANTMINE_bridge_1 = { GoalType = "PLANTMINE", Position = Vec3(2361.420, 25.560, -167.953), Radius = 32, }, PLANTMINE_bridge_2 = { GoalType = "PLANTMINE", Position = Vec3(2269.273, 117.326, -139.158), Radius = 32, }, PLANTMINE_bridge_3 = { GoalType = "PLANTMINE", Position = Vec3(2398.578, 133.129, -179.566), Radius = 32, }, PLANTMINE_bridge_4 = { GoalType = "PLANTMINE", Position = Vec3(2268.201, -19.128, -138.823), Radius = 32, }, PLANTMINE_bridge_5 = { GoalType = "PLANTMINE", Position = Vec3(2500.994, 51.924, -215.515), Radius = 32, }, PLANTMINE_bridge_6 = { GoalType = "PLANTMINE", Position = Vec3(2529.532, -41.114, -221.886), Radius = 32, }, PLANTMINE_corner_1 = { GoalType = "PLANTMINE", Position = Vec3(2974.488, 438.453, -284.639), Radius = 32, }, PLANTMINE_corner_2 = { GoalType = "PLANTMINE", Position = Vec3(2867.949, 411.975, -279.626), Radius = 32, }, PLANTMINE_corner_3 = { GoalType = "PLANTMINE", Position = Vec3(2833.460, 553.119, -312.494), Radius = 32, }, PLANTMINE_corner_4 = { GoalType = "PLANTMINE", Position = Vec3(2950.651, 633.494, -335.977), Radius = 32, }, PLANTMINE_corner_5 = { GoalType = "PLANTMINE", Position = Vec3(2859.815, 754.089, -370.659), Radius = 32, }, PLANTMINE_corner_6 = { GoalType = "PLANTMINE", Position = Vec3(2994.457, 802.843, -382.847), Radius = 32, }, PLANTMINE_depot_1 = { GoalType = "PLANTMINE", Position = Vec3(-650.927, 1966.308, 321.246), Radius = 32, }, PLANTMINE_depot_2 = { GoalType = "PLANTMINE", Position = Vec3(-885.447, 1813.462, 320.125), Radius = 25, }, PLANTMINE_depot_3 = { GoalType = "PLANTMINE", Position = Vec3(-802.371, 1757.232, 320.125), Radius = 35, }, PLANTMINE_depot_4 = { GoalType = "PLANTMINE", Position = Vec3(-603.750, 2072.636, 319.281), Radius = 35, }, PLANTMINE_depot_5 = { GoalType = "PLANTMINE", Position = Vec3(-520.505, 1974.149, 321.281), Radius = 32, }, PLANTMINE_depot_6 = { GoalType = "PLANTMINE", Position = Vec3(-355.548, 2069.435, 310.475), Radius = 32, }, PLANTMINE_depot_7 = { GoalType = "PLANTMINE", Position = Vec3(-418.449, 2012.059, 311.935), Radius = 32, }, PLANTMINE_int_1 = { GoalType = "PLANTMINE", Position = Vec3(2728.861, 952.712, -413.053), Radius = 32, }, PLANTMINE_int_2 = { GoalType = "PLANTMINE", Position = Vec3(2673.599, 1076.062, -414.818), Radius = 32, }, PLANTMINE_int_3 = { GoalType = "PLANTMINE", Position = Vec3(2571.547, 1173.810, -414.818), Radius = 32, }, PLANTMINE_int_4 = { GoalType = "PLANTMINE", Position = Vec3(2484.234, 1102.078, -414.818), Radius = 32, }, PLANTMINE_int_5 = { GoalType = "PLANTMINE", Position = Vec3(2561.982, 966.203, -414.818), Radius = 32, }, PLANTMINE_int_6 = { GoalType = "PLANTMINE", Position = Vec3(2407.480, 1008.361, -414.818), Radius = 32, }, PLANTMINE_tb1_1 = { GoalType = "PLANTMINE", Position = Vec3(629.557, 520.658, -2.240), Radius = 35, }, PLANTMINE_tb1_2 = { GoalType = "PLANTMINE", Position = Vec3(918.060, 649.568, 15.342), Radius = 32, }, PLANTMINE_tb1_3 = { GoalType = "PLANTMINE", Position = Vec3(696.015, 658.280, 16.976), Radius = 32, }, PLANTMINE_tb1_4 = { GoalType = "PLANTMINE", Position = Vec3(659.706, 296.632, -31.882), Radius = 32, }, PLANTMINE_tb1_5 = { GoalType = "PLANTMINE", Position = Vec3(585.338, 418.125, -2.596), Radius = 32, }, PLANTMINE_tb1_6 = { GoalType = "PLANTMINE", Position = Vec3(-389.961, 445.208, 139.179), Radius = 32, }, PLANTMINE_tb2_1 = { GoalType = "PLANTMINE", Position = Vec3(1606.040, 762.917, -415.864), Radius = 35, }, PLANTMINE_tb2_10 = { GoalType = "PLANTMINE", Position = Vec3(1804.014, 632.070, -414.875), Radius = 32, }, PLANTMINE_tb2_11 = { GoalType = "PLANTMINE", Position = Vec3(1837.422, 843.538, -414.875), Radius = 32, }, PLANTMINE_tb2_2 = { GoalType = "PLANTMINE", Position = Vec3(1956.600, 1171.406, -415.755), Radius = 35, }, PLANTMINE_tb2_3 = { GoalType = "PLANTMINE", Position = Vec3(1681.245, 554.718, -414.875), Radius = 32, }, PLANTMINE_tb2_4 = { GoalType = "PLANTMINE", Position = Vec3(1931.946, 448.538, -413.241), Radius = 32, }, PLANTMINE_tb2_5 = { GoalType = "PLANTMINE", Position = Vec3(1945.253, 604.083, -413.261), Radius = 32, }, PLANTMINE_tb2_6 = { GoalType = "PLANTMINE", Position = Vec3(1686.125, 342.265, -414.875), Radius = 32, }, PLANTMINE_tb2_7 = { GoalType = "PLANTMINE", Position = Vec3(1943.698, 292.796, -411.772), Radius = 32, }, PLANTMINE_tb2_8 = { GoalType = "PLANTMINE", Position = Vec3(1805.464, 296.799, -414.875), Radius = 32, }, PLANTMINE_tb2_9 = { GoalType = "PLANTMINE", Position = Vec3(1800.709, 449.059, -414.875), Radius = 32, }, PLANT_Bank_Wall_Breach = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(768.000, -2139.998, 3.996), TagName = "Bank Wall Breach", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-409.000, 1110.500, 348.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(816.000, 439.999, -3.999), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1813.000, 8.999, -386.999), TagName = "Tank Barrier 2", TeamAvailability = 4, }, PLANT_Truck_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(169.999, -633.000, -192.999), TagName = "Truck Barrier 1", TeamAvailability = 4, }, PLANT_Truck_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2362.998, -773.000, -33.000), TagName = "Truck Barrier 2", TeamAvailability = 4, }, REPAIRMG42_mg42_allied = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1674.000, -1753.000, 160.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(762.000, -1785.000, -155.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bridge = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1934.000, 1390.000, -156.000), TeamAvailability = 6, }, REPAIRMG42_mg42_secret = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(740.000, 2346.000, 484.000), TeamAvailability = 6, }, ROUTE_AllySpawn = { GoalType = "ROUTE", Position = Vec3(-3680.799, -198.794, -118.127), Radius = 350, }, ROUTE_AllySpawn2 = { GoalType = "ROUTE", Position = Vec3(-2994.321, 390.698, -90.984), Radius = 500, }, ROUTE_AxisMGLedge = { GoalType = "ROUTE", Position = Vec3(764.634, -1837.875, -62.875), Radius = 35, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(3029.570, -770.316, -459.875), Radius = 400, }, ROUTE_SouthStairsLedge = { GoalType = "ROUTE", Position = Vec3(-44.160, -504.978, 225.125), Radius = 35, }, ROUTE_TankYardSpawn = { GoalType = "ROUTE", Position = Vec3(-77.269, 3833.306, 368.125), Radius = 400, }, ROUTE_TankYardSpawn2 = { GoalType = "ROUTE", Position = Vec3(110.827, 3078.031, 296.125), Radius = 325, }, ROUTE_TankYardSpawn3 = { GoalType = "ROUTE", Position = Vec3(-639.150, 3513.106, 363.125), Radius = 125, }, ROUTE_TruckLedge = { GoalType = "ROUTE", Position = Vec3(1027.208, -793.598, 145.125), Radius = 35, }, ROUTE_as_right = { GoalType = "ROUTE", Position = Vec3(-1662.725, 251.848, 64.125), Radius = 35, }, ROUTE_as_rightsplit1 = { GoalType = "ROUTE", Position = Vec3(-570.967, 608.390, 223.125), Radius = 35, }, ROUTE_as_rightsplit2 = { GoalType = "ROUTE", Position = Vec3(429.674, 457.966, 12.581), Radius = 35, }, ROUTE_axisspawn_l = { GoalType = "ROUTE", Position = Vec3(2478.001, -1481.428, -418.714), Radius = 35, }, ROUTE_axisspawn_r = { GoalType = "ROUTE", Position = Vec3(2285.314, -427.585, -411.875), Radius = 35, }, ROUTE_b2flank = { GoalType = "ROUTE", Position = Vec3(1039.763, -734.332, -415.875), Radius = 35, }, ROUTE_bankback = { GoalType = "ROUTE", Position = Vec3(1519.913, -2521.865, -415.875), Radius = 35, }, ROUTE_bankback2 = { GoalType = "ROUTE", Position = Vec3(2371.895, -2795.428, -407.875), Radius = 35, }, ROUTE_bankback3 = { GoalType = "ROUTE", Position = Vec3(2981.994, -2203.996, -463.875), Radius = 35, }, ROUTE_bankfront = { GoalType = "ROUTE", Position = Vec3(1593.802, -1905.241, -347.875), Radius = 35, }, ROUTE_bridge_mg_ledge1 = { GoalType = "ROUTE", Position = Vec3(1480.959, 805.203, -46.875), Radius = 35, }, ROUTE_bridge_mg_ledge2 = { GoalType = "ROUTE", Position = Vec3(1610.125, 1213.875, -46.875), Radius = 35, }, ROUTE_bridge_mg_ledge3 = { GoalType = "ROUTE", Position = Vec3(2037.875, 1461.875, -46.875), Radius = 35, }, ROUTE_bridgeroute = { GoalType = "ROUTE", Position = Vec3(1913.990, -44.126, -95.875), Radius = 20, }, ROUTE_bridgeroute2 = { GoalType = "ROUTE", Position = Vec3(3003.734, 479.981, -295.287), Radius = 35, }, ROUTE_cp_stairs = { GoalType = "ROUTE", Position = Vec3(1412.929, 537.256, -95.875), Radius = 35, }, ROUTE_cp_stairs2 = { GoalType = "ROUTE", Position = Vec3(1644.128, 628.007, -414.598), Radius = 35, }, ROUTE_cproute = { GoalType = "ROUTE", Position = Vec3(-570.289, 1170.653, 296.125), Radius = 35, }, ROUTE_depotflank = { GoalType = "ROUTE", Position = Vec3(686.842, 1400.380, 163.109), Radius = 35, }, ROUTE_depotflank2 = { GoalType = "ROUTE", Position = Vec3(907.650, 1584.766, 192.125), Radius = 35, }, ROUTE_depotgate = { GoalType = "ROUTE", Position = Vec3(-1382.809, 1692.274, 256.072), Radius = 35, }, ROUTE_depotgate2 = { GoalType = "ROUTE", Position = Vec3(-885.447, 1813.462, 320.125), Radius = 25, }, ROUTE_depotgatesplit = { GoalType = "ROUTE", Position = Vec3(-1105.285, 944.990, 298.622), Radius = 35, }, ROUTE_elevator = { GoalType = "ROUTE", Position = Vec3(2512.425, -1837.634, -62.875), Radius = 125, }, ROUTE_goldgrab = { GoalType = "ROUTE", Position = Vec3(2443.875, -2249.920, -375.875), Radius = 35, }, ROUTE_hidden_passage = { GoalType = "ROUTE", Position = Vec3(293.705, 924.310, 241.125), Radius = 125, }, ROUTE_longalley = { GoalType = "ROUTE", Position = Vec3(-1305.169, 84.603, 136.125), Radius = 35, }, ROUTE_longstairs = { GoalType = "ROUTE", Position = Vec3(-1300.442, -786.726, 32.125), Radius = 35, }, ROUTE_repair_route_bridge1 = { GoalType = "ROUTE", Position = Vec3(1378.739, 173.614, -77.052), Radius = 20, }, ROUTE_repair_route_bridge2 = { GoalType = "ROUTE", Position = Vec3(2439.191, -44.911, -191.875), Radius = 20, }, ROUTE_repair_route_bridge3 = { GoalType = "ROUTE", Position = Vec3(2647.715, 945.203, -415.875), Radius = 35, }, ROUTE_repair_route_stairs = { GoalType = "ROUTE", Position = Vec3(1046.456, 712.535, -207.875), Radius = 35, }, ROUTE_southstairs = { GoalType = "ROUTE", Position = Vec3(1515.722, -172.036, -236.696), Radius = 35, }, ROUTE_southstairs2 = { GoalType = "ROUTE", Position = Vec3(-97.730, -300.202, -19.875), Radius = 35, }, ROUTE_tank_barrier_1a = { GoalType = "ROUTE", Position = Vec3(666.083, 658.968, 16.999), Radius = 35, }, ROUTE_tank_barrier_1b = { GoalType = "ROUTE", Position = Vec3(942.201, 663.889, 17.922), Radius = 35, }, ROUTE_tank_barrier_1c = { GoalType = "ROUTE", Position = Vec3(610.392, 522.743, 0.687), Radius = 35, }, ROUTE_tank_barrier_1d = { GoalType = "ROUTE", Position = Vec3(531.810, 458.089, 4.014), Radius = 35, }, ROUTE_tank_barrier_2a = { GoalType = "ROUTE", Position = Vec3(1647.813, 326.432, -287.089), Radius = 35, }, ROUTE_tank_barrier_2b = { GoalType = "ROUTE", Position = Vec3(1618.125, 249.091, -411.777), Radius = 35, }, ROUTE_tank_barrier_2c = { GoalType = "ROUTE", Position = Vec3(2029.875, 271.618, -400.858), Radius = 35, }, ROUTE_tank_barrier_2d = { GoalType = "ROUTE", Position = Vec3(2041.615, 479.747, -402.656), Radius = 35, }, ROUTE_tank_barrier_2e = { GoalType = "ROUTE", Position = Vec3(1567.002, -135.537, -246.875), Radius = 35, }, ROUTE_trb1_stairs = { GoalType = "ROUTE", Position = Vec3(-137.909, -640.556, -151.875), Radius = 35, }, ROUTE_wallbreach = { GoalType = "ROUTE", Position = Vec3(944.284, -2147.406, -63.822), Radius = 125, }, ROUTE_westbank = { GoalType = "ROUTE", Position = Vec3(1029.276, -1099.227, -415.875), Radius = 35, }, ROUTE_westbank2 = { GoalType = "ROUTE", Position = Vec3(904.994, -2242.137, -415.470), Radius = 35, }, SMOKEBOMB_bank1 = { AimVectors = { [0] = Vec3(-0.957, 0.100, -0.274), [1] = Vec3(-0.994, 0.110, 0.023), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(2682.514, -2357.983, -62.875), Radius = 32, TeamAvailability = 4, }, SMOKEBOMB_bank2 = { AimVectors = { [0] = Vec3(0.117, 0.981, 0.155), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1552.864, -2807.324, -414.875), Radius = 32, TeamAvailability = 4, }, SMOKEBOMB_bank3 = { AimVectors = { [0] = Vec3(-0.038, -0.846, 0.532), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1617.527, -1384.466, -414.875), Radius = 32, TeamAvailability = 4, }, SNIPE_246 = { AimVectors = { [0] = Vec3(0.909, 0.362, -0.208), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-778.583, -1134.572, -97.446), Radius = 35, }, SNIPE_349 = { AimVectors = { [0] = Vec3(-0.018, -0.896, -0.443), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-116.485, -285.875, 224.125), Radius = 35, }, SNIPE_362 = { AimVectors = { [0] = Vec3(-0.194, 0.979, -0.063), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(997.009, -132.256, 160.125), Radius = 35, }, SNIPE_825 = { AimVectors = { [0] = Vec3(-0.912, -0.409, 0.029), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(157.874, 2247.875, 282.173), Radius = 35, }, SNIPE_826 = { AimVectors = { [0] = Vec3(-0.919, 0.394, 0.025), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-196.889, 1526.588, 296.125), Radius = 35, }, SNIPE_829 = { AimVectors = { [0] = Vec3(0.261, -0.965, -0.006), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-531.875, 3067.875, 344.125), Radius = 35, }, SNIPE_830 = { AimVectors = { [0] = Vec3(-0.144, 0.989, 0.015), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-559.875, 1424.875, 305.900), Radius = 20, }, SNIPE_870 = { AimVectors = { [0] = Vec3(-0.332, 0.935, 0.126), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(2226.831, -1778.203, -415.875), Radius = 35, }, Version = 1, };