global _MG = { AMMOCAB_1132 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(728.000, -985.500, -30.000), Range = 1250, TagName = "", TeamAvailability = 6, }, AMMOCAB_1178 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(728.000, -985.500, -30.000), Range = 1250, TagName = "", TeamAvailability = 6, }, AMMOCAB_596 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(728.000, -985.500, -30.000), Range = 1250, TagName = "", TeamAvailability = 6, }, AMMOCAB_ammo = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1759.500, -555.500, 561.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2018.000, -1800.000, -28.000), Range = 1250, TeamAvailability = 6, }, ATTACK_107 = { AimVectors = { [0] = Vec3(-0.955, 0.176, -0.240), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(462.486, -832.414, 380.011), Radius = 35, }, ATTACK_108 = { AimVectors = { [0] = Vec3(-0.961, -0.224, -0.159), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(461.378, -610.676, 379.587), Radius = 35, }, ATTACK_109 = { AimVectors = { [0] = Vec3(-0.971, -0.233, -0.060), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(545.663, -469.435, 395.125), Radius = 35, }, ATTACK_374 = { AimVectors = { [0] = Vec3(-0.997, -0.016, -0.080), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(743.882, -932.558, 448.125), Radius = 35, }, ATTACK_719 = { AimVectors = { [0] = Vec3(-0.645, -0.764, 0.027), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1031.315, -541.835, 398.125), Radius = 35, }, BUILD_Allied_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(774.000, -1613.000, 187.000), TagName = "Allied CP", TeamAvailability = 4, }, BUILD_Door_Controls = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1034.000, -700.000, 189.000), TagName = "Door Controls", TeamAvailability = 4, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(1.335, 158.125, -45.875), [1] = Vec3(98.125, 3.634, -45.875), [2] = Vec3(-4.941, -188.250, -45.875), [3] = Vec3(-98.125, -22.229, -45.875), }, Position = Vec3(-1.814, 20.516, 68.602), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_constructible_control = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(770.500, -652.000, 536.500), TagName = "constructible control", TeamAvailability = 4, }, CAPPOINT_a1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1982.907, -419.755, -6.875), }, CAPPOINT_a2 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1980.491, -466.781, -6.875), }, DEFEND_107 = { AimVectors = { [0] = Vec3(-0.885, 0.120, -0.450), [1] = Vec3(-0.985, -0.110, -0.130), [2] = Vec3(-0.944, 0.245, -0.222), [3] = Vec3(-0.867, 0.468, -0.169), [4] = Vec3(-0.477, 0.816, -0.328), [5] = Vec3(-0.567, 0.769, -0.294), [6] = Vec3(-0.814, -0.447, -0.371), [7] = Vec3(-0.753, -0.282, -0.594), [8] = Vec3(-0.874, -0.037, -0.485), [9] = Vec3(-0.858, 0.345, -0.380), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(446.775, -820.808, 373.998), Radius = 35, }, DEFEND_109 = { AimVectors = { [0] = Vec3(-0.973, -0.023, -0.230), [1] = Vec3(-0.932, -0.274, -0.237), [2] = Vec3(-0.942, -0.298, -0.154), [3] = Vec3(-0.944, 0.270, -0.190), [4] = Vec3(-0.877, 0.435, -0.202), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(539.149, -475.150, 395.125), Radius = 35, }, DEFEND_374 = { AimVectors = { [0] = Vec3(-0.272, -0.959, 0.086), [1] = Vec3(-0.971, -0.224, -0.079), [2] = Vec3(0.803, 0.587, -0.106), [3] = Vec3(0.990, -0.092, -0.105), [4] = Vec3(0.810, -0.582, -0.074), [5] = Vec3(0.430, -0.901, -0.064), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(760.445, -846.332, 448.125), Radius = 35, }, DEFEND_apa = { AimVectors = { [0] = Vec3(0.970, 0.056, -0.238), [1] = Vec3(0.975, 0.031, -0.218), [10] = Vec3(-0.623, 0.782, -0.005), [11] = Vec3(-0.877, 0.469, 0.108), [12] = Vec3(-0.843, -0.519, 0.142), [13] = Vec3(-0.322, -0.947, 0.005), [2] = Vec3(0.944, 0.212, -0.251), [3] = Vec3(0.954, -0.055, -0.296), [4] = Vec3(-0.270, 0.961, -0.057), [5] = Vec3(-0.138, 0.990, -0.020), [6] = Vec3(0.972, 0.097, -0.215), [7] = Vec3(-0.964, -0.237, 0.122), [8] = Vec3(-0.519, 0.855, -0.017), [9] = Vec3(-0.964, 0.239, 0.114), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1050.928, -503.353, 137.125), Radius = 32, }, DEFEND_apar = { AimVectors = { [0] = Vec3(-0.919, -0.352, 0.179), [1] = Vec3(-0.546, -0.838, 0.007), [2] = Vec3(-0.452, -0.882, 0.135), [3] = Vec3(-0.423, -0.897, 0.129), [4] = Vec3(-0.379, -0.925, 0.007), [5] = Vec3(-0.436, -0.900, 0.003), [6] = Vec3(-0.760, -0.637, 0.130), [7] = Vec3(0.847, -0.531, 0.021), [8] = Vec3(-0.341, -0.940, 0.022), [9] = Vec3(0.009, -1.000, 0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1036.490, -731.032, 399.125), Radius = 32, }, DEFEND_apdyno = { AimVectors = { [0] = Vec3(-0.993, -0.102, -0.059), [1] = Vec3(-0.966, 0.258, -0.003), [2] = Vec3(-0.955, 0.296, -0.000), [3] = Vec3(-0.962, -0.273, -0.004), [4] = Vec3(-0.949, -0.317, -0.004), [5] = Vec3(-0.942, -0.337, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(898.875, -975.309, -388.854), Radius = 32, }, ESCORT_esc1 = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(98.125, -73.613, -45.875), [1] = Vec3(98.125, 47.826, -45.875), [2] = Vec3(8.822, 158.125, -45.875), [3] = Vec3(-98.125, 44.173, -45.875), [4] = Vec3(-98.129, -42.130, -45.875), [5] = Vec3(-25.262, -188.250, -45.875), }, Position = Vec3(-1890.875, -1330.618, -74.875), Vehicle = "MOVER_tank", }, FLAG_allied_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1719.000, -1992.000, 185.125), TeamAvailability = 4, }, FLAG_allied_goldtwo = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1717.000, -2289.000, 185.125), TeamAvailability = 4, }, HEALTHCAB_1131 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(732.500, -719.000, -30.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_1177 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(732.500, -719.000, -30.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_595 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(732.500, -719.000, -30.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2129.000, -1802.000, -28.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1758.500, -452.500, 561.500), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_182 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1496.000, -408.000, 366.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_285 = { AimVectors = { [0] = Vec3(-0.928, -0.361, 0.090), [1] = Vec3(-0.895, -0.398, 0.202), [2] = Vec3(-0.923, -0.340, 0.181), [3] = Vec3(-0.915, -0.372, 0.155), [4] = Vec3(-0.929, -0.360, 0.086), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(194.000, 255.000, 206.000), TagName = "", TeamAvailability = 6, }, MOVER_master_mover = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1083.500, 390.000, 608.000), TeamAvailability = 4, }, MOVER_mover_shell = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1823.500, -504.000, 608.000), TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1989.000, -1261.000, -6.000), TeamAvailability = 4, }, PLANT_Allied_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(767.000, -1575.501, 187.000), TagName = "Allied CP", TeamAvailability = 2, }, PLANT_Door_Controls = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1132.000, -821.500, 248.000), TagName = "Door Controls", TeamAvailability = 2, }, PLANT_constructible_control = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(801.500, -653.500, 550.000), TagName = "constructible control", TeamAvailability = 2, }, PLANT_controlul_portilor = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(684.000, -994.500, -351.000), TagName = "controlul portilor", TeamAvailability = 4, }, REPAIRMG42_182 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1496.000, -408.000, 366.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_285 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(194.000, 255.000, 206.000), TagName = "", TeamAvailability = 6, }, RIDE_heli = { BoardPositions = { [0] = Vec3(103.126, 164.791, -108.875), [1] = Vec3(-93.125, 173.325, -107.875), [2] = Vec3(19.031, 172.109, -73.875), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(-1645.171, -767.655, 468.125), SeatRadius = 60, Seats = { [0] = Vec3(-47.358, 309.892, -71.671), [1] = Vec3(63.005, 312.636, -71.023), [2] = Vec3(-48.875, 24.034, -73.875), [3] = Vec3(66.875, 23.625, -73.875), [4] = Vec3(15.117, 23.878, -73.875), }, Vehicle = "MOVER_master_mover", }, SNIPE_192 = { AimVectors = { [0] = Vec3(0.969, 0.143, -0.200), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2071.758, -89.049, 190.865), Radius = 35, }, SNIPE_193 = { AimVectors = { [0] = Vec3(0.900, -0.101, -0.423), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2011.904, -102.555, 219.899), Radius = 35, }, SNIPE_219 = { AimVectors = { [0] = Vec3(0.959, 0.272, -0.079), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1224.760, -805.464, 140.125), Radius = 35, TeamAvailability = 4, }, SNIPE_220 = { AimVectors = { [0] = Vec3(-0.752, -0.642, -0.151), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1416.411, -777.183, 140.125), Radius = 35, TeamAvailability = 4, }, SNIPE_221 = { AimVectors = { [0] = Vec3(0.111, 0.925, -0.364), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1391.347, -708.125, 140.125), Radius = 35, TeamAvailability = 4, }, SNIPE_223 = { AimVectors = { [0] = Vec3(0.778, 0.177, -0.602), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1215.180, -1167.012, 140.125), Radius = 35, TeamAvailability = 4, }, SNIPE_233 = { AimVectors = { [0] = Vec3(0.806, 0.588, -0.068), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1423.875, -708.126, -52.875), Radius = 35, }, SNIPE_410 = { AimVectors = { [0] = Vec3(-0.962, 0.043, -0.270), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-624.700, -1077.766, 120.125), Radius = 35, }, SNIPE_411 = { AimVectors = { [0] = Vec3(-0.117, 0.914, -0.388), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-562.250, -951.249, 120.125), Radius = 35, }, SNIPE_413 = { AimVectors = { [0] = Vec3(0.113, 0.986, -0.123), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-213.694, -972.612, 120.125), Radius = 35, }, SNIPE_414 = { AimVectors = { [0] = Vec3(0.469, 0.862, -0.191), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-116.125, -1159.250, 120.125), Radius = 35, }, SNIPE_504 = { AimVectors = { [0] = Vec3(0.889, -0.383, 0.250), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-751.957, 141.333, -53.875), Radius = 35, }, SNIPE_506 = { AimVectors = { [0] = Vec3(-0.487, -0.873, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-957.916, -1.875, -53.875), Radius = 35, }, SNIPE_507 = { AimVectors = { [0] = Vec3(-0.639, -0.755, 0.150), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1234.287, 213.875, -53.875), Radius = 35, }, SNIPE_519 = { AimVectors = { [0] = Vec3(0.012, -0.924, -0.382), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1163.872, 5.263, 119.125), Radius = 35, }, SNIPE_523 = { AimVectors = { [0] = Vec3(-0.856, -0.491, 0.163), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-748.251, 12.994, 119.125), Radius = 35, }, SNIPE_524 = { AimVectors = { [0] = Vec3(0.126, -0.985, -0.117), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-813.693, 10.083, 119.125), Radius = 35, }, SNIPE_525 = { AimVectors = { [0] = Vec3(0.888, -0.457, 0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-862.867, -1.875, 119.125), Radius = 35, }, SNIPE_526 = { AimVectors = { [0] = Vec3(0.990, 0.142, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-734.619, 119.160, 119.125), Radius = 35, }, SNIPE_533 = { AimVectors = { [0] = Vec3(0.464, 0.876, 0.133), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-116.125, -1166.875, -52.875), Radius = 35, }, SNIPE_534 = { AimVectors = { [0] = Vec3(-0.942, 0.106, 0.317), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-641.073, -1069.837, -52.875), Radius = 35, }, SNIPE_535 = { AimVectors = { [0] = Vec3(-0.904, 0.387, 0.183), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-324.919, -951.125, -52.875), Radius = 35, }, SNIPE_536 = { AimVectors = { [0] = Vec3(0.040, 0.999, 0.030), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-382.968, -968.499, -52.875), Radius = 35, }, SNIPE_551 = { AimVectors = { [0] = Vec3(0.720, -0.631, 0.288), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-330.316, 292.490, -54.875), Radius = 35, }, SNIPE_552 = { AimVectors = { [0] = Vec3(-0.443, -0.882, 0.160), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-232.927, 283.278, -54.875), Radius = 35, }, SWITCH_apasa = { AimPosition = Vec3(1137.875, -766.984, 181.775), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1084.176, -768.148, 137.149), Radius = 32, }, SWITCH_bh = { AimPosition = Vec3(-1477.831, -499.820, 523.237), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1534.448, -517.357, 511.125), Radius = 32, }, SWITCH_butak = { AimPosition = Vec3(687.011, -910.413, 477.165), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(748.722, -846.293, 449.125), Radius = 32, }, SWITCH_butono = { AimPosition = Vec3(684.660, -909.623, 479.517), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(746.160, -933.238, 449.125), Radius = 32, }, Version = 1, };