global _MG = { AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1306.000, 1107.000, 40.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3430.000, 1033.000, 40.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3430.000, 6921.000, 40.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1306.000, 6983.000, 40.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5248.000, 4032.000, 2210.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, CHECKPOINT_flag1 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(2368.000, 6464.000, 78.000), }, CHECKPOINT_flag2 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(2368.000, 1600.000, 78.000), }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1304.000, 1033.000, 36.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3432.000, 1107.000, 36.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3432.000, 6995.000, 36.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1304.000, 6909.000, 36.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5248.000, 4032.000, 2212.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.136, 0.990, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1502.395, 1752.689, 601.125), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.262, 0.964, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(474.850, 557.874, 497.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.029, 1.000, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3558.823, 1867.751, 1.125), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.110, 0.994, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3676.544, 1853.940, 1.125), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.106, 0.994, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4070.162, 1720.818, 1.125), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.156, 0.985, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4394.161, 555.935, 497.125), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.187, 0.982, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4257.810, 553.915, 497.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.208, 0.977, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(424.921, 520.393, 673.125), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.310, 0.949, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(284.456, 366.935, 673.125), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.183, 0.982, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(874.587, 540.650, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.099, 0.995, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1878.507, 531.709, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.132, 0.990, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1705.723, 1803.340, 601.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.031, 0.999, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2725.854, 549.173, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.073, 0.997, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3624.597, 536.114, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.197, 0.980, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4316.957, 503.052, 673.125), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.299, 0.952, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4441.529, 443.497, 673.126), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.058, 0.998, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2787.332, 739.292, 345.125), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.206, 0.978, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2921.617, 746.525, 345.125), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.079, 0.997, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1947.111, 749.876, 345.125), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.050, 0.998, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2819.462, 2029.497, 233.319), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.114, 0.993, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3206.798, 2033.960, 233.319), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.082, 0.997, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3138.721, 1837.872, 280.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.112, 0.993, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1601.354, 1837.873, 440.125), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.142, 0.990, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2962.678, 1785.044, 280.125), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.138, 0.988, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3220.859, 1813.413, 601.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.115, 0.992, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3020.143, 1797.232, 601.125), Radius = 35, Stance = "crouch", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.101, 0.994, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3287.827, 1774.539, 440.125), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.084, 0.996, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3152.494, 1837.873, 440.125), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.118, 0.992, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2972.323, 1794.689, 440.125), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.299, 0.954, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(782.084, 1722.684, 128.149), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.310, 0.950, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3948.793, 1723.971, 128.125), Radius = 35, Stance = "crouch", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.035, 0.999, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2664.151, 2091.133, 1.125), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.105, 0.994, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2056.201, 2169.471, 1.125), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.216, 0.976, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1779.571, 1774.452, 440.125), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.124, 0.992, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1073.197, 1852.143, 1.125), Radius = 35, Stance = "crouch", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.285, 0.957, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(745.132, 1814.343, 1.125), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.102, 0.995, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1790.533, 1767.834, 280.125), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.092, 0.996, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1592.137, 1837.873, 280.125), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.077, 0.997, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2041.072, 2009.856, 233.125), Radius = 35, Stance = "prone", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.123, 0.992, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1667.493, 2017.391, 233.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.165, 0.986, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(342.896, 513.451, 497.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.023, -0.999, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2082.618, 5958.542, 1.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.210, -0.978, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(347.950, 7511.289, 497.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.159, -0.986, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(476.125, 7506.126, 497.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.061, -0.998, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3612.669, 7534.918, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.033, -0.999, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2725.641, 7526.831, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.002, -1.000, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2149.029, 7519.360, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.103, -0.994, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(977.797, 7516.141, 497.125), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.307, -0.950, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(408.820, 7556.261, 673.125), Radius = 35, Stance = "crouch", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.315, -0.947, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(291.319, 7656.870, 673.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.100, -0.995, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2796.436, 7314.125, 345.125), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.025, -1.000, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2659.732, 7323.128, 345.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.023, -0.996, 0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2645.372, 5952.021, 1.125), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.063, -0.998, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1175.663, 6168.197, 1.125), Radius = 35, Stance = "prone", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.141, -0.989, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1040.245, 6232.360, 1.125), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.159, -0.985, 0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(666.419, 6274.155, 1.125), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.099, -0.995, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1942.197, 7325.028, 345.125), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.045, -0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2698.928, 6071.037, 233.125), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.373, -0.928, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3966.242, 6336.126, 128.125), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.139, -0.990, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3115.672, 6226.127, 280.125), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.143, -0.990, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2951.742, 6289.891, 280.125), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.093, -0.995, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3198.403, 6244.619, 601.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.094, -0.995, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3018.571, 6276.408, 601.125), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.056, -0.998, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3547.909, 6213.790, 1.125), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.084, -0.996, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3139.695, 6237.374, 440.349), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.143, -0.990, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2949.292, 6292.537, 440.349), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.277, -0.959, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(778.949, 6343.619, 128.125), Radius = 35, Stance = "crouch", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.009, -1.000, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2035.730, 6038.836, 233.125), Radius = 35, Stance = "prone", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.126, -0.991, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1407.235, 6014.402, 249.125), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.135, -0.991, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1615.172, 6226.127, 280.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.162, -0.987, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1776.700, 6282.335, 280.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.116, -0.992, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1720.726, 6275.443, 601.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.104, -0.993, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1517.792, 6230.522, 601.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.109, -0.994, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1633.496, 6226.127, 440.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.259, -0.964, 0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4076.769, 5889.352, 1.125), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.124, -0.992, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1778.954, 6284.647, 440.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.248, -0.966, 0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3974.868, 6229.600, 1.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.196, -0.980, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4386.121, 7506.125, 497.125), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.311, -0.950, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4262.880, 7506.125, 497.125), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.189, -0.981, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4309.329, 7564.434, 673.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.278, -0.958, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4441.005, 7651.211, 673.125), Radius = 35, }, Version = 1, };