global _MG = { AIRSTRIKE_barrier1 = { AimVectors = { [0] = Vec3(-0.571, -0.232, 0.788), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1319.082, 2652.904, 266.195), Radius = 32, }, AIRSTRIKE_gate = { AimVectors = { [0] = Vec3(-0.471, 0.077, 0.879), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1782.321, -415.878, 135.125), Radius = 32, }, AMMOCAB_cab_supply = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5278.000, 1726.000, 172.000), Range = 1250, TeamAvailability = 6, }, ATTACK_barrier1_1 = { AimVectors = { [0] = Vec3(0.993, -0.113, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1232.002, 2534.749, 269.125), }, ATTACK_barrier1_2 = { AimVectors = { [0] = Vec3(-0.009, 1.000, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1076.953, 1742.000, 263.356), }, ATTACK_barrier1_3 = { AimVectors = { [0] = Vec3(0.578, -0.816, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1324.272, 3329.486, 263.746), }, ATTACK_barrier2_1 = { AimVectors = { [0] = Vec3(-0.402, -0.798, 0.450), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3165.146, 1123.733, 141.125), }, ATTACK_barrier2_2 = { AimVectors = { [0] = Vec3(0.371, -0.927, -0.058), [1] = Vec3(-0.528, -0.712, 0.463), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3955.516, 1171.267, 153.125), }, ATTACK_cp = { AimVectors = { [0] = Vec3(-0.918, 0.397, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1997.190, 1344.834, 168.125), }, ATTACK_square1_1 = { AimVectors = { [0] = Vec3(-0.907, -0.421, 0.010), [1] = Vec3(-0.228, 0.974, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4705.522, 878.159, 135.210), }, ATTACK_square1_2 = { AimVectors = { [0] = Vec3(0.109, -0.994, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4493.387, 2717.505, 137.706), }, ATTACK_square2_1 = { AimVectors = { [0] = Vec3(-1.000, -0.015, 0.017), [1] = Vec3(-0.774, 0.633, -0.006), [2] = Vec3(-0.361, -0.933, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6596.176, 2586.482, 135.280), }, ATTACK_square3_1 = { AimVectors = { [0] = Vec3(-0.104, 0.994, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6466.031, 204.506, 141.125), }, ATTACK_square3_2 = { AimVectors = { [0] = Vec3(-0.317, -0.948, 0.013), [1] = Vec3(-0.420, 0.908, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6651.707, 1578.920, 141.125), }, BUILD_Churchill_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-8.118, -165.125, -8.729), [1] = Vec3(-81.625, 11.254, -8.875), [2] = Vec3(81.625, 9.125, -8.874), [3] = Vec3(-1.094, 141.966, -8.875), }, Position = Vec3(-454.780, -578.847, 168.000), TagName = "Churchill Tank", TeamAvailability = 4, Vehicle = "MOVER_tank1", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2024.000, 1116.000, 220.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_an_axis_radio = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1368.000, 48.000, 384.000), TagName = "an axis radio", TeamAvailability = 2, }, BUILD_axis_radios = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(824.000, 3088.000, 504.000), TagName = "axis radios", TeamAvailability = 2, }, BUILD_ladder = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6408.000, 168.000, 176.000), TeamAvailability = 4, }, BUILD_power_generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5810.000, -666.000, 568.000), TagName = "power generator", TeamAvailability = 2, }, BUILD_tank_barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(651.000, 2654.000, 310.000), TagName = "tank barrier 1", TeamAvailability = 2, }, BUILD_tank_barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3385.000, 743.000, 183.000), TagName = "tank barrier 2", TeamAvailability = 2, }, BUILD_wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5400.000, -736.000, 440.000), TeamAvailability = 2, }, CAPPOINT_transmit = { GoalType = "CapPoint", Position = Vec3(5924.921, 1957.874, 72.125), Radius = 15, TeamAvailability = 4, }, CHECKPOINT_westbunker_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(5696.000, 4028.000, 156.000), }, DEFEND_barrier1_1 = { AimVectors = { [0] = Vec3(-0.987, 0.158, 0.017), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1450.270, 2064.295, 263.125), }, DEFEND_barrier1_2 = { AimVectors = { [0] = Vec3(-0.588, 0.809, 0.015), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(773.206, 1780.993, 269.125), }, DEFEND_barrier1_3 = { AimVectors = { [0] = Vec3(-0.506, -0.862, 0.010), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(798.307, 2733.874, 269.228), }, DEFEND_barrier1_4 = { AimVectors = { [0] = Vec3(0.074, -0.997, 0.017), [1] = Vec3(-0.969, 0.246, -0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(176.554, 2875.880, 269.125), }, DEFEND_barrier2_1 = { AimVectors = { [0] = Vec3(-0.978, -0.207, 0.008), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3088.995, 1169.489, 141.125), }, DEFEND_cp1 = { AimVectors = { [0] = Vec3(0.034, 0.999, 0.042), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1750.638, 949.664, 141.125), }, DEFEND_cp2 = { AimVectors = { [0] = Vec3(-0.464, -0.885, -0.023), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1558.702, 1501.875, 333.125), }, DEFEND_cp3 = { AimVectors = { [0] = Vec3(-0.249, 0.967, -0.046), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1915.190, 1293.179, 168.125), }, DEFEND_cp4 = { AimVectors = { [0] = Vec3(-0.991, 0.073, -0.111), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1324.139, 202.732, 333.297), }, DEFEND_docs1 = { AimVectors = { [0] = Vec3(-0.236, -0.970, -0.060), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3480.646, -658.323, 141.125), TeamAvailability = 2, }, DEFEND_docs2 = { AimVectors = { [0] = Vec3(-0.481, 0.851, -0.210), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3481.056, -1261.311, 141.125), TeamAvailability = 2, }, DEFEND_docs3 = { AimVectors = { [0] = Vec3(0.489, -0.872, -0.029), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3350.184, -650.866, 141.125), TeamAvailability = 2, }, DEFEND_docs4 = { AimVectors = { [0] = Vec3(-0.787, 0.616, -0.015), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5322.372, -1315.059, 141.227), }, DEFEND_docs5 = { AimVectors = { [0] = Vec3(-0.105, -0.993, 0.046), [1] = Vec3(-0.724, -0.689, 0.031), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(4328.957, -684.125, 129.125), }, DEFEND_docs6 = { AimVectors = { [0] = Vec3(0.502, 0.864, 0.021), [1] = Vec3(0.999, 0.046, -0.029), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3897.730, -1303.517, 141.246), }, DEFEND_square1_1 = { AimVectors = { [0] = Vec3(0.995, -0.104, -0.012), [1] = Vec3(0.192, -0.981, 0.025), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3539.979, 1152.033, 141.125), }, DEFEND_square1_2 = { AimVectors = { [0] = Vec3(-0.766, 0.641, 0.036), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(4896.213, 1272.141, 141.125), Stance = "crouch", }, DEFEND_square1_3 = { AimVectors = { [0] = Vec3(0.257, -0.966, 0.003), [1] = Vec3(0.329, 0.944, -0.006), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(4440.125, 1874.223, 141.125), }, DEFEND_square1_4 = { AimVectors = { [0] = Vec3(0.170, 0.985, -0.014), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(3803.175, 2374.125, 266.027), }, DEFEND_square2_1 = { AimVectors = { [0] = Vec3(-0.743, -0.669, 0.011), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5905.708, 2941.875, 141.317), }, DEFEND_square2_2 = { AimVectors = { [0] = Vec3(-0.298, 0.952, 0.068), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5177.413, 2499.401, 141.125), Stance = "crouch", }, DEFEND_square2_3 = { AimVectors = { [0] = Vec3(0.250, 0.968, -0.014), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(4466.125, 2289.167, 148.169), }, DEFEND_square2_4 = { AimVectors = { [0] = Vec3(0.659, 0.672, -0.339), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(4419.452, 2193.618, 345.125), }, DEFEND_square3_1 = { AimVectors = { [0] = Vec3(-0.006, -1.000, -0.000), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(6456.417, 3355.454, 141.204), }, DEFEND_square3_2 = { AimVectors = { [0] = Vec3(-0.995, -0.092, -0.048), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(6874.492, 1813.576, 160.791), }, DEFEND_square3_3 = { AimVectors = { [0] = Vec3(-0.661, 0.727, -0.187), [1] = Vec3(-0.706, -0.695, -0.140), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(6748.125, 1642.875, 365.125), }, DEFEND_switch1 = { AimVectors = { [0] = Vec3(-0.222, 0.975, -0.025), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1990.122, -808.183, 141.125), }, DEFEND_switch2 = { AimVectors = { [0] = Vec3(0.995, -0.097, 0.004), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(2043.554, -34.130, 141.125), }, DEFEND_switch3 = { AimVectors = { [0] = Vec3(0.992, 0.123, 0.041), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1735.219, -308.730, 135.125), }, DEFEND_switch4 = { AimVectors = { [0] = Vec3(-0.787, 0.617, 0.002), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(2797.875, 476.158, 141.125), }, DEFEND_switch5 = { AimVectors = { [0] = Vec3(0.071, 0.997, -0.011), [1] = Vec3(0.980, 0.199, 0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(1751.796, -813.875, 141.125), }, DEFEND_switch6 = { AimVectors = { [0] = Vec3(-0.822, 0.555, -0.132), [1] = Vec3(-0.497, 0.830, -0.252), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(2797.875, -54.028, 425.125), }, DEFEND_transmit1 = { AimVectors = { [0] = Vec3(0.250, 0.967, -0.056), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5558.125, -60.349, 150.218), }, DEFEND_transmit2 = { AimVectors = { [0] = Vec3(0.961, -0.274, 0.032), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5069.404, 283.638, 135.247), }, DEFEND_transmit3 = { AimVectors = { [0] = Vec3(-0.030, -0.994, 0.105), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5925.478, 1922.731, 89.125), }, DEFEND_transmit4 = { AimVectors = { [0] = Vec3(-0.011, -1.000, -0.002), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5828.073, 1773.875, 136.813), }, DEFEND_transmit5 = { AimVectors = { [0] = Vec3(0.629, -0.774, 0.075), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(5570.229, 1265.409, 135.336), }, DEFEND_transmit6 = { AimVectors = { [0] = Vec3(-0.319, 0.948, -0.002), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(6101.845, -44.701, 141.125), }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(81.730, 84.834, -8.735), [1] = Vec3(-81.874, 59.247, -8.875), [2] = Vec3(-49.625, -154.125, -8.875), [3] = Vec3(49.627, -154.125, -8.875), }, Position = Vec3(-319.426, -682.433, 135.125), TeamAvailability = 4, Vehicle = "MOVER_tank1", }, FLAG_docs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3261.000, -907.000, 189.125), TeamAvailability = 4, }, GRENADE_wall_mg = { Facing = Vec3(-0.570, 0.004, 0.821), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2342.268, 341.098, 158.466), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_broken_wall", TraceInfo = { }, }, HEALTHCAB_cab_health = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5250.000, 1762.000, 172.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_switch = { AimVectors = { [0] = Vec3(-0.948, -0.315, 0.053), }, GoalType = "MOBILEMG42", MaxCampTime = 80, MinCampTime = 60, MinRadius = 32, Position = Vec3(3006.511, 1183.953, 140.125), }, MOBILEMG42_tunnel = { AimVectors = { [0] = Vec3(-0.998, -0.041, 0.052), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 70, MinRadius = 32, Position = Vec3(5994.362, -938.424, 141.125), }, MOBILEMORTAR_allies_barrier1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.544, 0.820, 0.177), [1] = Vec3(0.500, 0.824, 0.265), [2] = Vec3(0.498, 0.841, 0.212), }, Position = Vec3(-499.946, -835.382, 141.125), }, MOBILEMORTAR_barrier1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.527, -0.810, 0.257), [1] = Vec3(-0.761, -0.514, 0.396), [2] = Vec3(-0.697, -0.631, 0.342), [3] = Vec3(-0.637, -0.692, 0.340), [4] = Vec3(-0.795, -0.484, 0.367), [5] = Vec3(-0.563, -0.771, 0.297), }, Position = Vec3(1579.750, 3063.539, 263.125), }, MOUNTMG42_barrier2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2140.000, 348.000, 400.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_broken_wall = { AimVectors = { [0] = Vec3(0.926, 0.355, 0.131), [1] = Vec3(0.922, 0.371, -0.115), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 20, Position = Vec3(2140.000, 348.000, 400.000), TeamAvailability = 6, }, MOUNTMG42_cemetery = { AimVectors = { [0] = Vec3(-0.959, -0.260, 0.112), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 20, Position = Vec3(4160.000, 3848.000, 228.000), Roles = { [0] = "DEFENDER2", }, TeamAvailability = 6, }, MOUNTMG42_park = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 20, Position = Vec3(4654.000, 2860.000, 208.000), TagName = "", TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Position = Vec3(-334.863, -770.737, 135.125), Vehicle = "MOVER_tank1", }, MOVER_tank1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-454.233, -578.065, 167.000), TeamAvailability = 4, }, PLANTMINE_park1 = { GoalType = "PLANTMINE", Position = Vec3(5959.384, 1666.744, 125.125), Radius = 32, }, PLANTMINE_park10 = { GoalType = "PLANTMINE", Position = Vec3(6150.074, 1419.565, 129.715), Radius = 32, }, PLANTMINE_park2 = { GoalType = "PLANTMINE", Position = Vec3(5719.671, 1752.836, 125.125), Radius = 32, }, PLANTMINE_park3 = { GoalType = "PLANTMINE", Position = Vec3(5925.531, 1295.083, 129.293), Radius = 32, }, PLANTMINE_park4 = { GoalType = "PLANTMINE", Position = Vec3(5657.717, 1231.644, 125.355), Radius = 32, }, PLANTMINE_park5 = { GoalType = "PLANTMINE", Position = Vec3(5142.342, 1440.122, 125.269), Radius = 32, }, PLANTMINE_park6 = { GoalType = "PLANTMINE", Position = Vec3(5630.542, 827.159, 126.370), Radius = 32, }, PLANTMINE_park7 = { GoalType = "PLANTMINE", Position = Vec3(6063.196, 1017.555, 126.056), Radius = 32, }, PLANTMINE_park8 = { GoalType = "PLANTMINE", Position = Vec3(5742.450, 1510.925, 126.760), Radius = 32, }, PLANTMINE_park9 = { GoalType = "PLANTMINE", Position = Vec3(5778.602, 1231.721, 128.012), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2027.000, 1086.500, 220.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_an_axis_radio = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1364.000, 30.000, 380.000), TagName = "an axis radio", TeamAvailability = 4, }, PLANT_axis_radios = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(826.000, 3044.000, 496.000), TagName = "axis radios", TeamAvailability = 4, }, PLANT_ladder = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6296.000, 217.998, 280.000), TeamAvailability = 2, }, PLANT_power_generator = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(5810.000, -700.000, 578.500), TagName = "power generator", TeamAvailability = 4, }, PLANT_tank_barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(657.500, 2218.000, 292.001), TagName = "tank barrier 1", TeamAvailability = 4, }, PLANT_tank_barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3252.000, 929.500, 165.000), TagName = "tank barrier 2", TeamAvailability = 4, }, PLANT_wall = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(5400.000, -744.000, 454.500), TeamAvailability = 4, }, REPAIRMG42_barrier2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2140.000, 348.000, 400.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_broken_wall = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2140.000, 348.000, 400.000), TeamAvailability = 6, }, REPAIRMG42_cemetery = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4160.000, 3848.000, 228.000), TeamAvailability = 6, }, REPAIRMG42_park = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4654.000, 2860.000, 208.000), TagName = "", TeamAvailability = 6, }, ROUTE_allies1 = { GoalType = "ROUTE", Position = Vec3(-31.464, 239.157, 165.131), Radius = 125, }, ROUTE_allies2 = { GoalType = "ROUTE", Position = Vec3(-394.689, 251.154, 166.331), Radius = 125, }, ROUTE_allies3 = { GoalType = "ROUTE", Position = Vec3(-518.963, 1376.389, 272.125), Radius = 125, }, ROUTE_allies4 = { GoalType = "ROUTE", Position = Vec3(-582.167, 1796.351, 269.125), Radius = 125, }, ROUTE_allies_spawn = { GoalType = "ROUTE", Position = Vec3(-1047.841, -437.645, 141.125), Radius = 250, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(3978.057, 125.341, 492.125), Radius = 350, }, ROUTE_barrier1 = { GoalType = "ROUTE", Position = Vec3(1123.561, 2841.135, 269.125), Radius = 125, }, ROUTE_barrier2 = { GoalType = "ROUTE", Position = Vec3(2933.276, 1056.321, 139.125), Radius = 125, }, ROUTE_barrier2_house = { GoalType = "ROUTE", Position = Vec3(3237.887, 1420.184, 141.125), Radius = 125, }, ROUTE_brick_wall = { GoalType = "ROUTE", Position = Vec3(5367.725, -806.824, 423.125), Radius = 125, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(689.738, -253.802, 141.125), Radius = 125, }, ROUTE_bridge_east = { GoalType = "ROUTE", Position = Vec3(3651.290, 594.681, 385.125), Radius = 125, }, ROUTE_bunker = { GoalType = "ROUTE", Position = Vec3(5669.874, 4014.043, 141.125), Radius = 210, }, ROUTE_bunker1 = { GoalType = "ROUTE", Position = Vec3(6471.847, 3062.755, 141.125), Radius = 125, }, ROUTE_bunker2 = { GoalType = "ROUTE", Position = Vec3(6221.946, 2941.832, 141.125), Radius = 50, }, ROUTE_bunker3 = { GoalType = "ROUTE", Position = Vec3(5681.688, 3084.897, 141.195), Radius = 125, }, ROUTE_bunker4 = { GoalType = "ROUTE", Position = Vec3(4205.152, 2959.775, 217.125), Radius = 60, }, ROUTE_bunker5 = { GoalType = "ROUTE", Position = Vec3(2908.410, 3506.895, 321.125), Radius = 50, }, ROUTE_cave = { GoalType = "ROUTE", Position = Vec3(4938.242, -1018.979, -64.526), Radius = 125, }, ROUTE_cp_door = { GoalType = "ROUTE", Position = Vec3(1201.188, 1387.811, 269.125), Radius = 125, }, ROUTE_docs = { GoalType = "ROUTE", Position = Vec3(3260.037, -907.987, 185.125), Radius = 125, }, ROUTE_docs_north = { GoalType = "ROUTE", Position = Vec3(3545.459, -860.009, 141.125), Radius = 125, }, ROUTE_docs_south = { GoalType = "ROUTE", Position = Vec3(3559.489, -1117.337, 141.125), Radius = 125, }, ROUTE_gazebo = { GoalType = "ROUTE", Position = Vec3(-1181.989, 3087.832, 269.125), Radius = 125, }, ROUTE_house_spawn = { GoalType = "ROUTE", Position = Vec3(2342.047, 3396.719, 396.125), Radius = 490, }, ROUTE_ladder = { GoalType = "ROUTE", Position = Vec3(6289.611, 147.567, 455.406), Radius = 125, }, ROUTE_power_east = { GoalType = "ROUTE", Position = Vec3(6908.888, -255.658, 505.125), Radius = 125, }, ROUTE_power_north = { GoalType = "ROUTE", Position = Vec3(5806.269, -135.204, 505.125), Radius = 125, }, ROUTE_power_west = { GoalType = "ROUTE", Position = Vec3(4541.000, -125.292, 505.125), Radius = 125, }, ROUTE_square_east = { GoalType = "ROUTE", Position = Vec3(6414.390, 1096.735, 135.125), Radius = 125, }, ROUTE_square_mg42 = { GoalType = "ROUTE", Position = Vec3(4569.146, 2578.612, 135.125), Radius = 125, }, ROUTE_square_south = { GoalType = "ROUTE", Position = Vec3(5839.711, 596.100, 141.227), Radius = 125, }, ROUTE_tunnel = { GoalType = "ROUTE", Position = Vec3(5414.049, -710.137, 153.125), Radius = 125, }, SNIPE_allies_barrier1 = { AimVectors = { [0] = Vec3(0.965, -0.238, -0.108), }, GoalType = "Snipe", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(-488.166, 2667.252, 400.125), }, SNIPE_barrier1 = { AimVectors = { [0] = Vec3(-0.428, -0.896, -0.122), }, GoalType = "Snipe", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(534.568, 3050.125, 445.172), }, SNIPE_square_west = { AimVectors = { [0] = Vec3(-0.971, 0.153, -0.186), }, GoalType = "Snipe", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(6704.608, 2370.528, 417.125), }, SWITCH_gate = { AimPosition = Vec3(2063.875, -747.409, 213.673), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(2021.875, -748.783, 141.160), Radius = 32, }, Version = 1, };