global _MG = { AMMOCAB_misc_cabinet_supply1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5704.000, -5788.000, -364.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply10 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1305.000, -2758.000, 261.000), Range = 2500, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-6104.000, 6864.000, -364.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1305.000, -2758.001, -508.000), Range = 2600, Roles = { [0] = "SNIPER", }, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2368.000, 1855.000, -464.000), Range = 1900, Roles = { [0] = "SNIPER", }, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2369.000, 1900.000, -904.000), Range = 2900, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply6 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2369.000, 1812.000, -904.000), Range = 2400, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1351.000, -2665.000, -1008.000), Range = 3000, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply8 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1351.000, -2765.000, -1008.000), Range = 2500, TeamAvailability = 6, }, AMMOCAB_misc_cabinet_supply9 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2368.000, 1855.000, 261.000), Range = 2500, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5704.000, -5716.000, -364.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health10 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1305.000, -2674.000, 261.000), Range = 2000, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-6104.000, 6784.000, -364.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1304.969, -2674.001, -508.000), Range = 2600, Roles = { [0] = "SNIPER", }, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2456.000, 1855.000, -464.000), Radius = 1650, Range = 1900, Roles = { [0] = "SNIPER", }, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2457.000, 1900.000, -904.000), Range = 2400, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health6 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2457.000, 1812.000, -904.000), Range = 1900, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health7 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1259.000, -2665.000, -1008.000), Range = 2500, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1259.000, -2765.000, -1008.000), Range = 2000, TeamAvailability = 6, }, HEALTHCAB_misc_cabinet_health9 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2456.000, 1855.000, 261.000), Range = 2000, TeamAvailability = 6, }, SNIPE_106 = { AimVectors = { [0] = Vec3(-0.841, 0.446, -0.306), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(3153.217, 924.626, 229.860), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_107 = { AimVectors = { [0] = Vec3(-0.878, 0.472, -0.081), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(2976.037, 1826.736, 229.894), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_141 = { AimVectors = { [0] = Vec3(0.922, -0.384, -0.057), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-4055.852, -3219.338, 216.541), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_142 = { AimVectors = { [0] = Vec3(0.694, -0.703, -0.155), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-2980.135, -1957.976, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_143 = { AimVectors = { [0] = Vec3(0.879, -0.467, -0.090), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3276.143, -523.871, 229.894), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_149 = { AimVectors = { [0] = Vec3(0.921, -0.341, -0.189), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3619.680, 184.597, 229.898), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_169 = { AimVectors = { [0] = Vec3(0.793, -0.605, -0.065), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1492.673, 3708.825, 229.894), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_179 = { AimVectors = { [0] = Vec3(0.673, -0.722, -0.161), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-573.455, 1662.143, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_181 = { AimVectors = { [0] = Vec3(0.320, -0.944, -0.079), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-904.086, 947.067, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_202 = { AimVectors = { [0] = Vec3(0.924, -0.359, -0.130), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3966.192, -1456.875, 211.771), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_203 = { AimVectors = { [0] = Vec3(0.984, -0.179, -0.006), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-4102.800, -1984.618, 184.813), Radius = 35, TeamAvailability = 2, }, SNIPE_204 = { AimVectors = { [0] = Vec3(0.804, -0.594, 0.006), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3916.215, -2828.757, 211.232), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_205 = { AimVectors = { [0] = Vec3(0.954, -0.297, -0.046), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3887.003, -2687.445, 208.905), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_206 = { AimVectors = { [0] = Vec3(0.922, -0.383, -0.046), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3017.893, -1017.665, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_207 = { AimVectors = { [0] = Vec3(0.671, -0.741, 0.029), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-3083.089, -1168.435, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_208 = { AimVectors = { [0] = Vec3(0.845, -0.515, -0.143), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-2512.268, 59.680, 229.823), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_209 = { AimVectors = { [0] = Vec3(0.824, -0.519, -0.228), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-2347.231, -607.468, 229.823), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_211 = { AimVectors = { [0] = Vec3(0.681, -0.717, -0.153), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-1640.957, 58.125, 229.823), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_214 = { AimVectors = { [0] = Vec3(0.315, -0.949, 0.002), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-1194.755, 240.191, 229.823), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_215 = { AimVectors = { [0] = Vec3(0.622, -0.783, 0.023), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-659.290, 1478.955, 229.823), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_219 = { AimVectors = { [0] = Vec3(0.284, -0.957, 0.055), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-134.030, 1650.905, 229.935), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_220 = { AimVectors = { [0] = Vec3(0.873, -0.447, -0.196), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-83.361, 1723.809, 229.935), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_222 = { AimVectors = { [0] = Vec3(0.425, -0.900, -0.099), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1935.652, 4348.908, 215.683), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_223 = { AimVectors = { [0] = Vec3(0.394, -0.915, -0.091), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1855.655, 3820.810, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_225 = { AimVectors = { [0] = Vec3(0.290, -0.946, -0.147), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1407.117, 3500.520, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_227 = { AimVectors = { [0] = Vec3(0.713, -0.701, -0.015), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(712.818, 2878.073, 229.785), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_231 = { AimVectors = { [0] = Vec3(0.076, -0.981, -0.178), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(766.116, 3239.269, 1217.125), Radius = 10, TeamAvailability = 2, }, SNIPE_232 = { AimVectors = { [0] = Vec3(0.596, -0.710, -0.375), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(928.327, 3441.755, 1225.125), Radius = 10, TeamAvailability = 2, }, SNIPE_234 = { AimVectors = { [0] = Vec3(-0.968, 0.251, -0.000), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-35.496, -3076.216, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_236 = { AimVectors = { [0] = Vec3(-0.902, 0.431, -0.027), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-230.749, -2413.092, 229.894), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_237 = { AimVectors = { [0] = Vec3(-0.725, 0.687, -0.061), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-236.839, -1821.925, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_244 = { AimVectors = { [0] = Vec3(-0.822, 0.569, 0.006), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1741.077, -1887.406, 229.894), Radius = 35, TeamAvailability = 4, }, SNIPE_248 = { AimVectors = { [0] = Vec3(-0.986, 0.168, 0.023), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1230.264, -948.844, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_249 = { AimVectors = { [0] = Vec3(-0.962, 0.271, 0.017), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1149.020, -346.672, 229.894), Radius = 35, TeamAvailability = 4, }, SNIPE_251 = { AimVectors = { [0] = Vec3(-0.626, 0.777, -0.069), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1193.666, -277.011, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_252 = { AimVectors = { [0] = Vec3(-0.358, 0.907, 0.221), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(1836.642, 159.127, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_255 = { AimVectors = { [0] = Vec3(-0.855, 0.497, -0.145), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(2969.663, 50.199, 229.894), Radius = 10, Stance = "crouch", TeamAvailability = 4, }, SNIPE_257 = { AimVectors = { [0] = Vec3(-0.990, 0.144, 0.009), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(2875.997, 1569.230, 229.925), Radius = 10, Stance = "crouch", TeamAvailability = 4, }, SNIPE_258 = { AimVectors = { [0] = Vec3(-0.999, -0.050, 0.011), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(3866.220, 2031.319, 212.842), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_259 = { AimVectors = { [0] = Vec3(-0.986, -0.169, -0.002), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(3347.812, 2386.472, 229.773), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_260 = { AimVectors = { [0] = Vec3(-0.993, -0.114, 0.024), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(3913.634, 2671.384, 217.720), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_261 = { AimVectors = { [0] = Vec3(-0.735, 0.678, -0.014), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(934.838, -1988.762, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_288 = { AimVectors = { [0] = Vec3(-0.543, 0.839, -0.023), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(742.707, -3162.021, 229.894), Radius = 20, Stance = "crouch", TeamAvailability = 4, }, SNIPE_314 = { AimVectors = { [0] = Vec3(-0.979, -0.026, -0.203), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(2988.377, 1464.376, 1217.125), Radius = 10, TeamAvailability = 4, }, SNIPE_333 = { AimVectors = { [0] = Vec3(-0.954, 0.297, 0.035), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(5363.754, -6183.480, 135.356), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_339 = { AimVectors = { [0] = Vec3(-0.956, 0.291, -0.048), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(5475.292, -6649.830, 220.125), Radius = 10, TeamAvailability = 4, }, SNIPE_340 = { AimVectors = { [0] = Vec3(-0.370, 0.929, 0.008), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(5749.504, -6366.647, 220.125), Radius = 10, TeamAvailability = 4, }, SNIPE_367 = { AimVectors = { [0] = Vec3(0.923, -0.386, -0.013), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-6162.009, 7037.572, 220.126), Radius = 15, TeamAvailability = 2, }, SNIPE_371 = { AimVectors = { [0] = Vec3(0.876, -0.482, 0.025), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-6204.733, 6758.662, 222.125), Radius = 15, TeamAvailability = 2, }, SNIPE_392 = { AimVectors = { [0] = Vec3(0.834, -0.544, -0.094), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-2723.004, 948.942, 229.894), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_396 = { AimVectors = { [0] = Vec3(0.381, -0.911, -0.157), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(-1670.919, 1153.774, 229.894), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_63 = { AimVectors = { [0] = Vec3(0.403, -0.897, -0.181), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(765.738, 2527.062, 229.894), Radius = 25, Stance = "crouch", TeamAvailability = 2, }, SNIPE_68 = { AimVectors = { [0] = Vec3(0.516, -0.856, 0.009), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(311.618, 1973.819, 229.950), Radius = 25, Stance = "prone", TeamAvailability = 2, }, SNIPE_69 = { AimVectors = { [0] = Vec3(0.159, -0.965, -0.207), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, Position = Vec3(501.689, 3674.910, 219.363), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_tower_l1 = { AimVectors = { [0] = Vec3(-0.914, 0.404, -0.033), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 16, Position = Vec3(2909.580, -1165.026, 449.276), Radius = 16, Roles = { [0] = "SNIPER", }, TeamAvailability = 4, }, SNIPE_tower_l2 = { AimVectors = { [0] = Vec3(-0.785, 0.619, -0.040), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 16, Position = Vec3(1123.441, -2260.366, 449.228), Radius = 16, Roles = { [0] = "SNIPER", }, TeamAvailability = 4, }, SNIPE_tower_l3 = { AimVectors = { [0] = Vec3(-0.681, 0.732, -0.031), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 16, Position = Vec3(1752.765, -3919.926, 449.125), Radius = 16, Roles = { [0] = "SNIPER", }, TeamAvailability = 4, }, SNIPE_tower_l4 = { AimVectors = { [0] = Vec3(-0.739, 0.673, -0.033), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 16, Position = Vec3(1682.017, -3946.869, 449.125), Radius = 16, Roles = { [0] = "SNIPER", }, TeamAvailability = 4, }, SNIPE_tower_l5 = { AimVectors = { [0] = Vec3(-0.887, 0.461, -0.042), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 16, Position = Vec3(1048.366, -2370.584, 449.272), Radius = 16, Roles = { [0] = "SNIPER", }, TeamAvailability = 4, }, SNIPE_tower_l6 = { AimVectors = { [0] = Vec3(-0.826, 0.562, -0.033), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 16, Position = Vec3(3016.397, -1144.896, 451.125), Radius = 16, Roles = { [0] = "SNIPER", }, TeamAvailability = 4, }, SNIPE_tower_x1 = { AimVectors = { [0] = Vec3(0.919, -0.392, -0.043), [1] = Vec3(0.686, -0.727, -0.034), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(-3367.282, 959.566, 470.144), Radius = 32, Roles = { [0] = "SNIPER", }, TeamAvailability = 2, }, SNIPE_tower_x2 = { AimVectors = { [0] = Vec3(0.854, -0.519, -0.038), [1] = Vec3(0.658, -0.752, -0.042), [2] = Vec3(0.971, -0.236, -0.042), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(-3385.426, 828.454, 469.125), Radius = 32, Roles = { [0] = "SNIPER", }, Stance = "crouch", TeamAvailability = 2, }, SNIPE_tower_x3 = { AimVectors = { [0] = Vec3(0.564, -0.825, -0.033), [1] = Vec3(0.850, -0.525, -0.030), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(-3172.577, 2492.917, 469.125), Radius = 32, Roles = { [0] = "SNIPER", }, Stance = "crouch", TeamAvailability = 2, }, SNIPE_tower_x4 = { AimVectors = { [0] = Vec3(0.628, -0.777, -0.035), [1] = Vec3(0.893, -0.449, -0.033), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(-3179.925, 2638.950, 470.144), Radius = 32, Roles = { [0] = "SNIPER", }, TeamAvailability = 2, }, SNIPE_tower_x5 = { AimVectors = { [0] = Vec3(0.676, -0.736, -0.032), [1] = Vec3(0.852, -0.521, -0.050), [2] = Vec3(0.342, -0.939, -0.033), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(-980.457, 2162.052, 469.125), Radius = 32, Roles = { [0] = "SNIPER", }, Stance = "crouch", TeamAvailability = 2, }, SNIPE_tower_x6 = { AimVectors = { [0] = Vec3(0.813, -0.580, -0.051), [1] = Vec3(0.519, -0.854, -0.036), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(-966.674, 2286.541, 470.188), Radius = 32, Roles = { [0] = "SNIPER", }, TeamAvailability = 2, }, Version = 1, };