global _MG = { AMMOCAB_t51 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1946.000, -72.000, 1280.000), TeamAvailability = 6, }, ARTILLERY_D_bSecondHalf_1 = { GoalType = "ARTILLERY_D", Position = Vec3(3237.874, 533.633, 2164.704), Radius = 10, }, ARTILLERY_D_bSecondHalf_2 = { GoalType = "ARTILLERY_D", Position = Vec3(3041.804, -833.986, 2191.946), Radius = 10, }, ARTILLERY_S_artyflag1 = { GoalType = "ARTILLERY_S", Position = Vec3(-3077.874, 334.749, 54.560), Radius = 10, }, ARTILLERY_S_artyflag2 = { GoalType = "ARTILLERY_S", Position = Vec3(-3273.875, -452.414, -24.998), Radius = 10, }, ARTILLERY_S_rAlliesRear = { GoalType = "ARTILLERY_S", Position = Vec3(-4429.875, 270.592, -287.748), Radius = 10, }, ARTILLERY_S_rSecondHalf_1 = { GoalType = "ARTILLERY_S", Position = Vec3(34.126, -1236.347, 1490.066), Radius = 15, }, ARTILLERY_S_rSecondHalf_2 = { GoalType = "ARTILLERY_S", Position = Vec3(1051.704, 1323.527, 1419.257), Radius = 10, }, ATTACK_bLower1 = { AimVectors = { [0] = Vec3(0.397, -0.881, 0.258), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1688.618, 975.726, -109.626), Radius = 35, }, ATTACK_bLower2 = { AimVectors = { [0] = Vec3(0.164, -0.971, 0.176), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1640.725, 1400.619, -41.439), Radius = 35, }, ATTACK_bLower3 = { AimVectors = { [0] = Vec3(0.322, -0.928, 0.188), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1937.974, 1640.308, -164.906), Radius = 35, }, ATTACK_bRadio1 = { AimVectors = { [0] = Vec3(0.208, -0.975, -0.077), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6386.125, 1933.431, 2096.125), Radius = 35, }, ATTACK_bRadio2 = { AimVectors = { [0] = Vec3(-0.923, 0.382, -0.041), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6689.875, 1458.126, 2096.125), Radius = 35, }, ATTACK_bRadio3 = { AimVectors = { [0] = Vec3(-0.997, -0.080, -0.014), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(7117.757, 1709.151, 2096.125), Radius = 35, }, ATTACK_bRoam_Radio1 = { GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(5875.254, 1773.667, 2096.125), Radius = 50, }, ATTACK_bRoam_Radio2 = { GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(6088.487, 965.427, 2096.125), Radius = 50, }, ATTACK_bRoam_Radio3 = { GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(5727.481, -129.287, 1760.304), Radius = 70, }, ATTACK_bRoam_Radio4 = { AimVectors = { [0] = Vec3(0.998, -0.064, -0.009), }, GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(4915.994, -362.744, 2016.125), Radius = 35, }, ATTACK_bRoam_Radio5 = { AimVectors = { [0] = Vec3(0.995, 0.022, -0.097), }, GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(6676.192, 1265.180, 2096.125), Radius = 35, }, ATTACK_bRoam_Supply1 = { AimVectors = { [0] = Vec3(0.075, -0.981, 0.178), }, GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-950.726, -931.490, 968.125), Radius = 35, }, ATTACK_bRoam_Supply2 = { AimVectors = { [0] = Vec3(0.987, 0.057, -0.152), }, GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-1033.292, -1373.397, 1024.125), Radius = 35, }, ATTACK_bRoam_Supply3 = { AimVectors = { [0] = Vec3(-0.784, 0.587, 0.202), }, GoalType = "Attack", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-865.191, -1561.649, 1376.125), Radius = 35, }, ATTACK_bSupply1 = { AimVectors = { [0] = Vec3(0.547, -0.821, -0.161), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1159.875, 438.125, 880.125), Radius = 35, }, ATTACK_bSupply2 = { AimVectors = { [0] = Vec3(-0.406, -0.888, 0.213), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-594.125, -108.516, 752.125), Radius = 35, }, ATTACK_bSupply3 = { AimVectors = { [0] = Vec3(-0.249, 0.968, 0.004), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-850.263, -334.169, 704.125), Radius = 35, }, ATTACK_bSupply4 = { AimVectors = { [0] = Vec3(0.831, 0.554, 0.053), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1739.660, -645.013, 635.404), Radius = 35, }, ATTACK_bSupply5 = { AimVectors = { [0] = Vec3(0.447, 0.886, -0.122), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1308.143, -1733.462, 861.454), Radius = 35, }, ATTACK_bSupply6 = { AimVectors = { [0] = Vec3(0.161, 0.987, -0.009), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1088.730, -845.693, 704.125), Radius = 35, }, BUILD_Castle_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3478.000, 2288.000, 2148.000), TagName = "Castle Command Post", TeamAvailability = 6, }, BUILD_Outpost_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2180.000, -1968.000, 900.000), TagName = "Outpost Command Post", TeamAvailability = 6, }, BUILD_castle_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1984.000, 1528.000, 1122.000), TagName = "castle bridge", TeamAvailability = 4, }, BUILD_outpost_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3518.000, -524.000, -284.000), TagName = "outpost bridge", TeamAvailability = 4, }, CALLARTILLERY_bSecondHalf = { GoalType = "CALLARTILLERY", Position = Vec3(-124.959, -72.084, 704.125), Radius = 35, }, CALLARTILLERY_rCastle_1 = { GoalType = "CALLARTILLERY", Position = Vec3(4252.369, 363.530, 2112.125), Radius = 35, }, CALLARTILLERY_rCastle_2 = { GoalType = "CALLARTILLERY", Position = Vec3(4020.268, -72.193, 1920.125), Radius = 35, }, CAPPOINT_radio = { GoalType = "CapPoint", Position = Vec3(6962.868, 1904.904, 2136.125), Radius = 35, }, CHECKPOINT_forward_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-3672.000, -72.000, 80.000), }, DEFEND_rBasement1 = { AimVectors = { [0] = Vec3(-0.334, 0.865, -0.374), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3604.662, 694.615, 1569.250), Radius = 35, }, DEFEND_rBasement2 = { AimVectors = { [0] = Vec3(-0.654, 0.722, -0.225), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4029.875, 509.872, 1619.874), Radius = 35, }, DEFEND_rDynoSupply1 = { AimVectors = { [0] = Vec3(-0.970, 0.090, -0.226), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-797.875, -255.587, 752.125), Radius = 35, }, DEFEND_rDynoSupply2 = { AimVectors = { [0] = Vec3(-0.747, -0.665, -0.029), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-850.125, 389.872, 704.265), Radius = 35, }, DEFEND_rDynoSupply3 = { AimVectors = { [0] = Vec3(-0.063, -0.941, -0.332), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1059.730, 439.271, 880.125), Radius = 35, }, DEFEND_rEng_Lower1 = { AimVectors = { [0] = Vec3(0.065, 0.976, -0.207), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1528.065, 47.605, 141.425), Radius = 35, }, DEFEND_rEng_Lower2 = { AimVectors = { [0] = Vec3(-0.135, 0.952, -0.275), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1388.579, -122.759, 241.800), Radius = 35, }, DEFEND_rFlag1 = { AimVectors = { [0] = Vec3(-0.715, -0.571, -0.403), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-3393.352, 793.791, -111.223), Radius = 35, }, DEFEND_rFlag2 = { AimVectors = { [0] = Vec3(-0.576, -0.743, -0.340), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-3114.846, 821.399, -115.549), Radius = 35, }, DEFEND_rFlag3 = { AimVectors = { [0] = Vec3(-0.137, 0.936, -0.325), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-3497.766, -1645.711, -4.269), Radius = 35, }, DEFEND_rFlag4 = { AimVectors = { [0] = Vec3(-0.391, 0.870, -0.299), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-3257.216, -1703.759, 61.549), Radius = 35, }, DEFEND_rFlag5 = { AimVectors = { [0] = Vec3(-0.932, -0.291, -0.217), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-2591.590, -624.067, -486.873), Radius = 35, }, DEFEND_rFlag6 = { AimVectors = { [0] = Vec3(-0.990, 0.095, -0.108), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-3084.043, 284.014, -347.082), Radius = 35, }, DEFEND_rLower1 = { AimVectors = { [0] = Vec3(-0.741, 0.635, -0.218), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1865.252, 1064.547, -133.050), Radius = 35, }, DEFEND_rLower2 = { AimVectors = { [0] = Vec3(-0.967, -0.042, -0.250), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1820.151, 1480.343, -128.569), Radius = 35, }, DEFEND_rLower3 = { AimVectors = { [0] = Vec3(-0.540, 0.793, -0.283), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1304.179, 223.507, 190.279), Radius = 35, }, DEFEND_rLowerInside1 = { AimVectors = { [0] = Vec3(0.044, -0.998, -0.048), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-747.875, 475.875, 448.125), Radius = 35, }, DEFEND_rLowerInside2 = { AimVectors = { [0] = Vec3(-0.023, 0.976, -0.218), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-749.833, -316.125, 576.125), Radius = 20, }, DEFEND_rLowerInside3 = { AimVectors = { [0] = Vec3(-0.756, 0.654, -0.042), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-514.453, -109.875, 448.125), Radius = 35, }, DEFEND_rMid1 = { AimVectors = { [0] = Vec3(-0.890, 0.255, -0.378), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(2891.039, -41.690, 1626.091), Radius = 35, }, DEFEND_rMid2 = { AimVectors = { [0] = Vec3(-0.775, 0.440, -0.454), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(2765.674, -677.827, 1795.576), Radius = 35, }, DEFEND_rMid3 = { AimVectors = { [0] = Vec3(-0.841, 0.317, -0.438), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(2603.690, -859.875, 1782.605), Radius = 35, }, DEFEND_rMid4 = { AimVectors = { [0] = Vec3(-0.528, 0.798, -0.289), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3964.195, -790.200, 1972.843), Radius = 35, }, DEFEND_rRadio1 = { AimVectors = { [0] = Vec3(-0.988, -0.152, 0.020), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(7117.874, 1933.875, 2096.125), Radius = 35, }, DEFEND_rRadio2 = { AimVectors = { [0] = Vec3(-0.887, 0.462, -0.000), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6929.640, 1465.739, 2096.125), Radius = 20, }, DEFEND_rRadio3 = { AimVectors = { [0] = Vec3(-0.823, -0.566, 0.035), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(6850.875, 1931.875, 2096.125), Radius = 35, }, DEFEND_rRoam_lower1 = { GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-2164.475, 1645.591, -252.282), Radius = 70, }, DEFEND_rRoam_lower2 = { GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-2640.768, 1365.069, -290.294), Radius = 70, }, DEFEND_rRoam_supply1 = { GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-2475.158, -1616.970, 629.205), Radius = 70, }, DEFEND_rSupply1 = { AimVectors = { [0] = Vec3(-0.397, -0.911, -0.113), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-850.126, 521.813, 880.125), Radius = 35, }, DEFEND_rSupply2 = { AimVectors = { [0] = Vec3(-0.988, 0.061, -0.144), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1418.884, -1715.913, 765.060), Radius = 35, }, DEFEND_rSupply3 = { AimVectors = { [0] = Vec3(-0.884, -0.427, -0.189), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1303.812, -1049.617, 831.905), Radius = 35, }, DEFEND_rroam_Radio1 = { GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(5395.584, 1771.643, 2096.125), Radius = 35, }, DEFEND_rroam_Radio2 = { GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(6673.717, 829.589, 2096.125), Radius = 30, }, DEFEND_rroam_Radio3 = { GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(5181.651, 652.814, 2064.125), Radius = 50, }, DEFEND_rroam_Radio4 = { AimVectors = { [0] = Vec3(0.035, -0.983, -0.181), }, GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(4599.542, -95.445, 1968.173), Radius = 35, }, FLAG_radio_codes = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1016.000, 1040.000, 763.125), TeamAvailability = 4, }, HEALTHCAB_t52 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2146.000, -72.000, 1284.000), TeamAvailability = 6, }, MOUNTMG42_432 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-3485.000, -72.000, 84.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_744 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1946.000, -72.000, 1550.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_745 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2147.000, -72.000, 1684.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_lowerouthouse = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1861.000, -1780.000, 916.000), TeamAvailability = 6, }, MOUNTMG42_snowhut = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3145.000, 2134.000, 2164.000), TeamAvailability = 6, }, MOVER_tramcar_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2057.600, -227.999, 1787.800), TeamAvailability = 6, }, MOVER_tramcar_2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1308.947, 83.999, 1389.737), TeamAvailability = 6, }, MOVER_tramcar_3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2853.619, 83.999, 393.905), TeamAvailability = 6, }, MOVER_tramcar_4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4320.500, -227.999, -9.500), TeamAvailability = 6, }, PLANT_Castle_Basement_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4128.000, 432.000, 1792.000), TagName = "Castle Basement Door", TeamAvailability = 4, }, PLANT_Castle_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3479.000, 2262.500, 2148.000), TagName = "Castle Command Post", TeamAvailability = 6, }, PLANT_Outpost_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2171.000, -1997.500, 900.000), TagName = "Outpost Command Post", TeamAvailability = 6, }, PLANT_castle_bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1920.000, 1088.000, 980.999), TagName = "castle bridge", TeamAvailability = 2, }, PLANT_hatch = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-888.000, 135.998, 725.500), TeamAvailability = 4, }, PLANT_lower_access_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1152.000, 544.000, 144.000), TagName = "lower access door", TeamAvailability = 4, }, PLANT_outpost_bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3456.000, -960.000, -271.002), TagName = "outpost bridge", TeamAvailability = 2, }, PLANT_supply_room_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1120.000, 424.000, 784.000), TagName = "supply room door", TeamAvailability = 4, }, REPAIRMG42_432 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3485.000, -72.000, 84.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_744 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1946.000, -72.000, 1550.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_745 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2147.000, -72.000, 1684.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_lowerouthouse = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1861.000, -1780.000, 916.000), TeamAvailability = 6, }, REPAIRMG42_snowhut = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3145.000, 2134.000, 2164.000), TeamAvailability = 6, }, ROUTE_bFlagSpawn = { GoalType = "ROUTE", Position = Vec3(-3233.817, 359.068, -351.148), Radius = 250, }, ROUTE_bSpawn1 = { GoalType = "ROUTE", Position = Vec3(-7663.326, -1460.668, -687.875), Radius = 200, }, ROUTE_bSpawn2 = { GoalType = "ROUTE", Position = Vec3(-7677.875, -52.298, -687.875), Radius = 150, }, ROUTE_bSpawn3 = { GoalType = "ROUTE", Position = Vec3(-7310.076, 228.996, -703.875), Radius = 200, }, ROUTE_basement = { GoalType = "ROUTE", Position = Vec3(4751.938, 334.145, 1712.125), Radius = 35, }, ROUTE_castlevalley = { GoalType = "ROUTE", Position = Vec3(1378.044, 498.285, 445.324), Radius = 70, }, ROUTE_docgrab = { GoalType = "ROUTE", Position = Vec3(-1085.649, 993.865, 712.277), Radius = 200, }, ROUTE_engineroom1 = { GoalType = "ROUTE", Position = Vec3(-696.009, 120.912, 448.125), Radius = 45, }, ROUTE_lowersupply = { GoalType = "ROUTE", Position = Vec3(-2281.890, 1496.505, -304.230), Radius = 70, }, ROUTE_lowervalley1 = { GoalType = "ROUTE", Position = Vec3(-4204.262, -934.351, -858.089), Radius = 70, }, ROUTE_opspawn1 = { GoalType = "ROUTE", Position = Vec3(-420.014, -1704.008, 1472.125), Radius = 250, }, ROUTE_opspawn2 = { GoalType = "ROUTE", Position = Vec3(-468.896, -605.134, 1472.125), Radius = 250, }, ROUTE_scastlehill = { GoalType = "ROUTE", Position = Vec3(2286.310, -1274.484, 1558.442), Radius = 70, }, ROUTE_secastlehill = { GoalType = "ROUTE", Position = Vec3(2936.203, 242.008, 1651.822), Radius = 70, }, ROUTE_southstairs = { GoalType = "ROUTE", Position = Vec3(6397.013, 858.509, 1728.200), Radius = 30, }, ROUTE_spiral = { GoalType = "ROUTE", Position = Vec3(-927.955, -1034.152, 1008.125), Radius = 40, }, ROUTE_spiraldoor = { GoalType = "ROUTE", Position = Vec3(-869.181, -1524.918, 912.125), Radius = 35, }, ROUTE_supplyroute = { GoalType = "ROUTE", Position = Vec3(-666.040, -151.812, 752.125), Radius = 35, }, ROUTE_tramroute = { GoalType = "ROUTE", Position = Vec3(4426.510, -68.765, 1920.234), Radius = 35, }, ROUTE_tramtower = { GoalType = "ROUTE", Position = Vec3(-4639.274, 540.718, -727.859), Radius = 70, }, ROUTE_upperbridge = { GoalType = "ROUTE", Position = Vec3(1350.741, 1609.618, 1049.284), Radius = 70, }, ROUTE_uppersupply = { GoalType = "ROUTE", Position = Vec3(-3006.007, -1951.526, 274.836), Radius = 70, }, ROUTE_weststairs = { GoalType = "ROUTE", Position = Vec3(5216.352, 2067.138, 1760.125), Radius = 30, }, SNIPE_bSnipe_Flag1 = { AimVectors = { [0] = Vec3(0.999, -0.031, -0.024), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-6445.875, 262.126, -383.875), Radius = 35, }, SNIPE_bSnipe_Flag2 = { AimVectors = { [0] = Vec3(0.975, -0.222, 0.001), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-6006.125, 541.875, -383.875), Radius = 30, }, SNIPE_bSnipe_Supply1 = { AimVectors = { [0] = Vec3(0.415, 0.907, -0.072), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-2026.812, -1778.125, 832.328), Radius = 20, }, SNIPE_bSnipe_Supply2 = { AimVectors = { [0] = Vec3(0.904, -0.268, 0.332), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-3482.150, 768.509, -132.794), Radius = 35, }, SNIPE_bSnipe_castle1 = { AimVectors = { [0] = Vec3(0.975, 0.220, 0.040), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(141.874, -1372.626, 1340.125), Radius = 30, }, SNIPE_bSnipe_castle2 = { AimVectors = { [0] = Vec3(0.835, -0.450, 0.317), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(227.874, 221.745, 704.125), Radius = 35, }, SNIPE_bSnipe_castle_3 = { AimVectors = { [0] = Vec3(0.820, 0.557, 0.128), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(229.122, -397.576, 896.156), Radius = 20, }, SNIPE_rSnipe_Flag1 = { AimVectors = { [0] = Vec3(-0.710, 0.536, -0.456), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-2514.572, -1405.170, 574.445), Radius = 35, }, SNIPE_rSnipe_Flag2 = { AimVectors = { [0] = Vec3(-0.922, -0.032, -0.385), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-2013.914, 481.669, 378.678), Radius = 35, }, SNIPE_rSnipe_Mid1 = { AimVectors = { [0] = Vec3(-0.827, 0.500, -0.256), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(1970.668, -1641.660, 1645.995), Radius = 35, }, SNIPE_rSnipe_Mid2 = { AimVectors = { [0] = Vec3(-0.903, 0.174, -0.393), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3111.992, 492.753, 1816.058), Radius = 35, }, SNIPE_rSnipe_Supply1 = { AimVectors = { [0] = Vec3(-0.895, -0.144, -0.422), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1251.875, -470.125, 896.125), Radius = 35, }, SNIPE_rSnipe_Supply2 = { AimVectors = { [0] = Vec3(-0.813, -0.362, -0.456), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1181.875, 542.451, 896.125), Radius = 15, }, Version = 1, };