global Map = { cm_wall1_Destroyed = function( trigger ) { Util.MapDebugPrint( "cm_wall1_Destroyed" ); }, cm_wall2_Destroyed = function( trigger ) { Util.MapDebugPrint( "cm_wall2_Destroyed" ); }, }; global OnMapLoad = function() { OnTrigger( "Allies secret entrance wall destroyed!", Map.cm_wall1_Destroyed ); OnTrigger( "Axis secret entrance wall destroyed!", Map.cm_wall2_Destroyed ); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 300.0; };