global _MG = { ROUTE_allies_route3 = { TagName = "allies_route3", MinRadius = 32, Position = Vec3(-306.351, 79.438, -255.875), Radius = 35, GoalType = "ROUTE", }, ROUTE_obj1 = { TagName = "obj1", MinRadius = 32, Position = Vec3(76.186, 319.289, -140.010), Radius = 100, GoalType = "ROUTE", }, ATTACK_40 = { MaxCampTime = 6, Position = Vec3(455.104, 179.920, -255.875), Stance = "crouch", TagName = "40", TeamAvailability = 2, MinRadius = 30, AimVectors = { [0] = Vec3(-0.653, -0.758, -0.000), [1] = Vec3(-0.941, -0.336, -0.040), [2] = Vec3(-0.287, -0.958, -0.017), }, Radius = 35, MinCampTime = 2, GoalType = "Attack", }, ATTACK_attack4 = { MaxCampTime = 6, Position = Vec3(-136.339, 268.188, -199.875), Stance = "crouch", TagName = "attack4", MinRadius = 30, AimVectors = { [0] = Vec3(0.166, -0.885, -0.436), }, Radius = 35, MinCampTime = 2, GoalType = "Attack", }, ATTACK_cappoint1 = { MaxCampTime = 20, Position = Vec3(-20.753, 344.759, -510.875), Stance = "stand", TagName = "cappoint1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.010, -1.000, 0.023), }, Radius = 35, MinCampTime = 2, GoalType = "Attack", }, ROUTE_axis_route1 = { TagName = "axis_route1", MinRadius = 32, Position = Vec3(318.354, 453.501, -55.875), Radius = 45, GoalType = "ROUTE", }, ATTACK_66 = { MaxCampTime = 6, Position = Vec3(-133.359, 417.008, -199.875), Stance = "stand", TagName = "66", MinRadius = 30, AimVectors = { [0] = Vec3(0.207, -0.978, -0.012), [1] = Vec3(0.605, -0.795, -0.052), }, Radius = 25, MinCampTime = 2, GoalType = "Attack", }, ROUTE_balcony2 = { TagName = "balcony2", TeamAvailability = 2, MinRadius = 32, Position = Vec3(21.483, -410.666, 256.125), Radius = 15, GoalType = "ROUTE", }, ROUTE_axis_spawn = { TagName = "axis_spawn", MinRadius = 32, Position = Vec3(-10.888, -457.599, 256.125), Radius = 300, GoalType = "ROUTE", }, SNIPE_balcony2 = { Weapons = { [29] = 1, [22] = 1, [33] = 1, }, MaxCampTime = 30, Position = Vec3(21.483, -410.666, 256.125), Stance = "stand", TagName = "balcony2", TeamAvailability = 2, MinRadius = 10, AimVectors = { [0] = Vec3(-0.032, 0.887, -0.461), [1] = Vec3(-0.036, 0.846, -0.532), }, Radius = 15, MinCampTime = 2, GoalType = "Snipe", }, SNIPE_balcony1 = { Weapons = { [29] = 1, [22] = 1, [33] = 1, }, MaxCampTime = 30, Position = Vec3(-25.301, -412.802, 256.125), Stance = "stand", TagName = "balcony1", TeamAvailability = 2, MinRadius = 10, AimVectors = { [0] = Vec3(0.028, 0.867, -0.497), [1] = Vec3(0.163, 0.840, -0.517), }, Radius = 15, MinCampTime = 5, GoalType = "Snipe", }, FLAG_goldbox_altar = { TagName = "goldbox_altar", TeamAvailability = 4, Position = Vec3(0.000, 320.000, -183.875), CreateOnLoad = 0, GoalType = "Flag", }, ATTACK_63 = { MaxCampTime = 6, Position = Vec3(123.691, 326.621, -199.875), Stance = "stand", TagName = "63", MinRadius = 30, AimVectors = { [0] = Vec3(-0.102, -0.984, 0.144), [1] = Vec3(-0.604, -0.795, -0.063), }, Radius = 25, MinCampTime = 2, GoalType = "Attack", }, ROUTE_allied_spawn = { TagName = "allied_spawn", MinRadius = 32, Position = Vec3(-53.861, 227.688, -510.875), Radius = 300, GoalType = "ROUTE", }, ROUTE_attack1 = { TagName = "attack1", MinRadius = 32, Position = Vec3(21.663, 441.522, -199.875), Radius = 35, GoalType = "ROUTE", }, ATTACK_balcony2 = { MaxCampTime = 6, Position = Vec3(21.483, -410.666, 256.125), Stance = "stand", TagName = "balcony2", TeamAvailability = 2, MinRadius = 30, AimVectors = { [0] = Vec3(-0.032, 0.887, -0.461), [1] = Vec3(-0.114, 0.863, -0.492), }, Radius = 15, MinCampTime = 2, GoalType = "Attack", }, ROUTE_allies_route2 = { TagName = "allies_route2", MinRadius = 32, Position = Vec3(314.339, 64.677, -255.875), Radius = 35, GoalType = "ROUTE", }, SNIPE_19 = { Weapons = { [29] = 1, [22] = 1, [33] = 1, }, MaxCampTime = 30, Position = Vec3(214.332, -349.874, 303.125), Stance = "crouch", TagName = "19", TeamAvailability = 2, MinRadius = 15, AimVectors = { [0] = Vec3(-0.369, 0.744, -0.557), [1] = Vec3(-0.338, 0.682, -0.649), }, MinCampTime = 5, GoalType = "Snipe", }, ATTACK_attack1 = { MaxCampTime = 20, Position = Vec3(21.663, 441.522, -199.875), Stance = "stand", TagName = "attack1", MinRadius = 30, AimVectors = { [0] = Vec3(-0.039, -0.995, 0.087), [1] = Vec3(0.315, -0.948, 0.040), [2] = Vec3(-0.452, -0.889, 0.075), }, Radius = 35, MinCampTime = 5, GoalType = "Attack", }, ATTACK_attack2 = { MaxCampTime = 6, Position = Vec3(-46.646, 316.539, -139.875), Stance = "stand", TagName = "attack2", TeamAvailability = 4, MinRadius = 30, AimVectors = { [0] = Vec3(0.815, 0.006, -0.580), [1] = Vec3(0.054, -0.976, -0.212), }, Radius = 35, MinCampTime = 2, GoalType = "Attack", }, Version = 1, SNIPE_95 = { Weapons = { [29] = 1, [22] = 1, [33] = 1, }, MaxCampTime = 30, Position = Vec3(-219.885, -326.247, 304.125), Stance = "crouch", TagName = "95", TeamAvailability = 2, MinRadius = 10, AimVectors = { [0] = Vec3(0.351, 0.746, -0.565), [1] = Vec3(0.544, 0.425, -0.723), }, Radius = 15, MinCampTime = 5, GoalType = "Snipe", }, ATTACK_cappoint3 = { MaxCampTime = 6, Position = Vec3(183.691, 324.249, -510.875), Stance = "crouch", TagName = "cappoint3", MinRadius = 30, AimVectors = { [0] = Vec3(-0.328, -0.945, -0.017), [1] = Vec3(-0.825, -0.565, -0.029), }, Radius = 20, MinCampTime = 2, GoalType = "Attack", }, ATTACK_attack3 = { MaxCampTime = 6, Position = Vec3(-129.647, 341.219, -199.875), Stance = "stand", TagName = "attack3", MinRadius = 30, AimVectors = { [0] = Vec3(0.112, -0.952, -0.285), }, Radius = 35, MinCampTime = 2, GoalType = "Attack", }, CAPPOINT_1 = { TagName = "1", Position = Vec3(1.452, 447.866, -510.875), Radius = 35, GoalType = "CapPoint", }, ATTACK_cappoint2 = { MaxCampTime = 20, Position = Vec3(-213.741, 324.563, -510.875), Stance = "stand", TagName = "cappoint2", MinRadius = 30, AimVectors = { [0] = Vec3(0.819, -0.566, -0.092), [1] = Vec3(0.947, -0.310, -0.081), }, Radius = 20, MinCampTime = 2, GoalType = "Attack", }, ROUTE_allies_route1 = { TagName = "allies_route1", MinRadius = 32, Position = Vec3(-142.401, -298.853, -248.896), Radius = 35, GoalType = "ROUTE", }, };