global _MG = { AIRSTRIKE_Allies_AtBarrier_12 = { AimVectors = { [0] = Vec3(-0.569, 0.340, 1.649), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-952.403, -6551.655, 530.573), Radius = 32, }, AIRSTRIKE_Allies_AtBarrier_13 = { AimVectors = { [0] = Vec3(-0.656, -0.043, 0.753), }, GoalType = "AIRSTRIKE", MinRadius = 20, Position = Vec3(-1225.861, -5900.391, 611.237), Radius = 20, }, AIRSTRIKE_Allies_BaseEntrance_01 = { AimVectors = { [0] = Vec3(-0.085, -0.616, 0.783), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(3132.938, -2145.873, 167.072), Radius = 32, }, AIRSTRIKE_Allies_CastleWall_01 = { AimVectors = { [0] = Vec3(-0.356, 0.251, 0.900), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(649.504, -7251.905, 252.546), Radius = 32, }, AIRSTRIKE_Allies_SupplyHangar_04 = { AimVectors = { [0] = Vec3(0.478, -0.657, 0.583), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1791.421, 2342.268, 1.125), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-6699.000, 8007.000, -23.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2821.000, 2463.000, 41.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5427.000, -4897.000, -408.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2699.000, 4647.000, 409.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Allies_Armory_02 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5038.221, 3786.573, 120.125), }, ARTILLERY_S_Allies_SupplyHangar_03 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3796.591, 634.169, -187.734), }, ARTILLERY_S_Axis_RB_Gate_08 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4459.129, 6054.037, 113.125), }, ATTACK_Axis_Armory_01 = { AimVectors = { [0] = Vec3(-0.279, 0.960, -0.010), [1] = Vec3(0.996, -0.085, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4960.186, 3458.931, -30.712), Radius = 32, }, ATTACK_Axis_Armory_02 = { AimVectors = { [0] = Vec3(0.463, 0.887, 0.002), [1] = Vec3(0.977, -0.215, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5194.968, 3558.968, -30.712), Radius = 32, }, ATTACK_Axis_Armory_03 = { AimVectors = { [0] = Vec3(-0.794, 0.607, -0.013), [1] = Vec3(-0.022, -1.000, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4976.978, 3686.945, -30.712), Radius = 32, }, ATTACK_Axis_Armory_04 = { AimVectors = { [0] = Vec3(0.134, 0.991, -0.002), [1] = Vec3(1.000, -0.017, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5129.314, 3436.114, -30.712), Radius = 32, }, ATTACK_Axis_Armory_05 = { AimVectors = { [0] = Vec3(0.011, 1.000, -0.010), [1] = Vec3(0.270, 0.963, -0.015), [2] = Vec3(-0.415, 0.814, 0.408), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5133.063, 3893.687, -30.712), Radius = 32, }, ATTACK_Axis_Armory_06 = { AimVectors = { [0] = Vec3(-0.198, 0.980, -0.005), [1] = Vec3(0.073, 0.997, -0.012), [2] = Vec3(-0.590, 0.719, 0.366), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4670.189, 3932.697, -30.712), Radius = 32, }, ATTACK_Axis_Armory_07 = { AimVectors = { [0] = Vec3(-0.634, 0.700, 0.329), [1] = Vec3(-0.226, 0.974, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4358.687, 3765.729, -30.712), Radius = 32, }, ATTACK_Axis_Armory_08 = { AimVectors = { [0] = Vec3(-0.572, 0.744, 0.345), [1] = Vec3(0.063, 0.998, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4621.811, 3760.511, -30.712), Radius = 32, }, ATTACK_Axis_Armory_09 = { AimVectors = { [0] = Vec3(-0.405, 0.912, -0.060), [1] = Vec3(-0.158, 0.985, -0.073), [2] = Vec3(-0.733, 0.622, 0.275), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4135.181, 3964.366, 97.125), Radius = 32, }, ATTACK_Axis_Armory_10 = { AimVectors = { [0] = Vec3(-0.332, 0.835, 0.439), [1] = Vec3(0.189, 0.981, 0.041), [2] = Vec3(0.379, 0.926, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5340.258, 3967.329, -30.875), Radius = 32, }, ATTACK_Axis_AtBarrier_01 = { AimVectors = { [0] = Vec3(0.826, -0.559, -0.073), [1] = Vec3(0.955, 0.036, -0.296), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1259.321, -4941.312, 605.407), Radius = 32, }, ATTACK_Axis_AtBarrier_02 = { AimVectors = { [0] = Vec3(0.994, 0.109, -0.017), [1] = Vec3(0.546, 0.820, -0.170), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-826.135, -6295.906, 481.273), Radius = 32, }, ATTACK_Axis_AtBarrier_03 = { AimVectors = { [0] = Vec3(0.962, -0.269, -0.053), [1] = Vec3(0.721, 0.639, -0.269), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-875.083, -5800.266, 536.835), Radius = 32, }, ATTACK_Axis_AtBarrier_04 = { AimVectors = { [0] = Vec3(0.860, 0.507, -0.056), [1] = Vec3(0.474, 0.867, -0.154), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1055.466, -7044.400, 544.000), Radius = 32, }, ATTACK_Axis_AtBarrier_05 = { AimVectors = { [0] = Vec3(0.925, 0.373, -0.071), [1] = Vec3(0.636, 0.755, -0.162), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1367.651, -6911.724, 597.399), Radius = 32, }, ATTACK_Axis_AtBarrier_06 = { AimVectors = { [0] = Vec3(0.691, 0.722, -0.042), [1] = Vec3(0.372, 0.920, -0.124), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-973.354, -7565.875, 557.578), Radius = 32, }, ATTACK_Axis_AtBarrier_07 = { AimVectors = { [0] = Vec3(0.937, -0.348, 0.025), [1] = Vec3(0.656, 0.727, -0.203), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-684.942, -5745.864, 428.571), Radius = 32, }, ATTACK_Axis_AtBarrier_08 = { AimVectors = { [0] = Vec3(0.907, 0.404, 0.116), [1] = Vec3(0.355, 0.930, -0.090), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-503.558, -6525.036, 337.538), Radius = 32, }, ATTACK_Axis_AtBarrier_09 = { AimVectors = { [0] = Vec3(0.805, 0.593, -0.008), [1] = Vec3(0.389, 0.914, -0.116), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-804.617, -7048.527, 456.837), Radius = 32, }, ATTACK_Axis_AtBarrier_10 = { AimVectors = { [0] = Vec3(0.891, -0.449, -0.061), [1] = Vec3(0.855, 0.439, -0.275), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1039.076, -5434.141, 563.618), Radius = 32, }, ATTACK_Axis_DamAccess_01 = { AimVectors = { [0] = Vec3(0.847, 0.532, -0.006), [1] = Vec3(1.000, 0.009, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2647.057, 6920.152, 129.125), Radius = 32, }, ATTACK_Axis_DamAccess_02 = { AimVectors = { [0] = Vec3(0.879, 0.477, -0.009), [1] = Vec3(0.685, 0.729, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2669.826, 6779.729, 129.125), Radius = 32, }, ATTACK_Axis_DamAccess_03 = { AimVectors = { [0] = Vec3(0.981, -0.192, -0.006), [1] = Vec3(0.830, 0.557, -0.009), [2] = Vec3(-0.067, -0.998, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2565.889, 7041.291, 129.125), Radius = 32, }, ATTACK_Axis_DamAccess_04 = { AimVectors = { [0] = Vec3(0.072, 0.997, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2542.290, 6699.627, 129.125), Radius = 32, }, ATTACK_Axis_DamAccess_05 = { AimVectors = { [0] = Vec3(0.871, -0.492, -0.001), [1] = Vec3(0.985, 0.173, -0.001), [2] = Vec3(-0.246, -0.969, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2457.370, 7133.596, 129.125), Radius = 32, }, ATTACK_Axis_DamAccess_06 = { AimVectors = { [0] = Vec3(0.982, -0.189, -0.003), [1] = Vec3(0.450, -0.893, 0.004), [2] = Vec3(-0.034, -0.999, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2568.865, 7316.873, 129.125), Radius = 32, }, ATTACK_Axis_DamAccess_07 = { AimVectors = { [0] = Vec3(0.609, -0.793, -0.003), [1] = Vec3(0.995, -0.096, 0.002), [2] = Vec3(-0.420, -0.908, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2357.822, 7236.592, 129.125), Radius = 32, }, ATTACK_Axis_Detonator_01 = { AimVectors = { [0] = Vec3(-0.939, -0.345, -0.005), [1] = Vec3(0.962, -0.273, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7235.102, 6788.135, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_02 = { AimVectors = { [0] = Vec3(-0.195, -0.980, 0.033), [1] = Vec3(0.933, -0.359, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7550.008, 6938.688, -72.875), Radius = 32, }, ATTACK_Axis_Detonator_03 = { AimVectors = { [0] = Vec3(0.941, -0.337, -0.002), [1] = Vec3(0.083, -0.997, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7669.735, 7234.807, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_04 = { AimVectors = { [0] = Vec3(-0.337, -0.941, -0.010), [1] = Vec3(-0.729, -0.685, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6846.994, 7401.500, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_05 = { AimVectors = { [0] = Vec3(0.058, -0.998, 0.015), [1] = Vec3(-0.843, -0.538, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6715.428, 7214.245, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_06 = { AimVectors = { [0] = Vec3(-0.592, -0.806, -0.002), [1] = Vec3(0.683, -0.730, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7088.941, 7359.961, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_07 = { AimVectors = { [0] = Vec3(-0.526, -0.850, 0.005), [1] = Vec3(0.879, -0.477, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7215.453, 7256.519, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_08 = { AimVectors = { [0] = Vec3(0.010, -0.973, -0.232), [1] = Vec3(0.737, -0.630, -0.245), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7628.410, 7835.984, 225.125), Radius = 32, }, ATTACK_Axis_Detonator_09 = { AimVectors = { [0] = Vec3(0.996, 0.091, 0.003), [1] = Vec3(-0.970, 0.243, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7459.828, 6642.125, -62.875), Radius = 32, }, ATTACK_Axis_Detonator_10 = { AimVectors = { [0] = Vec3(0.735, -0.678, 0.002), [1] = Vec3(0.991, -0.131, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7925.270, 6850.992, -62.711), Radius = 32, }, ATTACK_Axis_Generator_01 = { AimVectors = { [0] = Vec3(-0.670, -0.742, -0.012), [1] = Vec3(-0.996, 0.091, 0.002), [2] = Vec3(-0.006, -1.000, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1437.675, 7488.511, 1.125), Radius = 32, }, ATTACK_Axis_Generator_02 = { AimVectors = { [0] = Vec3(-0.393, -0.919, 0.008), [1] = Vec3(-0.972, -0.235, -0.008), [2] = Vec3(0.003, -1.000, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1438.046, 7775.114, 1.125), Radius = 32, }, ATTACK_Axis_Generator_03 = { AimVectors = { [0] = Vec3(-0.002, -1.000, -0.002), [1] = Vec3(-0.861, -0.509, -0.000), [2] = Vec3(0.390, -0.921, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1181.875, 7853.875, 1.125), Radius = 32, }, ATTACK_Axis_Generator_04 = { AimVectors = { [0] = Vec3(0.028, -1.000, -0.002), [1] = Vec3(0.796, -0.605, 0.002), [2] = Vec3(-0.989, 0.147, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1138.144, 7643.296, 1.125), Radius = 32, }, ATTACK_Axis_Generator_05 = { AimVectors = { [0] = Vec3(-0.484, -0.875, -0.003), [1] = Vec3(-0.970, 0.242, 0.010), [2] = Vec3(0.566, -0.824, -0.002), [3] = Vec3(0.951, 0.309, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1313.431, 7417.805, 1.125), Radius = 32, }, ATTACK_Axis_Generator_06 = { AimVectors = { [0] = Vec3(-0.950, 0.311, -0.000), [1] = Vec3(0.895, -0.447, -0.005), [2] = Vec3(0.965, 0.261, 0.007), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1090.125, 7394.125, 1.125), Radius = 32, }, ATTACK_Axis_Generator_07 = { AimVectors = { [0] = Vec3(-0.972, -0.235, -0.002), [1] = Vec3(-0.950, 0.312, 0.013), [2] = Vec3(-0.136, 0.991, -0.012), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1485.872, 7378.130, 1.125), Radius = 32, }, ATTACK_Axis_Keycard_02 = { AimVectors = { [0] = Vec3(-0.975, 0.221, 0.015), [1] = Vec3(1.000, 0.019, -0.007), }, GoalType = "Attack", MaxCampTime = 3, MinCampTime = 1, MinRadius = 32, Position = Vec3(-6396.173, 7309.982, 513.168), Radius = 32, }, ATTACK_Axis_Keycard_03 = { AimVectors = { [0] = Vec3(-0.767, -0.642, 0.008), [1] = Vec3(0.309, -0.951, -0.008), }, GoalType = "Attack", MaxCampTime = 3, MinCampTime = 1, MinRadius = 32, Position = Vec3(-6346.937, 7577.292, 513.168), Radius = 32, }, ATTACK_Axis_Keycard_04 = { AimVectors = { [0] = Vec3(-0.974, -0.226, 0.003), [1] = Vec3(-0.115, -0.993, -0.027), }, GoalType = "Attack", MaxCampTime = 3, MinCampTime = 1, MinRadius = 32, Position = Vec3(-6212.619, 7459.464, 513.168), Radius = 32, }, ATTACK_Axis_Keycard_05 = { AimVectors = { [0] = Vec3(-0.870, -0.493, 0.003), [1] = Vec3(-0.072, -0.997, -0.003), }, GoalType = "Attack", MaxCampTime = 3, MinCampTime = 1, MinRadius = 32, Position = Vec3(-6216.891, 7585.900, 513.168), Radius = 32, }, ATTACK_Axis_RB_Gate_02 = { AimVectors = { [0] = Vec3(0.092, 0.995, 0.045), [1] = Vec3(0.276, 0.961, -0.010), [2] = Vec3(0.004, 1.000, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5131.981, 3893.685, -30.875), Radius = 32, }, ATTACK_Axis_RB_Gate_03 = { AimVectors = { [0] = Vec3(-0.082, 0.995, 0.048), [1] = Vec3(0.118, 0.993, -0.013), [2] = Vec3(-0.172, 0.985, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4742.997, 4014.403, -30.875), Radius = 32, }, ATTACK_Axis_RB_Gate_04 = { AimVectors = { [0] = Vec3(-0.540, 0.842, 0.005), [1] = Vec3(-0.973, 0.232, -0.005), [2] = Vec3(-0.914, 0.350, 0.203), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4306.125, 5922.125, -62.875), Radius = 32, }, ATTACK_Axis_RB_Gate_05 = { AimVectors = { [0] = Vec3(0.949, 0.314, -0.003), [1] = Vec3(-0.511, 0.657, 0.554), [2] = Vec3(-0.949, 0.315, 0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4781.854, 6000.428, -62.875), Radius = 32, }, ATTACK_Axis_RB_Gate_06 = { AimVectors = { [0] = Vec3(-0.466, 0.885, -0.013), [1] = Vec3(-0.547, 0.834, -0.076), [2] = Vec3(-0.299, 0.951, -0.083), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3904.960, 4257.874, 97.125), Radius = 32, }, ATTACK_Axis_RB_Gate_09 = { AimVectors = { [0] = Vec3(-0.918, 0.386, 0.088), [1] = Vec3(-0.947, 0.321, -0.005), [2] = Vec3(-0.931, -0.365, 0.023), [3] = Vec3(0.024, 1.000, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3527.034, 5566.993, -62.875), Radius = 32, }, ATTACK_Axis_RB_Gate_10 = { AimVectors = { [0] = Vec3(-0.589, 0.808, -0.011), [1] = Vec3(-0.468, 0.880, -0.078), [2] = Vec3(-0.965, 0.257, -0.053), [3] = Vec3(-0.646, 0.760, -0.069), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3508.983, 4229.636, 97.125), Radius = 32, }, ATTACK_Axis_RB_Gate_11 = { AimVectors = { [0] = Vec3(-0.099, 0.995, -0.005), [1] = Vec3(0.164, 0.986, -0.011), [2] = Vec3(-0.018, 0.999, 0.043), [3] = Vec3(-0.555, 0.832, 0.019), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4885.676, 3810.508, -30.875), Radius = 32, }, ATTACK_Axis_RB_Gate_12 = { AimVectors = { [0] = Vec3(-0.342, -0.929, 0.144), [1] = Vec3(0.987, -0.158, 0.004), [2] = Vec3(-0.507, -0.849, 0.146), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4973.875, 6157.875, -62.875), Radius = 32, }, ATTACK_Axis_SecondBarrier_01 = { AimVectors = { [0] = Vec3(0.603, 0.794, -0.078), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2309.234, -4655.213, -70.875), Radius = 32, }, ATTACK_Axis_SecondBarrier_02 = { AimVectors = { [0] = Vec3(-0.105, 0.991, 0.080), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3371.477, -4718.980, -191.199), Radius = 32, }, ATTACK_Axis_SecondBarrier_03 = { AimVectors = { [0] = Vec3(0.414, 0.906, 0.085), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3215.134, -4109.515, -157.556), Radius = 32, }, ATTACK_Axis_SecondBarrier_04 = { AimVectors = { [0] = Vec3(0.618, 0.786, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1893.286, -5178.425, -22.875), Radius = 32, }, ATTACK_Axis_SecondBarrier_05 = { AimVectors = { [0] = Vec3(0.704, 0.708, 0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2290.974, -3779.861, -119.455), Radius = 32, }, ATTACK_Axis_SecondBarrier_06 = { AimVectors = { [0] = Vec3(0.427, 0.902, 0.057), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3743.283, -4013.182, -123.213), Radius = 32, }, ATTACK_Axis_SecondBarrier_07 = { AimVectors = { [0] = Vec3(0.938, 0.348, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2751.019, -2944.236, -46.875), Radius = 32, }, ATTACK_Axis_SecondBarrier_08 = { AimVectors = { [0] = Vec3(0.946, 0.323, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2004.277, -3120.691, 8.513), Radius = 32, }, ATTACK_Axis_SecondBarrier_09 = { AimVectors = { [0] = Vec3(0.457, 0.889, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3090.932, -5156.420, -155.380), Radius = 32, }, ATTACK_Axis_SecondBarrier_10 = { AimVectors = { [0] = Vec3(0.728, 0.683, 0.067), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2282.579, -4302.182, -184.313), Radius = 32, }, ATTACK_Axis_SupplyHangar_01 = { AimVectors = { [0] = Vec3(-0.159, 0.980, 0.119), [1] = Vec3(-0.994, 0.112, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1756.894, 2827.402, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_02 = { AimVectors = { [0] = Vec3(-0.055, 0.993, 0.103), [1] = Vec3(-0.747, 0.664, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1473.672, 2500.916, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_03 = { AimVectors = { [0] = Vec3(-0.960, 0.280, -0.003), [1] = Vec3(-0.141, 0.982, 0.126), [2] = Vec3(-0.934, -0.358, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1656.320, 3176.997, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_04 = { AimVectors = { [0] = Vec3(-0.436, 0.900, -0.013), [1] = Vec3(0.176, 0.979, 0.106), [2] = Vec3(0.999, 0.031, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(815.721, 2753.292, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_05 = { AimVectors = { [0] = Vec3(-0.625, 0.781, -0.008), [1] = Vec3(0.048, 0.993, 0.106), [2] = Vec3(0.999, 0.022, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1158.160, 2542.414, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_06 = { AimVectors = { [0] = Vec3(-0.583, 0.813, -0.007), [1] = Vec3(-0.959, 0.283, -0.008), [2] = Vec3(-0.059, 0.992, 0.109), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1480.023, 2719.195, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_07 = { AimVectors = { [0] = Vec3(-0.763, 0.647, -0.005), [1] = Vec3(0.070, 0.989, 0.132), [2] = Vec3(0.222, -0.974, -0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1156.389, 3262.625, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_08 = { AimVectors = { [0] = Vec3(-0.118, 0.989, 0.090), [1] = Vec3(-0.984, -0.143, -0.104), [2] = Vec3(0.495, -0.853, -0.167), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1602.848, 3031.065, 97.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_SupplyHangar_09 = { AimVectors = { [0] = Vec3(0.092, 0.988, 0.121), [1] = Vec3(-0.811, 0.584, -0.005), [2] = Vec3(0.934, -0.356, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1074.584, 2901.400, 1.125), Radius = 32, }, ATTACK_Axis_SupplyHangar_10 = { AimVectors = { [0] = Vec3(-0.993, -0.052, -0.109), [1] = Vec3(-0.223, 0.973, 0.063), [2] = Vec3(0.044, -0.943, -0.329), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1884.100, 3007.211, 129.125), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2108.000, 6858.000, 564.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Supply_Hangar_Spawn_Area = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1849.000, 2804.000, 57.000), Stance = "prone", TagName = "Supply Hangar Spawn Area", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-98.125, -111.113, -38.775), [1] = Vec3(-98.125, 65.884, -38.775), [2] = Vec3(4.145, 158.127, -38.775), [3] = Vec3(98.125, 57.353, -38.775), [4] = Vec3(98.125, -101.061, -38.775), [5] = Vec3(2.243, -193.575, -38.775), }, Position = Vec3(-5294.000, -6004.000, 134.000), TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1230.000, -6512.000, 642.000), Stance = "prone", TagName = "Tank Barrier", TeamAvailability = 4, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2940.000, -4470.000, -146.000), TagName = "Tank Barrier", TeamAvailability = 4, }, CALLARTILLERY_Allies_Armory_01 = { GoalType = "CALLARTILLERY", MinRadius = 20, Position = Vec3(-5976.512, 5553.800, 769.125), Radius = 20, }, CALLARTILLERY_Allies_SupplyHangar_02 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1183.695, 982.180, 1.125), }, CALLARTILLERY_Axis_RB_Gate_07 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2719.803, 4813.875, 369.125), }, CAPPOINT_Armory = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-5029.485, 3414.125, -30.875), }, CAPPOINT_Detonator = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-7389.875, 7033.305, -62.875), }, DEFEND_Allies_AncientWall_01 = { AimVectors = { [0] = Vec3(-0.933, 0.182, -0.312), [1] = Vec3(-0.363, 0.930, -0.060), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.125, -4589.875, 321.125), Radius = 32, }, DEFEND_Allies_AncientWall_02 = { AimVectors = { [0] = Vec3(-0.721, -0.622, -0.305), [1] = Vec3(-0.481, 0.876, -0.030), [2] = Vec3(0.204, 0.911, -0.359), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.126, -4418.416, 321.125), Radius = 32, }, DEFEND_Allies_AncientWall_03 = { AimVectors = { [0] = Vec3(0.201, -0.967, 0.155), [1] = Vec3(0.341, -0.940, -0.010), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-29.765, -3444.719, 254.053), Radius = 32, }, DEFEND_Allies_AncientWall_04 = { AimVectors = { [0] = Vec3(-0.862, 0.506, -0.025), [1] = Vec3(-0.997, -0.072, -0.041), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(914.211, -4279.423, 321.125), Radius = 32, }, DEFEND_Allies_AncientWall_05 = { AimVectors = { [0] = Vec3(-0.947, -0.168, 0.273), [1] = Vec3(-0.792, -0.556, 0.252), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(1252.026, -3578.126, -30.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Armory_03 = { AimVectors = { [0] = Vec3(0.765, -0.225, -0.603), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 20, Position = Vec3(-6002.292, 5504.818, 809.126), Radius = 15, Stance = "crouch", }, DEFEND_Allies_Armory_04 = { AimVectors = { [0] = Vec3(0.735, -0.285, -0.615), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 20, Position = Vec3(-5923.836, 5541.164, 809.126), Radius = 15, Stance = "crouch", }, DEFEND_Allies_Armory_05 = { AimVectors = { [0] = Vec3(0.259, 0.966, 0.002), [1] = Vec3(-0.987, -0.155, 0.048), [2] = Vec3(-0.232, -0.973, 0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-4541.874, 6090.125, -62.875), Radius = 32, }, DEFEND_Allies_Armory_06 = { AimVectors = { [0] = Vec3(-0.996, -0.080, 0.027), [1] = Vec3(-0.019, 1.000, -0.002), [2] = Vec3(-0.299, -0.954, 0.022), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-4475.714, 6090.127, -62.875), Radius = 32, }, DEFEND_Allies_Armory_07 = { AimVectors = { [0] = Vec3(-0.329, -0.944, 0.022), [1] = Vec3(-0.989, -0.139, 0.042), [2] = Vec3(-0.287, 0.958, -0.000), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-4418.125, 6090.125, -62.875), Radius = 32, }, DEFEND_Allies_Armory_08 = { AimVectors = { [0] = Vec3(0.392, 0.920, -0.005), [1] = Vec3(1.000, 0.019, -0.000), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-5229.874, 3410.125, -30.875), Radius = 32, }, DEFEND_Allies_Armory_09 = { AimVectors = { [0] = Vec3(-0.227, 0.974, -0.002), [1] = Vec3(0.997, 0.072, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-4955.155, 3393.843, -30.875), Radius = 32, }, DEFEND_Allies_Armory_10 = { AimVectors = { [0] = Vec3(0.632, 0.775, -0.003), [1] = Vec3(0.968, -0.250, 0.003), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-5225.874, 3560.316, -30.792), Radius = 32, }, DEFEND_Allies_Armory_11 = { AimVectors = { [0] = Vec3(0.950, -0.312, 0.005), [1] = Vec3(0.776, -0.631, -0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-5225.873, 3701.875, -30.792), Radius = 32, }, DEFEND_Allies_Armory_12 = { AimVectors = { [0] = Vec3(-0.920, -0.393, 0.003), [1] = Vec3(-0.205, -0.979, -0.000), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-4946.127, 3725.875, -30.792), Radius = 32, }, DEFEND_Allies_AtBarrier_01 = { AimVectors = { [0] = Vec3(-0.232, 0.971, 0.063), [1] = Vec3(-0.651, -0.678, 0.342), [2] = Vec3(-0.587, 0.806, 0.081), [3] = Vec3(0.210, 0.977, -0.020), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-1141.650, -7037.997, 577.782), Radius = 32, Stance = "crouch", }, DEFEND_Allies_AtBarrier_02 = { AimVectors = { [0] = Vec3(-0.949, 0.302, 0.088), [1] = Vec3(-0.846, -0.530, 0.060), [2] = Vec3(0.446, 0.874, -0.191), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-978.259, -6210.665, 542.659), Radius = 32, }, DEFEND_Allies_AtBarrier_03 = { AimVectors = { [0] = Vec3(-0.556, 0.824, 0.113), [1] = Vec3(-0.927, -0.348, 0.139), [2] = Vec3(0.203, 0.976, -0.075), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-905.133, -6735.673, 508.777), Radius = 32, }, DEFEND_Allies_AtBarrier_04 = { AimVectors = { [0] = Vec3(-0.993, 0.087, 0.085), [1] = Vec3(-0.933, -0.352, 0.071), [2] = Vec3(-0.659, 0.751, 0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.129, -6255.012, 449.125), Radius = 32, }, DEFEND_Allies_AtBarrier_05 = { AimVectors = { [0] = Vec3(-0.996, -0.043, 0.083), [1] = Vec3(-0.728, 0.683, 0.050), [2] = Vec3(-0.887, -0.456, 0.075), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.125, -6037.668, 449.125), Radius = 32, }, DEFEND_Allies_AtBarrier_06 = { AimVectors = { [0] = Vec3(-0.748, 0.661, 0.050), [1] = Vec3(-0.986, -0.147, 0.081), [2] = Vec3(-0.870, -0.488, 0.063), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.130, -5870.120, 449.125), Radius = 32, }, DEFEND_Allies_AtBarrier_07 = { AimVectors = { [0] = Vec3(-0.996, 0.040, 0.083), [1] = Vec3(-0.453, 0.892, -0.017), [2] = Vec3(-0.787, 0.614, 0.065), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.125, -6317.875, 449.125), Radius = 32, }, DEFEND_Allies_AtBarrier_08 = { AimVectors = { [0] = Vec3(-0.503, 0.864, -0.003), [1] = Vec3(-0.984, -0.174, 0.037), [2] = Vec3(0.412, 0.910, -0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-1314.524, -6957.422, 593.458), Radius = 32, Stance = "crouch", }, DEFEND_Allies_AtBarrier_09 = { AimVectors = { [0] = Vec3(-0.999, -0.023, 0.036), [1] = Vec3(-0.717, -0.695, 0.045), [2] = Vec3(0.597, 0.752, -0.280), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-972.271, -6043.555, 560.168), Radius = 32, }, DEFEND_Allies_AtBarrier_10 = { AimVectors = { [0] = Vec3(-0.627, -0.777, 0.053), [1] = Vec3(-0.848, -0.530, 0.005), [2] = Vec3(-0.486, -0.873, -0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(208.597, -4765.873, 449.125), Radius = 32, }, DEFEND_Allies_AtBarrier_11 = { AimVectors = { [0] = Vec3(-0.283, 0.959, 0.022), [1] = Vec3(0.180, 0.981, -0.068), [2] = Vec3(-0.642, 0.764, 0.063), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(-972.001, -7565.825, 556.728), Radius = 32, }, DEFEND_Allies_BaseEntrance_02 = { AimVectors = { [0] = Vec3(-0.609, -0.778, -0.152), [1] = Vec3(-0.069, -0.983, -0.172), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2882.974, -2285.874, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_03 = { AimVectors = { [0] = Vec3(-0.637, -0.755, -0.155), [1] = Vec3(-0.841, -0.540, 0.018), [2] = Vec3(-0.114, -0.976, -0.185), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3022.240, -2285.874, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_04 = { AimVectors = { [0] = Vec3(-0.209, -0.960, -0.188), [1] = Vec3(-0.859, -0.512, 0.012), [2] = Vec3(-0.662, -0.731, -0.162), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3135.876, -2285.871, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_05 = { AimVectors = { [0] = Vec3(-0.871, -0.491, 0.007), [1] = Vec3(-0.710, -0.688, -0.150), [2] = Vec3(-0.277, -0.946, -0.167), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3292.829, -2285.874, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_06 = { AimVectors = { [0] = Vec3(-0.306, -0.936, -0.173), [1] = Vec3(-0.893, -0.450, 0.022), [2] = Vec3(-0.729, -0.668, -0.147), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3461.464, -2285.875, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_07 = { AimVectors = { [0] = Vec3(-0.388, -0.907, -0.164), [1] = Vec3(-0.770, -0.623, -0.137), [2] = Vec3(-0.910, -0.414, 0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3675.525, -2285.875, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_08 = { AimVectors = { [0] = Vec3(-0.949, -0.315, 0.007), [1] = Vec3(-0.676, -0.727, -0.119), [2] = Vec3(-0.890, -0.448, -0.081), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4871.486, -2285.874, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_09 = { AimVectors = { [0] = Vec3(-0.884, -0.460, -0.088), [1] = Vec3(-0.640, -0.759, -0.121), [2] = Vec3(-0.957, -0.291, 0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4683.112, -2285.871, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_10 = { AimVectors = { [0] = Vec3(-0.937, -0.348, 0.013), [1] = Vec3(-0.636, -0.761, -0.126), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4464.056, -2285.870, 209.125), Radius = 32, }, DEFEND_Allies_BaseEntrance_11 = { AimVectors = { [0] = Vec3(-0.929, -0.369, 0.018), [1] = Vec3(-0.559, -0.820, -0.123), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4309.653, -2285.875, 209.125), Radius = 32, }, DEFEND_Allies_CastleWall_12 = { AimVectors = { [0] = Vec3(-0.743, 0.667, 0.050), [1] = Vec3(-0.997, 0.036, 0.075), [2] = Vec3(-0.479, 0.877, -0.038), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.125, -6256.503, 449.125), Radius = 32, }, DEFEND_Allies_CastleWall_13 = { AimVectors = { [0] = Vec3(-0.725, 0.687, 0.050), [1] = Vec3(-0.539, 0.828, -0.157), [2] = Vec3(-0.992, -0.098, 0.078), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.125, -6037.384, 449.125), Radius = 32, }, DEFEND_Allies_CastleWall_14 = { AimVectors = { [0] = Vec3(-0.812, -0.530, -0.245), [1] = Vec3(-0.635, -0.770, 0.061), [2] = Vec3(-0.133, 0.977, -0.169), [3] = Vec3(-0.251, -0.947, -0.201), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(206.982, -4765.873, 449.125), Radius = 32, }, DEFEND_Allies_CastleWall_15 = { AimVectors = { [0] = Vec3(-0.755, 0.654, 0.051), [1] = Vec3(-0.593, 0.785, -0.178), [2] = Vec3(-0.976, -0.202, 0.076), [3] = Vec3(-0.913, 0.400, 0.085), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(402.125, -5871.015, 449.125), Radius = 32, }, DEFEND_Allies_DamAccess_03 = { AimVectors = { [0] = Vec3(0.999, -0.039, -0.003), [1] = Vec3(0.747, -0.664, 0.002), [2] = Vec3(-0.099, -0.995, -0.003), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2421.875, 7214.247, 129.125), Radius = 32, }, DEFEND_Allies_DamAccess_04 = { AimVectors = { [0] = Vec3(0.154, -0.988, -0.011), [1] = Vec3(0.487, -0.873, -0.006), [2] = Vec3(-0.352, -0.936, -0.014), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2292.133, 7388.916, 133.126), Radius = 32, }, DEFEND_Allies_DamAccess_05 = { AimVectors = { [0] = Vec3(0.883, -0.470, 0.009), [1] = Vec3(0.173, -0.985, -0.006), [2] = Vec3(0.757, -0.653, 0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2565.615, 7392.751, 129.125), Radius = 32, }, DEFEND_Allies_DamAccess_06 = { AimVectors = { [0] = Vec3(0.951, -0.303, 0.052), [1] = Vec3(0.035, -0.999, 0.037), [2] = Vec3(0.454, -0.888, 0.070), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2605.875, 7352.467, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_DamAccess_07 = { AimVectors = { [0] = Vec3(0.986, 0.164, -0.016), [1] = Vec3(0.417, 0.909, -0.009), [2] = Vec3(-0.856, 0.517, 0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2369.125, 6866.125, 129.125), Radius = 32, }, DEFEND_Allies_DamAccess_08 = { AimVectors = { [0] = Vec3(0.746, -0.662, 0.072), [1] = Vec3(-0.190, -0.976, 0.103), [2] = Vec3(0.981, 0.183, 0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2457.550, 7133.638, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_DamAccess_09 = { AimVectors = { [0] = Vec3(-0.556, -0.800, 0.227), [1] = Vec3(-0.999, -0.002, 0.039), [2] = Vec3(-0.958, -0.284, 0.052), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1970.125, 7021.875, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_DamAccess_10 = { AimVectors = { [0] = Vec3(0.968, 0.252, -0.021), [1] = Vec3(-0.966, 0.258, -0.014), [2] = Vec3(-0.235, 0.972, -0.011), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2199.124, 6866.125, 129.125), Radius = 32, }, DEFEND_Allies_DamAccess_11 = { AimVectors = { [0] = Vec3(-0.136, 0.989, 0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2514.125, 6634.125, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_DamAccess_12 = { AimVectors = { [0] = Vec3(0.549, 0.834, 0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2669.875, 6634.125, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_DamAccess_13 = { AimVectors = { [0] = Vec3(0.860, 0.507, 0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2669.875, 6779.357, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_02 = { AimVectors = { [0] = Vec3(0.783, 0.620, 0.043), [1] = Vec3(0.602, 0.797, 0.043), [2] = Vec3(-0.013, 0.972, 0.233), [3] = Vec3(0.996, 0.079, 0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-7459.976, 6642.125, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_03 = { AimVectors = { [0] = Vec3(0.937, -0.347, 0.033), [1] = Vec3(0.916, 0.395, 0.068), [2] = Vec3(0.322, -0.946, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-7260.485, 7254.117, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_04 = { AimVectors = { [0] = Vec3(-0.311, -0.948, 0.076), [1] = Vec3(-0.482, 0.870, 0.101), [2] = Vec3(-0.792, 0.515, 0.327), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-6642.125, 7389.875, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_05 = { AimVectors = { [0] = Vec3(-0.105, 0.894, -0.437), [1] = Vec3(0.208, 0.968, -0.139), [2] = Vec3(-0.423, 0.896, 0.135), [3] = Vec3(-0.855, 0.441, -0.272), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-6898.125, 6846.228, 65.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_06 = { AimVectors = { [0] = Vec3(0.998, -0.056, 0.010), [1] = Vec3(0.808, 0.588, 0.043), [2] = Vec3(-0.434, 0.837, 0.333), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-7366.936, 7087.592, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_07 = { AimVectors = { [0] = Vec3(0.683, 0.726, 0.079), [1] = Vec3(0.475, 0.880, 0.023), [2] = Vec3(-0.305, 0.926, 0.222), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-7303.778, 6642.127, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_08 = { AimVectors = { [0] = Vec3(-0.161, -0.987, -0.000), [1] = Vec3(-0.938, -0.061, 0.341), [2] = Vec3(-0.247, -0.969, -0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-6642.500, 7977.602, -62.677), Radius = 32, }, DEFEND_Allies_Detonator_09 = { AimVectors = { [0] = Vec3(0.936, 0.350, 0.034), [1] = Vec3(0.787, 0.617, 0.026), [2] = Vec3(0.276, 0.936, 0.220), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-7840.655, 6642.125, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_10 = { AimVectors = { [0] = Vec3(-0.351, -0.921, 0.166), [1] = Vec3(-0.312, 0.945, 0.098), [2] = Vec3(-0.664, 0.700, 0.262), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-6642.631, 7157.656, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Detonator_11 = { AimVectors = { [0] = Vec3(0.968, 0.250, -0.004), [1] = Vec3(0.852, 0.523, 0.002), [2] = Vec3(0.465, 0.863, 0.196), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-7969.694, 6716.415, -62.875), Radius = 32, }, DEFEND_Allies_Detonator_12 = { AimVectors = { [0] = Vec3(0.974, -0.097, -0.204), [1] = Vec3(0.880, 0.427, -0.209), [2] = Vec3(0.432, 0.902, 0.013), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 90, MinRadius = 20, Position = Vec3(-8013.875, 7156.750, 225.125), Radius = 20, Stance = "crouch", }, DEFEND_Allies_Generator_03 = { AimVectors = { [0] = Vec3(0.558, -0.805, 0.203), [1] = Vec3(0.694, -0.720, 0.015), [2] = Vec3(0.965, -0.256, 0.051), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1093.024, 7602.114, 0.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_04 = { AimVectors = { [0] = Vec3(0.120, -0.991, 0.055), [1] = Vec3(0.474, -0.880, 0.042), [2] = Vec3(0.749, -0.661, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1093.109, 7853.838, 0.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_05 = { AimVectors = { [0] = Vec3(0.969, -0.154, 0.191), [1] = Vec3(0.584, 0.811, 0.043), [2] = Vec3(0.899, -0.372, 0.232), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 20, Position = Vec3(1095.050, 7058.140, 0.125), Radius = 20, Stance = "crouch", }, DEFEND_Allies_Generator_06 = { AimVectors = { [0] = Vec3(-0.977, -0.001, 0.212), [1] = Vec3(-0.291, 0.941, 0.173), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1485.875, 7378.126, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_07 = { AimVectors = { [0] = Vec3(-0.262, -0.962, 0.076), [1] = Vec3(-0.643, -0.765, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1485.875, 7597.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_08 = { AimVectors = { [0] = Vec3(-0.962, -0.264, 0.066), [1] = Vec3(-0.996, 0.064, 0.063), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1485.875, 7698.126, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_09 = { AimVectors = { [0] = Vec3(-0.259, -0.965, 0.037), [1] = Vec3(-0.446, -0.894, 0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1485.875, 7853.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_10 = { AimVectors = { [0] = Vec3(0.007, -1.000, 0.013), [1] = Vec3(0.571, -0.819, 0.051), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1181.875, 7853.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_11 = { AimVectors = { [0] = Vec3(-0.152, -0.986, 0.065), [1] = Vec3(0.272, -0.962, 0.015), [2] = Vec3(-0.728, -0.686, 0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1365.874, 7133.875, 17.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_12 = { AimVectors = { [0] = Vec3(0.142, -0.988, 0.066), [1] = Vec3(-0.266, -0.964, 0.030), [2] = Vec3(0.749, -0.662, 0.030), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1258.126, 7133.875, 17.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Generator_13 = { AimVectors = { [0] = Vec3(0.879, -0.469, 0.091), [1] = Vec3(0.589, -0.795, 0.144), [2] = Vec3(0.986, 0.160, 0.053), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 20, Position = Vec3(1090.125, 7394.125, 1.125), Radius = 20, Stance = "crouch", }, DEFEND_Allies_Generator_14 = { AimVectors = { [0] = Vec3(0.421, 0.883, 0.208), [1] = Vec3(0.890, 0.329, 0.315), [2] = Vec3(-0.889, 0.365, 0.275), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1313.162, 7186.125, -22.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_01 = { AimVectors = { [0] = Vec3(-0.344, 0.937, -0.055), [1] = Vec3(0.604, 0.731, -0.317), [2] = Vec3(0.313, 0.949, -0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-7269.875, 6885.874, 301.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_02 = { AimVectors = { [0] = Vec3(0.475, 0.794, -0.380), [1] = Vec3(-0.551, 0.833, -0.046), [2] = Vec3(0.033, 0.999, -0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-7154.771, 6885.874, 301.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_03 = { AimVectors = { [0] = Vec3(0.348, 0.858, -0.379), [1] = Vec3(-0.366, 0.929, -0.050), [2] = Vec3(-0.041, 0.998, -0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-7002.441, 6885.875, 301.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_04 = { AimVectors = { [0] = Vec3(0.943, -0.040, -0.329), [1] = Vec3(0.664, -0.324, -0.673), [2] = Vec3(-0.124, -0.302, -0.945), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-7906.127, 8005.873, 769.125), Radius = 32, }, DEFEND_Allies_Keycard_05 = { AimVectors = { [0] = Vec3(0.549, 0.551, -0.628), [1] = Vec3(0.808, 0.126, -0.575), [2] = Vec3(0.945, 0.263, -0.197), [3] = Vec3(-0.036, 0.399, -0.916), [4] = Vec3(0.485, -0.557, -0.673), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 20, Position = Vec3(-7900.125, 7466.125, 769.125), Radius = 20, }, DEFEND_Allies_Keycard_06 = { AimVectors = { [0] = Vec3(0.823, 0.073, -0.563), [1] = Vec3(0.609, 0.458, -0.647), [2] = Vec3(0.655, -0.451, -0.606), [3] = Vec3(-0.018, -0.587, -0.809), [4] = Vec3(-0.055, 0.511, -0.858), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 20, Position = Vec3(-7900.125, 7560.886, 769.125), Radius = 20, }, DEFEND_Allies_Keycard_07 = { AimVectors = { [0] = Vec3(0.387, -0.910, 0.149), [1] = Vec3(0.827, -0.559, 0.068), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-6573.875, 7513.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_08 = { AimVectors = { [0] = Vec3(-0.596, -0.800, 0.066), [1] = Vec3(0.118, -0.991, 0.058), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-6293.875, 7701.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_09 = { AimVectors = { [0] = Vec3(-0.055, -0.996, 0.075), [1] = Vec3(0.434, -0.900, 0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-6462.125, 7701.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Keycard_10 = { AimVectors = { [0] = Vec3(-0.973, 0.225, 0.055), [1] = Vec3(-0.905, 0.398, 0.151), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-6098.125, 7258.125, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_RB_Gate_01 = { AimVectors = { [0] = Vec3(0.538, -0.840, 0.066), [1] = Vec3(-0.073, -0.997, 0.008), [2] = Vec3(-1.000, -0.026, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4541.875, 6090.125, -62.875), Radius = 32, }, DEFEND_Allies_RB_Gate_02 = { AimVectors = { [0] = Vec3(0.534, -0.843, 0.059), [1] = Vec3(-0.095, -0.995, 0.008), [2] = Vec3(-0.993, -0.114, -0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4476.522, 6090.125, -62.875), Radius = 32, }, DEFEND_Allies_RB_Gate_03 = { AimVectors = { [0] = Vec3(0.344, -0.936, 0.079), [1] = Vec3(-0.115, -0.993, 0.008), [2] = Vec3(-0.996, -0.094, 0.003), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4418.127, 6090.125, -62.875), Radius = 32, }, DEFEND_Allies_RB_Gate_04 = { AimVectors = { [0] = Vec3(0.181, -0.981, 0.072), [1] = Vec3(-0.186, -0.982, 0.026), [2] = Vec3(-0.988, -0.134, 0.077), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4602.125, 6125.875, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_RB_Gate_05 = { AimVectors = { [0] = Vec3(-0.966, -0.243, 0.087), [1] = Vec3(-0.841, 0.329, 0.429), [2] = Vec3(-0.299, 0.925, 0.236), [3] = Vec3(-0.954, 0.297, 0.034), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4306.125, 5922.125, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_RB_Gate_06 = { AimVectors = { [0] = Vec3(-0.160, -0.987, 0.008), [1] = Vec3(-0.333, -0.943, 0.011), [2] = Vec3(-0.994, -0.107, 0.019), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4306.125, 6125.875, -62.875), Radius = 32, }, DEFEND_Allies_RB_Gate_07 = { AimVectors = { [0] = Vec3(0.684, -0.727, 0.049), [1] = Vec3(0.882, -0.447, 0.152), [2] = Vec3(0.192, -0.981, 0.013), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-5220.400, 6125.875, -58.059), Radius = 32, }, DEFEND_Allies_RB_Gate_08 = { AimVectors = { [0] = Vec3(0.942, -0.333, 0.039), [1] = Vec3(0.927, 0.374, 0.016), [2] = Vec3(0.555, -0.832, -0.022), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-5565.695, 4826.383, 1.125), Radius = 32, }, DEFEND_Allies_RB_Gate_09 = { AimVectors = { [0] = Vec3(0.914, 0.404, 0.024), [1] = Vec3(0.961, -0.276, 0.037), [2] = Vec3(0.985, 0.064, 0.160), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-5562.125, 4729.843, 1.125), Radius = 32, }, DEFEND_Allies_RB_Gate_10 = { AimVectors = { [0] = Vec3(-0.119, -0.989, 0.085), [1] = Vec3(-0.494, -0.869, 0.024), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3346.125, 5997.875, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_RB_Gate_11 = { AimVectors = { [0] = Vec3(0.408, -0.904, 0.125), [1] = Vec3(0.140, -0.987, 0.077), [2] = Vec3(-0.402, -0.916, 0.022), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3519.654, 6246.209, -62.875), Radius = 32, Stance = "crouch", }, DEFEND_Allies_RB_Gate_12 = { AimVectors = { [0] = Vec3(-0.066, -0.996, 0.065), [1] = Vec3(-0.391, -0.920, 0.002), [2] = Vec3(-0.564, -0.826, 0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3346.154, 6257.235, -62.875), Radius = 32, }, DEFEND_Allies_SecondBarrier_01 = { AimVectors = { [0] = Vec3(-0.905, -0.403, 0.134), [1] = Vec3(-0.125, 0.992, -0.012), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(2786.125, -5866.747, -97.315), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SecondBarrier_02 = { AimVectors = { [0] = Vec3(-0.876, -0.469, 0.114), [1] = Vec3(-0.316, 0.949, -0.012), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(2870.595, -5693.634, -91.866), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SecondBarrier_03 = { AimVectors = { [0] = Vec3(-0.537, 0.843, 0.023), [1] = Vec3(-0.772, -0.634, 0.051), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(3002.125, -5257.386, -148.695), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SecondBarrier_04 = { AimVectors = { [0] = Vec3(-0.907, 0.420, 0.025), [1] = Vec3(-0.599, -0.798, 0.065), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(3002.126, -4747.300, -183.558), Radius = 32, }, DEFEND_Allies_SecondBarrier_05 = { AimVectors = { [0] = Vec3(-0.949, -0.309, 0.063), [1] = Vec3(-0.281, -0.959, -0.031), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(3003.083, -3421.875, -91.866), Radius = 32, }, DEFEND_Allies_SecondBarrier_06 = { AimVectors = { [0] = Vec3(-0.957, -0.284, 0.050), [1] = Vec3(-0.350, -0.936, -0.026), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(3121.038, -3421.807, -92.802), Radius = 32, }, DEFEND_Allies_SecondBarrier_07 = { AimVectors = { [0] = Vec3(-0.561, -0.828, 0.012), [1] = Vec3(-0.019, -1.000, 0.007), [2] = Vec3(-0.611, 0.776, 0.157), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(2570.572, -3828.070, -123.380), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SecondBarrier_08 = { AimVectors = { [0] = Vec3(0.355, -0.935, -0.011), [1] = Vec3(-0.053, -0.998, -0.031), [2] = Vec3(0.085, 0.978, 0.188), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(2222.637, -3700.261, -115.282), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SecondBarrier_09 = { AimVectors = { [0] = Vec3(0.305, 0.923, -0.233), [1] = Vec3(0.704, -0.703, -0.101), [2] = Vec3(0.190, 0.982, 0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(1858.127, -4610.125, -70.875), Radius = 32, }, DEFEND_Allies_SecondBarrier_10 = { AimVectors = { [0] = Vec3(-0.339, -0.936, -0.099), [1] = Vec3(0.320, -0.946, -0.059), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, MinRadius = 32, Position = Vec3(2059.677, -3027.222, -9.386), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_05 = { AimVectors = { [0] = Vec3(0.470, -0.878, -0.092), [1] = Vec3(-0.774, -0.625, -0.099), [2] = Vec3(-0.050, -0.997, -0.051), [3] = Vec3(0.847, 0.530, -0.036), [4] = Vec3(-0.052, 0.998, -0.027), [5] = Vec3(0.628, -0.768, -0.122), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1542.853, 3018.711, 97.125), Radius = 32, Stance = "prone", }, DEFEND_Allies_SupplyHangar_06 = { AimVectors = { [0] = Vec3(0.094, -0.988, -0.122), [1] = Vec3(-0.864, -0.484, -0.137), [2] = Vec3(0.984, -0.043, -0.174), [3] = Vec3(-0.194, 0.979, -0.057), [4] = Vec3(-0.510, -0.840, -0.184), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1840.020, 2969.979, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_07 = { AimVectors = { [0] = Vec3(0.995, 0.098, -0.032), [1] = Vec3(0.096, 0.995, 0.006), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(2751.060, 2066.573, 1.125), Radius = 32, }, DEFEND_Allies_SupplyHangar_08 = { AimVectors = { [0] = Vec3(0.990, 0.141, -0.001), [1] = Vec3(-0.405, 0.911, 0.077), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(2906.046, 2066.125, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_09 = { AimVectors = { [0] = Vec3(0.773, -0.634, -0.007), [1] = Vec3(0.167, -0.986, -0.011), [2] = Vec3(-0.821, -0.570, -0.006), [3] = Vec3(0.895, -0.445, -0.027), [4] = Vec3(0.080, 0.997, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1020.906, 3041.874, 5.125), Radius = 32, }, DEFEND_Allies_SupplyHangar_10 = { AimVectors = { [0] = Vec3(0.660, -0.749, 0.056), [1] = Vec3(-0.311, -0.947, 0.075), [2] = Vec3(-0.859, -0.509, 0.057), [3] = Vec3(0.825, -0.564, 0.029), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1234.125, 3093.875, -23.035), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_11 = { AimVectors = { [0] = Vec3(0.357, -0.934, 0.016), [1] = Vec3(0.991, 0.132, 0.016), [2] = Vec3(0.067, 0.998, 0.007), [3] = Vec3(0.716, 0.699, -0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1402.126, 2354.125, 17.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_12 = { AimVectors = { [0] = Vec3(0.415, -0.909, 0.032), [1] = Vec3(-0.830, -0.557, 0.031), [2] = Vec3(0.709, -0.705, 0.014), [3] = Vec3(0.994, -0.085, 0.064), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1642.705, 2925.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_13 = { AimVectors = { [0] = Vec3(0.972, 0.218, 0.090), [1] = Vec3(-0.771, 0.635, 0.037), [2] = Vec3(0.825, 0.565, 0.011), [3] = Vec3(0.094, 0.995, 0.019), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1674.072, 2322.125, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_SupplyHangar_14 = { AimVectors = { [0] = Vec3(0.773, -0.628, -0.093), [1] = Vec3(0.004, -0.986, -0.169), [2] = Vec3(0.095, 0.994, -0.047), [3] = Vec3(0.859, -0.500, -0.111), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(977.226, 3174.365, 113.125), Radius = 32, Stance = "crouch", }, DEFEND_ForcedDefendGenerator_01 = { AimVectors = { [0] = Vec3(0.684, -0.728, 0.045), [1] = Vec3(0.977, -0.212, 0.038), [2] = Vec3(0.321, -0.933, 0.163), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(1093.125, 7602.126, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_ForcedDefendGenerator_02 = { AimVectors = { [0] = Vec3(-0.951, -0.296, 0.084), [1] = Vec3(-0.998, 0.030, 0.063), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(1485.873, 7698.131, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_ForcedDefendGenerator_03 = { AimVectors = { [0] = Vec3(-0.271, -0.962, 0.041), [1] = Vec3(-0.477, -0.878, 0.036), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(1485.875, 7853.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_ForcedDefendGenerator_04 = { AimVectors = { [0] = Vec3(-0.991, -0.115, 0.066), [1] = Vec3(-0.209, 0.961, 0.180), [2] = Vec3(-0.628, 0.774, 0.084), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(1485.875, 7378.125, 1.125), Radius = 32, Stance = "crouch", }, ESCORT_MLB_Panzer = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-119.439, -115.406, -38.875), [1] = Vec3(-115.795, 79.020, -38.875), [2] = Vec3(108.218, 58.521, -38.875), [3] = Vec3(114.290, -110.625, -38.875), [4] = Vec3(-0.396, -200.856, -38.875), }, Position = Vec3(-5393.096, -5873.799, 89.125), Vehicle = "MOVER_tank", }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-5044.000, 3232.000, 5.125), TeamAvailability = 2, }, FLAG_gold2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-6424.000, 7416.000, 549.125), TeamAvailability = 2, }, GRENADE_Door = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2667.181, 6100.517, 129.125), PrimeGrenade = 1, TraceEntity = 637, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-2706.793, 5080.854, 106.714), eyePos = Vec3(-2667.181, 6100.517, 192.125), id = 637, }, }, GRENADE_Metal_Door = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(4093.922, 1943.376, -303.172), PrimeGrenade = 1, TraceEntity = 636, TraceInfo = { class = "BREAKABLE", endPos = Vec3(4151.544, 2964.435, -292.084), eyePos = Vec3(4093.922, 1943.376, -240.172), id = 636, }, }, GRENADE_Vent_Hatch = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-6181.875, 6997.874, 65.133), PrimeGrenade = 1, TraceEntity = 452, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-5935.887, 6874.497, -858.195), eyePos = Vec3(-6181.875, 6997.874, 128.133), id = 452, }, }, GRENADE_Vent_Hatch_1 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2423.694, 6915.730, 265.125), PrimeGrenade = 1, TraceEntity = 641, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-2356.765, 7012.604, -689.083), eyePos = Vec3(-2423.694, 6915.730, 328.125), id = 641, }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-6643.000, 7892.000, -21.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2877.000, 2348.000, 43.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5371.000, -5012.000, -405.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2643.000, 4532.000, 411.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_Allies_DamAccess_01 = { AimVectors = { [0] = Vec3(0.044, -0.988, 0.146), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(-2516.927, 7243.679, 129.125), }, MOBILEMG42_Allies_DamAccess_02 = { AimVectors = { [0] = Vec3(0.994, -0.096, 0.053), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(-2636.082, 7036.522, 129.125), }, MOBILEMG42_Allies_Detonator_01 = { AimVectors = { [0] = Vec3(0.811, 0.581, 0.073), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 20, Position = Vec3(-7840.042, 6512.477, -62.875), }, MOBILEMG42_Allies_Detonator_13 = { AimVectors = { [0] = Vec3(0.996, -0.048, 0.071), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(-7938.889, 7169.327, -62.875), }, MOBILEMG42_Allies_Generator_01 = { AimVectors = { [0] = Vec3(0.007, -0.998, 0.058), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 20, Position = Vec3(1362.801, 7798.991, 0.125), }, MOBILEMG42_Allies_Generator_02 = { AimVectors = { [0] = Vec3(0.113, -0.991, 0.066), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 20, Position = Vec3(1237.880, 7799.730, 0.125), }, MOBILEMG42_Allies_Keycard_11 = { AimVectors = { [0] = Vec3(-0.026, 0.998, 0.061), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(-6673.651, 7002.209, 513.125), }, MOBILEMG42_Allies_SupplyHangar_01 = { AimVectors = { [0] = Vec3(0.962, -0.271, 0.032), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 20, Position = Vec3(557.994, 2835.288, 1.125), }, MOUNTMG42_2104 = { AimVectors = { [0] = Vec3(-0.676, 0.736, 0.047), [1] = Vec3(-0.784, 0.619, 0.047), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(3672.000, 384.000, -84.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_45 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(3672.000, 384.000, -84.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_t382 = { AimVectors = { [0] = Vec3(-0.512, -0.858, -0.036), [1] = Vec3(-0.791, -0.608, -0.064), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(4289.000, -2292.000, 76.000), TeamAvailability = 6, }, MOUNTMG42_t382_1 = { AimVectors = { [0] = Vec3(-0.336, -0.942, 0.006), [1] = Vec3(-0.168, -0.984, -0.052), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(4385.000, 1028.000, -4.000), TagName = "t382", TeamAvailability = 6, }, MOUNTMG42_t382_2 = { AimVectors = { [0] = Vec3(0.191, -0.976, -0.103), [1] = Vec3(-0.103, -0.987, -0.122), [2] = Vec3(0.511, -0.850, -0.128), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(1313.000, 5260.000, 352.000), TagName = "t382", TeamAvailability = 6, }, MOUNTMG42_t382_3 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(417.000, 4812.000, 320.000), TagName = "t382", TeamAvailability = 6, }, MOUNTMG42_t382_4 = { AimVectors = { [0] = Vec3(-0.075, 0.997, -0.011), [1] = Vec3(0.076, 0.997, -0.012), [2] = Vec3(-0.082, 0.996, 0.035), [3] = Vec3(-0.153, 0.988, -0.014), [4] = Vec3(-0.554, 0.832, 0.008), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(-4703.000, 3516.000, 44.000), TagName = "t382", TeamAvailability = 6, }, MOUNTMG42_t382_5 = { AimVectors = { [0] = Vec3(0.634, -0.773, 0.000), [1] = Vec3(0.848, -0.519, 0.108), [2] = Vec3(0.078, -0.996, -0.045), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(-4919.000, 6172.000, 148.000), TagName = "t382", TeamAvailability = 6, }, MOUNT_MLB_Panzer = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(98.125, -116.135, -38.875), [1] = Vec3(98.125, 78.326, -38.875), [2] = Vec3(-98.125, 77.053, -38.875), [3] = Vec3(-98.125, -103.817, -38.875), [4] = Vec3(2.400, -193.616, -38.875), [5] = Vec3(-4.265, 158.125, -38.875), }, Position = Vec3(-5388.265, -6146.833, 89.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5335.020, -5998.000, 135.400), TeamAvailability = 2, }, PLANTMINE_Allies_CastleWall_02 = { GoalType = "PLANTMINE", Position = Vec3(557.385, -6908.171, 204.522), Radius = 32, }, PLANTMINE_Allies_CastleWall_03 = { GoalType = "PLANTMINE", Position = Vec3(570.442, -6645.915, 200.375), Radius = 32, }, PLANTMINE_Allies_CastleWall_04 = { GoalType = "PLANTMINE", Position = Vec3(738.285, -6679.945, 167.856), Radius = 32, }, PLANTMINE_Allies_CastleWall_05 = { GoalType = "PLANTMINE", Position = Vec3(742.003, -6914.943, 169.561), Radius = 32, }, PLANTMINE_Allies_CastleWall_06 = { GoalType = "PLANTMINE", Position = Vec3(960.172, -6881.917, 106.194), Radius = 32, }, PLANTMINE_Allies_CastleWall_07 = { GoalType = "PLANTMINE", Position = Vec3(936.913, -6636.111, 104.937), Radius = 32, }, PLANTMINE_Allies_CastleWall_08 = { GoalType = "PLANTMINE", Position = Vec3(1142.423, -6602.925, 23.708), Radius = 32, }, PLANTMINE_Allies_CastleWall_09 = { GoalType = "PLANTMINE", Position = Vec3(1176.763, -6848.221, 30.965), Radius = 32, }, PLANTMINE_Allies_CastleWall_10 = { GoalType = "PLANTMINE", Position = Vec3(1301.027, -6850.307, -28.192), Radius = 32, }, PLANTMINE_Allies_CastleWall_11 = { GoalType = "PLANTMINE", Position = Vec3(1337.976, -6579.421, -72.682), Radius = 32, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.946, -0.307, 0.104), [1] = Vec3(0.535, -0.843, 0.053), }, position = Vec3(-2213.742, 7300.274, 536.125), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-2213.742, 7300.274, 536.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2105.000, 6828.500, 564.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Supply_Hangar_Spawn_Area = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2167.624, 2539.479, 640.000), TagName = "Supply Hangar Spawn Area", TeamAvailability = 4, }, PLANT_Tank_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.437, 0.897, 0.063), [1] = Vec3(0.764, -0.640, 0.079), [2] = Vec3(0.696, 0.711, 0.095), }, position = Vec3(-1619.425, -6842.401, 628.882), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.903, 0.402, 0.149), [1] = Vec3(0.961, -0.200, 0.193), }, position = Vec3(-1869.588, -6687.513, 568.821), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1234.999, -6239.000, 623.001), TagName = "Tank Barrier", TeamAvailability = 2, }, PLANT_Tank_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.933, 0.360, 0.007), }, position = Vec3(2034.125, -4933.875, -129.126), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2761.000, -4666.999, -157.999), TagName = "Tank Barrier", TeamAvailability = 2, }, PLANT_ancient_castle_wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-128.000, -3744.000, 16.000), TagName = "ancient castle wall", TeamAvailability = 2, }, PLANT_dam_access_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.131, 0.989, 0.065), }, position = Vec3(-2514.125, 6634.125, 152.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.548, 0.834, 0.062), }, position = Vec3(-2669.875, 6634.125, 152.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2592.000, 6608.000, 188.000), TagName = "dam access gate", TeamAvailability = 2, }, PLANT_generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.984, 0.123, 0.129), }, position = Vec3(1485.875, 7698.125, 24.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.959, 0.090, 0.269), [1] = Vec3(-0.587, 0.804, 0.098), }, position = Vec3(1485.875, 7378.125, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1304.000, 7860.000, 60.000), TeamAvailability = 2, }, PLANT_rocket_base_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.894, -0.420, 0.155), [1] = Vec3(0.253, -0.954, 0.163), }, position = Vec3(-4818.125, 6157.875, -39.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.100, -0.934, 0.343), [1] = Vec3(0.932, -0.358, 0.051), }, position = Vec3(-4973.875, 6157.875, -39.875), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.832, 0.551, 0.065), [1] = Vec3(0.996, -0.086, 0.010), [2] = Vec3(0.156, -0.988, 0.018), [3] = Vec3(0.943, 0.331, -0.030), }, position = Vec3(-5204.179, 6046.757, -21.299), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-4896.000, 6192.000, -8.000), TagName = "rocket base gate", TeamAvailability = 2, }, REPAIRMG42_2104 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3672.000, 384.000, -84.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_45 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3672.000, 384.000, -84.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_t382 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4289.000, -2292.000, 76.000), TeamAvailability = 6, }, REPAIRMG42_t382_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4385.000, 1028.000, -4.000), TagName = "t382", TeamAvailability = 6, }, REPAIRMG42_t382_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1313.000, 5260.000, 352.000), TagName = "t382", TeamAvailability = 6, }, REPAIRMG42_t382_3 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(417.000, 4812.000, 320.000), TagName = "t382", TeamAvailability = 6, }, REPAIRMG42_t382_4 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-4703.000, 3516.000, 44.000), TagName = "t382", TeamAvailability = 6, }, REPAIRMG42_t382_5 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-4919.000, 6172.000, 148.000), TagName = "t382", TeamAvailability = 6, }, ROUTE_AlliedFortressSpawn = { GoalType = "ROUTE", Position = Vec3(-514.176, 5830.420, 49.125), Radius = 180, }, ROUTE_AlliedStorageSpawn = { GoalType = "ROUTE", Position = Vec3(-2515.373, 7802.512, 321.125), Radius = 230, }, ROUTE_Allied_BackRocketBaseSpawn = { GoalType = "ROUTE", Position = Vec3(-7742.880, 5814.586, 330.125), Radius = 300, }, ROUTE_Allied_BackRocketBaseSpawn2 = { GoalType = "ROUTE", Position = Vec3(-7727.209, 6316.006, 321.125), Radius = 160, }, ROUTE_AlongWagon_Left = { GoalType = "ROUTE", Position = Vec3(1151.583, 6052.845, 1.125), Radius = 125, }, ROUTE_AlongWagon_Right = { GoalType = "ROUTE", Position = Vec3(1440.422, 5202.229, 1.125), Radius = 125, }, ROUTE_AlongWagon_Right2 = { GoalType = "ROUTE", Position = Vec3(1448.846, 6896.704, 1.226), Radius = 125, }, ROUTE_AroundMG42 = { GoalType = "ROUTE", Position = Vec3(-4358.763, 3767.869, -30.875), Radius = 125, }, ROUTE_AroundTurbines = { GoalType = "ROUTE", Position = Vec3(-2884.215, 4347.122, 97.125), Radius = 125, }, ROUTE_Axis_RocketSpawn1 = { GoalType = "ROUTE", Position = Vec3(-4863.331, 6404.813, -62.875), Radius = 200, }, ROUTE_Axis_RocketSpawn2 = { GoalType = "ROUTE", Position = Vec3(-5229.774, 6400.501, -62.875), Radius = 150, }, ROUTE_BackFortressDoor = { GoalType = "ROUTE", Position = Vec3(-569.660, 5121.982, 49.125), Radius = 125, }, ROUTE_BackLadderToSHSA = { GoalType = "ROUTE", Position = Vec3(968.223, 2534.465, -250.770), Radius = 125, }, ROUTE_BackSideRocket = { GoalType = "ROUTE", Position = Vec3(-7475.045, 7300.926, -63.875), Radius = 125, }, ROUTE_BackSideRocket1 = { GoalType = "ROUTE", Position = Vec3(-7201.780, 7547.166, -62.875), Radius = 125, }, ROUTE_BehindMG42 = { GoalType = "ROUTE", Position = Vec3(4936.599, 1692.062, -81.202), Radius = 125, }, ROUTE_BelowBridge = { GoalType = "ROUTE", Position = Vec3(1112.542, 506.171, -375.400), Radius = 125, }, ROUTE_DamAccessSpawn = { GoalType = "ROUTE", Position = Vec3(-2754.246, 6306.455, 129.125), Radius = 200, }, ROUTE_Detonator_place = { GoalType = "ROUTE", Position = Vec3(-7242.186, 7266.182, -62.875), Radius = 900, }, ROUTE_FlagPlace = { GoalType = "ROUTE", Position = Vec3(-6417.298, 7416.908, 545.125), Radius = 125, }, ROUTE_FlagPlaceDyno = { GoalType = "ROUTE", Position = Vec3(-5078.126, 3234.055, -30.846), Radius = 125, }, ROUTE_FrontTunnel = { GoalType = "ROUTE", Position = Vec3(-1398.143, 6932.040, 129.125), Radius = 125, }, ROUTE_FrontWay = { GoalType = "ROUTE", Position = Vec3(-6240.045, 7005.366, -62.875), Radius = 125, }, ROUTE_InWater1 = { GoalType = "ROUTE", Position = Vec3(-4003.301, 5978.817, -62.875), Radius = 125, }, ROUTE_InWater2 = { GoalType = "ROUTE", Position = Vec3(-5028.919, 5349.209, -30.875), Radius = 125, }, ROUTE_InsideTunnel = { GoalType = "ROUTE", Position = Vec3(1751.615, 7143.074, 1.125), Radius = 125, }, ROUTE_Inside_1 = { GoalType = "ROUTE", Position = Vec3(2294.530, 5306.785, 1.125), Radius = 125, }, ROUTE_Inside_2 = { GoalType = "ROUTE", Position = Vec3(2094.023, 5922.259, 337.125), Radius = 125, }, ROUTE_Inside_3 = { GoalType = "ROUTE", Position = Vec3(2175.832, 6844.111, 1.125), Radius = 125, }, ROUTE_JumpToAlliedPlatform = { GoalType = "ROUTE", Position = Vec3(-7099.034, 6770.236, 301.125), Radius = 125, }, ROUTE_LadderToDoor = { GoalType = "ROUTE", Position = Vec3(-7800.270, 7755.855, -62.875), Radius = 125, }, ROUTE_LadderToRoof = { GoalType = "ROUTE", Position = Vec3(-2408.752, 5092.834, 281.125), Radius = 125, }, ROUTE_LadderToRoof2 = { GoalType = "ROUTE", Position = Vec3(-2651.085, 4852.824, 593.125), Radius = 125, }, ROUTE_LadderToSHSA = { GoalType = "ROUTE", Position = Vec3(1814.325, 1763.389, -333.946), Radius = 125, }, ROUTE_Ledge = { GoalType = "ROUTE", Position = Vec3(-6815.793, 8011.180, 225.125), Radius = 125, }, ROUTE_Ledge1 = { GoalType = "ROUTE", Position = Vec3(-8013.875, 7044.295, 225.125), Radius = 125, }, ROUTE_Ledge2 = { GoalType = "ROUTE", Position = Vec3(-6642.127, 7132.823, 225.125), Radius = 125, }, ROUTE_LeftTunnel = { GoalType = "ROUTE", Position = Vec3(-1645.985, 7211.748, 129.125), Radius = 125, }, ROUTE_OldTelephoneStation_1 = { GoalType = "ROUTE", Position = Vec3(4893.048, -1571.880, -40.875), Radius = 250, }, ROUTE_OldTelephoneStation_2 = { GoalType = "ROUTE", Position = Vec3(3135.804, -1603.512, -46.875), Radius = 250, }, ROUTE_Platform = { GoalType = "ROUTE", Position = Vec3(-7699.444, 7920.660, 217.125), Radius = 125, }, ROUTE_RoofAboveRocketGate = { GoalType = "ROUTE", Position = Vec3(-5192.999, 6434.883, 258.125), Radius = 125, }, ROUTE_Ruins_1 = { GoalType = "ROUTE", Position = Vec3(4910.742, -52.096, -111.473), Radius = 125, }, ROUTE_Ruins_2 = { GoalType = "ROUTE", Position = Vec3(3818.555, 561.205, -176.374), Radius = 125, }, ROUTE_SHSA_Spawn1 = { GoalType = "ROUTE", Position = Vec3(2238.433, 2454.242, 1.125), Radius = 200, }, ROUTE_SHSA_Spawn2 = { GoalType = "ROUTE", Position = Vec3(2670.058, 2459.975, 1.125), Radius = 125, }, ROUTE_SHSA_Spawn3 = { GoalType = "ROUTE", Position = Vec3(2447.898, 2164.671, 1.125), Radius = 130, }, ROUTE_SideBridge = { GoalType = "ROUTE", Position = Vec3(2638.491, 3706.484, 1.125), Radius = 125, }, ROUTE_SideBridge2 = { GoalType = "ROUTE", Position = Vec3(2431.244, 4689.440, 1.125), Radius = 125, }, ROUTE_SideWay1 = { GoalType = "ROUTE", Position = Vec3(-4986.442, 7130.555, -62.875), Radius = 125, }, ROUTE_SideWay2 = { GoalType = "ROUTE", Position = Vec3(-6501.367, 7598.167, -62.875), Radius = 125, }, ROUTE_SideWay_SHSA = { GoalType = "ROUTE", Position = Vec3(2248.701, 2940.106, 1.125), Radius = 125, }, ROUTE_StairsToDoor = { GoalType = "ROUTE", Position = Vec3(-7182.869, 8481.251, 225.125), Radius = 125, }, ROUTE_SteelBeam = { GoalType = "ROUTE", Position = Vec3(-6978.939, 7423.690, 281.125), Radius = 125, }, ROUTE_StorageHall = { GoalType = "ROUTE", Position = Vec3(-1719.137, 6914.207, 321.147), Radius = 125, }, ROUTE_SupplyArea_1 = { GoalType = "ROUTE", Position = Vec3(1135.334, 2996.428, 1.125), Radius = 250, }, ROUTE_SupplyArea_2 = { GoalType = "ROUTE", Position = Vec3(1646.002, 2646.814, 1.125), Radius = 400, }, ROUTE_TunnelToSHSA = { GoalType = "ROUTE", Position = Vec3(3912.100, 2238.249, -286.875), Radius = 125, }, ROUTE_UnderMG42 = { GoalType = "ROUTE", Position = Vec3(782.461, 4696.473, 1.125), Radius = 125, }, ROUTE_UpperLedge = { GoalType = "ROUTE", Position = Vec3(-7631.211, 8013.875, 513.125), Radius = 125, }, ROUTE_UpperVentShaft = { GoalType = "ROUTE", Position = Vec3(-5913.741, 7071.128, 545.126), Radius = 125, }, ROUTE_VentilatorShaft = { GoalType = "ROUTE", Position = Vec3(-2418.294, 7046.424, 353.126), Radius = 125, }, ROUTE_WoodenBoxes = { GoalType = "ROUTE", Position = Vec3(-6913.257, 7922.458, 1.125), Radius = 125, }, SMOKEBOMB_Axis_DamAccess_08 = { AimVectors = { [0] = Vec3(-0.957, -0.059, 0.285), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1745.270, 7012.021, 129.125), Radius = 32, }, SMOKEBOMB_Axis_Detonator_11 = { AimVectors = { [0] = Vec3(-0.549, -0.636, 0.542), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-6497.014, 7840.208, -62.875), Radius = 32, }, SMOKEBOMB_Axis_Keycard_01 = { AimVectors = { [0] = Vec3(-0.644, 0.398, 0.653), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-6513.720, 7533.097, -62.875), Radius = 32, }, SMOKEBOMB_Axis_RB_Gate_01 = { AimVectors = { [0] = Vec3(-0.269, 0.010, 1.363), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-4150.765, 6015.729, -62.875), Radius = 32, }, SMOKEBOMB_Axis_SupplyHangar_11 = { AimVectors = { [0] = Vec3(0.295, 0.330, 0.897), }, GoalType = "SMOKEBOMB", MinRadius = 20, Position = Vec3(999.433, 2267.678, -303.030), Radius = 20, }, SMOKEBOMB_Axis_SupplyHangar_12 = { AimVectors = { [0] = Vec3(0.094, 0.387, 0.917), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1762.125, 1691.493, -344.948), Radius = 32, }, SWITCH_Allies_Generator = { AimPosition = Vec3(1555.125, 7348.505, 58.542), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", MinRadius = 25, Position = Vec3(1620.200, 7391.752, 1.125), Radius = 32, Timeout = 600, }, SWITCH_Countdown = { AimPosition = Vec3(-7424.163, 7129.125, -7.845), Facing = Vec3(-0.005, -0.980, -0.199), GoalType = "SWITCH", Position = Vec3(-7424.007, 7166.385, -62.875), Radius = 32, Timeout = 450, }, Version = 1, };