global _MG = { ARTILLERY_S_barrier2_l1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2588.832, 6300.003, -1294.941), }, ARTILLERY_S_barrier2_l2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1114.797, 5905.001, -1181.182), }, ARTILLERY_S_barrier_l1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2019.991, 5347.640, -1186.709), }, ARTILLERY_S_flooddoor_l1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(6486.635, 6016.354, -1221.930), }, ATTACK_a_barrier2_l1 = { AimVectors = { [0] = Vec3(0.928, 0.367, -0.070), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(4091.902, 6441.926, -1188.979), Radius = 20, }, ATTACK_a_barrier2_l3 = { AimVectors = { [0] = Vec3(0.969, -0.080, -0.233), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(5535.916, 6671.162, -1180.388), Radius = 35, }, ATTACK_a_barrier_x1 = { AimVectors = { [0] = Vec3(0.950, 0.292, -0.108), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(540.483, 6253.659, -1065.340), Radius = 20, }, ATTACK_a_barrier_x2 = { AimVectors = { [0] = Vec3(0.669, -0.731, -0.132), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(472.959, 6937.384, -1063.875), Radius = 20, }, ATTACK_a_barrier_x3 = { AimVectors = { [0] = Vec3(0.847, 0.531, -0.040), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(575.405, 5765.272, -1054.331), Radius = 20, }, ATTACK_a_barrier_x4 = { AimVectors = { [0] = Vec3(0.943, 0.280, -0.177), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(920.284, 6036.463, -1079.875), Radius = 35, }, ATTACK_a_escape_x1 = { AimVectors = { [0] = Vec3(-0.162, 0.986, -0.039), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(2970.067, 1357.963, -1215.875), Radius = 35, }, ATTACK_a_escape_x2 = { AimVectors = { [0] = Vec3(0.977, -0.201, -0.068), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(2118.858, 5363.372, -751.875), Radius = 35, }, ATTACK_a_escape_x3 = { AimVectors = { [0] = Vec3(-0.986, 0.164, 0.016), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(3486.947, 5680.985, -1102.491), Radius = 35, }, ATTACK_a_escape_x4 = { AimVectors = { [0] = Vec3(-0.336, 0.700, -0.630), [1] = Vec3(0.606, -0.794, -0.049), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, MinRadius = 32, Position = Vec3(2085.233, 6027.547, -750.875), Radius = 32, }, ATTACK_a_flooddoor_x1 = { AimVectors = { [0] = Vec3(-0.442, -0.896, 0.036), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, MinRadius = 32, Position = Vec3(5230.651, 4358.239, -462.875), Radius = 32, }, ATTACK_a_flooddoor_x2 = { AimVectors = { [0] = Vec3(0.055, -0.981, -0.184), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(5188.879, 4157.621, -335.875), Radius = 35, }, ATTACK_a_flooddoor_x3 = { AimVectors = { [0] = Vec3(-0.750, -0.647, -0.134), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(7025.872, 4530.844, -583.875), Radius = 35, }, ATTACK_a_flooddoor_x4 = { AimVectors = { [0] = Vec3(0.944, 0.325, -0.059), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(5404.817, 4268.185, -583.875), Radius = 35, }, ATTACK_a_flooddoor_x5 = { AimVectors = { [0] = Vec3(0.442, -0.895, 0.059), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(4669.856, 2730.137, -357.270), Radius = 55, }, ATTACK_a_gold_x1 = { AimVectors = { [0] = Vec3(-0.230, 0.973, -0.018), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(1243.367, 1530.036, -1791.875), Radius = 35, }, ATTACK_a_gold_x2 = { AimVectors = { [0] = Vec3(-0.957, -0.287, -0.037), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(1664.416, 2796.083, -1767.632), Radius = 35, }, ATTACK_a_gold_x3 = { AimVectors = { [0] = Vec3(0.990, 0.139, 0.000), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(500.611, 2336.063, -1791.875), Radius = 35, }, ATTACK_a_gold_x4 = { AimVectors = { [0] = Vec3(0.008, -1.000, 0.000), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(750.175, 3733.133, -1791.875), Radius = 35, }, ATTACK_a_gun_x1 = { AimVectors = { [0] = Vec3(-0.958, 0.175, -0.225), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-1278.893, -3686.000, -1087.875), Radius = 35, }, ATTACK_a_gun_x2 = { AimVectors = { [0] = Vec3(-0.671, -0.727, -0.144), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-2047.122, -5702.059, -1087.667), Radius = 35, }, ATTACK_a_gun_x3 = { AimVectors = { [0] = Vec3(-0.591, 0.798, -0.117), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-2261.850, -6524.624, -1215.875), Radius = 35, }, ATTACK_a_gun_x4 = { AimVectors = { [0] = Vec3(-0.971, 0.238, -0.028), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-1942.724, -4121.481, -1215.875), Radius = 35, }, ATTACK_a_gun_x5 = { AimVectors = { [0] = Vec3(0.853, -0.492, -0.175), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-3659.327, -6163.926, -1087.875), Radius = 35, }, ATTACK_a_square_x1 = { AimVectors = { [0] = Vec3(-0.828, -0.560, -0.042), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(1144.575, -3706.025, -895.875), Radius = 35, }, ATTACK_a_square_x2 = { AimVectors = { [0] = Vec3(-0.699, 0.709, -0.093), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(1401.927, -6277.565, -895.793), Radius = 35, }, ATTACK_a_square_x3 = { AimVectors = { [0] = Vec3(-0.997, 0.025, 0.073), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(1232.295, -5033.648, -1087.875), Radius = 35, }, ATTACK_a_square_x4 = { AimVectors = { [0] = Vec3(-0.992, 0.018, -0.126), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(1428.141, -5009.343, -874.999), Radius = 35, }, ATTACK_a_square_x5 = { AimVectors = { [0] = Vec3(-0.770, 0.637, -0.029), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(187.061, -5111.950, -1099.875), Radius = 35, }, ATTACK_a_temple_start = { AimVectors = { [0] = Vec3(-0.441, 0.897, -0.032), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(2531.912, -5466.280, -895.875), Radius = 60, }, ATTACK_a_temple_x1 = { AimVectors = { [0] = Vec3(0.301, -0.945, -0.130), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(5225.532, -2765.874, -127.875), Radius = 20, }, ATTACK_a_temple_x2 = { AimVectors = { [0] = Vec3(-0.290, -0.947, -0.138), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(6024.953, -4796.335, -411.875), Radius = 60, }, ATTACK_a_temple_x3 = { AimVectors = { [0] = Vec3(-0.925, -0.242, -0.295), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(6911.355, -5481.173, -383.875), Radius = 35, }, ATTACK_a_temple_x4 = { AimVectors = { [0] = Vec3(-0.989, -0.133, -0.072), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(6921.273, -5852.427, -572.164), Radius = 20, }, ATTACK_a_temple_x5 = { AimVectors = { [0] = Vec3(0.970, 0.056, -0.235), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(4723.140, -5342.880, -383.875), Radius = 35, }, ATTACK_a_temple_x6 = { AimVectors = { [0] = Vec3(-0.026, -0.999, -0.029), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(5887.273, -4495.643, -597.875), Radius = 20, }, ATTACK_a_temple_x7 = { AimVectors = { [0] = Vec3(-0.153, -0.966, -0.209), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(5778.025, -2748.683, -127.875), Radius = 20, }, ATTACK_a_wall2_x1 = { AimVectors = { [0] = Vec3(-0.285, -0.944, 0.166), [1] = Vec3(-0.855, -0.514, 0.074), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-1538.338, 2139.124, -1663.875), Radius = 35, }, ATTACK_a_wall2_x2 = { AimVectors = { [0] = Vec3(0.161, -0.961, 0.225), [1] = Vec3(0.861, -0.505, 0.064), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-2434.319, 2149.967, -1663.875), Radius = 35, }, ATTACK_a_wall2_x3 = { AimVectors = { [0] = Vec3(0.161, 0.987, 0.007), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, Position = Vec3(-2043.331, 1490.333, -1663.875), Radius = 20, }, ATTACK_a_wall2_x4 = { AimVectors = { [0] = Vec3(0.875, -0.484, 0.012), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, MinRadius = 32, Position = Vec3(-2560.345, 2032.517, -1662.756), Radius = 32, }, ATTACK_a_wall2_x5 = { AimVectors = { [0] = Vec3(-0.986, 0.166, 0.028), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1423.598, 1881.225, -1662.756), Radius = 32, }, ATTACK_a_wall2_x6 = { AimVectors = { [0] = Vec3(-0.486, 0.872, 0.058), }, GoalType = "Attack", MaxCampTime = 25, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1877.703, 1582.391, -1662.756), Radius = 32, }, BUILD_Boat = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-0.986, -325.420, -93.123), }, Position = Vec3(-5344.396, 6204.020, -1219.000), TeamAvailability = 2, Vehicle = "MOVER_boat", }, BUILD_boat_barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(92.500, 6966.500, -1024.500), TagName = "boat barrier", TeamAvailability = 4, }, BUILD_generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5124.000, 4464.000, -516.000), TeamAvailability = 2, }, BUILD_gun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1869.500, -3591.000, -1170.000), TeamAvailability = 2, }, BUILD_scaffolding = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1265.000, 1924.000, -1737.000), TeamAvailability = 2, }, CALLARTILLERY_barrier2_l1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(5655.395, 6843.902, -1197.566), }, CALLARTILLERY_barrier_l1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(470.636, 5912.063, -1079.875), }, CALLARTILLERY_flooddoor_l1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(5127.846, 4382.140, -334.875), }, CAPPOINT_cap_ammo = { GoalType = "CapPoint", Position = Vec3(-2032.645, -3555.492, -1215.707), Radius = 20, }, CAPPOINT_cap_gold = { GoalType = "CapPoint", Position = Vec3(-6456.258, 5497.329, -1247.875), Radius = 35, }, DEFEND_d_ammo_l1 = { AimVectors = { [0] = Vec3(0.347, 0.937, 0.037), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-5919.804, -6184.282, -1087.875), Radius = 35, Stance = "crouch", }, DEFEND_d_ammo_l2 = { AimVectors = { [0] = Vec3(0.252, -0.968, -0.007), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-5930.687, -4362.673, -1087.875), Radius = 35, Stance = "crouch", }, DEFEND_d_ammo_l3 = { AimVectors = { [0] = Vec3(-0.322, 0.946, 0.021), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4327.317, -5921.528, -1086.875), Radius = 32, }, DEFEND_d_ammo_l4 = { AimVectors = { [0] = Vec3(-0.310, -0.950, 0.024), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4309.100, -4633.250, -1086.875), Radius = 32, }, DEFEND_d_ammo_l5 = { AimVectors = { [0] = Vec3(-0.971, -0.238, 0.037), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-5610.743, -5179.688, -1086.875), Radius = 32, }, DEFEND_d_ammo_l6 = { AimVectors = { [0] = Vec3(-0.277, 0.961, 0.016), [1] = Vec3(-0.981, 0.186, 0.056), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4320.513, -5140.448, -1086.875), Radius = 32, }, DEFEND_d_barrier2_l1 = { AimVectors = { [0] = Vec3(-0.996, -0.050, -0.072), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(5764.833, 6929.580, -1222.458), Radius = 45, }, DEFEND_d_barrier2_l2 = { AimVectors = { [0] = Vec3(-0.999, 0.022, 0.036), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(5169.323, 6688.733, -1236.437), Radius = 35, }, DEFEND_d_barrier2_l3 = { AimVectors = { [0] = Vec3(-0.995, -0.089, 0.039), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(3997.982, 6445.250, -1215.418), Radius = 32, Stance = "crouch", }, DEFEND_d_barrier2_l4 = { AimVectors = { [0] = Vec3(-0.892, -0.448, 0.050), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(3245.129, 6906.604, -1248.163), Radius = 32, }, DEFEND_d_barrier2_l5 = { AimVectors = { [0] = Vec3(-0.823, -0.567, -0.015), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(2967.762, 6959.894, -1130.596), Radius = 32, Stance = "prone", }, DEFEND_d_barrier2_l6 = { AimVectors = { [0] = Vec3(-0.992, -0.123, 0.012), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(4737.547, 6600.961, -1154.036), Radius = 32, }, DEFEND_d_barrier_l1 = { AimVectors = { [0] = Vec3(-0.902, 0.405, -0.151), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(167.631, 5691.857, -1079.875), Radius = 20, }, DEFEND_d_barrier_l2 = { AimVectors = { [0] = Vec3(-0.856, -0.462, -0.230), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(570.477, 7029.661, -847.875), Radius = 35, }, DEFEND_d_barrier_l3 = { AimVectors = { [0] = Vec3(-0.967, 0.241, -0.084), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(728.665, 5265.104, -935.787), Radius = 35, }, DEFEND_d_barrier_l4 = { AimVectors = { [0] = Vec3(-0.980, -0.197, 0.009), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(559.774, 6985.006, -1062.875), Radius = 32, }, DEFEND_d_barrier_l5 = { AimVectors = { [0] = Vec3(-0.943, 0.332, -0.006), [1] = Vec3(-0.309, 0.951, 0.022), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(655.455, 6299.047, -1078.875), Radius = 32, }, DEFEND_d_barrier_l6 = { AimVectors = { [0] = Vec3(0.980, 0.172, 0.101), [1] = Vec3(0.524, -0.850, 0.050), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1425.621, 6668.328, -1235.250), Radius = 32, Stance = "crouch", }, DEFEND_d_escape_l1 = { AimVectors = { [0] = Vec3(-0.996, -0.002, 0.084), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(2677.621, 5180.933, -799.875), Radius = 35, }, DEFEND_d_escape_l2 = { AimVectors = { [0] = Vec3(0.048, -0.980, -0.191), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(2860.469, 2880.624, -1279.875), Radius = 35, }, DEFEND_d_escape_l3 = { AimVectors = { [0] = Vec3(-0.098, -0.956, 0.276), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(1875.913, 6665.390, -1172.075), Radius = 150, }, DEFEND_d_escape_l4 = { AimVectors = { [0] = Vec3(-0.982, -0.179, 0.063), [1] = Vec3(-0.151, -0.988, 0.024), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(2870.374, 5333.908, -799.875), Radius = 32, }, DEFEND_d_escape_l5 = { AimVectors = { [0] = Vec3(0.066, -0.995, 0.075), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(1960.912, 5846.129, -750.875), Radius = 32, Stance = "prone", }, DEFEND_d_escape_l6 = { AimVectors = { [0] = Vec3(0.883, -0.467, 0.035), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(871.665, 3685.521, -1214.875), Radius = 32, }, DEFEND_d_flooddoor_l1 = { AimVectors = { [0] = Vec3(0.505, 0.780, -0.369), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(5255.076, 4386.458, -335.875), Radius = 35, }, DEFEND_d_flooddoor_l2 = { AimVectors = { [0] = Vec3(-0.460, 0.842, -0.281), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(7751.987, 4598.110, -562.053), Radius = 35, }, DEFEND_d_flooddoor_l3 = { AimVectors = { [0] = Vec3(0.456, 0.890, -0.032), [1] = Vec3(-0.747, 0.664, 0.030), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(5650.906, 3629.986, -583.875), Radius = 35, }, DEFEND_d_flooddoor_l4 = { AimVectors = { [0] = Vec3(0.654, 0.621, -0.432), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(4977.674, 4389.265, -334.875), Radius = 32, }, DEFEND_d_flooddoor_l5 = { AimVectors = { [0] = Vec3(0.999, 0.002, -0.043), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(4965.441, 4325.429, -582.875), Radius = 32, }, DEFEND_d_flooddoor_l6 = { AimVectors = { [0] = Vec3(0.500, 0.803, -0.325), [1] = Vec3(-0.428, -0.904, -0.018), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(5242.307, 4388.508, -462.875), Radius = 32, }, DEFEND_d_flooddoor_l7 = { AimVectors = { [0] = Vec3(-0.055, -0.998, 0.031), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(5375.244, 4070.557, -583.875), Radius = 32, }, DEFEND_d_flooddoor_l8 = { AimVectors = { [0] = Vec3(-0.999, -0.006, 0.052), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(7203.406, 4580.085, -582.875), Radius = 32, Stance = "prone", }, DEFEND_d_gold_l1 = { AimVectors = { [0] = Vec3(-0.997, -0.017, 0.070), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(1495.635, 2636.952, -1799.875), Radius = 35, Stance = "crouch", }, DEFEND_d_gold_l10 = { AimVectors = { [0] = Vec3(0.096, -0.995, 0.039), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(621.795, 3342.214, -1791.875), Radius = 32, }, DEFEND_d_gold_l2 = { AimVectors = { [0] = Vec3(-0.765, -0.644, -0.009), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(1459.424, 3230.974, -1791.875), Radius = 35, }, DEFEND_d_gold_l3 = { AimVectors = { [0] = Vec3(0.482, -0.875, 0.036), [1] = Vec3(0.568, 0.823, -0.032), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(617.649, 2173.965, -1791.875), Radius = 35, Stance = "crouch", }, DEFEND_d_gold_l4 = { AimVectors = { [0] = Vec3(0.438, 0.899, 0.004), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-937.330, 1976.166, -1663.875), Radius = 35, }, DEFEND_d_gold_l5 = { AimVectors = { [0] = Vec3(0.788, -0.613, 0.062), [1] = Vec3(0.894, 0.447, 0.042), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-102.745, 2671.524, -1790.875), Radius = 32, }, DEFEND_d_gold_l6 = { AimVectors = { [0] = Vec3(0.991, -0.131, 0.030), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-141.875, 2928.213, -1790.875), Radius = 32, }, DEFEND_d_gold_l7 = { AimVectors = { [0] = Vec3(-0.991, -0.115, 0.066), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(1081.328, 2420.842, -1791.875), Radius = 32, Stance = "prone", }, DEFEND_d_gold_l8 = { AimVectors = { [0] = Vec3(0.197, 0.980, 0.021), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(664.025, 1299.569, -1790.748), Radius = 32, }, DEFEND_d_gold_l9 = { AimVectors = { [0] = Vec3(-0.655, 0.753, 0.065), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(1196.415, 1489.752, -1790.875), Radius = 32, }, DEFEND_d_gun_l1 = { AimVectors = { [0] = Vec3(0.004, 1.000, 0.004), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-3250.992, -6597.902, -1215.875), Radius = 35, }, DEFEND_d_gun_l2 = { AimVectors = { [0] = Vec3(-0.995, -0.046, 0.088), [1] = Vec3(0.063, 0.995, 0.080), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-1981.445, -4131.896, -1215.875), Radius = 35, Stance = "crouch", }, DEFEND_d_gun_l3 = { AimVectors = { [0] = Vec3(-0.965, 0.257, 0.053), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-2211.245, -5223.120, -1215.875), Radius = 35, Stance = "crouch", }, DEFEND_d_gun_l4 = { AimVectors = { [0] = Vec3(-0.661, 0.740, -0.123), [1] = Vec3(-0.996, 0.075, 0.053), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1505.278, -4378.611, -1086.875), Radius = 32, }, DEFEND_d_gun_l5 = { AimVectors = { [0] = Vec3(-0.999, 0.025, 0.045), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2212.319, -4779.232, -1214.875), Radius = 32, Stance = "crouch", }, DEFEND_d_lift_l1 = { AimVectors = { [0] = Vec3(-0.994, -0.023, 0.109), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(6866.560, 6712.495, -1256.400), Radius = 35, }, DEFEND_d_square_l1 = { AimVectors = { [0] = Vec3(0.978, 0.044, -0.204), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(218.267, -4418.267, -863.875), Radius = 35, }, DEFEND_d_square_l2 = { AimVectors = { [0] = Vec3(0.878, 0.072, -0.474), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(242.380, -5562.596, -863.875), Radius = 35, }, DEFEND_d_square_l3 = { AimVectors = { [0] = Vec3(0.828, 0.560, -0.042), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(586.569, -6280.981, -895.875), Radius = 35, }, DEFEND_d_square_l4 = { AimVectors = { [0] = Vec3(0.760, -0.650, 0.013), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(820.187, -3687.535, -895.764), Radius = 20, }, DEFEND_d_square_l5 = { AimVectors = { [0] = Vec3(-0.076, -0.997, 0.009), [1] = Vec3(-0.488, -0.873, -0.001), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(2153.184, -3699.994, -894.875), Radius = 32, }, DEFEND_d_square_l6 = { AimVectors = { [0] = Vec3(-0.077, 0.997, 0.009), [1] = Vec3(-0.496, 0.868, -0.013), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(2138.721, -6310.403, -894.875), Radius = 32, }, DEFEND_d_temple_l1 = { AimVectors = { [0] = Vec3(0.456, 0.855, -0.247), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(4700.374, -4780.907, -367.875), Radius = 35, }, DEFEND_d_temple_l10 = { AimVectors = { [0] = Vec3(0.121, 0.992, -0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6234.188, -4605.844, -410.642), Radius = 32, }, DEFEND_d_temple_l11 = { AimVectors = { [0] = Vec3(-0.452, 0.892, 0.035), [1] = Vec3(-0.846, 0.500, 0.187), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6883.852, -3128.975, -588.451), Radius = 32, }, DEFEND_d_temple_l2 = { AimVectors = { [0] = Vec3(-0.387, 0.912, -0.136), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(6841.240, -6805.708, -383.875), Radius = 35, }, DEFEND_d_temple_l3 = { AimVectors = { [0] = Vec3(0.776, 0.601, -0.190), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(4153.846, -4038.489, -239.426), Radius = 35, }, DEFEND_d_temple_l4 = { AimVectors = { [0] = Vec3(-0.985, -0.133, -0.111), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(7451.688, -2194.125, -539.679), Radius = 20, }, DEFEND_d_temple_l5 = { AimVectors = { [0] = Vec3(-0.943, -0.331, -0.041), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(7473.343, -1752.205, -502.389), Radius = 20, }, DEFEND_d_temple_l6 = { AimVectors = { [0] = Vec3(-0.154, 0.985, -0.079), [1] = Vec3(-0.591, 0.805, -0.053), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(7131.974, -5558.386, -382.875), Radius = 32, }, DEFEND_d_temple_l7 = { AimVectors = { [0] = Vec3(-0.030, 0.998, 0.058), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6349.558, -4623.437, -594.619), Radius = 32, }, DEFEND_d_temple_l8 = { AimVectors = { [0] = Vec3(0.015, 0.996, 0.088), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6300.904, -3911.991, -566.875), Radius = 32, Stance = "crouch", }, DEFEND_d_temple_l9 = { AimVectors = { [0] = Vec3(-0.168, 0.983, -0.077), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6846.602, -5791.060, -382.875), Radius = 32, }, DEFEND_d_wall2_l1 = { AimVectors = { [0] = Vec3(0.003, -0.989, -0.149), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-1975.662, 1443.256, -1663.875), Radius = 35, }, DEFEND_d_wall2_l2 = { AimVectors = { [0] = Vec3(0.542, 0.837, -0.073), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-2350.331, 1662.256, -1599.875), Radius = 35, }, DEFEND_d_wall2_l3 = { AimVectors = { [0] = Vec3(-0.288, 0.958, 0.011), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, Position = Vec3(-1609.489, 1798.895, -1647.875), Radius = 35, }, DEFEND_d_wall2_l4 = { AimVectors = { [0] = Vec3(0.150, 0.989, 0.001), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2302.210, 578.653, -1838.875), Radius = 32, }, DEFEND_d_wall2_l5 = { AimVectors = { [0] = Vec3(-0.968, -0.243, 0.062), [1] = Vec3(-0.965, 0.261, 0.011), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1059.550, 546.098, -1838.875), Radius = 32, }, DEFEND_d_wall2_l6 = { AimVectors = { [0] = Vec3(0.637, -0.770, 0.041), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2137.132, 351.629, -1854.875), Radius = 32, }, DEFEND_d_wall2_l7 = { AimVectors = { [0] = Vec3(-0.991, 0.135, -0.002), [1] = Vec3(0.990, 0.140, -0.010), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1963.765, -216.986, -1855.875), Radius = 32, Stance = "crouch", }, DEFEND_end = { AimVectors = { [0] = Vec3(0.741, -0.578, 0.340), }, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 30, MinRadius = 32, Position = Vec3(-4556.963, 5887.740, -888.295), Radius = 32, }, FLAG_ammo = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-6046.000, -5284.000, -1082.875), TeamAvailability = 2, }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1006.000, 2752.000, -1773.875), TeamAvailability = 2, }, GRENADE_barrier_mg = { Facing = Vec3(-0.345, -0.056, 0.937), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1399.519, 6320.178, -1235.403), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_156", TraceInfo = { }, }, GRENADE_temple_mg = { Facing = Vec3(-0.355, 0.245, 0.902), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(6721.149, -2986.316, -590.045), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_959", TraceInfo = { }, }, MOBILEMG42_flooddoor_l1 = { AimVectors = { [0] = Vec3(0.097, 0.992, -0.083), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(5288.005, 2627.538, -375.536), }, MOBILEMG42_flooddoor_l2 = { AimVectors = { [0] = Vec3(-0.759, 0.651, 0.007), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(6965.791, 2884.275, -539.085), }, MOBILEMG42_gold_l1 = { AimVectors = { [0] = Vec3(0.609, 0.790, 0.071), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(908.851, 1364.475, -1214.875), }, MOBILEMG42_gold_l2 = { AimVectors = { [0] = Vec3(-0.666, -0.744, 0.043), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(1214.292, 3767.749, -1791.875), }, MOBILEMG42_gold_l3 = { AimVectors = { [0] = Vec3(-0.698, 0.714, 0.063), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(1064.759, 1297.979, -1791.875), }, MOBILEMG42_gold_l4 = { AimVectors = { [0] = Vec3(0.849, -0.526, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(677.064, 2334.390, -1214.875), }, MOBILEMG42_gun_l1 = { AimVectors = { [0] = Vec3(-0.112, 0.992, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(-2333.109, -6105.314, -1215.875), }, MOBILEMG42_gun_l2 = { AimVectors = { [0] = Vec3(0.803, 0.588, 0.102), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(-3407.216, -5962.688, -1214.875), }, MOBILEMG42_square_l1 = { AimVectors = { [0] = Vec3(0.979, 0.146, 0.145), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(225.736, -4643.811, -1086.875), }, MOBILEMG42_square_l2 = { AimVectors = { [0] = Vec3(0.987, -0.018, 0.162), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(158.249, -5388.729, -1087.875), }, MOBILEMG42_temple_l1 = { AimVectors = { [0] = Vec3(-0.072, 0.997, -0.022), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(6844.219, -5484.772, -382.875), }, MOBILEMG42_temple_l2 = { AimVectors = { [0] = Vec3(-0.490, 0.872, -0.021), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 80, MinRadius = 32, Position = Vec3(7502.183, -5370.299, -404.048), }, MOUNTMG42_156 = { AimVectors = { [0] = Vec3(0.999, 0.040, -0.036), [1] = Vec3(0.984, -0.174, -0.023), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 200, MinCampTime = 60, Position = Vec3(-1600.000, 6272.000, -948.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_959 = { AimVectors = { [0] = Vec3(0.326, -0.942, -0.079), [1] = Vec3(0.035, -0.996, -0.085), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 200, MinCampTime = 60, Position = Vec3(6376.000, -2656.000, -60.000), TagName = "", TeamAvailability = 6, }, MOVER_boat = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5730.500, 1664.000, -1218.000), TeamAvailability = 2, }, PLANT_boat_barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(392.000, 6640.000, -1356.000), TagName = "boat barrier", TeamAvailability = 2, }, PLANT_courtyard_floor_crack = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.983, 0.182, -0.009), }, position = Vec3(-3511.874, -5458.500, -1191.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2972.000, -5216.001, -1232.000), TagName = "courtyard floor crack", TeamAvailability = 2, }, PLANT_generator = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5130.000, 4450.000, -528.000), TeamAvailability = 4, }, PLANT_gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.931, 0.360, 0.052), }, position = Vec3(-1405.256, -3957.856, -1191.752), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.089, 0.996, -0.004), [1] = Vec3(-0.937, 0.350, -0.007), }, position = Vec3(-1904.359, -4117.256, -1191.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1983.999, -3469.000, -1152.000), TeamAvailability = 4, }, PLANT_sarcophagus_room_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1984.000, 2320.000, -1552.000), TagName = "sarcophagus room door", TeamAvailability = 2, }, PLANT_scaffolding = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.332, -0.943, -0.010), }, position = Vec3(1784.746, 2128.288, -1191.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.001, 1.000, 0.013), [1] = Vec3(-0.686, 0.722, -0.090), }, position = Vec3(1801.468, 1411.965, -1191.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1410.000, 1678.000, -1516.000), TeamAvailability = 4, }, PLANT_temple_entrance_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2232.000, -4992.000, -816.000), TagName = "temple entrance door", TeamAvailability = 2, }, PLANT_temple_entrance_gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-120.000, -4992.000, -1008.000), TagName = "temple entrance gate", TeamAvailability = 2, }, REPAIRMG42_156 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1600.000, 6272.000, -948.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_959 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6376.000, -2656.000, -60.000), TagName = "", TeamAvailability = 6, }, RIDE_boat = { BoardPositions = { [0] = Vec3(-3.252, -2.789, 71.329), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(-5769.932, 5978.406, -1215.132), SeatRadius = 60, Seats = { [0] = Vec3(-0.675, 32.607, 71.125), }, Stance = "prone", Vehicle = "MOVER_boat", }, ROUTE_escape_a1 = { GoalType = "ROUTE", Position = Vec3(2085.011, 5925.267, -750.875), Radius = 125, }, ROUTE_escape_a2 = { GoalType = "ROUTE", Position = Vec3(-2012.804, 7265.098, -986.859), Radius = 125, }, ROUTE_escape_b1 = { GoalType = "ROUTE", Position = Vec3(517.927, 5498.984, -1031.652), Radius = 125, }, ROUTE_escape_c1 = { GoalType = "ROUTE", Position = Vec3(2815.143, 5280.896, -798.875), Radius = 125, }, ROUTE_gold = { GoalType = "ROUTE", Position = Vec3(1005.469, 2741.143, -1777.875), Radius = 125, }, ROUTE_r_barrier2_a1 = { GoalType = "ROUTE", Position = Vec3(-2889.302, -671.079, -1871.875), Radius = 35, }, ROUTE_r_barrier2_a2 = { GoalType = "ROUTE", Position = Vec3(-2629.733, 1330.465, -1855.875), Radius = 55, }, ROUTE_r_barrier2_b1 = { GoalType = "ROUTE", Position = Vec3(-1028.194, -576.837, -1869.751), Radius = 55, }, ROUTE_r_barrier2_b2 = { GoalType = "ROUTE", Position = Vec3(-1359.638, 1508.574, -1807.875), Radius = 85, }, ROUTE_r_barrier_a1 = { GoalType = "ROUTE", Position = Vec3(-2266.704, 7806.198, -1727.875), Radius = 35, }, ROUTE_r_barrier_a2 = { GoalType = "ROUTE", Position = Vec3(418.067, 7248.471, -1063.875), Radius = 20, }, ROUTE_r_barrier_b1 = { GoalType = "ROUTE", Position = Vec3(-3403.485, 7222.506, -1174.849), Radius = 35, }, ROUTE_r_barrier_b2 = { GoalType = "ROUTE", Position = Vec3(-2157.948, 6364.629, -1242.026), Radius = 20, }, ROUTE_r_barrier_c1 = { GoalType = "ROUTE", Position = Vec3(-1660.935, 6036.470, -1279.820), Radius = 35, }, ROUTE_r_barrier_c2 = { GoalType = "ROUTE", Position = Vec3(517.103, 5665.154, -1066.152), Radius = 35, }, ROUTE_r_barrier_d1 = { GoalType = "ROUTE", Position = Vec3(-1356.289, 7289.785, -1040.438), Radius = 35, }, ROUTE_r_barrier_d2 = { GoalType = "ROUTE", Position = Vec3(-190.411, 7378.582, -813.573), Radius = 35, }, ROUTE_r_flood_a1 = { GoalType = "ROUTE", Position = Vec3(5469.269, 1653.843, -530.167), Radius = 35, }, ROUTE_r_flood_b1 = { GoalType = "ROUTE", Position = Vec3(6794.125, 2104.658, -577.253), Radius = 35, }, ROUTE_r_lift_a1 = { GoalType = "ROUTE", Position = Vec3(4911.498, 4236.420, -1717.916), Radius = 35, }, ROUTE_r_lift_a2 = { GoalType = "ROUTE", Position = Vec3(5068.719, 4355.961, -583.875), Radius = 20, }, ROUTE_r_lift_a3 = { GoalType = "ROUTE", Position = Vec3(5212.875, 3765.682, -1037.875), Radius = 10, }, ROUTE_r_lift_b1 = { GoalType = "ROUTE", Position = Vec3(5698.400, 4551.975, -583.875), Radius = 35, }, ROUTE_r_lift_c1 = { GoalType = "ROUTE", Position = Vec3(6784.577, 4810.018, -1223.875), Radius = 35, }, ROUTE_r_lift_c2 = { GoalType = "ROUTE", Position = Vec3(6779.605, 4558.791, -583.875), Radius = 35, }, ROUTE_r_spawn_l3 = { GoalType = "ROUTE", Position = Vec3(7849.552, -1248.849, -563.623), Radius = 300, }, ROUTE_r_spawn_l9 = { GoalType = "ROUTE", Position = Vec3(8011.073, -7237.104, -638.875), Radius = 400, }, ROUTE_r_spawn_x1 = { GoalType = "ROUTE", Position = Vec3(-6406.374, 5281.851, -1247.875), Radius = 300, }, ROUTE_r_spawn_x3 = { GoalType = "ROUTE", Position = Vec3(5710.506, 6762.382, -1166.912), Radius = 500, }, ROUTE_r_spawn_x7 = { GoalType = "ROUTE", Position = Vec3(-956.903, -5658.283, -1087.875), Radius = 300, }, ROUTE_r_spawn_x7_2 = { GoalType = "ROUTE", Position = Vec3(-923.103, -4262.225, -1086.875), Radius = 300, TagName = "spawn_x7_2", }, ROUTE_r_spawn_x7_3 = { GoalType = "ROUTE", Position = Vec3(-1436.477, -4989.028, -1086.875), Radius = 300, TagName = "spawn_x7_3", }, ROUTE_r_spawn_x8 = { GoalType = "ROUTE", Position = Vec3(-1991.341, -1345.052, -1679.875), Radius = 300, }, ROUTE_r_stealammo_a1 = { GoalType = "ROUTE", Position = Vec3(-3687.598, -5311.304, -1567.875), Radius = 35, }, ROUTE_r_stealammo_b1 = { GoalType = "ROUTE", Position = Vec3(-5344.144, -4869.356, -1087.875), Radius = 35, }, ROUTE_r_stealammo_c1 = { GoalType = "ROUTE", Position = Vec3(-5354.566, -5657.939, -1087.722), Radius = 35, }, ROUTE_r_stealgold_a2 = { GoalType = "ROUTE", Position = Vec3(-6157.229, -5716.469, -1295.875), Radius = 35, }, ROUTE_r_stealgold_a3 = { GoalType = "ROUTE", Position = Vec3(-6211.201, -4884.921, -1295.875), Radius = 35, }, ROUTE_r_temple_a1 = { GoalType = "ROUTE", Position = Vec3(7863.079, -5934.482, -638.875), Radius = 125, }, ROUTE_r_temple_a2 = { GoalType = "ROUTE", Position = Vec3(7851.713, -5799.314, -638.875), Radius = 125, }, ROUTE_r_temple_b1 = { GoalType = "ROUTE", Position = Vec3(6522.197, -7555.917, -518.875), Radius = 125, }, SNIPE_s_barrier2_l1 = { AimVectors = { [0] = Vec3(0.999, 0.028, -0.023), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(489.730, 6540.208, -1023.053), Radius = 20, }, SNIPE_s_barrier2_x1 = { AimVectors = { [0] = Vec3(0.992, 0.122, -0.037), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, MinRadius = 32, Position = Vec3(492.899, 6282.621, -1062.823), Radius = 32, }, SNIPE_s_barrier_l1 = { AimVectors = { [0] = Vec3(-0.989, 0.147, 0.006), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(3815.335, 6265.742, -1071.875), Radius = 35, }, SNIPE_s_barrier_l2 = { AimVectors = { [0] = Vec3(-0.954, -0.300, -0.010), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(2118.553, 7106.908, -891.428), Radius = 20, }, SNIPE_s_barrier_x1 = { AimVectors = { [0] = Vec3(0.990, 0.135, -0.048), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(-3884.125, 5284.747, -685.213), Radius = 20, }, SNIPE_s_barrier_x2 = { AimVectors = { [0] = Vec3(0.998, -0.062, -0.013), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(-1586.125, 6614.421, -1015.875), Radius = 20, }, SNIPE_s_barrier_x3 = { AimVectors = { [0] = Vec3(0.999, -0.022, -0.033), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(-1586.126, 6873.134, -1015.875), Radius = 20, }, SNIPE_s_flooddoor_l1 = { AimVectors = { [0] = Vec3(0.457, 0.817, -0.352), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(5342.845, 4397.874, -335.875), Radius = 20, }, SNIPE_s_flooddoor_l2 = { AimVectors = { [0] = Vec3(-0.486, 0.872, -0.057), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(7401.441, 309.443, -215.631), Radius = 35, }, SNIPE_s_flooddoor_l3 = { AimVectors = { [0] = Vec3(-0.490, 0.827, -0.274), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(7755.278, 4384.420, -480.196), Radius = 20, }, SNIPE_s_flooddoor_x1 = { AimVectors = { [0] = Vec3(-0.694, 0.717, 0.065), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(7316.301, 2386.125, -519.559), Radius = 20, }, SNIPE_s_flooddoor_x2 = { AimVectors = { [0] = Vec3(-0.907, -0.420, -0.001), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(7642.928, 4328.764, -510.695), Radius = 35, }, SNIPE_s_square_x1 = { AimVectors = { [0] = Vec3(-0.999, 0.030, 0.019), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, MinRadius = 32, Position = Vec3(1886.706, -5540.583, -894.694), Radius = 32, }, SNIPE_s_square_x2 = { AimVectors = { [0] = Vec3(-0.999, 0.048, 0.019), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, MinRadius = 32, Position = Vec3(1902.450, -4467.473, -894.664), Radius = 32, }, SNIPE_s_temple_l1 = { AimVectors = { [0] = Vec3(-0.011, 1.000, -0.008), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(6600.163, -7854.950, -535.875), Radius = 35, }, SNIPE_s_temple_l2 = { AimVectors = { [0] = Vec3(0.567, 0.822, -0.060), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(4848.145, -5666.438, -443.692), Radius = 35, }, SNIPE_s_temple_x1 = { AimVectors = { [0] = Vec3(-0.086, -0.994, -0.065), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(7191.948, -351.147, -89.177), Radius = 20, }, SNIPE_s_temple_x2 = { AimVectors = { [0] = Vec3(-0.193, -0.978, -0.081), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(7632.325, -1207.045, -35.820), Radius = 20, }, SNIPE_s_temple_x3 = { AimVectors = { [0] = Vec3(0.461, -0.884, -0.076), }, GoalType = "Snipe", MaxCampTime = 300, MinCampTime = 60, Position = Vec3(4186.114, -2765.874, -127.875), Radius = 20, }, SWITCH_flooddoor_lowergate = { AimPosition = Vec3(5397.228, 4361.686, -416.376), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5356.055, 4359.351, -462.719), Radius = 32, }, SWITCH_flooddoor_uppergate = { AimPosition = Vec3(5397.878, 4136.813, -415.617), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5358.398, 4146.125, -462.719), Radius = 32, }, SWITCH_flooddoor_waterpump = { AimPosition = Vec3(5393.606, 4199.052, -420.600), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5352.548, 4200.935, -462.719), Radius = 32, }, SWITCH_gun = { AimPosition = Vec3(-1982.938, -3533.340, -1182.297), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1986.442, -3580.298, -1214.875), Radius = 32, }, Version = 1, };