global Map = { Plant_Generator = "PLANT_Generator", }; global OnMapLoad = function() { Util.SetGoalOffset(0, 10, -20, Map.Plant_Generator); SetAvailableMapGoals(TEAM.ALLIES, false, { "DEFEND.*", "MOBILEMG42.*", }); SetAvailableMapGoals(TEAM.ALLIES, true, "MOBILEMG42_both_teams"); Maproutes = { PLANT_Generator = { ROUTE_allyspawn = { ROUTE_attic = { ROUTE_healthstand = {}, ROUTE_cellar1 = { ROUTE_airshaft1 = {}, ROUTE_direct = {}, ROUTE_ladder = {}, }, ROUTE_window = { ROUTE_cellar1 = { ROUTE_airshaft1 = {}, ROUTE_direct = {}, ROUTE_ladder = {}, }, ROUTE_healthstand = {}, }, }, ROUTE_hoist = { //Weight = 2, ROUTE_cellar1 = { ROUTE_airshaft1 = {}, ROUTE_direct = {}, ROUTE_ladder = {}, }, ROUTE_healthstand = {}, }, ROUTE_cellar1 = { ROUTE_airshaft1 = {}, ROUTE_direct = {}, ROUTE_ladder = {}, }, ROUTE_healthstand = {}, }, }, }; Maproutes.MOBILEMG42_both_teams = Maproutes.PLANT_Generator; Util.Routes(Maproutes); }; global OnBotJoin = function( bot ) { };