global _MG = { AMMOCAB_ammo_cab = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(256.000, 1116.000, -96.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t40 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-372.000, -2224.000, 188.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t41 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5072.000, -356.000, -1172.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t42 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1954.000, -1130.000, 2236.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t43 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1770.000, -1256.000, 700.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6856.000, 6450.000, -1720.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Checkpoint_1 = { GoalType = "ARTILLERY_S", Position = Vec3(5217.984, 6949.078, -1781.667), Radius = 15, }, ARTILLERY_S_Checkpoint_2 = { GoalType = "ARTILLERY_S", Position = Vec3(4855.747, 6924.223, -1777.783), Radius = 15, }, ARTILLERY_S_Checkpoint_3 = { GoalType = "ARTILLERY_S", Position = Vec3(4514.339, 6931.120, -1778.861), Radius = 15, }, ARTILLERY_S_Checkpoint_4 = { GoalType = "ARTILLERY_S", Position = Vec3(4084.588, 6922.038, -1777.442), Radius = 35, }, ARTILLERY_S_Checkpoint_5 = { GoalType = "ARTILLERY_S", Position = Vec3(3621.702, 6789.989, -1756.809), Radius = 35, }, ARTILLERY_S_Checkpoint_6 = { GoalType = "ARTILLERY_S", Position = Vec3(3248.450, 6401.618, -1717.297), Radius = 15, }, ARTILLERY_S_Checkpoint_7 = { GoalType = "ARTILLERY_S", Position = Vec3(2877.015, 5879.488, -1695.875), Radius = 15, }, ARTILLERY_S_Checkpoint_8 = { GoalType = "ARTILLERY_S", Position = Vec3(2528.157, 5481.883, -1695.875), Radius = 15, }, ARTILLERY_S_Checkpoint_9 = { GoalType = "ARTILLERY_S", Position = Vec3(2168.107, 5162.752, -1684.709), Radius = 15, }, ATTACK_3225 = { AimVectors = { [0] = Vec3(0.888, 0.222, -0.401), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(4206.317, -4389.367, -635.993), Radius = 35, }, ATTACK_a_castle_1 = { AimVectors = { [0] = Vec3(-0.632, -0.766, -0.116), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(906.583, -276.217, 288.125), Radius = 15, }, ATTACK_a_castle_2 = { AimVectors = { [0] = Vec3(-0.841, -0.509, -0.183), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(999.206, -481.034, 288.125), Radius = 15, }, ATTACK_a_castle_3 = { AimVectors = { [0] = Vec3(-0.842, 0.518, 0.149), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(814.042, -720.325, -147.875), Radius = 15, }, ATTACK_a_castle_4 = { AimVectors = { [0] = Vec3(0.994, -0.100, 0.051), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-559.333, -376.131, -35.875), Radius = 35, }, ATTACK_a_castle_5 = { AimVectors = { [0] = Vec3(-0.637, -0.771, 0.019), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(189.875, -893.875, 132.125), Radius = 15, }, ATTACK_a_castle_6 = { AimVectors = { [0] = Vec3(0.245, -0.969, 0.040), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-557.471, -994.125, 132.125), Radius = 15, }, ATTACK_a_castle_7 = { AimVectors = { [0] = Vec3(-0.722, 0.691, -0.005), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(373.875, -1773.875, 132.125), Radius = 15, }, ATTACK_a_castle_8 = { AimVectors = { [0] = Vec3(-0.998, -0.069, -0.000), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(638.830, -1498.127, 132.125), Radius = 15, }, ATTACK_a_cave_1 = { AimVectors = { [0] = Vec3(0.881, 0.301, -0.365), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5868.473, -3680.976, -703.875), Radius = 15, }, ATTACK_a_cave_2 = { AimVectors = { [0] = Vec3(0.863, 0.192, -0.468), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5880.330, -3538.219, -703.875), Radius = 15, }, ATTACK_a_cave_3 = { AimVectors = { [0] = Vec3(0.812, -0.441, -0.382), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6017.464, -2860.449, -770.996), Radius = 15, }, ATTACK_a_cave_4 = { AimVectors = { [0] = Vec3(0.798, -0.452, -0.399), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6139.896, -2712.040, -799.647), Radius = 15, }, ATTACK_a_cave_5 = { AimVectors = { [0] = Vec3(0.878, -0.474, -0.066), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5747.979, -2761.850, -1191.306), Radius = 15, }, ATTACK_a_cave_6 = { AimVectors = { [0] = Vec3(0.847, -0.527, -0.069), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5777.560, -2608.378, -1194.835), Radius = 15, }, ATTACK_a_cave_7 = { AimVectors = { [0] = Vec3(0.810, 0.456, -0.369), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6502.725, -3662.525, -1398.740), Radius = 35, }, ATTACK_a_exit_1 = { AimVectors = { [0] = Vec3(0.172, -0.985, 0.013), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8858.125, -2765.875, -1625.221), Radius = 15, }, ATTACK_a_exit_2 = { AimVectors = { [0] = Vec3(0.092, -0.979, 0.180), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8858.125, -2858.139, -1617.588), Radius = 15, Stance = "crouch", }, ATTACK_a_exit_3 = { AimVectors = { [0] = Vec3(-0.265, -0.964, 0.025), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8820.125, -2381.720, -1559.639), Radius = 15, Stance = "crouch", }, ATTACK_a_exit_4 = { AimVectors = { [0] = Vec3(0.138, -0.982, -0.127), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8406.068, -2161.650, -1452.990), Radius = 35, }, ATTACK_a_exit_5 = { AimVectors = { [0] = Vec3(-0.894, -0.439, 0.094), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9380.639, -2433.293, -1570.010), Radius = 35, }, ATTACK_a_exit_6 = { AimVectors = { [0] = Vec3(-0.938, -0.338, 0.072), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9373.894, -2619.335, -1577.857), Radius = 35, }, ATTACK_a_start_1 = { AimVectors = { [0] = Vec3(0.992, -0.083, -0.097), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(122.125, 1241.475, -484.528), Radius = 15, }, ATTACK_a_start_2 = { AimVectors = { [0] = Vec3(0.988, -0.126, -0.093), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(125.295, 1349.450, -485.755), Radius = 15, }, ATTACK_a_start_3 = { AimVectors = { [0] = Vec3(0.972, -0.212, -0.100), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(122.128, 1567.203, -499.568), Radius = 15, }, ATTACK_a_start_4 = { AimVectors = { [0] = Vec3(0.939, -0.293, -0.178), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1302.145, 2271.074, 32.983), Radius = 15, }, ATTACK_a_start_5 = { AimVectors = { [0] = Vec3(0.943, -0.265, -0.200), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1189.615, 2091.927, 91.527), Radius = 15, }, ATTACK_a_start_6 = { AimVectors = { [0] = Vec3(0.949, -0.227, -0.220), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1162.009, 1938.426, 170.723), Radius = 15, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2552.000, -5296.000, -828.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Main_Cave_Defences = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(8588.000, -3173.000, -1526.000), TagName = "Main Cave Defences", TeamAvailability = 4, }, BUILD_Side_Cave_Defences = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(7612.000, -2197.000, -806.000), TagName = "Side Cave Defences", TeamAvailability = 4, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(2.297, -207.854, -19.445), [1] = Vec3(103.636, -81.648, -39.493), [2] = Vec3(102.300, 47.096, -39.419), [3] = Vec3(-99.007, -76.718, -42.448), [4] = Vec3(-99.028, 61.282, -42.449), [5] = Vec3(-2.909, 158.125, -37.915), }, Position = Vec3(6410.000, 6908.000, -1682.000), TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Valley_MG42_placement = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2648.000, 5880.000, -1675.000), TagName = "Valley MG42 placement", TeamAvailability = 2, }, CALLARTILLERY_ar_al_call_1 = { GoalType = "CALLARTILLERY", Position = Vec3(3572.737, 1068.664, -767.875), Radius = 15, }, CAPPOINT_Dropoff = { GoalType = "CapPoint", Position = Vec3(4042.332, 1090.660, -1407.875), Radius = 35, }, CHECKPOINT_allied_south_valley_spawns_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(4912.000, -1152.000, -1200.000), }, CHECKPOINT_axis_south_valley_spawns_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(4912.000, -1152.000, -1200.000), }, DEFEND_d_castle_0 = { AimVectors = { [0] = Vec3(0.825, 0.427, -0.371), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1461.430, -66.134, -35.875), Radius = 15, Stance = "crouch", }, DEFEND_d_castle_1 = { AimVectors = { [0] = Vec3(0.042, 0.876, -0.481), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(158.134, 1091.540, -35.875), Radius = 15, }, DEFEND_d_castle_11 = { AimVectors = { [0] = Vec3(0.725, 0.607, -0.324), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1525.874, -514.436, -35.875), Radius = 15, }, DEFEND_d_castle_12 = { AimVectors = { [0] = Vec3(0.972, 0.121, -0.200), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1394.126, -2441.065, -35.875), Radius = 15, }, DEFEND_d_castle_13 = { AimVectors = { [0] = Vec3(0.584, -0.788, -0.195), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1077.633, -540.000, 288.125), Radius = 15, }, DEFEND_d_castle_14 = { AimVectors = { [0] = Vec3(-0.538, 0.662, -0.522), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(726.926, -12.541, 188.125), Radius = 15, }, DEFEND_d_castle_2 = { AimVectors = { [0] = Vec3(0.008, 0.875, -0.485), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(102.785, 1090.634, -35.875), Radius = 15, }, DEFEND_d_castle_3 = { AimVectors = { [0] = Vec3(0.019, 0.852, -0.522), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(35.390, 1090.544, -35.875), Radius = 15, }, DEFEND_d_castle_4 = { AimVectors = { [0] = Vec3(0.086, 0.869, -0.488), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-29.115, 1086.827, -35.875), Radius = 15, }, DEFEND_d_castle_5 = { AimVectors = { [0] = Vec3(0.125, 0.860, -0.495), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-93.043, 1084.484, -35.875), Radius = 15, }, DEFEND_d_castle_6 = { AimVectors = { [0] = Vec3(0.901, -0.062, -0.429), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(486.877, 1003.801, 92.125), Radius = 35, }, DEFEND_d_castle_7 = { AimVectors = { [0] = Vec3(-0.048, 0.845, -0.533), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(226.125, 1133.872, 92.125), Radius = 15, }, DEFEND_d_castle_8 = { AimVectors = { [0] = Vec3(0.869, 0.201, -0.452), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1301.875, 573.875, -35.875), Radius = 15, Stance = "crouch", }, DEFEND_d_castle_9 = { AimVectors = { [0] = Vec3(0.869, 0.320, -0.378), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1357.256, 191.722, -35.875), Radius = 15, Stance = "crouch", }, DEFEND_d_cave_1 = { AimVectors = { [0] = Vec3(-0.802, -0.597, -0.039), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(7282.678, -2505.490, -1356.507), Radius = 15, }, DEFEND_d_cave_2 = { AimVectors = { [0] = Vec3(-0.916, -0.379, 0.131), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6972.595, -3042.453, -1524.893), Radius = 15, }, DEFEND_d_cave_3 = { AimVectors = { [0] = Vec3(0.059, -0.998, 0.028), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6303.687, -2735.962, -1484.334), Radius = 15, }, DEFEND_d_cave_4 = { AimVectors = { [0] = Vec3(0.637, -0.769, -0.051), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5852.489, -2433.359, -1415.329), Radius = 15, }, DEFEND_d_cave_5 = { AimVectors = { [0] = Vec3(-0.587, -0.604, -0.539), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(7225.459, -2620.970, -835.155), Radius = 15, }, DEFEND_d_cave_6 = { AimVectors = { [0] = Vec3(-0.875, -0.427, -0.227), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(7022.793, -2602.826, -830.699), Radius = 15, }, DEFEND_d_cave_7 = { AimVectors = { [0] = Vec3(-0.916, -0.264, -0.302), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6486.373, -2579.161, -829.651), Radius = 15, }, DEFEND_d_cave_8 = { AimVectors = { [0] = Vec3(-0.009, -0.999, 0.043), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5666.747, -3033.456, -721.189), Radius = 15, }, DEFEND_d_exit_1 = { AimVectors = { [0] = Vec3(-0.762, 0.647, 0.028), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(10161.008, -4229.017, -1625.485), Radius = 35, }, DEFEND_d_exit_2 = { AimVectors = { [0] = Vec3(-0.658, 0.724, 0.205), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9997.060, -3839.387, -1619.345), Radius = 35, }, DEFEND_d_exit_3 = { AimVectors = { [0] = Vec3(0.508, 0.852, -0.122), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9028.978, -4338.917, -1526.106), Radius = 15, }, DEFEND_d_exit_4 = { AimVectors = { [0] = Vec3(0.723, 0.691, -0.029), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9190.121, -3987.043, -1601.985), Radius = 15, }, DEFEND_d_exit_5 = { AimVectors = { [0] = Vec3(0.493, 0.801, -0.340), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(9173.652, -3773.874, -1605.083), Radius = 15, }, DEFEND_d_hall_1 = { AimVectors = { [0] = Vec3(-0.993, 0.116, 0.016), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(461.875, -2850.125, 128.125), Radius = 15, }, DEFEND_d_hall_2 = { AimVectors = { [0] = Vec3(-0.490, 0.872, -0.013), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(461.875, -3037.875, 128.125), Radius = 15, }, DEFEND_d_hall_3 = { AimVectors = { [0] = Vec3(0.614, 0.789, 0.017), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-397.854, -3037.875, 128.125), Radius = 15, }, DEFEND_d_hall_4 = { AimVectors = { [0] = Vec3(0.991, 0.136, 0.011), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-397.875, -2850.125, 128.125), Radius = 15, }, DEFEND_d_hall_5 = { AimVectors = { [0] = Vec3(0.649, 0.759, 0.042), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-397.872, -2717.873, 128.125), Radius = 15, }, DEFEND_d_hall_6 = { AimVectors = { [0] = Vec3(0.995, 0.093, 0.030), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-397.875, -2530.125, 128.125), Radius = 15, }, DEFEND_d_hall_7 = { AimVectors = { [0] = Vec3(0.966, 0.260, 0.017), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-377.352, -2242.125, 128.125), Radius = 15, }, DEFEND_d_hall_8 = { AimVectors = { [0] = Vec3(0.776, 0.631, 0.017), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-377.648, -2397.874, 128.125), Radius = 35, }, DEFEND_d_hall_9 = { AimVectors = { [0] = Vec3(-0.574, 0.819, 0.008), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(461.875, -2397.875, 128.125), Radius = 35, }, DEFEND_d_ladder_1 = { AimVectors = { [0] = Vec3(-0.653, 0.675, -0.344), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1135.985, 321.647, -239.875), Radius = 15, }, DEFEND_d_ladder_2 = { AimVectors = { [0] = Vec3(0.830, 0.518, -0.206), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1061.633, 396.000, -239.875), Radius = 15, }, DEFEND_d_start_1 = { AimVectors = { [0] = Vec3(0.356, 0.920, -0.165), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3054.240, 1019.814, -767.875), Radius = 35, }, DEFEND_d_start_2 = { AimVectors = { [0] = Vec3(0.084, 0.979, -0.186), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4763.099, 1242.473, -767.875), Radius = 35, }, DEFEND_d_start_3 = { AimVectors = { [0] = Vec3(-0.245, 0.933, -0.264), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6812.693, 1888.957, -706.310), Radius = 35, }, DEFEND_d_start_4 = { AimVectors = { [0] = Vec3(0.138, 0.974, -0.182), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5806.147, 1534.839, -767.875), Radius = 15, }, DEFEND_d_start_5 = { AimVectors = { [0] = Vec3(-0.325, 0.894, -0.307), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5193.712, 1367.453, -767.875), Radius = 15, }, DEFEND_d_start_6 = { AimVectors = { [0] = Vec3(-0.361, 0.916, -0.175), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4359.735, 1184.873, -767.875), Radius = 15, }, DEFEND_d_start_7 = { AimVectors = { [0] = Vec3(-0.962, 0.095, -0.258), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2002.125, 1137.458, -703.875), Radius = 15, }, DEFEND_d_start_8 = { AimVectors = { [0] = Vec3(0.758, 0.628, -0.178), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2157.565, 1144.801, -703.875), Radius = 15, }, DEFEND_d_well = { AimVectors = { [0] = Vec3(0.373, -0.927, -0.039), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1133.875, -1906.125, 128.125), Radius = 15, }, FLAG_explosives = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(6376.000, 6080.000, -1658.875), TeamAvailability = 2, }, HEALTHCAB_health_cab_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-192.000, 1108.000, -96.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health_valley = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1384.000, 6036.000, -1648.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t34 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1024.000, -1836.000, -180.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t35 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5072.000, -460.000, -1172.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_mg_al_castle = { AimVectors = { [0] = Vec3(0.317, 0.948, -0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(1454.360, -3200.314, -35.875), Radius = 15, }, MOBILEMG42_mg_al_castle_1 = { AimVectors = { [0] = Vec3(-0.186, -0.983, -0.001), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(1741.603, -1387.148, -35.875), Radius = 15, }, MOBILEMG42_mg_al_cave_1 = { AimVectors = { [0] = Vec3(-0.868, -0.493, 0.057), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(5908.951, -3180.780, -733.483), Radius = 15, }, MOBILEMG42_mg_al_hall_1 = { AimVectors = { [0] = Vec3(-0.317, 0.948, -0.026), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(320.035, -3481.233, 128.125), Radius = 15, }, MOBILEMG42_mg_al_hall_2 = { AimVectors = { [0] = Vec3(0.167, 0.986, 0.006), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(-132.938, -3451.723, 128.125), Radius = 15, }, MOBILEMG42_mg_ax_1 = { AimVectors = { [0] = Vec3(0.949, -0.177, -0.261), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(-1128.947, 1774.534, 215.734), Radius = 15, }, MOBILEMG42_mg_ax_cave_1 = { AimVectors = { [0] = Vec3(0.983, -0.184, 0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 400, MinCampTime = 240, Position = Vec3(6137.541, -3232.014, -1379.844), Radius = 15, }, MOUNTMG42_2592 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-1032.000, 98.000, -416.000), TeamAvailability = 6, }, MOUNTMG42_Valley_MG42_placement = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(2521.000, 5866.000, -1633.000), TagName = "Valley MG42 placement", TeamAvailability = 6, }, MOUNTMG42_wall_mg42_2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(2080.000, 1182.000, -636.000), TeamAvailability = 6, }, MOUNTMG42_wall_object = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(3872.000, 1126.000, -700.000), TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(1.282, -207.738, -19.602), [1] = Vec3(102.300, -86.900, -39.424), [2] = Vec3(102.300, 71.622, -39.402), [3] = Vec3(-99.045, -69.825, -42.449), [4] = Vec3(-99.038, 65.565, -42.449), [5] = Vec3(-7.398, 158.126, -38.217), }, Position = Vec3(6436.365, 6674.197, -1749.260), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(6341.573, 6920.629, -1693.083), TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2619.499, -5295.000, -828.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Culvert = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(4050.000, 1077.000, -1384.000), TraceInfo = { class = "GOAL", endPos = Vec3(9715.089, -4178.682, -2290.830), eyePos = Vec3(9602.720, -4692.905, -1412.465), id = 72, }, }, PLANT_Exit_Tunnel = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9664.000, -4544.000, -1400.000), TagName = "Exit Tunnel", TeamAvailability = 2, }, PLANT_Main_Cave_Defences = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(8418.002, -2965.500, -1359.996), TagName = "Main Cave Defences", TeamAvailability = 2, }, PLANT_Side_Cave_Defences = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(7599.000, -2065.000, -778.000), TagName = "Side Cave Defences", TeamAvailability = 2, }, PLANT_Valley_MG42_placement = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2523.999, 5848.000, -1680.000), TagName = "Valley MG42 placement", TeamAvailability = 4, }, REPAIRMG42_2592 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1032.000, 98.000, -416.000), TeamAvailability = 6, }, REPAIRMG42_Valley_MG42_placement = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2521.000, 5866.000, -1633.000), TagName = "Valley MG42 placement", TeamAvailability = 6, }, REPAIRMG42_wall_mg42_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2080.000, 1182.000, -636.000), TeamAvailability = 6, }, REPAIRMG42_wall_object = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3872.000, 1126.000, -700.000), TeamAvailability = 6, }, ROUTE_r_al_exit_1 = { GoalType = "ROUTE", Position = Vec3(4272.640, -611.360, -1089.843), Radius = 35, }, ROUTE_r_al_spawn_1 = { GoalType = "ROUTE", Position = Vec3(4802.681, -1060.627, -1279.875), Radius = 120, }, ROUTE_r_al_spawn_3 = { GoalType = "ROUTE", Position = Vec3(6290.543, -5464.888, -1016.299), Radius = 200, }, ROUTE_r_axisspawn_1 = { GoalType = "ROUTE", Position = Vec3(6838.302, 6653.271, -1769.965), Radius = 180, }, ROUTE_r_explosive = { GoalType = "ROUTE", Position = Vec3(6361.201, 6118.455, -1695.875), Radius = 35, }, ROUTE_r_field_1 = { GoalType = "ROUTE", Position = Vec3(6638.113, 5407.581, -1351.768), Radius = 35, }, ROUTE_r_field_2 = { GoalType = "ROUTE", Position = Vec3(5748.296, 4225.353, -1480.421), Radius = 300, }, ROUTE_r_field_3 = { GoalType = "ROUTE", Position = Vec3(4917.841, 1900.670, -1342.936), Radius = 300, }, ROUTE_r_gangway_left = { GoalType = "ROUTE", Position = Vec3(3979.562, 840.932, -1359.890), Radius = 35, }, ROUTE_r_gangway_right = { GoalType = "ROUTE", Position = Vec3(4816.649, 953.045, -1269.367), Radius = 35, }, ROUTE_r_hill_spawn = { GoalType = "ROUTE", Position = Vec3(7153.807, 6038.206, -1409.926), Radius = 35, }, ROUTE_r_stone_1 = { GoalType = "ROUTE", Position = Vec3(6172.545, 4985.886, -1488.355), Radius = 35, }, ROUTE_r_stone_2 = { GoalType = "ROUTE", Position = Vec3(5569.170, 3474.792, -1451.976), Radius = 35, }, ROUTE_r_upper_gangway_left = { GoalType = "ROUTE", Position = Vec3(3171.986, 744.055, -767.875), Radius = 35, }, ROUTE_r_upper_gangway_right = { GoalType = "ROUTE", Position = Vec3(5537.816, 1134.109, -767.875), Radius = 35, }, SNIPE_s_al_1 = { AimVectors = { [0] = Vec3(0.368, 0.917, -0.153), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2843.513, 1033.880, -767.875), Radius = 35, Stance = "crouch", }, SNIPE_s_al_2 = { AimVectors = { [0] = Vec3(-0.487, 0.857, -0.165), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4894.508, 1315.376, -767.875), Radius = 35, Stance = "crouch", }, SNIPE_s_al_3 = { AimVectors = { [0] = Vec3(0.246, 0.960, -0.136), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5925.895, 1602.624, -767.468), Radius = 15, Stance = "crouch", }, SNIPE_s_al_4 = { AimVectors = { [0] = Vec3(-0.226, 0.967, -0.120), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1899.244, 1000.849, -767.875), Radius = 35, }, SNIPE_s_al_5 = { AimVectors = { [0] = Vec3(0.340, 0.882, -0.326), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(328.341, 1133.985, 92.125), Radius = 15, Stance = "crouch", }, SNIPE_s_al_6 = { AimVectors = { [0] = Vec3(0.672, 0.707, -0.220), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(463.413, 1103.059, 92.125), Radius = 15, Stance = "crouch", }, SNIPE_s_al_7 = { AimVectors = { [0] = Vec3(0.720, 0.666, -0.196), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(488.062, 946.125, 92.125), Radius = 35, }, SNIPE_s_al_8 = { AimVectors = { [0] = Vec3(0.703, 0.674, -0.226), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-289.233, 1141.711, 92.125), Radius = 15, Stance = "crouch", }, SNIPE_s_al_9 = { AimVectors = { [0] = Vec3(-0.178, 0.982, -0.062), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-417.875, 1116.062, 92.125), Radius = 15, Stance = "crouch", }, SNIPE_s_ax_1 = { AimVectors = { [0] = Vec3(-0.474, -0.762, 0.442), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6848.945, 6930.389, -1678.198), Radius = 15, }, SNIPE_s_ax_2 = { AimVectors = { [0] = Vec3(-0.253, -0.952, 0.172), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5272.195, 6444.956, -1698.142), Radius = 15, Stance = "crouch", }, SNIPE_s_ax_3 = { AimVectors = { [0] = Vec3(-0.009, -0.978, 0.209), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2133.671, 5941.420, -1692.361), Radius = 15, Stance = "crouch", }, SNIPE_s_ax_4 = { AimVectors = { [0] = Vec3(-0.086, -0.960, 0.265), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2486.061, 6849.073, -1967.453), Radius = 35, }, SNIPE_s_ax_5 = { AimVectors = { [0] = Vec3(-0.393, -0.879, 0.270), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5387.813, 7405.875, -1853.042), Radius = 35, }, SNIPE_s_ax_6 = { AimVectors = { [0] = Vec3(-0.370, -0.886, 0.278), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4105.973, 7405.875, -1853.042), Radius = 35, }, SNIPE_s_ax_7 = { AimVectors = { [0] = Vec3(0.353, -0.933, 0.074), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1279.327, 5751.077, -185.346), Radius = 35, Stance = "crouch", }, SNIPE_s_ax_8 = { AimVectors = { [0] = Vec3(0.493, -0.867, 0.066), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1493.099, 1859.107, 314.149), Radius = 35, }, SNIPE_s_ax_exit_1 = { AimVectors = { [0] = Vec3(0.615, -0.769, -0.175), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8250.642, -1948.437, -1114.265), Radius = 15, }, SNIPE_s_ax_exit_2 = { AimVectors = { [0] = Vec3(0.600, -0.761, -0.245), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(8223.122, -2086.935, -1110.879), Radius = 15, }, Version = 1, };