global _MG = { AIRSTRIKE_bFlag1 = { AimVectors = { [0] = Vec3(-0.892, 0.372, 0.257), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-2025.168, 493.744, 31.363), }, AIRSTRIKE_bGate1 = { AimVectors = { [0] = Vec3(-0.374, -0.164, 0.913), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-836.222, 793.678, 31.199), }, AIRSTRIKE_bGate2 = { AimVectors = { [0] = Vec3(-0.381, 0.012, 0.924), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-882.479, 256.875, 31.199), }, AIRSTRIKE_bGate3 = { AimVectors = { [0] = Vec3(-0.496, -0.118, 0.860), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-812.238, 550.689, 31.199), }, AIRSTRIKE_rGate1 = { AimVectors = { [0] = Vec3(0.566, -0.102, 0.818), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1494.107, 689.350, 31.199), }, AIRSTRIKE_rGate2 = { AimVectors = { [0] = Vec3(0.391, 0.230, 0.891), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1507.165, 64.771, 31.363), }, AMMOCAB_allied_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3813.000, 2105.000, 410.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_axis_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2165.000, 866.000, 62.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_target_warehouse_ladder = { GoalType = "ARTILLERY_D", Position = Vec3(985.586, 2044.966, 32.125), Radius = 15, }, ARTILLERY_S_aTower = { GoalType = "ARTILLERY_S", Position = Vec3(-2237.476, 766.107, 581.051), Radius = 15, }, ARTILLERY_S_bTruck = { GoalType = "ARTILLERY_S", Position = Vec3(-1890.797, 1586.958, 2272.098), Radius = 35, }, ARTILLERY_S_rArty_1 = { GoalType = "ARTILLERY_S", Position = Vec3(3618.125, 1570.125, 416.285), Radius = 15, }, ARTILLERY_S_rArty_2 = { GoalType = "ARTILLERY_S", Position = Vec3(3549.839, 1557.156, 419.637), Radius = 15, }, ARTILLERY_S_rArty_3 = { GoalType = "ARTILLERY_S", Position = Vec3(3741.876, 811.354, 857.552), Radius = 15, }, ARTILLERY_S_rArty_4 = { GoalType = "ARTILLERY_S", Position = Vec3(3549.875, 2781.875, 349.222), Radius = 35, }, ARTILLERY_S_target_gate_1 = { GoalType = "ARTILLERY_S", Position = Vec3(-1117.875, 260.042, 246.368), Radius = 15, }, ARTILLERY_S_target_gate_2 = { GoalType = "ARTILLERY_S", Position = Vec3(-447.574, 604.871, 32.125), Radius = 35, }, ARTILLERY_S_tarmac = { GoalType = "ARTILLERY_S", Position = Vec3(75.998, 974.358, 32.125), Radius = 35, }, ATTACK_rDoor_1 = { AimVectors = { [0] = Vec3(0.011, -0.999, 0.042), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1170.125, 2481.875, -303.875), Radius = 35, Stance = "crouch", }, ATTACK_rDoor_2 = { AimVectors = { [0] = Vec3(-0.971, 0.240, -0.000), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1245.875, 1794.125, -303.875), Radius = 35, }, ATTACK_rDoor_3 = { AimVectors = { [0] = Vec3(-0.988, -0.154, -0.005), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1861.841, 2065.924, -303.701), Radius = 35, }, ATTACK_rDoor_4 = { AimVectors = { [0] = Vec3(0.535, 0.845, -0.010), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1116.839, 940.212, 32.125), Radius = 35, Stance = "crouch", }, ATTACK_rDoor_5 = { AimVectors = { [0] = Vec3(0.896, -0.443, -0.010), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1078.305, 1659.542, 32.125), Radius = 35, Stance = "crouch", }, ATTACK_rDoor_6 = { AimVectors = { [0] = Vec3(0.629, 0.776, -0.039), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(181.874, 710.328, 32.125), Radius = 35, Stance = "crouch", }, ATTACK_rGate_1 = { AimVectors = { [0] = Vec3(0.758, -0.600, 0.256), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2157.875, 941.875, 32.125), Radius = 70, Stance = "crouch", }, ATTACK_rGate_2 = { AimVectors = { [0] = Vec3(0.917, -0.261, 0.301), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2205.875, 357.033, 32.170), Radius = 35, Stance = "crouch", }, ATTACK_rGate_3 = { AimVectors = { [0] = Vec3(0.490, -0.802, 0.342), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1517.875, 941.875, 32.125), Radius = 70, Stance = "crouch", }, ATTACK_rGate_4 = { AimVectors = { [0] = Vec3(0.884, -0.467, 0.012), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2493.875, 786.125, 416.125), Radius = 35, }, ATTACK_rGate_5 = { AimVectors = { [0] = Vec3(0.940, -0.043, 0.340), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2205.875, 26.125, 32.125), Radius = 35, Stance = "crouch", }, ATTACK_rGate_6 = { AimVectors = { [0] = Vec3(0.888, -0.458, -0.038), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2382.892, 763.344, 32.125), Radius = 35, Stance = "crouch", }, ATTACK_rGate_7 = { AimVectors = { [0] = Vec3(0.019, -0.999, 0.030), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1234.125, 941.875, 32.125), Radius = 35, Stance = "crouch", }, ATTACK_rTower_1 = { AimVectors = { [0] = Vec3(0.293, -0.956, 0.000), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3311.616, 2881.983, 380.125), Radius = 35, }, ATTACK_rTower_2 = { AimVectors = { [0] = Vec3(0.285, -0.957, -0.059), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2955.189, 4013.251, 536.302), Radius = 35, Stance = "crouch", }, ATTACK_rTower_3 = { AimVectors = { [0] = Vec3(0.563, -0.824, -0.065), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2212.150, 3673.920, 499.592), Radius = 35, Stance = "crouch", }, ATTACK_rTower_4 = { AimVectors = { [0] = Vec3(0.553, -0.812, -0.187), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2614.125, 3286.125, 768.125), Radius = 35, Stance = "crouch", }, ATTACK_rTower_5 = { AimVectors = { [0] = Vec3(0.344, -0.939, 0.021), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3037.211, 3410.041, 380.125), Radius = 35, }, ATTACK_rTower_6 = { AimVectors = { [0] = Vec3(-0.585, -0.800, -0.136), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3726.551, 4280.806, 534.218), Radius = 70, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3778.000, 1896.000, 436.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1948.000, 914.000, 93.000), TagName = "Axis Command Post", TeamAvailability = 2, }, CALLARTILLERY_spot_allied_spawn_1 = { GoalType = "CALLARTILLERY", Position = Vec3(3618.125, 1799.870, 380.125), Radius = 20, }, CALLARTILLERY_spot_allied_spawn_2 = { GoalType = "CALLARTILLERY", Position = Vec3(3618.125, 2105.258, 380.125), Radius = 30, }, CALLARTILLERY_spot_allied_tower = { GoalType = "CALLARTILLERY", Position = Vec3(2626.865, 2876.990, 380.125), Radius = 20, }, CALLARTILLERY_spot_ladder = { GoalType = "CALLARTILLERY", Position = Vec3(3442.487, 1219.770, 32.125), Radius = 70, }, CAMP_bBox1 = { AimVectors = { [0] = Vec3(-0.877, 0.480, 0.020), [1] = Vec3(-0.836, 0.548, 0.012), [2] = Vec3(-0.298, 0.954, -0.021), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(3402.125, 316.762, 31.199), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bBox2 = { AimVectors = { [0] = Vec3(-0.934, 0.358, -0.013), [1] = Vec3(-0.834, 0.552, -0.003), [2] = Vec3(-0.348, 0.937, 0.011), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(3617.344, 444.729, 31.199), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bPanzDoor1 = { AimVectors = { [0] = Vec3(-0.953, 0.240, -0.185), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1737.287, 682.526, 319.147), Stance = "crouch", Weapons = { [11] = 1, }, }, CAMP_bPanzDoor2 = { AimVectors = { [0] = Vec3(-0.994, -0.000, -0.106), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1442.128, 887.881, 159.125), Weapons = { [11] = 1, }, }, CAMP_bPanzFlagTower1 = { AimVectors = { [0] = Vec3(-0.804, 0.516, -0.294), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1069.875, -166.719, 415.199), Weapons = { [11] = 1, }, }, CAMP_bPanzTarmac1 = { AimVectors = { [0] = Vec3(0.202, 0.978, -0.059), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(1362.125, 922.165, 31.200), Stance = "crouch", Weapons = { [11] = 1, }, }, CAMP_bPanzTarmac2 = { AimVectors = { [0] = Vec3(-0.604, 0.737, -0.304), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(2586.605, 253.498, 556.028), Stance = "crouch", Weapons = { [11] = 1, }, }, CAMP_bPanzTower1 = { AimVectors = { [0] = Vec3(0.362, -0.905, -0.221), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(2398.253, 4668.878, 971.129), Stance = "crouch", Weapons = { [11] = 1, }, }, CAMP_bPanzTower2 = { AimVectors = { [0] = Vec3(-0.840, -0.515, -0.168), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(3641.875, 3014.125, 767.125), Weapons = { [11] = 1, }, }, CAMP_bWh1 = { AimVectors = { [0] = Vec3(-0.913, -0.391, -0.121), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(2083.739, 2629.642, -432.846), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bWh2 = { AimVectors = { [0] = Vec3(-0.968, -0.221, -0.120), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(2040.125, 2427.090, -432.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_rPanzSpawnKill1 = { AimVectors = { [0] = Vec3(-0.063, 0.998, -0.003), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(3790.855, -205.875, 31.125), Stance = "crouch", Weapons = { [11] = 1, }, }, CAMP_rPanzSpawnKill2 = { AimVectors = { [0] = Vec3(0.023, 0.972, -0.233), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(3673.804, -258.125, 447.125), Weapons = { [11] = 1, }, }, CHECKPOINT_ForwardSpawn_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-1696.000, -128.000, 40.000), }, DEFEND_OLD_bDOor_1 = { AimVectors = { [0] = Vec3(-0.980, -0.163, -0.117), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2066.752, 2383.318, -431.875), Radius = 35, Stance = "crouch", }, DEFEND_OLD_bDOor_2 = { AimVectors = { [0] = Vec3(-0.602, -0.799, -0.000), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1325.875, 2445.875, -559.875), Radius = 35, }, DEFEND_OLD_bDOor_3 = { AimVectors = { [0] = Vec3(-0.936, -0.347, -0.056), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1781.138, 2457.596, -559.875), Radius = 35, Stance = "crouch", }, DEFEND_OLD_bgarage_4 = { AimVectors = { [0] = Vec3(-0.734, 0.680, -0.001), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3237.875, 262.228, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_OLD_bgarage_5 = { AimVectors = { [0] = Vec3(-0.436, 0.900, -0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3434.218, 284.853, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bDoor_10 = { AimVectors = { [0] = Vec3(-0.439, 0.898, 0.025), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(857.413, 594.127, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bDoor_4 = { AimVectors = { [0] = Vec3(-0.882, 0.471, -0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1413.208, 1018.475, 32.125), Radius = 35, }, DEFEND_bDoor_5 = { AimVectors = { [0] = Vec3(-0.803, -0.595, -0.046), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1317.245, 1632.060, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bDoor_6 = { AimVectors = { [0] = Vec3(-0.722, -0.689, -0.068), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(516.027, 1476.908, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bDoor_7 = { AimVectors = { [0] = Vec3(-0.119, 0.993, 0.013), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(495.365, 594.125, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bDoor_8 = { AimVectors = { [0] = Vec3(-0.960, -0.278, 0.024), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1245.657, 1042.125, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bDoor_9 = { AimVectors = { [0] = Vec3(-0.793, -0.609, 0.019), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1069.875, 1886.176, 32.300), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_1 = { AimVectors = { [0] = Vec3(-0.798, 0.602, 0.027), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1234.125, -173.913, 32.172), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_2 = { AimVectors = { [0] = Vec3(-0.678, 0.735, 0.025), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1618.133, -125.992, 32.265), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_3 = { AimVectors = { [0] = Vec3(-0.860, 0.510, 0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1227.563, -7.386, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_4 = { AimVectors = { [0] = Vec3(-1.000, 0.013, 0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1186.125, 741.875, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_5 = { AimVectors = { [0] = Vec3(-0.943, 0.331, 0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1186.125, 322.286, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_6 = { AimVectors = { [0] = Vec3(-0.423, 0.906, 0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1874.125, -173.931, 32.194), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_7 = { AimVectors = { [0] = Vec3(-0.056, 0.998, 0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2157.875, -173.853, 32.127), Radius = 35, Stance = "crouch", }, DEFEND_bFlag_8 = { AimVectors = { [0] = Vec3(-0.901, 0.434, 0.030), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-932.745, 2.125, 32.130), Radius = 35, Stance = "crouch", }, DEFEND_bGarage_1 = { AimVectors = { [0] = Vec3(0.939, -0.269, -0.212), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1874.125, 3181.874, 284.125), Radius = 35, Stance = "crouch", }, DEFEND_bGarage_2 = { AimVectors = { [0] = Vec3(0.526, -0.851, 0.006), [1] = Vec3(-0.851, -0.525, -0.032), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2633.840, 3306.403, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGarage_3 = { AimVectors = { [0] = Vec3(-0.994, -0.083, -0.076), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3361.041, 3101.765, 112.125), Radius = 35, Stance = "crouch", }, DEFEND_bGarage_4 = { AimVectors = { [0] = Vec3(-0.679, -0.732, -0.050), [1] = Vec3(-0.992, -0.123, -0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3139.469, 3125.851, 48.125), Radius = 20, Stance = "crouch", }, DEFEND_bGarage_6 = { AimVectors = { [0] = Vec3(-0.222, -0.974, -0.045), [1] = Vec3(-0.977, -0.210, -0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2983.673, 3203.788, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGarage_7 = { AimVectors = { [0] = Vec3(0.469, -0.883, -0.003), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2298.302, 3373.875, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGate_1 = { AimVectors = { [0] = Vec3(-0.888, 0.447, -0.112), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1063.896, -57.184, 416.125), Radius = 35, }, DEFEND_bGate_2 = { AimVectors = { [0] = Vec3(-0.938, -0.346, -0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(304.687, 803.437, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGate_3 = { AimVectors = { [0] = Vec3(-0.618, -0.786, -0.024), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-314.378, 1293.377, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGate_4 = { AimVectors = { [0] = Vec3(-0.589, -0.808, 0.007), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(217.859, 1911.121, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGate_5 = { AimVectors = { [0] = Vec3(-0.053, -0.992, -0.113), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1069.875, 941.864, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bGate_6 = { AimVectors = { [0] = Vec3(-0.675, -0.737, -0.019), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(237.875, 1632.770, 32.125), Radius = 35, Stance = "crouch", }, DEFEND_bTower_1 = { AimVectors = { [0] = Vec3(-0.307, -0.928, -0.209), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3805.869, 4181.543, 535.360), Radius = 35, Stance = "crouch", }, DEFEND_bTower_2 = { AimVectors = { [0] = Vec3(0.287, -0.921, -0.262), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1844.958, 4111.875, 775.650), Radius = 35, Stance = "crouch", }, DEFEND_bTower_3 = { AimVectors = { [0] = Vec3(0.507, -0.779, -0.369), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1483.288, 3734.474, 841.012), Radius = 35, Stance = "crouch", }, DEFEND_bTower_4 = { AimVectors = { [0] = Vec3(-0.052, -0.991, -0.125), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3572.042, 4207.411, 536.251), Radius = 35, Stance = "crouch", }, DEFEND_bTower_5 = { AimVectors = { [0] = Vec3(0.243, -0.929, -0.279), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2578.008, 4845.732, 890.280), Radius = 70, Stance = "crouch", }, DEFEND_bTower_6 = { AimVectors = { [0] = Vec3(-0.019, -0.945, -0.328), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2067.296, 4333.565, 775.560), Radius = 35, Stance = "crouch", }, EXPLODE_AlliesGarageRadio = { GoalType = "EXPLODE", Position = Vec3(3018.000, 3251.000, 81.000), }, EXPLODE_AlliesTowerRadio = { GoalType = "EXPLODE", Position = Vec3(3547.000, 3291.000, 806.000), }, EXPLODE_AxisSpawnRadio = { GoalType = "EXPLODE", Position = Vec3(-2824.000, 5139.000, 81.000), }, EXPLODE_AxisTowerRadio = { GoalType = "EXPLODE", Position = Vec3(-2333.000, 929.000, 454.000), }, EXPLODE_obj_block01 = { GoalType = "EXPLODE", Position = Vec3(-628.000, 400.000, 71.500), }, GRENADE_Baricade1 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1035.489, 207.843, 32.125), PrimeGrenade = 3, TraceEntity = 226, TraceInfo = { endPos = Vec3(-109.032, 643.017, 85.424), eyePos = Vec3(-1036.256, 208.600, 96.125), id = 226, }, }, HEALTHCAB_allied_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3813.000, 2150.000, 410.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_axis_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2072.000, 947.000, 62.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_tarmac_nest_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-4095.000, 3416.000, 80.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_tarmac_nest_2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-3903.000, 1344.000, 80.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_tarmac_truck = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1042.000, 832.000, 138.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_tower_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(3250.000, 2994.000, 808.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3805.499, 1898.000, 436.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1948.000, 941.499, 84.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Communications_Tower = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2816.000, 3564.000, 832.000), TagName = "Communications Tower", TeamAvailability = 2, }, PLANT_Gate_Hatch = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1696.000, 833.000, 48.000), TagName = "Gate Hatch", TeamAvailability = 2, }, PLANT_Warehouse_Entrance = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1664.000, 2672.000, -250.000), TagName = "Warehouse Entrance", TeamAvailability = 2, }, REPAIRMG42_tarmac_nest_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-4095.000, 3416.000, 80.000), TeamAvailability = 6, }, REPAIRMG42_tarmac_nest_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3903.000, 1344.000, 80.000), TeamAvailability = 6, }, REPAIRMG42_tarmac_truck = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1042.000, 832.000, 138.000), TeamAvailability = 6, }, REPAIRMG42_tower_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3250.000, 2994.000, 808.000), TeamAvailability = 6, }, ROUTE_bSpawn = { GoalType = "ROUTE", Position = Vec3(4705.467, 731.227, 32.125), Radius = 800, }, ROUTE_bwh_1 = { GoalType = "ROUTE", Position = Vec3(1665.905, 2062.485, -303.875), Radius = 35, }, ROUTE_bwh_2 = { GoalType = "ROUTE", Position = Vec3(1890.638, 3052.789, 116.125), Radius = 35, }, ROUTE_bwh_3 = { GoalType = "ROUTE", Position = Vec3(3403.780, 3307.494, 48.125), Radius = 35, }, ROUTE_eTmac_1 = { GoalType = "ROUTE", Position = Vec3(-504.263, 934.796, 32.125), Radius = 70, }, ROUTE_eTmac_2 = { GoalType = "ROUTE", Position = Vec3(247.318, 1911.696, 32.125), Radius = 35, }, ROUTE_eTmac_3 = { GoalType = "ROUTE", Position = Vec3(1460.970, 2151.490, 32.325), Radius = 70, }, ROUTE_eTmac_4 = { GoalType = "ROUTE", Position = Vec3(2313.542, 2648.771, 32.125), Radius = 70, }, ROUTE_flagspawn = { GoalType = "ROUTE", Position = Vec3(-1517.875, -109.892, 32.125), Radius = 500, }, ROUTE_mTmac = { GoalType = "ROUTE", Position = Vec3(1448.568, 1399.172, 32.125), Radius = 200, }, ROUTE_mwh_1 = { GoalType = "ROUTE", Position = Vec3(-718.383, 1903.259, -559.875), Radius = 35, }, ROUTE_mwh_2 = { GoalType = "ROUTE", Position = Vec3(603.697, 2205.712, -559.875), Radius = 35, }, ROUTE_rBase_e1 = { GoalType = "ROUTE", Position = Vec3(-3057.294, 2244.853, 32.333), Radius = 70, }, ROUTE_rBase_e2 = { GoalType = "ROUTE", Position = Vec3(-2802.661, 1649.946, 32.279), Radius = 35, }, ROUTE_rBase_m1 = { GoalType = "ROUTE", Position = Vec3(-3354.234, 1664.398, 32.198), Radius = 70, }, ROUTE_rBase_m2 = { GoalType = "ROUTE", Position = Vec3(-2893.715, 709.395, 32.125), Radius = 70, }, ROUTE_rBase_w1 = { GoalType = "ROUTE", Position = Vec3(-3766.552, 2096.012, 32.125), Radius = 70, }, ROUTE_rBase_w2 = { GoalType = "ROUTE", Position = Vec3(-3464.986, 706.200, 32.125), Radius = 70, }, ROUTE_rSnipe = { GoalType = "ROUTE", Position = Vec3(-4113.813, 1009.349, 320.125), Radius = 70, }, ROUTE_rSpawn_1 = { GoalType = "ROUTE", Position = Vec3(-3813.142, 5446.872, 32.125), Radius = 550, }, ROUTE_rSpawn_2 = { GoalType = "ROUTE", Position = Vec3(-2521.292, 4882.508, 32.125), Radius = 400, }, ROUTE_tLadder = { GoalType = "ROUTE", Position = Vec3(3689.945, 1673.292, 380.125), Radius = 35, }, ROUTE_wTmac_1 = { GoalType = "ROUTE", Position = Vec3(-172.792, 505.289, 32.125), Radius = 70, }, ROUTE_wTmac_2 = { GoalType = "ROUTE", Position = Vec3(562.331, 626.909, 32.325), Radius = 70, }, ROUTE_wTmac_3 = { GoalType = "ROUTE", Position = Vec3(1848.480, 742.045, 32.125), Radius = 70, }, ROUTE_wTmac_4 = { GoalType = "ROUTE", Position = Vec3(3402.996, 525.550, 32.125), Radius = 70, }, ROUTE_wall = { GoalType = "ROUTE", Position = Vec3(-34.857, 257.526, 320.125), Radius = 35, }, ROUTE_whdoor = { GoalType = "ROUTE", Position = Vec3(2915.231, 2770.353, 32.125), Radius = 35, }, SNIPE_allies_1 = { AimVectors = { [0] = Vec3(-0.843, -0.526, -0.110), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3389.929, 3147.680, 792.125), Radius = 35, }, SNIPE_allies_2 = { AimVectors = { [0] = Vec3(-0.921, -0.381, -0.079), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3618.125, 2329.295, 404.125), Radius = 20, }, SNIPE_allies_3 = { AimVectors = { [0] = Vec3(-0.949, -0.304, -0.080), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3618.125, 2002.395, 404.125), Radius = 35, }, SNIPE_bSpawn = { AimVectors = { [0] = Vec3(-0.729, 0.668, -0.151), [1] = Vec3(-0.252, 0.958, -0.137), [2] = Vec3(-0.162, 0.983, 0.083), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3745.913, -261.835, 448.125), Radius = 20, }, SNIPE_rDoor_s1 = { AimVectors = { [0] = Vec3(0.872, 0.488, -0.043), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-907.174, -43.937, 440.125), Radius = 35, Stance = "crouch", }, SNIPE_rDoor_s2 = { AimVectors = { [0] = Vec3(0.900, 0.434, 0.046), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1218.442, 172.079, 56.125), Radius = 35, Stance = "crouch", }, SNIPE_rDoor_s3 = { AimVectors = { [0] = Vec3(0.871, 0.491, -0.009), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-1012.118, -18.125, 440.214), Radius = 35, Stance = "crouch", }, SNIPE_rDoor_s4 = { AimVectors = { [0] = Vec3(0.999, 0.009, -0.034), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-2344.574, 814.468, 440.125), Radius = 35, }, SNIPE_rGate_s1 = { AimVectors = { [0] = Vec3(0.922, 0.387, -0.032), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-2328.286, -293.219, 344.125), Radius = 35, }, SNIPE_rGate_s2 = { AimVectors = { [0] = Vec3(0.868, 0.495, -0.031), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(-2339.668, -377.108, 344.125), Radius = 35, }, Version = 1, };