global _MG = { SNIPE_bBeach_s3 = { AimVectors = { [0] = Vec3(0.954, 0.264, 0.145), }, TagName = "bBeach_s3", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(-1636.167, 1679.851, 141.701), }, SNIPE_rBeach_s1 = { AimVectors = { [0] = Vec3(-0.963, -0.138, -0.234), }, TagName = "rBeach_s1", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(2420.478, 2793.437, 1152.125), }, ARTILLERY_S_rBeach_2 = { TagName = "rBeach_2", GoalType = "ARTILLERY_S", Radius = 35, Position = Vec3(1066.094, 3896.041, 478.766), }, DEFEND_rAlt_2 = { AimVectors = { [0] = Vec3(0.263, -0.965, -0.000), }, TagName = "rAlt_2", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2354.125, 4173.875, 600.125), }, ROUTE_duct1 = { TagName = "duct1", GoalType = "ROUTE", Radius = 25, Position = Vec3(3156.087, 1598.906, 672.125), }, HEALTHCAB_eastbunker_healthcabinet = { TeamAvailability = 6, TagName = "eastbunker_healthcabinet", CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2144.000, 2332.000, 588.000), }, ATTACK_bTransmit6 = { AimVectors = { [0] = Vec3(-0.752, 0.659, -0.000), }, TagName = "bTransmit6", GoalType = "Attack", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3181.875, 2978.125, 1152.125), }, DEFEND_rAlt_5 = { AimVectors = { [0] = Vec3(-0.889, -0.458, -0.000), }, TagName = "rAlt_5", GoalType = "Defend", Radius = 20, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2829.875, 1325.875, 896.125), }, DEFEND_rTransmit7 = { AimVectors = { [0] = Vec3(0.939, 0.199, -0.281), }, TagName = "rTransmit7", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3586.125, 2946.125, 1152.125), }, ROUTE_duct2 = { TagName = "duct2", GoalType = "ROUTE", Radius = 25, Position = Vec3(2675.771, 1606.006, 672.125), }, MOUNTMG42_t364 = { mincamptime = 15, TeamAvailability = 6, maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1149.000, 3376.000, 680.000), }, ATTACK_bTransmit5 = { AimVectors = { [0] = Vec3(0.013, 1.000, -0.000), }, TagName = "bTransmit5", GoalType = "Attack", Radius = 35, MinCampTime = 5, MaxCampTime = 10, Position = Vec3(2898.125, 3011.718, 1152.125), }, DEFEND_rTransmit10 = { AimVectors = { [0] = Vec3(0.817, -0.506, -0.276), }, TagName = "rTransmit10", GoalType = "Defend", Radius = 20, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3586.125, 3165.875, 1152.125), }, REPAIRMG42_mg42_1 = { TeamAvailability = 6, TagName = "mg42_1", CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1149.000, 3536.000, 704.000), }, ROUTE_reclaim2 = { TagName = "reclaim2", GoalType = "ROUTE", Radius = 35, Position = Vec3(1490.559, 4241.918, 832.125), }, PLANT_Sea_Wall_Door = { TeamAvailability = 4, TagName = "Sea Wall Door", CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 1, Position = Vec3(1328.000, 3892.000, 672.001), }, Version = 1, ROUTE_back_stairs3 = { TagName = "back_stairs3", GoalType = "ROUTE", Radius = 50, Position = Vec3(3366.513, 1631.247, 1152.125), }, ROUTE_back_stairs = { TagName = "back_stairs", GoalType = "ROUTE", Radius = 35, Position = Vec3(3976.086, 1608.623, 672.125), }, SNIPE_bBeach_s8 = { AimVectors = { [0] = Vec3(0.888, 0.416, 0.197), }, TagName = "bBeach_s8", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Stance = "crouch", MaxCampTime = 90, Position = Vec3(-1275.870, 532.662, 176.125), }, DEFEND_rTransmit2 = { AimVectors = { [0] = Vec3(-0.916, -0.400, -0.000), }, TagName = "rTransmit2", GoalType = "Defend", Radius = 35, MinCampTime = 5, MaxCampTime = 10, Position = Vec3(3219.876, 3042.152, 1152.125), }, SNIPE_bBeach_s1 = { AimVectors = { [0] = Vec3(0.758, 0.650, 0.051), }, TagName = "bBeach_s1", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(-2764.876, -1831.811, 595.129), }, ATTACK_bBeach_4 = { AimVectors = { [0] = Vec3(0.925, 0.316, 0.212), }, TagName = "bBeach_4", GoalType = "Attack", Radius = 35, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(-222.954, 3226.944, 249.866), }, DEFEND_rBeach5 = { AimVectors = { [0] = Vec3(-0.967, -0.054, -0.248), }, TagName = "rBeach5", GoalType = "Defend", Radius = 25, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2418.125, 2450.126, 1152.125), }, DEFEND_rUpper1 = { AimVectors = { [0] = Vec3(-0.905, -0.425, 0.002), }, TagName = "rUpper1", GoalType = "Defend", Radius = 30, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3421.873, 1709.875, 1152.125), }, ARTILLERY_S_rBeach_3 = { TagName = "rBeach_3", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(-516.039, 2380.825, 215.346), }, SNIPE_bBeach_s2 = { AimVectors = { [0] = Vec3(0.661, 0.747, 0.068), }, TagName = "bBeach_s2", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(-1234.125, -1309.834, 500.891), }, ATTACK_bBeach_7 = { AimVectors = { [0] = Vec3(0.597, 0.802, -0.005), }, TagName = "bBeach_7", GoalType = "Attack", Radius = 30, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(890.113, 95.184, 728.573), }, ROUTE_ubase = { TagName = "ubase", GoalType = "ROUTE", Radius = 35, Position = Vec3(2545.512, 1292.543, 1152.125), }, ROUTE_bunkerspawn = { TagName = "bunkerspawn", GoalType = "ROUTE", Radius = 400, Position = Vec3(1501.875, 3487.000, 656.125), }, DEFEND_rUpper3 = { AimVectors = { [0] = Vec3(0.051, -0.999, -0.012), }, TagName = "rUpper3", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2634.198, 2752.380, 1152.125), }, DEFEND_rBeach1 = { AimVectors = { [0] = Vec3(-0.967, -0.222, -0.126), }, TagName = "rBeach1", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1281.067, 3441.592, 832.125), }, DEFEND_rWar3 = { AimVectors = { [0] = Vec3(-1.000, 0.001, -0.000), }, TagName = "rWar3", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3565.875, 1717.875, 448.125), }, DEFEND_rAlt_4 = { AimVectors = { [0] = Vec3(0.944, -0.331, -0.000), }, TagName = "rAlt_4", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2674.125, 1677.875, 896.125), }, ROUTE_back_stairs2 = { TagName = "back_stairs2", GoalType = "ROUTE", Radius = 50, Position = Vec3(3972.880, 2346.876, 512.125), }, DEFEND_rDoor1 = { AimVectors = { [0] = Vec3(-0.577, 0.810, -0.106), }, TagName = "rDoor1", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1501.875, 3666.125, 644.125), }, ARTILLERY_S_rBeach_4 = { TagName = "rBeach_4", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(-940.612, 3623.112, 180.275), }, DEFEND_rTransmit4 = { AimVectors = { [0] = Vec3(0.028, -1.000, -0.003), }, TagName = "rTransmit4", GoalType = "Defend", Radius = 30, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(2915.680, 3373.860, 1152.125), }, DEFEND_rWar5 = { AimVectors = { [0] = Vec3(0.998, -0.045, -0.033), }, TagName = "rWar5", GoalType = "Defend", Radius = 30, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2828.675, 2527.817, 512.125), }, DEFEND_rUpper2 = { AimVectors = { [0] = Vec3(-0.916, -0.395, -0.064), }, TagName = "rUpper2", GoalType = "Defend", Radius = 30, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3245.875, 1294.799, 1152.125), }, DEFEND_rWar7 = { AimVectors = { [0] = Vec3(0.685, -0.723, -0.096), }, TagName = "rWar7", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2962.125, 2061.875, 544.125), }, ROUTE_beachspawn = { TagName = "beachspawn", GoalType = "ROUTE", Radius = 1500, Position = Vec3(-1993.544, 2701.034, 69.784), }, REPAIRMG42_t367 = { TeamAvailability = 6, TagName = "t367", CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2334.000, 1536.000, 944.000), }, ROUTE_duct3 = { TagName = "duct3", GoalType = "ROUTE", Radius = 25, Position = Vec3(2839.642, 2051.612, 672.125), }, ATTACK_bTransmit4 = { AimVectors = { [0] = Vec3(-0.523, 0.852, -0.000), }, TagName = "bTransmit4", GoalType = "Attack", Radius = 35, MinCampTime = 5, MaxCampTime = 10, Position = Vec3(3083.875, 2930.125, 1152.125), }, DEFEND_rBeach_7 = { AimVectors = { [0] = Vec3(-0.892, 0.392, -0.228), }, TagName = "rBeach_7", GoalType = "Defend", Radius = 10, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2713.296, 1678.332, 1184.125), }, DEFEND_rUpper6 = { AimVectors = { [0] = Vec3(0.744, 0.644, -0.178), }, TagName = "rUpper6", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2490.811, 2962.125, 1152.125), }, MOUNTMG42_t367 = { mincamptime = 15, TeamAvailability = 6, maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(2334.000, 1536.000, 920.000), }, DEFEND_rBeach2 = { AimVectors = { [0] = Vec3(-0.718, -0.655, -0.234), }, TagName = "rBeach2", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1408.265, 4334.689, 850.796), }, ARTILLERY_S_bBeach_3 = { TagName = "bBeach_3", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(1552.186, 4434.643, 867.356), }, ROUTE_ubase_stairs = { TagName = "ubase_stairs", GoalType = "ROUTE", Radius = 35, Position = Vec3(2722.026, 953.927, 968.125), }, ARTILLERY_S_rBeach_1 = { TagName = "rBeach_1", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(1568.787, 1291.675, 714.988), }, ARTILLERY_S_bTower_1 = { TagName = "bTower_1", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(2574.622, 2717.544, 1687.284), }, DEFEND_rTransmit5 = { AimVectors = { [0] = Vec3(-0.674, -0.737, 0.057), }, TagName = "rTransmit5", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3181.875, 3373.875, 1152.125), }, ARTILLERY_S_rFlag_1 = { TagName = "rFlag_1", GoalType = "ARTILLERY_S", Radius = 10, Position = Vec3(1737.054, 2690.012, 704.713), }, DEFEND_rDoor4 = { AimVectors = { [0] = Vec3(-0.777, 0.613, -0.143), }, TagName = "rDoor4", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2170.554, 2702.055, 779.745), }, DEFEND_rWall6 = { AimVectors = { [0] = Vec3(-0.574, -0.779, -0.253), }, TagName = "rWall6", GoalType = "Defend", Radius = 10, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2324.637, 2224.060, 936.125), }, DEFEND_rAlt_1 = { AimVectors = { [0] = Vec3(0.282, 0.959, -0.000), }, TagName = "rAlt_1", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2354.125, 3698.136, 600.125), }, ARTILLERY_S_bBeach_1 = { TagName = "bBeach_1", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(2297.436, 1713.177, 714.030), }, CHECKPOINT_beach_flag = { TagName = "beach_flag", CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1344.000, 3456.000, 634.000), }, AMMOCAB_eastbunker_ammocabinet = { TeamAvailability = 6, TagName = "eastbunker_ammocabinet", CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2016.000, 2340.000, 588.000), }, DEFEND_rBeach4 = { AimVectors = { [0] = Vec3(-0.968, 0.067, -0.243), }, TagName = "rBeach4", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2398.663, 1426.583, 1152.125), }, ROUTE_ubunker = { TagName = "ubunker", GoalType = "ROUTE", Radius = 35, Position = Vec3(2745.909, 2621.336, 896.125), }, SNIPE_bBeach_s4 = { AimVectors = { [0] = Vec3(0.979, -0.181, 0.094), }, TagName = "bBeach_s4", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(-885.709, 4122.903, 398.938), }, SNIPE_rBeach_s2 = { AimVectors = { [0] = Vec3(-0.925, 0.289, -0.245), }, TagName = "rBeach_s2", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(2424.122, 1159.080, 1152.125), }, CAPPOINT_Transmitter = { TagName = "Transmitter", GoalType = "CapPoint", Radius = 10, Position = Vec3(3389.184, 3186.521, 1184.125), }, ATTACK_bBeach_6 = { AimVectors = { [0] = Vec3(0.796, 0.504, 0.336), }, TagName = "bBeach_6", GoalType = "Attack", Radius = 35, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(121.092, 3440.819, 293.416), }, CALLARTILLERY_rflagart4 = { TagName = "rflagart4", GoalType = "CALLARTILLERY", Radius = 15, Position = Vec3(2386.125, 3339.875, 1160.125), }, DEFEND_rTransmit3 = { AimVectors = { [0] = Vec3(-0.099, -0.994, 0.050), }, TagName = "rTransmit3", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(2989.875, 3373.864, 1152.125), }, ATTACK_bBeach_2 = { AimVectors = { [0] = Vec3(0.962, -0.241, 0.129), }, TagName = "bBeach_2", GoalType = "Attack", Radius = 35, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(-66.006, 4050.039, 461.666), }, MOUNTMG42_mg42_1 = { mincamptime = 15, TeamAvailability = 6, maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1149.000, 3536.000, 680.000), }, ROUTE_radio = { TagName = "radio", GoalType = "ROUTE", Radius = 35, Position = Vec3(3499.858, 3122.944, 1152.125), }, AMMOCAB_eastbunker_ammocabinet_1 = { TeamAvailability = 6, TagName = "eastbunker_ammocabinet", CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3052.000, 2752.000, 556.000), }, DEFEND_rAlt_3 = { AimVectors = { [0] = Vec3(0.038, 0.999, -0.028), }, TagName = "rAlt_3", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2489.851, 2898.126, 640.125), }, DEFEND_rWall3 = { AimVectors = { [0] = Vec3(-0.529, -0.844, -0.088), }, TagName = "rWall3", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2201.145, 2174.875, 752.896), }, ARTILLERY_S_bBeach_4 = { TagName = "bBeach_4", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(2554.868, 2735.413, 1216.125), }, SNIPE_bBeach_s5 = { AimVectors = { [0] = Vec3(0.972, 0.107, 0.208), }, TagName = "bBeach_s5", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 20, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(-2509.875, 2117.826, 104.125), }, ROUTE_reclaim1 = { TagName = "reclaim1", GoalType = "ROUTE", Radius = 35, Position = Vec3(1971.949, 3252.721, 721.447), }, DEFEND_rWall4 = { AimVectors = { [0] = Vec3(-0.782, -0.616, -0.098), }, TagName = "rWall4", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2462.397, 1901.875, 752.125), }, REPAIRMG42_mg42_3 = { TeamAvailability = 6, TagName = "mg42_3", CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2365.000, 3168.000, 1200.000), }, ATTACK_bTransmit3 = { AimVectors = { [0] = Vec3(-0.981, 0.194, 0.006), }, TagName = "bTransmit3", GoalType = "Attack", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3671.331, 3083.929, 1152.125), }, DEFEND_rTransmit8 = { AimVectors = { [0] = Vec3(-0.937, -0.247, -0.247), }, TagName = "rTransmit8", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3965.875, 3165.875, 992.125), }, PLANT_Command_Post = { TeamAvailability = 6, TagName = "Command Post", CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 3, Position = Vec3(2825.500, 1271.000, 948.000), }, DEFEND_rDoor3 = { AimVectors = { [0] = Vec3(0.045, 0.992, -0.115), }, TagName = "rDoor3", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1454.230, 2610.426, 720.125), }, DEFEND_rTransmit1 = { AimVectors = { [0] = Vec3(-0.953, 0.300, -0.039), }, TagName = "rTransmit1", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3181.875, 2930.125, 1184.125), }, DEFEND_rTransmit6 = { AimVectors = { [0] = Vec3(0.243, -0.970, 0.015), }, TagName = "rTransmit6", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(2898.125, 3062.703, 1152.125), }, DEFEND_rWar1 = { AimVectors = { [0] = Vec3(0.905, -0.420, -0.069), }, TagName = "rWar1", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2556.125, 1996.575, 448.125), }, ATTACK_bTransmit7 = { AimVectors = { [0] = Vec3(-0.225, -0.974, -0.000), }, TagName = "bTransmit7", GoalType = "Attack", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(2898.125, 3373.875, 1152.125), }, DEFEND_rDoor5 = { AimVectors = { [0] = Vec3(-0.246, 0.968, -0.053), }, TagName = "rDoor5", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1501.875, 3314.125, 656.125), }, DEFEND_rWall1 = { AimVectors = { [0] = Vec3(0.493, -0.869, -0.045), }, TagName = "rWall1", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1394.128, 1654.297, 637.164), }, SNIPE_rBeach_s3 = { AimVectors = { [0] = Vec3(-0.967, 0.052, -0.248), }, TagName = "rBeach_s3", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, MaxCampTime = 90, Position = Vec3(2386.125, 1645.875, 1152.125), }, DEFEND_rTransmit9 = { AimVectors = { [0] = Vec3(-0.827, 0.482, -0.289), }, TagName = "rTransmit9", GoalType = "Defend", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3965.875, 2946.125, 992.125), }, ATTACK_bTransmit2 = { AimVectors = { [0] = Vec3(-0.997, -0.066, 0.040), }, TagName = "bTransmit2", GoalType = "Attack", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3673.875, 3165.875, 1152.125), }, ROUTE_rspawn = { TagName = "rspawn", GoalType = "ROUTE", Radius = 150, Position = Vec3(2544.916, 3193.816, 1007.750), }, ATTACK_bBeach_3 = { AimVectors = { [0] = Vec3(0.920, 0.135, 0.368), }, TagName = "bBeach_3", GoalType = "Attack", Radius = 35, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(305.851, 2129.626, 332.265), }, SNIPE_bBeach_s7 = { AimVectors = { [0] = Vec3(0.699, 0.714, 0.049), }, TagName = "bBeach_s7", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Stance = "crouch", MaxCampTime = 90, Position = Vec3(-2478.990, -2151.177, 548.514), }, DEFEND_rUpper4 = { AimVectors = { [0] = Vec3(0.069, -0.995, -0.067), }, TagName = "rUpper4", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2898.125, 3133.687, 1152.125), }, SNIPE_rBeach_s4 = { AimVectors = { [0] = Vec3(-0.920, -0.318, -0.227), }, TagName = "rBeach_s4", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Stance = "crouch", MaxCampTime = 90, Position = Vec3(2386.125, 3258.881, 1152.125), }, ATTACK_bTransmit1 = { AimVectors = { [0] = Vec3(-0.926, 0.375, 0.032), }, TagName = "bTransmit1", GoalType = "Attack", Radius = 35, MinCampTime = 5, Stance = "crouch", MaxCampTime = 10, Position = Vec3(3501.875, 2994.125, 1152.125), }, BUILD_Command_Post = { TeamAvailability = 6, TagName = "Command Post", CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2796.000, 1272.000, 948.000), }, SNIPE_rBeach_s5 = { AimVectors = { [0] = Vec3(-0.872, -0.449, -0.193), }, TagName = "rBeach_s5", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Stance = "crouch", MaxCampTime = 90, Position = Vec3(2790.813, 2417.795, 1184.125), }, ATTACK_bBeach_5 = { AimVectors = { [0] = Vec3(0.794, 0.526, 0.304), }, TagName = "bBeach_5", GoalType = "Attack", Radius = 35, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(14.909, 2507.301, 365.956), }, MOUNTMG42_mg42_3 = { mincamptime = 15, TeamAvailability = 6, maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(2365.000, 3168.000, 1176.000), }, DEFEND_rWar2 = { AimVectors = { [0] = Vec3(-0.988, -0.154, -0.015), }, TagName = "rWar2", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3565.875, 1933.875, 512.125), }, SNIPE_bBeach_s6 = { AimVectors = { [0] = Vec3(0.911, -0.371, 0.183), }, TagName = "bBeach_s6", GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Stance = "crouch", MaxCampTime = 90, Position = Vec3(-2438.020, 4316.884, 82.106), }, ROUTE_docgrab = { TagName = "docgrab", GoalType = "ROUTE", Radius = 300, Position = Vec3(3323.002, 1662.918, 480.125), }, DEFEND_rBeach6 = { AimVectors = { [0] = Vec3(-0.960, 0.034, -0.279), }, TagName = "rBeach6", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2386.125, 3033.206, 1152.125), }, REPAIRMG42_mg42_2 = { TeamAvailability = 6, TagName = "mg42_2", CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2334.000, 2656.000, 944.000), }, DEFEND_rDoor2 = { AimVectors = { [0] = Vec3(0.280, 0.955, -0.100), }, TagName = "rDoor2", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1297.708, 2801.035, 688.112), }, MOUNTMG42_mg42_2 = { mincamptime = 15, TeamAvailability = 6, maxcamptime = 30, CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(2334.000, 2656.000, 920.000), }, DEFEND_rWall2 = { AimVectors = { [0] = Vec3(0.006, -0.987, -0.158), }, TagName = "rWall2", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(1529.123, 1889.651, 708.286), }, DEFEND_rWar6 = { AimVectors = { [0] = Vec3(0.900, -0.436, -0.000), }, TagName = "rWar6", GoalType = "Defend", Radius = 30, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2850.125, 3021.875, 512.125), }, FLAG_allied_obj2 = { TeamAvailability = 4, TagName = "allied_obj2", CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3260.000, 1664.000, 480.125), }, ARTILLERY_S_bBeach_2 = { TagName = "bBeach_2", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(2301.880, 2351.619, 811.247), }, DEFEND_rWar4 = { AimVectors = { [0] = Vec3(0.005, 0.999, 0.037), [1] = Vec3(0.406, 0.911, 0.068), }, TagName = "rWar4", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3026.125, 1458.125, 544.125), }, DEFEND_rUpper5 = { AimVectors = { [0] = Vec3(-0.620, -0.784, -0.024), }, TagName = "rUpper5", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3111.106, 3373.875, 1184.125), }, DEFEND_rWar8 = { AimVectors = { [0] = Vec3(0.593, -0.804, -0.035), }, TagName = "rWar8", GoalType = "Defend", Radius = 20, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(3282.125, 2637.875, 552.125), }, REPAIRMG42_t364 = { TeamAvailability = 6, TagName = "t364", CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1149.000, 3376.000, 704.000), }, DEFEND_rWall5 = { AimVectors = { [0] = Vec3(-0.818, -0.468, -0.334), }, TagName = "rWall5", GoalType = "Defend", Radius = 35, MinCampTime = 20, MaxCampTime = 40, Position = Vec3(2354.125, 1610.309, 896.125), }, ATTACK_bBeach_1 = { AimVectors = { [0] = Vec3(0.634, 0.772, 0.050), }, TagName = "bBeach_1", GoalType = "Attack", Radius = 35, MinCampTime = 15, Stance = "crouch", MaxCampTime = 30, Position = Vec3(484.139, 21.899, 532.424), }, ROUTE_lbunker = { TagName = "lbunker", GoalType = "ROUTE", Radius = 35, Position = Vec3(2399.421, 3938.097, 600.125), }, DEFEND_rBeach3 = { AimVectors = { [0] = Vec3(-0.838, 0.482, -0.257), }, TagName = "rBeach3", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(2045.951, 860.630, 898.053), }, ARTILLERY_S_rFlag_3 = { TagName = "rFlag_3", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(1980.804, 1831.041, 581.192), }, ARTILLERY_S_rFlag_2 = { TagName = "rFlag_2", GoalType = "ARTILLERY_S", Radius = 10, Position = Vec3(1569.297, 2880.174, 682.825), }, DEFEND_rDoor6 = { AimVectors = { [0] = Vec3(-0.631, 0.761, -0.152), }, TagName = "rDoor6", GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "crouch", MaxCampTime = 40, Position = Vec3(1662.147, 3047.518, 704.125), }, PLANT_Sea_Wall_breach = { TeamAvailability = 4, TagName = "Sea Wall breach", CreateOnLoad = 0, GoalType = "PLANT", ExplosiveType = 1, Position = Vec3(1489.000, 1142.000, 621.000), }, ARTILLERY_S_bTower_2 = { TagName = "bTower_2", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(2942.667, 2876.358, 1296.125), }, };