global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1149.000, 1051.000, 75.000), TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1251.000, -1235.000, 47.000), TagName = "first_ammocabinet", TeamAvailability = 6, }, ATTACK_flag = { AimVectors = { [0] = Vec3(-0.916, -0.390, -0.095), [1] = Vec3(-0.745, -0.666, -0.024), [2] = Vec3(-0.275, -0.962, -0.010), [3] = Vec3(-0.095, -0.995, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(573.344, 2543.547, 34.454), Radius = 32, }, ATTACK_flag_1 = { AimVectors = { [0] = Vec3(-0.219, -0.975, -0.026), [1] = Vec3(-0.838, -0.545, -0.040), [2] = Vec3(-0.995, 0.048, -0.088), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(573.892, 2240.778, 42.005), Radius = 32, TagName = "flag", }, ATTACK_pickup = { AimVectors = { [0] = Vec3(0.112, 0.988, -0.110), [1] = Vec3(0.790, 0.613, -0.021), [2] = Vec3(0.535, -0.845, -0.013), [3] = Vec3(-0.168, -0.985, -0.031), [4] = Vec3(0.223, -0.975, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1402.433, -669.964, 257.125), Radius = 32, }, ATTACK_pickup_1 = { AimVectors = { [0] = Vec3(1.000, 0.010, -0.005), [1] = Vec3(0.843, -0.537, -0.009), [2] = Vec3(-0.355, -0.935, -0.005), [3] = Vec3(-0.450, -0.893, -0.009), [4] = Vec3(-0.623, -0.782, -0.008), [5] = Vec3(-0.776, -0.631, -0.006), [6] = Vec3(-0.867, -0.498, -0.009), [7] = Vec3(-0.997, 0.063, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1309.608, 1309.134, 12.098), Radius = 32, TagName = "pickup", }, ATTACK_pickup_2 = { AimVectors = { [0] = Vec3(0.995, 0.093, -0.017), [1] = Vec3(0.752, -0.659, -0.020), [2] = Vec3(0.545, -0.838, -0.013), [3] = Vec3(-0.204, -0.979, -0.012), [4] = Vec3(-0.572, -0.820, -0.006), [5] = Vec3(-0.698, -0.716, -0.001), [6] = Vec3(-0.821, -0.570, 0.001), [7] = Vec3(-0.918, -0.396, 0.003), [8] = Vec3(-0.999, -0.030, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1123.466, 1299.116, 10.686), Radius = 32, TagName = "pickup", }, ATTACK_pickup_3 = { AimVectors = { [0] = Vec3(-0.006, 1.000, 0.018), [1] = Vec3(0.184, 0.983, 0.002), [2] = Vec3(0.353, 0.936, -0.001), [3] = Vec3(0.995, -0.096, -0.016), [4] = Vec3(0.904, -0.427, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-876.640, 936.661, 2.204), Radius = 32, }, ATTACK_wall = { AimVectors = { [0] = Vec3(-0.965, 0.257, -0.046), [1] = Vec3(-0.958, -0.286, -0.023), [2] = Vec3(-0.999, -0.039, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2233.635, 2389.434, 11.109), Radius = 32, }, ATTACK_wall_1 = { AimVectors = { [0] = Vec3(-0.726, 0.687, -0.029), [1] = Vec3(-0.347, 0.938, -0.022), [2] = Vec3(0.175, 0.984, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1433.672, 1572.011, 12.942), Radius = 32, TagName = "wall", }, ATTACK_wall_2 = { AimVectors = { [0] = Vec3(-0.890, -0.448, -0.084), [1] = Vec3(-0.989, -0.127, -0.073), [2] = Vec3(-0.612, -0.790, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2055.239, 2469.550, 29.239), Radius = 32, TagName = "wall", }, ATTACK_wall_3 = { AimVectors = { [0] = Vec3(-0.350, 0.937, -0.020), [1] = Vec3(-0.931, 0.362, -0.051), [2] = Vec3(-0.996, -0.079, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1883.832, 2208.720, 3.911), Radius = 32, TagName = "wall", }, CAMP_main = { AimVectors = { [0] = Vec3(-0.634, 0.698, -0.332), [1] = Vec3(-0.973, 0.194, -0.126), [2] = Vec3(-0.881, 0.459, -0.118), [3] = Vec3(-0.826, 0.551, -0.116), [4] = Vec3(-0.566, 0.797, -0.212), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-492.062, 589.412, 136.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, CAMP_main_1 = { AimVectors = { [0] = Vec3(-0.189, 0.948, -0.256), [1] = Vec3(-0.626, 0.750, -0.215), [2] = Vec3(-0.377, 0.789, -0.484), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-700.463, 597.875, 137.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "main", }, CAMP_main_2 = { AimVectors = { [0] = Vec3(-0.640, 0.706, -0.303), [1] = Vec3(-0.206, 0.942, -0.264), [2] = Vec3(0.470, 0.855, -0.218), [3] = Vec3(0.660, 0.726, -0.191), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1377.497, 597.874, 137.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "main", }, CAMP_main_3 = { AimVectors = { [0] = Vec3(-0.640, 0.741, -0.204), [1] = Vec3(-0.261, 0.944, -0.203), [2] = Vec3(0.202, 0.953, -0.225), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1195.539, 590.924, 137.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "main", }, CAMP_switch = { AimVectors = { [0] = Vec3(0.519, 0.854, -0.043), [1] = Vec3(0.826, 0.560, -0.062), [2] = Vec3(0.996, -0.041, -0.080), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1014.887, -1093.633, 257.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, CAMP_switch_1 = { AimVectors = { [0] = Vec3(0.993, 0.118, -0.008), [1] = Vec3(1.000, -0.017, -0.003), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1425.928, -1199.915, 257.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "switch", }, CAMP_switch_2 = { AimVectors = { [0] = Vec3(-0.212, -0.977, 0.005), [1] = Vec3(-0.375, -0.927, -0.003), [2] = Vec3(-0.692, -0.721, -0.023), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1106.125, -538.452, 257.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "switch", }, CAMP_switch_3 = { AimVectors = { [0] = Vec3(-0.021, -0.999, -0.039), [1] = Vec3(-0.350, -0.936, -0.032), [2] = Vec3(-0.885, -0.464, -0.039), [3] = Vec3(-1.000, 0.020, -0.018), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1152.371, -767.982, 257.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "switch", }, CAMP_switch_4 = { AimVectors = { [0] = Vec3(0.703, -0.712, -0.006), [1] = Vec3(0.520, -0.854, 0.014), [2] = Vec3(0.239, -0.971, 0.025), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1501.875, -742.410, 257.125), Radius = 32, Roles = { [0] = "DEFENDER", }, TagName = "switch", }, CAMP_truck = { AimVectors = { [0] = Vec3(-0.947, 0.320, 0.003), [1] = Vec3(-0.315, -0.949, 0.010), [2] = Vec3(0.137, -0.990, 0.028), [3] = Vec3(0.486, -0.874, 0.004), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1378.963, 1962.689, 11.701), Radius = 32, }, CAMP_truck_1 = { AimVectors = { [0] = Vec3(0.111, -0.993, -0.032), [1] = Vec3(-0.006, -1.000, -0.012), [2] = Vec3(-0.142, -0.990, -0.010), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1807.008, 1748.775, 4.924), Radius = 32, TagName = "truck", }, CAMP_truck_2 = { AimVectors = { [0] = Vec3(0.331, -0.944, -0.011), [1] = Vec3(0.161, -0.987, -0.022), [2] = Vec3(-0.022, -0.999, -0.024), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1681.810, 1842.030, 6.034), Radius = 32, TagName = "truck", }, CAMP_truck_3 = { AimVectors = { [0] = Vec3(0.968, -0.166, 0.189), [1] = Vec3(0.896, -0.442, 0.045), [2] = Vec3(0.508, -0.861, -0.014), [3] = Vec3(-0.179, -0.984, -0.007), [4] = Vec3(-0.476, -0.879, 0.008), [5] = Vec3(-0.889, -0.457, 0.014), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1549.392, 2093.875, 7.261), Radius = 32, TagName = "truck", }, CAPPOINT_Truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1583.722, 1830.700, 86.125), }, CHECKPOINT_forward_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(776.000, 2384.000, 90.000), }, DEFEND_wall = { AimVectors = { [0] = Vec3(0.900, 0.419, -0.121), [1] = Vec3(0.992, 0.085, -0.091), [2] = Vec3(0.568, 0.821, -0.052), [3] = Vec3(0.848, 0.529, -0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1484.196, 2162.125, 8.064), Radius = 32, Stance = "crouch", }, DEFEND_wall_1 = { AimVectors = { [0] = Vec3(0.952, -0.302, -0.053), [1] = Vec3(0.840, -0.541, -0.047), [2] = Vec3(0.647, -0.759, -0.067), [3] = Vec3(0.336, -0.940, -0.053), [4] = Vec3(-0.017, -0.992, 0.128), [5] = Vec3(-0.146, -0.980, 0.136), [6] = Vec3(-0.399, -0.908, 0.127), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1827.398, 2511.950, 23.626), Radius = 32, TagName = "wall", }, DEFEND_wall_2 = { AimVectors = { [0] = Vec3(0.981, 0.195, 0.001), [1] = Vec3(0.997, 0.028, -0.069), [2] = Vec3(0.854, -0.513, -0.093), [3] = Vec3(0.704, -0.708, -0.060), [4] = Vec3(0.442, -0.895, -0.057), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1053.347, 1912.667, 58.682), Radius = 32, TagName = "wall", }, DEFEND_wall_3 = { AimVectors = { [0] = Vec3(0.296, -0.955, -0.022), [1] = Vec3(0.061, -0.998, 0.001), [2] = Vec3(-0.212, -0.977, 0.001), [3] = Vec3(-0.731, -0.675, 0.097), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1784.625, 1586.681, 5.490), Radius = 32, TagName = "wall", }, DEFEND_wall_4 = { AimVectors = { [0] = Vec3(0.567, -0.823, -0.019), [1] = Vec3(0.304, -0.953, -0.012), [2] = Vec3(-0.016, -1.000, -0.021), [3] = Vec3(-0.999, -0.030, 0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1696.571, 1591.032, 6.626), Radius = 32, TagName = "wall", }, DEFEND_wall_5 = { AimVectors = { [0] = Vec3(-0.296, -0.955, -0.032), [1] = Vec3(-0.529, -0.849, 0.011), [2] = Vec3(-0.714, -0.700, 0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2363.234, 2376.417, 5.590), Radius = 32, TagName = "wall", }, DEFEND_wall_6 = { AimVectors = { [0] = Vec3(0.996, -0.088, 0.011), [1] = Vec3(0.890, -0.456, -0.012), [2] = Vec3(0.524, -0.843, 0.125), [3] = Vec3(0.164, -0.978, 0.125), [4] = Vec3(-0.114, -0.985, 0.129), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1602.176, 2473.584, 5.136), Radius = 32, TagName = "wall", }, FLAG_scr_AXIS_GOLD = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1352.000, 1716.000, 75.125), TeamAvailability = 4, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1147.000, 940.000, 75.000), TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1140.000, -1237.000, 47.000), TagName = "first_healthcabinet", TeamAvailability = 6, }, PLANT_Main_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.629, -0.774, -0.069), [1] = Vec3(-0.888, -0.456, -0.057), [2] = Vec3(-0.108, -0.966, 0.236), [3] = Vec3(0.249, -0.938, 0.242), [4] = Vec3(0.528, -0.819, 0.224), [5] = Vec3(0.790, -0.611, -0.041), [6] = Vec3(0.996, -0.075, -0.047), [7] = Vec3(-0.882, -0.459, 0.111), [8] = Vec3(-0.959, -0.285, -0.007), [9] = Vec3(-0.999, -0.006, -0.032), }, position = Vec3(-692.793, 941.875, 26.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.833, -0.549, 0.067), [1] = Vec3(0.796, -0.602, 0.070), [2] = Vec3(0.694, -0.719, -0.043), [3] = Vec3(0.604, -0.796, -0.044), [4] = Vec3(0.387, -0.921, -0.043), [5] = Vec3(0.460, -0.881, 0.114), [6] = Vec3(0.328, -0.939, 0.107), [7] = Vec3(0.177, -0.977, 0.114), [8] = Vec3(0.001, -1.000, -0.024), [9] = Vec3(-0.461, -0.886, -0.047), }, position = Vec3(-1564.995, 1347.862, 24.335), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.267, -0.963, -0.034), [1] = Vec3(0.028, -0.999, -0.027), [10] = Vec3(-0.935, -0.355, -0.018), [2] = Vec3(0.209, -0.971, 0.114), [3] = Vec3(0.347, -0.931, 0.115), [4] = Vec3(-0.402, -0.910, 0.106), [5] = Vec3(-0.510, -0.855, 0.098), [6] = Vec3(-0.612, -0.785, 0.096), [7] = Vec3(-0.456, -0.890, -0.022), [8] = Vec3(-0.748, -0.663, -0.009), [9] = Vec3(-0.850, -0.527, -0.014), }, position = Vec3(-877.875, 1337.866, 25.125), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.526, -0.844, 0.099), [1] = Vec3(0.586, -0.810, -0.022), [2] = Vec3(0.718, -0.696, -0.022), [3] = Vec3(0.774, -0.633, -0.012), [4] = Vec3(0.836, -0.545, 0.056), [5] = Vec3(0.870, -0.490, 0.060), [6] = Vec3(0.898, -0.440, -0.007), [7] = Vec3(0.919, -0.395, -0.005), [8] = Vec3(0.055, -0.998, -0.003), }, position = Vec3(-1773.875, 1369.380, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-960.000, 612.000, 90.000), TagName = "Main gate", TeamAvailability = 4, }, SWITCH_door = { AimPosition = Vec3(-1467.715, -516.125, 315.442), Facing = Vec3(0.002, 0.991, -0.133), GoalType = "SWITCH", Position = Vec3(-1468.214, -567.097, 257.364), Radius = 32, }, Version = 1, };