global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_first_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2971.000, -3547.000, 187.000), Radius = 0, Range = 1250, SerialNum = 338, TagName = "first_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_first_ammocabinet_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(30.000, 2650.000, 508.000), Radius = 0, Range = 1250, SerialNum = 346, TagName = "first_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_first_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_first_ammocabinet_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1597.000, -3603.000, 177.000), Radius = 0, Range = 1250, SerialNum = 366, TagName = "first_ammocabinet", TeamAvailability = 6, Version = 1, }, ATTACK_dropoff = { AimVectors = { [0] = Vec3(0.176, -0.982, 0.075), [1] = Vec3(0.531, -0.845, 0.060), [2] = Vec3(0.866, -0.492, 0.088), [3] = Vec3(-0.354, -0.934, 0.058), [4] = Vec3(0.677, 0.734, 0.058), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff", Orientation = Vec3(-2.964, 0.075, -0.000), Position = Vec3(1661.107, -863.373, 133.408), Radius = 32, SerialNum = 248, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_1 = { AimVectors = { [0] = Vec3(0.976, -0.203, 0.077), [1] = Vec3(0.860, -0.501, 0.096), [2] = Vec3(0.996, 0.025, 0.081), [3] = Vec3(-0.203, -0.979, -0.011), [4] = Vec3(-0.480, -0.877, -0.013), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_1", Orientation = Vec3(-1.776, 0.077, -0.000), Position = Vec3(2144.913, 111.293, 163.793), Radius = 32, SerialNum = 278, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_2 = { AimVectors = { [0] = Vec3(-0.456, -0.885, -0.096), [1] = Vec3(-0.205, -0.977, -0.050), [2] = Vec3(-0.746, -0.663, -0.052), [3] = Vec3(-0.975, -0.222, 0.014), [4] = Vec3(0.863, 0.495, 0.100), [5] = Vec3(0.805, -0.589, 0.071), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_2", Orientation = Vec3(2.666, -0.096, -0.000), Position = Vec3(2436.965, -1363.686, 150.283), Radius = 32, SerialNum = 256, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_3 = { AimVectors = { [0] = Vec3(-0.653, -0.748, -0.117), [1] = Vec3(-0.731, -0.676, -0.092), [2] = Vec3(-0.814, -0.573, -0.094), [3] = Vec3(-0.880, -0.453, -0.143), [4] = Vec3(-0.619, -0.770, -0.151), [5] = Vec3(-0.019, -0.996, -0.086), [6] = Vec3(0.546, 0.837, 0.031), [7] = Vec3(0.155, 0.987, 0.038), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_3", Orientation = Vec3(2.424, -0.117, -0.000), Position = Vec3(3010.702, -1366.804, 236.616), Radius = 32, SerialNum = 310, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_4 = { AimVectors = { [0] = Vec3(0.409, -0.912, -0.021), [1] = Vec3(0.331, -0.944, -0.019), [2] = Vec3(0.303, -0.951, 0.065), [3] = Vec3(0.216, -0.976, -0.008), [4] = Vec3(-0.037, -0.999, -0.025), [5] = Vec3(0.644, -0.765, 0.012), [6] = Vec3(0.951, -0.309, 0.010), [7] = Vec3(0.766, 0.642, 0.037), [8] = Vec3(0.531, 0.847, 0.008), [9] = Vec3(-0.002, 1.000, 0.019), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_4", Orientation = Vec3(-2.720, -0.021, -0.000), Position = Vec3(1465.827, -925.575, 152.872), Radius = 32, SerialNum = 236, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_5 = { AimVectors = { [0] = Vec3(-0.277, -0.961, -0.009), [1] = Vec3(0.651, -0.759, -0.006), [2] = Vec3(0.982, 0.188, 0.000), [3] = Vec3(0.660, 0.750, -0.054), [4] = Vec3(-0.564, 0.826, -0.008), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_5", Orientation = Vec3(2.860, -0.009, -0.000), Position = Vec3(1790.861, -2564.457, 97.125), Radius = 32, SerialNum = 228, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_6 = { AimVectors = { [0] = Vec3(0.290, -0.957, -0.008), [1] = Vec3(-0.654, -0.756, 0.004), [2] = Vec3(-0.314, -0.949, -0.025), [3] = Vec3(0.853, 0.521, -0.031), [4] = Vec3(-0.173, 0.981, -0.084), [5] = Vec3(-0.926, 0.376, -0.040), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_6", Orientation = Vec3(-2.847, -0.008, -0.000), Position = Vec3(2036.642, -2562.272, 97.125), Radius = 32, SerialNum = 272, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_7 = { AimVectors = { [0] = Vec3(-0.779, -0.627, -0.006), [1] = Vec3(0.436, -0.900, 0.002), [2] = Vec3(-0.768, 0.640, -0.008), [3] = Vec3(-0.079, 0.995, -0.057), [4] = Vec3(0.541, 0.841, -0.025), [5] = Vec3(-0.999, -0.036, -0.036), [6] = Vec3(-0.401, -0.915, -0.048), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_7", Orientation = Vec3(2.249, -0.006, -0.000), Position = Vec3(2025.094, -2697.769, 97.125), Radius = 32, SerialNum = 220, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_dropoff_8 = { AimVectors = { [0] = Vec3(0.863, -0.505, 0.002), [1] = Vec3(0.976, 0.200, 0.090), [2] = Vec3(0.377, -0.926, 0.019), [3] = Vec3(-0.777, -0.628, -0.040), [4] = Vec3(-0.998, 0.045, -0.050), [5] = Vec3(-0.956, -0.287, -0.057), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_dropoff_8", Orientation = Vec3(-2.100, 0.002, -0.000), Position = Vec3(2805.601, 113.363, 220.162), Radius = 32, SerialNum = 218, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate = { AimVectors = { [0] = Vec3(-0.720, 0.693, 0.040), [1] = Vec3(-0.333, 0.943, -0.023), [2] = Vec3(-0.042, 0.999, -0.010), [3] = Vec3(0.321, 0.946, -0.037), [4] = Vec3(0.515, 0.856, -0.042), [5] = Vec3(0.969, -0.239, -0.063), [6] = Vec3(-0.933, -0.347, -0.092), [7] = Vec3(-0.436, -0.897, -0.075), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate", Orientation = Vec3(0.804, 0.040, -0.000), Position = Vec3(-2447.486, -1455.285, 233.481), Radius = 32, SerialNum = 216, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_1 = { AimVectors = { [0] = Vec3(-0.732, 0.676, 0.081), [1] = Vec3(-0.936, -0.342, 0.086), [2] = Vec3(0.464, 0.886, -0.017), [3] = Vec3(-0.133, 0.989, 0.063), [4] = Vec3(-0.546, 0.835, 0.063), [5] = Vec3(0.047, -0.999, -0.004), [6] = Vec3(-0.409, -0.907, 0.098), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_1", Orientation = Vec3(0.825, 0.081, -0.000), Position = Vec3(-1959.555, -945.733, 179.163), Radius = 32, SerialNum = 250, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_2 = { AimVectors = { [0] = Vec3(-0.991, -0.131, -0.012), [1] = Vec3(-0.930, 0.366, -0.029), [2] = Vec3(0.414, 0.910, 0.029), [3] = Vec3(0.087, 0.996, 0.036), [4] = Vec3(-0.353, 0.936, 0.006), [5] = Vec3(0.773, -0.632, -0.058), [6] = Vec3(0.109, -0.993, -0.033), [7] = Vec3(-0.544, -0.839, -0.000), [8] = Vec3(-0.863, -0.502, -0.060), [9] = Vec3(0.997, -0.019, -0.069), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_2", Orientation = Vec3(1.703, -0.012, -0.000), Position = Vec3(-2234.913, 52.373, 217.125), Radius = 32, SerialNum = 226, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_3 = { AimVectors = { [0] = Vec3(-0.392, 0.920, 0.021), [1] = Vec3(-0.994, 0.102, -0.035), [2] = Vec3(-0.949, -0.314, -0.035), [3] = Vec3(-0.654, -0.756, -0.023), [4] = Vec3(0.074, -0.997, 0.010), [5] = Vec3(0.625, -0.781, 0.008), [6] = Vec3(0.870, -0.492, -0.025), [7] = Vec3(0.844, 0.537, 0.012), [8] = Vec3(0.241, 0.970, 0.038), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_3", Orientation = Vec3(0.403, 0.021, -0.000), Position = Vec3(-2465.612, 550.964, 217.125), Radius = 32, SerialNum = 290, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_4 = { AimVectors = { [0] = Vec3(0.167, -0.985, -0.048), [1] = Vec3(-0.171, -0.985, -0.038), [2] = Vec3(-0.443, -0.895, -0.052), [3] = Vec3(-0.720, -0.692, -0.056), [4] = Vec3(0.857, -0.513, -0.054), [5] = Vec3(0.947, -0.320, -0.037), [6] = Vec3(0.671, 0.741, -0.023), [7] = Vec3(-0.994, 0.052, -0.096), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_4", Orientation = Vec3(-2.974, -0.048, -0.000), Position = Vec3(-1835.297, 1860.485, 310.078), Radius = 32, SerialNum = 72, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_5 = { AimVectors = { [0] = Vec3(-0.953, -0.290, -0.092), [1] = Vec3(-0.691, -0.720, -0.071), [10] = Vec3(-0.359, 0.933, -0.004), [2] = Vec3(-0.823, -0.561, -0.090), [3] = Vec3(0.985, -0.175, 0.008), [4] = Vec3(0.720, -0.692, -0.046), [5] = Vec3(0.521, -0.852, -0.050), [6] = Vec3(0.190, -0.981, -0.042), [7] = Vec3(-0.220, -0.975, -0.037), [8] = Vec3(-0.398, -0.916, -0.056), [9] = Vec3(0.894, 0.443, 0.071), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_5", Orientation = Vec3(1.866, -0.092, -0.000), Position = Vec3(-2338.721, 1154.883, 263.835), Radius = 32, SerialNum = 258, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_6 = { AimVectors = { [0] = Vec3(0.716, -0.698, -0.029), [1] = Vec3(0.999, 0.026, -0.025), [2] = Vec3(0.914, 0.405, -0.025), [3] = Vec3(0.449, 0.893, 0.019), [4] = Vec3(-0.864, 0.501, -0.044), [5] = Vec3(-0.994, 0.103, -0.040), [6] = Vec3(-0.713, -0.700, -0.033), [7] = Vec3(-0.458, -0.889, -0.010), [8] = Vec3(-0.443, 0.896, -0.031), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_6", Orientation = Vec3(-2.344, -0.029, -0.000), Position = Vec3(-2459.564, -469.146, 215.795), Radius = 32, SerialNum = 260, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_7 = { AimVectors = { [0] = Vec3(0.146, -0.985, -0.096), [1] = Vec3(-0.015, 0.997, 0.077), [2] = Vec3(-0.969, 0.245, -0.021), [3] = Vec3(-0.990, -0.133, -0.046), [4] = Vec3(-0.953, -0.300, -0.044), [5] = Vec3(-0.864, -0.501, -0.038), [6] = Vec3(-0.328, -0.944, -0.035), [7] = Vec3(-0.091, -0.995, -0.050), [8] = Vec3(-0.602, -0.798, -0.017), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_7", Orientation = Vec3(-2.994, -0.096, -0.000), Position = Vec3(-1694.641, 781.828, 249.932), Radius = 32, SerialNum = 264, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_gate_8 = { AimVectors = { [0] = Vec3(-0.999, -0.021, 0.040), [1] = Vec3(0.046, 0.998, -0.040), [2] = Vec3(-0.835, 0.550, 0.012), [3] = Vec3(-0.691, 0.723, 0.002), [4] = Vec3(-0.468, -0.880, 0.079), [5] = Vec3(0.147, -0.989, 0.008), [6] = Vec3(-0.700, -0.713, 0.052), [7] = Vec3(-0.892, -0.449, 0.056), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_gate_8", Orientation = Vec3(1.592, 0.040, -0.000), Position = Vec3(-1715.114, -703.694, 187.595), Radius = 32, SerialNum = 88, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower = { AimVectors = { [0] = Vec3(-0.671, -0.741, -0.000), [1] = Vec3(-0.953, -0.304, -0.012), [2] = Vec3(-0.949, 0.315, -0.023), [3] = Vec3(0.126, -0.991, -0.035), [4] = Vec3(0.092, 0.995, -0.048), [5] = Vec3(-0.808, -0.449, -0.382), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower", Orientation = Vec3(2.406, 0.000, -0.000), Position = Vec3(194.994, 84.967, 2507.125), Radius = 32, SerialNum = 92, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_1 = { AimVectors = { [0] = Vec3(-0.041, -0.997, -0.060), [1] = Vec3(0.721, -0.692, -0.029), [2] = Vec3(0.941, 0.336, -0.040), [3] = Vec3(0.218, 0.975, -0.042), [4] = Vec3(0.891, -0.289, -0.351), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_1", Orientation = Vec3(3.101, -0.060, -0.000), Position = Vec3(-164.294, 69.962, 2507.125), Radius = 32, SerialNum = 274, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_2 = { AimVectors = { [0] = Vec3(-0.865, 0.502, -0.013), [1] = Vec3(-0.746, 0.666, -0.004), [2] = Vec3(0.013, 1.000, -0.004), [3] = Vec3(-0.999, -0.037, -0.037), [4] = Vec3(-0.543, 0.798, -0.262), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_2", Orientation = Vec3(1.045, -0.013, -0.000), Position = Vec3(197.075, -245.181, 2507.125), Radius = 32, SerialNum = 244, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_3 = { AimVectors = { [0] = Vec3(-0.324, -0.946, -0.006), [1] = Vec3(0.489, -0.872, -0.015), [2] = Vec3(0.892, 0.451, -0.021), [3] = Vec3(-0.333, 0.943, -0.000), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_3", Orientation = Vec3(2.811, -0.006, -0.000), Position = Vec3(-117.552, -7.948, 329.125), Radius = 32, SerialNum = 280, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_4 = { AimVectors = { [0] = Vec3(0.859, 0.512, -0.006), [1] = Vec3(-0.525, 0.851, 0.006), [2] = Vec3(-0.992, 0.127, 0.004), [3] = Vec3(0.897, -0.441, -0.013), [4] = Vec3(-0.422, 0.907, -0.010), [5] = Vec3(-0.744, 0.669, 0.006), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_4", Orientation = Vec3(-1.034, -0.006, -0.000), Position = Vec3(-0.967, -196.445, 329.125), Radius = 32, SerialNum = 188, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_5 = { AimVectors = { [0] = Vec3(0.303, 0.126, 0.945), [1] = Vec3(0.310, 0.009, 0.951), [2] = Vec3(0.944, 0.283, 0.168), [3] = Vec3(0.932, -0.342, 0.119), [4] = Vec3(0.800, 0.589, 0.111), [5] = Vec3(0.133, 0.991, 0.027), [6] = Vec3(-0.945, 0.325, -0.015), [7] = Vec3(0.796, -0.599, -0.084), [8] = Vec3(0.530, 0.847, 0.048), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_5", Orientation = Vec3(-1.178, 1.236, -0.000), Position = Vec3(-1000.953, -200.738, 208.125), Radius = 32, SerialNum = 210, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_6 = { AimVectors = { [0] = Vec3(0.303, 0.026, 0.952), [1] = Vec3(0.302, -0.128, 0.945), [2] = Vec3(0.733, 0.676, 0.075), [3] = Vec3(0.159, 0.986, 0.052), [4] = Vec3(-0.966, -0.258, -0.019), [5] = Vec3(-0.292, -0.956, -0.012), [6] = Vec3(0.536, -0.844, -0.017), [7] = Vec3(0.799, -0.581, 0.155), [8] = Vec3(0.981, -0.100, 0.166), [9] = Vec3(0.908, 0.394, 0.144), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_6", Orientation = Vec3(-1.486, 1.261, -0.000), Position = Vec3(-992.595, 105.337, 208.302), Radius = 32, SerialNum = 232, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tower_7 = { AimVectors = { [0] = Vec3(-0.128, -0.109, 0.986), [1] = Vec3(-0.126, 0.027, 0.992), [2] = Vec3(-0.447, -0.849, 0.282), [3] = Vec3(-0.516, 0.794, 0.321), [4] = Vec3(0.229, -0.973, 0.004), [5] = Vec3(0.406, 0.912, 0.067), [6] = Vec3(-0.195, 0.974, 0.119), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tower_7", Orientation = Vec3(2.277, 1.401, -0.000), Position = Vec3(595.952, 52.862, 209.620), Radius = 32, SerialNum = 182, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tunnel = { AimVectors = { [0] = Vec3(-0.589, -0.787, 0.185), [1] = Vec3(-0.946, -0.272, 0.176), [2] = Vec3(-0.775, 0.632, 0.017), [3] = Vec3(-0.495, 0.869, -0.027), [4] = Vec3(-0.954, 0.277, 0.115), [5] = Vec3(0.334, -0.942, -0.019), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tunnel", Orientation = Vec3(2.499, 0.186, -0.000), Position = Vec3(-966.604, -2699.415, 229.053), Radius = 32, SerialNum = 268, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tunnel_1 = { AimVectors = { [0] = Vec3(-0.998, -0.016, 0.056), [1] = Vec3(-0.927, 0.373, -0.044), [2] = Vec3(-0.427, 0.904, -0.033), [3] = Vec3(-0.292, 0.955, -0.048), [4] = Vec3(-0.696, 0.718, 0.021), [5] = Vec3(-0.683, -0.730, -0.025), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tunnel_1", Orientation = Vec3(1.587, 0.056, -0.000), Position = Vec3(-1079.313, -3158.817, 316.709), Radius = 32, SerialNum = 162, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tunnel_2 = { AimVectors = { [0] = Vec3(-0.704, 0.710, -0.010), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tunnel_2", Orientation = Vec3(0.781, -0.010, -0.000), Position = Vec3(-1317.358, -1911.010, 199.341), Radius = 32, SerialNum = 164, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tunnel_3 = { AimVectors = { [0] = Vec3(0.403, -0.909, 0.102), [1] = Vec3(-0.547, -0.834, -0.073), [2] = Vec3(-0.998, -0.030, -0.061), [3] = Vec3(-0.538, 0.843, -0.004), [4] = Vec3(-0.232, 0.972, -0.025), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tunnel_3", Orientation = Vec3(-2.724, 0.102, -0.000), Position = Vec3(-1968.543, -2461.211, 202.313), Radius = 32, SerialNum = 212, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tunnel_4 = { AimVectors = { [0] = Vec3(-0.053, 0.995, 0.088), [1] = Vec3(-0.719, 0.695, -0.029), [2] = Vec3(-0.903, -0.426, -0.052), [3] = Vec3(-0.182, -0.979, -0.096), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tunnel_4", Orientation = Vec3(0.053, 0.088, -0.000), Position = Vec3(-1765.524, -3219.331, 217.596), Radius = 32, SerialNum = 208, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_tunnel_5 = { AimVectors = { [0] = Vec3(0.426, -0.905, 0.012), [1] = Vec3(0.740, -0.669, 0.075), [2] = Vec3(0.980, -0.181, 0.084), [3] = Vec3(0.415, 0.909, 0.021), [4] = Vec3(0.000, 1.000, 0.023), [5] = Vec3(-0.436, 0.900, 0.008), [6] = Vec3(0.947, 0.316, 0.057), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_tunnel_5", Orientation = Vec3(-2.679, -0.019, -0.000), Position = Vec3(-2455.860, -2745.943, 155.365), Radius = 32, SerialNum = 202, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, BUILD_Assault_Ladder = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Assault_Ladder", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(400.000, 192.000, 400.000), Radius = 0, SerialNum = 376, Stance = "crouch", TagName = "Assault Ladder", TeamAvailability = 4, Version = 1, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Assault_Ramp", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1544.000, -1464.000, 259.000), Radius = 0, SerialNum = 384, Stance = "crouch", TagName = "Assault Ramp", TeamAvailability = 4, Version = 1, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Neutral_Command_Post", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-650.000, 2256.000, 324.000), Radius = 0, SerialNum = 352, Stance = "crouch", TagName = "Neutral Command Post", TeamAvailability = 6, Version = 1, }, CAPPOINT_Radio = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 32, Name = "CAPPOINT_Radio", Orientation = Vec3(-3.137, -0.440, -0.000), Position = Vec3(1891.323, -2978.496, 97.125), Radius = 0, SerialNum = 194, TagName = "Radio", TeamAvailability = 30, Version = 1, }, CHECKPOINT_forward_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", GroupName = "", MinRadius = 0, Name = "CHECKPOINT_forward_flag", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-648.000, 2648.000, 384.000), Radius = 0, SerialNum = 382, TagName = "forward_flag", TeamAvailability = 30, Version = 1, }, DEFEND_dropoff = { AimVectors = { [0] = Vec3(0.040, 0.999, -0.000), [1] = Vec3(0.280, 0.960, -0.004), [2] = Vec3(0.508, 0.861, -0.002), [3] = Vec3(0.596, 0.803, -0.002), [4] = Vec3(0.999, 0.010, -0.042), [5] = Vec3(0.801, 0.599, -0.012), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff", Orientation = Vec3(-0.040, 0.000, -0.000), Position = Vec3(1672.778, -2982.073, 97.125), Radius = 32, SerialNum = 184, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_1 = { AimVectors = { [0] = Vec3(-0.559, 0.829, 0.010), [1] = Vec3(-0.332, 0.943, 0.008), [2] = Vec3(-0.119, 0.993, -0.000), [3] = Vec3(-0.810, 0.586, -0.017), [4] = Vec3(-0.955, 0.297, -0.008), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_1", Orientation = Vec3(0.594, 0.010, -0.000), Position = Vec3(2169.251, -2997.014, 97.125), Radius = 32, SerialNum = 180, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_2 = { AimVectors = { [0] = Vec3(-0.941, 0.339, -0.015), [1] = Vec3(-0.742, 0.671, 0.019), [2] = Vec3(-0.496, 0.868, 0.021), [3] = Vec3(-0.212, 0.977, 0.006), [4] = Vec3(0.187, 0.982, 0.010), [5] = Vec3(-0.985, -0.172, -0.015), [6] = Vec3(-0.480, -0.877, -0.025), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_2", Orientation = Vec3(1.225, -0.015, -0.000), Position = Vec3(2154.352, -2490.821, 97.125), Radius = 32, SerialNum = 178, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_3 = { AimVectors = { [0] = Vec3(-0.697, -0.716, -0.019), [1] = Vec3(-0.445, -0.895, -0.019), [2] = Vec3(0.460, -0.888, 0.025), [3] = Vec3(0.963, 0.245, 0.117), [4] = Vec3(-0.297, 0.944, 0.145), [5] = Vec3(0.754, 0.650, 0.094), [6] = Vec3(-0.955, -0.297, 0.015), [7] = Vec3(-0.894, 0.443, 0.069), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_3", Orientation = Vec3(2.370, -0.019, -0.000), Position = Vec3(2233.219, -1761.236, 110.499), Radius = 32, SerialNum = 80, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_4 = { AimVectors = { [0] = Vec3(-0.308, 0.950, 0.054), [1] = Vec3(-0.803, 0.594, 0.050), [2] = Vec3(-0.996, 0.091, -0.000), [3] = Vec3(0.549, 0.833, 0.067), [4] = Vec3(0.866, -0.473, 0.164), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_4", Orientation = Vec3(0.314, 0.054, -0.000), Position = Vec3(2237.163, -2285.875, 98.325), Radius = 32, SerialNum = 176, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_5 = { AimVectors = { [0] = Vec3(0.195, 0.980, 0.038), [1] = Vec3(0.702, 0.712, 0.031), [2] = Vec3(0.949, 0.316, 0.008), [3] = Vec3(0.999, -0.031, 0.027), [4] = Vec3(-0.854, 0.520, -0.015), [5] = Vec3(-0.685, -0.728, 0.029), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_5", Orientation = Vec3(-0.197, 0.038, -0.000), Position = Vec3(1499.478, -2263.965, 98.250), Radius = 32, SerialNum = 172, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_6 = { AimVectors = { [0] = Vec3(-0.571, 0.810, -0.136), [1] = Vec3(-0.175, 0.982, -0.069), [2] = Vec3(0.573, 0.819, -0.023), [3] = Vec3(0.774, 0.633, -0.015), [4] = Vec3(0.988, 0.146, 0.046), [5] = Vec3(0.077, 0.976, -0.206), [6] = Vec3(-0.422, 0.822, -0.382), [7] = Vec3(0.882, -0.467, -0.063), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_6", Orientation = Vec3(0.614, -0.136, -0.000), Position = Vec3(1945.661, -2415.850, 257.125), Radius = 32, SerialNum = 170, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_7 = { AimVectors = { [0] = Vec3(0.998, -0.061, -0.027), [1] = Vec3(0.809, -0.584, -0.071), [2] = Vec3(0.141, -0.989, -0.035), [3] = Vec3(0.444, -0.896, 0.012), [4] = Vec3(0.945, -0.327, 0.031), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_7", Orientation = Vec3(-1.632, -0.027, -0.000), Position = Vec3(1519.782, 148.370, 175.093), Radius = 32, SerialNum = 96, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_dropoff_8 = { AimVectors = { [0] = Vec3(-0.975, 0.206, -0.086), [1] = Vec3(-0.993, -0.047, -0.105), [2] = Vec3(-0.904, -0.416, -0.098), [3] = Vec3(-0.098, -0.994, -0.046), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_dropoff_8", Orientation = Vec3(1.363, -0.086, -0.000), Position = Vec3(3178.585, 190.341, 254.497), Radius = 32, SerialNum = 100, Stance = "stand", TagName = "dropoff", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate = { AimVectors = { [0] = Vec3(0.704, 0.709, -0.033), [1] = Vec3(0.998, 0.046, -0.035), [2] = Vec3(0.850, -0.525, -0.054), [3] = Vec3(0.157, 0.986, -0.048), [4] = Vec3(0.070, 0.998, -0.002), [5] = Vec3(-0.133, 0.991, -0.017), [6] = Vec3(-0.840, -0.530, -0.117), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate", Orientation = Vec3(-0.782, -0.033, -0.000), Position = Vec3(-2694.576, -1218.702, 247.692), Radius = 32, SerialNum = 104, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_1 = { AimVectors = { [0] = Vec3(0.853, 0.520, 0.042), [1] = Vec3(0.881, -0.473, 0.017), [2] = Vec3(0.989, 0.147, 0.015), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_1", Orientation = Vec3(-1.023, 0.042, -0.000), Position = Vec3(-3175.334, 326.398, 185.125), Radius = 32, SerialNum = 118, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_2 = { AimVectors = { [0] = Vec3(0.901, 0.434, 0.019), [1] = Vec3(0.999, -0.009, 0.042), [2] = Vec3(0.835, -0.551, 0.006), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_2", Orientation = Vec3(-1.121, 0.019, -0.000), Position = Vec3(-3170.482, -65.729, 185.125), Radius = 32, SerialNum = 134, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_3 = { AimVectors = { [0] = Vec3(0.320, 0.945, 0.069), [1] = Vec3(-0.855, 0.517, -0.046), [2] = Vec3(-0.501, 0.865, -0.025), [3] = Vec3(0.743, 0.664, 0.088), [4] = Vec3(0.964, 0.259, 0.063), [5] = Vec3(0.897, -0.441, 0.008), [6] = Vec3(0.704, -0.710, 0.004), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_3", Orientation = Vec3(-0.327, 0.069, -0.000), Position = Vec3(-2704.820, 1039.495, 226.648), Radius = 32, SerialNum = 150, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_4 = { AimVectors = { [0] = Vec3(0.968, 0.250, 0.008), [1] = Vec3(0.674, 0.738, 0.025), [2] = Vec3(0.992, -0.119, 0.033), [3] = Vec3(0.767, -0.640, 0.050), [4] = Vec3(0.547, -0.835, 0.062), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_4", Orientation = Vec3(-1.318, 0.008, -0.000), Position = Vec3(-3073.882, -396.657, 185.125), Radius = 32, SerialNum = 166, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_5 = { AimVectors = { [0] = Vec3(0.526, 0.851, -0.008), [1] = Vec3(0.075, 0.997, 0.035), [2] = Vec3(-0.345, 0.938, 0.040), [3] = Vec3(-0.777, 0.629, 0.031), [4] = Vec3(-0.969, 0.246, -0.008), [5] = Vec3(0.113, -0.991, -0.075), [6] = Vec3(-0.179, -0.983, -0.046), [7] = Vec3(-0.531, -0.847, -0.036), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_5", Orientation = Vec3(-0.553, -0.008, -0.000), Position = Vec3(-1698.582, 1053.799, 270.068), Radius = 32, SerialNum = 322, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_6 = { AimVectors = { [0] = Vec3(0.771, 0.635, 0.056), [1] = Vec3(0.988, 0.149, 0.035), [2] = Vec3(-0.481, 0.876, 0.042), [3] = Vec3(-0.797, 0.599, 0.075), [4] = Vec3(-0.997, 0.037, 0.071), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_6", Orientation = Vec3(-0.882, 0.056, -0.000), Position = Vec3(-1026.669, 1396.224, 245.052), Radius = 32, SerialNum = 306, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_7 = { AimVectors = { [0] = Vec3(0.323, 0.945, -0.054), [1] = Vec3(-0.053, 0.998, 0.033), [2] = Vec3(-0.696, 0.717, 0.038), [3] = Vec3(-0.998, 0.042, 0.042), [4] = Vec3(-0.717, -0.696, 0.046), [5] = Vec3(-0.004, -0.999, 0.042), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_7", Orientation = Vec3(-0.329, -0.054, -0.000), Position = Vec3(-1703.686, -460.344, 188.413), Radius = 32, SerialNum = 214, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_gate_8 = { AimVectors = { [0] = Vec3(0.693, 0.720, -0.031), [1] = Vec3(0.253, 0.967, 0.021), [2] = Vec3(-0.089, 0.995, 0.033), [3] = Vec3(0.553, -0.833, -0.015), [4] = Vec3(0.342, -0.940, -0.006), [5] = Vec3(-0.011, -1.000, -0.029), [6] = Vec3(-0.342, -0.940, 0.010), [7] = Vec3(-0.906, -0.422, 0.040), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gate_8", Orientation = Vec3(-0.767, -0.031, -0.000), Position = Vec3(-2200.743, -721.170, 207.659), Radius = 32, SerialNum = 276, Stance = "stand", TagName = "gate", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower = { AimVectors = { [0] = Vec3(0.870, -0.491, 0.033), [1] = Vec3(0.323, -0.946, -0.004), [2] = Vec3(0.644, -0.719, -0.260), [3] = Vec3(0.915, -0.396, -0.081), [4] = Vec3(0.829, -0.556, -0.069), [5] = Vec3(0.498, -0.820, -0.282), [6] = Vec3(0.994, 0.023, -0.107), [7] = Vec3(-0.106, -0.992, -0.065), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower", Orientation = Vec3(-2.085, 0.033, -0.000), Position = Vec3(-138.605, 192.743, 2507.125), Radius = 32, SerialNum = 246, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower_1 = { AimVectors = { [0] = Vec3(0.476, 0.858, -0.193), [1] = Vec3(0.848, 0.531, -0.015), [2] = Vec3(0.804, 0.591, -0.061), [3] = Vec3(0.898, 0.436, -0.063), [4] = Vec3(0.587, 0.809, -0.006), [5] = Vec3(0.981, 0.187, -0.048), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower_1", Orientation = Vec3(-0.507, -0.194, -0.000), Position = Vec3(-150.389, -298.692, 2507.125), Radius = 32, SerialNum = 242, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower_2 = { AimVectors = { [0] = Vec3(1.000, 0.001, 0.004), [1] = Vec3(0.904, 0.216, -0.369), [2] = Vec3(0.989, -0.125, -0.082), [3] = Vec3(0.993, 0.090, -0.077), [4] = Vec3(0.820, -0.566, -0.088), [5] = Vec3(0.843, 0.530, -0.092), [6] = Vec3(0.625, -0.781, -0.019), [7] = Vec3(0.903, -0.005, -0.429), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower_2", Orientation = Vec3(-1.570, 0.004, -0.000), Position = Vec3(-166.430, -33.685, 2507.125), Radius = 32, SerialNum = 224, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower_3 = { AimVectors = { [0] = Vec3(-0.172, -0.985, 0.008), [1] = Vec3(0.324, -0.946, -0.002), [2] = Vec3(0.817, -0.577, -0.019), [3] = Vec3(0.948, -0.320, -0.000), [4] = Vec3(0.021, -1.000, -0.017), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower_3", Orientation = Vec3(2.968, 0.008, -0.000), Position = Vec3(-199.186, 228.349, 329.125), Radius = 32, SerialNum = 204, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower_4 = { AimVectors = { [0] = Vec3(-0.083, 0.997, -0.008), [1] = Vec3(0.550, 0.835, -0.008), [2] = Vec3(-0.310, 0.949, -0.058), [3] = Vec3(0.283, 0.959, -0.002), [4] = Vec3(1.000, 0.024, -0.002), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower_4", Orientation = Vec3(0.083, -0.008, -0.000), Position = Vec3(-175.187, -176.243, 329.125), Radius = 32, SerialNum = 186, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tower_5 = { AimVectors = { [0] = Vec3(-0.606, 0.795, 0.013), [1] = Vec3(-0.937, -0.349, -0.008), [2] = Vec3(-0.821, 0.570, -0.002), [3] = Vec3(-0.814, -0.581, -0.027), [4] = Vec3(-0.434, 0.901, -0.000), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tower_5", Orientation = Vec3(0.651, 0.013, -0.000), Position = Vec3(221.275, -62.952, 329.125), Radius = 32, SerialNum = 168, Stance = "stand", TagName = "tower", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tunnel = { AimVectors = { [0] = Vec3(0.926, 0.371, 0.069), [1] = Vec3(0.990, 0.117, 0.081), [2] = Vec3(0.979, -0.192, 0.067), [3] = Vec3(0.905, 0.414, -0.096), [4] = Vec3(0.677, 0.726, -0.119), [5] = Vec3(0.875, -0.459, -0.151), [6] = Vec3(0.990, 0.010, -0.143), [7] = Vec3(-0.015, 0.996, -0.084), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tunnel", Orientation = Vec3(-1.190, 0.069, -0.000), Position = Vec3(-1304.899, -3162.398, 331.710), Radius = 32, SerialNum = 282, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tunnel_1 = { AimVectors = { [0] = Vec3(0.968, -0.223, 0.113), [1] = Vec3(0.902, -0.418, 0.107), [2] = Vec3(0.797, -0.597, 0.098), [3] = Vec3(0.955, -0.291, -0.057), [4] = Vec3(0.991, -0.097, -0.090), [5] = Vec3(0.591, -0.806, -0.036), [6] = Vec3(0.215, -0.972, 0.094), [7] = Vec3(-0.169, -0.985, 0.012), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tunnel_1", Orientation = Vec3(-1.797, 0.113, -0.000), Position = Vec3(-1560.611, -1667.179, 196.900), Radius = 32, SerialNum = 40, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tunnel_2 = { AimVectors = { [0] = Vec3(0.630, 0.773, 0.075), [1] = Vec3(0.933, 0.332, 0.136), [2] = Vec3(0.976, -0.160, 0.149), [3] = Vec3(0.665, -0.731, 0.153), [4] = Vec3(-0.241, -0.963, 0.119), [5] = Vec3(0.225, -0.967, 0.123), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tunnel_2", Orientation = Vec3(-0.683, 0.075, -0.000), Position = Vec3(-2350.008, -2968.831, 153.998), Radius = 32, SerialNum = 284, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tunnel_3 = { AimVectors = { [0] = Vec3(-0.999, 0.008, -0.052), [1] = Vec3(-0.843, 0.536, 0.044), [2] = Vec3(-0.339, 0.941, 0.023), [3] = Vec3(-0.209, 0.977, 0.027), [4] = Vec3(0.269, 0.956, 0.119), [5] = Vec3(0.500, 0.846, 0.187), [6] = Vec3(0.845, 0.482, 0.232), [7] = Vec3(0.984, -0.007, 0.180), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tunnel_3", Orientation = Vec3(1.563, -0.052, -0.000), Position = Vec3(-1858.343, -3718.492, 162.182), Radius = 32, SerialNum = 124, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tunnel_4 = { AimVectors = { [0] = Vec3(0.869, 0.495, -0.017), [1] = Vec3(0.980, 0.188, 0.063), [2] = Vec3(0.996, 0.063, 0.058), [3] = Vec3(1.000, -0.000, -0.011), [4] = Vec3(0.121, 0.992, 0.025), [5] = Vec3(-0.028, 0.999, 0.027), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tunnel_4", Orientation = Vec3(-1.053, -0.017, -0.000), Position = Vec3(-3809.015, -3855.219, 56.856), Radius = 32, SerialNum = 288, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_tunnel_5 = { AimVectors = { [0] = Vec3(0.534, 0.842, 0.081), [1] = Vec3(0.926, 0.347, 0.147), [2] = Vec3(0.957, -0.215, 0.197), [3] = Vec3(0.824, -0.549, 0.136), [4] = Vec3(-0.442, 0.895, -0.056), [5] = Vec3(-0.672, 0.736, -0.082), [6] = Vec3(-0.879, 0.461, -0.123), [7] = Vec3(-0.536, -0.830, -0.153), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_tunnel_5", Orientation = Vec3(-0.565, 0.081, -0.000), Position = Vec3(-1783.715, -2875.775, 248.853), Radius = 32, SerialNum = 56, Stance = "stand", TagName = "tunnel", TeamAvailability = 30, Version = 1, Weapons = { }, }, FLAG_Technical_Manuals = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_Technical_Manuals", Orientation = Vec3(-0.000, 0.000, -0.000), Position = Vec3(14.000, -286.000, 2547.125), Radius = 0, SerialNum = 360, TagName = "Technical Manuals", TeamAvailability = 4, Version = 1, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_first_healthcabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2860.000, -3549.000, 187.000), Radius = 0, Range = 1250, SerialNum = 336, TagName = "first_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_first_healthcabinet_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(28.000, 2539.000, 508.000), Radius = 0, Range = 1250, SerialNum = 344, TagName = "first_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_first_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_first_healthcabinet_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1708.000, -3605.000, 177.000), Radius = 0, Range = 1250, SerialNum = 364, TagName = "first_healthcabinet", TeamAvailability = 6, Version = 1, }, MOUNTMG42_BunkerMG = { AimVectors = { [0] = Vec3(-0.012, 0.998, 0.054), [1] = Vec3(-0.132, 0.991, 0.027), [2] = Vec3(0.433, 0.901, 0.034), [3] = Vec3(0.800, 0.598, 0.059), [4] = Vec3(0.840, 0.535, 0.087), [5] = Vec3(-0.273, 0.961, 0.040), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_BunkerMG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1996.000, -2320.000, 164.000), Radius = 0, SerialNum = 390, TagName = "BunkerMG", TeamAvailability = 6, Version = 1, }, MOUNTMG42_RockMG = { AimVectors = { [0] = Vec3(-0.907, 0.422, -0.011), [1] = Vec3(-0.588, 0.808, 0.031), [2] = Vec3(-0.693, 0.721, -0.006), [3] = Vec3(-0.936, 0.352, -0.032), [4] = Vec3(-0.982, 0.186, -0.032), [5] = Vec3(-0.994, 0.100, -0.032), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_RockMG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3393.000, -384.000, 292.000), Radius = 0, SerialNum = 394, TagName = "RockMG", TeamAvailability = 6, Version = 1, }, MOVER_lift = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_lift", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(19.500, 198.000, 395.500), Radius = 0, SerialNum = 362, TagName = "lift", TeamAvailability = 6, Version = 1, }, PLANT_Assault_Ladder = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Assault_Ladder", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(335.010, -36.000, 1269.624), Radius = 0, SerialNum = 378, TagName = "Assault Ladder", TeamAvailability = 2, Version = 1, }, PLANT_Assault_Ramp = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Assault_Ramp", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1358.999, -1936.000, 327.315), Radius = 0, SerialNum = 386, TagName = "Assault Ramp", TeamAvailability = 2, Version = 1, }, PLANT_Neutral_Command_Post = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Neutral_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-649.001, 2275.495, 324.000), Radius = 0, SerialNum = 354, TagName = "Neutral Command Post", TeamAvailability = 6, Version = 1, }, REPAIRMG42_BunkerMG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_BunkerMG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1996.000, -2320.000, 164.000), Radius = 0, SerialNum = 392, TagName = "BunkerMG", TeamAvailability = 6, Version = 1, }, REPAIRMG42_RockMG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_RockMG", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3393.000, -384.000, 292.000), Radius = 0, SerialNum = 396, TagName = "RockMG", TeamAvailability = 6, Version = 1, }, ROUTE_Spawn_Allies = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Spawn_Allies", Orientation = Vec3(-0.048, -0.445, -0.000), Position = Vec3(1809.386, -3425.786, 135.126), Radius = 125, SerialNum = 324, TagName = "Spawn_Allies", TeamAvailability = 30, Version = 1, }, ROUTE_Spawn_Axis = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Spawn_Axis", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3550.000, -74.000, 409.125), Radius = 125, SerialNum = 262, TagName = "Spawn_Axis", TeamAvailability = 30, Version = 1, }, ROUTE_Spawn_Flag = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_Spawn_Flag", Orientation = Vec3(2.922, -0.403, -0.000), Position = Vec3(-501.078, 2745.733, 321.125), Radius = 125, SerialNum = 294, TagName = "Spawn_Flag", TeamAvailability = 30, Version = 1, }, ROUTE_gate = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gate", Orientation = Vec3(-1.575, -0.368, -0.000), Position = Vec3(-1806.233, -57.420, 202.536), Radius = 125, SerialNum = 326, TagName = "gate", TeamAvailability = 30, Version = 1, }, ROUTE_gateA = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateA", Orientation = Vec3(0.036, -0.418, -0.000), Position = Vec3(-357.458, 1801.108, 254.227), Radius = 125, SerialNum = 36, TagName = "gateA", TeamAvailability = 30, Version = 1, }, ROUTE_gateA_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateA_1", Orientation = Vec3(1.777, -0.280, -0.000), Position = Vec3(-1414.592, 1510.229, 265.646), Radius = 125, SerialNum = 330, TagName = "gateA", TeamAvailability = 30, Version = 1, }, ROUTE_gateA_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateA_2", Orientation = Vec3(3.019, -0.305, -0.000), Position = Vec3(-1713.216, 784.383, 247.270), Radius = 125, SerialNum = 48, TagName = "gateA", TeamAvailability = 30, Version = 1, }, ROUTE_gateB = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateB", Orientation = Vec3(2.587, -0.259, -0.000), Position = Vec3(-1384.705, 2491.875, 305.889), Radius = 125, SerialNum = 52, TagName = "gateB", TeamAvailability = 30, Version = 1, }, ROUTE_gateB_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateB_1", Orientation = Vec3(2.746, -0.297, -0.000), Position = Vec3(-1518.189, 2010.822, 290.008), Radius = 125, SerialNum = 60, TagName = "gateB", TeamAvailability = 30, Version = 1, }, ROUTE_gateB_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateB_2", Orientation = Vec3(-2.924, -0.232, -0.000), Position = Vec3(-1986.214, 776.493, 221.898), Radius = 125, SerialNum = 64, TagName = "gateB", TeamAvailability = 30, Version = 1, }, ROUTE_gateC = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateC", Orientation = Vec3(2.451, -0.244, -0.000), Position = Vec3(-1679.748, 2808.383, 273.125), Radius = 125, SerialNum = 68, TagName = "gateC", TeamAvailability = 30, Version = 1, }, ROUTE_gateC_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateC_1", Orientation = Vec3(2.385, -0.345, -0.000), Position = Vec3(-2459.210, 1999.410, 235.618), Radius = 125, SerialNum = 328, TagName = "gateC", TeamAvailability = 30, Version = 1, }, ROUTE_gateC_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateC_2", Orientation = Vec3(-2.462, -0.365, -0.000), Position = Vec3(-2588.902, 864.573, 217.593), Radius = 125, SerialNum = 316, TagName = "gateC", TeamAvailability = 30, Version = 1, }, ROUTE_gateD = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD", Orientation = Vec3(0.316, -0.340, -0.000), Position = Vec3(-950.563, 2994.443, 300.194), Radius = 125, SerialNum = 298, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_gateD_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD_1", Orientation = Vec3(1.170, -0.397, -0.000), Position = Vec3(-1077.976, 3457.062, 129.313), Radius = 125, SerialNum = 266, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_gateD_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD_2", Orientation = Vec3(2.451, -0.305, -0.000), Position = Vec3(-2223.215, 3404.196, 132.059), Radius = 125, SerialNum = 252, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_gateD_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD_3", Orientation = Vec3(-2.888, -0.416, -0.000), Position = Vec3(-2889.148, 2429.035, 269.550), Radius = 125, SerialNum = 82, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_gateD_4 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD_4", Orientation = Vec3(-2.389, -0.445, -0.000), Position = Vec3(-3303.779, 1628.744, 122.624), Radius = 125, SerialNum = 86, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_gateD_5 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD_5", Orientation = Vec3(3.111, -0.334, -0.000), Position = Vec3(-3065.243, 869.943, 185.125), Radius = 125, SerialNum = 90, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_gateD_6 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_gateD_6", Orientation = Vec3(-1.863, -0.284, -0.000), Position = Vec3(-2349.903, 89.418, 215.701), Radius = 125, SerialNum = 94, TagName = "gateD", TeamAvailability = 30, Version = 1, }, ROUTE_ladders = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders", Orientation = Vec3(-1.519, -0.330, -0.000), Position = Vec3(-1922.186, -3455.126, -302.875), Radius = 125, SerialNum = 98, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_1", Orientation = Vec3(-1.517, -0.259, -0.000), Position = Vec3(766.878, -3450.415, -302.875), Radius = 125, SerialNum = 110, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_2", Orientation = Vec3(0.077, -0.411, -0.000), Position = Vec3(1149.984, -2746.885, 199.125), Radius = 125, SerialNum = 126, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_3", Orientation = Vec3(-0.010, -0.428, -0.000), Position = Vec3(950.484, -2297.471, -286.867), Radius = 125, SerialNum = 142, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_4 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_4", Orientation = Vec3(0.008, -0.196, -0.000), Position = Vec3(20.360, -270.494, -286.867), Radius = 125, SerialNum = 158, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_5 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_5", Orientation = Vec3(0.463, -0.505, -0.000), Position = Vec3(59.141, -23.399, 991.125), Radius = 125, SerialNum = 174, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_6 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_6", Orientation = Vec3(-0.028, -0.637, -0.000), Position = Vec3(12.887, -79.268, 1315.350), Radius = 125, SerialNum = 190, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_7 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_7", Orientation = Vec3(0.315, -0.342, -0.000), Position = Vec3(47.751, -10.412, 1643.125), Radius = 125, SerialNum = 206, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_ladders_8 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ladders_8", Orientation = Vec3(-2.703, -0.518, -0.000), Position = Vec3(-5.241, -60.166, 1967.261), Radius = 125, SerialNum = 222, TagName = "ladders", TeamAvailability = 30, Version = 1, }, ROUTE_lift = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_lift", Orientation = Vec3(-0.791, -0.323, -0.000), Position = Vec3(-118.578, 12.815, 329.125), Radius = 125, SerialNum = 238, TagName = "lift", TeamAvailability = 30, Version = 1, }, ROUTE_lift_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_lift_1", Orientation = Vec3(-0.004, -0.536, -0.000), Position = Vec3(15.372, -74.359, 2293.341), Radius = 125, SerialNum = 254, TagName = "lift", TeamAvailability = 30, Version = 1, }, ROUTE_objrun = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun", Orientation = Vec3(1.562, -0.257, -0.000), Position = Vec3(-758.990, -1283.301, 130.277), Radius = 125, SerialNum = 270, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB", Orientation = Vec3(0.683, -0.234, -0.000), Position = Vec3(-2127.491, 1400.366, 291.334), Radius = 125, SerialNum = 302, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_1", Orientation = Vec3(-0.348, -0.219, -0.000), Position = Vec3(-2691.098, 2674.238, 242.986), Radius = 125, SerialNum = 334, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_10 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_10", Orientation = Vec3(1.925, -0.392, -0.000), Position = Vec3(3225.640, -1765.225, 239.003), Radius = 125, SerialNum = 38, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_2", Orientation = Vec3(-1.578, -0.282, -0.000), Position = Vec3(-1472.378, 3519.582, 94.247), Radius = 125, SerialNum = 42, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_3", Orientation = Vec3(-1.703, -0.217, -0.000), Position = Vec3(627.490, 3409.109, 224.528), Radius = 125, SerialNum = 46, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_4 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_4", Orientation = Vec3(-1.989, -0.225, -0.000), Position = Vec3(1366.835, 3167.847, 224.396), Radius = 125, SerialNum = 50, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_5 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_5", Orientation = Vec3(-2.575, -0.240, -0.000), Position = Vec3(2376.751, 2151.740, 196.932), Radius = 125, SerialNum = 54, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_6 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_6", Orientation = Vec3(-2.911, -0.238, -0.000), Position = Vec3(2620.601, 1150.844, 289.813), Radius = 125, SerialNum = 58, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_7 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_7", Orientation = Vec3(-3.074, -0.344, -0.000), Position = Vec3(2847.952, 471.918, 258.425), Radius = 125, SerialNum = 62, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_8 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_8", Orientation = Vec3(-2.083, -0.323, -0.000), Position = Vec3(3508.097, 100.973, 224.933), Radius = 125, SerialNum = 66, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrunB_9 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunB_9", Orientation = Vec3(-2.964, -0.365, -0.000), Position = Vec3(3695.776, -641.740, 199.701), Radius = 125, SerialNum = 70, TagName = "objrunB", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_1", Orientation = Vec3(0.568, -0.211, -0.000), Position = Vec3(-1262.838, -585.629, 187.992), Radius = 125, SerialNum = 74, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_2", Orientation = Vec3(0.366, -0.240, -0.000), Position = Vec3(-1710.138, 288.146, 227.044), Radius = 125, SerialNum = 78, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_3", Orientation = Vec3(-1.494, -0.315, -0.000), Position = Vec3(-793.012, 1548.621, 251.226), Radius = 125, SerialNum = 160, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_4 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_4", Orientation = Vec3(-1.993, -0.276, -0.000), Position = Vec3(131.331, 1650.159, 346.913), Radius = 125, SerialNum = 156, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_5 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_5", Orientation = Vec3(-2.377, -0.388, -0.000), Position = Vec3(1631.244, 1146.157, 262.150), Radius = 125, SerialNum = 154, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_6 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_6", Orientation = Vec3(3.021, -0.269, -0.000), Position = Vec3(1899.867, -144.180, 153.495), Radius = 125, SerialNum = 152, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrun_7 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrun_7", Orientation = Vec3(-3.043, -0.347, -0.000), Position = Vec3(1859.845, -1405.070, 162.107), Radius = 125, SerialNum = 148, TagName = "objrun", TeamAvailability = 30, Version = 1, }, ROUTE_objrunpoint = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunpoint", Orientation = Vec3(3.071, -0.374, -0.000), Position = Vec3(1739.748, -2000.612, 80.666), Radius = 125, SerialNum = 102, TagName = "objrunpoint", TeamAvailability = 30, Version = 1, }, ROUTE_objrunsplit = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_objrunsplit", Orientation = Vec3(0.925, -0.171, -0.000), Position = Vec3(-1962.464, 1038.078, 249.461), Radius = 125, SerialNum = 146, TagName = "objrunsplit", TeamAvailability = 30, Version = 1, }, ROUTE_ramp = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ramp", Orientation = Vec3(-1.578, -0.576, -0.000), Position = Vec3(1146.010, -2146.802, 521.125), Radius = 125, SerialNum = 144, TagName = "ramp", TeamAvailability = 30, Version = 1, }, ROUTE_ramp_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ramp_1", Orientation = Vec3(1.610, 0.132, -0.000), Position = Vec3(322.229, -2172.729, 21.131), Radius = 125, SerialNum = 140, TagName = "ramp", TeamAvailability = 30, Version = 1, }, ROUTE_ramp_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ramp_2", Orientation = Vec3(1.676, 0.177, -0.000), Position = Vec3(-365.202, -2127.376, 128.366), Radius = 125, SerialNum = 138, TagName = "ramp", TeamAvailability = 30, Version = 1, }, ROUTE_ramp_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ramp_3", Orientation = Vec3(1.606, -0.004, -0.000), Position = Vec3(-1118.740, -2321.343, 196.113), Radius = 125, SerialNum = 136, TagName = "ramp", TeamAvailability = 30, Version = 1, }, ROUTE_ramp_4 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ramp_4", Orientation = Vec3(0.778, -0.132, -0.000), Position = Vec3(-1736.568, -2054.735, 186.716), Radius = 125, SerialNum = 132, TagName = "ramp", TeamAvailability = 30, Version = 1, }, ROUTE_ramp_5 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_ramp_5", Orientation = Vec3(0.226, -0.192, -0.000), Position = Vec3(-1961.289, -1472.639, 158.502), Radius = 125, SerialNum = 130, TagName = "ramp", TeamAvailability = 30, Version = 1, }, ROUTE_tower = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower", Orientation = Vec3(1.721, -0.365, -0.000), Position = Vec3(-1033.624, -61.553, 209.900), Radius = 125, SerialNum = 128, TagName = "tower", TeamAvailability = 30, Version = 1, }, ROUTE_towerA = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_towerA", Orientation = Vec3(-1.574, -0.357, -0.000), Position = Vec3(-428.487, -456.458, 321.125), Radius = 125, SerialNum = 286, TagName = "towerA", TeamAvailability = 30, Version = 1, }, ROUTE_towerA_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_towerA_1", Orientation = Vec3(-1.533, -0.370, -0.000), Position = Vec3(311.669, -454.894, 321.125), Radius = 125, SerialNum = 318, TagName = "towerA", TeamAvailability = 30, Version = 1, }, ROUTE_towerB = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_towerB", Orientation = Vec3(2.229, -0.372, -0.000), Position = Vec3(456.275, -29.079, 321.125), Radius = 125, SerialNum = 120, TagName = "towerB", TeamAvailability = 30, Version = 1, }, ROUTE_tower_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_1", Orientation = Vec3(-1.564, -0.192, -0.000), Position = Vec3(-526.689, -81.389, 321.125), Radius = 125, SerialNum = 116, TagName = "tower", TeamAvailability = 30, Version = 1, }, ROUTE_tower_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_2", Orientation = Vec3(2.679, -0.292, -0.000), Position = Vec3(-266.607, 418.218, 321.125), Radius = 125, SerialNum = 114, TagName = "tower", TeamAvailability = 30, Version = 1, }, ROUTE_tower_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tower_3", Orientation = Vec3(-2.072, -0.322, -0.000), Position = Vec3(219.823, 421.284, 321.125), Radius = 125, SerialNum = 112, TagName = "tower", TeamAvailability = 30, Version = 1, }, ROUTE_towertop = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_towertop", Orientation = Vec3(2.525, -0.566, -0.000), Position = Vec3(23.859, 46.160, 2507.125), Radius = 125, SerialNum = 108, TagName = "towertop", TeamAvailability = 30, Version = 1, }, ROUTE_tunnel = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_tunnel", Orientation = Vec3(3.068, -0.234, -0.000), Position = Vec3(-2229.951, -3124.708, 163.685), Radius = 125, SerialNum = 106, TagName = "tunnel", TeamAvailability = 30, Version = 1, }, Version = 1, };