global _MG = { ATTACK_password1 = { AimVectors = { [0] = Vec3(-0.961, 0.272, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1907.312, 2639.517, 800.125), Radius = 32, }, ATTACK_password2 = { AimVectors = { [0] = Vec3(-0.880, -0.457, -0.129), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1924.705, 2735.783, 801.125), Radius = 32, }, ATTACK_truck1 = { AimVectors = { [0] = Vec3(-0.999, 0.045, -0.007), [1] = Vec3(-0.022, 0.980, 0.198), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2018.610, 1059.575, 256.125), Radius = 32, }, ATTACK_truck2 = { AimVectors = { [0] = Vec3(0.759, 0.420, 0.497), [1] = Vec3(0.464, 0.768, 0.441), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1491.831, 944.776, 32.125), Radius = 32, }, ATTACK_truck3 = { AimVectors = { [0] = Vec3(0.883, -0.469, -0.022), [1] = Vec3(0.353, -0.932, 0.077), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1214.168, 788.246, 9.125), Radius = 32, }, ATTACK_truck4 = { AimVectors = { [0] = Vec3(0.348, 0.926, 0.147), [1] = Vec3(-0.468, 0.880, 0.079), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1730.867, 108.993, 9.125), Radius = 32, Stance = "crouch", }, ATTACK_truck5 = { AimVectors = { [0] = Vec3(0.470, 0.847, -0.250), [1] = Vec3(-0.995, 0.096, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1228.646, 208.015, 256.125), Radius = 32, Stance = "crouch", }, ATTACK_truck6 = { AimVectors = { [0] = Vec3(0.989, 0.131, 0.071), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1210.886, -408.619, 6.283), Radius = 32, Stance = "prone", }, CAPPOINT_Truck = { GoalType = "CapPoint", Position = Vec3(1670.180, -815.874, 8.346), Radius = 35, }, CHECKPOINT_allied_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-256.000, -512.000, 104.000), }, DEFEND_Endoarm_Room_1 = { AimVectors = { [0] = Vec3(-0.706, 0.708, -0.017), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-152.577, 1626.430, 545.125), Radius = 32, }, DEFEND_Endoarm_Room_2 = { AimVectors = { [0] = Vec3(0.451, -0.889, 0.084), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-552.415, 2068.615, 544.125), Radius = 32, }, DEFEND_Endoarm_Room_3 = { AimVectors = { [0] = Vec3(0.469, 0.882, -0.049), [1] = Vec3(0.003, 0.998, -0.057), [2] = Vec3(0.696, 0.716, -0.043), [3] = Vec3(0.990, 0.132, -0.057), [4] = Vec3(0.580, 0.744, 0.330), [5] = Vec3(0.189, 0.882, 0.432), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-548.463, 1650.279, 545.125), Radius = 32, }, DEFEND_Endoarm_Room_4 = { AimVectors = { [0] = Vec3(-0.982, 0.188, 0.014), [1] = Vec3(-0.911, -0.411, -0.009), [2] = Vec3(0.007, -1.000, -0.009), [3] = Vec3(-0.306, 0.952, 0.020), [4] = Vec3(-0.263, 0.595, 0.759), [5] = Vec3(0.325, 0.588, 0.741), [6] = Vec3(-0.999, -0.042, -0.011), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-342.328, 1853.774, 545.125), Radius = 32, }, DEFEND_Endoarm_Room_5 = { AimVectors = { [0] = Vec3(0.073, 0.997, -0.003), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-408.130, 1480.643, 545.125), Radius = 32, }, DEFEND_OverView_1 = { AimVectors = { [0] = Vec3(-0.068, -0.965, -0.251), [1] = Vec3(1.000, -0.029, -0.006), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1168.999, 2481.211, 768.125), Radius = 32, }, DEFEND_OverView_2 = { AimVectors = { [0] = Vec3(-0.970, 0.231, 0.079), [1] = Vec3(-0.607, 0.793, 0.053), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-916.443, 1404.335, 512.125), Radius = 32, }, DEFEND_OverView_3 = { AimVectors = { [0] = Vec3(-0.581, -0.792, -0.186), [1] = Vec3(-0.957, -0.290, -0.014), [2] = Vec3(0.836, -0.549, -0.012), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-615.875, 2676.237, 769.125), Radius = 32, }, DEFEND_OverView_4 = { AimVectors = { [0] = Vec3(-0.961, -0.276, 0.006), [1] = Vec3(0.480, -0.877, 0.002), [2] = Vec3(-0.978, 0.196, 0.072), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1229.903, 1701.733, 520.125), Radius = 32, }, DEFEND_OverView_5 = { AimVectors = { [0] = Vec3(0.828, 0.559, 0.040), [1] = Vec3(-0.952, 0.305, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1691.026, 1388.320, 512.125), Radius = 32, }, DEFEND_Password_Room_1 = { AimVectors = { [0] = Vec3(-0.879, -0.478, -0.003), [1] = Vec3(-0.812, 0.583, 0.025), [2] = Vec3(-0.993, 0.122, 0.007), [3] = Vec3(-0.589, -0.808, -0.006), [4] = Vec3(-0.047, -0.999, 0.004), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1305.348, 2398.361, 769.125), Radius = 32, }, DEFEND_Password_Room_2 = { AimVectors = { [0] = Vec3(-0.562, -0.826, -0.035), [1] = Vec3(0.606, -0.776, -0.172), [2] = Vec3(-0.000, -1.000, -0.031), [3] = Vec3(-0.994, -0.102, -0.044), [4] = Vec3(-0.859, -0.510, -0.044), [5] = Vec3(-0.360, -0.932, -0.036), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1375.557, 2765.875, 801.125), Radius = 32, }, DEFEND_Password_Room_3 = { AimVectors = { [0] = Vec3(-0.040, -0.998, -0.056), [1] = Vec3(0.340, -0.940, -0.019), [2] = Vec3(0.713, -0.701, -0.019), [3] = Vec3(0.955, -0.294, -0.026), [4] = Vec3(-0.609, -0.793, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1692.574, 2753.399, 785.125), Radius = 32, }, DEFEND_Password_Room_4 = { AimVectors = { [0] = Vec3(0.881, -0.463, -0.099), [1] = Vec3(0.659, -0.747, -0.088), [2] = Vec3(0.996, -0.057, -0.067), [3] = Vec3(0.982, 0.179, -0.064), [4] = Vec3(0.920, 0.387, -0.065), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1995.811, 2528.510, 801.125), Radius = 32, Stance = "crouch", }, DEFEND_Password_Room_5 = { AimVectors = { [0] = Vec3(0.987, 0.162, -0.015), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1958.326, 2363.660, 768.125), Radius = 32, }, DEFEND_Password_Room_6 = { AimVectors = { [0] = Vec3(-0.213, 0.976, 0.037), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1547.397, 2009.410, 769.125), Radius = 32, Stance = "crouch", }, DEFEND_Truck_1 = { AimVectors = { [0] = Vec3(-0.799, 0.601, 0.001), [1] = Vec3(-0.999, -0.043, -0.000), [2] = Vec3(-0.963, 0.269, 0.001), [3] = Vec3(-0.537, 0.843, 0.008), [4] = Vec3(-0.302, 0.953, 0.030), [5] = Vec3(0.032, 0.999, 0.032), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1862.158, -487.516, 1.125), Radius = 32, }, DEFEND_Truck_2 = { AimVectors = { [0] = Vec3(-0.920, -0.392, 0.003), [1] = Vec3(-0.995, -0.100, 0.014), [2] = Vec3(-0.853, 0.518, 0.062), [3] = Vec3(-0.199, 0.980, 0.016), [4] = Vec3(-0.497, 0.868, 0.016), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1967.338, -17.884, 1.234), Radius = 32, }, DEFEND_Truck_4 = { AimVectors = { [0] = Vec3(-0.613, -0.789, -0.041), [1] = Vec3(-0.200, -0.979, -0.037), [2] = Vec3(0.429, -0.902, -0.040), [3] = Vec3(0.978, -0.204, -0.040), [4] = Vec3(0.959, 0.281, -0.039), [5] = Vec3(0.475, 0.880, -0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1375.837, 47.526, 1.125), Radius = 32, }, DEFEND_Truck_5 = { AimVectors = { [0] = Vec3(-0.400, 0.916, -0.015), [1] = Vec3(-1.000, 0.006, -0.024), [2] = Vec3(-0.874, 0.486, -0.003), [3] = Vec3(0.125, 0.992, 0.013), [4] = Vec3(0.290, 0.957, 0.016), [5] = Vec3(0.572, 0.820, 0.017), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1420.334, -535.950, 1.125), Radius = 32, }, DEFEND_Truck_6 = { AimVectors = { [0] = Vec3(0.706, 0.708, 0.021), [1] = Vec3(-0.273, 0.960, 0.055), [2] = Vec3(-0.355, -0.935, -0.019), [3] = Vec3(0.741, -0.671, -0.026), [4] = Vec3(0.982, 0.188, -0.027), [5] = Vec3(0.370, 0.928, 0.048), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1250.806, -276.587, 9.125), Radius = 32, }, DEFEND_Truck_7 = { AimVectors = { [0] = Vec3(-0.409, 0.912, 0.033), [1] = Vec3(-0.854, 0.515, 0.071), [2] = Vec3(-0.969, -0.246, 0.013), [3] = Vec3(-0.832, -0.554, 0.011), [4] = Vec3(-0.628, -0.778, 0.007), [5] = Vec3(-0.412, -0.911, 0.008), [6] = Vec3(-0.202, -0.979, 0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1948.213, 208.958, 1.270), Radius = 32, }, DEFEND_Truck_8 = { AimVectors = { [0] = Vec3(-0.016, 0.999, -0.037), [1] = Vec3(-0.467, 0.883, -0.051), [2] = Vec3(0.493, 0.870, -0.025), [3] = Vec3(0.287, 0.958, -0.024), [4] = Vec3(-0.256, 0.967, -0.019), [5] = Vec3(0.242, 0.970, -0.016), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1614.536, -765.866, 9.125), Radius = 32, }, FLAG_Endoarm = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-352.000, 1760.000, 581.125), TeamAvailability = 4, }, MOUNTMG42_Garage_Ramp = { AimVectors = { [0] = Vec3(-0.596, 0.380, 0.707), [1] = Vec3(0.843, 0.537, -0.035), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1248.000, 320.000, 100.000), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1665.188, -975.211, 75.000), TeamAvailability = 6, }, PLANT_Service_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(336.000, 144.000, 326.000), TagName = "Service Door", TeamAvailability = 4, }, REPAIRMG42_Garage_Ramp = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1248.000, 320.000, 100.000), TeamAvailability = 6, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(-2837.162, -2414.631, 1.200), Radius = 300, }, ROUTE_Axis_Ramp = { GoalType = "ROUTE", Position = Vec3(501.777, 3015.302, 577.125), Radius = 125, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(380.790, 4288.115, 545.125), Radius = 300, }, ROUTE_Axis_Tunnel = { GoalType = "ROUTE", Position = Vec3(-923.936, 3123.358, 521.125), Radius = 200, }, ROUTE_East_Stairs = { GoalType = "ROUTE", Position = Vec3(-716.715, 797.089, 81.125), Radius = 50, }, ROUTE_East_Stairs_Exit = { GoalType = "ROUTE", Position = Vec3(-718.404, 1094.491, 241.125), Radius = 50, }, ROUTE_EndoArm = { GoalType = "ROUTE", Position = Vec3(-402.125, 1755.863, 545.125), Radius = 300, }, ROUTE_Far_Road_Area = { GoalType = "ROUTE", Position = Vec3(-2125.661, 1249.924, 512.125), Radius = 125, }, ROUTE_Flag_Spawn = { GoalType = "ROUTE", Position = Vec3(-262.615, -538.125, 33.125), Radius = 300, }, ROUTE_Garage_Ramp = { GoalType = "ROUTE", Position = Vec3(1677.240, 1380.334, 257.135), Radius = 300, }, ROUTE_MG_Drop = { GoalType = "ROUTE", Position = Vec3(1165.025, 244.155, 257.125), Radius = 125, }, ROUTE_MG_Exit = { GoalType = "ROUTE", Position = Vec3(1171.220, 63.407, 33.125), Radius = 125, }, ROUTE_Main_Entrance = { GoalType = "ROUTE", Position = Vec3(-1297.095, -1033.396, 33.125), Radius = 125, }, ROUTE_OverView = { GoalType = "ROUTE", Position = Vec3(-163.044, 2560.405, 768.125), Radius = 170, }, ROUTE_OverView_Ladder_Access = { GoalType = "ROUTE", Position = Vec3(88.508, 1420.010, 609.125), Radius = 125, }, ROUTE_PW_Room_Back_Door = { GoalType = "ROUTE", Position = Vec3(-1597.602, 3060.001, 769.125), Radius = 75, }, ROUTE_PW_Room_Side_Door = { GoalType = "ROUTE", Position = Vec3(-1160.333, 2586.333, 769.125), Radius = 75, }, ROUTE_PW_Room_Stairs = { GoalType = "ROUTE", Position = Vec3(-1726.599, 1850.988, 721.125), Radius = 75, }, ROUTE_Service_Door = { GoalType = "ROUTE", Position = Vec3(332.438, 80.811, 257.125), Radius = 125, }, ROUTE_Side_Entrance = { GoalType = "ROUTE", Position = Vec3(-768.181, -1559.153, 33.125), Radius = 125, }, ROUTE_Under_PW_Room = { GoalType = "ROUTE", Position = Vec3(-1921.521, 2579.459, 513.125), Radius = 125, }, ROUTE_West_Stairs = { GoalType = "ROUTE", Position = Vec3(-1452.710, 642.921, 145.125), Radius = 75, }, ROUTE_West_Stairs_Exit = { GoalType = "ROUTE", Position = Vec3(-1189.962, 1095.313, 241.125), Radius = 50, }, ROUTE_axis_stairs = { GoalType = "ROUTE", Position = Vec3(839.385, 2647.640, 641.125), Radius = 125, }, ROUTE_service_shaft = { GoalType = "ROUTE", Position = Vec3(-293.555, 1155.342, 321.125), Radius = 80, }, ROUTE_stairs_exit = { GoalType = "ROUTE", Position = Vec3(-1344.192, 1340.620, 513.125), Radius = 80, }, ROUTE_west_ladder = { GoalType = "ROUTE", Position = Vec3(-1517.119, 1186.019, 769.125), Radius = 125, }, SWITCH_Garage_Door = { AimPosition = Vec3(1838.879, 900.125, 306.426), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1842.185, 948.823, 257.125), Radius = 32, }, SWITCH_Password_Door = { AimPosition = Vec3(-1824.032, 2747.875, 862.278), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1822.705, 2716.146, 801.125), Radius = 32, }, SWITCH_Password_Reset = { AimPosition = Vec3(-551.085, 2124.437, 811.262), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-515.354, 2123.265, 769.125), Radius = 32, }, SWITCH_num1 = { AimPosition = Vec3(-548.179, 2087.875, 604.665), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-547.972, 2062.158, 545.125), Radius = 32, }, SWITCH_num2 = { AimPosition = Vec3(-492.506, 2087.875, 605.742), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-492.347, 2067.926, 545.125), Radius = 32, }, SWITCH_num3 = { AimPosition = Vec3(-435.877, 2087.875, 605.264), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-436.036, 2068.765, 545.125), Radius = 32, }, SWITCH_num4 = { AimPosition = Vec3(-380.156, 2087.875, 604.535), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-380.204, 2068.611, 545.125), Radius = 32, }, SWITCH_num5 = { AimPosition = Vec3(-324.779, 2087.875, 604.532), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-325.224, 2068.756, 545.125), Radius = 32, }, SWITCH_num6 = { AimPosition = Vec3(-268.426, 2087.875, 604.833), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-268.131, 2068.631, 545.125), Radius = 32, }, SWITCH_num7 = { AimPosition = Vec3(-212.099, 2087.875, 605.273), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-212.005, 2068.626, 545.125), Radius = 32, }, SWITCH_num8 = { AimPosition = Vec3(-156.760, 2087.875, 604.961), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-157.582, 2069.875, 545.125), Radius = 32, }, Version = 1, };