global _MG = { ATTACK_CP = { AimVectors = { [0] = Vec3(-0.671, 0.741, -0.010), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(911.070, 2670.125, -55.875), Radius = 5, }, ATTACK_DYNAEAST = { AimVectors = { [0] = Vec3(0.204, -0.976, 0.082), [1] = Vec3(0.757, 0.649, 0.076), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3306.125, 4994.595, -415.875), Radius = 35, }, ATTACK_DYNAPILAR1 = { AimVectors = { [0] = Vec3(0.834, -0.551, 0.008), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-643.325, 3501.875, -263.875), Radius = 35, }, ATTACK_DYNAWEST1 = { AimVectors = { [0] = Vec3(0.877, 0.009, -0.480), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2109.874, 5041.484, -415.875), Radius = 35, }, ATTACK_DYNAWEST2 = { AimVectors = { [0] = Vec3(-0.676, -0.457, -0.578), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2215.742, 5032.941, -415.875), Radius = 35, }, ATTACK_MAINDOOR_A = { AimVectors = { [0] = Vec3(-0.925, 0.243, 0.291), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-466.125, 2478.386, -55.875), Radius = 35, }, ATTACK_MAINDOOR_B = { AimVectors = { [0] = Vec3(0.908, -0.414, -0.063), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-850.106, 2778.537, -63.875), Radius = 35, }, ATTACK_MAINDOOR_C = { AimVectors = { [0] = Vec3(0.848, 0.526, 0.060), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1125.963, 2101.093, -55.875), Radius = 15, }, ATTACK_MAINDOOR_D = { AimVectors = { [0] = Vec3(0.799, 0.569, -0.196), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1115.053, 1893.858, 80.125), Radius = 18, }, ATTACK_MAINDOOR_E = { AimVectors = { [0] = Vec3(0.361, 0.926, -0.111), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-745.924, 1869.730, -63.875), Radius = 35, }, ATTACK_MAINDOOR_F = { AimVectors = { [0] = Vec3(-0.991, -0.005, -0.136), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1052.491, 1832.088, -63.875), Radius = 35, }, ATTACK_dyno1 = { AimVectors = { [0] = Vec3(-0.727, -0.681, -0.092), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-429.784, 3733.185, -263.875), Radius = 35, }, ATTACK_dyno2 = { AimVectors = { [0] = Vec3(-0.998, 0.023, -0.054), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-426.125, 3580.789, -263.875), Radius = 35, }, ATTACK_dyno3 = { AimVectors = { [0] = Vec3(-0.766, -0.628, -0.138), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-430.201, 3838.129, -263.875), Radius = 25, }, ATTACK_dyno4 = { AimVectors = { [0] = Vec3(0.021, 0.989, -0.147), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-558.483, 3251.136, -263.875), Radius = 35, }, ATTACK_dyno5 = { AimVectors = { [0] = Vec3(-0.871, 0.471, -0.136), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-317.814, 3300.760, -263.875), Radius = 35, }, ATTACK_dyno6 = { AimVectors = { [0] = Vec3(-0.760, 0.637, -0.125), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-689.348, 3178.944, -263.875), Radius = 35, }, ATTACK_dyno7 = { AimVectors = { [0] = Vec3(-0.760, -0.598, -0.254), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-287.705, 3430.721, -263.875), Radius = 35, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(908.000, 2656.000, -4.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Cracked_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(504.000, 1980.000, 4.000), TagName = "Cracked Wall", TeamAvailability = 2, }, BUILD_East_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3556.000, 4260.000, 0.000), TagName = "East Assault Ramp", TeamAvailability = 4, }, BUILD_West_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2328.000, 4172.000, -24.000), TagName = "West Assault Ramp", TeamAvailability = 4, }, CAPPOINT_337 = { GoalType = "CapPoint", Position = Vec3(644.693, 4841.874, -51.875), Radius = 13, }, DEFEND_DYNAEAST1 = { AimVectors = { [0] = Vec3(-0.316, -0.947, -0.066), [1] = Vec3(0.963, -0.256, -0.078), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3433.175, 5149.644, -367.875), Radius = 35, }, DEFEND_DYNAEAST88 = { AimVectors = { [0] = Vec3(0.941, -0.330, 0.076), [1] = Vec3(0.662, 0.744, 0.087), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3246.746, 4877.370, -415.875), Radius = 35, }, DEFEND_DYNAWEST11 = { AimVectors = { [0] = Vec3(0.978, -0.154, -0.138), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1730.126, 5050.067, -415.875), Radius = 35, }, DEFEND_DYNAWEST9 = { AimVectors = { [0] = Vec3(-0.224, 0.954, -0.200), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2246.498, 4933.712, -415.875), Radius = 35, }, DEFEND_ddoor1 = { AimVectors = { [0] = Vec3(0.983, 0.183, -0.025), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1115.563, 2388.898, -63.875), Radius = 35, }, DEFEND_ddoor100 = { AimVectors = { [0] = Vec3(0.994, -0.113, -0.008), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1589.874, 2404.633, -64.875), Stance = "crouch", }, DEFEND_ddoor2 = { AimVectors = { [0] = Vec3(0.974, -0.151, -0.170), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-958.511, 2571.562, -63.875), Radius = 35, }, DEFEND_ddoor3 = { AimVectors = { [0] = Vec3(0.850, -0.304, -0.431), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1079.161, 2771.791, 160.125), Radius = 33, }, DEFEND_ddoor4 = { AimVectors = { [0] = Vec3(0.903, -0.215, -0.373), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1106.250, 2456.979, 160.125), Radius = 45, }, DEFEND_ddoor5 = { AimVectors = { [0] = Vec3(0.179, -0.965, -0.191), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-623.142, 2527.302, 168.125), Radius = 20, }, DEFEND_ddoor99 = { AimVectors = { [0] = Vec3(0.917, 0.348, -0.193), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1098.164, 2130.195, 80.125), Radius = 35, }, DEFEND_def1 = { AimVectors = { [0] = Vec3(-0.363, -0.885, -0.293), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3040.165, 4689.801, 192.125), Radius = 35, }, DEFEND_def2 = { AimVectors = { [0] = Vec3(-0.506, -0.821, -0.266), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2689.166, 4688.468, 192.125), Radius = 35, }, DEFEND_def4 = { AimVectors = { [0] = Vec3(0.908, -0.379, -0.178), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(491.349, 4539.813, 88.125), Radius = 20, }, DEFEND_parts1 = { AimVectors = { [0] = Vec3(-0.938, -0.339, -0.072), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(4245.638, 4100.792, -47.875), Radius = 35, }, DEFEND_pillar1 = { AimVectors = { [0] = Vec3(0.726, 0.680, -0.105), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-853.329, 3195.581, -263.875), Radius = 35, }, DEFEND_pillar2 = { AimVectors = { [0] = Vec3(0.599, -0.798, -0.061), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-782.535, 3717.988, -263.875), Radius = 35, }, DEFEND_pillar3 = { AimVectors = { [0] = Vec3(-0.136, 0.952, -0.275), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-227.224, 3836.460, -263.875), Radius = 35, }, DEFEND_pillar4 = { AimVectors = { [0] = Vec3(0.027, 0.982, -0.185), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-477.923, 3174.125, -263.875), Radius = 35, }, DEFEND_pillar5 = { AimVectors = { [0] = Vec3(0.968, -0.225, -0.109), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1114.800, 3412.009, -263.875), Radius = 35, }, DEFEND_stairs = { AimVectors = { [0] = Vec3(-0.444, -0.896, -0.027), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(44.337, 3555.275, -259.875), Radius = 18, }, FLAG_generator_battery = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4340.000, 3872.000, -0.875), TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(911.000, 2626.500, -4.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Cracked_Wall = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(504.000, 1962.000, 8.000), TagName = "Cracked Wall", TeamAvailability = 4, }, PLANT_East_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3432.000, 4468.999, 92.062), TagName = "East Assault Ramp", TeamAvailability = 2, }, PLANT_East_Hull = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3280.000, 4992.000, -400.000), TagName = "East Hull", TeamAvailability = 4, }, PLANT_Main_Warehouse_Entrance = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-444.000, 2480.000, 16.000), TagName = "Main Warehouse Entrance", TeamAvailability = 4, }, PLANT_Tunnel_Support_Pillar = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-648.000, 3544.000, -168.000), TagName = "Tunnel Support Pillar", TeamAvailability = 4, }, PLANT_West_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2208.000, 4454.001, 30.000), TagName = "West Assault Ramp", TeamAvailability = 2, }, PLANT_West_Hull = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2164.000, 5028.000, -392.000), TagName = "West Hull", TeamAvailability = 4, }, ROUTE_a1 = { GoalType = "ROUTE", Position = Vec3(1069.071, 3463.879, -55.875), Radius = 170, }, ROUTE_a2 = { GoalType = "ROUTE", Position = Vec3(1302.067, 3206.768, -55.875), Radius = 135, }, ROUTE_r1 = { GoalType = "ROUTE", Position = Vec3(-597.693, 3573.231, -59.875), Radius = 180, }, ROUTE_r2 = { GoalType = "ROUTE", Position = Vec3(-248.749, 3378.149, -55.875), Radius = 35, }, ROUTE_r3 = { GoalType = "ROUTE", Position = Vec3(434.282, 3303.546, -55.875), Radius = 35, }, ROUTE_r4 = { GoalType = "ROUTE", Position = Vec3(-84.790, 2696.700, -55.875), Radius = 35, }, ROUTE_r5 = { GoalType = "ROUTE", Position = Vec3(86.955, 3362.126, -263.875), Radius = 35, }, ROUTE_r6 = { GoalType = "ROUTE", Position = Vec3(796.728, 2867.123, -263.875), Radius = 35, }, ROUTE_r7 = { GoalType = "ROUTE", Position = Vec3(1089.651, 2118.055, -63.875), Radius = 35, }, ROUTE_r8 = { GoalType = "ROUTE", Position = Vec3(-1217.321, 3123.213, 160.125), Radius = 23, }, ROUTE_r9 = { GoalType = "ROUTE", Position = Vec3(-1296.084, 2695.583, 160.125), Radius = 20, }, SWITCH_door1 = { AimPosition = Vec3(-34.803, 1980.125, 2.457), Facing = Vec3(-0.395, -0.918, -0.038), GoalType = "SWITCH", Position = Vec3(-35.183, 2030.714, -55.875), Radius = 32, }, Version = 1, };