global _MG = { ATTACK_Top1 = { AimVectors = { [0] = Vec3(-0.099, 0.943, -0.319), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1038.621, 841.053, 1313.625), Radius = 32, }, ATTACK_Top2 = { AimVectors = { [0] = Vec3(0.010, -0.879, -0.477), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1004.100, 1189.681, 1313.625), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1025.000, 70.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, CAMP_TopFlag = { AimVectors = { [0] = Vec3(0.087, 0.991, -0.100), [1] = Vec3(-0.063, -0.993, -0.103), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1021.449, 1070.321, 1313.625), Radius = 32, }, CHECKPOINT_win = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1024.000, 1026.000, 1376.500), }, DEFEND_LowerMedic = { AimVectors = { [0] = Vec3(-0.419, -0.898, -0.134), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(939.281, 1907.859, 553.125), Radius = 32, }, DEFEND_LowerMedic2 = { AimVectors = { [0] = Vec3(-0.009, 0.959, -0.282), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(929.947, 137.766, 553.125), Radius = 32, }, DEFEND_Top1 = { AimVectors = { [0] = Vec3(-0.965, -0.062, -0.254), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1223.874, 1023.748, 1313.625), Radius = 32, }, DEFEND_Top2 = { AimVectors = { [0] = Vec3(0.958, -0.015, -0.288), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(808.982, 991.409, 1313.625), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1028.000, 40.500, 52.000), TagName = "Command Post", TeamAvailability = 6, }, Version = 1, };