global _MG = { ATTACK_8 = { AimVectors = { [0] = Vec3(0.705, 0.707, 0.051), }, GoalType = "Attack", Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-631.282, -1145.875, 576.125), }, SNIPE_42 = { AimVectors = { [0] = Vec3(-1.000, -0.029, 0.010), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2328.532, 63.851, 280.125), }, SNIPE_58 = { AimVectors = { [0] = Vec3(-0.244, -0.649, -0.721), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(323.954, -67.767, 1304.125), }, SNIPE_99 = { AimVectors = { [0] = Vec3(0.626, -0.717, 0.307), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-224.913, 582.945, 352.125), }, HEALTHCAB_heal = { TagName = "heal", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(160.000, -384.000, 360.000), }, ATTACK_2 = { AimVectors = { [0] = Vec3(0.602, -0.795, 0.077), }, GoalType = "Attack", Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-607.543, 1272.181, 576.125), }, ATTACK_42 = { AimVectors = { [0] = Vec3(-1.000, -0.029, 0.010), }, GoalType = "Attack", Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2328.532, 63.851, 256.125), }, ATTACK_58 = { AimVectors = { [0] = Vec3(-0.244, -0.649, -0.721), }, GoalType = "Attack", Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(323.954, -67.767, 1280.125), }, ATTACK_96 = { AimVectors = { [0] = Vec3(0.973, -0.035, 0.227), }, GoalType = "Attack", Radius = 150, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-159.605, 73.348, 0.125), }, AMMOCAB_124_1 = { TagName = "124_1", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, 400.000, 704.000), }, SNIPE_36 = { AimVectors = { [0] = Vec3(0.932, 0.028, -0.360), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 150, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(529.237, -472.610, 24.353), }, SNIPE_57 = { AimVectors = { [0] = Vec3(-0.199, 0.636, -0.746), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(340.694, 209.747, 1304.125), }, SNIPE_95 = { AimVectors = { [0] = Vec3(-0.994, -0.003, -0.110), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2430.450, 176.565, 280.125), }, AMMOCAB_124 = { TagName = "124", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, 288.000, 752.000), }, ATTACK_35 = { AimVectors = { [0] = Vec3(0.564, 0.775, 0.285), }, GoalType = "Attack", Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(50.803, -449.093, 0.353), }, ATTACK_57 = { AimVectors = { [0] = Vec3(-0.199, 0.636, -0.746), }, GoalType = "Attack", Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(340.694, 209.747, 1280.125), }, SNIPE_94 = { AimVectors = { [0] = Vec3(-0.992, 0.068, -0.109), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2423.916, -47.942, 280.125), }, AMMOCAB_53_2 = { TagName = "53_2", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, 176.000, 784.000), }, SNIPE_34 = { AimVectors = { [0] = Vec3(0.633, 0.629, 0.451), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 150, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-291.912, -368.192, 24.125), }, DEFEND_55 = { AimVectors = { [0] = Vec3(-0.994, 0.096, -0.049), }, GoalType = "Defend", Radius = 60, MinCampTime = 20, Stance = "Crouch", MaxCampTime = 40, Position = Vec3(173.294, 62.573, 1280.324), }, SNIPE_93 = { AimVectors = { [0] = Vec3(-0.999, 0.035, -0.010), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2518.562, -41.299, 280.125), }, AMMOCAB_53_1 = { TagName = "52_1", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, -48.000, 800.000), }, SNIPE_31 = { AimVectors = { [0] = Vec3(-0.005, -0.991, 0.136), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(395.733, 620.150, 24.125), }, SNIPE_54 = { AimVectors = { [0] = Vec3(-0.727, -0.114, -0.677), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(82.595, -90.472, 1304.125), }, SNIPE_89 = { AimVectors = { [0] = Vec3(0.474, -0.818, 0.326), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 150, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(87.542, 636.751, 24.125), }, AMMOCAB_53 = { TagName = "53", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, -136.000, 768.000), }, HEALTHCAB_53 = { TagName = "53", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(-384.000, 64.000, 800.000), }, SNIPE_44 = { AimVectors = { [0] = Vec3(-0.991, 0.091, -0.100), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2522.750, 169.710, 280.125), }, ATTACK_89 = { AimVectors = { [0] = Vec3(0.474, -0.818, 0.326), }, GoalType = "Attack", Radius = 150, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(87.542, 636.751, 0.125), }, SNIPE_110 = { AimVectors = { [0] = Vec3(0.506, 0.006, -0.863), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(342.384, 73.628, 1304.125), }, AMMOCAB_ammo3 = { TagName = "ammo3", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(724.000, 872.000, 360.000), }, AMMOCAB_123_1 = { TagName = "123_1", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, -208.000, 736.000), }, HEALTHCAB_heal1 = { TagName = "heal1", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(724.000, 820.000, 360.000), }, SNIPE_43 = { AimVectors = { [0] = Vec3(-0.998, 0.032, -0.054), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(2413.313, 63.050, 279.090), }, SNIPE_63 = { AimVectors = { [0] = Vec3(0.640, -0.552, 0.535), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 150, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-233.587, 506.170, 24.125), }, SNIPE_100 = { AimVectors = { [0] = Vec3(0.521, -0.805, 0.282), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-121.149, 969.550, 352.125), }, ATTACK_26 = { AimVectors = { [0] = Vec3(0.522, 0.821, 0.233), }, GoalType = "Attack", Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-145.376, -805.292, 328.125), }, AMMOCAB_123 = { TagName = "123", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-384.000, -280.000, 704.000), }, SNIPE_26 = { AimVectors = { [0] = Vec3(0.522, 0.821, 0.233), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-145.376, -805.292, 352.125), }, ATTACK_19 = { AimVectors = { [0] = Vec3(-0.957, 0.024, 0.288), }, GoalType = "Attack", Radius = 75, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(685.345, 88.860, 324.125), }, DEFEND_43 = { AimVectors = { [0] = Vec3(-0.998, 0.032, -0.054), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Stance = "Crouch", MaxCampTime = 40, Position = Vec3(2413.313, 63.050, 255.090), }, SNIPE_59 = { AimVectors = { [0] = Vec3(-0.325, 0.697, -0.639), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(44.339, 217.756, 1304.125), }, ATTACK_100 = { AimVectors = { [0] = Vec3(0.521, -0.805, 0.282), }, GoalType = "Attack", Radius = 60, MinCampTime = 3, Stance = "Crouch", MaxCampTime = 6, Position = Vec3(-121.149, 969.550, 328.125), }, AMMOCAB_ammo1 = { TagName = "ammo1", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(-640.000, -1184.000, 608.000), }, Version = 1, AMMOCAB_ammo = { TagName = "ammo", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(208.000, -384.000, 360.000), }, };